Age of Empires

Age of Empires

15.10.2013 03:32:02
The score system
AoE Score System
Military
Kills 1/2 point per unit
Buildings destroyed 1 point per building
Generalship # kills - # losses (must be positive)
Most military units and towers 25 point bonus
Economy
Gold from Mining and Trade 1/100 of value
Net resources tributed 1/60 of value
Village population 1 point per villager, fishing boat, trade boat or transport
Exploration 1 point per 3% of map
Largest area explored 25 point bonus
Religion
Conversions 2 points per conversion
Most Conversions 25 point bonus
Temples built 3 points per temple
Ruins controlled 10 points per ruin
Artifacts controlled 10 points per artifact
Control of all ruins or artifacts 50 point bonus
Technology
Technologies researched 2 points per technology
Most technologies researched 50 point bonus
First Civilization to Bronze Age 25 point bonus
First Civilization to Iron Age 25 point bonus
Survival and Wonders
Eliminated before game end - 100 points
Wonders Built 100 points per wonder

AoE Hot Keys
Spacebar view selected unit
cntl + h select and view town center
cntl + b select and view barracks
ctrl + d select and view docks
ctrl + a select and view archery ranges
ctrl + k select and view siege workshops
ctrl + l select and view stables
ctrl + p select and view temples
ctrl + y select and view academies
+ increase game speed
- decrease game speed
esc unselect or cancel
enter send chat message
arrow keys scroll game view
ctrl + 1-9 assign a group number
1-9 select the group number
alt + 1-9 select and view the group number
shift + 1-9 select the group number in addition to currently selected units
tab display next unit when multiple units are selected
shift + tab display previous unit when multiple units are selected
f3, pause pause game
f10 game menu
f1 help
shift + f1 ? help

AoE Unit Attributes


cost hits attack armor range speed special

Villager 50f 25 3 - - M
Priest 125g 25 - - 10 S
--------------------
Clubman 50f 40 3 - - M
Axeman 50f 50 5 - - M
Shortswordman 35f, 15g 60 7 1 - M
Broadswordman 35f, 15g 70 9 1 - M
Longswordman 35f, 15g 80 11 2 - M
Legion 35f, 15g 160 13 2 - M
Hoplite 60f, 40g 120 17 5 - S
Phalanx 60f, 40g 120 20 7 - S
Centurion 60f, 40g 160 30 8 - S
-------------------
Bowman 40f, 20w 35 3 - 5 M
Imp. Bowman 40f, 20g 40 4 - 6 M
Comp. Bowman 40f, 20g 45 5 - 7 M
Chariot Archer 40f, 70g 70 4 - 7 F resists conversion, triple att vs priest
Elephant Archer 180f, 60g 600 5 - 7 S
Horse Archer 50f, 70g 60 7 - 7 F +2 armor vs missile attacks
Heavy Horse Archer 50f, 70g 80 8 - 7 F +2 armor vs missile attacks
-------------------
Scout 100f 60 3 - - F
Chariot 40f, 60w 100 7 - - F resists conversion, double att vs priest
Cavalry 70f, 80g 150 8 - - F +5 att vs infantry
Heavy Cavalry 70f, 80g 150 10 1 - F +5 att vs infantry, +1 armor vs missiles
Cataphract 70f, 80g 180 12 3 - F +5 att vs infantry, +1 armor vs missiles
War Elephant 170f, 40g 600 15 - - S trample damage vs adjacent units
-------------------
Stone Thrower 180w, 80g 75 50 - 10 S rate of fire every 5 seconds - min range 2
Catapult 180w, 80g 75 50 - 12 S rate of fire every 5 seconds - min range 2
Heavy Catapult 180w, 80g 150 60 - 13 S rate of fire every 5 seconds - min range 2
Ballista 100w, 80g 55 40 - 9 S rate of fire every 3 seconds - min range 3
Heliopolis 100w, 80g 55 40 - 10 S rate of fire every 1 1/2 secs - min range 3
-------------------
Fishing Boat 50w 45 - - - M
Fishing Ship 50w 75 - - - F
Trade Boat 100w 200 - - - F
Merchant Ship 100w 250 - - - F
Light Transport 150w 150 - - - M
Heavy Transport 150w 200 - - - F
Scout Ship 135w 120 5 - 5 F
War Galley 135w 160 8 - 6 F
Trireme 135w 200 12 - 7 F rate of fire every 2 seconds
Catapult Trireme 135w, 75g 120 35 - 9 F rate of fire every 5 seconds
Juggernaught 135w, 75g 200 35 - 10 F rate of fire every 5 seconds
-------------------
Watch Tower 150s 100 3 - 5 - rate of fire every 1 1/2 seconds
Sentry Tower 150s 150 4 - 6 - rate of fire every 1 1/2 seconds
Guard Tower 150s 200 6 - 7 - rate of fire every 1 1/2 seconds
Ballista Tower 150s 200 20 - 7 - rate of fire every 3 seconds

Civilization Attributes - note all civs get basic units like villagers, priests, archers, axemen, etc.

