Spiderman

Spiderman

14.10.2013 03:07:54
engl. FAQ für Spiderman
Spider-Man

Table of Contents:
1. Copyright and contact information.
2. Version History
3. Training Section
4. Walkthrough
5. Secrets
6. Special Thanks

1. Copyright and contact information
This guide is for Spider-Man on the N64. This FAQ is copyright
December 30, 2000 Ty Nungester a.k.a. Ouchie. I do not care how you
use my guide as long as I am given credit for it. If you need to
contact me my email address is mr_ouchie@yahoo.com. I will answer any
question that you may have concerning this game, however, please check
the guide first, because I will not answer any questions already
covered in this guide.

2. Version History
Version: Final began December 29, 2000 Completed December 30, 2000

3. Training Section
There are only 2 parts of this training that you really need to worry
about. The "Item Hunt" and "Zip-Line Training." In the Item Hunt, you
can unlock the Peter Parker character for play. To unlock Peter
Parker, you have to collect all of the items on the first floor to open
up the way down to the lower floor and get to the spot under the door
with the 4 on it within 55 seconds. When you get there, if you get
there within the 55 seconds, get the yellow ? and run through the wall
to the hidden Kraven room. Inside the room there is a golden spider
emblem, collect it to unlock Peter Parker. In the Zip-Line Training
you can unlock Quick Change Spidey. To do this, all that you have to
do is collect 10,000 points or more. Hint: go to the 4 section and
just keep getting all of the items there.

4. Walkthrough.
I will go through the levels and describe them as on the hard setting.

GET TO THE BANK!
When you start out the game, go to the upper right corner of the
building and get the ?. This is a game tip so pay attention to them
whenever you see them. Swing over to the building that has New York on
it and climb up. On top of the building is another ?, and a web
cartridge. After getting those, move on to the next building ahead.
Your Spider-Sense will go off, and you see your first bad guy, and
another ?. (I don't think that I need to tell you what do with the bad
guys do I?) Okay, time to move on. Jump down to the lower level, and
get the web cartridge and health, then climb the back of the sign and
move on to the next building. Take care of the guy in the Crescent-
shaped area and go to the next building. Take care of the guy on the
main level, then climb up and do it again, there is health here if you
need it. Move on to the next building. It's the really tall one in
front of you, swing to it, and then there will be a cutscene.

BANK APPROACH
Once on top, collect the ?. Now go to the upper left and go to that
really low building over there, and then go to the other side and go
over to the 4 Freedoms Plaza and your first Comic Book is on top. Then
go back onto the main route. Land on the building that was in front of
the one that you began this area on, and you will get another ? and a
health icon. Swing to the tallest building in the area and ,there will
be another cutscene. Climb to the top and take out the 5 guys there

HOSTAGE SITUATION
You begin with a cutscene. After you touch the floor, run out into the
hallway and take out the guard and then zip up to the ceiling. It is a
good idea to stay on the ceiling for most of the level. Work your way
down the hallway and take out the guard on the other side of the
doorway (I toss him into the wall, Down + web). Work your way around
the room, and Spidey will say that they do have hostages. Use the web
attack on these guys too, there's only 2 of them. Now the room is safe
to run around in. So, go and collect the 2 ?s and 2 web cartridges,
and the health icon. Run over to where the grating is lying on the
floor, and zip up into the ventilation shaft. Enter the room and take
out the guard, get the web cartridge and the health icon, and then hit
the switches. 1 will release a hostage, 1 will open the door to the
room, and 1 will open the door to the next area and let in 2 bad guys.
After you leave the room, run to where the last hostage escaped from,
and get the web cartridge there. Now go to the new area, before you
enter though, get onto the ceiling. Take out the 3 bad guys in here
and then it will be safe to get onto the floor, but do not let them
shoot the hostages. After you touch down get the ?, health icon, and
web cartridge. Enter the cubicle on the left and throw the chair to
find Comic Book #2. Exit the room the same way that the hostages did
and exit the level through the elevator.

STOP THE BOMB!
Get on the ceiling and when you get to the doorway, take out the bad
guy and enter the big room. Take out the 4 bad guys, be careful
because there are some more hostages. Drop down and collect the web
cartridge and the health icon. Then run to the other end of the room
and zip up where the grating is lying on the floor into the ventilation
shaft. In the long room, take out the 2 guards, and then there will be
a cutscene where a third one enters the room, take him out and then
enter the new area. Grab the 2 web cartridges and hit the switch on
the far wall to open up the safe (secure area 2). Now open the other
room where there are guards and hostages. There will be a cutscene
where the guards say to arm the bomb, and kill the hostages. Take out
the 3 guards and put the bomb in the safe, but do not close the safe
yet. Run into the long room just before this and get Comic Book #3.
Now close the safe and end the level.

