Final Fantasy X

Final Fantasy X

14.10.2013 17:04:48
Walkthrough and FAQ Part 1/2
~B
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F I N A L F A N T A S Y X
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Final Fantasy X Walkthrough and FAQ version 1.18
(Part 1 of 2)
For Playstation 2(tm) (US version)
By: “A” Tadeo
Submitted: January 17, 2002
Date last Updated: April 8, 2002
Mail me at: ffx@edsamail.com.ph
Home Page: http://surf.to/aaronph


/////////////////////////////////////////////////////////////////////////////
This Walkthrough/FAQ is dedicated to Kathleen Tan. ^_^ She is one of the
nicest friends I have in a long time. Although we haven’t been able to meet
in person (hopefully someday ^_^), I know that she is a kind and a gentle
person. Not only that, she is very much into video gaming as much as I do and
she is one excellent gamer. Thank you very much once more.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\


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DISCLAIMER
=-=-=-=-=-=-=-=-=-=-=-

This Walkthrough/FAQ is created for personal use only. You must not use it
for anything that gains profit. Specifically Magazines, Game Guides,
Commercial Web Sites. You’re also not allowed to rip off part/s of this
Walkthrough/FAQ and put it on your own Walkthrough/FAQ. Anyone doing this is
guilty of “plagiarism”, the act of stealing and passing off of ideas and
words of another as one’s own without crediting the source.

You also cannot use this Walkthrough/FAQ as a guide for you to make your own
Walkthrough/FAQ, you must do everything there is to do in the game yourself
or have others give info about your game and give them proper credit. You can
copy the layout though.

You can put this Walkthrough/FAQ on your non-commercial or non-profit web
site provided that not a single character has been edited or removed and you
MUST have permission from me in order to do so. You can also, print a copy of
the entire walkthrough or a part of it, provided you only use it for personal
purposes. Remember “You don’t have to steal, just ask.” - B.O.F.III


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INTRODUCTION
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Greetings once more! It’s time to get back on track on my RPG guide writing.
As promised here is my Final Fantasy X walkthrough/FAQ for the Sony
Playstation 2. I’ve been planning on making this guide even back when it was
announced for the Playstation 2 (last year). I’m a Role-Playing Game
Enthusiast and I can’t afford not to have this great title. I’ll do what I
did way back during the days of my Final Fantasy IX guide. This time, I’ll
try to make it better than any of my other guides. But just as my previous
guides, I’ll won’t be accepting e-mails regarding questions and contributions
for now. I’ll start accepting them after the walkthrough is finished. I have
my own e-mail address for this one though.

As for the game, this is definitely the BEST game EVER to appear on any
console. I don’t want to hurt the feelings of those who got the Xbox and the
Gamecube last November but you really need a PS2 for this one. Final Fantasy
X is the revolutionary RPG game for the next generation console gaming. Gear
up folks, let’s roll!



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CONTENTS
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Part I
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i. E-Mail Policy
I. Progress/Updates/Revisions
II. Game Information
a. Game Controls
b. Game Menu
c. Game Basics
- navigation system
- storyline info
- battle system
- element system
- Items and Key Items
- Weapons and Armors
d. Character Stats
III. Character Information
IV. Walkthrough
a. Walkthrough
b. FFX International Extra Ending
c. Side Quests/Secrets
1. Temple Revisiting
2. Baaj Temple
3. Revisiting Luca and Movie/Music Theater
4. The Remiem Temple (Racing)
5. Celestial Weapons
i. Tidus (Chocobo Trainer)
ii. Yuna (Aeon Challenge)
iii. Lulu (Thunder Plains bolt Dodging)
iv. Rikku (Cactuar Side Quest)
v. Auron
vi. Wakka
vii. Kimahri
6. Soft Reset
V. Overdrive
a. Overdrive Basics
b. Overdrive Modes
c. Some notes on Overdrive
d. Overdrive List
VI. The Sphere Grid
a. Sphere Grid Information
b. Sphere Nodes
c. Sphere List
d. Ability List
e. Special Abilities
i. Rikku’s Bribe
VII. Aeons
a. Aeon Info/Strategy
b. Aeon Abilities
c. Aeon Customization/Attributes
d. Aeon Strategies and Secrets
VIII. Al Bhed Primers
IX. Al Bhed Clues
X. All about Chocobos
XI. Jecht’s Spheres
XII. Butterfly Catching
XIII. Calm Lands Training Arena
a. Prize List
b. Fiend List
c. Monster Creation Strategies
XIV. Blitz Ball
a. What is Blitz Ball?
b. Rules and Regulations
c. Game Modes
d. Character Stats
e. Actions
f. Encounters/Breakthroughs
g. Techniques
h. Techcopy
i. Team Information
j. Status Ailments
k. Character Level Up
l. Strategies
m. Prize List
n. Blitz Ball Scouts
o. Blitz Ball Secrets

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Part II
=-=-=-=-=-=-=-=-=-=-=

XV. Item List
XVI. Special Item List
XVII. Key Item List
XVIII. Rikku Mix List
XIX. Equipment Customization
a. Customizing
b. Ability List
XX. Weapon List
XXI. Armor List
XXII. Shops
XXIII. Enemy List
XXIV. Gameplay Tips
XXV. Final Fantasy X Sound Track
a. Final Fantasy X Original Sound Track
b. Feel/Go Dream Yuna&Tidus
c. Lyrics
1. Suteki Da Ne
2. Otherworld
XXVI. Story FAQ
XXVII. Fantasy Trivia
XXVIII. Other Stuff
a. Words of Wisdom
b. Scenes of Humor
XXIX. FAQs
XXX. Credits


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E-MAIL POLICY
=-=-=-=-=-=-=

For the past few months, I’ve been receiving such a great number e-mails and
some of them are quite annoying (very few though, just 2). So, I decided to
put up this e-mail policy as a guide for you if you want to send an e-mail to
me. Here are the things that you must do/must not do in sending an e-mail
regarding this guide and any of my other guides:

Do’s
----
1. Send me a question which cannot be found on my guide. I will be more that
happy to help you.
2. Try to be specific in order for me to understand what you’re trying to ask
me.
3. You can send in your questions/contributions/other e-mails in text or HTML
format. No executables.
4. Check first the latest version of the guide before sending questions,
contributions, etc. If you use later versions, the answer/s to your
questions
might have been answered already and will be most likely to be ignored.
5. If I happen to forget you, just e-mail me nicely and I’ll respond to you
ASAP.

Don’ts
------
1. Don’t send any questions which can be answered from my guide. And don’t be
persistent in doing so.
2. Don’t send nonsense e-mails like “I want to marry you!”, “Can you buy me
this or that?”, etc.
3. Don’t say bad words. F$#k Y%u! and the likes.
4. And, don’t send Chain letters! Please!
(Doing this, your e-mail will be most likely to be ignored)
5. Don’t send executable files (.exe, .com) as an attachment. I don’t want
any
Trojans wandering around.
6. Don’t Spam (repeated messages)

Virus Info
----------
There are still some people who are infected with the Snow White virus. You
may receive an e-mail that is from hahaha@sexyfun.net that’s all about Snow
White and the seven dwarves. Here’s what you can do to check if you are
infected or not. Now, send a mail to yourself. This may sound crazy, but it
works. If you receive another e-mail, which has the snow White virus, at the
same time or a little later than the ones you send to yourself, it means that
you are probably infected with the virus. To confirm this, check the IP
Address and the STMP server indicated in the virus e-mail. Don’t worry about
infection, as long as you DON’T open the attachment, you’re safe. But, if the
IP Address and the STMP server in the virus e-mail is the same as the ones in
your e-mail, you are 100% infected. So, run a virus scanner.

To prevent any virus from infiltrating, DO NOT open executable file such as
(*.exe, *.com, *.scr, *.pif, *.bat) even if they’re from a trusted friend or
a family member. They may not know that they are infected. JPEGs and TXT
files are safe. :)

Change topic, for those who will send their contributions, I’ll always credit
anything that is from you. I will always make sure of that. If I ever forget,
please remind me nicely. :)


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PROGRESS/UPDATES/REVISIONS
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Progress:
---------
Hi everyone! Completing the guide is now my main goal. I’ve split the guide
into 2 since there are more than 200 pages already. I did this so that you’ll
have an easier time finding what you need. Previous Version Updates will
still be posted here but updating from the next version thereafter will be
separate. Thanks again!

Updates:
--------

Version 1.18 (Started: April 8, 2002)
-------------------------------------
Something important came up and I’ve had trouble. All e-mails for ffx from
March 22 up to April 4 have been lost. I’ve had major problems with my hard
disk and all of data have been wiped out, in short, I formatted my hard
drive. Also, I’ll have to find another e-mail host since this e-mail address
will be permanently gone (they are now charging us here). I’ll try my best to
find a new and better e-mail for this one as well as my other edsamail
addresses. In light of that, I’d like to apologize to everyone for the lack
of update since I’ve been trying to think of a way to get things back in
order. Thank you and good day.
- Major Blitz Ball Techniques Update

Version 1.17 (Started: March 17, 2002)
--------------------------------------
- Walkthrough Update:
New Seymour Omnis Strategy
Getting Jecht Shot at S.S. Liki
- Overdrive Mode Update

Version 1.16 (Started: March 10, 2002)
--------------------------------------
- Walkthrough Update:
Temple Revisiting Update
New Seymour Flux Strategy
New Sin Strategy
- Overdrive Mode Update
- Rikku’s Mix List Section
- Al Bhed Primer Update
- Al Bhed Clues Update
- Training Arena Update
- Blitz Ball Scouts Update

Version 1.15 (Started: March 5, 2002)
-------------------------------------
- Aeon Attributes Update
- Aeon Abilities Update
- Training Arena Update
- Al Bhed Primer Update
- Blitz Ball Update
- Sound Track Update

Version 1.14 (Started: March 3, 2002)
-------------------------------------
- Walkthrough Update:
New Seymour Omnis Strategy
- Special Items Section
- Sound Track Update
- FAQ Section Update
- Credits Section Update

Version 1.13 (Started: February 27, 2002)
-----------------------------------------
- Character Info Update
- Walkthrough Update:
Remiem Temple Chocobo Racing
Soft Reset
- Sphere Grid Update
- Overdrive List Update
- Shop List Update
- Small Enemy List Update

Version 1.12 (Started: February 23, 2002)
-----------------------------------------
- Walkthrough Update:
Biran and Yenke update
Additional Sanctuary Keeper strategy
Yu Yevon Strategy
- Overdrive update
- Training Arena update
- Weapon List update
- FAQ Section update
- Enemy List update
- Sound Track Section
- Lyrics for Suteki Da Ne
- Scenes of Humor Update
- Credits Section Update

Version 1.11 (Started: February 23, 2002)
-----------------------------------------
- Special Abilities section (new)
- Training Arena update
- More Weapon and Armor List update
- Equipment Customization update

Version 1.10 (Started: February 21, 2002)
-----------------------------------------
(Sorry for the short notice but a new and important update has arrived so I
have to put it here too. These are for those that doesn’t have FFX
international yet and for those that are still wondering what happened after
the ending. Thanks again Kathleen.)
- Final Fantasy International Extra Ending (major spoilers)
- Credits Section Update

Version 1.09 (Started: February 19, 2002)
-----------------------------------------
- Walkthrough Update:
Rikku’s Godhand
Wakka’s Jupiter Sigil
- Al Bhed Primer List complete locations
- Major Weapon and Armor list Update
- Training Arena Update
- Short Enemy List Update
- Credits Section Update

Version 1.08 (Started: February 16, 2002)
-----------------------------------------
- Short Blitz Ball Update
- Overdrive Info Update
- Weapon List Update
- Armor List Update
- Aeon Info Revamped
- Item List Update
- New Key Item Section

Version 1.07 (Started: February 12, 2002)
-----------------------------------------
(Happy Valentine’s Day! Unfortunately for me, I’m stuck with myself. But
then, being single makes you improve more since you are not stagnant with a
commitment and a relationship. ^_^)
- Walkthrough Update:
Movie and Music Sphere list
Rikku’s Mercury Sigil
Wakka’s Jupiter Crest
Auron’s Weapon, Crest, Sigil
Kimahri’s Weapon, Crest, Sigil
- Story FAQ Section Update
- Aeon info update
- Butterfly Catching Section Finished
- Jecht’s Sphere Update
- Equipment Customizing Section
- Weapon and Armor list Update
- Al Bhed Primer Update
- FAQ Section Update
- Enemy List Update

Version 1.06 (Started: February 11, 2002)
-----------------------------------------
(Happy Chinese New Year to all!)
- Walkthrough Update:
Lots of boss battle strategies added (contributed by
Baakley@aol.com)
Side Quest #1 Update
New Side Quest: Remiem Temple
New Side Quest: The Celestial Weapons
- Al Bhed Primer Update
- Blitz Ball Update
- Aeon Info Update
- Jecht’s Sphere Update
- Training Arena Update
- Enemy List Update
- Fantasy Trivia Update
- Credits Section Updated

Version 1.05 (Started: February 9, 2002)
----------------------------------------
- Walkthrough Update:
New Info at Oasis
Side Quest #1 Update
New Sidequest: Luca and the Movie/Music Theater
- Character Info Update
- Al Bhed Primer Update
- New Jecht’s Sphere
- New Blitz Ball Scout
- Training Arena Update
- Shop List Update
- New Story FAQ section (spoilers galore)
- FAQ Section Update
- Enemy List Update

Version 1.04 (Started: February 4, 2002)
----------------------------------------
- Major Character Spoilers Removed
- Walkthrough Update:
Prize after giving donation at the Highroad
1st blitz ball match against Luca Goers
Revisiting Zanarkand
Strategy vs. Yunalesca
Evrae Altana strategy
Sanctuary Keeper Strategy
- Al Bhed Clues Update
- Credits Section Updated
- Spelling Corrections
- Scenes of Humor Updated

Version 1.03 (Started: January 31, 2002)
----------------------------------------
- Walkthrough Update:
Besaid Temple Destruction Sphere
Djose Temple Destruction Sphere
Temple Revisiting Side Quest
Baaj Temple Side Quest
- Aeon Info Updated
- Chocobo mini-games Update
- New Blitzball Scouts
- Enemy List Update
- Corrected some minor mistakes

Version 1.02 (Started: January 19, 2002)
----------------------------------------
- Walkthrough Update:
Calm Land Treasure Chests
S.S. Liki Potions
New Strategy against Yu Yevon
- New Characters
- Training Arena Update
- New Section: Al Bhed Clues
- Overdrive section updated
- Chocobo Section Update
- Enemy List Update
- FAQ Section Update
- Credits Section Updated

Version 1.01 (January 18, 2002)
-------------------------------
- Completed the walkthrough for the game!
- New Section for the guide: Training Arena
- Revised info on Abilities/Sphere Grid
- New Tip for Seymour Battle #1
- Credits Section Updated.


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GAME INFORMATION
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=============
GAME CONTROLS
=============
If you have played one of the games in the final fantasy series, you’ll be
very familiar with the game controls for the game. You use the Action button
(X) to examine objects and talk to people. Triangle Button will be for the
menu. Circle Button is assigned as the Cancel or the Walk Button. The Square
button will be a special button for the Blitz Ball mini-game. Apart from the
D-Pad (up, right, down, left) buttons, you may use the Left Analog stick to
control the character. It will be much convenient that way.

==========
GAME MENUS
==========
to be included in the future...

===========
GAME BASICS
===========

1. The Navigation System
------------------------
The navigation system of the game is much like the same as in the previous
Final Fantasies. You just control your character in towns and other places
looking for key items and finding certain event locations. But this time, it
will be much easier since the overhead map on the upper left corner of the
screen shows you at once where you should go. It will be indicated by a red
arrow. You’ll just have to find your way to that indicator. But of course,
there will be times when you’ll need to find your way out yourself.

2. Storyline Info
-----------------
The storyline is practically very linear since there are no huge turning
points that change/affect the story. You’ll have to devote more time now
since there are voiceovers for the story. It made the game more story-based,
much like the Bouncer. But of course, FFX has more action.

3. Battle System
----------------
The game incorporates almost the same turn-based battle system as the other
games in the Final Fantasy Series. The CTB (Time Bar) is located on the right
side of your screen during battles. You’ll see the order of movement, the top
of which is the one who will move first. If a character’s bar depletes, it
means he/she will have his/her turn. There are various things that affect the
CTB. One is the type of attack the character does. Some attacks lessen the
depletion time of the CTB and thus, it slows down the character. This is most
evident when you use Special Attacks and Overdrives for Aeons. Second, the
CTB depletion rate can be altered by using Haste (deplete faster) or Slow
(deplete slower). Sometimes, it really is necessary to watch the order so
that you can plan your move ahead of time.

4. Element System
-----------------
Again, the elemental system is applied in battles. But this time, it will be
much simpler than ever. There are 4 main elements namely Ice, Fire, Water,
and Lightning. Ice and Fire oppose each other as well as Water to Lightning.
If you use Ice on a Fire Based opponent, that attack will be very much
effective. If you use the same element as the opponent, it will be most
likely that it will be less effective. Your attack may even heal the opponent
so watch out and know what your opponent’s element is.

5. Items and Key Items
----------------------
As usual, items play an integral part in the game. Most especially, the Key
Items are needed in order to progress through the game. Each item has its own
effect/price and are can even be found on spoils from enemies. As for Key
Items, they sometimes need some thinking in order to acquire.

6. Weapons and Armor
--------------------
Weapons and Armor are the basic tools you’ll need in the game. They are the
one you use to assault your enemies. These weapons and armors (not all
weapons and armors though) have special abilities that when equipped, will be
activated and for use in the battle. It has been made simpler this time
though since you only have to worry about the weapon and the armor. You don’t
have to worry about helmets, gloves, and such.

===============
CHARACTER STATS
===============

Strength - Determines the overall physical power of the character. It
determines how much damage the character will do with normal attacks.

Defense - Determines how high the defense of the character is. The higher
this rating is, the lower the damage he will receive from physical attacks.

Magic - Determines how strong is the Magical ability of the character. The
higher this stat is, the stronger the effect of magical attacks will be.

Magic Defense - Just like defense, but this time, this concerns magic. It
determines how much damage the character will take from Magical attacks.

Agility - This shows how fast the CTB of that character will fill up.

Luck - This shows how will the character fare in landing an Overkill attack.
This is applicable to physical and magical attacks.

Evade - This stat shows the chance of the character to evade attacks and
thus, receive no damage.

Accuracy - This shows the possibility or the chances of a character in
successfully attacking the opponent.



-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CHARACTER INFORMATION
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

-----
Tidus
-----
Age: 17
Height: 5'9
Weapon: Swords
Birthplace: Zanarkand
Overdrive: Swordplay

He is a young Blitz Ball star of the Zanarkand Abes. All seems great until
one day, Sin changed his life anew into a journey he never dreamed of. Apart
from that, Tidus is also torn between affection for Lady Yuna and hate for
his father, Jecht.

----
Yuna
----
Age: 17
Height: 5'3
Weapon: Staff
Birthplace: Bevelle
Overdrive: Grand Summon

Yuna is an apprentice summoner who just turned into a full-fledged summoner
after praying at the Besaid Temple. Yuna is the daughter of the famous High
Summoner Braska. Yuna must now journey throughout Spira in a pilgrimage to
the temples in order to acquire the final aeon and defeat Sin and follow in
the footsteps of her father.

-----
Wakka
-----
Age: 21
Height: 6'2
Weapon: Balls
Birthplace: Besaid
Overdrive: Slots

Wakka is the captain of the Besaid Aurochs. The Blitz Ball team of Besaid
that never won a single game in years. They yearn for a win and Tidus will be
the key. Wakka, on the other hand, is one of Lady Yuna’s guardians. Although
he is torn between his services as a guardian and a captain for Blitz Ball,
he’ll find the true path he’ll take.

----
Lulu
----
Age: 22
Height: 5'6
Weapon: Dolls
Birthplace: Besaid
Overdrive: Fury

Lulu is one of the guardians of Yuna. She has the ability to use Black Magic
or offensive magic. Although short tempered, she is caring and soft at heart.
But then, there is some mystery between him and Wakka concerning Wakka’s
little brother, Chappu.

-----
Auron
-----
Age: 35
Height: 6'0
Weapon: Blades
Birthplace: Unknown
Overdrive: Bushido

Served as the protector and standing parent for Tidus. He will lead Tidus to
the world of Spira and meet his destiny and legacy. Aside from that, Auron is
a well-renowned guardian to one of the greatest High summoners. The father of
Yuna who is none other than High Summoner Braska.

-------------
Kimahri Ronso
-------------
Age: 25
Height: 6'9
Weapon: Spears
Birthplace: Gagazet
Overdrive: Ronso Rage

A member of the Ronso tribe, Kimahri doesn’t speak too much and shows what he
means through actions. He is strong-willed and strong-bodied at the same
time. He has devoted himself into protecting Lady Yuna ever since before she
became an apprentice Summoner.