Assyrian +40% archer bonus, villagers 30% faster

Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Horse Archer
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis, Hv Catapult
Fishing Ship, Merchant Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

Techs Artisanship, Astrology, Mysticism, Plow, Polytheism, Wheel, Afterlife, Ballistics, Craftsmansh
Coinage, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Babylonian double wall and tower hit points, +30% priest rejuvenation, +30% stone mining

Units Broadswordsman, Longswordsman, Legion, Hoplite, Chariot Archer, Imp Bowman
Comp Bowman, Horse Archer, Chariot, Cavalry, Catapult, Fishing Ship, Merchant Ship
Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Monotheism, Siegecraft

Choson +80 Longswordsmand and Legion hit points, +2 tower range, -30% priest cost

Units Broadswordsman, Longswordsman, Legion, Hoplite, Imp Bowman, Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Ballista, Heliopolis, Fishing Ship, Merchant Ship, Trireme
Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Plow, Polytheism
Wheel, Afterlife, Ballistics, Coinage, Craftsmanship
Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism, Siegecraft

Egyptian +20% gold mining, +33%Chariot and Chariot Archer hit points, +3 priest range

Units Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Astrology, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Craftsmanship
Engineering, Fanaticism, Irrigation, Jihad, Metallurgy, Monotheism

Greek Hoplite, Phalanx & Centurion 30% faster, Warships 30% faster

Units Hoplite, Phalanx, Centurion, Cavalry, Heavy Cavalry, Ballista, Catapult, Heliopolis, Hv Catapu
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Siegecraft

Hittite +1 archery range, +4 warship range, double hit points on stone thrower, and catapults

Units Broadswordsman, Hoplite, Phalanx, Centurion, Chariot Archer, Elephant Archer
Horse Archer, Hv Horse Archer, Chariot, Cavalry, War Elephant, Catapult, Hv Catapult, Merchant Ship
Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Astrology, Bronze Shield, Nobility, Plow
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft
Minoan -30% ship cost, +2 comp bowman range, +25% farm production

Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman
Cavalry, Ballista, Catapult, Heliopolis, Hv Catapult, Fishing Ship, Merchant Ship
Trireme, Catapult Trireme, Hv Transport, Juggernaught, Academy

Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft

Persian +30% hunting, -30% farm production, +50% trireme fire rate, Elephant units 50% faster

Units Broadswordsman, Longswordsman, Legion, Imp Bowman, Comp Bowman
Elephant Archer, Horse Archer, Hv Horse Archer, Cavalry, Heavy Cavalry
Cataphract, War Elephant, Catapult, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Fortification, Guard Tower

Techs Architecture, Astrology, Bronze Shield, Mysticism, Nobility, Polytheism
Afterlife, Alchemy, Chainmail
Engineering, Fanaticism, Iron Shield, Jihad, Metallurgy, Monotheism

Phoenician -25% Elephant unit cost, +65% Cat Trireme and Juggernaught Rate of fire

Units Broadswordsman, Longswordsman, Legion, Hoplite, Phalanx, Centurion
Chariot Archer, Imp Bowman, Comp Bowman, Elephant Archer, Chariot, Cavalry, War Elephant
Fishing Ship, Merchant Ship, Trireme, Catapult Trireme, Hv Transport, Juggernaught
Academy, Fortification, Guard Tower, Ballista Tower

Techs Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Coinage, Craftsmanship
Engineering, Fanaticism, Irrigation, Iron Shield, Jihad, Monotheism

Shang -30% villager cost, double wall hit points

Units Broadswordsman, Hoplite, Chariot Archer, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Arche
Chariot, Cavalry, Heavy Cavalry, Cataphract, Ballista, Catapult, Heliopolis
Fishing Ship, Merchant Ship, Academy, Fortification, Guard Tower

Techs Architecture, Artisanship, Astrology, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Afterlife, Chainmail, Craftsmanship
Fanaticism, Irrigation, Iron Shield, Jihad, Metallurgy, Monotheism

Sumerian +15 villager hit points, double farm production, +50% stone thrower and catapult rate of fire

Units Broadswordsman, Longswordsman, Hoplite, Phalanx, Centurion
Chariot Archer, Horse Archer, Hv Horse Archer, Chariot, War Elephant
Catapult, Hv Catapult, Fishing Ship, Trireme, Academy, Fortification, Guard Tower, Ballista Tower

Techs Architecture, Artisanship, Bronze Shield, Mysticism, Nobility, Plow, Polytheism
Wheel, Alchemy, Aristocracy, Ballistics, Chainmail, Fanaticism, Irrigation, Iron Shield, Siegecraft

Yamato +30% ship hit points, villagers 30% faster, -25% cost on Horse units

Units Hoplite, Phalanx, Centurion, Imp Bowman, Comp Bowman, Horse Archer, Hv Horse Archer
Cavalry, Heavy Cavalry, Cataphract, Fishing Ship, Merchant Ship, Trireme
Catapult Trireme, Hv Transport, Juggernaught, Academy

Techs Architecture, Artisanship, Bronze Shield, Nobility, Plow, Polytheism
Wheel, Afterlife, Alchemy, Aristocracy, Ballistics, Chainmail, Coinage, Craftsmanship
Engineering, Irrigation, Iron Shield, Metallurgy, Siegecraft

 
Comments:
Your comment has been saved!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Technology Trees in-depth guide
Guide

17.October 2013
FAQ

16.October 2013
The score system
Hints

15.October 2013
Hint files in WinWord format
Hints

13.October 2013
 
Most Popular
07.April 2014
25.September 2015
01. December 2014
30. December 2013
07.July 2015
04.March 2019
11.February 2016
24.July 2014