Dungeon Lords

Dungeon Lords

18.10.2013 00:29:48
DUNGEON LORDS: A Kingdom Cracked.

Author: GARR.

This is an in-depth walkthrough of the main quest with several of the side quests either described
or mentioned.

The game starts in a forested glade northeast of Fargrove.

Talk to Simon the messenger on everything and receive a temple summons. East of Simon is a
chest behind a small piece of wall. Quite a bit farther east are two shacks guarded by several
goblins. In each shack is a chest. Go back to Simon, and west of him is a sign pointing the way to
Fargrove. Travel south to the north gate of Fargrove. Talk on all options, then turn around. A
goblin comes out of the bushes and offers to show you a secret entrance. It's an ambush of more
goblins.

Enter the tunnel and pull a wall lever, then enter the sewers. When you go forward, some
poisonous slimes attack from the right. Deal with them, or just run down the opposite water
passage, but they'll probably follow. Continue down the water passage and bust several boxes
and open chests on each side. At the end, on your right, is a lever that opens a gate back the other
way. Across from the switch is a door you can pick the lock if you're good enough.

Go back the other way, through a waterway gate that the wall switch opened. As you turn the
corner, several bats attack. On past the bat area, three goblins wait up on some elevated
walkways. On one end of the room is a ladder up. Climb, then go left twice and over the turning
water wheel. Jump in the water and climb onto the walkway. Go right, then left through the
doorway and fight several goblins that come down the stairs to you.

Beyond the stairs, there's two goblin archers and a goblin with a large crossbow machine on the
opposite side. Go quickly to the left and down stairs. Navigate the hallways, finding several
boxes and chests. Swim under a wall to find a key to open two gates in the first tunnel near the
first switch wall switch. Back up and across in front of the three opposite goblins. Down more
stairs to last room and get a key for the goblin bridge you just passed.

You can activate the bridge and rush across to take out the dangerous balista shooter, then the
other two goblin archers. After all the fighting, it would be smart to lower the bridge so nothing
can follow you. Up more stairs and bust through a stack of wooden crates. To straight ahead, then
left, right, right, carefully left. The floor to the single chest will collapse if you step on it. Go
through the door, then straight ahead and left through another door.

Straight ahead, left, right, straight ahead and up steps to the end, go right, right, left, pass an
elevator with no lever. Find another elevator with a lever that does nothing. In the corner is a
lever you can get. Go back to the first elevator, get on it, use the lever and go up. Go through the
west door and through the long hallway. The open doorway on the right has a loose brick. In
game version 1.4 and earlier you can push this brick. If you can, push it.

Go back down the elevator and straight west. On the map is a small room with three chests if
your game version shows three yellow dots. In game version c1.5, you cannot push the loose
brick but the chests are still in the small secret room. If you know about hex editing, you can
change your location in the save to put you inside the room, then to get back out, hex edit your
location again, but only for locations inside the theater.
Once you've had enough of the small room, go back up the elevator. Go back through the west
hallway to the end and through the left door opposite the loose brick. Go up the stairs to the
upper part of the theater. Below you are several goblins and an unchained beast. A goblin mage
has the theater key. Once you have it, go through the east or west doorway of the theater floor
and up the steps. Through the door up there is the last room with the theater exit door.

Before going out to Fargrove, you might want to backtrack, opening what chests and boxes you
can locate. Once you've had enough of the theater, leave through the upper theater door to
Fargrove.

FARGROVE.

Go generally west, past the two guards at the manor gate. Go towards the west gate and through
the door on the right to the jail. Talk to Morgus the jailer. In version 1.4, you just have to wait till
he opens the door to the cells, in version c1.5 you can ask Morgus to take you to the prisoner.
Once you talk to Derlinger on everything, talk to Morgus again and bail out Derlinger. Once the
jail cell is open, talk to Derlinger on everything, then let him leave the building before you. If you
go out before he does, it breaks the slums door guard quest.

When you're ready, leave the jail and go back past the two manor gate guards. Continue around
right and through the large doors go the town center. Continue around right on the road, then
directly south to Frybone's door and enter. Kill the bandit and loot the large chest. Go out then
left. Someone might be getting robbed. Help him out, then talk to him if you can before he
leaves. At the Inn, talk to Gileah. In version c1.5 you can talk to someone at the fireplace and get
a quest for a vampire witche's heart.

Talk to Old Red Ghar and pay for a room, then get lots of information from him. Go up to your
room for a few items and some better chest armor. Leave the inn and go directly south to the first
right. To the left is the south gate and the Armory. To the right, go down steps to the west.
Bandits might attack. Mr. Gribbs is behind a small window in a door. Give him the password you
got from Derlinger. Enter the slums.

In version c1.5, lots of bandits will attack. In the slums area, the vampire witch will often show
up. When you damage her, she will disappear, then reappear in another location of the slums.
Sometimes invisible. Fight her often enough and you eventually kill her. Pick up her heart.

After entering the slums, go south to the end, then keep to your right and enter Deliah's curio
shop. Talk to her on everything and agree to the Custard Mansion quest for the treasure map.
Leave the shop and go back to the intersection and continue south to another area for some more
fighting and possibly the vampire witch. Eventually you can kill her and pick up her heart in
version c1.5. Head back north to the intersection, then all the way east, then south to the Door
Exotic and SAVE before entering.

CUSTARD MANSION.

On entering, you get attacked from each side in version c1.5. Also in c1.5, all rooms have chests,
some are mimics that attack you. And in c1.5, you get attacked after going up the stairs on either
side. From the top of stairs intersection, go east to a room and jump across a gap. c1.5 get
attacked again. In next room, 1.4 gives you a key. c1.5 gives you a candle and a switch behind
the table that opens a secret room behind you.

If you got a candle, go to the two rooms at the top of the stairs and enter the east room. Use the
candle and kill the specter. Back down towards the exit, the east room north door gives lots of
fighting and a mimic chest that has the cellar key.