-----
Rikku
-----
Age: 15
Height: 5'2
Weapon: Claws
Birthplace: Unknown
Overdrive: Mix

Rikku is an Al Bhed girl who first met Tidus at Spira. Although some Al Bhed
are rock-hearted, Rikku is sweet and she expresses her emotions very well.

Shelinda
--------
A young woman of great faith to Yevon. She is travelling together with the
Crusaders for support.

Grand Maester Mika
------------------
He is the Grand Maester of Yevon and one of the most respected individuals in
Spira. People come to him for support and for his knowledge.

Maester Kelk Ronso
------------------
The only Ronso to be a Maester, Kelk Ronso proves that looks are deceiving.
Although the Ronso are a fierce tribe, they are the most faithful ones.

Maester Kinoc
-------------
An old friend of Auron, Maester Kinoc isn’t who we can call a very faithful
Maester. He’s willing to bend or even break rules just for his liking to be
followed.

Yu Yevon
--------
The Supreme being of Spira where all beings of Spira revolves. The people
base their faith and hope in Yevon’s teachings and so far, as their 1,000
year old tradition in faith of Yevon.

O’aka
-----
O’aka XXIII is one of the most persistent persons in Spira. He sells stuff
and gives special discount to the sales for Lady Summoner Yuna. But there is
a story behind all this. Why only the Summoner?

Belgemine
---------
Belgemine is another Summoner who will try to train Lady Yuna into becoming a
powerful Summoner. You’ll meet her a couple of times during your journey.

Maester Seymour Guado
---------------------
Seymour is a combination of a Guado and a Human and thus, he is the proof
that a Guado and a Human can leave peacefully together. Seymour will try his
best to continue this tradition.

Sin
---
Sin is dubbed as the one who brings death to any place where it goes. Tidus
and the rest of the party journey with Yuna to gain the final aeon and
eventually defeat Sin ones more.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
WALKTHROUGH
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The game offers quite a very linear story. You can actually go through your
first game without any help at all. But just incase you got lost somewhere,
I’ll try my best to help you out with this guide.

*****IMPORTANT REMINDER*****
Just take note that as with my previous RPG guides, I write the walkthrough
with minor spoilers in it so that you will be able to follow fully with the
story and the game. But I’ll try to minimize the spoilers so as not to reveal
major turning points in the story.

=================
ZANARKAND STADIUM
=================

In the beginning, you’ll see a short FMV with all the characters shown. After
that, it’s onto the stadium. There, our hero is being greeted by his fans
since he is a Blitz Ball star. Now, you’ll be able to take control of him for
the first time. Try to familiarize yourself on how to move the character. I
suggest using the analog controller for ease of use. Then, go south towards
the screen and talk either to the 2 girls or the children. You’ll be asked
for the name of our hero. Let us use his default name, Tidus. You may then
talk to the other persons here. After that, a cue for the start of the game
will be heard. Tidus will leave. When you regain control of him, just head
east. You’ll be able to hear the voice of Tidus himself. You’ll now notice
that Tidus is actually narrating his story. Move on to the next screen.

Here, Tidus will be at the center of the crowd (just incase you can’t find
him). Just go north towards the building. You’ll then see another FMV. A
short while later, a disaster will happen. You’ll be able to regain control
of Tidus once more. This time, check out the small map on the upper left
corner of your screen. Take note that there is a red arrow there. It is
actually the exact point (or the direction to that point) where you need to
go to in order to advance in the game/story. Now, go south to that point and
meet up and talk with Auron (I really thought it was Aaron back then ^_^).
You’ll then see a short time-stopped event. You’ll also be introduced to
“Sin” by Auron. After that, you’ll have to fight your way through the spawns.
Just attack them normally. Later, you’ll meet up with a boss.

#############################################################################
BOSS: SINSPAWN AMMES
#############################################################################
HP: 2,200+
AP: 0
Gil: 0
Items: none
Equip: none
Attacks: Demi
Steal: not applicable

This is easy. Just use normal attacks and perform Overdrives when possible.
Just try to finish the battle quickly since Demi will cut off quite a chunk
of your HPS.
#############################################################################

After that, follow Auron while fighting on the way. You may save your game in
the save sphere here. When the enemies just keep on coming, hit the machine
on the right to destroy the ground and give a chance for you to evade them.
But then, it seems fate laid its hand on Tidus and he is sucked inside Sin
along with Auron.

=====
RUINS
=====
Treasures: Potion, 200 Gil, Hi-Potion x2, Flints, X-Potions, Ether, Withered
Bouquet

You’re now on another world it seems. First, familiarize yourself with in-
water navigation. Pressing the Circle button will let Tidus dive. Now, head
to a location where you see a boy. After that, you’ll be in a ruin area.
Here, go west for an Al Bhen Comp. Sphere. You’ll be able to use it later in
the game. Near this is a chest with a Potion. Go back to the water and head
east. Get 200 Gil from a chest there. Finally, go north towards the Red
Indicator on the map and you’ll eventually reach the first Save Sphere of the
game. Don’t hesitate, just save your game.

/////////////////////////////////////////////////////////////////////////////
SAVE SPHERES
- you’ll be able to save your game here. Also, your HP and MP will be
replenished as well as for the Aeons (summons). There will also be other uses
for this later in the game.
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

After saving the game, continue to the next screen. Here, you’ll see an
intersection. Go left first and get a Hi-Potion from a chest. Go back to the
intersection and go north. In the water, go north. You’ll now encounter your
first underwater battle. After beating the opponents, another boss will
appear.

#############################################################################
BOSS: GEOSGAENO
#############################################################################
HP: 500+
AP: 0
Gil: 0
Items: none
Equip: none
Attacks: Normal Physical Attacks
Steal: not applicable

Again, here’s another easy one. Just use normal attacks against it. Use
Potions if necessary.
#############################################################################

After a scene, go north and go up the stairs at the end. You’ll be in a main
hall. It’s cold here so you’ll need fire. First, go southwest and you’ll see
a Save Sphere. Save if you’d like. Then, use the south door and get the
Flints inside. Next, in the main hall, get a X-Potion to the east. Use the
northern door. Here, get an Ether to the Lower Left area. Then, continue
north. On top, get the Withered Bouquet. Continue to the next screen and get
another Hi-Potion. Now, head back to the main hall and examine the center.
You’ll see a couple of scenes here with a battle. Some people will arrive in
here.

#############################################################################
BOSS: KLIKK
#############################################################################
HP: 1,500+
AP: 5
Gil: 100
Items: Ability Sphere x2
Equip: none
Attacks: Normal Physical Attacks
Steal: Grenade

In this battle, the woman is on your side. Use her grenades to inflict a
sufficient amount of damage to Klikk. As for Tidus, just let him attack
normally and use Potions. Also, if you run out of grenades, you can steal
some from Klikk. Just use the woman’s steal ability.
#############################################################################

After that, they will take you on their ship afterwards.

============
SALVAGE SHIP
============
Treasures: Potion x3

Here, you’ll hear their weird language. But then, talk to the girl and she
will speak normally. You’ll now learn more about the Sphere Grid. After that,
the girl will tell you that you’ll have to work. When you regain control,
talk to one of the guys and he’ll give you 3 Potions. Save at the Save Sphere
on the upper left area of the deck. Talk to the woman again. You’ll be able
to control Tidus in the water. Just press Circle until you shift to the next
screen. In this screen, just follow the chain down to the underwater ruins.

================
UNDERWATER RUINS
================

Upon reaching the ruins, I suggest that you save your game first. Then,
examine the blue panel here. It will open up a new path. Go in. Examine the
center then go back. You’ll meet up with another one of the bosses.

#############################################################################
BOSS: TROS
#############################################################################
HP: 2,100+
AP: 5
Gil: 100
Items: none
Equip: none
Attacks: Tentacles
Steal: Grenade

In this battle, you’ll see a new variation of moves. Tros will, first, go
around the battle area. It will make Tidus and the girl unable to attack.
Just choose the Stand By actions for both. Tros will lunge an attack. Just
use the girl’s grenades and let Tidus do normal attacks. When it goes around
the second time, choose the Pincer attack. Tidus and the woman will sneak up
on both sides of Tros. It won’t be able to escape anymore. Just pummel it
until it dies.
#############################################################################

When you regain control, follow the girl towards the exit. In the water, keep
on diving down towards the Red Indicator on the map. After a short while,
you’ll be back on the Ship.

============
SALVAGE SHIP
============

You’ll see some scenes here where the girl talks to Tidus. Her name is Rikku.
They will talk about Zanarkand, Blitz Ball and more. After that, when you
regain control of Tidus, go to the Save Point and save your game. Next, talk
to Rikku again. Later, Sin will do a surprise attack on the ship.
Unfortunately for Tidus, he’ll get sucked inside again.

============
BESAID BEACH
============
Treasures: Moon Crest, Antidote x2, Phoenix Down

You’ll find yourself in a new area. Tidus will show off his amazing Blitz
Ball moves and the people will be stunned. When you regain control of Tidus
in the water, go east and get a Moon Crest from a chest. Now, go back and
talk to the people. Tidus will show off the move again. Then, one will
introduce himself as Wakka. He is the Captain of the Besaid Aurochs. After
some talk between the two, you’ll control Tidus again. Follow Wakka. You’ll
talk more about Zanarkand. Then, save your game. Follow him again. When you
reach the lake, Wakka will push Tidus onto the water. In the water, just
follow the channel. Dive along the way for a chest with 2 Antidotes. Near the
end of the channel, you’ll see a short scene with Wakka and Tidus, about
Blitz Ball.

You’ll now arrive at the Village. You’ll meet the Crusaders on the way. At
the Village, Wakka will show you the different places you can go to. Then,
he’ll ask you about their prayer. You may answer whichever you want. After
that, Wakka will tell you to head for the temple and present yourself to the
Temple Summoner. When you regain control of Tidus, go to the houses here. The
first one on the left is an Item Shop. Buy some Potions and Phoenix Downs if
you’d like. After that, you may talk to the people on the houses on the right
side. There’s a Phoenix Down just outside the Item Shop. Wakka’s house is in
one of them. Then, go to the Crusader’s House. The Crusaders (Luzzu and
Gatta) here will tell you their purpose and objectives. After that, you may
talk to the person in the counter for a free nap. This will replenish your HP
and MP. After that, leave and head for the temple to the north. You’ll see a
short scene when you enter. When you regain control of Tidus, try heading for
the Northwest door. An elder will talk to you more about High Summoner Braska
and about Yevon. After that, try to go up the stairs to the west door. The
elder will stop you. Now, head all the way back to Wakka’s house. Talk to him
and take another nap. You’ll see him leave with the elder. Now, go back to
the temple and then, talk to Wakka. It seems the apprentice summoner has
taken too long. Tidus will not hesitate to break the rules just to save the
apprentice summoner. Tidus will head for the cloister of trials.

===========================
CLOISTER OF TRIALS (BESAID)
===========================

Take note, these types of trials consists of puzzles. They are easy but
later, you’ll encounter more complex ones. First, you’ll see 2 glyphs here.
Examine the one on the north. Then, examine the one on the right (which will
open). Go down and examine another Glyph on the way. You’ll be told about how
to use the Glyphs and Spheres. You’ll receive a Glyph Sphere. Always remember
that you can only hold one Sphere at a time. Now, continue down and examine
the recess on the door. Place the Sphere and it will open. Go through. In the
next area, go west and you’ll see a pedestal at the end. First, examine the
symbols on the wall just opposite the pedestal. Get the Besaid Sphere. Put in
on the pedestal. The path will open. Now, push the pedestal towards the
glittering light. Wakka will come in. He will now tell you that he himself is
one of the guardians. You’ll then move on to the Fayth (inner chamber of the
temple/cloister) where the apprentice summoner prays.

Note: To use the Destruction Sphere (which will reveal a treasure), put the
Glyph sphere on the left recess. It will reveal the Destruction Sphere. Put
the Destruction Sphere at the recess inside the small room (with lights that
form lines inside) and the path to the treasure chest will appear. You’ll
receive the Rod of Wisdom.

There, you’ll see the other 2 guardians. After a short talk, the apprentice
summoner will finally come out. She is now a full-fledged summoner. You’ll
see more cutscenes afterwards. When you regain control of Tidus, leave the
temple. You’ll see a demonstration of the Lady summoner. She will summon the
Aeon Valefor. Everyone will be overjoyed. After that, you’ll see more scenes.
Later, Wakka will introduce Tidus to the Blitz Ball team. When you regain
control of Tidus, head left and try to talk to the Summoner. The people won’t
allow it but the summoner will approach Tidus. She will introduce herself to
Tidus. Her name is Yuna. After a some talk (Wakka comes into the scene also),
go back and talk to Wakka, who is now with the Aurochs, to take some sleep.
During the night, Tidus will have a weird dream. You’ll be able to control
him through. Just move on and talk to Yuna. Rikku and Jecht will appear too.
After that, Tidus will wake up and see Wakka and Lulu. You’ll see more scenes
later with Tidus and Wakka talking about Wakka’s little brother, Chappu.

The next morning, Wakka will give you a new sword, which he gave to his
little brother way back. When Yuna arrives, the party will move on to pray
for victory (Blitz Ball) and safe journey. On the way, you’ll learn some
battle basics such as the elements. After that, when you regain Tidus after
they prayed, save your game. Now, follow the Red Indicator. A beast will come
in. It is one of Yuna’s Guardians. Just beat it with normal attacks or use
your Overdrive if possible. Wakka will stop the fight. Yuna will tell you
more about Kimahri. After that, just move on. On the way, you’ll learn how to
use Yuna’s Aeons. Use Valefor for the meantime since there are no other Aeons
at the moment. To finish the battle quickly, use the Overdrive of the Aeon
when the Overdrive bar fills up. From here, just move on until you reach the
beach. Save your game, then board the ship. Yuna will say goodbye to the
people of Besaid.

=========
S.S. LIKI
=========
Treasures: Remedy

Now, you’ll be able to see the new world map for FFX (I do admit that this is
a flaw since it deviated from the original world map concept of the previous
games). On the ship, you’ll first see a naughty Tidus. When you regain
control of him, go and talk to Wakka. Then, go to Yuna and you’ll
automatically talk with her. After talking to her, go down to the cabin and
meet O’aka. He is a traveler merchant whom you’ll be seeing many many times
in your journey. You can buy weapons and items from him. After that, go to
the south door behind the stairs. You’ll see the Chocobos here. They are
powering the ship (just as in FF9). Go back out and go inside the room beside
the save point. Get a Remedy inside. You may save your game if you’d like. Go
down off the deck into the cabin below. Head into the room on the left.
There's a small rectangular box on the right side of the screen. By pressing
the action button Tidus will kick it and receive a potion! You can do it
several times.

After that, go back up to the deck and talk to Wakka then to Yuna. You’ll
talk more and more about Zanarkand, Blitz Ball, and more. Suddenly, Sin will
appear from nowhere and you’ll have to do battle once more.

#############################################################################
BOSS: SIN (and Sinscales)
#############################################################################
HP: 2,236
AP: 0
Gil: 0
Items: none
Equip: none
Attacks: none
Steal: n/a

This is a rather simple battle, if you know what to do exactly. First, your
priority should be to defeat Sin’s fin. To be able to attack it, you must use
either Wakka, Lulu, or both of them. Yuna should be in the party to heal.
Now, as for the Sinscales, just leave 1 of them alive so that more will not
come anymore. Concentrate your attacks on the Fin and heal when necessary.
#############################################################################

After that battle with Sin, Tidus is nowhere to be found. Wakka jumps in and
saves him. But then, another boss comes up.

#############################################################################
BOSS: SINSPAWN ECHUILLES (more Sinscales)
#############################################################################
HP: 2,268
AP: 10
Gil: 573
Items: Power Sphere x2, Mana Sphere x13, Ability Sphere x2
Equip: Yellow Arm Guard, Harpoon
Attacks: Blender, Drain Touch
Steal: n/a

This is a long match. First, your main concern should be the Blender attack
and the annoying Sinscales. Let Wakka kill the Sinscales and let Tidus handle
the boss. Do not hesitate to use Potions. You’ll be using several of them.
Now, when available, use your overdrives to give you more advantage to the
boss.
#############################################################################

After that battle, you’ll see a sad scene where Sin obliterates Kilika. Then,
you’ll finally arrive at Kilika Village.

======
KILIKA
======

When you arrive at the ill-fated Kilika Village, Yuna will offer her services
as a Summoner to perform the “Sending” ritual for the souls of the dead. When
you regain control of Tidus, save your game first then head north and then,
go west. You’ll see the entire ritual here where Yuna sends the soul to the
farplane to give them peace. The next morning, leave the inn. Datto will talk
to you and tells you that Wakka wants to talk to you. Go west first and save
a girl here who is on an unstable platform. After that, go all the way to the
east and talk to Wakka. After that, go west and keep on moving until you
reach the Woods.

============
KILIKA WOODS
============
Treasures: Elixir, Scout, Hi-Potion, Luck Sphere

You’ll see a scene with Yuna where she asks Tidus to become her guardian.
Well, Tidus isn’t a guardian yet but he’ll still stay close to Yuna and
protect her. When you regain control, you may want to save first, go all the
way to the north until you meet up with Luzzo and Gatta. They are confronted
by a Lord Ochu. Do battle with it.

#############################################################################
BOSS: LORD OCHU
#############################################################################
HP: 4,649
AP: 40
Gil: 420
Items: MP Sphere
Equip: Echo Arm Guard
Attacks: Poison Claw, Water, Earthquake
Steal: n/a

You can use Valefor here. Let Valefor attack until it vanishes. Then, use
Lulu’s Fire magic and let the others attack the Ochu. The most devastating
attacks are the Poison Claw and the Earthquake. You’ll need a couple of
Antidotes or Yuna’s Esuna Magic. When the Ochu is asleep, it will Regenerate
its HP by 300+ gradually. You wouldn’t want that since it is hard to damage
it. Just attack it with physical attacks to wake it up. Watch out, he’ll
perform earthquake when he wakes up so heal at once.
#############################################################################

After the battle, go south and save your game again. Don’t forget to talk to
Luzzo and get an Elixir. After saving, go back up to the intersection and
head left. At the next intersection, go north and get a Scout. At the next
intersection, move north once more. You’ll meet up with several people here.
Get a Hi-Potion from one of them. Go north here and get a Luck Sphere. Go
back to the previous intersection and continue to the east. At the next
intersection, go north. You’ll finally reach the temple area. Here, you’ll
see a short scene. After that, go and save your game at the save point.
Follow Yuna and you’ll be battling another one of the Sinspawns.

#############################################################################
BOSS: SINSPAWN GENEAUX
#############################################################################
HP: 3,000 (2 tentacles: 450 HP each)
AP: 82
Gil: 350
Items: Ability Sphere x2, Power Sphere x6
Equip: Bright Arm Guard
Attacks: Venom, Water, Staccato
Steal: n/a

For this boss, attack its tentacles first. His body will be armored so use
Lulu’s Magic. When he reveals himself (including his tentacles), use Valefor
to punish it. Then, when Valefor is gone, use your most powerful physical or
magical attacks on it.
#############################################################################

After that battle, save your game below once more if you’d like. Then,
continue up towards the temple. You’ll see some scenes with Lulu.

=============
KILIKA TEMPLE
=============

Here, go north and you’ll be greeted by the Luca Goers, the best Blitz Team
in Spira. After that, you may save again if you want then go into the temple.
Talk to Wakka here and pray too. You’ll see some scenes with another
Summoner, Dona, and her guardian. When you regain control, go up into the
door. Tidus will be left behind since he isn’t a Guardian yet. Now, wait till
the platform comes up again. Dona and Barthello will come and places Tidus
onto the platform forcefully bringing him to the bottom. Below, go inside the
chamber. You’ll reach another Cloister of Trials.

===========================
CLOISTER OF TRIALS (KILIKA)
===========================
Treasures: Red Armlet

First, get the Kilika Sphere and place it on the recess on the door. It will
burn. Remove it again and place it either to the left or the right wall
recess. Go through the door. This is the second room. All you have to do is
to touch the Glyph to the far north. A door will open leading to the 3rd
room. Here, get the Kilika Sphere on the right then step on the Glittering
Panel. A Pedestal will appear. Put the Kilika Sphere on the Pedestal and push
it onto the glittering panel. Next, get the Glyph Sphere and put it on the
east recess (near fire) and the fire will be put out. Get the Kilika Sphere
below and put it on the door first. Now, go back to the door that was opened
using the Glyph Sphere. Get the Destruction Sphere inside. Place it on the
recess at the bottom and the wall will crush. Now, remember that the
Destruction Sphere opens up secret treasures in Cloisters just as what you’ve
learned earlier. Get the Red Armlet here. Finally, remove the Kilika Sphere
from the burning door and place it elsewhere. Go through the door. You’ll see
more scenes. When you regain control of Tidus, talk to Wakka and you’ll learn
more about the Fayth and Aeons. When you regain control, try to leave the
chamber. Yuna will finally come out. After that leave the temple. You’ll see
a couple of scenes and a flashback outside. When you regain control of Tidus
again, go all the way back to the ship.

