Resident Evil 64

Resident Evil 64

13.10.2013 23:39:06

English


======================================================================
RANDOMIZER MODE
======================================================================
Successfully complete both scenarios. Then when starting a new game,
a choice for original or randomizer mode will appear after selecting
your character and difficulty settings.
Randomizer mode places items and objects randomly throughout the game.

Ex file locations:

1. Scenario A: In the cabinet in the file room.
2. Scenario B: On the desk in the Culture Experiment room of the Lab.
3. Scenario B: On a Umbrella soldier body in the Sewer B2 Wastewater
Channel (east side).
4. Scenario A: Go behind the counter of the Gun Shop, on top of the
counter.
5. Scenario A: In the briefcase near the end of the Bus at the
beginning.
6. Scenario B: On Hot Dog Cart on the first street.
7. Scenario A: On the table in the room with the Fans and the blue
doors in the Police office.
8. Scenario A: On Jill's desk in the S.T.A.R.S. office.
9. Scenario B: On Rebbeca's desk in the S.T.A.R.S. office, near the
first aid bag hanging on the wall.
10. Scenario B: In the passage with stairs just outside the Police
station doors.
11. Scenario A: The Lab, in the B4 Vaccine room.
12. Scenario A: The observation room of the police station on table,
the one-way glass.
13. Scenario B: In the Lab in on the desk in the P-4 Laboratory-across
from the moth room.
14. Scenario B: On the table in the room were the Chief dies.
15. Scenario B: In a cabinet in the monitor room that shows the Tyrant
in the Factory.
16. Scenario A: In the Library of the Police station in a bookcase on
the northern upper level.


======================================================================
HIDDEN AMMUNITION
======================================================================
The following locations behind and within the police station in the
1st scenario contain hidden ammunition caches:

ALLEYWAY PAST THE STAIRS OF THE GUNSHOP:
Turn towards the trashcans opposite the blue dumpster and search
them for hand gun bullets.

ALLEYWAY PAST THE BASKETBALL COURT:
Go past the zombie-filled basketball court until you find a van.
Search the back of the van and to receive hand gun bullets.

DARK ROOM:
Search the filing cabinet along the wall (next to the storage box)
for hand gun bullets.

S.T.A.R.S. OFFICE:
Check behind the "trashed" desk for hand gun bullets.

HALL WITH THE STAIRS TO THE BASEMENT:
Search the mop bucket leaning against the metal shelves behind
the stairs.

NIGHT WATCHMAN'S BUNK ROOM:
With Leon, search the lockers for shotgun shells.

BRIEFING ROOM (with the chalkboard):
Using Leon, go to the room where the red jewel was hidden in the
painting and search around the middle of the junk pile of art at
the far end of the room.

THE HALL WITH THE CROWS:
Search the man "that was pecked to death" twice for hand gun
bullets.

THE HALL BEHIND THE MAIN R.P.D. POLICE OFFICE (with the safe):
Look for an unmoving zombie lying face-up on the floor and search
it for hand gun bullets.

THE HALL WITH THE FILING ROOM (near the beginning of the police
station stage):
Check the dead zombie lying on the floor.

FILING ROOM (with the two sided filing lockers in the middle):
Using Leon, check the middle filing cabinets for shotgun shells.

PARTY ROOM (with the last surviving police officer):
Search the cabinet where you talked to the last surviving police
officer.

STATUE WITH 2ND RED RUBY:
Have Leon or Claire search behind the statue with the second red
ruby.


======================================================================
MIXING HERB POWER-UPS
======================================================================
The herb power-ups can be mixed using the "combine" command for
varying, but very beneficial results. This will also save storage
space for holding puzzle items. Here is a listing of some herbal
combinations and the outcomes:

1 green herb + 1 green herb = 60% health recovery
1 green herb + 1 blue herb = 20% health recovery and poison antidote
1 green herb + 1 red herb = Full health recovery
3 green herbs combined = Full health recovery
1 green herb + 1 red herb = Cure-all (full health recovery and
+ 1 blue herb (these order) poison antidote)



======================================================================
RANKING SYSTEM
======================================================================

NORMAL DIFFICULTY
---------------------------------------------------------------------
| Rank | Time (h) | Saves | 1st aid | infinite weapons |
|-------------------------------------------------------------------|
| S | under 1 1/2 | 0 | 0 | no (and no mixed herbs) |
| A | 1 1/2 - 2 1/2 | 1-3 | 0 | no |
| B | 2 - 3 | 1-7 | 1-4 | no |
| B | 2 - 3 | 1-5 | 1-3 | yes |
| C | 3 - 4 1/2 | 1-7 | 1-7 | no |
| C | 3 - 4 | 1-7 | 1-6 | yes |
| D | 4 1/2 oh | 7 oh | 6 oh | no |
| D | 4 1/2 oh | 8 oh | 6 oh | yes |
---------------------------------------------------------------------
oh = or higher


EASY DIFFICULTY
---------------------------------------------------------------------
| Rank | Time (h) | Saves | 1st aid | infinite weapons |
|-------------------------------------------------------------------|
| A | under 2 | 1-3 | 1-2 | no |
| B | 2 - 2 1/2 | 1-3 | 1-4 | no |
| B | 2 - 2 1/2 | 1-2 | 1-2 | yes |
| C | 2 1/2 - 3 1/2 | 1-8 | 1-5 | no |
| C | 2 1/2 - 3 1/2 | 1-6 | 1-4 | yes |
| D | 3 oh | 9 oh | 4 oh | no |
| D | 3 oh | 9 oh | 5 oh | yes |
---------------------------------------------------------------------
oh = or higher


======================================================================
SAFE COMBINATION
======================================================================
The combination to the safe in front of the chief's desk at the
police office, with all the zombies, is "4542". Open it to find
shotgun shells and a map.


======================================================================
FINAL STAGE BONUS ROOM
======================================================================
The final stage has a bonus room that can be entered through a long
but easy process.
In the 1st scenario, have Leon or Claire use the red lab key card to
enter the room with the giant flying moth. Kill the moth. Find the
keyboard attached to the wall, kill the larvae on it and type your
name in on the keyboard as "NEMESIS". Register your fingerprint.
Go to the 1st floor of the lab and find the thumbprint reader panel.
Use your fingerprint, and the panel should then ask for a 2nd
"fingerprint verification." Complete the game, and save the 2nd
scenario to any file.
In the 2nd scenario from the game you have just played, go to the
final stage. Find the room on the 1st floor of the lab where
wriggling plant vines are blocking the vent. The red lab key card
should be there. Take it and go to the moth room with the keyboard.
Enter your name as "GUEST" and register your thumbprint. Finally,
go to the 1st floor and find the thumbprint reader. It should ask
for the "2ndary fingerprint verification." Do it, and the bonus room
to the right of the panel should be unlocked. Look for a special
weapon inside.


======================================================================
EASY GATOR KILL
======================================================================
When fighting the gator, and he starts coming towards you, go and
inspect the yellow light on the left wall. Then, the light will
fall off and the gator will eat it. Now while the light is in its
mouth, shoot it and the gator will explode.


======================================================================
TYRANT'S AMMUNTION
======================================================================
In Leon or Claire's 2nd scenario, the player will constantly run
into a giant super zombie called Tyrant. Every time a Tyrant is
defeated, the player can steal his ammunition: Shotgun shells or
magnum bullets for Leon, and grenade rounds or bow gun bolts for
Claire.


Hints submitted by: Camilo (camilolc@uol.com.br)

 
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