If you're playing 1.4, go under the stairs and use the cellar key. Open the large treasure chest to
Urgula's head and his body comes out of the south wall. Kill the beast and it drops the treasure
map. Esmeralda's ice specter also complicates matters. The south chest can only be opened in
version c1.5. In the west cubby hole, jump on top of the barrel, then jump on the wall ledge. Push
the loose brick. Back out across the hallway in a secret room, version c1.5 has a chest.

Exit Custard Mansion, go north, then west all the way, then north and west back to the curio
shop. Give Deliah the treasure map. If you've already joined another guild, sometimes if you
again ask about the Guild of Mystery, you can join, pay, and swear. Leave the slums district. If
you have the vampire witche's heart, return to the inn and give it to the person by the fireplace.
Otherwise, head west from the inn and enter the Monastery District.

Go south to the apothecary and buy whatever potions you want. Go back north and west. Go
around the right hand side of the temple and help a young woman being attacked by assassins.
Then talk to her before she leaves. Now go enter the circene temple and talk to Seer Paulus to
show him the letter of summons. Exit the temple and go back out the monastery gate. Go around
left towards August's sanctuary and rats attack. SAVE before entering the sanctuary.

Inside, watch out for the spirit. Stand in the path of the swirling objects and hit Shift till all
explosions stop. Place a candle on each of the four corner pedestals. Defeat the spirit, then talk to
August on all. In version c1.5, you can open a door in one wall. Return to the circene temple, talk
to Paulus and be sure to buy some time crystals. Follow him to where he opens a door. In c1.5, a
couple of cabinets have treasures. In the other room talk to the Circene and you get a key.

Exit the temple, go around to your right and maybe SAVE before entering the Catacombs on the
side of the temple. Go down the winding stairs, go north and down again to the first left. Go
through the north hallway and go around the boards in the floor. They collapse if you step on
them. Continue north to a large chamber and talk to the face on the south wall. Continue the
north hallway, then east to a chamber, then east and south down a ladder.

Turn around, go east and slightly left, down some stairs and kill the guardian beast to get the
passwords. Back south a little and west to the ladder and climb. South a little, west, south to the
chamber and tell the wall face the password. Pick up Galdryn's Horn. You can search all the
catacombs if you wish. Lots of chests, boxes and caskets. At the intersection with the boards in
the middle, the west alcove has a loose brick to reveal a secret room right there. When you're
ready, go back up to the temple, talk to Paulus and follow him to the Celestine and talk to her on
any new options. Leave the monastery and go back to the town center. Head around east, past the
Inn to the next east on your right.

Cross the bridge and straight ahead into the chained troll area. You can kill it for some
experience. At the small tent, talk to Old Hetta and get your fortune told, show all cards and you
get a new heraldry. Go out, turn right and go to the next right. Down steps to the House of
Dragon. Go in and talk to Ahn-Po on everything and learn the way of the dragon to get a quest
about a dragon egg. Trade with him for some good armor.

Sell any junk items, but be careful you don't sell any of your equipped items (outlined in yellow).
And don't sell any quest items like swords and candles, staff for the Wiccan in the Devil's
Marsh, etc. You are allowed to disarm the cabinet chest.

Exit and cross the next bridge. Fight four enemies that teleport in at the moon bridge. They drop
some pretty good shields. Enter the arcane emporium. Show Mage Aleister the letter, talk on
everything, then trade. Buy all the Blast Nova you can afford. Dragging the slider to the right you
can buy 10 at a time. Exit and go back across both bridges. Go north and enter the garrison
district. At the manor guard, show Aleister's letter and go through the gate.

In version c1.5, the stable to the right has some barrels and boxes. Enter the castle and show the
Throne Room Guard Aleister's letter. Enter the throne room and talk to Lord Davenmor, give
Aleister's letter, show Galdryn's horn. Go through the door on the left of the throne. Go upstairs,
straight ahead and enter room on the left. Talk to Sharia the maid on everything. Go back down
and tell Lord Davenmor that his daughter escaped Fargrove.

Exit the manor gates, go left and enter the town center gate. Visit the Fargrove Inn and talk to
Gileah on all new options. Go back to the garrison district, west past the manor guards, towards
the west gate. SAVE, before showing Davenmor's orders to the gate guards, then go through the
gate. Proceed to the intersection. If you have the staff for Wiccan in the Devil's Marsh, or a
candle for the shrine, briefly head west, then due north on the road.

At the next intersection, to the right is Devil's Marsh, directly west is the candle shrine tower.
Once those are taken care of, head back due south on the road, past the Fargrove intersection, and
continue due south on the road that eventually turns west. You come to an Elven fortress. In
game version 1.4, just continue through.

In version c1.5, the gates are closed. You need permission. To do that, there's a tower in the
small lake north of the Elven fortress. You have to climb the tower, activate a shrine, and listen
to the spirit message. Return south to the Elven fortress and you can enter. You can climb a rope
ladder, locate an elf who gives you a quest. It involves a location in the southeast most point of
the swamp on the southeast shore of Lost Lake. You can do that quest when going north through
Arindale.

Once through the Elven fortress, continue due west along the road. In version c1.5, you might run
into Erlinmir who lost his flask. It's in a locked shack in the valley south of the western side of
Lost Lake, and just north of the fire drake nests where you can get an egg for the house of
dragon. Continue along the road due north and eventually cross a bridge into Arindale. Right
away you come to the Inn, where you should pay for a room that allows you upstairs.

Up there, try talking to Narako Mesume. Exit the Inn and continue north. The Temple Empyrean
is opposite the moon bridge. In the temple, talk to the guy on everything and get a heraldry if you
placed a candle in the shrine near Devil's Marsh. You can sell any useless items. Exit and
continue north. Cross the east bridge to the House of the Tiger. Learn the ways of the tiger, and
follow the ways of the tiger. Talk on everything, then buy great equipment. Exit.

Go west back across the bridge, continue north to the Hall of Weaponry on your left. If you hand
over the Sword of Striking, you get two choices of class if you want to quest for them. Exit the
hall of weaponry and continue north through the trees and weeds to the Apothecary. Trade first
and buy some Liquid Air. Ten should be enough. Talk on everything. Exit and continue north.