RACE TO THE BUGLE
Grab the ? at the start, and then swing to the building in front. If
you are playing on hard, then you don't have time to take out the
guards in this level. Take out the guard here and then move on to
either building in front, it doesn't matter which one you go to. And
then web to the next building take out the 2 guards and climb to the
tall part and get the web cartridge. On the next building there is 1
guard on the lower level. But you want to go to the top level of the
building. There is a guard on top of the building as well. Swing to
the next building and climb up. There will be a cutscene where the 2
guards on top talk a little. Get on top of the building and get the
web cartridge. Then go to the lower area on the right to get Comic Book
#4. Move on to the building on the upper left and there is a guard
there too. Next building, another guard. One after that another
guard, and a health icon. From there swing to the Daily Bugle
building. End of level.

SPIDEY VS. SCORPION!
This is an easy battle no matter what level you are playing on. Just
protect Jonah, and avoid Scorpion's tail. In the first room, make sure
that you break all of the furniture in the room to get Comic Book #5.

POLICE CHOPPER CHASE I do not recommend fighting any enemies for the
next few areas, just keep moving. Now let's start. On the third
building there will be an enemy, but keep going! Web cartridge on the
fifth building. Web cartridge on the ninth building. Health icon on
the 10th building. 11th has Comic Book #6, get the helicopter to blow up
the box on the lower right side of the roof.

MISSILE ATTACK
On the 12th building you have to climb up and avoid being hit. In the
first section they use missiles. The second section they use missiles.
The third section they use bullets. Stay out of the crosshairs and you
will be fine. 4th section is missiles again.

BUILDING TOP CHASE
Web cartridge on the 15th building (incomplete building). Health on the
16th. Now go to the crane behind the building (crane with spraypaint on
it), Comic Book #7 is inside with an armor bonus. Health on the 17th
(under a box that gets blown up). Health in the 19th (part that gets
blown up).

SCALE THE GIRDERS
The 22nd building is another one that you have to climb up while
avoiding bullets. Comic Book #8 is on a small ledge on the left side
of the building, you have to climb way down. When you get to the top
of the building, climb onto the crane, and swing to the block in the
air.

POLICE EVADED
Aren't you just having so much fun having someone trying to turn you
into a pencil? Anyway, here's another running stage. 2nd block has a
web cartridge. Go into the 5th building (with double skylights), and
beat up the 2 cops, and then shoot the dark glass to get Comic Book #9.
There is a health icon on the 12th. Then swing to the end of the level.

SPIDEY VS. RHINO
An even easier boss battle than with the Scorpion! All you have to do
is get him to run into things. Break all of the barrels in the corners
to get Comic Book #10.

CATCH VENOM
All that you have to do in this level, is stay close to Venom. When
you get to the incomplete building, land on the main floor that they
have completed, and go to the left. There you can get Comic Book #11
and an armor bonus. Then follow Venom around on the floor until he
decides to go to the other building, then you will see a cutscene that
is rather humorous. When the cutscene ends, you will emerge on another
incomplete building. Immediately go to the left, and swing to the
adjacent building's right edge and get Comic Book #12. Then follow
Venom to the end of the level.

SPIDEY VS. VENOM!
This boss battle is a little more difficult than the previous 2. But
it is still easy. To get Comic Book #13, throw the car. Basically the
only strategy is to find Venom when he appears, and hit him before he
can hit you. That's all there is to it. It's an easy battle though.

SEWER ENTRANCE
When you start, follow Venom through the hole in the wall. Kill the 2
Lizardmen and then head into the open area at the other end. Turn
around and go back through the hallway to get Comic Book #14. Now go
back to the big room that you began to enter a moment ago. Target
Swing so that you land on the pipes, and make your way across the room.
Pick up the health at the other end and then enter the tunnel ahead of
you. Once you enter, the door behind you will close. Kill the 4
lizardmen and then there will be a cutscene where Venom opens the door
ahead of you so that you can chase him some more.

