Star Trek - Voyager: Elite Force

Star Trek - Voyager: Elite Force

01.10.2013 15:43:06
Star Trek Voyager: Elite Force FAQ/Walkthrough (PC Version)
By Twinkie
Version 1.1
Created: 11/24/00
Submitted: 7/9/01
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Table of Contents

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1. Introduction
2. Legal Junk
3. FAQ History
4. Story
5. Suggested Game Controls/Options
6. Basics
7. Weapons
8. Difficulty Levels
9. Single-Player Walkthrough
1. Borg Cube
1. The Escape
2. Incursion
3. Tactical Decision
2. Repairing Voyager
1. Condition
2. Unavoidable Delays
3. Hazard Duty
3. Invasion
1. Defense
4. Data Gathering
1. Hazard Ops
2. Data Retrieval
3. Deep Echoes
4. Encounters
10. Multiplayer
11. Credits
12. How to Contact Me

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1. Introduction

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This FAQ is on one of the best FPS's (or games, for the matter) I've ever
played- Star Trek Voyager: Elite Force. This hell of a game smashes the
infamous "Star Trek curse" on games; it's the beginning of what I hope will be
a flood of Star Trek goodness from Activision. So... Here's the guide!

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2. Legal Junk

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Copyright:
Copyright 2001 Twinkie. This may not be stolen, altered, or sold for ANY FORM
OF PROFIT. It MAY be reproduced electronically, and used for PRIVATE and
PERSONAL use. It MAY NOT be put on a CD-Rom or printed in a magazine or any
other from of publication. If you would like to put this on your web site,
please email me at bssackett@yahoo.com. If this document is found taken
without permission, altered in any way, or used for profit, legal action will
be taken.

The websites where this is allowed to be currently are:
www.cheatplanet.com
www.cheatcc.com
www.gamefaqs.com (where the most updated version is always found)
www.neoseeker.com
igamingnetwork.tripod.com
dlh.net

It's really not that hard to ask, is it? After all, 4 out of the 5 of those
(except for GameFAQs) have asked me to put up the guide, and I've allowed them
to. Just ask, and I'll most likely let you put it up on your site.

Also, if any of you reading it find it anywhere else, please give me an email.
Thanks!

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3. FAQ History

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7/17/01: Add a few various bits. I'm going on vacation for 10 days, so don't
count on much more progress soon. >_<
7/12/01: Mess with the formatting a bit, and add some various bits.
7/9/01: Decide to submit the FAQ, even though it's a bit incomplete.
7/8/01: Working on some more of the walkthrough..
6/16/01: I realize that Word's auto-formatting has completely messed my guide
up. I spend an hour or two working THAT out...
6/15/01: Add some more level walkthroughs...
6/10/01: I add more level walkthroughs...
6/9/01: I get off my lazy rear and continue writing. Whoa, this has been a
long break! o_O
11/24/00: FAQ begins being written.

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4. Story

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Story: The starship Voyager is returning home after being zapped to the Delta
Quadrant, 70000 light years from home, the Federation, (a 70 year journey) when
an unknown ship hails them and then attacks. Voyager is severely injured but
manages to destroy the hostile ship. However, the shockwaves from the
destroyed ship sent Voyager into a starship graveyard, and in desperate need of
repair. This is where the "Elite Force" part comes in: as a member of the team
(playing either Alexander or Alexandria Munro) of the best security officers
organized by Tuvok, a Vulcan, you are the first on the battlefield. Defending
the Voyager from enemy troops is your primary mission, and the focus of the
game!

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5. Suggested Game Controls/Options

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Controls: I suggest using the mouse and keyboard (keyboard moves, mouse aims),
not a joystick or gamepad. Luckily, the controls can be configured however you
want. Just take a few minutes and find what works for you!
Options:
-Free Look: Allows you to use the mouse to look freely around.
-Mouse Speed: How quickly the mouse responds/moves.
-Invert Mouse: Switches between regular (no) (ie: pushing the mouse forward
makes you look up) and opposite (yes) (ie: pushing the mouse forward makes you
look down; my personal choice).
-Smooth mouse: ??? (if you know what it does, give me an email!)