Make sure you have some Blast Nova handy in a quick slot. Swim north across Lost Lake to the
northwest side of the large island and head southeast onto the island. Just walk around till a
moon beast shows up. Kill it. Sometimes you have to kill two or three till a moon stone is
dropped before you can pick it up. You only need one. Swim back around the island to the
southeast side and head ashore to the swamp and to its southeast most point if you have a quest
from the elven fortress.

Make your way northwest through the swamp, then west and cross the river. Head south a little,
then west into the next valley, then south a bit. Flamebone's shack is in a small nook just north of
the fire drakes. In version c1.5, fight him and his small army. Flamebone drops a key to the
shack. In the shack is Erlinmir's flask. Continue south to the southern most cliff where at least
two of the three main nests there's an egg you need. If you're not powerful enough to fight off
the dragons, just run, grab an egg, and run back north.

Continue north, then east to the river. To make matters easier, take the time to go back through
the swamp to Talendor and to the north of it to activate the moon bridge there. Now return back
through the swamp, cross the river, and back south into Arindale. Continue south and cross the
bridge to the House of the tiger. Give the egg. Go west back across the bridge, continue south to
the Arindale moon bridge and activate it. Continue south to the Inn and talk to Narako Mesume
on everything.


Exit the Inn and go all the way back north to the apothecary and talk on everything. Help in the
fight. Jump back to the front side of the counter and talk to Elvithra on everything new. Exit and
go back south to the Hall of Lords and SAVE before entering.

HALL OF LORDS.

Tell the guards inside "I bring news of the Argalia", then say "Yes, I can find the Argalia" and
the gate opens. Go into the throne room and say to Lord Galebriand "I will quest to find the
Argalia", then say "I request help of House Fathien". These two options gives you a special
heraldry after returning the Argalia.

In the first trial, jump on the end of the fallen column and climb on up. Jump to the columns to
reach the enemy. You don't actually have to kill it, but that's best. If you make it into the area of
your enemy, it disappears. Step on the pressure plate at the end of the area and jump to the next
columns to get to another pressure plate. There's three altogether.

The second trial, go to the middle room on your right and get a blue stone from the chest.
Continue west and activate the rune at the cage.
Go down the north section to the middle room on your right and get another blue stone. Go south
to the cage and activate the rune.
Go down the west section to the last room on your right for another blue stone. East to the cage
and activate the rune.
Go down the south section to the middle room on your left for the final blue stone. Back to the
cage and activate the rune to open the cage. In version c1.5 you get a special item in the cage. In
version 1.4 there's nothing but you still have to step into the middle of the cage. Now go south to
the next area.

The third trial, has a walkway north and south. Each end has a pressure plate you must step on to
raise the next section of the walkway to the east. If you get knocked into the water, there's an
elevator under the water at the west end on the north side. It raises when you get over it. Once
through the east gate, SAVE before going into the fire spout room.

Final trial. A specter is on the overhead platforms firing away at you. Other specters teleport in
every few seconds. Do not stand on any of the three platforms. That only prolongs the time till
the north and south elevators lower. Try staying away from the overhead specter and kill off the
ones that teleport in. In version c1.5, there's a special item atop the south elevator, but you have
to jump back down. The exit is up the north elevator. Return to Lord Galebriand and he will send
you to Ulm with a letter.

Exit the Hall of Lords, go south down steps and past the moon bridge, continue south down more
steps, then head east across a bridge and follow the road to Ulm and House Fathien.

House Fathien.
Before going in, it's a good idea to SAVE, then have your most powerful spell, such as Blast
Nova, or scroll in quick slots because everyone in House Fathien tries to kill you. Show your
letter to the guards outside, then go in. Go straight through the next doors, then around the
hallway to the audience chamber. Elder Demus Fathien talks, the slips through secret wall. You
are attacked.

Fight your way up the nearby stairs, then head to your right to the end and down more stairs. Go
around right, follow the hallway north. Past the door where you first entered. Go up a stairwell
and kill Mirus Fathien and get a key. At the bottom of the stairwell is a loose brick behind some
boxes. Around hallway to room, around right to a secret room and two chests. Back in the room,
through east doors, stairs room, south doors to audience chamber, up the stairs, go left.

At top of stairs, beyond door is many guards and Demus Fathien who has another key you need.
Back down to the audience chamber, through the west hallway, up winding stairs. Through
hallway to next room. Opposite a table is a loose brick. Around right from there is a secret room
and two chests. Go north, then east to the sleeping quarters and south to the weapons room.
Continue around north to a chamber, east to another chamber and south to a room with broken
columns instead of a floor. SAVE.

Jump on the north ledge and at a very slight angle, run along the ledge, through the corner to the
other side. Through the hallway, jump on the leaning bed and get the key. At one of the cells,
release and talk to Vetrian Malvolin. Other cells have chests. Go back to the column room and
SAVE again. Jump on the south ledge and carefully run to the other side. Back up all the stairs,
then down to the audience chamber.

Down the southeast stairs to next room, then the south doorway, then south and east to an
elevator down. Go through the east barred door, many wolves, all the way around next hallway to
gate and pull lever to open it. A convenient escape route if you mess up elsewhere. Go back and
just as the hallway turns west, there's a large loose brick on your right. Up ahead in the secret
room, get a skull lever rod. Back at the elevator, open the south gate.

Just as you enter the small room, to your right pull down the lever closest to the gate you just
entered. Facing the other wall, pull down the lever next to the next locked gate. Swim straight
ahead to two empty lever slots. In the west slot, to your right, insert the lever and pull it. Go
through to the long south waterway and swim west to the end. Open the door to lots of poison
slimes. In the room is a wall button.

Go through to the room with the Argalia and get it. The door closes and a Fathien Wraith attacks.
7 or eight un-dead also eventually teleport in. Once everything is dead, the door opens again.
Swim back east in the long south waterway and back up the elevator. Go back to the front exit
and leave Fathien Stronghold. Kill the two guards outside, then return to Arindale and enter the
Hall of Lords.


Return the Argalia. Fathien speaks, click continue. Fighting starts, help out. Talk on the red
option, talk all continue and everything else. You get the Noble Heraldry and a magic mirror.
Exit and go north to the apothecary to get reward from Elvithra if you rescued her son. Exit and
go south to the Inn. Talk to Narako for a reward. Back north and cross the bridge. In House of
Tiger get a heraldry.

