Elder Scrolls 3: Morrowind
Alchemy and Potion FAQ V1.2 (Updated 07-24-2004)
By Stevmill
This file is Copyright (c)2004 Steve Miller. All rights reserved.
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Table Of Contents
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Section 1: Version Number and Revisions
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Version 1.0 - 05-12-2002 *First try....
Version 1.1 - 05-13-2002 *Edited the intro to give credit where credit
is due.
*Added weight and value to the component list
*Added an Alchemy equipment section.
Version 1.2 - 07-24-2004 *Edited Alchemy Equipment section
*Added some notes to some of the potions and
Ingredients.
*Added a FAQ section
*Updated the format
After getting many emails about the same things regarding this FAQ I have
finally decided to update it and fix a few tidbits of information. I hope
this new information is useful, and that you read the entire FAQ before
sending me questions about its content. Thank you for reading.
There are 4 types of equipment that are used in creating Alchemy potions.
(Descriptions are from the manual)
1: Mortar and Pestle - Required to mix a potion, and determines the
initial potion strength.
2: Retort - Increases the magnitude and duration of all
positive effects in a potion.
3: Alembic - Decreases the magnitude and duration of all
negative effects in a potion.
4: Calcaiator - Increases the magnitude and duration of all
effects in a potion
Not: you only need the Mortar and pestle, the other items just
increase the effectiveness of the potion.
There are also different levels of Quality of these items, they are:
1: Apprentice
2: Journeyman
3: Master
4: Grandmaster
5: SecretMaster (This is not in the game, but it is listed
because it is in the Construction Set. If you want to add
it to your game, then you will need to either make a mod, or
use a console command.)
The higher the quality of the apparatus the more it effects the outcome of
your potion.
The format for the Equipment is as follows:
Equipment Name
Wt=weight each V=value each Q=Quality
Note: The value listed is the base value, not what you will pay or
sell for. Purchase and sell prices are set by a combination
of your merchant skill and the Merchants disposition toward
you.
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Section 3.1: Mortar and Pestle
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Apprentice's Mortar and Pestle
Wt=5 V=100 Q=0.5
Journeyman's Mortar and Pestle
Wt=4 V=400 Q=1
Master's Mortar and Pestle
Wt=3 V=2400 Q=1.2
Grandmaster's Mortar and Pestle
Wt=2 V=4000 Q=1.5
SecretMaster's Mortar and Pestle
Wt=1 V=6000 Q=5
*Only in the Construction Set – for use in MODs only*
Q1- How do I make potions? I know I need the equipment, but I do no know how
to use them.
A1- While in the inventory screen, drag the Mortar and Pestle from your
inventory and drop it over your character portrait. This will bring up
the alchemy menu. In this menu you can select any other equipment you
want to use, along with the components you want to mix. To select the
components click on one of the empty boxes and select a component, then
repeat with the other empty boxes.
Q2- How do I make a vampire potion? Only Vampire dust has the vampirism
effect.
A2- You can NOT become a vampire by a potion. You can NOT make a vampirism
potion. To make a potion you need two components that have the same
effect, and since there is only one component with the vampirism
effect, you are unable to create the potion. There are a few other
effects that have only one component associated as well; those include
Damage Fatigue, Damage Health, Damage Intelligence, Fortify Attack,
Weakness to Poison and Vampirism.
Q3- Why do I always fail to create potions?
A3- Your alchemy skill is probably low, you can use a trainer to raise it, of
gain levels by just repeatedly making potions. There are merchants that
have unlimited supplies of cheap components that can make a potion. Buy
mass quantities of these, then mix away.
Q4- Why Can’t I see all of the component effects?
A4- Again your skill level is too low, as you gain skill in alchemy you are
able to see more of the effects. However, you really do not need to see
them, as you are reading this guide which lists all of the effects
anyway. You do not need to see the effect in the game for the potion to
still work. But, If you really want to see the effects, here is a list of
what level your alchemy skill must be to see each effect:
1st effect, Alchemy Skill level 15.
2nd effect, Alchemy Skill level 30.
3rd effect, Alchemy Skill level 45.
4th effect, Alchemy Skill level 60.
Q5- How do I use potions with negative effects on other people?
A5- You can’t. The main reason to make potions with pure negative effects is
purely profit. They bring decent prices when selling them.
Q6- How do you make Skooma?
A6- There is no recipe to make Skooma. Sorry.
Q7- When do grown ingredients respawn?
A7- Grown ingredients respawn in one month gametime
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Section 5: Component List
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The format for the components is as follows:
Component Name
-----------------------------
Wt=weight each V=value each
Effect 1 – Effect 2 – Effect 3 - Effect 4
Note: the value listed is the base value, not what you will pay or
sell for. Purchase and sell prices are set by a combination
of your merchant skill and the Merchants disposition toward
you.
DAMAGE FATIGUE
-----------------------------
Poison
Note: Since there is only one item with Damage Fatigue effect, this spell can
NOT be made
DAMAGE HEALTH
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Poison
Note: Since there is only one item with Damage Health effect, this spell can
NOT be made
DAMAGE INTELLIGENCE
-----------------------------
Wickwheat
Note: Since there is only one item with Damage Intelligence effect, this
spell can NOT be made
PARALYZE
-----------------------------
Ampoule Pod Daedra Skin Fire Petal Ghoul Heart
Hackle-Lo Leaf Lg. Kwama Egg Rat Meat Spore Pod
Void Salts Wickwheat
**POTION NAME**
Potion Effect
-----------------------------
Weight Value (If provided)
Ingredients needed
=Description= (if any)
Submitted by
Note: Unlike the previous potions, you must use all of the ingredients listed
to gain the stated effects.