=========
S.S. LIKI
=========

See some short scenes here. When you regain control of Tidus in the Cabin,
leave the room and move on to the deck. Go to the south of the deck and keep
on talking to Yuna about Zanarkand. After that, go to the west side of the
ship and go up. You’ll see Lulu and Wakka talk about Tidus. Keep on going
back up to hear the entire story. When you are able to go to both of them
talk to them then go back down. Now, go north and examine the Blitz Ball.
You’ll see another flashback of Tidus. It’s now time for the Jecht Shot
Challenge. Here, you’ll need to perform the Jecht Shot to finally remove the
bad memories Tidus had. There are 9 locations on the screen where memories
(text) will appear. You’ll then have to push the corresponding direction plus
the X button. Example, if the text/memory appears on the upper left, you
should press Up+Left and the X button. That goes the same for all directions.
If it is in the center, just press the X button only. You will be given a
short practice. Then, the real thing begins. Just keep on pressing those
buttons with accordance to the memories until Tidus finishes the move. If you
fail, Tidus will miss the ball. If you managed to get it right, Tidus will be
finally freed of those bad memories. Also, you’ll be given the Jecht Shot
Technique that you can use later in the Blitz Ball games if you successfully
performed it.

/////////////////////////////////////////////////////////////////////////////
If you weren’t able to complete the Jecht Shot Challenge, you can search
around the ship for the blitz ball and try it again. ^_^

This info was contributed by: TempestStarion@aol.com
\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\\

You’ll then see lots of scenes with Yuna, Wakka, and the rest of the Aurochs.
You’ll then be asked to save your game. After that, you’ll finally reach
Luca.

====
LUCA
====

Here, the announcer will introduce some of the teams that will participate in
the opening tournament. You’ll hear an annoying introduction for the Besaid
Aurochs who didn’t have any win at all. After some more scenes, you’ll be
able to control Tidus once more. Just follow the Red Indicator on the map.
You’ll meet Maester Mika and Maester Seymour here. After seeing this scene,
you’ll be asked to save your game once more. At the Locker room, you’ll hear
the news about the match. Luckily, you won’t have to face the Luca Goers for
now. The first match will be against the Al Bhed Psyches. Now, you’ll be
shown a massive tutorial for Blitz Ball. I do suggest that you go over these
tutorials if you play for the first time. After that, Yuna will come in and
informs you that Auron has been sighted in the city. Tidus will go with Yuna
for a while. You’ll see a short scene with Tidus and the Al Bhed here. After
that, when you regain control of Tidus once more, just follow Yuna towards
the Red Indicator on the map. You may save your game on the way. At the bar,
Auron isn’t found, but you’ll see Kimahri face 2 more of his Ronso “friends”.
But then, the tournament has started. Then, Tidus will notice that Yuna is
gone. Lulu will fill you in. Yuna is most likely to have been kidnapped. When
you regain control, just follow the Red Indicator towards platform 4. You’ll
have to battle some Machinas on the way. Just use Lulu’s Thunder Magic and
you’ll be fine. You’ll also see Wakka giving it up to the Al Bhed since
Yuna’s life is in danger. Then, Tidus and the party will catch up to an Al
Bhed ship. You’ll have to battle a boss.

#############################################################################
BOSS: OBLITZERATOR
#############################################################################
HP: 6,000
AP: 36
Gil: 58
Items: Elixir
Equip: Metal Ring
Attacks: Physical Attacks
Steal: n/a

This battle will be easy. First, let Tidus cast Haste on Lulu. Then, have
Lulu use her Thunder Magic on the Crane a few times so that it will be
activated. When it is activated, operate it using Tidus. It will destroy the
machina and swill damage it by 5,500 HP! Use 1 more Thunder Magic on it to
obliterate it.
#############################################################################

After that, Yuna will be safe. You will also know the lineage of Yuna. Then,
Lulu will send a signal to Wakka that Yuna is safe. He will then give it one
last shot to give the Aurochs their first taste of victory! After that, just
follow the map to go back to the Locker Room. It’s Tidus’ time to show off
his Blitz moves. After some scenes, you’ll regain control of Tidus. Go back
inside the Locker Room and talk to Wakka. After that, the match begins with
Tidus acting as the captain. Now, you’ll be playing real Blitz Ball yourself.
The Luca Goers’ stats are very very high. Even if you are good at playing (if
this is your second time through the game), you’ll have a hard time playing
it. Tidus’ shooting is also weak and can’t penetrate easily through the
goalie. Their shooters are excellent and can easily score from your goalie.
During the second half, Wakka will come in and replace Tidus. The Luca Goers
will most likely win but the Aurochs will prove that they are a team to be
reckoned with.

It is possible to win this Blitz Ball match. You just need to have the Jecht
Shot ability. You should have acquired this while Tidus has a flashback of
Jecht doing his Jecht Shot. With this ability, you’ll have a better chance of
scoring even if there are 2 defenders in front of Tidus. After that, try your
best not to allow the goers to score.

Thanks to the following for this info:
James Weatherlight (djjclark@juno.com)
Matthew Cotnoir (andunaphel@earthlink.net)

After the match, Tidus will go to Wakka when suddenly, fiends appear and
you’ll have to do battle with them. Just keep on fighting until you get out.
Later, outside, you’ll be able to control Auron. One slash is all that is
needed to beat the enemy. Then, Tidus and Wakka will finally meet him. You’ll
do battle again. Use everything you’ve got. When all seems lost, Seymour
comes in and demonstrates the power of his Aeon. It will pulverize all
fiends. Nothing will be able to escape. Then, after those scenes, you’ll be
asked to save your game once more. After that, you’ll see Wakka say his
goodbye to his team. Then, you’ll see Auron. You’ll then hear the story of
Auron. He will also reveal something about Jecht and Sin and that he is a
guardian too. After that, when you regain control of Tidus, just follow the
map and you’ll see your next destination. Then, go talk to Yuna and you’ll
see her and Tidus do some laughing and whistling. Time to go to Djose.

========
HIGHROAD
========
Treasures: Hi-Potion x3, Hunter’s Spear, Antidote x6, Ice Brand, Seeker’s
Bangle, Remedy, Red Ring, Level 1 Key Sphere x2, 2000 Gil, 500 Gil, Eye Drops
x3, Mega-Potion x2, Mars Crest, Ether

In this area, while going through it, talk to people and you’ll receive
various items from them. First, save your game. You’ll be given a notice that
the Save Sphere has been improved to level 2 and now, you can play Blitz Ball
at save points if you’d like. After that, move on. Talk to the old man by the
statue and he’ll tell you more about Mi’ihen and the Crusaders. Continue. Get
a Hunter’s Spear and 2 Antidotes on the way. Then, you’ll see ruins of an
ancient machina city. You’ll be introduced to Maechen, the scholar. Then, get
the Ice Brand behind the ruins. If you examine the center of the ruins,
you’ll see some Al Bhed writings. You may not be able to read it even on your
second game. Check out the Al Bhed primers section of this guide for more
info. Continue north. You’ll see a short scene with the Djose Chocobo
Knights. They’ll tell you about a fiend. When you regain control of the
party, go to the ruins on the right. You’ll meet another summoner, Belgemine.
She will challenge Yuna to a summoner battle. She’ll be using Ifrit and
you’ll be using Valefor. This is a 1 on 1 match so no one can interfere.
After the battle, you’ll be given the Seeker’s Bangle. She’ll also mention
something about the past. After that, continue north to the next area.

In here, go east and get a Remedy. Continue heading east. You’ll see a scene
with Cali and about the Calm. After that, continue. Get a Red Ring on the
way. Continue towards the next area. In here, go north and get a Level 1 Key
Sphere and 4 Antidotes on the way. When you reach a ruin to the right, go
there and get 2000 Gil. Continue north and you’ll see a caravan. After that,
move on. Get a Hi-Potion and 500 Gil on the way. You’ll then see Luzzu and
Gatta at the ruins on the right. After that, continue north and you’ll meet
up with an acolyte, Shelinda. After some talking with her, continue north and
get 3 Eye Drops on the way. When you reach a shop, go in. You may save your
game here and/or buy some items and equipments. After that, leave the shop
and outside, talk to Yuna. There will be a long scene with them. After that,
go back inside and save your game. Inside, talk to the person on the left and
you’ll receive a Level 1 Key Sphere. You’ll also be taught on how to use the
Sphere Grid. Then, you’ll meet the owner of the shop, Rin. He’ll tell you
more about Al Bhed and their language. He’ll give you Vol. VIII of the Al
Bhed Primer (check Al Bhed Primer section on this guide). Then, trouble
arises outside. You’ll be given 2 Mega-Potions. Prepare for battle. Save your
game then go out. Head north and you’ll meet...

#############################################################################
BOSS: CHOCOBO EATER
#############################################################################
HP: 10,000
AP: 90
Gil: 970
Items: none
Equip: Moomba Mage
Attacks: Physical Attacks, Push
Steal: n/a

You’ll need to kill the Chocobo Eater quickly if you want to defeat it. Your
main concern is his push attack. If he manages to push you off the cliff, he
wins. First, let Tidus cast Haste on everyone. Let the other characters
attack or use Magic. But first, use Wakka’s Dark Attack on it to blind it.
Then immediately, use Yuna’s Aeons. Try to gain a full Overdrive bar so that
both Ifrit and Valefor can use overdrive attacks. If you attacked it
properly, it will fall on its back. This time, attack it with everything
you’ve got to push it back (thus preventing you from falling down the cliff).
Just keep on doing this until it dies.
#############################################################################

If you managed to defeat it, Rin and his assistant will thank you for dealing
with that fiend. They will offer you a free Chocobo Ride. If did lose, your
game won’t be over yet. You’ll just be using the road at the bottom. Let’s
continue. First, save your game if you’d like so that your HP and MP will be
replenished. Then, go out and talk to Rin’s assistant for a free Chocobo
ride. Riding the Chocobo will stop fiends from attacking you, therefore there
will be no random battles. Just continue until you reach the end. You’ll see
an intersected there. The path to the right is the path to the bottom road,
which you would have taken if you lose to the Chocobo Eater. Go there and get
the Mars Crest and you’ll also meet O’aka. When you’re ready, to the north
gate. You’ll be told to disembark the Chocobo. You may then save your game if
you’d like. After that, talk to Summoner Dona twice. Continue north through
the caravan and see Luzza and Gatta. After that, talk to the guy on the left.
He’ll ask you for donations. You’ll be given something in return also.

100 Gil - Scout
1,000 Gil - Ice Lance
10,000 Gil - Moon Ring
0 - nothing

Thanks to: "Gerald Villoria" for the 10,000 prize info

Now, talk to the Gate Captain. Just ask him about the operation. Go back and
you’ll see Seymour. He will help you to pass through the gate. Now, go north
to the next area. You’ll see Seymour and the Crusaders. After that, you’ll
see some scenes. When you regain control move on. Talk to people for an Ether
and a Hi-Potion. Move on and at the intersection, you’ll meet up with Clasko.
You’ll now have to go west.

======================
MUSHROOM ROCK - VALLEY
======================
Treasures: Hi-Potion x4, Potion x10, 1000 Gil, Remedy, X-Potion, Serene
Armlet, Mega-Potion x2, Soft Ring, Phoenix Down x2, Ether

You’ll be battling fiends again. You’ll meet up with O’aka again. Move on and
talk to people for a Hi-Potion. Use the elevator platform at the end. Talk to
the man that you’ll see beside a chest. He’ll give you 10 Potions. Then,
examine the chest for 1,000 Gil. Continue and you’ll eventually reach another
chest that contains a Remedy. Move on and meet up once more with Shelinda.
After that, get another chest on the way for another Hi-Potion. At the end,
use the platform to go up.

Next, talk to people on the way for a X-Potion. Go west to a spiral and get
the Al Bhed Primer Vol. 10. Then, you’ll see a platform to the north and one
to the west. Use the west platform first and get the Serene Armlet. Go back
up then use the northern platform to go up. Talk to the people again for a
Mega-Potion. Now, talk to Gatta. You’ll see a scene with him and Luzzu. Then,
talk to Luzzu. He’ll tell you more about Wakka’s brother Chappu. After that,
save your game and use the large platform to go up. Continue south to the
next area.

On top, you’ll see lots and lots of machina. Wakka will be mad. After more
scenes, continue to the Command Center. You’ll meet up with Gatta, who is
quite upset. Auron will teach some something. After that, go inside and
you’ll meet Maester Kinoc. After the talk, prepare your party and save your
game. Then, talk to the guard at the lower right corner of the command center
(indicated by the red arrow on the map). When you’re ready, you’ll be dealing
with another sinspawn.

#############################################################################
BOSS: SINSPAWN GUI
#############################################################################
HP: 12,000 (Head: 2000, Arms: 800 each)
AP: 0
Gil: 0
Items: none
Equip: none
Attacks: Physical Attacks, Thunder, Demi, Venom
Steal: n/a

First, let’s talk about how Gui attacks. It uses all of its parts to attack,
the head, body and arms. The head attacks using venom and magic. Both the
body and the arms deal quite strong physical attacks. You have to remove both
its arms in order to be able to hit its body with physical attacks (it won’t
be able to block magical attacks to its body). Then, destroy the head
immediately. Once the arms are gone, pummel its body as quickly as you can.
You may use the Aeons to further deal damage to it.

Strategy from: Baakley@aol.com
------------------------------
Auron should attack the arms while Wakka (or Lulu) hits the head. Also, the
head does not regenerate, while the arms do. While this battle isn't too bad,
many people have had difficulty with it. Also, note that the body's attack
pattern is Demi, Attack, Demi, Attack - so if the head is dead, he can only
kill one guy per two turns, tops. Stocking up of Phoenix Downs from O'aka
guarantees victory.
#############################################################################

After the battle, you’ll see Sin itself. It will obliterate everything that
stand in its way. After that, you’ll see Seymour and the Sinspawn. You’ll
fight it again but this time, Seymour will be with you.

#############################################################################
BOSS: SINSPAWN GUI (Part 2)
#############################################################################
HP: ?
AP: 850
Gil: 4,500
Items: Lv. 1 Key Sphere
Equip: Nightmare
Attacks: Physical Attacks, Thunder, Demi, Venom
Steal: n/a

With Seymour in your party, you’ll have a very easy time against it. Take
note also that you can only use Auron and Yuna here. To beat the Sinspawn,
just use Seymour’s Level 2 Magic attacks.
#############################################################################

After that, you’ll see a scene where Machina goes head to head with Sin. When
you regain control of Tidus, go north and talk to Gatta. He’ll be hysterical.
Then, Tidus will go after Sin. After that, you’ll be able to regain control
of Tidus once more. Save your game. Talk to Auron and Kinoc. You’ll also see
Yuna and Seymour. Then, talk to Auron. You’ll see more scenes here. When you
regain control of Tidus, go west and get a Hi-Potion inside a chest. Follow
the red arrow to the northeast. You’ll be able to hear Kimahri talk for the
first time and smile! When you regain control, save then go north. On the
way, talk to the people and receive a Soft Ring. Get a chest on the left side
for 2 Phoenix Downs. Continue. Talk to the people again for Hi-Potion, Ether,
and Mega Potion. At the intersection, you’ll see a short scene. Go north.
Tidus and Auron will have a short conversation.

======================
DJOSE: PILGRIMAGE ROAD
======================
Treasures: 4000 Gil, Ability Sphere x4

Here, go north. Talk to Captain Lucil on the way. When you regain control, go
west for 4,000 Gil. Then, go northeast. Check behind the house for Ability
Sphere x4. You’ll see Gatta here. Then, buy some weapons and/or items from
the merchant. Save your game and head for the temple.

============
DJOSE TEMPLE
============

Inside, you’ll meet a new Summoner. Isaaru and his 2 brother guardians. After
a short conversation, you’ll be able to regain control of the party. Go up.
Isaaru will talk to Tidus for a while about Summoners disappearing. Continue
to the Cloister of Trials.

==========================
CLOISTER OF TRIALS - DJOSE
==========================
Treasures: Magic Sphere

First, put the 2 Djose Spheres on the door to open it. Go to the 2nd room.
Here, you’ll see a pedestal and a symbol in the middle, 2 spheres beside the
door, glittering panel/glyph to the left, and 2 recesses to the right. First,
get the 2 Djose Spheres beside the door and put them one by one on each of
the recesses on the right. Push the pedestal (w/ a Djose Sphere) to the right
until it becomes a brighter Djose Sphere. Now, take the new Djose Sphere and
put it on the recess to the right of the north door. It will open. Then, put
the 2 Djose Spheres (at the right recesses) both on the pedestal. Then, push
it forward until it drops on the electric currents. The pedestal will stay
afloat. Jump on it and push the pedestal to the north, which will activate a
part of the symbol. After that, go back to the symbol and go left. Step on
the glittering panel. The pedestal will now be back at the center. Now, get
the New Djose Sphere and put it on the recess to the left of the door. Next,
get the 2 Djose Spheres on the pedestal and put them on the recesses back in
the first room. The symbol will be complete and you can see a platform in the
center. Step on it to move on. If you have the destruction sphere, take it up
and put it in the lone pedestal to the south. It will reveal an opening to
the treasure, which is a Magic Sphere.

At the next area, just push the 5 pedestals. Go up and talk to Lulu. Then,
Dona will appear. You’ll see a scene with Barthello and Auron. After that,
when you regain control, talk to everyone and try to leave. Yuna will come
out of the chamber. You’ll then be asked to name the 3rd aeon, Ixion.

============
DJOSE TEMPLE
============
Treasures: Hi-Potion x2, Halberd, Potion x10

Outside, talk to everyone. Then, go back inside and go to the upper right
door. Talk to the woman beside the bed. Yuna will wake up and they will go
back to the party. You’ll see a short scene outside. When you regain control,
go south and keep following the red indicator on the overhead map. Talk to
people on the way for Hi-Potion x2, Halberd, Potion x10. You’ll then meet up
with Lucil of the Chocobo Knights. Just continue south afterwards. At an
intersection, head north and you’ll reach the moonflow.

========
MOONFLOW
========
Treasures: X-Potion, Lv.1 Key Sphere x3, Dragon Scales x2, Summoner’s Soul,
Magic Def. Sphere, Phoenix Down x2, 5000 Gil

Just continue to the Red Indicator on the map. You’ll see Shelinda on the way
as well as 2 other Ronsos who are picking on Kimahri. They will also warn
about the missing Summoners. When you regain control, get a chest for an X-
Potion. Continue once again and get another chest with a Level 1 Key Sphere
x3 at the right side of the road. Then, you’ll meet up with Belgemine. Yuna
will have to fight her with Aeons. Just use Ifrit and Valefor since Belgemine
will be using the new Ixion. If you win, you’ll get 2 Dragon Scales and a
Summoner’s soul. You can now let your Aeons learn abilities. After that, go
on and get a Magic Defense Sphere on a narrow path on the left side of the
right. Move on.

At the next area, continue north and you’ll see the Moonflow itself. Then,
you’ll be able to see the elephant-like shoopuf. When you regain control of
Tidus, get the Phoenix Down x2 then continue west to the next screen. You’ll
see Lucil and her knights trying to deal with the person in charge about the
Chocobo. After that, save your game and talk to Wakka and Lulu. Then, get the
chest behind them for 5,000 Gil. Next, talk to the driver and you’ll have the
Shoopuf ride. You’ll see some scenes during the ride, then Yuna will be
caught by the Al Bhed! Tidus and Wakka will come to the rescue.

#############################################################################
BOSS: EXTRACTOR
#############################################################################
HP: 4,000
AP: 600
Gil: 2,400
Items: Mega Potion x2
Equip: Moon Ring
Attacks: Aqua Shooter, Depth Charges
Steal: n/a

To beat the extractor, have Tidus use his Delay Attack ability to give chance
to both him and Wakka to attack more. Not to mention, putting both of them on
haste is a very good strategy. You just have to watch out the extractor when
it pulls up. It is readying its Depth Charge attack which can decimate both
Tidus and Wakka in a single blow. To prevent this, just attack the extractor
until it comes back down.
#############################################################################

You’ll see more scenes on the shoopuf after that. When you reach the north
wharf, save your game and go all the way to the west. You’ll meet up again
with Rikku. You’ll see some scenes here where Rikku tells her story to the
girls and about her being a guardian of Yuna. After that, continue north to
the North Bank.

===================
MOONFLOW NORTH BANK
===================
Treasures: Antidote x4, Mega-Potion

On the way, you’ll have a weird battle. You’ll see a chest. Use Rikku’s steal
ability to get its contents. Continue afterwards. Get a chest on the way for
Antidote x4. Move on and get another chest on the way for a Mega-Potion. At
the end, you’ll reach Guadosalam.