SEWER CAVERN
Target swing onto the pipes in this room also. There will be 1
lizardman on the first pipe, and 2 on the second. Then target swing
onto the vertical pipes. From the 2nd vertical pipe, target swing into
the room behind the waterfall to get 2 web cartridges, an armor bonus,
and Comic Book #15. Now, target swing back onto the vertical pipes and
follow them out of the room. When you enter the hallway, there is a
health icon, 4 lizardmen and another health icon.

SUBWAY
This is an all out brawl level. The lizardmen will keep on coming and
trying to kill you. You have to fend them off and stay on the subway
train. If you fall off, you lose. There will be various web canisters
and health icons along the way. Just concentrate on surviving here.

SEWAGE PLANT
At the start of the level, you are attacked by 3 lizardmen. Kill them
and then move on down the hallway. At the intersection of the 2
tunnels, you are attacked by 3 more lizardmen. After disposing of
them, go left to the end of the hallway. At the end, you will find a
web cartridge, health icon, and Comic Book #16 (how does it feel to
have ½ of the comics so far?). Now go back all the way to the right
end where 3 more lizardmen await. Zipline into the tunnel above you
and take out the 2 lizardmen up there. Then go to the other end of the
tunnel. Okay, timing is crucial in this part. Shoot the switch across
the way, and then wait for the water to drain out and run into the
tunnel and zip into the tunnel above. Get the health icon, and then
shoot the 3 switches here. After that 3 lizardmen will appear in the
tunnel behind you. Kill them, and shoot the switch to drain the water
again. Then run into the big domed area and zip to the top. Go to the
other end of the tunnel here (across the gap), and shoot the switch.
Wait for the water to drain, and then jump down and run into the
tunnel, and zip up again. At the end of this tunnel, there are 3 more
switches and 3 more lizardmen. Kill the lizardmen and shoot the
switches. There is a health icon in case you need it. Go back into
the tunnel, and shoot the switch to drain the water again. Zip up to
the top of the dome, and go into the tunnel. Drop into the gap in the
tunnel.

HIDDEN SWITCHES
This is a really short level. You can fight the lizardmen in here if
you want to, but it's not necessary. First off, go to the left and get
the switch in the corner behind you. Then go over to the other side,
and hit the switch, in front of you. Go back over to the other side
and press the other switch. Return to the right and hit the other
switch, and the water will drain. Before you go down, go back to the
left side, and get Comic Book #17. There are 2 web cartridges here
also and some health icons. Now jump down and exit through the tunnel.

TUNNEL CRAWL
As you begin to run down the hallway, you will see Venom go down the
hallway to the left. When you get to the intersection, you will be
attacked by 2 lizardmen. Kill them, and then go to the end of the
hallway. Get on the ceiling and crawl through the hole. If your
playing on hard, your timing must be perfect. It's easiest to use the
control pad here. Get yourself pointed straight, and get right to the
water line, then the instant that it begins to go down, start moving
forward, and don't stop until you are above the water mark on the other
side. Then guess what, you get to do it again! You will come out to a
welcoming party of 2 lizardmen. Kill them and then walk to the end of
the walkway and target swing onto the pipe in the center of the room,
and then target swing to the other hallway, grab the web cartridge and
flip the switch. Venom will come out and knock you down. Follow him!
Kill the 4 lizardmen. And then flip the switch between the 2 large
boxes. After flipping the switch, go around to the backside of the
rear box and get Comic Book #18. And there is a health icon on top of
the first box. Then follow the tunnel that you just opened, out of the
level.

VENOM'S PUZZLE
As soon as you start, turn around and go through the doorway behind
you. There are only 2 switches that you need to hit. Hit the one with
the 1st and 3rd bars lit up, and the one with the 2nd and 4th bars lit up.
Then go back up into the hallway, and go through the doors that you
just opened.

THE LIZARD'S MAZE
This is a good level. I like it. When you start, walk into the room
ahead of you and Venom appears and you have a very short fight. Then
jump onto the ceiling, and go through the vent. As you crawl along the
ceiling, there are a few traps here in this level. In the first set of
alcoves, there are a couple of metal blocks that will come together and
try to crush you. Wait until they come apart, and target swing past
it. Now continue crawling along. When you hear Venom ask if you are
starting to sweat Parker? Go right! You will run into Venom and have
another scuffle. Continue on, and go across the water that you come
to, and you will find The Lizard. Venom captured him and is using his
maze. After Lizard is done talking turn around and you will get Comic
Book #19. Now go back across the water, through the hallway, and back
onto the path that you were originally on. Cross the water, and head
through the opposite hallway. When you get to more rushing water, go
to your right. Follow the path, and you will come to 2 more sets of
crushers. Target swing past them and continue on. After that, take
the second right to finish the level.