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6. Basics

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Elite Force is a first-person shooter similar to Unreal Tournament and Quake
III (it even uses Quake's engine!). In many FPS's (what first-person shooters
are commonly known as), you play directly through the main character's eyes,
seeing what they see. Destruction of enemies is first and foremost; in Elite
Force, this is true, but not of prime importance. It consists of shooting the
enemies and walking through levels, with the occasional boss fight. They
usually are individual endeavors; Elite Force is completely different. As a
member of a team, you'll work together. Team members aren't going to be as
good as a real-life person playing alongside you, but they still put in a few
shots and stay out of the way. You'll also have to utilize your discretion;
it's often possible to sneak by enemies and avoid confrontation. It's not
anything like, say, Metal Gear Solid or Thief 2, but that strategy is still
quite useful. Also, completing mission objectives (such as freeing your
imprisoned teammates) is much more important than enemy destruction. The final
main difference is the use of terminals for ammo and health, instead of finding
medpacks and ammo boxes, you'll have to use these, usually stationed on the
walls, to regenerate. A nice feature is that they don't give you it all in one
usage if it's not needed, so that you can use them once, and come back for more
if need be (they do run out eventually, though).

Here's a few basic tips: First off, use the mouse-keyboard combination. As
this is a regular first-person shooter; it's nigh-impossible to play with a
regular joystick or gamepad. Secondly, concentrate fire on one enemy at a
time. Also, don't be afraid to retreat. You'll usually be able to get a few
good shots in while they turn a corner or the like. Be sure to run all the
time, not walk. If you walk you're slower than enemies; if you run, you're
almost always faster. Finally, save after every level and after hard areas.
Believe me, you won't want to have to redo it!

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7. Weapons

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I'll give a rundown of each weapon (in the order they're received), with its
primary and secondary functions:

Phaser- the famous phaser is most well-known Star Trek weapon, so it makes
sense for it to be your default and first weapon. The energy level slowly
recharges, making it have effectively unlimited ammo. The phaser is probably
the most useful default weapon in any first-person shooter I've ever played.
The primary function is a beam of energy, which slowly lowers the energy level.
The secondary function is a wider beam, which is much more powerful and also
lowers the energy level more quickly.

Compression Rifle- the compression rifle is another fairly well-known Star Trek
weapon, and your second one. The primary shot is a bolt of energy that is
mediocre in power, but costs only two ammo. The secondary shot is tight beam
that instantly disintegrates normal enemies, but costs a heck of a lot more
ammo.

Infinity Modulator (I-Mod)- this is a specialized weapon created by Seven of
Nine. It shoots a bolt of energy that is a bit more powerful than the
compression rifle, and Borgs can never adapt to this. So, it's always the
weapon of choice when fighting them. Primary fire is a little more powerful
than the compression rifle; secondary fire is much more powerful but uses more
ammo accordingly.

Scavenger Rifle- the potpourri group of scavengers uses this cobbled-together
rifle. Unfortunately, it's extremely inaccurate and not a good choice to use.
Primary shot is machine gun fire; it's very inaccurate and uses ammo fairly
quickly. Secondary shot is an energy grenade. It's more useful than the
machine gun, but still not the best.

Stasis Weapon- it's a living weapon found on the Etherians' ship, and works
best against them. Unfortunately, against other enemies, it's only mediocre.
The primary fire is one beam of energy. Secondary fire is a spread of five
shots, and should be used most often to do the most damage in the least amount
of time.

*To Be Continued*

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8. Difficulty Levels

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The only difference I've seen in the difficulty levels is the number of enemies
and their level of intelligence. The difficulty levels don't have different
objectives, or anything like that; they're not like, say, Perfect Dark in that
respect. By the way, the walkthrough is for Challenging difficulty, the
"medium" difficulty level.

