Silpheed: Super Dogfighter TCW
by: Billy Lee
version 1
leeroy3825@hotmail.com
6/3/2000
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Disclaimer
This document (c)2001 Billy Lee. This FAQ may not be used or distributed
for
commercial use. It may be distributed freely as long as it is not altered
in
any way and I am given full credit for it. Silpheed is (C) 1989 Sierra
On-line inc.
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TOC:
1: Version info, stuff like that
2: Controls and Game info
3: The Silpheed
4: Weapons
5: Upgrades
6: Levels
7: Acknowledgements
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1: Version Info, stuff like that
Version 1: You're looking at it, probably the only version that will
exist so I guess this part is kinda useless, huh?
Why write an FAQ for a game this old? Well, there are a few reasons why.
1: There aren't any complete FAQs for this game
2: I like the game
3: Silpheed 3 just came out for PS2 and it got me(and maybe a lot of other
people too, probably not though) interested in the game again.
I'd offer a place where you can download the game(I'd just upload it onto
a
free site since it's less than a meg big), but that's kind of illegal. Even
though it's been so long sicne the games release(hell, it was included
software with the Game Blaster from Creative back in 1989). If it turns out
there's no problem with offering the game for free, then I'll upload it,
until then... owell...
In case you were wondering, TCW stands for Totally Cool Walkthrough.
What?
Don't look at me like that, I was bored.
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2: Controls and game info
Silpheed: Superdogfighter was made in 1988 by Game Arts and published in
the US in 1989 by Sierra On-Line, Inc. It was included as packaged software
with the Creative Game Blaster sound card. It has some great music in it.
The controls are simple, use the arrow keys or the keypad to move the ship
around and space to fire.
[Shift]-[X] will exit the game
[Enter] will skip the cut scenes
[Esc] will pause the game
[F1] toggles the background music on/off
[F2] toggles the sound effects
[F10] loads the highest level you've gotten to(i.e. if you get all the way
up
to level 20 and then start over at a later time, you will go back to level
20)
[F9] will load the last level you played(i.e. if you played up to level 4
and
quit, it will load level 4)
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3: The Silpheed
You pilot the Super Dogfighter prototype, the Silpheed(hence, the name of
the game) and your mission is to blow up the battleship Gloire, that some
bad
guy stole and wants to do bad things with.
The game is an overhead shooter over different types of levels, each with
their own challenge. The ship itself is what you have to look after(the
game
has your standard overhead shooter autopilot, so don't you don't have to
worry about getting lost and having to ask for directions).
When you kill something you get points. Simple. Kill stuff so you can
get
points for better weapons to make life easier.
When you get hit by something you lose a level of your shielding. Try not
to let that one happen to many times.
When you run out of shields, you start losing parts of your ship. Then
next time you get hit you'll lose either one of your weapons(the game
decides
randomly which one) or your main engine will get busted up slowing you down
a
lot. Also, If you lose a weapon, you lose your "F" power up, if you have it
at the time of pain. If your main engine gets whacked, you lose the "S"
power up if you have it. If you lose both, you're pretty much toast, but
just in case, if you get hit one more time, you're dead and you have to
restart the level.
When you dock at a spaceport type thing, you get any broken pieces
repaired
as well as getting some of your shields back. You won't get any power ups
back, the only way to get those again is to find them again.
When you finish a level you can change your current weapons. Every 50,000
points you get you'll get another weapon added to your list to choose from.
You can also re-load the level to get different options, i.e. if you load a
level and only have the option for a V-Beam, you can re-load and get 2
Phalanx Beams. At 400,000 you will have all of the weapons for both sides
available.
Weapons:
Foreward Beam - Your starting weapon and the only one that doesn't have a
point requirement. Actually packs a fairly nice punch.
Phalanx Beam - Shoots 5 foreward and 2 to the side. Not as powerfull as it
sounds at first, since the shots are weak individually. If you can hit
something with all the foreward shots, then it can be pretty powerful.
V-Beam - Shoots like a V. It's pretty strong and the V is more like a wave,
so it's quite effective in some areas. It will replace your normal
Foreward Beam when you get it.
Laser Cannon - Very powerful weapon, it can take just about any enemy down
in
one shot and bosses won't last very long at all against it. It's only
down
side is it will reflect and come back at you when you fight certain
enemies and it has a really limited range.
Auto-Aiming - It'll go after enemies on it's own and is actually pretty
useful in some places. It does have a few downsides though. It will only
lock onto enemies on the side of the ship that it is on(i.e. if the bad
guy
is on the right side of the ship and this is on the left, tough dice). It
locks on to the closest enemy to the ship, so if you are in an asteroid
belt, it's really gonna go crazy firing at stuff, and if an enemy is
moving
fast it will have a hard time locking on to it at farther distances,
causing you to miss quite a bit.
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4: Power Ups
There are 3 basic power-ups for the ship with 2 extras.
W - Weapon Power Up - Makes you deal more damage. Probably the first one
you'll get and the most useful. There are very few of these in the
game,
and they will stack, giving you a total of 3 Weapon Power Ups.
S - Speed Up - Speeds up ship movement on the screen. This is really
helpful
in avoiding collisions/enemy fire. You lose it Once your main engine is
damaged.