Exit and north across next bridge. SAVE before entering tower. In there, talk on all and your are
refused. Try to leave the front door and you get permission to see Emmindor. Talk to the guy and
the doors open. Get on the elevator up and put horn in a quick slot. The horn is in the invoke
section of inventory. Talk to Emmindor on the red options, all continue, and everything else. Exit
talk and hit quick number to invoke the horn.

Talk to Emmindor again. You get the Ring of Talendor. Down the elevator, in version c1.5
there's several cabinets with treasures. Teleport to Talendor and place the horn in the open hand
in the underground chamber. Talk and listen to all of Galdryn's visage. Teleport back to Arindale
and go inside the tower. Talk to the guy again all to make elevator work. Go up and talk to
Emmindor again on all and the continue options.

Teleport to Talendor again, then go SSE then south through the narrow pass. Head east to the
road and north through Bolen Fields to the north part and talk to Lord Graemare, red topic, all
continue, and everything. Go back south to the road.

Even if you didn't have a quest about Devil's Marsh, you can still visit Rianne the Wiccan for a
taste of her brew and experience. Devil's Marsh is the swampy valley east of Bolen Fields. Once
that's taken care of, continue south on the road to the intersection west of Fargrove. Go to the
Fargrove west gate and kill two guards. Enter Fargrove.

The castle gate guards inform you that captain Okatta wants to see you. SAVE game before
going into the castle.

If you are playing the collector's edition version c1.5, climb the wall either side of the gate
guards and jump into the moat. Head through the moat and run into a thief. Quickly kill him or
he will get away. After killing the thief, pick up several items, including a special key that opens
a secret gate in the castle dungeon. Climb up a ladder and open the gate with the switch. Go back
around and enter the gate and enter the castle. You're attacked by many rebel guards. Pick up a
key.

Go through the doors left of the throne, then upstairs and to the right to find Okatta in the large
upstairs room. Kill him and get his key. Back down to the opposite side of the throne and down
to the dungeons fire pit. To the right is a door leading down to the mysterious gate, beyond which
are at least three of those huge walking poisonous gas spewing creatures, and a chest with some
great items. Back up the stairs to the fire pit room, rescue some guards in the three cells.

Through the other doorway are more guards and Lord Davenmor. Be sure to check out all rooms
upstairs and downstairs if you are playing version c1.5. There's lots of chests and cabinets. In
version 1.4, the upstairs treasury 3 large chests can be opened. When you're ready to leave, go to
the Fargrove tavern and talk to Gileah about the Lost Eagle and new options. Go out the south
gate and follow the road that soon swings roughly northeast.

Continue quite a way to an intersection with two signs, head right (southeast), following the road
that eventually swings south, then southwest along the river. Follow the mountain on your right
and cross a bridge heading west. Continue roughly southwest to the road and follow it due west
towards the Harrow Ruins. The road ends just east of the ruins. Help Mara defeat the assassins,
then listen to her on all continue options and receive her letter.

Go back along the road heading roughly east, then northeast and cross the bridge, next to the
mountain on your left. Then continue east and cross another bridge. Continue a little east, then
southeast to the road and continue winding east to an intersection. Go right, continue southeast
on the road and follow it quite a way to Sluldoon.

Follow the path through town and keep watch for a huge building to your left. Enter and give any
Vartugg documents you might have to Mundruff who's behind the tiny window. To the right, go
around the hallway, through the last doors and talk to Vartugg on everything and "Yes, I so vow"
and all continue options. You get an empty vial.

In version c1.5, there's a book you can push in to open the east door to a secret room. On the
northwest side of Skuldoon is Feros Duul's hut where you can buy Nether spells.

Go out Skuldoon's southwest gate, follow the road past the first intersection and continue to the
second intersection. Head southeast, your left, off the road a good ways, and northeast up the
adjacent valley to a moonbridge and activate it by clicking its icons to get the flash. If you did not
do it right, you might end up somewhere else. Head back south a short way, then southwest back
to the road. Follow it back northwest to the intersection, then NNE to the other intersection, and
head roughly west, then eventually northwest along the road.

When it briefly turns north, head NNE through the valley to Staroxia's tower at the northeast end.
Talk to her on everything, including the top text in red. Leave the valley as you head southwest to
the road, and follow it roughly west to the Sagathian Moors. Head as far north as you can through
the swampy moors, then go west, then south to the temple.

Naga Temple.

Don't go in yet. First make sure you have all armor, weapons, and jewelry with poison resistance
are equipped. Several passages in the temple have poisonous gas nozzles, on your way to
eventually find the gas mask. Now SAVE before entering.


To your right (west) hallway to room with 2 or 3 naga guards. Back past the entrance, continue
east, south and down stairs. Continue west, south, to an intersection. West leads to a room. Back
east and south to a door, several naga guards. Down stairs, at bottom, around to your left, barrels
and a chest. Continue east, south, east, north to a large room. The gate behind you closes. North
gate, defeat the Colossus of Myrza.

Through the cavern and up steps to a room. Continue through south door to a room with 4 exits.
Through the east exit, pull the white lever to open the gate that closed behind you below. Pull the
other levers and talk to the last guard on everything. Follow them and open the south door for
them.

Go back up the bottom stairs and continue south to a room of axes. On the north, and on the east
wall, is a switch to open the south door. Once through the south door, take the first left (east). In
the next room are several naga guards and a fire gazer. In the northwest room is another fire
gazer. After all the fighting, release the guards.

Take the northeast hallway, first right (east) to a large room with no floor. With your back to the
pit, there's 2 levers on each side of the door. From your left to right, they are 1, 2, 3, 4. Pull the
levers in this order, 3, 1, 4, 2. Back up in the doorway and run/bunny hop across the platforms.
Another axe room. It's possible to jump over the two blades to the south stairs. Once there, you
run into more axes and spikes. Bunny hop across the burning floor to the south to a naga guard.