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9. Single-Player Walkthrough

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1. Borg Cube
1. The Rescue

You start out in a hallway facing an area infested with Borg. First, press
"tab" to get the flashing red crap off your screen. Forward and to your left,
there's a distribution node, which'll disable all of the Borg in this area.
Two shots from your rifle will take care of it. Use your phaser to eliminate
all of the fried Borg, and continue down through the hall forward and to the
left. At the end of this hallway, there's a plasma filter; shoot it from a
distance. See the little hole it opened up? Crouch-walk through it. On your
right is a weapon energy terminal-if you press the use button when in front of
it, you'll regain 100 ammo. Get the ammo, and crouch-walk back out. Sprint up
the hall which is now on your left (hold the run button) and continue running
through the area on your right at the end of the hall with Borg. Don't shoot
any now, but get to end of this area. On your left there's a distribution
node; quickly destroy it, and then use your phaser to destroy all the Borg you
just passed. Go through the doorway to the right of the area with the Borg you
just shot, and ignore the one that you pass as you run by the right of the
large obstacle. Turn left; there you now be a plasma filter on a small ledge
on your left. Shoot it, jump up on the ledge, and go through the opening. On
your right is a ladder; climb it and proceed through the tunnel, push the
obstruction at the end down on the Borg below, and jump down a level. A level
below is an opening through which you can see a Borg working on something.
Nail him, and go down through the elevator.

Pick up the thing the Borg was working on, the I-Mod (!), and hightail it back
to the elevator. There should be Borg beaming in from where you just were.
From now on use the I-Mod's Secondary fire- it uses the same amount of ammo
that would be needed to kill a Borg, but is much quicker. And always use the
I-Mod. When that area's cleaned up, press the control panel (the "use" button)
and use the health and ammo terminals. Biessman, the guy you just rescued,
should be following you now. Walk through the doorway and through the hall
until you see a Borg on your left; shoot it. Continue and you'll see two of
your teammates and a Borg pop through the opening on your left. Help them by
eliminating the Borg- your teammates will then beam out. In front of you,
three Borg should now come for you. Same procedure- just pick them off. Go
through the opening from which your teammates came, and up the hallway. Quite
a few Borg will pop up in front of you. Quickly nail them, and turn around.
Shoot the Borg sneaking up behind you. Sneaky little *******s. While Biessman
blabbers on, go down a level on the elevator and take out the three Borg. Use
the weapon energy terminal. On your right, there should be a little opening
with a small square piece on the top. Shoot off the square piece and go
through the opening and to the end of the two tunnels. At the end, above you,
are a few plasma filters. Take one out and go back to where you came through
the opening, but don't go all the way through the hole. Four Borg'll beam in,
but won't attack you! Sitting ducks. Pop 'em all and go back up the elevator,
and shoot the Borg up there. The plasma filter you just destroyed opened the
door that used to have the force field; walk through it. Press the control
panel down the hallway, go through the newly opened door, and the stage is
over!

*******************************************

1. Borg Cube
2. Incursion

(Note: continue always using the I-Mod and its alternate fire) On your left
are health and ammo terminals. Use them, and walk down the hallway until Borg
beam in. Hightail it back past the two Borg behind you, and pick off all of
the *******s. Use the health and ammo terminals if there was still some left
in them, and continue down that hallway, and at the junction, go right. Walk
forward until Borg appear, and walk backwards and pick 'em off as usual. Go
around the wall in front of you and shoot the distribution node and get the
ammo. Remember the other hallway at the junction? Go down it now, until you
get to the plasma filter. Borg should appear, but you've got a trick now.
Back up, and shoot the filter when they're right next to it. Cool, huh? Clean
up the remaining guys, and proceed down the hallway. You should reach a Borg
in his "bed". Pick him off- you're doing him a real favor killing him in his
sleep. Walk a bit further and two Borg appear. Shoot them. Use the weapon
terminal at the left, and press the control panel to bring down the elevator;
ride it up. Walk to where Chang is sitting down, and pop on of the plasma
filters on the right wall to make the two Borg fall to their doom. Ha.
Suckers.