SPIDEY VS. VENOM AGAIN!
You can't just go after Venom in this battle or else Mary Jane will
die. You have to make her your first priority! When Venom appears,
try to hit him before he can flip a switch. If he does flip it,
immediately flip it back and go after him if possible. That's about
all of the strategy that there is to this battle. It is very
frustrating. One thing that you can do is to wait in the center of the
room. That makes it a little easier.

SYMBIOTES INVEST BUGLE
As the level starts, go to where the broken window is and shoot the
switch on the other side of the window, to free a hostage. There is 1
symbiote in the room that you start in, kill it. And then make your
way to the back hallway where another symbiote is. After killing the
symbiote, zip up into the ventilation shaft above you to get Comic Book
#20, and a web cartridge. Then go back down into the rooms below you.
And continue along the path into the second large room there. A
symbiote will break the glass for you to get into a room. Kill it and
then get the health icon, and zip into the ventilation shaft above.
Inside the shaft, there is a hostage, a symbiote, and a health icon.
After disposing of the symbiote, go out the other end of the
ventilation shaft and into another large room. Flip the air
conditioning switch to release the hostage. Now you can go hunting for
symbiotes. This is just a big room, and no escape for them. There are
2 symbiotes, after disposing of them, there is also a web cartridge to
get. After all of that is taken care of, head to the far side of the
room and press the switch to activate the elevator. Walk through the
doorway and end the level.

ELEVATOR DESCENT
You start on the elevator with a symbiote. Kill it, and then jump off.
You will land on some red gunky stuff with a symbiote, kill it. Then
you will drop to another red floor after that with another symbiote,
kill it too. Then climb the wall under the elevator and enter the
passage there (if you are playing on hard, don't bother killing the
symbiote) get the web cartridge and shoot the switch. Then jump back
down to the floor. Kill the 2 symbiotes there is also a heath icon
there and then immediately web to the wall. There is also a health
icon slightly below you too. Open the door on the left to get Comic
Book #21, a web cartridge and a symbiote. Then go out and open the
right door, go into the hallway and exit the level.

STOP THE PRESSES!
If you do not act quickly here in this stage and the next few, you are
in trouble. Your main goal is not to destroy the symbiotes, but the
symbiote generators. From the start, destroy the generator in front of
you. Then the level is easier if you zip to the ceiling. Go to the
far corner directly ahead of you, and get the web cartridge. From
there go left and enter the doorway there. Run up and destroy the 2nd
generator. Now go back to the main room. The door in front of where
you got the web cartridge is now open. Enter it and destroy the
generator in the middle of the room. Toss the stack of paper near it
to get Comic Book #22. From there go right and enter the first door on
your left that you come to. Go in and destroy the generator. Exit
this room and enter the one in front of it. Jump down the ventilation
shaft to your left to leave the level.

BUGLE'S BASEMENT
You will be attacked as soon as you start the level by a symbiote.
After killing it, go to the first door on your left and it will open,
go in and destroy the generator. Grab the health icon and flip the
switch. Now go back out and head to the left. Swing through the
furnace ahead to get to the next part of this level. Get rid of the 2
symbiotes here and now for some tricky shooting. Plug up the 4 pipes
here that are busted, just shoot webbing at them, and when they blow
you will get Comic Book #23 and some flame webbing. Go forward and
shoot the switch ahead, then take the right bend. In this new hallway,
go left and take the alcove closest to the furnace, a symbiote will
surprise you, kill it there is also a web cartridge here and then go
into the hole above. Up here there is another symbiote, a switch and a
health icon, you know what to do. Go back out into the hallway, and
take the first left that is now open. Go in and destroy the generator,
and behind the generator there is a hole that you can go into where
there are 2 web cartridges and a fire web cartridge. After this go out
and go to the end of the hallway where you meet the impostor Spidey.
End of level.

SPIDEY VS. MYSTERIO!
This is an easy boss battle. First go down to where you can shoot the
targets on his knees. After those are destroyed, jump down into the
pit and get Comic Book #24. Then go up and shoot the targets at his
waist. Then the targets at his shoulders, then his head.