==========
GUADOSALAM
==========
Treasures: Elixir, Mega-Potion, Hi-Potion x2

You’ll be greeted by Tromell Guado. He will tell you that Seymour is waiting
for Yuna. After that, Rikku will tell you more about Customizing equipments.
When you regain control, go inside the inn. Save your game inside. Leave the
inn. Go up and head south for a chest with an Elixir. Go to the house on the
west. Get a Mega-Potion at the upper right corner. Don’t forget also that you
can recruit some of the Guado to play for your Blitz Ball Team. After that,
go inside the mansion to the north. Go upstairs and get a hidden chest at the
center for Hi-Potion x2. Now, talk to everyone. Tromell will then come in and
will ask you to go through the door below. Go inside. Talk again to everyone
then Seymour will come in. He will show you the thoughts of the people on the
farplane. You’ll see Zanarkand and Yunalesca. Then, Seymour will whisper
something to Yuna. He wants to marry Yuna. Everyone will be surprised. When
you regain control after that scene, leave the mansion and go to the north
east towards the Farplane. Auron and Rikku will stay behind. At the farplane,
you’ll see the thoughts and memories of the dead. When you regain control,
talk to Wakka then Lulu. Finally, talk to Yuna. You’ll see Tidus’ flashbacks.
After that, when you leave the farplane, Jyscal will try to come out. Yuna
sends him. When you regain control, go back to the mansion. You’ll see some
scenes. Keep on talking to Lulu. You’ll be asked later whom you like (I chose
Lulu). After that, go down and go east to the path to the Thunder Plains.
You’ll see Shelinda. Continue. Outside, you’ll see a scene with Yuna. You’ll
also hear Tidus say Macarena instead of Macalania. Continue to the Thunder
Plains.

==============
THUNDER PLAINS
==============
Treasures: Phoenix Down x2, Hi-Potion x2, Water Ball, Yellow Shield

Rikku will be very scared of the Lightning. You’ll be told that you can take
shelter at the Lightning Rod Towers. Or, you may dodge the lightning by
pressing X just as the Lightning flashes. When you regain control, go north
and get a chest for Phoenix Downs. Save your game. Then, get 2 Hi-Potions
from a chest to the west of the Save Sphere.

Now, go north and you’ll see a Cactuar Stone. Examine it using Square. But I
still don’t know what its actual use is. At the next tower, you’ll see
Shelinda again. You’ll be asked about the Marriage. Now, go north and veer
off to the east for a Water Ball. You’ll see another Cactuar Stone. Continue
north. You’ll see a scene where Rikku tries to convince everyone to rest for
a while. She’ll do so. Now, inside, you’ll see a scene with Rin and Auron.
He’ll give you the Al Bhed Primer volume XIV. Save your game then go to Yuna.
You’ll see Yuna and a sphere. After resting, talk to Rikku. Outside, when you
regain control, go north and get the Yellow Shield lying on the ground. Go to
the next area. You’ll see another Cactuar Stone. Continue north and you’ll
see another stone to the right. Continue north towards another save sphere.
You’ll see a scene with Yuna talking about her marriage to Seymour. From
here, just move on until you reach the Macalania Woods.

===============
MACALANIA WOODS
===============
Treasures: 2000 Gil

Save your game first. Then, use the top path first and get 2,000 Gil on the
way. Then, you’ll meet up with Barthello. He’ll tell you that Dona is gone.
Continue on and you’ll reach a place where you can catch some Butterflies
(see Butterfly Catching section). Just move on along the long path. At the
end, save your game. You may also buy again from O’aka here. Move on and then
Auron will show you something. First, you’ll have to fight another fiend.

#############################################################################
BOSS: SPHERIMORPH
#############################################################################
HP: 11,400
AP: 3,000
Gil: 3,800
Items: Lv. 2 Key Sphere
Equip: White Armlet
Attacks: Press, Physical and Magical Attacks
Steal: Ether

The best way to defeat spherimorph is to use magic attacks that have an
element opposite of that of the spherimorph. You may use Lulu’s Black Magic
attacks. But the most useful perhaps are the aeons. If the spherimorph has a
fire element, using ifrit will be a good idea since the attacks of
spherimorph will just heal Ifrit. Ifrit can then attack until spherimorph is
defeated. This goes the same for Ixion.

Strategy from: Baakley@aol.com
------------------------------
I thought the Ifrit strategy was really good. If you call at Ifrit
immediately and attack, chances are you will not lose. However, this takes
FOREVER. I went back to him recently and found that this battle is much
simpler than I thought. Have Yuna, Lulu, and a third character. Have the
third character attack (finding out his element from the counterattack), Lulu
use the opposite, and Yuna heal. You'd be amazed how much more quickly he
dies.
#############################################################################

After that, get Jecht’s Sphere. Tidus will play it back. You’ll see Jecht’s
memories. You’ll then be told that Jecht’s sphere are scattered throughout
the world (see Jecht’s Sphere section). After that, go back. You’ll have a
short talk with Auron. Continue north. At the shop, get the Al Bhed Primer
Vol. XVI just outside the shop wall. Move on. You’ll see another scene with
Tromell Guado here. Yuna will go to seymour alone. But then, the Al Bhed
comes in again and tried another shot at Yuna. You’ll have to fight one of
their machines again.

#############################################################################
BOSS: CRAWLER / NEGATOR
#############################################################################
HP: 16,000 / 1,000
AP: 6,820
Gil: 6,800
Items: Potion, Elixir
Equip: Lifegiver
Attacks: Gatling Gun, Assault, Mana Beam
Steal: ?

First of all, you have to take care of the Negator since it will prevent you
from using any magical skill. It’s easy since it has a pretty low HP. After
that, use your Aeons to finish the job. If that isn’t enough, use magic
attacks (especially Thunder/Lightning) and use your strong characters (Tidus,
Wakka, Auron) for physical attacks.

Strategy from: Baakley@aol.com
------------------------------
If you have used Lulu adequately, by now, she should have Thundara. Use Wakka
to defeat the Negator. Now, instead of just bringing the aeons out
immediately, get a couple hits with Lulu in. If he counterattacks (900-1000
damage), she will probably die; just revive her. Continue this until there's
one turn until the Mana Beam. Only on your last turn, use an Aeon, and then
use Shield. You may want to then keep your Aeon in, because you have a while
until the next Mana Beam. If he brings out the Negator, you get to use the
Aeon, but he can't use the Mana Beam! Also, Ixion's Thor's Hammer does a lot
of damage. Mainly, just block Mana Beam with Aeons and use Thundara a lot.
#############################################################################

Rikku will then be revealed to Wakka. After that, you’ll ride the
snowmobiles. You’ll see a scene where Tidus and Lulu are talking to each
other on the snowmobile. Go to the temple.

================
MACALANIA TEMPLE
================

You’ll see Shelinda inside. After that, save and then one attendants will see
a sphere in Yuna’s belongings. Go to that room and you’ll see Jyscal’s
message about Seymour. Enter the Cloister. You’ll see Seymour there. Then,
Yuna comes out and rejoins the party. You’ll now have to fight Seymour.

#############################################################################
BOSS: SEYMOUR / 2 Guado Guardians
#############################################################################
HP: 6,000 / 2,000 each
AP: 7,620
Gil: 8,600
Items: Ability Sphere x6, Black Magic Sphere x2
Equip: Magical Armlet, Scout, Eye Popper, Reticent Staff
Attacks: Slow, Level 2 Black Magic, Level 3 Black Magic, Protect
Anima (8,000 HP): Pain, Boost
Steal: ?

Seymour is tough. Use 1 of your aeons (except ????) at once so that Seymour
will be defeated. Another problem would be the guardians. They have the Auto-
Potion ability that will automatically heal them 1000 HPs after being
damaged. They also protect Seymour from your physical attacks. After beating
Seymour, he will summon his aeon, Anima. Your main goal should be to finish
it before its Overdrive becomes available. Use all your Aeons especially
????, or Shiva. After beating Anima, you’ll have to do battle with Seymour
for the last time.

Strategy from: Lam aka Silpheed_EX
----------------------------------
First, to remove the Auto-Potion ability of the Guado Guardians, take Rikku
and use her steal ability on these 2 guards and she'll "steal" the potions.
So they can't use their potions anymore. For the first Seymour, Use all 4
guard skills from Yuna on your party, so Seymour's spells have no effect on
you. To kill Anima use ???/Shiva but use only your normal attack until your
overdrive is ready, use the blizzard spells on yourself every round in order
to heal yourself. As for the second Seymour, use the same strategy as the
first one.

Extra Strategy from: Baakley@aol.com
------------------------------------
only use Blizzara when Shiva's HP gets low. Use her Overdrive only when Anima
is at about 9,000 HP, guaranteeing a kill.
#############################################################################

After Seymour is defeated, you’ll be asked to give a name to Shiva. Save your
game. From this point onwards, you won’t be able to play blitz ball for a
while. Don’t worry, you’ll be able to play again later in the game. Now, go
east to the next area. It seems that it is an easy way out but then, you’ll
have to complete the Cloister of Trials.

=====================================
CLOISTER OF TRIALS - MACALANIA TEMPLE
=====================================

Here, go down. You’ll see 2 Icebergs, 2 Macalania Spheres, and a Glyph
Sphere. First, push the pedestal to the right and then up. This will break
the 2 icebergs. Now, get the glyph sphere and go down to the floor below. Put
the Glyph Sphere on the leftmost recess. A new Macalania Sphere will appear
on the floor above. Go up and get that sphere. Put it on the pedestal below
and push it to the right. You’ll see a part of the bridge appear. Next, go up
and get the rightmost Macalania Sphere. Put it on the pillar on the bottom
floor. You’ll see the second part of the bridge appear. Now, go up and get
the remaining Macalania sphere on the floor and put it in the pillar where
you got the Glyph sphere a while ago. You can now cross the ice bridge. Note
that if you step on the glittering floor panel on top you’ll be able to get a
Destruction sphere. Putting it on the left recess on the bottom floor will
reveal a treasure chest a bit south.

================
MACALANIA TEMPLE
================
Treasures: Level 2 Key Sphere

Now, just as you are leaving, Tromell will come in. The party will be trapped
and framed. Everyone will run. Outside, keep on running. The Guado Guardians
will follow you. Just defeat them when they come close. At the end, you’ll

#############################################################################
BOSS: WENDIGO / 2 Guado Guardians
#############################################################################
HP: 18,000 / 1,200 each
AP: 3,160
Gil: 3,800
Items: Ability Sphere x4, Power Sphere x2
Equip: none
Attacks: Physical Attacks, Berserk
Steal: Hi-potion

Here, just beat the 2 Guardians as quick as possible since they cast berserk
on the Wendigo that makes it very very destructive. If possible cure Wendigo
from Berserk and concentrate on defeating the 2 guardians. After beating
them, concentrate all attacks on the Wendigo. It has a very strong defense.
If its arms are on a defensive stance, it means that if you attack it, it
will counter attack with a strong physical attack. Get your healers ready.
Use Aeons as much as possible.

Extra Strategy from: Baakley@aol.com
------------------------------------
Esuna and Remedy cure Beserk. Only use this after killing the Guados,
however.
#############################################################################

After that, save your game. Talk to your party members. It will be quite
longer than usual. When you regain control, go north and get a Level 2 Key
Sphere to the right of Kimahri. Continue. You’ll see a flashback of Tidus.
After that, you’ll see Sin hearing the hymn at Macalania. You’ll then be able
to regain control at the oasis.

=====
OASIS
=====
Treasures: Al Bhed Potion x24, Ether x2, X-Potion x2, Megalixir x3, Mercury
Crest

Save your game here. The party will be gone for now. Just head north. During
a battle, you’ll meet up with Auron and Lulu. Continue north and you’ll see
Wakka. Get the Al Bhed Potion here. Continue to the next area. At an
intersection, go east for Kimahri. After that, go back and head northwest.
Continue until you meet Rikku. She’ll tell you more as to where you are now.
After that, get the chest here for 2 Ethers. Get another chest for an Al Bhed
Potion. Save your game inside the machina. From here on, just follow Rikku.

At a clearing, go west for some X-Potions. Go north and save at another Save
Sphere. You’ll see a note here. Get the chest behind for another set of Al
Bhed Potions. Continue to the next area. You can get the chest here for 3
Megalixirs but you’ll have to fight the Sandragora. Continue north. You’ll
see the home of the Al Bhed being attacked by Bevelle.

At the West Sanubia Desert, you can acquire the Mercury Crest.

============
AL BHED HOME
============
Treasures: Hi-Potion x2, Al Bhed Potion x6, Special Sphere, Level 2 Key
Sphere, Level 4 Key Sphere, 10000 Gil

You’ll see Cid here talking about Yuna. When you regain control go west for
the Al Bhed Primer Vol. XIX. Then, examine a body here for 2 Hi-Potions. Go
northeast and save your game. Then, go inside. You’ll do more battles here.
Just follow Rikku towards the underground. Below, you’ll see an intersection
that goes to a couple of directions. To the north, there will be Al Bhed
Potions. To the northeast is a compilation sphere. You also have to do battle
in order to get the chest for the Special sphere. Go back to the intersection
and go west. Save your game and go inside the door. You’ll see the party
here. You’ll have to battle once more. When you regain control go down.
Tidus will be mad here. Just move on. Before entering the door below, search
around for a Level 4 and a Level 2 Key Spheres. Go inside. You’ll see the
Summoners here. Rikku will tell Tidus the truth about the Summoners and their
journeys towards the final aeon. You’ll see some flashbacks here. When you
regain control of Tidus, search around for 10,000 Gil. Go out and move on
until you reach the airship.

=======
AIRSHIP
=======

You’ll see more scenes again. You’ll know more about the Al Bhed here. When
you regain control, save your game then talk to everyone on board, especially
to Auron. Then, talk to Cid again. You’ll see him talking to Auron. Talk to
the pilot. He’ll tell everyone that Yuna is at Bevelle with Seymour! Prepare
your party then save your game. Talk to your party members then go south. The
ship will be attacked by something. You’ll have to fight it first. Leave the
bridge and go to the top floor. You’ll see the giant fiend here. Talk to Rin
then go outside to the deck. The battle begins.

#############################################################################
BOSS: EVRAE
#############################################################################
HP: 32,000
AP: 8,100
Gil: 2,500
Items: Black Magic Sphere
Equip: Gorgon Gaze
Attacks: Photon Spray, Poison Breath, Haste, Stone Gaze, Swooping Scythe
Steal: Water Gem

Here, you have 2 options. You may either attack Evrae from afar or move in
for the kill. From afar, the airship will provide you with support. All you
have to worry about is the photon spray. Just use Wakka or Lulu when fighting
at a distance. If you decide to fight in-close, use your most powerful
attackers (Tidus, Auron, or Wakka/Kimahri). Let Tidus cast Haste on everyone.
Also, have Rikku on standby just in case you need those Al Bhed Potions.

Strategy from: Baakley@aol.com
------------------------------
note that his attacks are rather weak up close until he inhales. Then, make
sure you move back, and his big attack fails.
#############################################################################

You’ll reach Bevelle afterwards.

=======
BEVELLE
=======

The airship will crash and the party will head for Yuna in amazing display of
a FMV. Near the altar, just move on and fight through the guards. When you
reach Yuna, you’ll see her try to send Seymour. But the party will be killed
if she does it. Then, you’ll see something awful. Seymour will kiss Yuna! But
then the party is still in danger. Yuna will sacrifice herself so that the
party can escape. You’ll see some scenes and a FMV. You’ll then find
yourselves inside the temple.

============================
CLOISTER OF TRIALS - BEVELLE
============================
Treasures: HP Sphere

Inside, you’ll see lots and lots of machina. Wakka will be the most
frustrated. Now, go inside the trails. Here, you’ll have to push the pedestal
in order to activate the moving platform. First press the X key when you
reach a direction panel. Press at the direction here. You’ll automatically go
left. Now, on the next intersection, go left and get the Bevelle Sphere and
put it on the pedestal. You’ll have to place it on the opposite side (by
turning right at the intersection). This will enable a new direction on the
first intersection (where you automatically went left). Now, go to this
intersection and you may now head north towards the next floor below. In this
next intersection, go south first towards another floor below (3rd basement).
Get the Bevelle Sphere here. Now, go back to the 2nd floor basement. You’ll
see 3 more intersections within. Go to the 3rd intersection and put 1 Bevelle
Sphere on the recess. It will create a makeshift bridge. Now, go back to the
2nd intersection and get the Glyph Sphere. Put it at the end of the makeshift
bridge at the 3rd intersection. A Destruction Sphere will appear. Get it and
put it on the recess at the 2nd intersection. Now, use the 1st intersection
in this floor. It will lead you to the floor above.

On top, go up the stairs and get the HP Sphere. Go east from here to reach
the Chamber of the Fayth where you’ll see Yuna praying to the fayth. Outside,
Kinoc will be waiting for the party. You’ll then be captured for a trial.
Name Bahamut afterwards. You’ll then be asked to save your game.

On the next scene, you’ll see the trial being held. The head of trials is
Maester Kelk Ronso. You’ll see various scenes here. I won’t spoil anything in
this trial. After that, you’ll find yourselves controlling Yuna in Via
Purifico.

============
VIA PURIFICO
============
Treasures: Elixir

First, save your game. You’ll see panels with arrows here. It will be long
and it might as well be as confusing as can be. ^_^ First, at the
intersection, go west and go south at the next one for an elixir. Touch the
glyph. Go all the way to the north then head right. You’ll meet up with
Auron. Save your game. Continue north and you’ll meet Isaaru. Yuna will have
an aeon match with him.

#############################################################################
BOSS: ISAARU
#############################################################################
HP: n/a
AP: none
Gil: none
Items: none
Equip: none
Attacks: Various
Steal: n/a

Isaaru will use 3-4 aeons depending on what you use. The best way is to use
any aeon except for Bahamut. Just beat his aeons and then, he’ll summon
Bahamut. Use all your remaining aeons. The best aeons against Bahamut would
definitely be Shiva and Ixion. Or, you may use Bahamut at first and try your
best to defeat all 4 of the other aeons. If not, he’ll summon Bahamut when
your Bahamut expires. You wouldn’t want to run out of aeons.
#############################################################################

After the battle, you’ll be controlling Tidus, Wakka, and Rikku underwater.
First, save your game and move on. The path will be straightforward. Continue
until you reach the second save sphere. Move on and you’ll meet up with the
boss.

#############################################################################
BOSS: EVRAE ALTANA
#############################################################################
HP: 17,500+
AP: 5,700
Gil: 3,000
Items: Black Magic Sphere
Equip: Break Knuckles
Attacks: Stone Gaze, Photon Spray
Steal: Healing Spring, Water Gem

Here, you’ll see a gate during the battle. Just hit those 2 locks and the
gate will open giving you a chance to escape. There will be 2 gates. After
the 2nd gate, you’ll be fighting Evrae Altana on the other side of the gate.
This time, it won’t be able to counter attack any of your move. But he still
can use his abilities. Just let Tidus cast haste on everyone and let Wakka do
the status effect attacks. As for Rikku, let here use an Al Bhed potion of
necessary.

Strategy from: BLAH sdfgs (bsdfgs@yahoo.com)
--------------------------------------------
To beat Evrae Altana easily, just use 2 Phoenix Downs on it. It will deal max
damage to it and thus, killing it.
#############################################################################

After that, the party will be reunited. Then and there, Seymour and his band
of weirdos will come in. You’ll see Seymour transform in front of the party.
Kimahri will be left behind. But then, they are together in this and they
should leave no one behind. The party decides to battle on.

#############################################################################
BOSS: SEYMOUR NATUS / MORTIBODY
#############################################################################
HP: 36,000 / varied
AP: 9,450
Gil: 3,500
Items: Level 2 Key Sphere x4
Equip: Shell Armguard
Attacks: Break, Flare, Banish (for Aeons), Multi-Magic Attacks,
Mortibsorption,
Level 1 and/or 2 Magic Attacks, Shattering Claw
Steal: Tetra Elemental

Here, you can talk to Seymour. For Tidus, his strength will be increase and
so does Auron. As for Yuna, it’ll increase her Magic Defense. First, use your
aeons until you don’t have any left. The Moritibody will borrow some HP from
Seymour when you defeat it. It starts at 4,000 and it decreases as you defeat
it. I suggest that you protect and shell your party members since Seymour is
very strong. Let Auron use the breaks to ease out the battle.
#############################################################################

After that, you’ll regain control. Talk to everyone and go south towards the
screen. Continue until you see Kimahri. Talk to Yuna. You’ll see a very long
scene and a cool FMV of the romance between the 2. You’ll also here the song
for this game. It’s in Japanese though. After that, go back to the party.
Continue on until you reach the Calm Lands.

==========
CALM LANDS
==========
Treasures: Lv. 2 Key Sphere, Rusty Sword, 5000 Gil, 10000 Gil

Here, the area is very very wide. There are lots and lots of ground to cover.
First, save your game. You’ll see some scenes first. After that, go northwest
towards a small encampment. Get a Level 2 Key Sphere behind the camp. At the
camp, you’ll see more scenes with Father Zuke. After that, save then talk to
everyone. Take note that you can play Blitz Ball once more. Now, leave the
camp and head northeast. On the way, you’ll be able to see an opening at the
mountain side. It is the training arena. (more on this on its own section in
this guide). You may save behind the man here. The Save Sphere is inside the
tent. After monster hunting (if you went through it), continue to the
northeast until you reach the next area. You can also head Southeast and get
2 chests there for 5,000 and 10,000 Gil each. Here, you’ll meet up with some
Guado Guardians. They have something to fight against you.