Anyways, after Chang beams out, jump on the green thing sliding up and down at
your right, and ride it up to the level above you. Immediately shoot the two
Borg in "bed" in front of you, then the two behind you. Get the ammo from
around the corner, and walk to the end of the other end of the platform. Three
Borg'll beam in-destroy those techie freaks. Another sliding green thing is on
your left. Ride down on it. Shoot the Borg in front of you. If you wish, you
can get the ammo by walking on the little ledge on your right. In any case,
walk forward and nail the two Borg which beam in. Walk to the edge of this
platform, and immediately turn around. Two of those annoying sneaky Borg are
behind you! "Take care" of them, and "take care" of all of the freaks on the
level below you from above. Ride the elevator down, and use the ammo terminal
on the left. Press the control panel, and ride up the other elevator. Shoot
the Borg in bed in front of you, then continue down the hallway until two icky
slimy alien beings (AKA Borg) appear behind you. Nail them like you've done
about fifty times by now. Turn around, and you'll see two Borg in bed ahead of
you, to the left and right. Eliminate them, and go to the other side of the
area and shoot the two Borg in bed. By now, two other Borg should have beamed
in- get them too. When you're done, ride up the elevator thing in the middle
of the area and pop the two/three Borg in the hallway, and walk down the hall
and ride down on the elevator. If there were three Borg in the hallway just
before, there won't be one in the area now. If there were two, shoot the Borg
there, and walk though this hall and turn right and jump off the ledge. The
stage's over!

*******************************************

1. Borg Cube
3. Tactical Decision

Go behind the wall on your right, and eliminate the three Borg. Go back to
where your teammates are imprisoned, and press the control panel. Now the
stage's over. Wow. This was REALLY short, wasn't it? But it's nothing
compared to the next stage...

*******************************************

2. Repairing Voyager
1. Condition

Turn around and walk into the turbolift behind you. Press the control panel.
Stage over! I told you it was short, didn't I?

*******************************************

2. Repairing Voyager
2. Unavoidable Delays

For this hallway, here's where you'll need to turn at the junctions: left,
left, right, right, left. Now you should see a hall in front of you with a guy
desperately running, and a control panel. Once the guy gets through the
doorway, press the panel to stop the explosion from destroying the ship. Turn
left and walk down the long hallway, and turn left to see your teammates. When
they start freaking out about a power surge, hit the panel. The ship saved yet
again by you, go back halfway down the hallway you just came through to the
Jefferie's Tube on the left. Crouch-walk through it- chunks of crud will fall,
making it so that you cannot pass. Turn around and go into the newly opened
room, and up the ladder, into the Jefferie's Tube. Go through and jump down to
the level you were on before the crap fell. Continue through the tube and into
a room with two panels. Press the one on the left, and retrace your steps back
to where your teammates were. Walk down the hallway that just had its force
field removed, and turn right at the junction and walk into the door on your
left. Go down the ladder, and the stage is over.

*******************************************

2. Repairing Voyager
3. Hazard Duty

Continue down the ladder, and down to the beige door-thing that is closed.
Turn around and crouch-walk through the tube that you can now see. You should
now be in a room that fills with green water as you open it- jump down to the
ramp on the left. Jump again to the two boxes ahead to your left, and then up
to the ladder and onto the platform. Press the red, blinking panel and wait
for the green junk to drain, and jump down to the floor. Hit the panel by the
door, and walk through this hallway and left to help B'Elanna. Now you have to
get the warp core offline! When the force field is removed, press the red
panel 2nd down on the left, and then the red panel in the small room/opening.
Run back to the first panel, press it, and climb up the ladder left of the
core. Sprint over to the 2nd panel on the left (the red one!) by the red
rectangular railing. After the short cutscene, go to the turbolift down the
hall on the left and hit the control panel. Voila! You have saved the
Voyager!

