Driver

Driver

17.10.2013 19:38:46
The DRIVER Unofficial Strategy Guide and FAQ
(PC version)
by Kasey Chang (ksc1@aol.com)

Last updated: October 12th, 2000

NOTE: You will need to display this FAQ with a FIXED PITCH FONT to
see the mission tree correctly. Use Courier or Courier New is probably
the easiest way.

TABLE OF CONTENTS (## denotes changes from last version)

0.0 PREFACE
0.1 A word from the author
0.2 Terms of Distribution
0.3 Distribution
0.4 Other Notes
0.5 The Author
0.6 Copyright/Trademark Information
0.7 Spoiler Warning
1.0 GENERAL DRIVER QUESTIONS
1.1 What is Driver?
#1.2# What do I need to run Driver?
1.3 What's so special about Driver?
1.4 What's so bad about Driver?
#1.5# Demo? Bugs and Patches?
#1.6# Sequel and Other versions?
1.7 Can I play without the CD?
#1.8# Difference between PC and PSX version?
2.0 DRIVER GAME QUESTIONS
#2.1# Setup Questions
#2.2# Car Questions
#2.3# Gameplay Questions
#2.4# Control Questions
2.8 Driver Websites
2.9 Misc. Questions
3.0 GENERAL DRIVING TIPS AND STRATEGIES
#3.1# Know thyself
3.2 Know the police
3.3 Know the land
3.4 Use the map
3.5 Know the manuevers
3.6 Anti-police tactics
#3.7# What to do if the police is...
4.0 DRIVING GAMES TIPS AND STRATEGIES
#4.1# Pursuit
4.2 Getaway
4.3 Cross-town Rally
4.4 Survival
4.5 Trailblazer
4.6 Dirt Track
4.7 Carnage
5.0 MISSION BRIEFING
#5.1# Mission Types
#5.2# Miami
5.3 San Francisco
5.4 Los Angeles
5.5 New York
6.0 PSX Codes
7.0 Enhancements
#7.1# Viewing downloaded replays
#7.2# Driver Mission Configurator
--BEGIN--

------------
0.0 Preface

0.1 A word from the author

This is an FAQ, NOT the manual. You won't learn how to play the game
with this document, and I'm NOT about to add it to ease the life of
software pirates.

This USG only covers the PC version since that's the only version that
I have. I've included any PSX info I found. If you have PSX specific
information, let me know.

PSX players: read 3.X, 4.X, 5.X, and 6.X. The rest do not apply.

0.2 Terms of Distribution

This document is available FREE of charge. You are under NO obligation
to send me ANY compensation. However, I do ask for a VOLUNTARY
contribution of five (5) US Dollars if you live in the United States,
and if you believe this guide helped your game. If you choose to do so,
please make your US$5.00 check to "Kuo-Sheng Kasey Chang", and send it
to "2220 Turk Blvd. #6, San Francisco, CA 94118 USA".

If you don't live in the US, please send me some local stamps. I collect
stamps too.

0.3 Distribution

The "official" site of this FAQ is http://www.driverhq.com. An HTML version
of the FAQ is available at http://faq.driverhq.com. It has full color maps
of every mission, every objective.

The DRIVER USG should also be available at the Games Domain, Gamecenter,
and other major games websites, and other Driver websites.

0.4 Other Notes

There is no warranty for this unofficial strategy guide. After all,
it depends on YOU the player. All I can do is offer some advice.

PLEASE let me know if there's a confusing or missing remark... If you
find an question about this game that is not covered in the USG, e-mail
it to me. I'll try to answer it and include it in the next update.
You can contact me at kschang77@hotmail.com, or leave a message on the
Official Driver Forum.

0.5 The Author

I am just a game player who decided to write my own FAQs. Lots of
people like what I did, so I kept doing it. Previously, I've written
Unofficial Strategy Guides (USGs) for XCOM, XCOM2:TFTD, Wing Commander 3,
Wing Commander 4, and Fade to Black. You can find them on my KC GameNexus
website at http://www.geocities.com/TimesSquare/Alley/6275

You can find me on the Official Driver Forum at GT's website, or if you
need to write me, send e-mail to kschang77@hotmail.com.

0.6 Copyright/Trademark Information

Driver is a game by Reflections, published by GT Interactive.

This USG is not endorsed or authorized by GT Interactive or Reflections.

0.7 Spoiler Warning

The USG contains spoilers about all Driver missions. If you only need
help on certain sections, PLEASE look at ONLY the mission you need
help on as not to really spoil the fun.

-------------------------------
1.0 Driver General Information

1.1 What is Driver?

"The Criminal underworld has accepted you as one of their own. You are
a getaway driver for hire. Speeding through the streets of real cities
with working traffic systems, pedestrians, and motorists on the streets
and cops on patrol. You are the best driver in the criminal community.
YOU ARE THE WHEELMAN." -- from the Driver CD Jewelcase

Driver was developed by Reflections, whose previous credits include
Demolition Derby and Demolition Derby 2.

Driver was published by GT Interactive (http://www.gtgames.com).

1.2 What do I need to run Driver?

Required: WIN9X, Pentium 233, 80 MB HD space, 16 Meg RAM,
4MB 3D accelerator, 16X CDROM.

Recommended: 350 MHz or better CPU, 165 MB HD space, 64 Meg RAM.

I personnaly suggest: Voodoo-based 3D accelerator with at least 8 Megs
RAM onboard, or 128 Meg system RAM.

1.3 What's so special about Driver?

The driving model (of course). The driving "feel" is just about dead-on.
Weaving through city traffic, running from the law, it makes the hot
pursuit mode in Need for Speed III feel like sunday bike ride in the
park...

The graphics is good enough, the four cities look close enough to the
real thing.

There's a director's mode that lets you edit the replays you saved so
you can create your own chase masterpiece. You'll need Driver to view
it though.

1.4 What's bad about Driver?

The missions rely on time limits to be challenging, and a lot of luck,
since the police "respawn". If they respawn in a "good" spot, you win.
If they respawn in a "bad" spot, you lose.

Also, absolutely NO multiplayer at all. No internet, no split-screen,
no modem, no network. NOTHING.

Finally... the police only knows how to SMASH, not stop... Which is
not that realistic...

1.5 How about a demo? Bugs? Patches

Go download one from http://driver.gtgames.com

Patch is available from the URL for the demo. Three patches, in fact.
There is two program patches, and there's a map patch...

The US version has two patches. V1.1, and V1.2. International versions
only one, specific to the language. Please check the official game
website above to links to the patches.

US V1.2 path adds several configuration options, and is recommended.

You can tell the versions apart by looking at the loading "progress bar".
The demo and unpatched (1.0) have a multi-colored progress bar. V1.1
have a red progress bar, and V1.2 have a yellow progress bar.

There's a lot of little bugs. Every once in a while you can hit a
"Driver Exception". Some people have trouble getting the video to run...
Even when everything does work, those without Voodoo cards may have
frame rate problems.