#############################################################################
BOSS: DEFENDER X
#############################################################################
HP: 64,000
AP: 9,900
Gil: 3,500
Items: Level 2 Key Sphere x2
Equip: none
Attacks: Blast Punch, Haymaker
Steal: Lunar Curtain

This boss is very powerful indeed. First, use Armor Break to lower its
physical defenses. Use your aeons and let Lulu pummel Defender X with
powerful Black Magic Attacks. Get your Phoenix Downs ready since Haymaker is
almost a surefire kill for anyone.

Strategy from: Baakley@aol.com
------------------------------
If you provoke Defender X, he will only use his half-HP attack on Tidus. Even
at 1 HP, this won't kill him. You can take him from there with no worries.
Armor Break is also very, very useful.
#############################################################################

After the battle, go near the bridge. Lulu will tell you something about a
path below the bridge. Go under the bridge and continue west towards the next
area. Here, save your game then go towards the entrance to a cave. You’ll see
a short scene then continue inside. Also, from the save point, if you
continue south, you’ll be able to get a Rusty Sword on the way. Let’s move
on.

==========================
CAVERN OF THE STOLEN FAYTH
==========================
Treasures: Megalixir, Lv. 2 Key Sphere, Mega-Potion x2, MP Sphere, X-Potion
x2, Flexible Arm

Inside the cavern, move on until you see an intersection. Go east for a
Megalixir. Go back and head north this time. You’ll see more scenes. Continue
north and at another intersection, go east and get a Lv. 2 Key Sphere. Go
back to the intersection and head west. Get a chest on the way for some Mega-
Potions. Save your game and then, you’ll meet up with Lady Ginnem. You’ll
have to beat her.

#############################################################################
BOSS: LADY GINNEM / YOJIMBO
#############################################################################
HP: n/a
AP: 0
Gil: 0
Items: none
Equip: none
Attacks: Wakizashi, Daigoro
Steal: n/a

Use everything you’ve got. Just keep on attacking and pray that you’ll reach
maximum overdrive. Just keep on pummeling yojimbo as quickly as possible so
that he won’t reach overdrive and defeat your aeons.
#############################################################################

After that, you’ll see a floor panel that will take you to any 4 directions.
Just face that direction (confirm it with the green arrow) and press X. Go
right first and get a MP Sphere and an X-Potion x2. On the left, you’ll be
able to acquire the Flexible Arm. After that, go to the chamber of the fayth.
Here, you’ll be able to see Yojimbo. He will offer his services to you only
if you pay his offer of around 250,000+ Gil. After that, go back to the
entrance and save your game. Go back up and cross the bridge now towards Mt.
Gagazet. You’ll see some short scenes here.

===========
MT. GAGAZET
===========
Treasures: Mega-Potion x2, Defending Bracer, Lv. 1 Key Sphere, Fortune Sphere

Here, the Ronsos will stop you from passing through since the party is
branded as traitors to Yevon. But then, Yuna’s will to give spira a new hope
reached the heart of Maester Kelk Ronso and he will then welcome the party to
pass through the mountain. When you regain control, save your game and then
continue north. At the next screen, Biran and Yenke won’t stop the party from
passing through except for Kimahri. You’ll have to face both of them using
Kimahri only.

#############################################################################
BOSS: BIRAN & YENKE
#############################################################################
HP: ?/?
AP: 8,000
Gil: 3,000
Items: Return Sphere
Equip: Halberd x2
Attacks: Thrust Kick, Aqua Breath, Stone Breath, White Wind
Steal: Lvl. 3 Key Sphere

First of all, you should know that Kimahri will be able to learn lots of
Ronso Rages from these 2. The strategy here is all about Hi-Potions. When you
reach the critical level (yellow), use a Hi-Potion or else these 2 will be
able to defeat Kimahri. Next, in order to beat them, concentrate attacks on
1. Then, only attack when they are apart from each other. Because if they are
together, you won’t be able to do much damage since the other will just block
the attack. This will be easy but very long.
#############################################################################

After the battle, you’ll see more scenes. Go back and save then continue
north. You’ll see the Ronso tribe sing the Hymn of Yevon. When you regain
control, veer off to the left for some Mega-potions. Continue north. You’ll
see a grave of a previous summoner. After that, just continue towards the Red
Indicator on the map. At an intersection, go north. You’ll see Braska’s
Sphere. You’ll view his memories with Jecht and Auron. Continue through the
long path afterwards. You’ll reach the 2nd grave. Continue to another
intersection, go west and you’ll get a Defending Bracer there. Go back to the
intersection and head north. It will be a long long way. You’ll then meet
Wantz on the way, the brother of O’aka. Move on to the 3rd grave. At the next
intersection, go south (up). Finally, save your game and prepare for a tough
battle ahead. Now, continue north and you’ll see a scene with Rikku and
Tidus. Then, Seymour will appear and will tell you what he did to the Ronso.
After that, the 3rd battle with Seymour begins.

#############################################################################
BOSS: SEYMOUR FLUX / MORTIORCHIS
#############################################################################
HP: 70,000 / varies
AP: 15,000
Gil: 6,000
Items: Lv. 4 Key Sphere x2
Equip: Shell Bangle
Attacks: Banish, Lance of Atrophy, Full-Life
Steal: Elixir

Here’s a new strategy. First, the Lance of Atrophy inflicts the Zombie Status
on anyone. This is bad since you cannot heal that party member since it will
just decrease his/her HP. You can use Holy Water if you have them. Now,
before entering the battle, I would really suggest that you come in with your
Aeons on full overdrive so that it is worth it to call them even if they are
banished. Your Aeons’ overdrives should be damaging Seymour by a flat 9,999
by now.

Strategy from: Baakley@aol.com
------------------------------
Possibly the hardest battle. At 60,000 (or was it 50,000?), Seymour uses
Protect, so if you're going to use Physical Attacks, use them then. You can
prepare Auron and Yuna with Zombie Ward armor, so that he may waste the first
three turns. After three turns, he uses Cross-Cleave. Either use Hastega and
pummel him to 35,000, or let Auron survive and hope Zombie Ward works.
Anybody else will probably die. At 35,000, he will cast Reflect on himself,
and then Reflect Flare. Then, he will wait for Total Annihilation. You will
not survive this. Thus, make sure you have at least two Aeons in Overdrive
and Yuna in Overdrive (3 Aeons total). Each will do about 9,000 -10,000
damage, which is 30,000 total, and when you add what Mortiorchis absorbs,
he'll be dead. If not, let Auron or Tidus attack between summons. Make SURE
Yuna is in Haste before he hits 35,000, however.

Strategy from: agcanvasproject@msn.com
--------------------------------------
Have Rikku in overdrive and mix Electro Marble and Silent Grenade.
This will poison him, taking 1500 hp at a time. It will even silence him
for a few turns. This makes it a good bit easier to beat him.
#############################################################################

After that, you’ll see more scenes here. Go to the save sphere and save.
Continue and you’ll see a weird scene on the next screen. Tidus will have a
scene on his own about the fayth and their dreams. Some very shocking
revelations are shown here. During the dream, just continue north and you’ll
talk to the fayth (fayth of Bahamut, the kid). After that, enter the door at
the north end. Continue talking to the fayth. After that, Tidus will return
back to the party. Continue north and save your game. Go northwest and you’ll
reach the waters. You’ll then have to use only Tidus, Wakka, and Rikku during
the underwater scenes. At the water, continue towards the next screen. At an
intersection, go north. You’ll see the first trial of Gagazet. The Blitz Ball
Challenge. You’ll have to time it right that Wakka hits the center with the
blitz ball. After successfully hitting it, get the chest for a Lv. 1 Key
Sphere. Go back south to the previous area and save. Go north and at the
intersection, go west through the water. You’ll see the 2nd challenge of Mt.
Gagazet. You’ll have to simultaneously active the 3 nodes but the sizes
should be appropriate. At the leftmost node, use Tidus. At the center, use
Wakka. Finally at the right, use Rikku. Get the chest underwater for the
Fortune sphere. Go back and save. Now, go up ad see an intersection on the
left side of the screen that is composed of tiles of stones that makes a
stone stairs. You’ll see more scenes and you’ll know more about Yunalesca
from Auron. Save your game at a Save Sphere here. Prepare your party then
move on. You’ll fight a fiend outside.

#############################################################################
BOSS: SANCTUARY KEEPER
#############################################################################
HP: 40,000
AP: 16,500
Gil: 6,500
Items: Return Sphere
Equip: Arc Sword
Attacks: Photon Wings, Tail Sweep, Haste, Mana Breath, Curaga
Steal: Turbo Ether

This is another tough boss. Use Tidus’ slow to give you a slight advantage
over it. Again, use your overdriven aeons. You’ll most likely beat it with
all your 5 aeons. If not, just let Auron Break the Armor or the Magic Defense
(Mental) and use physical and magical attacks.

Strategy from: Mark Lykins (zombie195@hotmail.com)
--------------------------------------------------
You may prevent the Sanctuary Keeper from using either Haste or Curaga by
casting Reflect on it.

Strategy from: Vegeta615282@aol.com
-----------------------------------
There is another way to do battle with the Sanctuary Keeper. Cast Bio on it
and then reflect for double effect.
#############################################################################

After the battle, you’ll see more scenes. Continue on until you see
Zanarkand. After that, Yuna will drop something and Tidus will view it. It
seems like Braska’s sphere where he says his final words. After that, keep on
going until you reach Zanarkand itself.

=========
ZANARKAND
=========
Treasures: Fortune Sphere, Spiritual Targe

In here, there will be no enemies yet. You’ll see the opening scene here that
is the same scene you saw when you begin your game. When you regain control
afterwards, save your game. Move on and the enemies will be back. Get a
Fortune Sphere on the way. Get another one with a Spiritual Targe. Move on
and save at the end. Go inside the dome.

==============
ZANARKAND DOME
==============

Inside, you’ll see the memories of the previous summoners and their
guardians. Continue and save on the way. Move on and you’ll see Seymour’s.
Then finally, you’ll see the memories of Braska, Jecht, and Auron. You’ll see
them again at the end. Save your game there.

Here, you’ll see the final cloister of trials. These trials will test your
memory. On the first screen, you’ll see some shapes on the wall screen. It’s
just like the Tetris blocks. Now, there will be glittering panels on the
ground that correspond to a particular shape. You’ll need to step on those
that are needed to complete the shapes on the monitor. After that, 6
pedestals will appear. 2 of them cannot be moved yet. Now, move any 1 of the
4 that can be moved. Go north and continue to the next room. You’ll see
another wall screen, 2 spheres (let’s talk about this later), and a new set
of glittering floor panels. Now, examine the screen and the shapes will be
shown among the glittering panels. You’ll have to step on them in order to
complete the puzzle. If you made a mistake, you’ll have to repeat again. You
may view the wall screen if you can’t memorize the positions yet. After that,
do this to the other 5 pedestals. The last 2 pedestals needs the 2 Spheres.
Take note that use these 2 after completing the first 4 pedestals. After
that, save your game and examine the new platform in the center. A battle
will commence.

#############################################################################
BOSS: SPECTRAL KEEPER
#############################################################################
HP: 52,000
AP: 12,000
Gil: 7,000
Items: Lv. 4 Key Sphere
Equip: Elemental Shield
Attacks: Berserk Claw, Glyph Mine
Steal: ?

Here, try to move your characters so that there will be 1 space in between
each of them. This makes the spectral keeper confused since there are 3
directions it needs to face. The Aeons will be very useful if they are on
overdrive. But if not, the Glyph Mine will remove them from the playing
field. That goes the same for your characters. If it uses the glyph mine,
move to a space where there is no mine. This will prevent you from losing.
#############################################################################

After that, you’ll see more scenes and you’ll know the absolute truth about
the final aeon. Now, save your game and continue on until you meet up with
Lady Yunalesca. She’ll ask you to choose 1 among your guardians to be your
fayth. Everyone will be stunned (except for Auron of course). You’ll see more
scenes with Braska, Jecht, and Auron. After that, when you regain control,
head back to Yunalesca and you’ll defy her. You’ll then have to beat her in
order to stop her.

#############################################################################
BOSS: Yunalesca
#############################################################################
HP: 24,000 / 2nd: 48,000 / 3rd: 60,000
AP: 19,000
Gil: 9,000
Items: Lv. 3 Key Sphere
Equip: Blessed Ring
Attacks: Blind, Sleep, Absorb, Hell Biter, Cura, Mega-Death
Steal: Stamina Tablet

A good strategy against Yunalesca is to use your normal attacks and magical
attacks in her first and second form. You may use 1 or 2 aeons if you’d like
but spare more aeons for the final encounter. Now, the Hell Biter will turn
everyone into Zombies. That’s bad news when you talk about Cura. Just let it
be and continue pummeling her until you fight her third and final form. Here,
you will want to be attacked by the Hell Biter. And why is that? It’s because
she now has the Mega-Death ability that casts 100% death on everyone! If
you’re in Zombie status, it will have no effect at all. Now is the time to
use your aeons.

Strategy from: Raynier Martinez
----------------------------------------------------
In order to help you beat Yunalesca much easier, try to learn Yuna’s Holy
offensive ability. It will deal a very sufficient amount of damage to
Yunalesca.
#############################################################################

After that almost impossible feat, return back down and you’ll see Auron talk
to Tidus. He will reveal his true nature and will show you his promise that
he made to Jecht. Save your game and leave the dome. Outside, you’ll see Sin.
You’ll then head back to the Airship.

=======
AIRSHIP
=======

Here, talk to Cid. After some scenes, save your game. You now have a Level 3
Save Sphere. You can now use Save Spheres to transport yourself to the
Airship. Now, you can play Blitz again. After that, go to the top floor
(before the deck) and talk to Yuna who is with Kimahri. She’ll tell you that
the best way might be to Bevelle and ask Maester Mika. Return to the bridge
and you’ll hear the plan of Rikku. Sin might be able to be tamed for a while
using the Hymn of the fayth. Now, talk to Cid. You’ll see a map here. You can
go to all of the places you’ve been through (except for some areas). Now,
head for the Highroad.

=======
BEVELLE
=======

Here, you’ll see the new captain of the guards, Shelinda! After she leaves,
Maester Mika will appear and you will have a long talk with him about
Yunalesca and such. After he goes, the fayth will talk to Tidus and Yuna.
When asked, choose the top option then chose the hymn. The fayth will remind
Tidus about their dream coming to an end. After that, you’ll talk to Shelinda
regarding the hymn. She’ll tell all of Spira to sing the hymn when the flying
ship starts to sing. Back at the airship, talk to Cid and go to Sin! You’ll
hear the hymn and Sin will appear. Get ready and go to the deck.

============
AIRSHIP DECK
============

On top, you’ll see a scene where Tidus shows Yuna her sphere. After that, the
battle with Sin begins.

#############################################################################
BOSS: LEFT FIN (SIN)
#############################################################################
HP: 65,000
AP: 16,000
Gil: 10,000
Items: HP Sphere
Equip: Sidewinder
Attacks: Gravija, Negation, Physical attack (side swipe)
Steal: Mega-Potion

This is rather easy. Just move in and do all your stuff, especially physical
attacks of Auron and Tidus. You may use your aeons here but I suggest that
you save it for later. First, if you use Haste or any other stat altering
effects, Sin will use Negation against you. It’ll remove those status. Beware
also of Sin’s Gravija attack, which cuts off around 80-90% of your current
HP.
#############################################################################

After that battle, Cid will sever the arm of Sin. Now, you’ll have to do it
again with the other arm.

#############################################################################
BOSS: RIGHT FIN (SIN)
#############################################################################
HP: 65,000
AP: 17,000
Gil: 10,000
Items: Lv. 3 Key Sphere
Equip: Rock Buster
Attacks: Same
Steal: Mega-Potion

As for the Right Fin, just do the same strategy you did on the other fin of
Sin.
#############################################################################

After the final battle with the fins, you’ll have to target sin’s weakpoint
itself. A battle begins anew.

#############################################################################
BOSS: SINSPAWN GUNAIS & SIN
#############################################################################
HP: 20,000 / 36,000
AP: 29,700
Gil: 20,000
Items: Return Sphere x2, MP Sphere x2
Equip: Blessed Bracer, Light Bangle
Attacks: Venom, Level 1 Magic, Gravija
Steal: Star Curtain

In this battle, concentrate on attacking the Sinspawn so that you’ll have a
clear shot at Sin. You may now use your Aeons to help you beat these 2. As
for their attacks, you’re most likely used to getting poisoned and having
your HPs at a very critical stage.
#############################################################################

After those intense battles, Sin will finally go down. At the airship, save
your game. Then, go to the deck and talk to Yuna. You’ll see some scenes
here. After that, Rikku will tell them that something is happening to Sin.
Sin transforms and is now waiting for Tidus. Go back and save then go to the
deck for the confrontation with Sin.

#############################################################################
BOSS: SIN
#############################################################################
HP: 140,000
AP: 20,000
Gil: 10,000
Items: Lv. 3 Key Sphere
Equip: Echo Bangle
Attacks: Physical Charges
Steal: ?

This is an ultra-hard fight, if you don’t know what to do. I used aeons and
it didn’t work since the Overdrives take too much time and Sin will be able
to open its mouth and unleash its 100% win attack. Follow this strategy that
I used. Before the battle, put Tidus, Auron, and Yuna. Then, have Tidus cast
Hastega on everyone. Sin will still be approaching at this point. Now, let
Yuna cast Protect on everyone and after that, exchange Yuna for Wakka. Let
Tidus cast haste on him. By this time, Sin should be close enough to be
attacked physically. Let Auron use Armor Break and Mental Break (a
preparation for your final attack against Sin) and let Tidus and Wakka hack
and attack Sin. When Sin’s HP is around 18,000 left, let Yuna come in and let
her cast Bahamut in Overdrive (do not call him when he is not in overdrive or
else this final attack won’t work and Sin will banish everyone). This will
defeat Sin.

Strategy from: Baakley@aol.com
------------------------------
For the big Sin, if your Tidus is a little stronger than average, he will
have Quick Hit. If you've saved your Friend Spheres, get Auron and, if
possible, Wakka this skill. With Hastega, this will SURELY win the fight,
ESPECIALLY with Armor Break. Also note that you CAN get Anima by this point,
and Oblivion does incredible damage (40,000, I think?) as well as her
attacks.

Strategy from: Matt DeCicca (wizard15_2000@hotmail.com)
-------------------------------------------------------
I have a very effective and "foolproof" way to beat Sin. First of all, you
must have Anima and her strength increased to at least 94. Then you must have
both Yuna and Anima in overdrive so this way, you can unleash 2 overdrives
from Anima(this is achieved with Yuna's Grand Summon overdrive, which is what
you do when you come to battle Sin for the first time on the airship.) Each
overdrive will damage Sin for about 58,000 some damage points, if not really
close to that figure. Both overdrives will sort of "weaken" Sin for Anima to
do a regular attack and beat Sin. Only thing is though, for me he never got
to his 100% win attack in time, so therefore it was really easy for me. Well,
he did, but he never used it after the two overdrives. For any of you, you
may not get so lucky the first time, so just keep on trying until you get to
attack him with the overdrives and the regular attack.
#############################################################################

After that, the party goes inside Sin. You’ll have to find and defeat the
source of this whole mess. Inside, save your game. Just continue on towards
the next Save Sphere that is just beside the stairs leading up. On the way,
watch out for the tough enemies. The road is also hard to see due to the
heavy fogging. Once you reach the save sphere, prepare your party. On top,
guess who’s waiting for you.

#############################################################################
BOSS: SEYMOUR OMNIS
#############################################################################
HP: 80,000
AP: 36,000
Gil: 13,000
Items: Lv. 3 Key Sphere x3
Equip: Malleable Staff
Attacks: Dispel, Ultima, Level 3 Magic attacks
Steal: ?

Seymour is not that hard. You just have to know what element he is using.
You’ll see 4 reels around Seymour and each of them has 4 spheres that
correspond to an element. Example, if all 4 reels point the red sphere (which
is fire) on Seymour, he will attack using Firaga 3 or more times in a single
turn. Apart from that, those magical attacks are very powerful that it is
possible to get all your party members defeated. Now, to get around this one.
Let Yuna cast the Nul Magic attacks depending on the element. Let Tidus cast
haste too. If you already have Ultima and Holy you should be able to beat him
easily. As for the aeons use all of them (in Overdrive) except for the one
with the same element as his because it will just heal him. This will be a
test for your knowledge and mastery of the elements.