At the intersection, go west and south to a treasure room. Go west, north, and east to a door. Two
naga guards. North doors, many naga guards. On the platform, get a gold key in a room. At the
northern most cell, talk to the prisoner till he promises to tell you a secret. Release him with the
north lever and follow him to underneath the platform. Try talking to him. Once he stops running
back and forth, he should give you the Demon key.

Release the other two prisoners if you want. Go west in the hallway to the end. There's a lot of
axes and a loose brick halfway along the east wall. In the room are 5 chests and a loose brick.
Head south through a large room to an intersection. Go south and west and SAVE before a large
floor with some guards on the other side. Use your bow or spells to defeat them.

Notice the yellow border line with circles on it. On the other side of it the floor is marked with a
wide grey line. Back up a few steps and tilt your view down. Run/jump just as you cross the
yellow border with circles. You automatically grab the opposite ledge. Go up stairs and right to
the west hallway. Go down winding stairs and open the cell. Talk to Valdane on continues and
the two red options to get his blood.

Back up all the stairs and across more stairs. Pull the lever to the chest room down the stairs.
Through the north door, go west, north and to the end. Pull the lever and through the door. The
next right and north to the axe room and out its west side. Around the hallway, past the water to
the first left. The south gate is now open. Step just through it and make these turns as you come
to them; right, left, left, left, left, and pull the lever.

Now turn around to face back east and make the following turns as you come to them; right,
right, left and to the end. Pull the lever. Go back to the intersection, then right, right to the end.
Pull the lever.

Back to the intersection and go right, left, on to intersection, then right and through axes to large
room that's guarded. Get the mask from a chest and wear the mask. Pull the lever on the north
wall.

Go back to the intersection and continue east to another intersection. Go left, left to the axe room
and out the west door. Continue past the water to the west end of the hallway. North and up the
left steps to the room with four exits. Go out the west exit and step into a room full of columns.
SAVE. Go right, then left to the second column with a hand icon button. Push it and hurry
directly to the opposite wall to a tiny room and pull the lever.

Go out the south exit and down winding stairs to a large room. Pull the lever on the south wall
and get the Eye of The Sigil in the cloud of gas. Back up the stairs and out the north exit to the
room with four exits. Go out the south door, south down stairs and continue south, then east
through the long hallway, past the water to the axe room, out the south door and continue south
to the end. Go east to the next left.

Go around the hallway, north through the large room and continue north to the end. East to the
end and bunny hop south across the burning floor. At the intersection, go left to the next right
just before the door. Start south through the long winding hallway of spouting gas, down stairs.
Use the sigil and step on the pad to teleport.

Naga Queen area.

SAVE

If you are playing version c1.5, you have to do a lot of jumping to find a key, then more jumping
to unlock a gate to the relic that sits on a platform above the water. If you're playing version 1.4,
you can simply swim to the relic platform and climb up onto it. If you just wait around where you
teleported in, the Naga Queen will show up. You must kill her, then swim under the water to get
her sigil. Once that's done, following are the directions if you are playing version c1.5.

From where you teleported into, get across the gap to the other platform. Up the steps, turn right
and up more steps. Jump the gap to east. Carefully walk down to bottom step of next steps. Hit
forward and jump at the same time to safely get across. Head south to next gap and jump across.
Go to end, turn right and jump across. Jump next gap to the north and pull the lever. Face left
(west) and get to the original platform you first got on.

Head north up the steps and continue down next steps to north. Jump the gap, go up steps and
head left (west). Jump southwest over to tower steps. Go on up and around left. Jump south
across next gap. Continue on around and south to next gap and SAVE. Make the big jump, get a
key and gold from the chest, then drop down the hole. Exit north and head back a little east to the
original platform you jumped to.

Up steps and straight north down next steps. Jump the gap, steps, turn right (east) and jump the
gap to more tower steps. Go on up and face a long gap to the north. SAVE, then make the jump.
Go on around and unlock the gate. Go get the Robe Relic, then swim back south to where you
first arrived. Use the Sigil and step on the teleport pad back to the main temple area.

Go back up the steps and through the long poisonous gas hallway to an intersection. Go left to
next right and bunny hop north across the burning floor to next left. Go through the long room,
then south through a big room to an intersection. Go right, then left (west) to the next right and
north to the axe room, and out the west door. Continue past the water to the end, then north and
down stairs to your right. Continue to the room with four exits.

Go out the north door, and eventually up steps to final room and exit east door from the Dungeon
of The Moors. Head north to the swampy area, then west till you can go south. When you are
about near where you first entered the moors, go west as far as you can, then south through a
narrow passage to open ground. You'll soon come to a campfire. Just to the northwest is Mog's
safe house through a narrow passage. It's related to the quest "Big bad Mog".

If you got that quest, Mog is located to the far southeast in the next area of Forbidden Lands.
South of the campfire is a chest. SSE of the chest is a narrow passage leading down to Sleth if
you got that quest. Through a narrow passage, south of Sleth, is his safe house. East of Sleth is a
narrow passage leading to the area where you want to go. Once there, head south and buy the
"Totem of The Tree" from Warglaw for 10,000.

Northeast from Warglaw is a cabin belonging to Minus Taw if you got the quest to rescue Sir
Falen. To the east from Falen, up between the big rocks, is Mog if you got that quest. Head north
back to the road and go north back through Skuldoon. You have to go to the far north to the
Northern Steppes. Follow the road as it goes north, east, north and NW to the intersection west of
Lake Dread. From the intersection, go NW to the mountain and follow it west and around to the
bridge leading west and cross it.

Go northeast on the road along the river and it eventually turns NW. Continue to the next
intersection and go right (north) to Lake Dire, then left and around the lake to the north side, then
head north towards Grymlock's tower. In version 1.4, he often wanders away from the tower.
Once you meet him, talk on all options till everything is greyed out.

From the tower, head roughly NW to the moonbridge, in the far NW corner, and just activate it.
Don't go anywhere else yet. Your next destination is the Isle of the Damned to get a shadow
crystal. East of the moonbridge, on the other side of the mountain spur is Brimgulden, if you got
that quest. He's in the area of the rune forge. Southeast from the rune forge is a narrow passage
guarded by some trees. Talk to Wuldenfyr and give him the Totem Tree. Head up through the
valley to a couple of chests. Continue through the passage, to the Sea of Woe, and swim to the
right hand side of the island and get on land.

