Double Dragon V

Double Dragon V

17.10.2013 19:47:16
...
~B
The ZotGuide Series:
Double Dragon V: The Shadow Falls [SNES]

Version 5

Joypad: D=down, U=up, T=towards opponent, A=away from opponent
two adjacent letters represents the appropriate diagonal
hold = hold the pad down in that direction for about 1.5 seconds
minimum before continuing
Buttons: P=punch, K=kick; L=light, M=medium, H=hard; R=press fast repeatedly
When no strength specification is listed, any of the three will do.
Light attack buttons execute shorter and/or slower versions
of the special moves than when stronger attack buttons are
used. When the effect is radically different, I will specify
what happens.
Notes: 1) Commas separate motions that should be done consecutively;
for example, if given D, DT, T, rotate the pad from down to towards,
going through the diagonal. Ampersands (&'s) represent moves to be
done simultaneously. [Just in case you've never played a fighting
game before.]
2) To execute an overkill, both you and your opponent must be on
the ground, and you must hit him with the attack listed by HIS
name, not yours. If it does enough damage for you to win the
match (not round, match), watch and enjoy. Overkills cannot
be performed against the computer when the difficulty is set
to Easy.
3) For those moves not mentioned in the manual, I have used literary
license to give them my own names. If you have better suggestions,
email me. My imagination wasn't with me this time around, so
I'm sure you people can make better names than my lame ones.
4) SPECIAL CODES: All special codes are inputted on the main
menu screen on the first controller. "Tournament" must be the
currently highlighted mode - if it is not, just press up or
down until it is, then input the code. If a code was properly
inputted, a sound effect will confirm it, depending on the code.
1 - Pressing L,L,L,R,L,R,L,R will:
* Allow 11 attribute points per player to be
distributed instead of 9
* Allow up to 6 points maximum in any one
attribute instead of 5
* Turn the Shadow Master's eyes blue on the
title screen
[This code is given to you when the game is beaten in
Story Mode on the Pro level.]
2 - Pressing up,right,down,left,down,right,R,R AFTER
INPUTTING CODE 1 will:
* Allow 13 attribute points per player to be
distributed instead of 11
* Allow up to 7 points maximum in any one
attribute instead of 6
3 - Pressing right,down,down,left,up,right,L,R,L,R,L,R
AFTER INPUTTING CODE 1 THEN CODE 2 will:
* Allow 15 attribute points per player to be
distributed instead of 13
* Allow up to 8 points maximum in any one
attribute instead of 7
4 - Pressing left,right,left,right,L,L,R,R,R will:
* Increase the amount of continues allowed to nine
5 - Pressing R,right,L,L,left,left,R,R will:
* Disable throwing in all modes
6 - Pressing down,down,left,up,down,down,left,up,R,R,L will:
* Disable dizzies in all modes
7 - Pressing L,R,up,L,L,down,R,R will:
* Allow boss character selection in Tournament, Vs.
Mode, Demo, and Dossiers modes (but NOT Story!)
[This code is given to you when the game is beaten in
Tournament mode on the Pro level.]

Billy (& Jimmy) Lee
Throws with MP; Overkilled by standing HP (HK for Jimmy) - skeletized
Dragon Snake: D, DA, A&P
Dragon Slice: T, DT, D&P
Dragon Shock: hold A, T&P (Dragon Fire for Jimmy)
Dragon Slide: T, T&P

Jawbreaker
Does not throw per se - T, T&MK for Swallow; T, T&HK for Bite and Toss
[These ARE considered special moves; Special must NOT be OFF.]
Overkilled by standing HP - teeth knocked out
Flying Headbutt: T, T&P
Loogie Hock: hold A, T&P
Breath Wave: D, DA, A&P
Ground Spark: T, DT, D&K

Icepick
Throws with MP or HP - apparently makes no difference
Overkilled by CROUCHING MP - shatters
Ice Dart: D, DT, T&P
Iceball: hold A, T&P - temporalily stuns (freezes) enemy
Swordvault Kickspin: D, DA, A&K
Icicle Hammerhead Dive: T, T&MP
Sword Overdrive: RP

Bones
Throws with MP
Overkilled by standing MP - collapses, head rolls away
Eyebeam: D, DA, A&P
Skull Toss: hold A, T&P
Gun Shot: T, DT, D&K
Long Arm Lash: T, T&MP
Headbutt from Hell: T, T&MK

Sickle
Throws with MP
Overkilled by standing MK - sent spinning, grinds self into ground
Energy Blade: D, DT, T&P
Whirlwind Slice: hold A, T&P
Rolling Sawblade: D, DA, A&P
Flying Cartwheel Sawblade: T, DT, D&K

Blade
Throws with MP
Overkilled by standing MK - melts
Torpedo: hold A, T&P
Whirlwind Kick: hold A, T&K
Flashfront Blade: D, DA, A&MP
Blade Overdrive: RP

Trigger Happy
Throws with MP
Overkilled by standing LK - gun overheats and explodes, reducing him to ashes
Rocket Uppercut: T, DT, D&P
Gunshot: D, DA, A&K
Fire Blaster: hold A, T&P
Burning Kickback Punch: D, DA, A&MP
Shocker: RK

Countdown
Throws with MK
Overkilled by standing LP - endoskeleton revealed, arms fall off
Laser Bolt: hold A, T&P
Knucklespin Twistkick: hold A, T&K
Jet Flare: D, DA, A&P
Missile Shot: T, DT, D&K
Rocket Dive: T, T&K

Sekka
Throws with MP
Overkilled by standing MP - vanishes, empty armor collapses
Flying Claw Slam: hold A, T&K
Claw Roll Attack: D, DA, A&P
Inverted Spinkick: D, DA, A&K
Blender from Above: D, D&LK
Clawvault Boomerang Kick: T, T&HK
Head Bounce Kick: in midair, D&HK - Special must NOT be OFF

Dominique
Throws with MP at point-blank or with HP from a short distance
Holds and bites with MK
Overkill by standing LONG-RANGE MP - collapses to mound of worms
Ponytail Beam: T, DT, D&K
Swoop Hurricane: D, DA, A&K
Highheel Knife Slide: D, D&LK

Shadow Master
Throws with HP
Overkilled by standing HK - flashes, rendered to ashes
Fireball: D, DT, T&P - how original... NOT!
Dashing Lightning Spear: hold A, T&P
Crawling Metroid: hold A, T&K - well, that's what it looks like
Teleport: T, DT, D, DA, A&attack button as follows:
P to stay on same side of opponent, K to flip sides
L to teleport close to opponent, M to teleport a distance away
[HP and HK are nonfunctional]

 
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