Strategy by: Jjukil@aol.com
---------------------------
Since Seymour only uses one element at a time if you leave the wheels alone,
you can absorb most of his attacks very easily with an Aeon. They can't use
their Overdrives, but their physical attacks do decent damage if you Break
Omnis's Armor. When he uses Ultima, you can just Shield it, then dismiss the
Aeon and put in the next one. (If you don't mind killing your Aeons, you can
use the first one's Overdrive after Omnis changes elements to add an extra
punch instead.) The order he uses elements in is Fire--Ice--Water--
Lightning, so you'll want to send out Ifrit and Shiva first and Ixion last,
then repeat the process (if you need to). You'll have to deal with Water
without any Aeons, unfortunately, since Squaresoft didn't see fit to give you
Leviathan in this one. =P One easy way to do this is using Mighty Guard,
then putting Reflect on all of your party members while Omnis takes all the
Nuls away. His bounced spells will heal him a little, but you should be able
to do enough damage to cancel that out. When he uses Dispel, send out Ixion
to Shield the following Ultima and you're set. This makes for a very long
battle, but a very easy one.

Strategy by: Adam Saunders (bb_ender@yahoo.ca)
----------------------------------------------
Seymour Omnis is pretty easy. Before the battle begins, make sure that either
Yuna has a full overdrive, or that Anima has a full overdrive. Use Tidus,
Auron, and Yuna. Have Yuna cast Nul magic at the beginnning of the battle
that corresponds to the wheels' element shown. Have Auron Armor Break
Seymour, and use Tidus's Quick Hit (if Auron has Quick Hit as well, then
Quick Hit with Auron as much as possible until another Quick hit won't make
him have another turn before Seymour's; then, Armour Break him). The Nul
Magic cast should protect your party from his Level 3 spells. By this time,
Seymour should have lost about 15 000-25 000 HP. Time to summon Anima in full
Overdrive form. Use Anima's Oblivion overdrive. And there you have it;
Seymour Omnis dead in under 3 minutes.
#############################################################################

After that battle, Yuna finally sends the repentant Seymour. He realizes that
he isn’t capable. After that, go back and save, and then move on. From here
on, the path will be straightforward again. Move on until you reach the next
and final save point in the game! Prepare your party now as you’ll will face
the toughest opponent yet. When you’re ready, head north and you’ll see
something drop from the sky. Examine the large glyph and you’ll be taken to a
weird place. Here, you’ll need to get the spheres that appear. There are 10
of them. Apart from that, there are spikes that come out of the ground. If
they hit you, you’ll have to do battle with the strong fiends again. When you
receive all 10 (which are mostly equipments), you’ll reach the final area.
Move on and you’ll see Jecht waiting for you. You’ll see a very long scene
between him and Tidus. After that, the most crucial battle will begin.

#############################################################################
BOSS: BRASKA’S FINAL AEON
#############################################################################
HP: 1st: 60,000 / 2nd: 120,000 / Yu Pagoda: variable
AP: no more
Gil: no more
Items: no more
Equip: no more
Attacks: Palm Attack, Jecht Beam, Triumphant Grasp, Jecht Bomber and
Ultimate Jecht Shot
Pagodas: Power Wave, Curse, Osmose
Steal: n/a

This is definitely the final battle and the toughest battle in the game. The
Yu Pagodas are tough opponents themselves and should not be overlooked. Let
me explain how the Pagodas work. First, they have 9999 HP. When they stop and
then revived, their HP will depend on how much damage they acquired before
they stopped previously. Therefore, you’ll need to finish them off with an
attack of not more or not less that 9,999. This feat can be accomplished by
the following: Overdrive of Aeons, Ultima, Flare, and Holy. If you attack it
with Bahamut, it will get damaged by around 20,000. When the pagodas act
again, they will have 20,000 HPs. When they use Power Wave, they replenish
the final aeon’s HP by 1500 and increases its Overdrive bar.

Let’s move on to the aeon. Its attacks are tremendously powerful, especially
the palm attack. So, let Tidus cast Hastega and have everyone on Protect and
Shell. Do not use your Aeons yet. Leave it for the Second Form of the Final
Aeon.

As for the second form, the Final aeon will be faster and stronger now that
it has a huge sword in hand. You may want to use the talk command now when
its overdrive is full. You wouldn’t want to see how much damage the Ultimate
Jecht Shot will do. Use your aeons also. Use Bahamut later since it will give
more HPs to the pagodas and thus, they will be hard to beat. Just continue on
your barrage of Ultima, Holy, and Flare. Good Luck!

Additions by: Baakley@aol.com
-----------------------------
For Braska's Final Aeon, if you have any Stamina Tonics, let Rikku Use them.
They double your party's max HP, and for those with lower levels, this may
prove invaluable.
#############################################################################

After that intense battle, you can relax since you’ve practically finished
the game already. After that, you’ll see more scenes about Jecht and the
Fayth. The final battle with Yu Yevon will commence.

#############################################################################
BOSS: FINAL AEONS, YU YEVON
#############################################################################
HP: YU YEVON: 99,999 / AEONS: Varies
AP: no more
Gil: no more
Items: no more
Equip: no more
Attacks: Varies, Yu Yevon: Osmose, Curaga, Gravija
Steal: n/a

This is very easy but long. You won’t lose this one since everyone has an
Auto-Life ability with them. First, you’ll be fighting all your Aeons, 1 by
1. To beat them easily, you may use Yuna’s Holy or Ultima, or Lulu’s Flare.
The HP of the aeons is the same as how much HPs they’ve had when they’re
still with Yuna. After beating all the aeons, you’ll finally have the battle
against Yu Yevon itself. The best party here is Tidus, Yuna and Lulu. First,
let Tidus cast Hastega. Then, cast reflect on Tidus and Yevon. If you attack
Yevon, it will cast Curaga on itself. Thus, if you it Reflects from him, it
will heal your party. Next, you can’t hit him with magic on the other hand.
You’ll need to cast them on Tidus (who is in Reflect Status). It will hit
either Yevon or the Yu Pagodas. Again, do not hesitate to use Megalixirs
since this is the final battle in the game.

Strategy from: TooSkillful4U@aol.com
------------------------------------
Ever wonder of any other way to get past around Yevon’s Curaga? Well, you can
just cast Zombie on Yu Yevon and let him kill himself since his Curaga will
damage him, a lot.

Strategy Variation from: senator flagg (senatorflagg@hotmail.com)
-----------------------------------------------------------------
Use Auron's Zombie attack on Yu Yevon, then have Yuna cast Life on him.
Simple as that.
#############################################################################

After that final battle with the source of this whole mess, you’ll be treated
to the endings scenes for the game. The FMVs are quite emotional and very
touching. Watch out also for a short FMV after the credits. That is all.
Congratulations on finishing the best RPG for the PS2 to date, Final Fantasy
X. Thank you very much for reading. Hope you enjoyed the game as well as the
guide. C’ya!


=============================================================================
FINAL FANTASY X INTERNATIONAL EXTRA ENDING
=============================================================================

*******************
!!!SPOILER ALERT!!!
*******************

-------------------------------------------------------------------
Eien No Nagi-setsu(The Eternal Calm): Final Fantasy X Another Story
-------------------------------------------------------------------

=====================
Scene 1: Besaid Beach
=====================

Yuna(thinking): 37, 38, 39, 40, 41...
(Sound of surfacing, gasps of breath)

Yuna(thinking): Two minutes and forty one seconds - a new high.
(Wakka runs onto Besaid Beach and calls Yuna)

Wakka: Yuna! C'mon!

Yuna: Be right there!
(Screen closes up on Wakka who crosses his arms and sighs contentedly)

Wakka: Pretty good at holding your breath now, ya?

Yuna(laughs): Not as good as you!

Wakka: Yeah, well, I haven't even practiced recently.

Yuna(jokingly): You sure look it.
(Wakka, embarassed, brings his hand to his forehead)

Wakka: Eh...ah

Yuna: Its not like you're the one having a baby!
(Wakka turns, sighs then runs off leaving Yuna alone on the beach)
(Yuna turns toward the beach and thinks to herself)

Yuna(thinking): Its been two years since then. I can hold my breath
underwater for a full two minutes now. Its more than just physical
strength, there are a few tricks to it that you need to figure out--
I didn't understand when it was explained in words, but after a lot
of practice I finally got it.

Yuna(Still thinking): I never thought there was any kind of trick to it. I
couldn't afford to think about anything back then.

Yuna(thinking): The Eternal Calm. Its my two minutes and forty one seconds
and Wakka's pudgy stomach. Its not much-- just a quiet kind of happiness.

======================
Scene 2: Besaid Temple
======================

(Yuna stands at the door and looks around before entering. She walks over to
Wakka, who was talking to a man. The pair walks toward her, and the man
begins to speak.)

Tasgio: I saw you from a distance at the stadium two years ago. But I never
thought I'd see you in person... You're as beautiful as ever.

Yuna: Thank you.

Tasgio: I have a favor to ask about my grandson. He joined up with the Young
Persons' Alliance.

Tasgio: Now, not to say that the alliance is bad in and of itself, but me and
the missus are both with New Yevon--my son and daughter in law too. My
grandson used to come to our meetings too. But one day, he just...

Tasgio: There are a lot of young folks in the Alliance, so I'm sure its
exciting for him. But still...

Yuna(thinking): A number of groups have formed across Spira since then. How
should we build this new world? What should Spira be like in the future?
Everyone is looking for their own path.

Tasgio: I feel that... my grandson and his companions are moving too quickly.

Yuna(thinking): With so many ways of thinking, at times conflict is
inevitable. Some people are uncomfortable with the new ways of things.
Honestly, I too sometimes... But this is good enough for now. That's what I
keep telling myself.

Yuna: I understand how you feel but try talking it over with your grandson.
His actions might appear reckless to you, but his feelings for Spira are the
same as your own.

=============
Besaid Island
=============

(Yuna is walking along an island path just as Wakka runs in from offscreen.)

Wakka: He-ey!

Yuna: Who is it? A visitor?

Wakka: You know how it is--the village geezers are shooting their mouths
about that again...

Yuna: Who is it this time?

Wakka: The son of the head of New Yevon.

Yuna: No way. I'd probably just end up being used by him.

Wakka: Man... sorry, Yuna.

Yuna: I'll go turn them down.

Wakka: No problem I got it. I mean you don't wanna hafta see their frowning
faces down, do ya?

Yuna: ...right.
(A messenger runs onscreen)

???: Lady Yuna!

Yeivel: Lady Yuna! I'm Yeivel of the Young Persons' Alliance! I have come
today to deliver a message from our leader Nurge!

Wakka: She's not joining the alliance.

Yeivel: But--

Yuna: Is that why you came?

Yeivel: ...yes it is.

Yuna: I'm not going to join with any group.

Yeivel: Are you perhaps going to form your own group?

Yuna: Please leave.
(Rikku runs onscreen, screaming and out of breath.)

Rikku: Yuna! Wakka!

=====================
Scene 4: Salvage Ship
=====================

Yuna(thinking): Rikku sometimes comes by Besaid Island. She travels around
Spira teaching people how to use machines, excavating old machines from
underground or underwater... She's awfully busy but seems to be enjoying
herself.
(Rikku pokes Wakka's stomach, making little poking noises.)

Wakka: Stop that!

Rikku: Quite a tummy you've got now. So how's Lulu?

Wakka: She's in the village. Go say "hi" later, ya?

Rikku: Of course! And Yunie, same as always huh?

Yuna(cheerfully): That's right! same as always.
(A seagull flies overhead.)

Wakka: So Kimahri's still at Mt. Gagazet?

Rikku: You bet! He's teaching the Ronso children tons of stuffs. he's really
quite the teacher!

Rikku: Anyway, I got something from Kimahri for you, he found it up the
mountain.

Yuna: A sphere?

Wakka: Weird shape, huh?
(Rikku activates the sphere and holds it out for Yuna.)

Rikku: Look closely, Yunie.

===============
Scene 5: A Cage
===============

(*This scene is difficult to see, the screen is distorted and so is the
sound. The cage seems to be underwater though I'm not very sure. But its
clear that Tidus is trapped inside. This scene is quite interesting.*)

Tidus: What the hell do I get arrested for?! Let me go already!

Tidus: You hear me don't you? What would you have thought if she was your
girl?

Tidus: Who cares if I used the enemy's machina?! It was the only way to save
the Summoner!?!

Tidus(voice cracks): What would you have done instead?!?(audible sobs can now
be heard)

Tidus(going crazy): .....Let me out of here!!? Let me see her!!?

=====================
Scene 6: Salvage Ship
=====================

Yuna(thinking): A voice..... a voice that have been close by for what seemed
like forever...

Wakka: What's this about? What's he doing there? Is that really him? What's
this all about?

Rikku: I don't really know... but you wanna find out don't you?

Wakka: Well yeah!

Yuna: Yes.

Rikku: Then let's go!

Yuna: Where to?

Rikku: No idea! Let's go talk to Kimahri first and think about it then, ok?

Wakka: But we don't know anything! Shouldn't we look into it a little first?

Rikku: And just who's gonna find it out for us?
(Yeivel appears suddenly on the bridge.)

Yeivel: Leave it to us!

Yeivel: Our leader Nurge should agree as well! I'll convince him myself!

Wakka: Get outta here!

Yeivel: Y-Yessir! I'll return as soon as something has been learned!
(Yeivel runs off.)

Rikku: I think Yunie ought to go herself.

Wakka: That's impossible.

Rikku: Why's that?

Wakka: The next three months are completely booked. Everyone wants to meet
Yuna.

Rikku: And what about what Yunie wants?

Wakka: Well, y'know someday... when the world has settled down and all...

Rikku(furious): Whaddya mean someday?! What someday?! What's the matter with
you Wakka? Yunie always worked so hard, she should only worry about herself
now--so why?! Everytime I come here I always think about how everyone's busy
finding their own happiness... except Yuna.

Wakka: Well... that's...
(Rikku runs over and shouts at Wakka's face.)

Rikku: Has your head gone as soft as your belly?!

Rikku: Yunie!

Yuna(thinking): I... I want to go, but if I leave I may disappoint people...

Yuna: I...
(*The following line below is a direct quotation from FFX; but since I can't
find the exact wording of the english version, I retranslated it.*)

Tidus(voiceover): Well, if acting grown up means I won't be able to say what
I want, then screw it! Nothing will change that way!

Yuna: I'll go.

Wakka: Yuna!!
(Rikku sighs with relief.)

Yuna: After all... this is my story.

Rikku: Ha! I know you'd say that! so Iwent ahead and bought some stuff for
you.

Wakka: Oh, no...

Rikku: First off, we have to get you into some new clothes. You're famous
after all, so you'd better go undercover!

Wakka: J--just wait a second, ya? Let me go get Lu.

Yuna(thinking): The Eternal Calm, its my two minutes and forty one seconds
and Wakka's pudgy stomach. It's a small and quiet kind of happiness... but I
guess I can ask for a little more can't I?

Yuna: Rikku, let's get going!

***THE END***

PS: I went on describing the characters' emotions and actions so that you'll
be able to imagine the scenes as they happen. And honestly, I was very
surprised when I actually heard Tidus crying. I never expected that in the
first place ^.^

The entire FFX International Info contributions were submitted to me by none
other than Kathleen herself. ^_^ Thanks again Kathleen.


=============================================================================
SIDE QUESTS / SECRETS
=============================================================================

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
I. TEMPLE REVISITING
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

If you re-visit the temples that you’ve gone through (w/ cloisters of
trials), you’ll be able to speak to the fayth and receive treasures (most
likely, some hard to find spheres). You can do this one just before you enter
Sin near the end of the game. Here are the info for each temple.

=============
BESAID TEMPLE
=============
At the chamber of the Fayth, you’ll be able to receive the following: Evasion
Sphere, Hi-Potion, White Magic Sphere, Elixir, Potion x2

============
DJOSE TEMPLE
============
Receive a Luck Sphere from the Fayth. Then, get the chests for Magic Def
Sphere and Agility Sphere.

=============
KILIKA TEMPLE
=============
Receive a Luck Sphere from the Fayth. The chests contain Accuracy Sphere,
Defense Sphere, and Agility Sphere.

================
MACALANIA TEMPLE
================
The Fayth will give you a Magic Sphere. The chests that are scattered around
contains an Accuracy Sphere and a Magic Defense Sphere.

===========================
CHAMBER OF THE STOLEN FAYTH
===========================
If you talk to the fayth of Yojimbo, you’ll be able to get a Strength Sphere.

===============
ZANARKAND RUINS
===============
Here, you’ll see a brand new puzzle. This time, the puzzle uses both the
first and the second room tiles. All you have to do here is to light up all
Square-shaped tiles. This will net you a Destruction sphere in the first
room. Use it on the recess at the second room to receive the treasure,
Magistral Rod.

=============
REMIEM TEMPLE
=============
After acquiring the aeon here, return back and talk to the Fayth again. They
will give you a Defense Sphere.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
II. THE BAAJ TEMPLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In order to find the Baaj temple, find it using search at X (6-10) and Y (58-
62) coordinates at the map. You must first, have the airship and you should
be on your way to Sin.

===========
BAAJ TEMPLE
===========

Here, go north from the save point and Tidus will automatically jump at the
end. In the water, dive and head for the entrance. You’ll be greeted by
Tidus’ old friend.

#############################################################################
BOSS: GEOSGAENO
#############################################################################
HP: 32,767
AP: 4,200
Gil: 1,000
Items: Power Sphere
Equip: Switch Hitter
Attacks: Stone Punch, Gulp
Steal: Water Gem

Elements:
Fire Lightning Water Ice
-------------------------------------
x 1.5 | O | O | O | O |
+ | | | | |
/ | | | | |
1/2 | | | | |
-------------------------------------

Geosgaeno is tough. Beware of the Stone Punch since if one of your party
members is stoned, he/she will be out of the battle for good. So, try to
equip armaments with Stone Ward, better yet Stoneproof to stop Petrification.
Then, just attack normally. Haste everyone to your advantage. Don’t forget to
use the Al Bhed Potion, just in case.
#############################################################################

After the battle, go inside the temple. Swim on until you reach the chamber
of the Fayth. You’ll see a symbol at the end and 6 statues. The 6 statues
represent the temples you’ve gone through. Go near them and they will be
activated. Take note that in order to activate them, you’ll need to complete
the extra item, or the Destruction sphere puzzle for each Cloister of Trials.
Once you get 6 you can now enter the Chamber. Here, you’ll see nothing short
of Seymour’s mother. She’ll tell you more about her son. After that, you’ll
receive a very very powerful aeon, Anima. Anima can deal more then 30,000
using normal attacks. 99,999 damage will be dealt if you use her overdrive.
Remember that.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
III. REVISITING LUCA / MOVIE AND MUSIC THEATER
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Once you have the airship and you are about to enter sin, you may want to go
back to Luca for some neat features of the game such as the Movie and Music
Theater.

====
LUCA
====
Treasures: Jupiter Crest

First, head for the Auroch’s locker room and check one locker for the Jupiter
Crest. Then, go out and head south from the center of Luca and continue to
the Movie and Music Theater, the Sphere Theater. You’ll also find O’aka
outside. He’s been freed from imprisonment.

Inside the Sphere Theater, you can buy Movie and Music Spheres. The Movie
sphere will contain all the movies you have seen throughout the game. As for
the Music Sphere, it is much like the soundtrack for the game. But then, you
have to buy the spheres first. Movie Spheres cost 5,000 Gil and Music Spheres
cost 2,000 Gil.

Here are the lists for the Movie and Music Sphere.

-----------------------------------------------------------------------------
Movie Spheres
-----------------------------------------------------------------------------
#1: Zanarkand #26: Other World
#2: We Called It “Sin” #27: Sin Sleeps
#3: Sinspawn #28: Homecoming
#4: This is it! #29: Dry Dock
#5: Blitzball #30: Nayto Du Ku!
#6: A Summoner is Born #31: Leaving Home
#7: Lulu’s Contempt #32: The Glory of Yevon
#8: Kimahri’s Challenge #33: The Red Carpet
#9: Fear on the Sea #34: False Vows
#10: Sin Arises #35: Believe
#11: Sin’s Theme #36: Some Spring
#12: Futile Resistance #37: The Summit
#13: Failure #38: The Last Chapter
#14: Kilika Dusk #39: Sin Rise
#15: The Dance #40: Departure
#16: Luca Harbor #41: The Approach
#17: Let the Games Begin! #42: Terra Graviton
#18: The Legend Lives #43: Gravity Sucks
#19: The Dark Aeon #44: Heaven’s Fall
#20: No Better Plan #45: Vena!
#21: Judgement #46: Machina Redux
#22: Ex Machina #47: Sinfall
#23: Sin’s Wave #48: Evenfall
#24: Reunion #49: Faceoff
#25: Metropolis #50: Breaking Through
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
Music Spheres
-----------------------------------------------------------------------------
#1: Zanarkand #37: Moment of Truth
#2: Prelude #38: Djose Temple
#3: Tidus’ Theme #39: Ridess the Shoopuf?
#4: Run!! #40: Rikku’s Theme
#5: Creed #41: Oui are Al Bhed?
#6: Battle Theme #42: Guadosalam
#7: Enemy Attack #43: Thunder Plains
#8: Game Over #44: Jecht’s Theme
#9: Out of the Frying Pan #45: The Burning Sand
#10: Victory Fanfare #46: The Wedding
#11: Leap in the Dark #47: Assault
#12: Underwater Ruins #48: Tragedy
#13: The Blitzers #49: Believe
#14: Wandering #50: Servants of the Mountain
#15: Besaid #51: Macalania Woods
#16: Spira Unplugged #52: Via Purifico
#17: Phantoms #53: Bravely Forward
#18: The Trials #54: The Unsent Laugh
#19: The Summoning #55: Seymour’s Ambition
#20: Braska’s Daughter #56: Illusion
#21: Yuna’s Theme #57: Yuna’s Decision
#22: Good Night #58: Nostalgia
#23: Delusion on the Dock #59: Peril
#24: Movement in Green #60: Launch
#25: A Fleeting Dream #61: Challenge
#26: Calm Before the Storm #62: Beyond the Darkness
#27: Face Off #63: The Void
#28: Grand Maester Mika #64: The Truth Revealed
#29: Luca #65: Pursuit
#30: The Splendid Performance #66: Gloom
#31: Auron’s Theme #67: Patricide
#32: Blitz Off! #68: The Temple of Prayers?
#33: Mi’ihen Highroad #69: Hum of the Fayth *
#34: Chocobo Jam #70: Lulu’s Theme *
#35: The Travel Agency #71: Wakka’s Theme *
#36: Seymour’s Theme
-----------------------------------------------------------------------------

To get the final 3 Music Spheres, buy all 68 Standard Music Spheres then talk
to the one who sells it. He will offer you the 3 final Music spheres for
40,000 Gil

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
IV. THE REMIEM TEMPLE
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

To reach the Remiem Temple, you have to go to the Calm Lands and ride a
Chocobo. Now, head to the south easternmost area and you’ll see a small
Yellow Feather (shaped like a banana). While riding the Chocobo, examine the
Feather and the Chocobo will jump one ledge down. From here, walk east to the
next area and you’ll now be inside the Remiem Temple Aera.