In version c1.5, there's a gazer at the altar. Get the shadow stone, then swim SSE toward the fog.
Now's a good time to use a liquid air, if you bought any at the apothecary in Arindale. The fog
will take you under water. Just hold down your jump button and keep your mouse to angle you
upwards. Keep your cursor headed SSW towards the Shadow Ruins and get on ground. You
might have to jump a bit.

On the south side of the Shadow Ruins is a chest with good stuff. Stand on either side of the altar
as you face east towards the cubby hole. SAVE before using the crystal. Once you do, go directly
to the portal, stand in it, and hit Shift. Once inside the ruins, DO NOT COME OUT till you at
least get the Rod Relic of Divinity.

SHADOW RUINS. You can't do anything with the two guardians yet. Go east into the hallway
and try to go either north or south and the hallway is blocked. The two guardians are activated, so
go back and destroy them, then pull the lever on the north wall to open the hallway again. In the
hallway, go north to a room and a shadow beast appears. Destroy it. On the east wall, push a
loose tome to open a secret room on the west wall.

Go through the north portal, kill the two knights and pick up the two shadow stones. Go back out
to the main hallway and go south, stay away from the shadow portal, and continue east and north
to a room. Use the two shadow stones to activate the statues and destroy them. To the right of the
portal is a loose tome. Push it and a secret room just outside the room's south exit opens. Once
you're ready, continue north through the portal and you soon find yourself in a room with two
moving platforms and four guards. SAVE!

It's very doubtful that you have spells powerful enough to destroy the guards. Maybe in version
c1.5, but version 1.4 spells aren't up to it. You can do some damage with a good bow, but it takes
forever. About the only thing you can do is try and jump onto a moving platform, then when it's
opposite the proper side room, jump into there.

First, you have to get into the west room and get s shadow crystal. Then you have to get into the
east room and use the crystal altar. Then you have to get through the north portal that appears.
Once you get through the north portal, you end up in a room with three statues. Go out the west
portal to the shadow island. Go E, E, W, and get a stone from the chest.

Go S, E, E, and destroy the south statue. Go out the east portal, then go E, E, E, and get a stone
from the chest. Go N, N, W, destroy north statue.

Go out north portal, then E, N, W, E, get stone from chest. Go N, S, S, S, S, destroy statue. Go
out the south portal, activate the floor glyph, then go back through the portal. Turn around and
through the portal and bunny hop across the platforms. If you fall, go E, E, N. On shadow island,
go E, E, S, S and climb the tower by pushing a loose brick at each level. There are two secret
rooms on the side of the tower.

You can stand with your back to an edge, slowly back away till you drop, and quickly hit forward
to get into the two rooms.

Once on top of the tower, activate the glyph. Now SAVE. You have to jump around the
platforms back to the exit portal. Once back in the hallway, go right and notice the five colored
floor tiles. You can think of them as Diamond, 9, Y, Z, H, in that order. Jump to the top of the
columns in that order to get across the room. If you fall, go E, E, N. Once across, face left (east)
and go through the portal to a small room with murals of a knight and a beast.

Continue east through one more portal, now go back west one portal, finally go east through four
portals to the shadow island. Now go W, S, N, S, E to the wind jumping room. At the first
column on your right, jump to the blue column, then the Z at an angle to left, 7 at angle to left,
then through the doorway. Activate the floor glyph. Go out and walk over the edge, then
backwards through the porta, finally forwards through the portal.

Continue straight through the west portal. You can talk to Lord Kingston if you want. Go through
the south portal and get a shadow stone. Go back through the same portal to Kingston. Put a
Crystal of Time in one of your quick slots. Now SAVE! Carefully read the following paragraph
before trying it.

Slowly approach the north portal and activate the time crystal. Go through the north portal, go to
your right to the wall and face directly north. Watch the farthest platform. As soon as it starts
down, run/jump and you land on first platform as it rises. Quickly angle from lower right to
upper left corner and run jump to next column. Then angle back right to third column, then angle
back left again to final column, the to the ledge and through the shadow gate. SAVE in the chess
room. Your trip across the acid was a zig-zagging route from corner to corner of the platforms.

Think of the floor as a chess board and the statues as pieces. The A is on the north end and the D
is nearest you.

A1...A2...A3...A4.
B1...B2...B3...B4.
C1...C2...C3...C4.
D1...D2...D3...D4.

Activate the shadow pedestal and step on D1, C1, D1 and a knight moves. Step on C1, C2, B2,
A2 and get the Shadow Slayer sword. Equip it as the only weapon and turn off your quick menu
so that you can only use the Shadow Slayer. Go through the shadow gate and destroy the shadow
wraiths. Talk to Lord Kingston till all options are greyed out. Now you can equip your regular
weapons. Finally, go through the south gate, turn to your right and activate the statue. You
automatically place the Shadow Slayer from your inventory.

When Kingston stops next to a shadow gate, go through it. At the fourth gate, Lord Kingston will
say "Find Me". Go through to the shadow island. Now go E, S, S, S, N. Don't activate the glyph
yet. Stand on the south side of it and face north. Slowly back up to the south edge. Activate the
glyph and drop backwards, quickly go forward and you bump the tower and get into a secret
room.

Once you loot all you want, go through the portal and continue directly north through next portal
to the four glyph portal and go through. Continue to the shadow island. Go E, S, W. Activate the
statue on your right and jump the gap. If you fall, go E, E, W. Activate the next statue on your
right and jump that gap. In the hallway intersection, go right (west) to the last room and destroy
the shadow wraiths. Notice the floating crystal.

Stand on either platform all the way in the corner and face the floating crystal. Time your move
and run/jump, keeping jump pressed, and start Shift grabbing for the crystal. You should be able
to get it in two or three tries. Once you have it, go back out to the main hallway and continue east
to the end room. Kill the Athena guard and get its crystal. At the main hallway large central
room, use the crystals on the two corner altars.

