Silent Hunter III - Interview mit Producer und Screenshots

(30. November 2004 15:27 )
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Ubisoft hat neue exklusive Screenshots zur kommenden U-Boot Simulation Silent Hunter III veröffentlicht. Außerdem finden Interessierte hier ein Interview mit dem Producer Florin Boitor: Could you reveal how the dynamic campaign will work? This is one of the main features of SH3. The campaign is based on a huge simulation of the naval and aerial traffic for the U-boat theatres of operations between 1939 and 1945. It will be the player’s choice to decide where to fight during a patrol. The career will be influenced by his performances however, he can progress to a certain extend without any objective constraints. There are also many possibilities to start a career because you can also choose your start period and the flotilla you want to be assigned. Will the player be able to adjust parameters as for example: Diving, Speed, Torpedos? Yes. The controls of the U-boat, represented in rather great detail, are completely under player’s control. This will include beside the depth, speed, direction things like the initial torpedo load out, the crew composition and the flak configuration. What about navigation? How will maps look like? And what information will they include on? The map will resemble as much as possible a real map (paper texture, spots and used parts, handwriting, etc.). You will have the basic info according to contact updates from the sensors usable at a given time: if submerged with the periscope down, only hydrophone/sonar updates will be available and with limited information (target position will update at specific periods, class details will not be available, etc.) How detailed will be the manual torpedo firing? On manual mode, firing a torpedo will involve the use of ship manual recognition, visual measurement of the target height, estimation of the angle on bow of the target and timed range recording. Plus the torpedo and salvo settings. I guess that’s pretty detailed. Will the crew be able to use all weapon stations? The crew will use the deck gun and the flak armament. The crew will load the torpedoes but only the player can fire them. Can crew be killed or injured? Will this cause overall morale to drop? Any casualties will affect the morale of the comrades onboard. Remember that the crew is an important part of the campaign, as it will gain experience and it will specialize. The veteran crews will really make an impact in the campaign.



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