=============
REMIEM TEMPLE
=============
Treasures: Cloudy Mirror

First of all, get the Primer Here and then talk to the Chocobo on the left.
It will say something about a challenge, a race against a Chocobo in the
temple. If you’ll notice below the temple, there is somewhat a race track
that goes around. You’ll then have to beat the other Chocobo towards the
center area of the track. After doing so, you’ll receive the Cloudy Mirror.
Now, go inside the Temple itself. But take note that you’ll need all the
previous aeons you’ve had. That includes Yojimbo and Anima.

Inside, you’ll find Belgemine. She will talk to yuna and will offer help for
her. A summoner challenge will occur and Yuna’ll have to fight her aeons 1 on
1. Here are the HP info and prizes you’ll receive from her. The HPs are rough
estimate of the actual HP of the aeons.

-----------------------------------------------------------------------------
Name HP: Prize/s:
-----------------------------------------------------------------------------
Valefor 10,000 Aeon’s Soul, Lightning Gem x4, Speed Sphere x4
Ifrit 20,000 X-Potion x30, Mana Sphere x5
Ixion 40,000 Chocobo Feather x10, Power Sphere x8
Shiva 30,000 Mega-Potion x60, Star Curtain x6
Bahamut 40,000 Flower Scepter, Mana Sphere x8
Yojimbo 20,000 Shadow Gem x8, Power Sphere x10
Anima 50,000 Stamina Spring x60, Mana Sphere x10
Magus Sisters 40,000 each Shining Gem x40
-----------------------------------------------------------------------------

To beat these Aeons, just use either Bahamut, Anima, or the Magus Sisters (if
you already have them). Don’t worry though as Belgemine will heal your aeons
before you fight. By this time, your aeons should be more powerful than hers.

***Spoiler***
After beating all 8 of the Aeons, she you will be given the option to Send
her since she is already of the dead. After that, you’ll receive one of the
key elements in the Celestial Weapons quest, the Moon Sigil.
***Spoiler***

Apart from beating Belgemine, there is still one more important task at hand,
the Magus Sisters. To the north of the platform where Belgemine is, you’ll
see a sealed door. It can be unlocked by 2 items, the Flower Scepter and the
Blossom Crown. You probably have the Flower Scepter now from Belgemine. As
for the Blossom Crown, you’ll need to capture all the fiends at Mt. Gagazet
then talk to the main in the Arena. He will then give the Crown to you. When
you open the sealed door, inside, you’ll find the fayth of the 3 sisters, the
Magus Sisters. They are very very powerful.

============================
REMIEM TEMPLE CHOCOBO RACING
============================
Remember racing with the other chocobo here? Well, you can get more rare
items if you managed to get all 6 treasure chest (during the race) and beat
the other Chocobo. What makes this difficult is that you have to avoid the
Poles. Then, the path towards the chests are intertwined and confusing.
Finally, when you get a chest, you’ll get teleported or better yet, you’ll be
transported to a new location in the track. The six locations of the chests
are North, West, Southwest, Northwest x2, and West.

Prizes:
-------
1 Chest: Potion
2 Chests: Elixir
3 Chests: Megalixir
4 Chests: Wings to Discovery x30
5 Chests: ?
6 Chests: ?

Now, you can only win them once. That means you cannot get a Megalixir
anymore of you already got it. Instead, you’ll only receive a potion. This
goes the same as the poles. If you managed to evade all poles, you’ll get the
prize. But even if you got 4 chests and hit a pole, you’ll only get a potion.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
V. CELESTIAL WEAPONS SIDE QUEST
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

This is the most tedious Side Quest in the game. But first, you’ll need the
Cloudy Mirror. Now, head to Macalania Forest and talk to the kid and his
mother who lost their father/husband. Now, go right 1 screen then left 1
screen. Talk to the father and he tell him where his kid and his wife are.
He’ll run to them. Go back and talk to the Man and the Woman. Now, their
child is lost. Go left to the save point and find a sparkling path just to
the northeast of the save sphere. When you reach an intersection, go up and
you’ll see the kid. Go to him and the cloudy mirror will then become the
Celestial Mirror. This will now allow you to acquire the Celestial Weapons of
the characters. We’ll now tackle how to get and maximize each of the weapons.
First, remember that once you get a Celestial Weapon, it has the No AP
ability which prevents you from gaining any AP at all after battles. You’ll
be needing its corresponding crest and sigil to unlock the maximum power of
the weapon. Let’s get a move on.

=====
TIDUS
=====
Weapon Name: Caladbolg
Items: Sun Crest, Sun Sigil

In order for you to get the Caladbolg, you need to get the items first. For
the Sun Crest, you may get it at a chest at the northern part of the location
where you fought Yunalesca in Zanarkand Ruins.

The Sun Sigil, however, isn’t as easy as the Crest. To get it, you’ll need to
have a time of 0.0 or lower (but it will still say 0.0) at the Catcher
Chocobo Training at Calm Lands. It seems easy but in fact, it concerns
skills, intuition, and luck. First, Luck will come into play. At the start of
the race, make sure you get at least 4 of the 5 balloons. Anything less will
net you a slim chance at 0.0 second time. It also depends on the position of
the balloons since sometimes, they are nearer the trainer. Now, when you make
the first right turn, things will go worse since the balloons are randomly
scattered around the track. The worst thing here are the birds. They will
swoop down in front of you, adding 3 seconds to the time for every hit. There
is a way to evade them easily but you also need to observe the flight pattern
of the birds. When a bird appears at the horizon, try to go right or left as
far as you can then go instantly to the other direction. The bird will get
confused. You may also go right and left alternately to fool the bird
further. But of course, do not forget to get the balloons. Sometimes, the
Chocobo goes wobbly. The ideal way to finish the race is to get at least 13
Balloons and get hit by at most 1 bird only. You’ll finish the race in less
than 35 seconds that way. It will add 3, making it 38. Then, subtracted from
the 13 balloons which makes a -1. You got the Sigil.

After acquiring that tough 0.0 second time, go to the northwest area of the
Calm Lands. You’ll see a partly hidden slope that leads to a lower ledge.
You’ll need to disembark the Chocobo. If you went there earlier, a man was
blocking the way. But now that you have the Sigil and the Crest, you may now
examine the Glyph on the wall. It will open and Tidus will receive his
Celestial Weapon, the Caladbolg. Head over to the Macalania Woods to complete
the ritual to maximize the ability of the Celestial Weapon.

====
YUNA
====
Weapon Name: Nirvana
Items: Moon Crest, Moon Sigil

First, to get hold of the Celestial Weapon, you’ll need to capture all 10
fiends in the Calm Lands. The Trainer will then show a chest which cannot be
opened by traditional means. If you have the Celestial Mirror, the chest will
open and you’ll receive the Nirvana.

For the Moon Crest, you can get it at the Besaid Beach. Just swim into the
water and you’ll find it in the water.

For the Moon Sigil, all you have to do is to go to the Remiem Temple and beat
all of Belgemine’s Aeons. Check out the Remiem Temple Side Quest for more
info.

====
LULU
====
Weapon Name: Onion Knight
Items: Venus Crest, Venus Sigil

To get hold of the Celestial Weapon of Lulu, go to the Baaj Temple area and
jump into the water. Go south and find the Celestial Chest. The screen will
shift to the location of the chest when you’re near.

For the Venus Crest, re-visit Guadosalam and head straight for the Farplane.
You’ll find the Venus Crest there.

The Venus Sigil will be pretty much harder. First, you’ll need to go to the
Thunder Plains. Now, you can dodge lightning here right? You must now dodge
200 Lightning Bolts in succession without interruption (except that you may
pause the game to take a break). First, dedicate at least an hour for this
one since you are very much capable of losing it middle-way. Next, put your
full concentration in it. Do not talk but silently count the number of bolts
you’ve dodged. When you’re ready, use this strategy that I noticed would be
much easier since it’s a sure fire way of luring those bolts.

My Strategy: First, if you’re hit by lightning, remember the exact same spot
where it hit. After you’ve stepped backward (after dodging), stop doing
anything and the second Lightning will come in at most 3 seconds (watch out
since it varies). After the second bolt, quickly run up to the spot where the
first lightning hit. You’ll be hit in no more than 5 seconds and then another
bolt will come in. Thus, you’ll be dodging 2 bolts at a time. And since you
are not running wantonly around, you’ll gain more concentration. If you run,
the bolt will have a hard time hitting you so pick a bolt spot and keep on
going to that spot. Just stand there and wait for the next 2 bolts. I did 245
Bolts in 17 minutes. But I won’t try again. ^_^

Now, after successfully dodging 200 Lightning Bolts, go back to the travel
agency and examine the chest just outside the entrance. It will give you
prizes depending on the number of bolts that you’ve dodged in a row.

----------------------------------
# of Bolts Prize
----------------------------------
5 Potion x2
10 Mega Potion x2
20 MP Sphere x2
50 Strength Sphere x2
100 HP Sphere x3
150 Megalixir x4
200 Venus Sigil
----------------------------------

After acquiring the Venus Sigil and the Venus Crest, head for the Big Orb at
the Macalania Woods and complete the ritual for the maximum Celestial Weapon
of Lulu.

=====
RIKKU
=====
Weapon Name: Godhand
Items: Mercury Crest, Mercury Sigil

To get the weapon, talk to Cid and input GODHAND as password. It will open a
path to the Mushroom Rock Road. There, you’ll be on the lower ground level
where you can find the chest containing the Godhand.

The Mercury Crest is easy. It can be found in the Sanubia Desert West. As for
the Mercury Sigil, you have to undergo with the Cactuar Side Quest at the
Sanubia Desert West.

First, you’ll need a weapon that has the No Encounter ability. Since you’ll
be wandering around the Desert a lot, enemies will get in your way very
badly. Now, once you have it, go to the West Sanubia Desert and go south of
the Sandstorm. You’ll see a huge stone that has an image of a cactuar on it.
Examine it and it will tell you about the 10 Cactuars that have been gone. It
will give you clues as to where the Cactuars are but you have to get them in
order. That means, when you find and caught a cactuar, you need to get back
to the cactuar stone. You’ll receive a Sphere (with the name of the cactuar)
if you have successfully captured it. If you weren’t able to catch it in 3
tries, you’ll receive the Sphere Del Perdedor instead of the sphere of that
cactuar. Now, in order to catch a Cactuar, go to the location (as specified
by the clue) and when you see it, run for it and examine it to challenge it.
Now, once you reach it, you’ll have to do something again.

This time, a timer will appear and you will start at a distance. When the
Cactuar isn’t looking, quickly run towards the cactuar. When it turns around,
stop at all costs. One very minimal move will prevent you from catching it. A
good strategy here would be to listen to the sound it makes. Time your
running according to the sound and you’ll do fine. But take note that 1 of
the cactuars will try to confuse you with the sounds. Now, when you are able
to catch the Cactuar, you’ll have to fight it (but not all of them). After
beating it, you’ll acquire the sphere of that cactuar. Take note also that
there is a time limit so you have to alert always. Return back to the huge
stone and another clue will appear. Here are the 10 Cactuars in order, with
their clues and descriptions.

-----------------------------------------------------------------------------
Cactuar #1: TOMAY

Clue: Tomay’s gone to fetch water (not the exact clue but almost)
Location: Tomay is seen getting water at the Oasis (the very first save
point
you’ll see in Bikanel after you teleport down from the airship).
Time Limit: 10.0 sec.
Description: - Duties: Fetch Water
- A little dim
-----------------------------------------------------------------------------
Cactuar #2: ROVIVEA

Clue: Rovivea’s gone walkabout.
Location: You can find Rovivea loitering at the Sanubia Desert East (find
Rovivea at the Left Area)
Time Limit: 13.6 sec.
Description: - No patience for certain dim-witted friends
- Not a progressive Thinker
-----------------------------------------------------------------------------
Cactuar #3: CHAVA

Clue: Little Chava likes big numbers.
Location: Chava is in the Sanubia Desert West (the area where the
sandstorm
is). Examine one of the sign posts to the left and you’ll see
Chava hiding inside. Big numbers denote the 20% off.
Time Limit: 13.0 sec.
Description: - Recently learned to count to 50
- Needy
- Attention Deficit
-----------------------------------------------------------------------------
Cactuar #4 & #5: ALEK AND ALOJA

Clue: Alek and Aloja play tag in the ruins of men.
Location: They are playing tag at the Sanubia Desert Central, left area
where there are ruins.
Time Limit: 13.0 sec.
Description: - Two brothers, rarely separated
- They move as one, their closeness a paragon of brotherhood.
-----------------------------------------------------------------------------
Cactuar #6: VACHELLA

Clue: Vachella seeks the shining blue.
Location: The clue talks about none other than a save point. There are 4
save
points in the desert but examine the one inside the tent at the
Sanubia Desert East.
Time Limit: 14.0 sec.
Description: - Loves new things
- Hard on others, easy on self
- Stingy
-----------------------------------------------------------------------------
Cactuar #7: ROBEYA

Clue: O, Robeya’s stuck inside.
Location: Robeya is inside a chest. You can find the chest at the Sanubia
Desert Central. It is to the southwest of the Save Sphere, at
the
left corner.
Time Limit: 14.0 sec.
Description: - A real needle brain
- Likes cramped spaces
- Check out his great collection
Note: During the catching, you may get the chests for Shadow Gems.
-----------------------------------------------------------------------------
Cactuar #8: ISRRA

Clue: A fiery description - The lord of the hole is gone, Isrra
thinks.
Location: In the Sanubia Desert West, you can find him going around in
circles in a hole of a Sandragora (whirlsand).
Time Limit: 15.0 sec.
Description: - The philisopher about town. Today, he digs holes, again
- Cautious
Note: This one’s pretty tough. Isrra will turn around very quickly so
be attentive and observant. React quickly.
-----------------------------------------------------------------------------
Cactuar #9: ELIO

Clue: Much curious Elio has left on a journey.
Location: It took me quite long enough to get this one. After returning
Isrra’s sphere, head for the Oasis again and you’ll see a scene
where Elio teleports himself up to the airship. Board the
airship
then head up to the deck and you’ll see him there.
Time Limit: 11.0 sec.
Description: - To what lies beyond the sand, he travels far to distant lands
- Hyper-active and a bad poet
Note: During the time you’re catching him, the ship will tilt so plan
your movements carefully.
-----------------------------------------------------------------------------
Cactuar #10: FLAILE

Clue: Flaile is always behind.
Location: After putting back Elio, Flaile will appear behind the Huge
Cactuar
stone. Just catch him there.
Time Limit: 13.0 sec.
Description: - The guy you never invite but he always shows up anyway
- Cheeky
Note: This one’s pretty tricky. First, you should not follow the
sound.
He is only confusing you. Just watch his movement and try to get
the sound he makes out of your mind so that you can concentrate
on watching his movements.
-----------------------------------------------------------------------------

After successfully completing the Cactuar quest, the sandstorm will
disappear. Go there and get the Mercury Sigil and the Friend Sphere. If you
have the weapon and the crest/sigil, you may now unlock the maximum power of
the celestial weapon of Rikku.

=====
AURON
=====
Weapon Name: Masamune
Items: Mars Crest, Mars Sigil

To get the Masamune, first you have to acquire the Rusty Sword. Go to the
entrance to the Chamber of the Stolen Fayth. You can reach it from the Calm
Lands then go under the bridge. Now, from the entrance (do not enter) go
south then east. You’ll see a sword stuck in the ground. Get it for the Rusty
Sword. Now, to use it, head to Mi’ihen Highroad. Go north through the gate
(where Seymour first helped you out) and continue to Mushroom Rock. Here,
move on to the 2nd intersection and go north. You’ll see a floor panel.
Examine and you’ll be taken up. Examine the statue here and you’ll be asked
to put the Rusty Sword in it. After putting it in, touch the weird glyph by
the wall to get the Masamune.

To get the Mars Crest, you need to go to the Mi’ihen highroad again and go to
where you fought the Chocobo Eater. There is a road below right? Now, go on
to the gate (where Seymour first helped you) and go east. You’ll reach the
new road that leads to the Mars Crest at the end.

As for the Mars Sigil, it can be simply explained and yet it is quite hard to
accomplish. All you need is to complete the fiends of at least 10 Areas and
the man at the Training Arena will give you the Sigil.

=====
WAKKA
=====
Weapon Name: World Champion
Items: Jupiter Crest, Jupiter Sigil

To get the Celestial Weapon of Wakka, head for the Café at Luca and talk to
the Bartender. You should have won enough Blitz Ball games in order for him
to give it to you. I got the item when the Team was at Level 6.

To acquire the Jupiter Crest, head for the locker room of the Aurochs inside
the Luca Stadium. You can reach it by going down the stairs in the main hall
of the stadium (where you buy the tickets).

To acquire the Sigil, you need to win all of Wakka’s Overdrives from the
League and Tournament (Status Reels, Attack Reels, and Auroch’s Reels), then
randomly, the Sigil will appear as a random prize in the league.

=======
KIMAHRI
=======
Weapon Name: Spirit Lance
Items: Saturn Crest, Saturn Sigil

To get the Weapon, head for the Thunder plains. Remember in the walkthrough
that I told you to examine the shining cactuar stones using the Square
button? If you do that on 3 stones, a Cactuar spirit will appear in the
Thunder Plains south. Then, go just a little bit to the northeast of the save
sphere (entrance to Thunder Plains from guadosalam) and you’ll see a fallen
tower. Examine it using the Square Button and you’ll receive the Weapon.

To get the Saturn Crest, head to Mt. Gagazet. Go all the way to where you
fought Seymour. Then, move on until you see a save point and some pillars.
Examine the in-between of the pillars on the left side for the Crest.

As for the Saturn Sigil, it’s quite difficult to do since you have to catch
all 7 butterflies in the Macalania Woods. You may check the Butterfly
Catching section for the strategy I made for it. I hope it will help you.
Took me a while to discover them. After getting all 3, head for the Big orb
in Macalania and maximize Kimahri’s Weapon.

=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
VI. SOFT RESET
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Playstation FF Soft Reset Code works in FF10 and can be a big help in
getting the Jekt Shot, Jon told me. It is: L1 + L2 + R1 + R2 + Select + Start
--press these all at once, and the game WILL reset.