Go down the steps and through the portal to the shadow island. Go E, S, N, W, and SAVE. Then
south to enter the star shaped room. DON'T use spells. ONLY use your best hand weapons. Each
time you weaken the Shadow Lord enough, he will drop a shadow stone. Place it in the corner
statue. After placing 5 stones, get the Rod of Divinity from the center of the room and equip it
only. It has enough energy for two or three blasts at the Shadow Lords. Just keep swinging away.

When you finally kill him, be sure to pick up everything he dropped.

In version c1.5, the Shadow Lord drops an amulet. Identify it, then equip it. Now look at your
quest log. Now use the Gate of Ascension. If you want to quest to get the Shadow Lord ability,
return to Staroxia and she recognizes you have the amulet and offers you the quest. Accept it,
then return to the Isle of The Damned, in the Sea of Woe. Stand at the altar and wait for the
dragon to fly in. Defeat it, then return to Staroxia a final time to be granted the Shadow Lord
Power, provided of course if you have high enough certain stats.

After leaving the Shadow Ruins, the next stop besides Staroxia in version c1.5, is Skuldoon to
talk with Vartugg. After that, go to the valley east of Skuldoon and use the moonbridge and
teleport to the Vale of Ruin. In the Vale, if you get stuck in a deep hole, hold your forward button
and continuously tap the jump key. Sometimes it helps to face a different direction. Head north
till you can go west. Continue west, gradually swinging south to clear ground, then southeast to
island surrounded by a narrow band of water and three large boulders. At the Unholy Arc, SAVE.
Then activate the arc with the vial of blood. Watch up to the northwest till Valkyra arrives. Talk
to her and say "I wish to bargain with Voraatus", then say "I will pay the price". You get the
passwords. Now head back north through the Vale of Ruin, to the middle area and continue north
to the Draedoth Temple and SAVE before going inside.

Draedoth Temple.

On entering, you're attacked from the left of the stairs. You're here to get the relic shield. Go
down the hallway to your left and pull a lever. Continue and battle a couple of Succubus.
Continue on to an elevator and battle some bats. Go down the elevator. Down the south hallway,
pull a lever. Back the other way and continue north through a hallway, through a room, then
south to a large room. Get a key from the chest, fight the tomb beast, and use the skull lock.

Go back out and up the elevator. You can jump across the blood and open the gate to some
chests. Back across the blood, return to the original entry hall and open the large gate. You're
attacked from the left and right. Go up stairs either side of the huge beast and wait. It comes to
life. Battle it. Go around the upper hallway and get another key from a chest. Battle a stargazer.
Return to the ground floor entry and go down the east hallway.

Operate the skull lock by the gate, then go back a few steps to the secret room on your left and
pull the lever. Go through the north gate to a room of columns. Just inside the gate, pull a lever to
your left. Jump down and go to the left corner of the floor and pull another lever. Go climb back
up and jump to the short column. Jump to the east column and pull the lever. Jump back to the
short column, then jump to the next higher column and pull the lever. Bats attack.

Jump north to shorter column and pull lever. Jump back south to the previous column and turn
around. You can pull the lever with your back turned while facing the tall column. Jump to the
next higher column, then jump to the moving column and get into the next area with huge blocks
that move back and forward. SAVE. Now try to time your move and get past the three moving
blocks. Straight ahead, a wizard has a demon stone to unlock a gate.

On down the hallway, on the right use the round Claw of Khad on the wall. Continue north and
step on the teleport pad. Now SAVE.

Draedoth broken walkways room.

Here you must do a lot of jumping to find 4 demon stones, each in a different room, then on to
the final area where you use them to gain the shield relic and another demon stone to get back to
the exit area.

From where you arrived, jump across straight ahead. Turn to your left (west) and jump the gap in
the stairs.
TIP: It's really convenient to save, in the same slot, after every successful jump!

Go on up and jump another gap in the stairs to west. At top, jump to next walkway and go left.
Get first demon stone from the chest. Go out, left, then right up steps and jump north to another
walkway. Go left to a treasure chest.

Go out and left to jump across north to another walkway. Go up left and get demon stone number
two from the chest. Out, left, right over stairs. The intersection collapses, so hurry north, then
back west over the walkway that will collapse. On west for demon stone number 3 from the
chest.

Jump back east and up the steps. SAVE! This is a tricky jump. The floor in front of the beast will
collapse. Try to weaken the beast with a good bow or spells. Back away from the edge then
run/jump to the walkway and quickly go to the beast and finish him off. Pick up everything,
including a key. Jump back across south, go down steps to south, go up steps to east, then jump
gap in steps to north. Get demon stone number 4 from the chest on east end of that hallway.

Go back out to where you have a clear jump to the west and SAVE before jumping down to the
walkway, then jump the gap back north to where the beast was. Up the steps and open the gate to
the next hallway. SAVE again before going into the final area. In there, jump to the central
platform and defeat Khad and pick up his demon stone.

Around the platform there are four elevators that rise when you land on them. Each platform is
guarded. When you ride an elevator up, use a demon stone on the Claw of Khad on that wall.
After all four are activated, the Shield of Retribution, on the central platform, is freed so go get it.
To the east and west, at the bottom, are some good treasure chests. When you're ready to leave,
get on the central platform and jump to the north exit. Go use your remaining demon stone and
step on the teleport pad.

Go straight and open the gate. Go around and down and pull another lever. From that gate, go left
and back to the main entrance area. Exit the south doors. Go back south to the moonbridge and
teleport to the Northlands. Then south a little and southeast till you can head southwest to the
Tomb of Souls and SAVE before giving the password and going inside.

Tomb of Souls.

You just entered from the east side. The four caskets in the center of the room has succubus and
bats, plus items. The northeast doorway leads to a sarcophagus with a decapitated beast and
items. Back out to the main room, go right (west) through the next doorway to a long room. On
the east wall, press a button, hurry back past the entrance to a secret room with two chests and a
sarcophagus that spawns 7 times.