**GIFT OF SPEED**
Fortify Speed, Restore Fatigue=—
-----------------------------
Use Moon Sugar and Kagouti Hide, Hackle-Lo Leaf and Saltrice (or Crab Meat)
=This potion lets you run at an accelerated rate without tiring.=
Submitted by Eevle
**COMBACK KID**
Lightning Shield, Fortify Mana, Restore Health, Restore, Fatigue
-----------------------------
Use Corkbulb Root, Crab Meat, Saltrice, and Stoneflower Petals.
=This potion will put you back in fighting shape in a hurry, and
protects you from further injury with a lightning shield.=
Submitted by Eevle
**IRON MAN**
Fortify Health, Fortify Strength
-----------------------------
Use Ash Yam, Dreugh Wax, Shalk Resin, and a Large Kwama Egg.
=This potion will make you stronger and tougher, perfect for tough brawls.=
Submitted by Eevle
**LEAD WALL**
Absorb, Reflect, Restore Mana, Paralyze
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Use Void Salts, Comberry, Fire Petal, and Hound Meat.
=Intended for magic duels, this potion protects you with both absorb and
reflect, and also recharges your own magicka. Be sure to use an alembic
when preparing this potion though, as it does have the unfortunate side
effect of briefly paralyzing the user.=
Submitted by Eevle
**PROTECTOR**
Fortify Agility, Fire Shield, Lightning Shield
-----------------------------
Use Sload Soap, Fire Salts, Crab Meat, and Corkbulb Root.
=This potion makes you harder to hit three different ways, and offers
resistance to fire and lightning as well. (Note that it is possible to
replace the lightning shield with a frost shield, by substituting the
corkbulb root and crab meat with willow anther and a large kwama egg).=
Submitted by Eevle
**EEVLE’S ELIXER**
Fortify Health, Restore Health, Restore Fatigue, Fortify Magicka
-----------------------------
Use Emerald, Shalk Resin, Saltrice, and a Large Kwama Egg.
=By combining the effects of fortify health and restore health, your health
will rise rapidly enough to survive most close calls. This potion also
restores fatigue and provides a magicka boost.=
Submitted by Eevle
**TORPEDO JUICE**
Swift Swim, Water Breathing, Restore Fatigue
-----------------------------
Use Scales, Scrib Jerky, Luminous Russula, and Hackle-Lo Leaf.
=This potion will speed you through the water.=
Submitted by Eevle
**JACQUES COUSTEAU**
Light, Water Breathing
-----------------------------
Use Hackle-Lo Leaf, Red Lichen, Luminous Russula, and Black Anther.
=This potion is ideal for exploring shipwrecks, grottos and other dark
underwater areas.=
Note From Aanar:
Between those two you can pack all four cures into 2 stacks of 0.1 weight
potions, they have other side-benefits, and all the ingredients are cheap.
**CHEAP RESTORE**
Restore Health, Restore Fatigue
-----------------------------
Wt=0.1 V-3
Saltrice, Chokeweed, Wickwheat
=Cheap potion and easy to make sine all ingredients are available at the
Balmora temple.=
Submitted by Aanar
**WATER SPECIAL**
Water Breathing, Water Walking, Restore Fatigue, Swift Swim
-----------------------------
Wt=0.1 V=39
Hackle-Lo Leaf, Scrib Jerky, Scales, Kwamma Cuttle
=If you drink it out of water, you get the water walking, if you're already
under it says something about "you can't cast this now" (the water walking
part of the potion). I like this since the same potion stack has multiple
uses.=
Submitted by Aanar
**REJUVINATION**
Restore Magicka, Fortify Magicka, Restore Health
-----------------------------
Wt=0.1 V228
Frost Salts, Comberry, Emerald, Saltrice
=A bit pricey, but useful if money isn't a problem=
Submitted by Aanar
**RUNNER’S FOOD**
Restore Fatigue, Fortify Fatigue, Feather
-----------------------------
Wt=0.1 V=16
Scrib Jerky, Scuttle, Heather
=Fortifying speed may be more useful for travel, but this is cheap and uses
easy to find ingrediants.=
Lightning Shield, Restore Health, Restore Ftigue, Fortify Magicka
-----------------------------
Wt=0.2 V=8
Crab Meat, Corkbulb Root, Saltrice, Stoneflower Petals
=(Think someone used this combo already, just listed here for comparison,
since it is the cheapest shield.)=
The weight of a homemade potion is the mean of the ingredients you mixed, so
ingredients like Scrap Metal and Raw Ebony gives very heavy potions. To
obtain lighter potions, you have to mix some light "neutral" ingredients to
your potion, this way you can almost obtain a half-weighting potion. For
example, mix Cormberry and raw glass and you obtain a fire shield potion
weighting about 1. Add racer plumes and bittergreen petals, and you obtain
the exact same potion but weighting 0.6.
This file is Copyright (c)2004 Steve Miller. All rights reserved. This
file was entirely written by me, unless otherwise noted in the Credits
section of this file. This file may NOT be posted, or sold (complete or
in part), on ANY website or media without express written consent from
myself. This file May not be altered in any way by anyone other than
myself without express written consent. If this copyright is broken,
action will be taken.
The Elderscrolls, Morrowind, and all character and location names are
copyright by Bethesda
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Section 19: Contact Info
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If you want to send me any ideas, congrats, or anything else, you can
Email me at stevmillmail-alchemyfaq@yahoo.com. Thank you
If you email me, please include which version of the FAQ you are
referring to (even if you are sending in a submission, as it might
already be in a newer release), where you read the FAQ, and what
platform you are using. If you use the PC it would also be helpful if
you tell me what patch version you are using.