[NOTE: When applying patches, PLEASE PATCH IT IN ORDER! You will need
ALL the patches! ]


1.6 How about a sequel? Other versions?

Driver first came out on the Playstation.

Driver 2 (or Driver 2000) is planned in less than 12 months, so the rumor
goes. No idea when will there be a preview.

There's supposed to be a Color Gameboy version coming soon, no details.
You can get a "preview" of it by using the "top view" in PC Driver.

1.7 Can I play without the CD?

Officially, no. There's an unofficial EXE, but then, it can't be patched,
and you'll lose most of the text in the game unless you mess with some
language files, and there maybe other problems as well.

1.8 What is the difference between the PC and the PSX version?

[To be compiled]


--------------------------
2.0 Driver game questions

#2.1# Setup Problems and some solutions

Most problems can be solved by either finding the latest drivers for
the video card, or by using one version BEFORE the most recent version
if the latest version doesn't work that well.

2.1.1 The game hiccups during play. What do I do?
--Use GLIDE instead of Direct 3D if you have a Voodoo card
--Turn off force feedback
--Turn off EAX support
--Use lower detail levels
--Use lower resolution
--Close more programs to make more memory available to the game
--Lower the frame limiter from AUTO to a lower value.
--Add more memory (at least 64 megs, 128 megs even better)

2.1.2 I can't see the movies... What do I do?
--If you have ATI card, see the README file for a note to you
--Install the DX6 Media runtime on the Driver CD
--If WIN98, install the DX6 Media runtime patch using Windows Update
--Update your video drivers to latest version
--Try an older set of drivers (sometimes the latest have bugs)
--Try changing the DirectX acceleration from DXDIAG
--Try decreasing the video acceleration slider by a notch
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.3 The Driver Configuration says "No 3D Device Detected"!
--Make sure you have a 3D accelerator with at least 4 megs of memory
--Make sure you have the latest MANUFACTURER'S DRIVER (not reference!)
--Try the video chipset maker's reference drivers
--Try different resolutions (like 640x480)
--Try different color modes (usually 16-bit color is good)
--Try changing the DirectX acceleration from DXDIAG
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.4 The cars seem to be missing parts!
--Make sure you have latest video drivers installed
--Try an EARLIER version of video drivers, esp. if you have ATI card
--Try changing the DirectX acceleration from DXDIAG
--Use lower resolution (which uses less memory)
--Install DirectX 7 from Microsoft (last ditch effort) (DX7.1 helps?)

2.1.5 My screen flashes and I'm using NVIDIA's 3.53 drivers
or My "show map" is garbled!
--It's a conflict between DirectX7 and Detonator 3.53 drivers. Either go
back to 2.08 or go forward to 3.6x drivers instead.

NOTE: A lot of people have problems finding this alleged 3.6x driver, as
NVIDIA had it hidden pretty well. Right now, officially, 3.6x drivers are
meant for Athlon/GeForce combination only, while the 3.53 drivers are for
all TNT/TNT2/GeForce chips. However, I've been told by many sources that
3.62 (current as of release date) works on non-GeForce cards.

2.1.6 I can't hear any in-game sounds...
--If you're using SB Live!, get Liveware 3.0 update
--Try turn OFF the DirectSound acceleration from DXDIAG

2.1.7 I can't start the game and I use a Matrox card.
--Go to Matrox website and download a fix for it.

2.1.9 Any other problems
Leave a note on the Official Driver Forum at GT's website, and include
FULL information on your hardware and driver versions, then describe
exactly what problems are you having.

#2.2# Car questions

2.2.1 Can we drive different cars?
In general, no. Most missions have cars already defined, one car per city.

Some missions or sub-missions may use a special car.

Between some missions you get to choose among two or three cars after you
receive a message. See mission tree in section 5. Those chosen cars are
only used on a few subsequent missions. [See 2.2.5]

If you use the script editor, you can pick among 14 cars, though not all
cars are available in all cities. See 7.0 for details.

2.2.2 Can we "tune" the cars?
No, in the game the cars are NOT adjustable in any way, shape, or form.
You can't even change the color.

2.2.3 Can we make new cars? New skins? Edit the buildings? Textures?
No one knows at this time. GT's not talking, neither is Reflections.

2.2.4 Do different cars perform differently?
Yes, though the "main" cars don't feel that different. Each of the car
models have a "model bonus". No one has figured out the values yet.

2.2.5 So how DO I change the cars when given a choice?
You'll get a message on the answering machine that says something like
"come down to pick your new wheels". Pick that message, and you'll get
into the garage, where you can pick between two or three cars. Select
the one you want to drive, and you'll plop back to the answering
machine. Now pick a DIFFERENT message and go on to the mission!

(You can change your mind about the car by going back to the "choose
car" message and do it again)

#2.3# Gameplay Questions

2.3.1 Is there any cheat codes for the PC version?
There are no secret keystrokes you can enter to enable invulnerability
or something like that.

When you win the Undercover campaign, you will enable the "cheat" menu,
which will allow you to do things like that.

Otherwise, you can use the Driver Mission Configurator to enable the
cheat menu without going through the campaign. For DMC info, see 7.0.

DMC can write an updated CONFIG.DAT which enables the cheat. You can get
the CONFIG.DAT separately, but I recommend looking at DMC.

You can also enter some special names as when you can enter a top score
of one of the driving names. However, I don't have that list.

For the PSX version, see 6.0

2.3.2 What will cause police to chase me when they see me?
--ANY amount of felony
--speeding (speed in RED, usually 50+)
--any collision with another car (even if that car hit you)
--knocking over any signs or cones (running on sidewalk without
hitting anything is okay though)
--running a red light (yellow is okay)
--use burnout or handbrake
--driving at night with no lights
--any collision with the police (even if not by you) <<-- MAYBE?

Committing any of the activities above, except existing felony, will
raise your felony rating.

Note that if driving on the WRONG side of the street is fine as long as
you don't hit anything.

2.3.3 How do I save the game?
When you're inside the hotel room, hit left or right until you see the
VCR/TV cart. Hit enter, then up/down to choose a save slot. Hit ESC to
go back into the room. See mission tree for save spots (hotels).

2.3.4 How do I save between missions?
If you don't see the hotel room, you can't save yet. See mission tree
for save spots.

2.3.5 Where was I supposed to go?
Hit ESC, select SHOW MAP. See it now? Go back to the game. See the
same map, smaller? Now follow the gray arrow!

2.3.6 I got there, but the time runs out!
You have to stop UNDER the arrow! There should be a little black
spot under the huge big red arrow. Stop there!

#2.4# Control Questions
Use left/right, ENTER, and ESC to navigate the menus.

2.4.1 Where are the controls? What key(s) do I press?
Look up the key definitions under options / controller / redefine keys.
Don't see options? Keep hitting right arrow until the "hood" pops up.
See that huge words OPTIONS at the bottom? Now hit ENTER.