F - Automatic Fire - Makes it so you don't have to keep pressing the fire
button repeatedly in order to shoot fast. You lose it when one of your
weapons is damaged.
B - Set Barrier - The "Easter Egg" power up. You can only get this on
certain levels(only 2 I think), but it could quite possibly be the best
add on to your ship. It nullifies damage from enemy "bullets" so you
won't take damage from them. It won't defend against other attacks or
collisions so you have to be careful. If you get hit by anything other
than a "bullet" you lose it, so you really have to be careful.
A - Asteroid Belt - 3 little asteroids circle around you and will kill weak
enemies and bullets coming at you. If they get hit by a big enemy,
projectile, or a big asteroid, you lose an asteroid.
I - Invincible - It lasts about 30 seconds, and while it's active your ship
will change colors. You won't take any damage like this and any enemy
that hits you is instantly killed, and as a bonus, you get extra points
for killing them.
D - Destroy - kills anything and everything on the screen. 'Nuff said.
H - Shield Advance - Repairs one shield level or fixes your weapon/main
engine if they're damaged.
R - All Repair - Will fix your engine/weapon and give you all your shields
back.
N - Bonus Score - 5000 extra points, nothing more, nothing less.
Basically how the game is gonna play out. There are 4 areas you will
play,
each has a Tender after it that will repair shields and allow you to change
weapons.
Area Types:
Space Battle: Generally the longest level types, but they have a lot of
power
ups in them. There is sometimes a mid-boss in these that you can fight
for
extra points or ignore. The mid-boss is the same type of boss you would
fight at the end of a level, only they don't use any of their main
attacks.
Above Planet: Medium length, no power ups at all in these levels so be
careful. When the planet moves down on the screen(starts to go away)
you're half-way through the level.
Fortress: Not for the claustrophobic. If you run into a wall above you,
you're automatically dead. There are Robayan semi-bosses in these places,
usually near the end that you can kill for extra points. They're usually
fairly short.
Asteroid Belt: Usually the hardest areas for the simple fact that there are
big asteroids flying at you, but I like these areas the best. They're a
medium length and no half-bosses. They have all the power ups except
(B)Set Barrier and (A)Asteroid Belt.
-------------------------------------
Tenders:
Both tenders will let you change weapons with points, the only difference
is the Wolf tenders that only have 1 dock will only repair 3 levels of your
shields. Vince Tenders are bigger and will repair all of your shield
levels.
Vince Tenders will also supply you with the Speed Up and Automatic Fire
Power Ups.
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Bosses:
Olleyus:
Weaponry Suggested: Any except Laser Cannon
Difficulty: Easy
Tips:
- The satellites rotating around it will reflect the Laser Cannon.
- When it comes down to the lower part of the screen, move to one of the
corners and you should be fine.
- It fires small satellites at you that are easily killed.
-------------
Robayon:
Weaponry Suggested: Any
Type 1:
Difficulty: Easy
- All it does is fly around the screen and shoot little projectile things at
you. Basically included for extra points.
Type 2:
Difficulty: Easy
- Same as type 1, it will fire 2 parallel spikes at you, they are easy
enough
to avoid though.
Type 3:
Difficulty: Easy
- Same as type 1, it will fire a bunch of little rings that fly around the
screen. They can be destroyed and targeted by Auto-Aim.
Type 4:
Difficulty: Fairly Easy
- Same as type 2, it will fire 3 spikes instead of just 2.
Type 5:
Difficulty: Moderate
- Basically types 1 and 2 combined.
-------------
Gerdi:
Weaponry Suggested: Laser Cannon
Type 1:
Difficulty: Moderate
- It flies in the same basic pattern as all the other bosses.
- It's weapon is kind of like an exhaust port, it fires from the back of the
ship and will stay there for a while. If you get caught in it, you will
be
stuck for the time it's out and you'll lose a lot of your shields.
Type 2:
Difficulty: Fairly Easy
- Same as type one, except instead of using the exhaust attack, it will fire
homing missiles at you. They are easy enough to destroy if you get under
them.
Type 3:
Difficulty: Fairly Easy
- Same as type 2 only instead of firing missiles at you it fires space
ships.
-------------
Gleynius:
Weaponry Suggested: Laser Cannon, V-Beam, Auto-Aim
Type 1:
Difficulty: Moderately Hard
- It's got 2 little satellites that rotate around it and will fire Laser
Cannons at you so use a lot of caution and try to stay out of it's direct
line of fire.
- You can destroy the satellites first, or just go straight for the main
ship.
Type 2:
Difficulty: Moderate
- Good news is it doesn't have the Laser Platforms rotating around it.
- Bad news is it fires Homing Mines at you.
-------------
Gloire:
Suggested Weaponry: Whatever it takes
Difficulty: Hard
- What'd you expect? It's the final boss.
- Keep aiming for the middle of the ship.
- If you've got a Barrier, that will help a lot since the Lasers are easy
enough to dodge, but the little dots are almost impossible to avoid given
the amount of room you've got for maneuvering.
I know of the following sites that have this FAQ on them:
GameFAQs - www.gamefaqs.com
If you find this FAQ on any site other than one I've listed, please let me
know.
Thanks to the following individuals/groups for their contributions:
Mike - My best friend. awwwwwwwww............
Game Arts - Making such a great game
Sierra On-Line - translating and distributing the game in North America
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