Back out in the main room, head directly south to another long room. On the east end is a casket
with 3 or 4 spawns and items. The other casket is safe to open for items. On the west end is a
sarcophagus with a demonic guardian and a key. Back out in the main room, go right (east) to
another room. The north casket is safe, the south casket has 3 or 4 spawns.

Back out to the main room, unlock the west gate, go through and around right. As you pass by
the north end, a secret room opens. Do some fighting and open any chests. Continue through the
west exit to the second area.

Tomb of Souls: west.

Go through the left (south) doorway to an intersection, then to your left to a chest. Go west to the
other end of the hallway and south to a sepulcher that spawns. Continue south to another
intersection and left (east) to a locked gate. If you got the demon key from Naga, go on in. The
Tomb of Ghazbu yields over 1.7 million experience. Back through the hallway to the west end
and south into a room with 8 sepulchers. Approach the side of the Eye of Evil and turn around.
Grab the eye while facing the room so you're not caught off guard.

Go back out to the main room and activate the Enkhar of Evil. HINT: got any liquid oxygen left?
Go through the west doorway, turn around and walk backwards across the platform. It falls,
quickly open the chest and get a key. You might have to swim down to get it. The other two
chests can be opened. Climb out to the south and go exit at the button.

Return to the main room, continue north to a doorway before a room. In there you can see two
statues, that spit fire, and a lock on the northeast wall. Go open it and hurry left through the new
doorway. Talk to the watcher and say "bargain with Voraatus", then say "Yes, I'm ready".
Destroy the four spawns, then go through the south doorway and push a button. Go back to the
main room and across the now raised platform.

You can try to bargain with Voraatus and guess his answers, that takes some of your points each
time, or just go ahead and destroy him. Doing so also causes the two succubus to attack, good for
more experience. Pick up Vartugg's eye. Go back to the main room, then north and around west
to the watcher room, then north and talk to another watcher. Since you might already have some
blast nova, you probably don't want to choose demon spell. It's a cataclysm which is a little more
powerful than the blast nova.

Choosing the demon steel gets you the Angelic Destroyer which is really a powerful weapon.
Now return to the main room and go out the east doorway. In the first area, go out the east exit to
outside the Tomb of Souls. Go east a little, then northeast, then northwest to the moonbridge and
teleport to Talendor. Go to the underground chamber and place three more relics and listen to all
that Galdryn's visage has to say. Exit and go to the nearby moonbridge and teleport to the
Forbidden Lands.

Head southwest to the road, then northwest, and northeast back to Skuldoon and give Vartugg his
eye and you get a password "Irynthabl". If you're playing version c1.5, did you push a loose tome
to open the secret room behind Vartugg? Go outside and back out the southwest gate. Continue
southwest to the second intersection, then left (southeast) to the Black Swamp. Continue
southeast and tell the Council of Stones the password. Continue southeast a good way, then north
quite a way to Irynthabl Maze and SAVE before entering.

Irynthabl Maze.

Time your move through the blades. Then go right to the next right. Then stay left around to
more blades and through. Continue around to a right and stay right to an area with a chest and get
the stone from the fire spitting statue. Go back south through the previous blades to the next right
and south through blades to an axe room around a turning fire spitting machine. The wheel
randomly stops and one side has an empty slot for the stone you got from the previous room.

Once that's taken care of, go back north to the next left to an intersection. Go south, then west all
the way to the end. Then left and all the way west. Then slightly right, then left and south through
blades and get stone number two. Go back through the blades and right to an intersection.
Slightly right, then left to next right. Go through more blades and place the second stone.

Back out to the 4 way intersection, go left to intersection and north to end. Slightly left and
continue north, going north at every chance to an intersection. Then slightly left and north to
stone number 3. Go back out and continue west and through more blades to place the third stone.
The east wall opens allowing you to go north to a large locked door with a lock on each side.
Also there's an east and west door. There's a spawning platform on each side to the large door.

Go through the east or west small door, fight off two hordes of minotaurs and get a key of death.
Go use it at one of the locks of the large door. Go through the other small door and get another
key. Go use it in the other lock of the large door and go through to the upper level of Irynthabl
Sanctum.

The design in the floor spawns 6 different minotaurs. Go left (west) through the doorway and
bear right. Make the next three lefts to see a floor design of an 8 on its side. Step on it.

Go back out and cross the main room and through the east doorway. Bear right to the next left to
see a floor design that looks like 3 circles forming a triangle. Step on it.

Go back west across the main room to the original doorway, bear right and go all the way around
to see a floor design that looks like a quarter moon with a star. Step on it.

Go back east across the main room, through the doorway, bear right all the way around to a gate
now open with the three glowing designs you stepped on. Continue on to a triangle shaped floor
design and step on it.

Go back to the main room and through the north doorway and down the stairs. In a room, destroy
three statues and some archers. Now's a good time to SAVE.

In the final area, each of the four rooms to the north are occupied by a stargazer guarding a soul
sphere. You must collect all four, stand on the edge of the fire pit and throw all four in to weaken
the witch. Then kill the witch and get her soul sphere and throw it into the fire pit. This releases
Ellowyn Davenmor. Click all continues, and tell her "It is the day of days". You get a ring of
protection. Equip it.

Talk to Galdryn's Visage. You are sent to the Talendor moonbridge where now everybody is
after you. Make it to the underground chamber and place the ring. Listen to Volgar, then talk to
Galdryn's Visage. You are sent to the demon realm.

Demon Realm.

Straight ahead is the first gate of many. There are spawns on each side of all gates. Go forward
and destroy till the gate opens and go through. There's two gates. Go to your right to the
rightmost gate. Fight your way through and step in the teleport device.

Fight through the next gate, and again to the gate on your right. Fight your way through and
teleport.

Through the next gate, a flying creature on the other side. Head west, staying north as much as
possible, to a narrow passage leading west to a gate. Watch out for rear attacks. Through the gate
and teleport to the final gate.

Once you're through the gate, continue to the final area. Watch Volgar get killed. Quickly pick
up the relics and equip them, including the ring of protection.

If you go to the containment crystal and invoke the horn, you can release Galdryn to help you.
Once the fighting is over and Galdryn if free, talk on all continues. Watch the automatic ending.


Author: GARR.
 
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