2.4.2 Can you mix keyboard and joystick definitions?
--V1.0 and V1.1: No. Either all joystick or all keyboard.
--V1.2: Mixed keyboard and joystick is now supported. However, joystick
seems to override double-defined commands. For example, if you map
joystick to left/right, and left/right arrow keys to left/right as well,
only the joystick will steer.

2.4.3 Does Driver support steering wheels?
Yes. Configure it like a joystick.

2.4.4 Does Driver support force feedback?
Yes. Enable FF under the options / controller. However turn it off if
you get slow frame rates.

2.4.5 Why does the throttle and brakes feel like "all or nothing"?
Because that's the way it is in the game. There's no proportional
throttle and brakes.

2.4.6 I tried to remap some controls and I can't exit the screen!
Did you hear a honking sound? You probably double-mapped some of the
controls or some functions are conflicting. Resolve the conflict then
you can exit.

2.4.7 I can't calibrate the controller! The car keeps moving!
Apply the 1.2 patch, then define the "dead zone". If you have a digital
controller, try the "digital/analog" toggle in the options.

2.4.8 How do I select the other controllers?
Hit ENTER on the controller type should toggle through the different
choices.

2.4.9 Recommend keys setup?
I recommend the following:

Left=Left arrow Right=Right arrow
Burnout=Up Arrow Handbrake=Down arrow
Accelerate=A Brakes=Z

Everything else can be mapped to whatever's convenient.

I finished the game on keyboard only with the above setup. You can use
the same setup with joystick.


2.8 How about some Driver related websites?
2.8.1 DriverHQ (http://www.driverhq.com) Probably the biggest and the
best equipped Driver website. You can find more Driver website links
there.

2.9 Misc. Questions
2.9.1 How do I take a screenshot in the game?
Hit F12. It'll be saved as a huge (900+K) BMP file in your Driver directory.


3.0 General Driving tips

3.1 Know thy self (the car)
The cars in Driver are NOT race cars. Their handling is terrible when
you compare it to sports cars. It takes practice to handle them.

Your car, compared to the police car, is more agile, and more durable.
However, there's a lot of them, and only one of you.

Your car tends to understeer, i.e. you can't turn fast enough. The
"solution" to that is the handbrake. By locking the rear wheels with
the handbrake, you can "break lose" the tail, pushing the nose around.

By default, auto-handbrake is ON, which means if you make a hard turn,
computer will automatically apply the handbrakes to help you turn.
However, auto-handbrake introduces a problem: instead of UNDERSTEER,
you will OVERSTEER instead. The car will fishtail around corners, and
this can be problem if you don't know how to counter-steer it.

Practice cornering with auto-handbrake on and off, and see if you
prefer it on or off.

Of course, you can hit the brakes a little when approaching the corner,
but that's no fun!

Third-person view is probably the best viewpoint for weaving through
traffic.

Use your car wisely. Gently sideswiping a traffic car can stop them
in their tracks, while causing you minimal damage, and that can be
good obstacle for whoever chasing you.


3.2 Know the police
The following are some tips from my observation. They may not be all
accurate.

The police cars are capable of faster acceleration than you, sometimes
a lot more, but they are also more delicate, capable of taking less
damage. (The first LA mission is a prime example) Every bit of damage
they take slows them down. (Unless they are immortal, like in the
Survival driving game)

Initially, there's only X number of police on the map. Depending on
the mission, they may be at a lower state of alert (small vision zone).

Each mission has a maximum number of police. The police cars are
spawned around you. If you commit an infraction in their vision zone,
(list of infractions are listed in 2.3.2) your felony meter goes up,
and they will give chase. They will try to crash into you any way
they can. They will try to catch up if they get left behind.

The police get extra speed and power depending on your felony rating.

If you manage to leave ALL of the police so far behind, the police will
respawn after the respawn timer expires. The respawn rules are simple:
the police must be on a STREET (i.e. not inside a building) and in your
forward hemisphere, facing the same direction as the traffic. If they
see you, they switch to "pursuit mode" and come after you.

Once the police is in pursuit mode, police car will plot the "clear"
course toward you every few seconds and follow that course. They will
attempt to steer around any obstacles in their way to the best of their
ability, until they get close (a few car lengths), where they switch
to "contact" mode.

A police in contact mode doesn't care about obstacles. It will plot a
straight line course toward you, even with a wall between you and him.

Police cars will do their best to steer, but in their haste to catch up
to you, they will often slide right PAST an intersection, esp. in
Survival, where their extra speed often work against them.

The police cars don't care about each other and will plow into each
other trying to get you.

Police cars do not handle that well, due to their high speed. However,
they handle well enough to chase you down on the straightaways. Use
their lack of handling against them. Do slaloms around traffic.

Police cars tend to skid out on grass, so if you can handle grass, run
on grass as much as possible, and weave among the trees.

3.3 Know thy land
MOST of the city is drivable. The lawn, the median, the sidewalk,
anywhere that's flat against the ground is drivable. You can cut
through corners by going between lampposts and the wall, hide behind
pillars on the sidewalk, cut through the park... Anything goes. In
fact, the back alleys and such are not on the map. Learn and use the
shortcuts.

Also know the routes NOT to take. Tight corners into a wall at high
speed is a good way to flip the car over, as are narrow roads, back
alleys with those huge sand mounds, steep hills...

3.4 Use the map
If the mission is of the "goto" type [See 5.1], there will be a
destination. Once the timer starts, time a second to pause the game
and check the best route between you and the destination.

Usually, you want the route with a LOT of parallel streets (to use cop
respawn against them), and a very wide street for yourself (more room
to evade). A median with lamp posts are even better as slalom will lose
a lot of cops.

Otherwise, you want minimal turns, as turns slow you down and if you
take the corners you fast you may run into traffic.

Once you planned the route, then go execute it.

3.5 Know the special driving tricks
Those special manuevers you had to practice in the garage do have their
uses during getaway driving. Slalom is good to go through traffic. The
other tricks are good to quickly reverse directions and such to get
away from police.

3.6 Anti-police tactics
Here's some tricks to keep the heat off of you.

3.6.1 Don't go straight
Police cars usually can outaccelerate you, so if you keep going straight,
they will get you. Don't go more than a few blocks straight, unless
you have a clear speed advantage, like the Superfly mission.

On the other hand, if you have a durable car and the cops do not have an
overwhelming speed advantage, you may consider just head down a wide road
straight. In President's Run, a good tactic is go straight down Broadway,
which is wide, and being way in front means the cops can only help you
get up to top speed.

3.6.2 Thread the needle
Cut through the gap between the building and the lampposts is a very
good way to peel off the cops on the lampposts and such. Of course, if
you miss...

There's almost always enough room for you to squeeze through the traffic,
even if you have to get on the sidewalk. Therefore, you should use the
room. Police cars tend to not be quite as careful, and you can usually
peel off close pursuit this way. If that doesn't discourage them, start
weaving through traffic.

3.6.3 Use the right route
As police can respawn on ANY street in your forward hemisphere, the
more streets around you, the LESS likely they'll respawn directly
in front of you. Pick a route with a LOT of parallel streets.