*******************************************

3. Invasion
1. Defense

Change will run over and give you a phaser; take it and follow him to the door.
After the short cutscene go in immediately and take cover next to Foster by
two boxes. Fire at anything that fires red bullets or gives your crosshair a
red color. Once Foster moves after a bit, follow him. If you find a
concussion rifle along the way, it's definitely worth picking up. Continue
taking out the invaders until Tuvok calls. Then, follow Foster to the lift and
take it up. Trail him across the catwalk (watch out for an enemy which beams
in next to you) and to another door. Once Foster opens it, proceed to the
elevator, but DO NOT take it down. It's an excellent vantage point for
shooting all the enemies. Do just that, until you can't see any more from your
current position; then, ride the elevator down, and take cover next to your
Hazard Team teammates and continue taking out the invaders until Biessman yells
out, and a cutscene commences. The level is now over!

*******************************************

4. Data Gathering
1. Hazard Ops

Watch the lengthy cutscene about the Voyager's current situation, and the
details of your next mission. After it's over, go to the equipment room on
your left and then out the door to the hallway. Proceed right, down the
hallway, to the locker room. Pick up all the guns allowed. If you wish, you
can go to the holochamber and play a game called "High Noon" after hitting the
panel. It's really simple; just shoot all the enemies! Once that's over,
leave the weaponry chamber and go right, down the hallway, to the transporter
room on the right. Wait for Chang, Foster, and Biessman to teleport off, then
get on the transporter and beam up.

*******************************************

4. Data Gathering
2. Data Retrieval

After the small cutscene, wait for Chell to find a data terminal and start
downloading. You'll hear the other team yell about an "ambush" for a bit, then
some winged creatures will attack. They go down after a few shots from the
rifle or scavenger gun, but there's quite a few of them. Avoid being cornered;
if you are, it's near INSTANT death. Keep moving and you'll defeat them with
ease. After the battle, you can use the health or ammo terminals if need be.
Follow Chell to a door on the right. Proceed through the hallway, and watch
out for enemies on the other side. Go forward to start a cutscene, and shoot
even more baddies that show up behind you. Step on the transporter to beam to
the other side afterward. Some MORE baddies show up! There's a trick here,
though. Shoot the portals which the creatures beam in through, and you'll not
have to worry about nearly as many. This only works in a few places without
the repairing fireflies, though. After shooting the portals, take care of the
remaining enemies. Once they're all gone, go to the door on the other side,
picking up the ammo crystal as you go. Proceed through the hallway and another
door, then step on the transporter. Watch out for the flying creatures again,
and follow the same portal-destroying tactics as just before. Pick up some ammo
crystals and go through the door. In the middle of the room is a ladder of
sorts; climb all the way to the top then jump onto the edge at the upper level.
It's important to go ALL the way to the top, as if you're lower, you'll often
fall down to the ground and lose lots of health. Anyway, go to the side of
which you came in and press the control panel. Go back down the ladder, and
when winged creatures beam in, go right back up it. You can go back onto the
edge and take them out for above. All you'll need to worry about is the balls
of energy they fire.

After they're all gone, go back down the ladder and through the next door.
Here you can permanently destroy the portals, so do that, then destroy the
enemies. Use the health and ammo terminals, then proceed through the next
door, and a hallway. Watch out once you reach the big room you beaming into at
the beginning of the level; enemies will beam right in on top of you, very
quickly. Take care of them, and step on the transporter that was just lowered.
Go through the hallway, and Telsia will say something about "taking out the
heads". To do this, step right behind to the door so that it opens, and shoot
some of the balls on the large tree thingamabob in the middle. Once they shoot
back, hug the wall to the left. After destroying them all, use the terminals
in the room to replenish. Next, start going up the circular stairway, shooting
the white floating sentries as you go. Go through the door at the end and step
on transporter; a cutscene commences. After it ends, go to the left and pick
up the Stasis Weapon. TONS of winged guys will beam in, so watch it; the
Stasis Weapon's secondary fire does quite well at taking them out, though.
Afterward, proceed through the next door, and the level is over.

