Street Fighter EX 3

Street Fighter EX 3

17.10.2013 12:24:50
Ryu/Evil Guide
~B
Street Fighter EX 3
Ryu/Evil Ryu Guide

System: Playstation 2
Street Fighter EX 3
By Capcom
Author: Jay "JaRyu" Anthony M.E.
e-mail: ps2sfex3ryuevil@djsentisongs.cjb.net
Version 1.5
Revision Notes: Just corrected the info on how to get Evil Ryu, and also
some typo errors, especially the command for Ryu's meteo. I also
reformatted this document for easier reading=)

Contents: Ryu and Evil Ryu special moves list, combos, and tag combos.

Introduction:

Hello there^_^ Here is a guide on things you can do with Ryu and Evil Ryu
on Street Fighter EX 3.

Special Note: To gain access to Evil Ryu, finish the game in Original mode
with Ryu 8 times. Hold SELECT on Ryu then press any button to choose him.
This code came from CJayC's SFEX3 guide.

Here we go...

The Controls:
F=forward
D=down
B=back
U=up
Df=down forward
Db=down back
Qcf=quarter circle forward
Qcb=quarter circle backward
Hcf=half circle forward
Hcb=half circle backward

Lp=light punch
Mp=medium punch
Hp=hard punch
Lk=light kick
Mk=medium kick
Hk=hard kick

P=any punch button
K=any punch button
P+P+P=three punch buttons pressed simultaneously
K+K+K=three kick buttons pressed simultaneously

Tag Team Commands:
Critical Parade - this needs atleast 2 bars, but we will be using three for
our really devastating combos.
Motion: Qcf+Hp+Hk

Ryu AND Evil Ryu

Special Moves:
Hadouken - Ryu fires a blue ki ball projectile to damage his enemy.
Motion: Qcf+P

Flaming Hadouken - Ryu fires a flaming ki ball projectile to damage and BURN
his enemy.
Motion: Hcb+P

Shoryuken - Ryu launches himself vertically with an uppercut, sending his
opponent flying away.
Motion: F, D, Df+P

Whirlwind Leg - Ryu spins around with a series of kicks like a hurricane.
Motion: Qcb+K
Special Note: This can reach up to 4 hits. After doing the initial command, follow it up with B+K three more times.

Super Combos: (requires atleast one bar)

Shinku Hadouken - Ryu gathers up a massive amount of ki and sends it off to
the opponent.
Motion: Qcf, Qcf+P

Shinku Whilrwind Leg - Ryu gathers concentrates on a lot of ki then uses it
to improve his Whilwind Leg technique by spinning around as fast as a hurricane.
Motion: Qcb, Qcb+K

Meteo Combo: (requires 3 bars)
Shin Shoryuken - Ryu gathers concentrates all of his ki into his fist, then
uses it to hit his opponent with a powered-up Shoryuken, sending his opponent
to the sky, then back to earth as gravity pulls them down.
Motion: Qcf, Qcf+K+K+K
SPECIAL NOTE: The Shin Shoryuken is not to be blended into any combo because
the damage value is diminished greatly! So better use this Shin Shoryuken as
a stand-alone attack which removes 90% of an enemy's life bar!

(By the way, I just made up the names of the combos...I hope you find them
interesting!)

Combos:

7-Hit Hadou-Whirlwind Leg Technique (Requires NO Bar)
1. Jump in with a with an LP attack.
2. Do a ducking MP attack.
3. Follow up with an MP Hadouken.
4. As soon as you hear the first hit of the Hadouken, quickly press MK.
5. Hold B (back) then press HK three times.
* On step four, you can also try watching out for Ryu to totally flex his arms
forward as he holds the Hadouken, the immediately press MK. What happens is,
after the Hadouken hits the enemy, the Whirlwind Leg technique will start,
thus, causing a 7-hit Combo.

4-Hit Double-Hadou Burning Technique (Requires NO Bar)
1. Jump in with an MK attack.
2. Follow up with a crouching LK attack.
3. Follow up with an LP Hadouken.
4. Just as about the first Hadouken hits (see the note above), press LP
again. This will cause the first Hadouken to be quickly followed up by a
BURNING HADOUKEN! Knocks the enemy away.

9-Hit Hadou-Double Whirlwind Vacuum Technique (Requires 1 Bar)
1. Jump in with an MK attack.
2. Follow up with with a crouching LP attack.
3. Follow up with an MP Hadouken.
4. Cancel the Hadouken by pressing HK twice.
5. Start the motion of the Shinku Whirlwind Technique (Qcb, Qcb+K)
* After pressing HK twice, the enemy should start to be knocked away, so
QUICKLY do the Shinku Whirlwind Technique to catch your opponent into the
9-Hit combo.

12-Hit Hadou-Quad Whirlwind Vacuum Technique (Requires 1 Bar)
1. Jump in with an MK attack.
2. Follow up with a crouching LP attack.
3. Follow up with an MP Hadouken.
4. Cancel the Hadouken by pressing HK once.
5. Continue the Whilwind Leg Technique by hold B (back) and press HK three
more times.
6. Start the Shinku Whirlwind Technique
* On the last HK, the enemy will start to be thrown away, so quickly start
the Shinku Whirlwind Technique FAST.