3.6.4 Keep them behind you
The police don't respawn until you lose the whole group, so if you can
keep ONE police behind you, and lose the rest, you can prevent them
from respawning, and that'll give you a less painful drive in general.

3.7 What to do if police is...
Here's some tactical advice for you being chased... Know these by heart,
as you can't take time to think about it once the sirens go off.

3.7.1 ... In front, sirens on, and heading toward me?
If there's room on the far right, go for it, and hope you can blow past
him. If not, use handbrake to make a left turn into the wall when he's
close, so when the police hit your tail, he'll spin you, hopefully just
enough so you keep going straight down the road.

3.7.1 ... In front, sirens off, and heading toward me?
If you don't have any felony, slow down below 50 mph and just let him
go by. Once he's past, speed back up.

If you do have felony, he'll steer toward you as soon as you're in
range, so you may as well blow by him, stay as far right as possible.

3.7.2 ... In front, sirens off, and heading away from me?
If you have a time limit, you'll need to blow past him. The trick is
then pick the side of attack. Get about two cars behind him, on the side
close to the wall, and tap the burnout. He should see it, try to turn
toward you, and smack into the wall, and you can blow past him. If he
doesn't react, head closer and repeat the burnout bait.

If you don't have a time limit, just stay behind him and take a slow
ride, unless another cop shows up. Or if you are in a little hurry, just
drive by him at 50 mph. You'll pass him but he won't notice, unless you
run a red, that is...

3.7.3 ... behind, sirens on, coming up fast?
If you are going at top speed or close to it, you two should be evenly
matched, so he can barely gain on you. Find some traffic or lightpoles
to peel him off.

If you're going quite slow, keep the car straight so he "center-punches"
you. That should help you get up to speed. Don't let him spin you. Then
you can find some traffic to peel him off.


----------------------------
4.0 Driving Games Hints/Tips

The driving games in Driver should keep some of your competitiveness
alive even when you finish the campaign... Also good as practice for
the campaign, except carnage and dirt track.

#4.1# Pursuit
--Your mission: Stop the target car or follow it until the timer expires.
--Win condition: a) Cause enough damage to the target car to force
it to a stop, or b) follow the the vehicle until the timer runs out.
--Note: Pursuit top time is NOT recorded, because the timer and the
route is random.
--Lose condition: lose sight of the target, or totalling your car.
--Tactics: As the car in front have initiative, it's usually easier to
just follow it at speed and let the time run out. Damaging the vehicle
is hard to arrange, as you'll need to hit it multiple times (probably
10). Timer is randomly generated, and AI's route is randomly picked
from a set (usually 9). Also, turn the traffic density to lowest.
--Note: the target car has "extra weight". You can't "spin" him. If you
hit him too hard, you will bounce off.
--Note: you will need to practice both "follow" and "ram", as you will
run into both types of missions.

4.2 Getaway
--Your mission: Lose the police tail as soon as possible
--Win condition: You are successful in losing the tail
--Note: Getaway top time is NOT recorded
--Lose condition: totalled your car before losing the police
--Tactics: standard anti-police driving... Find some traffic and peel
him off. Turn up the traffic density may help. Some police have problems
going through garages.

4.3 Cross-town Rally
--Premise: Hit X checkpoints in the minimum amount of time, no police.
--Note: PSX version has 5 checkpoints, PC version has 6 checkpoints.
--End condition: hit all checkpoints, or totalling your car
--Note: Cross-town Rally top times are recorded, faster is better.
--Tactics: Memorize the route and determine the optimum approaches. Remember,
you can drive on the grass and sidewalk. Turn traffic density to lowest level.
You only need to touch the checkpoint sign to "count" it, not run into it.

4.4 Survival
--Premise: 4 super-cops are after you. They are invincible, and they
are extra fast and super-aggresive. Survive for as long as you can...
--Note: Survival times are recorded, longer is better.
--End condition: totalling your car
--Tactics
--Turn traffic density to lowest. Extra cars hurt more than any
slowdown they can cause the police.
--Cops are extra fast on straightaways, so you must make periodic
turns to throw them off.
--Drive slow enough to keep them bunched up behind you, since it's
harder to dodge ramming attacks from multiple directions. They will
get into each other's way. However, stay fast enough not to get hit.
--Listen carefully for the screaming engines... That means the cops
are coming in FAST
--While the cops are invincible (i.e. they don't take damage from
collisions), they CAN flip over, and be disabled. However, it is very
difficult to arrange.
--One tactic is keep going in circles. If one cop wipes out, as you
keep circling one block, and the cop won't respawn since you're never
out of visual range. That's one less to worry about.

4.5 Trailblazer
--Premise: hit 100 green cones. Every one you hit gets you an extra second
on the timer. When the time's up, and game's over. Can you hit all cones?
--Note: Trailblazer records number of cones hit, and if all 100 were hit,
the amount of time remains on the timer is recorded, more is better.
--Tactics: Memorize the route... The cones are "ghost", so traffics cars
can't hit them, but you CAN hit the traffic cars, so be very careful when
there's other cars around the cones... Turn down traffic density.

4.6 Dirt Track
--Premise: fastest time around the dirt tracks... Hit a cone and lose
a second off the time. How fast can you go? 4 tracks to play with, no
traffic and no cops.
--Tactics: Know how to slide just enough NOT to hit any cones, yet enough
to clear the corner.

4.7 Carnage
NOTE: PSX version does not have Carnage.
--Premise: You are the juggernaut, cause the most amount of "damage" in the
city. Your car has "railroad" mode turned on so it will knock anything else
back completely. Every bit of damage you cause are tallied.
--Tactics: should be obvious... Find a busy road, drive against the traffic
to bounce the cars into other lanes of traffic. The narrower the street the
better, as there's more chances of "rebound".
Another possibility is turn one of the cars side-on, so you can "push" it
like a bulldozer.


5.0 Undercover
The series are named after the "series" as per the DMC mission editor
series name, and the missions are named after the actual mission names and
numbers based in the scripts. You can only save in an hotel room (Hxx).

NOTE: PSX seems to allow save between missions.

#5.1# Mission Types

5.1.1 Goto Mission (Goto)
Objective: Take your car from start point to specified destination point
Variations: Timed or untimed, start with or without felony, start with or
without damage, no tail at destination or don't care.
Comments: 90% of the missions in Driver are of this type, go somewhere,
then go somewhere else. Just avoid damage and avoid police. You can
practice this with Cross-town Checkpoint driving game, and "take a ride".

5.1.2 Chase Mission (Chase)
Objective: Chase the target to its destination, not losing sight of it.
Variations: if the target is another car, you can ram the other car to a
stop and end the mission early, otherwise, follow close. If the target
is another car, there's no police. Otherwise police may appear.
Comments: these are some of the most frustrating ones, the trick is not
to let the target retreat beyond a 1.5-block distance, but it could be in
ANY direction, not on in front. Use Pursuit driving game to practice.
Practice both follow and smash.