*******************************************

4. Data Gathering
3. Deep Echoes

Telsia will say she has point; let her take it. Follow her, shooting more of
those irritating flying creatures. Be sure not to shoot her, though! Go
through the hallway on the left after the enemies are all gone. A cutscene
happens, and Telsia disappears; after it, shoot the pod to reach the
transporter. Step on it to beam to another area. Watch out for the white
sentries and a small green flying object; shoot them and press the control
panel in front of you. Jump down and step on the transporter you just
activated. Follow Chell to the computer core and press all four control panels
around it, collecting the nearby ammo crystals as you go. Chell will open a
door after he talks for a bit; go through it, and watch out for the winged
enemies. Proceed down the hallway, shooting them as you go. At the end of the
hallway, use the two terminals and go through the door. Shoot the green flying
object, but beware of the many winged enemies that come in after it dies.
Shoot them, and go through the door at the end of the room. Destroy the
annoying green flier across the room and the white sentries. Use the ammo
terminal, and step on the transporter to go to the other side of the room.
Next, destroy the orb-plant to make the floor accessible. After that, take the
crystals at the left, and go through the door on the right. Shoot the
generators then the remaining enemies in this corridor, and continue to the
next area. Press the consoles to your left and forward to shut down the
computer core, and the level is completed.

*******************************************

4. Data Gathering
4. Encounters

Walk through the door and into the next area. Use the terminals to the left if
need be, and shoot the sentries to the right and go down the hallway they were
in. More flying enemies are in the next room; once they're taken care of,
Chell will reveal that he accidentally shot the transporter. To lure in the
fireflies to repair it, shoot the terminal in the hallway closest to this room,
and then the purple terminal near the entrance. The fireflies will make their
way to it; once it's repaired, walk on it. Walk down the corridor, taking care
of the enemies. More enemies and a green flier await; again, take care of
them too and use the terminals to the left. To reach the next area, Chell has
to stay behind to keep the door open. Walk up the stairway and take out more
winged creatures. Next, get some of the crystals scattered about the room and
step on the transporter at the other end. Shoot the green flier and make your
way across the narrow walkway to the other transporter; step on it. Destroy
the purple terminal near you, then the orb-plant in the middle of the room.
Run quickly across the room to safe ground; the fireflies will repair the
orb-plant fairly quickly. Use the two terminals and make your way down the
winding corridor; at the other end is Foster! Shoot the enemies to help, then
accompany him down the next hallway, killing baddies as you go. In the next
room go to the right and listen to Foster talk for a bit; after he's done, walk
through the door and get the health and ammo from the terminals. Go straight
to the transporter; don't worry about the enemies, since once you reach it, a
cutscene starts and the level ends.

-------------------------------------------

10. Multiplayer

-------------------------------------------

I'm only going to give you a few general tips here; multiplayer isn't exactly a
complicated affair (it's very similar to Quake and the like). First off, keep
the sound volume up. Most of the time you'll be able to hear footsteps and get
into a good position to shoot. Also, however tempted you may be to camp,
DON'T. Keep moving. Try to master shooting while moving; you'll be much
better for it. Don't be afraid to be sneaky, either. If you see two people
fighting, feel free to take the most damaged one out. If you do find a good
vantage point, take a few shots, but don't stay there. The others WILL
eventually find you. Finally, always use the secondary fire of the phaser,
instead of primary, if it's the only weapon you have. It's the default weapon,
so you'll always have it when you respawn. If you want to find me, go to
"Search for Server". There's usually only a couple games going; I'm "Chase".
Don't be afraid to say hi if you see me! ^_^

-------------------------------------------

11. Credits

-------------------------------------------

Thanks goes to: my parents for putting up with me while I've been spending time
doing this, and CJayC for making gamefaqs.com, the best gaming site in the
world (and my inspiration for writing this)!
Special thanks: Activision for publishing Elite Force, Raven for developing it,
Paramount for the great sounds in it, the cast of Voyager for the great acting,
and Gene Roddenberry for thinking up Star Trek!


-------------------------------------------

12. How To Contact Me

-------------------------------------------

To webmasters wishing to use my guide OR comments, suggestions, or critique
about my guide contact me at bssackett@yahoo.com. DO NOT send advertisements
to this address. If this happens, I will take this address off. Other than
ads, I'm happy to accept your thoughts on this! Just one other thing, though:
please look through the guide first to find what you need. I won't answer if
it's something I've stated in here, so realize that. Thanks!

-Twinkie


 
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