WATERFRONT WAREHOUSE
You have to destroy some more generators here. There is one slightly
up and to your left. There is one to the front also. There is also
some flame webbing to the upper right of where you start. Now go
through the hole in the far wall into the next section of the
warehouse. Immediately when you land go left and destroy another
generator. In the next main room there are only 2 generators left. 1
is dead ahead, and one is to the right of that one. Comic Book #25 is
in a little alcove on the left side of the room. Then enter to he
hallway. Drop down onto the huge vent and make your way through until
you come to another giant fan without a vent cover. There you should
target swing onto the lower platform and enter the new hallway. Do not
jump down the hole in the hallway yet. Go across and open the grating
across from you walk in to get Comic Book #26, a web cartridge, and a
health icon. Now go back and jump down the hole to end the level.

UNDERWATER TRENCH
This level is very straight forward. In the first room go to the right
side of the big vent box and get a web cartridge. Then go through the
door. In this room you have target swing to the platforms that have
the guns and destroy the guns. When you make it to the other side of
the room enter the door. There is a web cartridge, and a health item
in the next room. Continue on to the next room. It's just like the
other one. When you get to the end of the room, go on into the next
one. On the right side of the large vent box there is a web cartridge
and a switch, flip the switch, and then go back to the beginning of the
first lazer room, and enter the lower door on the side that you
originally entered from. Inside this room, you will get Comic Book
#27. Now go back through the rooms and finish the level. There is
also a 3rd room like this.

STOPPING THE FOG
This stage is simple. First off, get to the lower part of the central
tower. There will be a room in that part of the tower that contains
Comic Book #28. Then get onto the top part of the central cylinder,
there is a room there that contains some flame webbing. Then go to
security control (marked by sign over door). Black Cat is trapped in
there and it is up to you to get her out. Shoot the switch on the
right side of the room and then leave. Go to room A, and shoot the
switch there. Do the same for B, and C. Then go to Research
Facilities while Black Cat escapes for help.

SPIDEY VS. DOC OCK
You have to shoot the 4 shield generators as they come down and then
when they are all down Doc Ock will be vulnerable. After his shields
regenerate the first time Comic Book #29 will appear for only a few
seconds so get it!

SPIDEY VS. CARNAGE
Stand in the middle of the sonic bubble and use your webbing to pull
Carnage into the sonic bubble to kill him. Comic Book #30 appears in
the center of the bubble as well.

SPIDEY VS. MONSTER OCK
This is not a boss battle, this is a run like heck level. At the first
bend you can nab Comic Book #31. At the end of the first corridor, zip
up to get into the next tunnel. General tip, when you come to a dead
end, zip up. You can get Comic Book #32 in the final corner of level
2. From there run like heck, to get to the exit. Another tip, jumping
is faster than running. Swinging is faster than jumping.

Sit back and enjoy the ending. You did it!! ^_^

5. Secrets
There are several different costumes hidden throughout the game. Some
make the game easier with extra abilities, and some make the game more
challenging. And some are just different costumes.

Here are the extra costumes and how to get them.
SPIDER-MAN 2099: Collect every Comic Book in the game (32). You can do
double damage.
SYMBIOTE/BLACK SPIDER-MAN: Just beat the game. You get unlimited
webbing.
CAPTAIN UNIVERSE: Beat the game on hard. You get unlimited webbing,
double damage, and invincibility.
SPIDER-MAN UNLIMITED: Beat the game a second time through the HIDDEEN
SWITCHES stage. You get stealth mode. Press right-C to become
invisible or visible. This does not work on bosses.
SCARLETT SPIDER: Beat the Rhino. No special abilities.
BEN REILLY: Beat SPIDER-MAN VS. VENOM AGAIN!. No special abilities.
QUICK CHANGE SPIDER-MAN: Get 10,000 or more points in Zip-Line
Training. Limited to 2 web cartridges.
PETER PARKER: Find the hidden Kraven room, in Item Collection.
Note: Both Quick Change Spidey, and Peter Parker, you are told to get
them in section 2.

There are several codes for this game, but there is only 1 that you
need if you decide to use it!
Unlock everything: TRUBLEVR

6. Special Thanks
I would like to thank Marvel Comics, Edge of Reality, Activision, and
Neversoft, in association with Nintendo for making this great game. I
would also like to thank well myself for writing this (sometimes
insomnia can be good ?). And I would also like to thank GameFAQS.com
for posting this FAQ. Lastly I would like to thank you, the reader for
using this FAQ. I would be happy to hear your comments on this FAQ,
that way I know what to do more or less of in the next FAQ.

 
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14.Oktober 2013
engl. FAQ für Spiderman
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