5.1.3 Smash Mission (Smash)
Objective: Ram the target car(s)
Variations: The target may be stationary or moving slowly, there can be
multiple targets.
Comments: Rare mission type, this requires you to use your car as a weapon.
Multiple small bumps works as well as one huge crash, and it will cause
less damage on you overall. Try pursuit in smash mode...

5.1.4 Taxi Mission (Taxi)
Objective: Perform as many tricks as you can to scare the passenger.
Comments: Only a single mission in San Francisco... This is quite hard for
a lot of people, but it's actually quite easy. Just perform speed test,
then 180 turn three times, then continuous 360 doughnuts.

5.1.5 Crate Mission (Crate)
Objective: Carry a crate, which has its own damage level, but otherwise
it's same as a "goto mission".
Variations: the crate may be explosive, you may start with felony.
Comments: Only a single mission in San Francisco, this one requires a LOT
of evasive driving, and a lot of luck. Avoiding cops and losing them with
a bomb in the bed of the truck bouncing around is almost impossible, so
try not to get caught in the first place!

5.1.6 Note on the missions
I've provided the mission tree as far as I can decipher the "ladder" file.
There may be some inaccuracies here and there. See

The time limits are from the actual mission scripts, though I may have
misread one here and there.

I've added a personal difficulty rating on what I believe the difficulty
is, on a scale of 0 to 10. President's Run is 10, while "take a ride" is
0. This is purely subjective, but it should be close enough.


5.2 Miami Missions
NOTE: The cops are softer/slower in Miami to give you an easier time.

Hx = Hotel Save Points, Mx = Mission Number

H1 -> M1 -> H2 --> M2 -> H3 -> M4/M401/M402 --> H4 -> M6 -> M7 -> M54 ->>
\ /
-> M3/M5/M53 ---------------

>>--> H5 --> M8/M10 --------
\ \
-> M9 -> M11/M12 --> H6 -> M13 ->> SF

Recommended path is M1, M2, M4/M401/M402, M6, M7, M11/M12, M13

Why M2 instead of M3? You need the practice to chase non-car targets in
M402. While it is difficult, you need the practice for M13 before you
leave Miami. Why M8 instead of M9? Less missions in that branch.


5.2.1 The Bank Job
5.2.1.1 M1: Miami Bank Job
a) Goto [Difficulty 1/10]: Get to the bank in 80 seconds
NOTE: Take few seconds at the beginning to check the route first with the
"show map" command.
b) Goto [Difficulty 1/10]: Get to the lockup, no time limit, no tail!

5.2.2 Hide the Evidence
5.2.2.1 M2: Super Hot Car
Goto [Difficulty 2/10]: Take the car to chop shop, no time limit, 1/8
felony. No tail!
NOTE: You'll only see one cop on this mission. On the narrow highway,
stay BEHIND the cop the whole way would be a good idea. Losing the cop
around that final corner may be difficult.

5.2.3 Case for a Key
This is your first three part mission. Try to conserve your car as much
as possible in the first two parts. You'll need it for the final part.

5.2.3.1 M4: Go Meet Them
Goto [Difficulty 3/10]: You have 160 seconds to get to get to the Marina
Bar to get your mission. No tail at destination!
NOTE: Take the most direct route and you should have plenty of time to
lose the cop if you need to.

5.2.3.2 M401: Make the Exchange
Goto [Difficulty 4/10]: Get to Bayside to exchange the suitcase for the
Key, you have 140 secs. No tail at destination!
NOTE: Get to the Marina with time to spare, so you can BACK INTO the spot
you need. You will need those extra seconds as not to turn around in the
next part.

5.2.3.3 M402: Chase the Boat
Chase [Difficulty 7/10]: Someone just ripped you off, pursue the boat to
find out who...
NOTE: Difficult to avoid the cops on the narrow highways, a bit of luck
is required. If you see cop coming head-on, go for the right side edge
to avoid them. Once you head into the warehouses to the T section, make
a left, then follow the road, which goes right away, then turn LEFT again
and follow the "coast".

5.2.4 Ticco's Ride
Another three part missions. Try to conserve the car in the early parts.

5.2.4.1 M3: Pick up Ticco
a) Goto [Difficulty 4/10]: 90 seconds to get to Ticco's place, no tail
b) Goto [Difficulty 5/10]: Deliver Ticco to his friend's place

5.2.4.2 M5: The Clean Up
Goto [Difficulty 5/10]: Go to Coral Gables, you have 120 seconds, no tail

5.2.4.3 M53: Get the hell out of there!
Goto [Difficulty 6/10]: The cops got your car. Take another and get outta
here! (No time limit)

5.2.5 Tanner meets Rufus
5.2.5.1 M6: Go and meet Rufus
Goto: [Difficulty 4/10] You have 180 seconds to get to the bar and meet
Rufus there.

5.2.6 Bust Out Jean-Paul
A two part mission, this one can be quite difficult if you try to ram the
van. Instead, save the car for the next part, just follow it close.

5.2.6.1 M7: Ram the armored Car
Chase [Difficulty 3/10]: Pursue/ram the armored van carrying Jean-Paul.

5.2.6.2 M54: Get Jean-Paul outta there...
Goto [Difficulty 4/10]: You got him. Go for the safehouse, and no tail!

5.2.7 Payback
5.2.7.1 M8: Get to the first restaurant
Goto [Difficulty 4/10]: You have 250 seconds to "visit" all the
restaurants... Through the front window and watch for the cops. You'll
get a little more time if you smash a window...
NOTE: You need to "smash" all restaurants within the time limit. You
should have plenty of time. Use cross-town checkpoint as practice. Watch
for cops though.

5.2.7.2 M10: A shipment's coming in
a) Goto [Difficulty 4/10] : Get to jetty arrival in under 200 seconds
NOTE: Look at the map and figure out your route first!
b) Goto [Difficulty 6/10]: It's a police ambush! Run for it! No tail!
NOTE: It's hard to make it back into the city from the warehouses through
those narrow freeways. If you make it, you're home free. Cut through the
warehouses to avoid the cops.

5.2.8 Superfly Drive
5.2.8.1 M9: Take this pupply home
Goto [Difficulty 5/10]: You have 230 seconds to arrive at the drop-off
point with the "hot" car without a tail...
NOTE: This car is extra fast... Just make sure you use it right.

5.2.9 Bait for a trap
5.2.9.1 M11: Wreck his car
a) Goto [Difficulty 3/10]: 250 seconds to make it to the bait location,
b) Smash [Difficulty 4/10]: wreck the target car.
c) Goto [Difficulty 4/10]: make it back to the lockup.

5.2.10 Take out Di'Angio's car
5.2.10.1 M12: Ram him!
Chase [Difficulty 4/10]: Pursue and smash the target car...

5.2.11 The Informant
5.2.11.1 M13: Catch Jesse
Chase [Difficulty 5/10]: Jesse is on the monorail. We must follow the train
and be ready to pick her up before she talk to the cops... Follow it!
Note: It's raining, which affects your handling. Cut through grass and
sidewalks. You should be able to stay close.