9-Hit Hadou-Whirlwind Vacuum Technique (Requires 1 Bar)
1. Jump in with an MK attack.
2. Follow up with a crouching LP.
3. Follow up with an MP Hadouken.
4. Cancel the Hadouken with the Shinku Whirlwind Technique.

14-Hit Shinku Hadou-Whirlwind Vacuum Technique (Requires 2 Bars)
1. Jump in with an MK attack.
2. Follow up with an LK attack.
3. Follow up with an MP Hadouken.
4. Cancel the Hadouken with the Shinku Hadouken.
5. Cancel the Shinku Hadouken with the Shinku Whirlwind Technique

11-Hit Shoryu-Shinku Whirlwind Technique (Requires 1 Bar)
1. Jump in with an MK attack.
2. Press LP.
3. Follow up with a Shoryuken.
4. Follow up with a Shinku Whirlwind Technique.
* When you do the Shoryuken, be sure to QUICKLY do the Shinku Whirlwind
Technique. If you don't pull it off quickly, you'll do the Shinku Whirlwind
in mid-air without hitting anyone.

15-Hit Double Hadou-Shinku Burning Whirlwind Technique (Requires 2 Bars)
1. Jump in with an MK attack.
2. Do a crouching LK attack.
3. Do an MP Hadouken.
4. Cancel the Hadouken by pressing MP as soon as the Hadouken hits the enemy.
5. Cancel the Burning Hadouken by doing the Shinku Hadouken attack.
6. Cancel the Sinku Hadouken attack by doing the Shinku Whirlwind attack.
* This takes out 70% of your enemy's Life Bar!!!

15-Hit Shoryu-Whirlwind Shinku Hadouken Technique (Requires 2 Bars)
1. Jump in with an MK attack.
2. Follow up with an LP Shoryuken.
3. Cancel with a Shinku Whirlwind Technique.
4. Do a Shinku Hadouken attack.
* After the enemy gets hit by the Shinku Whirlwind Technique, he will get
thrown WAY UP the screen, but will come down quickly. Start your Shinku
Hadouken only when the enemy is about half way down the screen, so that
you'll hit him.

18-Hit Shinku Hadou-Whirlwind Hadou Technique (Requires 3 Bars)
1. Jump in with an MK attack.
2. Follow up with a crouching LK attack.
3. Follow up with an LP Hadouken.
4. Cancel the LP Hadouken with an MP Shinku Hadouken.
5. Cancel the Shinku Hadouken with a Shinku Whirlwind attack.
6. Do a Shinku Hadouken.
* When you are in the Shinku Whirlwind part, as soon as the enemy begins
being thrown away, start your Shinku Hadouken attack so that before the
enemy lands, he'll get hit by the incoming Shinku Hadouken!
* This takes out 80% of your enemy's Life Bar!!!

Tag Combos WITH KEN
30-Hit Shinku-Hadou Twin Whirlwind Legs Technique (Requires 3 Bars: You and
Tag)
Critical Parade: Qcf+HP+HK
1. Jump in with an MK attack.
2. Do a crouching MP attack.
3. Follow up with a Hadouken.
4. Cancel it with the Critical Parade (Ryu will do a Shinku Hadouken).
5. As soon as Ken starts with his first kick, do the Shinku Whirlwind
Technique.
6. As soon as the enemy starts to land (about half way down the screen) do
another Shinku Whirlwind Technique.
* It is very important that you time your attacks with Ken so that you'll get
the maximum 30 hit combo. Also, don't do the final Shinku Whirlwind without
Ken doing his own Whirlwind leg. Wait for him then start the Shinku
Whirlwind.

Evil Ryu Only Moves:
Evil Ryu has all of Ryu's normal moves except that he has the Hurricane
Whirlwind Leg, the Teleportation, Rushing Shoryuken, his Electron-Hadouken
meteo and his 13 Lethal Strikes meteo.

Requires at least 1 Bar
Shinku Hadouken
Motion: Qcf, Qcf+P

Hurricane Whirlwind Leg
Motion: Qcb, Qcb+K

Rushing Shoryuken
Motion: Qcf, Qcf+K

Requires 3 Bars
Electron-Hadouken
Motion: Qcf, Qcf+P+P+P
(Hold down P+P+P to charge into a bigger, faster electron ball...unblockable)
SPECIAL NOTE: Almost useless!!! I think this was a move taken from Street
Fighter 3! All it does is it stuns the enemy for a while, and the enemy
takes only medium damage! I think the only real purpose of this is to use it
on a really slow, bad playing person who can't figure out what you're trying
to do. That's just adding major insult to the loser. By the way, this is an
unblockable move.

13 Lethal Strikes
Motion: LP, LP, F, LK, HP

Most of normal Ryu's combos work for Evil Ryu.


Ending Message:

Ok, there you have it people^_^ I hope you have fun playing with Ryu^_^
Enjoy the combos and impress your friends^_^ Till next FAQ people.....

Copyright 2000, Jay Anthony M. Encarnacion




 
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