5.3 San Francisco
Note: As you can see from the mission tree below, there is NO save point
between Miami and San Francisco. When you get to SF, you have to
immediately go on a mission without a chance to save.

Hx = Hotel Save Points, Mx = Mission Number (see below)

M14 -> H7 ----> M15/M151 ---> H8 ---> M18/M20 ---> M22/M221/M222/M223 ->>
\ / \ /
--> M16/M161 - -> M19/M21 -
\ /
--> M17 --

>>-> H9 (pick car) ---> M23 ---> M25 ->> LA
\ /
-> M24 -

Recommended path is M14, M16/M161, M18/M20, M22/M221/M222/M223, M24, M25.

M16 is easier than M15 or M17. While M17 seems shorter, the second part
can involve up to 4 cops, which is quite difficult in San Francisco. M18
is easy. Getting Ross is quite easy if you figure out the fastest route.


5.3.1 The Casino Job
5.3.1.1 M14: Get to the casino
a) Goto [Difficulty 5/10]: Get to Casino within 90 seconds
NOTE: This one is tough as the streets are narrow, just pick a good
route and hope you don't run into police too often.
NOTE: It is possible to NOT get any felony in this part, which makes next
part VERY easy.
b) Goto [Difficulty 6/10]: Make it back to the warehouse... No time limit.
NOTE: the Warehouse entrance is in the BACK.

5.3.2 The Briefcase
5.3.2.1 M15: Get to Levy's
a) Goto [Difficulty 6/10]: Go through the checkpoints with 280 seconds,
just watch out for the cops!
b) Goto [Difficulty ?/10]: no time limit to meet the client, no tail...

5.3.2.2 M151: Go make the exchange
a) Goto [Dif ?/10]: 200 seconds to make it to the exchange point, no tail!
b) Goto [Dif ?/10]: 320 seconds to make it to the drop-off point, no tail!

5.3.3 Guns in the Trunk
5.3.3.1 M16: Get to Fisherman's Wharf
Goto [Difficulty 5/10]: Make it to pickup point in 200 seconds...

5.3.3.2 M161: Go make the drop
Goto: Make it to the destination with no time limit, but felony on.
NOTE: Unmarked brown sedans come after you with a vengeance! Think of
this as practice run for President's Run with only two cops.

5.3.4 Visit to the mall
5.3.4.1 M17: Go shopping
a) Goto [Difficulty 5/10]: Go pick them up inside 100 seconds
b) Goto [Difficulty 7/10]: Take them to the warehouse, no tail!

5.3.5 Taxi!
5.3.5.1 M18: Scare him!
Taxi [Difficulty 7/10]: Gotta scare the "associate" complete s**tless.
NOTE: Accelerate to maximum speed. Once he goes "What do you want!?!?"
do a 180 degree handbrake spin. He should be 30% freaked. Repeat two
more times, and he's 90+% freaked. Do 360 degree wheelies until he
freaks out completely.

5.3.5.2 M20: Cosy to the chopper
a) Goto [Difficulty 6/10]: 120 seconds to arrive at Cosy's place, no tail
b) Goto [Difficulty 7/10]: take him to the chopper!

5.3.6 In the pickup
5.3.6.1 M19: Get out of there, watch the crate!
Crate [Difficulty 9/10]: Explosive crate in the back, slight felony. Can
you make it without going KABOOM... No time limit, but slight felony.
NOTE: Watch out for that BIG bump inside the destination alley... Take
it VERY slowly.

5.3.6.2 M21: The Chinatown pick up
a) Goto [Difficulty ?/10]: 120 seconds to pickup some passengers (no tail)
b) Goto [Difficulty ?/10]: Go to the destination, no time limit, no tail!

5.3.7 The Mercy Mission
Probably the most frustrating of all series of missions, except for the
President's run. This four parter has damages that carry over. Preserving
the car in the early parts is essential, but time limit is VERY tight.
You'll finish each section with only seconds to spare, which is why the
early parts have higher difficulty rating than the later parts.

5.3.7.1 M22: Callbox 1
Goto [Difficulty 8/10]: You have 90 seconds to make it to the first phone...

5.3.7.2 M221: Callbox 2
Goto [Difficulty 8/10]: And 80 seconds to the second...

5.3.7.3 M222: Callbox 3
Goto [Difficulty 7/10]: 160 seconds for the third...

5.3.7.4 M223: Callbox 4
Goto [Difficulty 7/10]: And 140 seconds for the final callbox...

5.3.8 The Set Up
5.3.8.1 M23: Get to the garage
a) Goto [Difficulty 6/10]: You have 110 seconds to get to the garage...
b) Goto [Difficulty 7/10]: It's a setup! Get out of there... No time limit.

5.3.9 The Hyde Street Pick up
5.3.9.1 M24: Go get Ross
a) Chase [Difficulty 5/10]: Ross is on a Cable Car, and cops are waiting
near the Hyde street corner. 90 seconds to get there first and get Ross...
NOTE: Chase the cable car, but just follow it. As the cable car
approaches the corner, you should see your destination arrow change from
the cable car to a spot near it. Stop on it, and wait for Ross to get
into your car.
b) Goto [Difficulty 7/10]: take Ross back to the hideout...

5.3.10 Tanner and Slater
5.3.10.1 M25: Stop Slater, smash him.
Chase [Difficulty 7/10]: Pursue/ram Slater so you can take his place and
head for LA! Chasing him should be quite simple, but he's pretty fast.


5.4 Los Angeles
KEY: Hx = Hotel Room (Save points), Mx = Mission

H10 (choose car) --> M26/M28 ---> M30/M301 -> H11 (choose car) ->>
\ /
-> M27/M29 -

>>-----> M31 ------>> NY
\ /
\--> M32 ---/
\ /
-> M33 --

Recommended path is M26/M28, M30/M301, M33.

The cop car is fragile, so you must practice evasive driving more, but
the missions are shorter and simpler, same reason for Test Run (M33).

5.4.1 Steal a Cop Car
5.4.1.1 M26: Get the car to the lockup
Goto [Dif 8/10] : You got the cop car... You have 165 seconds to take
it to the lockup... Avoid all cops, and don't bang it up too hard.
NOTE: Try the horn/siren! Losing the cop around the final corner can be
difficult, so get there fast with some time left to lose the tail. You
can get there with over 40 seconds to spare.

5.4.1.2 M28: The Chase
Chase [Dif 5/10] : Pursue/ram Duval's car!
NOTE: Standard pursuit, just follow close and bounce him when you can.

5.4.2 Lucky to the Doc's
5.4.2.1 M27: Go get Lucky
Note: TOTAL of 180 seconds for BOTH parts. [Dif 6/10]
a) Goto: Go get Lucky! He's in big trouble!
b) Goto: Lucky's been shot! Drop Lucky off at the hospital fast!
NOTE: get there early enough so you have time to lose the tail around
the destination.

5.4.2.2 M29: Maya
Note: TOTAL of 200 seconds for BOTH parts. [Dif 6/10]
a) Goto: Maya's overdosed... Pickup at Maya's location
b) Goto: Take her to the hospital, no tail!
NOTE: In b) get there early enough so you have time to lose the tail
around the destination.

5.4.3 The Maddox Hit
5.4.3.1 M30: Pickup the Hitmen
a) Goto: Go to the garage to pickup the hitmen in 120 seconds,
NOTE: Guys are on the TOP floor of the garage, keep making the turns on
the INSIDE (left) and you'll get there. The trick is how NOT to attract
too much attention getting there, as time is short.
b) Goto: Take them to the Mann's Chinese Theater in 140 seconds.
NOTE: Time is a little tight, but you don't have to lose the cops around
the final turn.

5.4.3.2 M301: Make it to the lockup
Goto: The hit's done... Run for the safehouse!
Note: This one is tough because there will be four cops after you if you
don't lose them FAST. It's tough to avoid them on the freeway.

5.4.4 Lucky to the Crib
5.4.4.1 M31: Pick up the Gangsters
a) Goto: pickup the gangsters at pickup point under 60 seconds...
b) Goto: Make it to Lucky's place with no tail...
c) Goto: Take Lucky home...

5.4.5 Beverly Hills Getaway
5.4.5.1 M32: Get to Beverly Hills
a) Goto: Pickup the gangsters at Beverly Hills, 60 seconds...
b) Goto: Run for the lockup...
c) Goto: The cops are watching the lockup... Go to the crib instead.

5.4.6 The Test Run
5.4.6.1 M33: The Test Run
Goto [Dif: 3/10] : Just drive the heck out of the car...
NOTE: There's no cops in this one, so you can push the car as far as
possible. If you can make it in under 2:30 you are doing fine. I can
do it in under 2 minutes. Pick straight route and just GO FOR IT!

5.5 New York
KEY: Hx = Hotel Room (Save points), Mx = Mission, AA = Ali flag

H12 ---> M34/M341/M342 --> H13 -> M36 --> H14 --> M38/M40 ---->>
\ / \ /
--> M35/M37---AA-SET------------- -> M39/M41 ->

>>--> IF AA ---> M43 - WIN --> M44 --> Drive with Ali into sunset
\ \
\ - LOSE -> M44 --> Drive alone into sunset
\
-> NOT AA -> M42 ------> M44 --> Drive alone onto the highway

Recommended path is M35/M37, M38/M40, M43, M44.

I assume that you DO want to meet Ali? Besides, M35/M37 branch is easier
than the other branch. Whether M38/M40 or M39/M41 is easier is debatable.
I prefer M38/40 because second part of M39 can be really nasty as you
can't make it back to the hotel without picking up a tail.

5.5.1 Grand Central Station Switch
5.5.2.1 M34: Meet the Contact
Goto: You have 200 seconds to see the contact...

5.5.2.2 M341: Get to Grand Central
Goto: The other contact is at Grand Central... Get there...

5.5.2.3 M342: Go Make the Drop
Goto: Take the information to the destination... Lose the FBI tail!

5.5.2 Luther's Heap of Junk
Note: This is where you meet Ali, and if you don't take this series,
you get M42 instead of M43, and a different ending.

5.5.3.1 M35: Take this Heap of junk to the yard
Goto [Dif 1/10] : No felony, no time limit, car half damaged... Just
take it to the yard. Just drive slow and don't hit anything. Patience.

5.5.3.2 M37: The Rescue
a) Goto: Go get the boys outta a police trap, you have 140 seconds...
b) Goto: Get to the lockup with no tail!

5.5.3 The Accident
5.5.4.1 M36: Cause the Accident
Chase: Run Granger's driver off the road with an "acquired" police car.
NOTE: You have to hit the car 12 times

5.5.4 Take a Cab
5.5.4.1 M38: Bring the cab in
Goto: Deliver a taxi to lockup... Don't bang it up too hard, and no tail.

5.5.4.2 M40: Take out Granger's Boys
a) Smash: Ram and disable Granger's Boys' Cars... There's four of them,
so watch out. They don't run from you though. You have 180 seconds...
TACTICS: the cars are easy to find, and repeated collisions does the trick
quite nicely. Just do it fast so you have time to find the next target.
b) Then make it out of there with no tail.

5.5.5 Trash Granger's Wheels
5.5.5.1 M39: Trash Granger's Wheels
a) Goto: Granger's car is near the park. Get there in under 120 secs.
TACTICS: Just drive flat out, you should make it with time to spare,
and you don't need to lose the tail as cops disappear around the park.
b) Smash: wreck Granger's car,
c) Goto: then make it back to your hotel room.
TACTICS: Watch out for cops around your hotel, as it's a pain to lose
the cops there.

5.5.5.2 M41: The Negatives
Chase: Pursue the guy with the negatives you need...

5.5.6 The Ali Situation
5.5.6.1 M43: Save Ali
a) Goto: Ali is in danger, better go pick her up in under 2 minutes...
b) Goto: Get her back to the hotel room, lose the bad guys.
TACTICS: You should make A if you pick a good straight route with
minimum turns. B's a bit tougher.

NOTE: you CAN fail this mission and still make it to M44, but you'll
get the "Driving off alone" ending.

5.5.7 Rite of Passage
5.5.7.1 M42: The Rite of Passage
Goto: A long run but a lot of time, be careful and pick good routes...

5.5.8 The President's Run
This is the final mission of the game...

5.5.8.1 M44: Get the President out of there
Goto [Difficulty 10/10]: Make it to the underground garage... Four
extra-fast cops are after you... You have a LONG way to go.
NOTE: You're in a tough car, the cops can't do you too much damage unless
they hit you head-on or bounce you into a building. Based on the criteria
outlined in 3.7.4, the best route is Broadway. It's wide, with lots of
parallel streets, and it's STRAIGHT. You have plenty of room to get your
speed up, and when your speed is up, the cops can't do you much damage
or push you too far off course. You just need to watch for head-on
kamikazes (where the wide street helps) or side-street attacks.



6.0 Playstation Codes (courtesy of DriverHQ)
This section is slightly editted for formatting. All codes are Gameshark
codes. I don't know anything about PSX, so don't ask me about it.

6.1 General codes
Enter these codes at the title screen, you'll hear a chime when they
are activated. (2) or (4) means push it 2 or 4 times.

Invincible
Quickly press L2(2), R2(2), L2, R2, L2, L1, R2, R1, L2, L1(2).

No police
Quickly press L1, L2, R1(4), L2(2), R1(2), L1(2), R2.

Rear wheel steering
Quickly press R1(3), R2, L2, R1, R2, L2, L1, R2, R1, L2, L1.

Mini cars
Quickly press R1, R2, R1, R2, L1, L2, R1, R2, L1, R1, L2(3).
Note: The collision detection will still behave as if the cars were
normal size.

High suspension
Quickly press R2, L2, R1, R2, L2, L1, R2(2), L2(2), L1, R2, R1.

Upside-down screen
Quickly press R2(2), R1, L2, L1, R2, L2, L1, R2(2), L2, R2, L1.

View credits
Quickly press L1, L2, R1, R2, L1, R1, R2, L2, R1, R2, L1, L2, R1.

6.2 Codes available for the E3 playable demo

This is not the demo that comes with the UK's Official Playstation
Magazine. That's in the next section.

Infinite Time
800C1A74 FFFF
800C1A76 000E
Infinate Damage
80090714 0000
Drive Through Walls
80039456 1000
Never complete the mission
800C18C4 0002
800C18E4 0000
800C18E6 0000
Hold Top 4 Shoulder Buttons If You Turn
Over To Help Flip You Back Right-Side Up
D009EF7A F0FF
800905BC 012C
Drive Thru Cars (Slowly)
8001BAA2 2400
These codes have been made and tested on Version 3.0 Game Shark

6.3 Codes available for the Uk's Official Playstation Magazine Demo

Joker Command (put it in Master code)
D008 5110
Infinate Time
8008 5410 0001
8008 5414 0001
No Damage
800A FFA4 0000
800A FFA8 0000
Thanks to dadriver site for supplying the codes

6.4 Codes for the full game
Secret City
800964C80081
Nitro:
D0096DB4 0044
8009AE54 FFFF

6.5 Game Shark Codes for PAL version
Mission Select
8008 62F8 0003
8009 621C 00??
where ?? is replaced by one of the following missions in HEX

AE - Garage Test/Interview

MIAMI
01-The Bank Job
02-Hiding the Evidence
03-Ticco's Ride
04-Case for a Key
05-The Clean Up
06-Tanner Meets Rufus
07-Bust Out Jean Paul
08-Payback
09-Superfly Drive
0A-A Shipment Is Coming In
0B-Bait for a Trap
0C-Take Out DiAngio's Car
0D-The Informant

SAN FRANCISCO
0E-The Casino Job
0F-The Briefcase
10-Guns In The Trunk
11-Visit to the Mall
12-Taxi!
13-In The Pickup
14-Cosy to the Chopper
15-The Chinatown Pick Up
16-The Mercy Mission
17-The Setup
18-The Hyde Street Pick Up
19-Tanner and Slater

LOS ANGELES
1A-Steal A Police Car
1B-Lucky to the Doc's
1C-The Chase
1D-Maya
1E-The Maddox Hit
1F-Lucky to the Crib
20-The Beverly Hills Getaway
21-The Test Run

NEW YORK
22-Grand Central
23-Luther's Heap Of Junk
24-The Accident
25-The Rescue
26-Take a Cab
27-Take Out Granger's Boys
28-Thrash Granger's Wheels
29-Get The Negatives
2A-Rite Of Passage
2B-The Ali Situation
2C-The President's Run

8008 5414 0001

Joker Command
D009 6AEC ????

Employment-Test No Damage (Except
Turn-Overs)
801E 3588 0000
Damage-Bar At 0
8009 AC10 0000
Felony-Bar At 0
8009 70F8 0000
800A FFA8 0000
Charger-Boost (Push R1)
D009 6AEC 0008
8009 AB84 FFFF
BurnOut In Reverse (Push L1 & Square)
D009 6AEC 0084
8009 AB84 000F
Charger-Boost In Reverse (Press L1 & Square)
800A FFA4 0000
800A FFA8 0000
Start With ? Checkpoints/Flags Cross Town Checkpoint/Trail Blazer
D00C 69B4 0000
800C 69B4 00??
Start In 3rd Round Dirt Track
D00C 69C8 0000
800C 69C8 0002
Indestructible On (Press L1 & Up)
D009 6AEC 1004
8009 6230 0001
Indestructible Off (Press R1 & Up)
D009 6AEC 1008
8009 6230 0000
Immunity On (Press L1 & Down)
D009 6AEC 4004
8009 6234 0001
Immunity Off (Press R1 & Down)
D009 6AEC 4008
8009 6234 0000
Rear-wheel Steering On (Press L1 & Triangle)
D009 6AEC 0014
8009 D2CC 0001
Rear-wheel Steering Off (Press R1 & Triangle)
800A FFA4 0000
800A FFA8 0000
MiniCars Mode On (Press L1 & Circle)
D009 6AEC 0024
8009 D2D0 0001
MiniCars Mode Off (Press R1 & Circle)
D009 6AEC 0028
8009 D2D0 0000
MonsterTruck Mode On (Press L1 & X)
D009 6AEC 0044
8009 D2D4 0001
MonsterTruck Mode Off (Press R1 & Square)
D009 6AEC 0088
8009 D2D4 0000
Australia Mode On (Press R1 & Right )
D009 6AEC 2008
8009 D2DC 0001
Australia Mode Off (Press R1 & Left)
D009 6AEC 8008
8009 D2DC 0000
No Damage
800A FFA4 0000
800A FFA8 0000


7.0 Enhancements
7.1 How do I view a downloaded replay?
Save any of your own REPLAYx.BIN that you want to keep. Then just unzip
the file and overwrite one of the REPLAYx.BIN files. Go back into game,
and try to view the chase replays, the choice should be there.

Note: Replays among different versions of patches may not be compatible.

Note: Replays of a mission that had its mission script modified may not
run properly on another computer that does not have the modified script.

7.2 Can I edit the missions?
Yes, with DMC, the Driver Mission Configuration by Karlr. The language
is a bit complicated, and prone to cause Driver Exception. You can find
a link to DMC at driverhq.com.



 
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Dt. Megatrainer (für v6.3w)
Trainer

17.Oktober 2013
Cheats

18.Oktober 2013
Engl. FAQ

17.Oktober 2013
Engl. FAQ

17.Oktober 2013
Cheat FAQ
FAQ/Lösung

06.Oktober 2013
FAQ/Lösung

06.Oktober 2013
GameShark

14.Oktober 2013
Version 1.1
GameShark

17.Oktober 2013
engl. Cheats

06.Oktober 2013
Bitte Info.txt oder Info2.txt lesen
Cheats

15.Oktober 2013
Cheat-Enabler für die englische Version
Cheats

09.Oktober 2013
Cheats und Tracks aktiviert
Cheats

16.Oktober 2013
Das Spiel direkt mit der ersten Mission beginnen
Savegame

16.Oktober 2013
Cheats und Hinweise für die Demo-Version
Hinweise

14.Oktober 2013
Noch mehr Cheats und Hinweise für die Demo-Version
Hinweise

17.Oktober 2013
Alle Parameter der Demo-Version
Engl. Hinweise

17.Oktober 2013
Alle Variablen der Demo-Version
Hinweise

16.Oktober 2013
engl. Cheats
10.Oktober 2008
engl. Hinweis
10.Oktober 2008
Gamebustercodes
10.Oktober 2008
Inhalt siehe content.txt
Spielstände
10.Oktober 2008
engl. Hinweis 2
10.Oktober 2008
Codes für die Demo
Gamebustercodes 2
10.Oktober 2008
 
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