Submitted by: White Ninja (whit309@icqmail.com)


-=-=-=-=-=-=-=-=-=-=-=-=
OVERDRIVE
=-=-=-=-=-=-=-=-=-=-=-=-

===================
1. Overdrive Basics
===================

==================
2. Overdrive Modes
==================

-----------------------------------------------------------------------------
ALLY

Description: Overdrive Bar fills up when character’s turn comes up.
How to Acquire: Automatically acquired
-----------------------------------------------------------------------------
AVENGER

Description: Overdrive Bar fills up when ally gets killed.
How to Acquire: Your party should get KO’d more often.
-----------------------------------------------------------------------------
COMRADE

Description: Overdrive Bar fills up when allies take damage.
How to Acquire: Automatically acquired
-----------------------------------------------------------------------------
DAREDEVIL

Description: Overdrive Bar fills up when character fights with low HP.
How to Acquire: fight consistently while your HP is in critical
-----------------------------------------------------------------------------
HERO

Description: Overdrive Bar fills up when character defeats powerful enemy.
How to Acquire: Let your target character (one who will learn the mode)
defeat bosses and strong enemies.
-----------------------------------------------------------------------------
SLAYER

Description: Overdrive Bar fills up when the character defeats an enemy.
How to Acquire: Let your target character (one who will learn the mode)
defeat as many enemies as possible.
-----------------------------------------------------------------------------
STOIC

Description: Overdrive Bar fills up when character takes damage.
How to Acquire: Automatically acquired
-----------------------------------------------------------------------------
SUFFERER

Description: Overdrive Bar fills up when character suffers from status
ailments.
How to Acquire: Let your character be inflicted with Status Ailments
-----------------------------------------------------------------------------
TACTICIAN

Description: Charges when status attack succeeds.
How to Acquire: Just keep on using Offensive Status Attacks.
-----------------------------------------------------------------------------
VICTIM

Description: Overdrive Bar fills up when character is hit with status
attacks.
How to Acquire: Automatically acquired
-----------------------------------------------------------------------------
VICTOR

Description: Overdrive Bar fills up when the party wins the battle.
How to Acquire: Automatically acquired
-----------------------------------------------------------------------------
WARRIOR

Description: Overdrive Bar fills up when character damages enemy.
How to Acquire: Let your target character (one who will learn the mode)
receive damage from your enemies
-----------------------------------------------------------------------------

==========================
3. Some Notes on Overdrive
==========================

=================
4. Overdrive List
=================
We’ll now do an overdrive list for each of the characters. I’ll also include
the info on how to acquire that particular Overdrive and how to use it.

-----
TIDUS
-----
Overdrive Name: Swordplay
How to Use: Now, you’ll see a bar on your screen right? You’ll be given 2.00
seconds to complete this. First, a tiny indicator will go to and fro and
you’ll need to press X as soon as it hits the center of the bar. Try to get
it as fast as possible since the damage Tidus will depend on 2 things. First,
if you hit the center or not. Second, how long did it take you to hit it
correctly.

-----------------------------------------------------------------------------
Name Description Requirement
-----------------------------------------------------------------------------
Spiral Cut Attack 1 enemy inflicting none (Automatically
moderate damage. acquired)
Slice and Dice Attack enemies with 6 consecutive Perform 10 Spiral
Cuts
slashes randomly.
Energy Rain Massive damage on all enemies Perform Slice and
Dice
30 times
Blitz Ace Extreme damage on 1 enemy by Perform 80 Energy
slashing 8 times and hitting a Rains
sphere shot with a Blitz Ball as
a finisher.
-----------------------------------------------------------------------------

----
YUNA
----
Overdrive Name: Grand Summon
How to Use: Grand Summon will allow you to summon any aeon and put him in
full overdrive mode. This means that even if your aeon has an empty Overdrive
bar, when you Grand Summon it, the Overdrive Bar will be filled up completely
and you can perform an Overdrive attack immediately. It’s very useful for
powerful aeons such as Bahamut up to the Magus Sisters. Also, if your Aeon’s
Overdrive bar is already full and you Grand Summon it, you can only use your
Overdrive once.

----
LULU
----
Overdrive Name: Fury
How to Use: This is the Overdrive that I get questions the most. To use the
Overdrive, you’ll need to rotate the right analog stick as many times as you
can until the timer reaches 0. The number of times you successfully made a
rotation determines the number of times Lulu will perform that magic without
the use of MP. Beware though that although she performs them a couple of
times, the black magic will be weaker than normal.

Spells Available for Fury: Fire, Fira, Firaga, Water, Watera, Wateraga,
Blizzard, Blizzara, Bilizzaga, Thunder, Thundara, Thundaga, Bio, Demi, Death,
Drain, Osmose, Flare, Ultima

-----
RIKKU
-----
Overdrive Name: Mix
How to Use: Using Rikku’s Overdrive is easy. Just select 2 items and Rikku
will combine them for effect. Check the Mix Abilities Section for more info.
I separated it since it is quite big.

-----
AURON
-----
Overdrive Name: Bushido
How to Use: Auron’s Overdrives are done, much like the same as Zell did in
FF8. Just follow the button combination for each type of Overdrive. Do it
within the time limit. If not, the Overdrive won’t be successful.

-----------------------------------------------------------------------------
Name Button Combination Requirement
-----------------------------------------------------------------------------
Dragon Fang Down, Left, Up, Right, L1, R1, none (Automatically
X, O acquired)
Shooting Star Triangle, O, Square, X, Left, Get 1 Jecht Sphere
Right, X
Banishing Blade Up, L1, Down, R1, Right, Left, Acquire 3 Jecht
Spheres
Triangle
Tornado O, Right, R1, Left, L1, Triangle Acquire 10 Jecht
Spheres
-----------------------------------------------------------------------------

-----
WAKKA
-----
Overdrive Name: Slots
How to Use: Much the same as Cait Sith in FF7. Just try your best to have the
best possible combination in the slots.

-----------------------------------------------------------------------------
Overdrive Name: Description Acquirement
-----------------------------------------------------------------------------
Element Reels - no match would mean dealing a critical hit default
on one enemy without any elemental attribute.
- two similar and one different result means
elemental damage on one random enemy onscreen.
- three similar results means inflicting
elemental damage on all enemies on the
screen.

Attack Reels - allows Wakka to attack enemies 2-12 times Win
blitzball
depending on the result of the reels.
tournaments.
(eg: 3 "2-hits" lets Wakka unleash 12
consecutive attacks against enemies, which
are picked randomly.)

Status Reels - adds status ailments to your attack Win from
blitzball

tournaments.

Auroch Reels - A combination of all the other reels.
Being able to match 3 Auroch logos would
allow Wakka to deal MASSIVE damage against
all enemies. (as much as over 9,999)
-----------------------------------------------------------------------------

-------
KIMAHRI
-------
Overdrive Name: Ronso Rage
How to Use: Kimahri’s Overdrives are easy to use and select. They are listed
in the Rage List. This exemplifies Enemy Skills. To learn them, have Kimahri
use the Lancet technique. Ronso Rage techniques are acquired from various
enemies throughout the game. I’ll provide a list here for your convenience.

-----------------------------------------------------------------------------
AQUA BREATH

Acquirement: Biran, Chimera, Chimera Brain, Chimerageist
Description: Deals a powerful water-based offensive attack.
-----------------------------------------------------------------------------
BAD BREATH

Acquirement: Malboro, Great Malboro, Malboro Menace
Description: This will inflicts lots and lots of negative status effects
like, Confusion, Sleep, Silence, Berserk, Curse, Darkness.
-----------------------------------------------------------------------------
DOOM

Acquirement: Ghost, Wraith
Description: Lays down a countdown on the victim. Once the counter reaches 0,
that character will die.
-----------------------------------------------------------------------------
FIRE BREATH

Acquirement: Dual Horn, Grendel
Description: Inflicts Fire Damage to all enemies.
-----------------------------------------------------------------------------
JUMP

Acquirement: Automatically acquired
Description: Kimahri will jump high (enabling him to evade any attack) and
then comes back down later by diving on the enemy.
-----------------------------------------------------------------------------
MIGHTY GUARD

Acquirement: Behemoth, Behemoth King
Description: Casts Protect and Shell on all party members. It also casts
NullAll.
-----------------------------------------------------------------------------
SEED CANNON

Acquirement: Ragora, Grat
Description: Shoots out seeds that deals damage at the same time inflicts
Confusion.
-----------------------------------------------------------------------------
SELF DESTRUCT

Acquirement: Bomb, Grenade
Description: Kimahri explode, dealing damage to all enemies. Beware though as
you can’t get kimahri in your party in this battle again and you cannot
replace him.
-----------------------------------------------------------------------------
STONE BREATH

Acquirement: Anacondaur, Basilisk, Biran
Description: Inflicts petrification on all opponents.
-----------------------------------------------------------------------------
THRUST KICK

Acquirement: YKT-11, Yenke
Description: Kimahri will deliver a lethal kick.
-----------------------------------------------------------------------------
WHITE WIND

Acquirement: Biran, Dark Flan
Description: Heals a considerable amount of HP at the same time it removes
negative status effects like poison and such.
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
THE SPHERE GRID
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

--------------------------
a. Sphere Grid Information
--------------------------

---------------
b. Sphere Nodes
---------------

The Sphere nodes are the nodes that are found throughout the sphere grid,
they contain abilities, enhancements, locks, and even empty ones.

-----------------------------------------------------------------------------
ABILITY

Description: This will enable you character to do a particular type of
ability such as magic, stealing, and more. You can utilize these abilities
during your battles against the fiends.
-----------------------------------------------------------------------------
AGILITY (+1 to +4)

Description: Increases the Agility or the speed of the character when making
turns. The higher the agility is, the faster the character will have his/her
turn during battles.
-----------------------------------------------------------------------------
DEFENSE (+1 to +4)

Description: Defense pertains to the physical defense of the character. The
higher the defense is, the greater your character can endure physical
attacks.
-----------------------------------------------------------------------------
EMPTY

Description: As the name implies, this node doesn’t contain anything. But you
can fill this up with new Nodes such as strength, magic, and more.
-----------------------------------------------------------------------------
HP (+200 to +400)

Description: This node increases the maximum HP of your character.
-----------------------------------------------------------------------------
LUCK (+1 to +2)

Description: This will increase luck or the chances of dealing an overkill
and acquiring rare items from your opponents.
-----------------------------------------------------------------------------
LVL 1-4 SPHERES

Description: These are locked spheres that will block certain paths in the
grid. To unlock them, you’ll need the corresponding Lvl. Key Sphere.
-----------------------------------------------------------------------------
MAGIC (+1 to +4)

Description: This increases the amount of damage your character can inflict
using magical attacks such as the elemental offensive attacks.
-----------------------------------------------------------------------------
MAGIC DEFENSE (+1 to +4)

Description: It is much the same as defense. The difference is that this will
help your character endure Magical Attacks such as the elemental attacks.
-----------------------------------------------------------------------------
MP (+20 to +40)

Description: This node increases the maximum MP of your character.
-----------------------------------------------------------------------------
STRENGTH (+1 to +4)

Description: This node increases the strength or power of your characters
physical attacks. The higher the strength is, the higher the damage your
character can inflict using physical attacks.
-----------------------------------------------------------------------------

--------------
c. Sphere List
--------------

---------------
d. Ability List
---------------

Each Character has his/her own abilities. You can learn them by moving
through the Sphere Grid and applying Ability Spheres. Although everyone can
learn all the abilities, the initial Grid Positions of the characters are the
most recommended for each. Go to the Game Basics for more information about
the Sphere Grid System. Now, the list here is arranged alphabetically.

=============================================================================
TIDUS
=============================================================================
-----------------------------------------------------------------------------
CHEER

MP Needed: 0
Element: n/a
Type: Support
Description: Raises the Strength and Defense of your entire Party
-----------------------------------------------------------------------------
FLEE

MP Needed: 0
Element: n/a
Type: Support
Description: Allows you to Escape during minor battles
-----------------------------------------------------------------------------
HASTE

MP Needed: 8
Element: n/a
Type: Support
Description: Increases the Speed of the CTB, thus enabling that character to
acquire a turn faster than normal.
-----------------------------------------------------------------------------


--------------------
e. Special Abilities
--------------------

There are certain abilities that need more expounding. They most of the time
give off great items and some affect outcomes of battles.

-----------------------------------------------------------------------------
BRIBE

Description and how to use: Bribe is mainly for Rikku, but all characters can
learn it. Bribing means to pay the enemy so that he won’t fight anymore.
Apart from leaving, the enemy will leave behind rare items that will help you
throughout the game. Bribing needs a lot of money you’ll need millions of
Gils. To get more money, just beat the mimics at Omega Ruins plus have an
equipment with a Gillionaire Ability. This will net you at least 100,000 Gil
every win. Now, if you want to bribe an enemy, check its HP. All you need is
to give money that is equivalent to 1500% of its HP. That seems huge. Indeed
it is. Example, you want to bribe a Great Malboro. It has 64,000 HP. If you
get 1500% of it, you’ll get 960,000 Gil. You can compute it in 2 ways:

Solution #1: (short but hard to compute in mind)
Multiply the HP (64000) by 15. You get 960,000.

Solution #2: (long but easy to compute in mind)
Multiply the HP (64000) by 10, you’ll get 640000. Then add half of it which
is 320000. You get 960,000.

After successfully bribing the enemy, it will leave and you will have won the
battle. The items will appear in the spoils that you’ll receive. You’ll need
to do a lot of bribing in order to get some rare items that give you
excellent abilities. Perfect example is bribing the Great Malboro. It will
give you 6 Wings to Discovery. It will lead you to learning the Break HP
Limit giving you the ability to increase your Max HP over 9999. But, if you
give less the amount of money, you’ll miss and the enemy will continue to
fight.

-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AEONS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

============
1. Aeon Info
============
-----------------------------------------------------------------------------
ANIMA

Acquirement: Baaj Temple
Special Attack: Pain
Overdrive Attack: Oblivion
Element: none
-----------------------------------------------------------------------------
BAHAMUT

Acquirement: Bevelle Temple
Special Attack: Impulse
Overdrive Attack: Mega Flare
Element: none
-----------------------------------------------------------------------------
CINDY (MAGUS SISTERS)

Acquirement: Remiem Temple
Special Attack: Camisade
Overdrive Attack: Delta Attack
Element: none
-----------------------------------------------------------------------------
IFRIT

Acquirement: Kilika Temple
Special Attack: Meteor Strike
Overdrive Attack: Hellfire
Element: Fire
-----------------------------------------------------------------------------
IXION

Acquirement: Djose Temple
Special Attack: Aerospark
Overdrive Attack: Thor’s Hammer
Element: Thunder
-----------------------------------------------------------------------------
MINDY (MAGUS SISTERS)

Acquirement: Remiem Temple
Special Attack: Passado
Overdrive Attack: Delta Attack
Element: none
-----------------------------------------------------------------------------
SANDY (MAGUS SISTERS)

Acquirement: Remiem Temple
Special Attack: Razzia
Overdrive Attack: Delta Attack
Element: none
-----------------------------------------------------------------------------
SHIVA

Acquirement: Macalania Temple
Special Attack: Heavenly Strike
Overdrive Attack: Diamond Dust
Element: Ice
-----------------------------------------------------------------------------
VALEFOR

Acquirement: Besaid Temple
Special Attack: Sonic Wings
Overdrive Attack: Energy Ray
Element: non-Elemental
-----------------------------------------------------------------------------
YOJIMBO

Acquirement: Cavern of the Stolen Fayth
Special Attack: Daigoro, Kozuka, Wakizashi, Zanmato
Overdrive Attack: none (just powerful versions of above)
Element: none
-----------------------------------------------------------------------------

=================
2. Aeon Abilities
=================

Apart from their Special Attack and Overdrives, your Aeons can use abilities
that your characters can perform such as Black and White Magic. Here are the
abilities and their requirements. Also, you’ll need the Summoner’s Soul. It
will allow your Aeons to learn these abilities. Acquire it from Belgemine.

-----------------------------------------------------------------------------
Ability Requirement Quantity
-----------------------------------------------------------------------------
Dark Attack Smoke Bomb 6
Silence Attack Silence Grenade 3
Sleep Attack Sleeping Powder 3
Dark Buster Smoke Bomb 12
Silence Buster Silence Grenade 10
Sleep Buster Sleeping Powder 10
Delay Attack Silver Hourglass ?
Delay Buster Gold Hourglass ?
Zombie Attack Holy Water ?
Power Break Stamina Spring 8
Magic Break Mana Spring 4
Armor Break Lv. 2 Key Sphere 2
Mental Break Shining Thorn 4
Pray Healing Water 5
Cheer Power Sphere 5
Aim Speed Sphere 5
Focus Mana Sphere 10
Reflex Speed Sphere 10
Luck Fortune Sphere ?
Jinx Fortune Sphere ?
Lancet Soul Spring 20
Doublecast Three Stars 5
Cure Hi-Potion 99
Cura X-Potion 30
Curaga Mega-Potion 60
NulBlaze Bomb Fragment 2
NulShock Electro Marble 2
NulTide Fish Scale 2
NulFrost Antarctic Wind 2
Scan Ability Sphere 10
Life Elixir 8
Full-Life Megalixir 1
Haste Chocobo Feather 10
Hastega Chocobo Wing 16
Slow Silver Hourglass ?
Slowga Gold Hourglass ?
Shell Lunar Curtain 4
Protect Light Curtain 6
Reflect Star Curtain 3
Dispel Purifying Salt 3
Regen Healing Spring 60
Holy Blessed Gem ?
Fire Bomb Fragment 1
Thunder Electro Marble 1
Water Fish Scale 1
Blizzard Antarctic Wind 1
Fira Bomb Core 2
Thundara Lightning Marble 2
Watera Dragon Scale 2
Blizzara Arctic Wind 2
Firaga Fire Gem 4
Thundaga Lightning Gem 4
Waterga Water Gem 4
Blizzaga Ice Gem 4
Bio Poison Fang 8
Demi Shadow Gem 8
Death Farplane Shadow 30
Drain Stamina Spring 60
Osmose Mana Spring 10
Flare Shining Gem 60
Ultima Supreme Gem ?
-----------------------------------------------------------------------------

=====================
3. Aeon Customization
=====================

Later through the game, you’ll be able to acquire the Aeon’s Soul from
Belgemine which will allow you to directly enhance the stats of your aeons
such as maximum HP, strength, magic, and such.

-----------------------------------------------------------------------------
STATS Requirement Quantity
-----------------------------------------------------------------------------
HP Power Sphere 23
MP Mana Sphere 19
Strength Power Sphere ?
Defense Power Sphere ?
Magic Mana Sphere 67
Magic Defense Mana Sphere 75
Agility Speed Sphere 46
Luck Fortune Sphere ?
Evasion Speed Sphere 47
Accuracy Speed Sphere 52
-----------------------------------------------------------------------------

==============================
4. Aeon Strategies and Secrets
==============================

Valefor
-------
Valefor is airborne and thus, he sometimes evade attacks. You can use his
Sonic Wings ability, which slows down enemy movement. If you’re lucky and the
opponent is too slow, you’ll be able to use Sonic Wings for more than 20
times in succession. As for Valefor’s Overdrive attack Energy Ray, this will
affect all enemies on screen and it will deal non-elemental damage. Although
Valefor is the weakest among the Aeons, he is still a force to be reckoned
with.

Valefor has a second overdrive called the Energy Blast. You can get it at the
shop in Besaid. Talk to the woman with the dog and she will give you an item
that will make Valefor learn the overdrive. Next, if you managed to acquire
Yuna’s Celestial Weapon, the Nirvana, you’ll notice that Valefor’s powerful
attacks (overdrives) will break the 9,999 damage barrier and thus, inflicts
maximum potential damage.


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AL BHED PRIMERS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Would you want to learn the Al Bhed language? Lucky for you there are Al Bhed
Primers scattered through out the world. Each of them correspond to an
equivalent Alphabetic character. There are 26 of them all (total letters of
the alphabet) and you need to compile them so that the subtitles and voices
will change depending on the letters you’ve discovered so far. Those letters
in Red are already translated. In order to compile them, you’ll need to go to
the Al Bhed Compilation Spheres. It will save your Al Bhed dictionary. Also,
you will have a rank based on how many Primers you have discovered so far.

Al Bhed Primer Ranks
====================

Al Bhed Primer Locations
========================

Volume 1 (Y -> A): Al Bhed Ship Deck
Volume 2 (P -> B): Crusaders’ Lounge in Besaid
Volume 3 (L -> C): Tent in the Oasis at Bikanel Island
Volume 4 (T -> D): Kilika Inn
Volume 5 (A -> E): SS Winno bridge
Volume 6 (V -> F): Luca Stadium
Volume 7 (K -> G): Luca Sphere Theater
Volume 8 (R -> H): Received from Rin at Djose Highroad Shop
Volume 9 (E -> I): Mi'Hihen Highroad, North
Volume 10 (Z -> J): west spiral path in Mushroom Rock Valley
Volume 11 (G -> K): Djose Highroad
Volume 12 (M -> L): Moonflow, North Wharf
Volume 13 (S -> M): Guadosalam, inside the house with 3,000 Gil
Volume 14 (H -> N): Received from Rin at the Thunder Plains
Volume 15 (U -> O): Macalania Lake Road
Volume 16 (B -> P): Macalania Travel Agency
Volume 17 (X -> Q): Sanubia Desert
Volume 18 (N -> R): Northeast Area of the Sanubia Desert Central
Volume 19 (C -> S): Get it in first screen at the Al Bhed Home
Volume 20 (D -> T): Al Bhed Home Living Quarters
Volume 21 (I -> U): Al Bhed Home Corridor
Volume 22 (J -> V): Bevelle Temple (you can acquire it only after the wedding
scene)
Volume 23 (F -> W): Northwest of Calm Lands
Volume 24 (Q -> X): Remiem Temple
Volume 25 (O -> Y): Cavern of the Stolen Fayth
Volume 26 (W -> Z): Omega Ruins

Compilation Sphere Locations
============================
1. There is a compilation sphere near the ruins in the beginning of the game
before meeting up with Rikku for the first time. You’ll need to use this if
you have a previous save game that has Al Bhed Primers already discovered.

2. You can find one inside the Djose Highroad Al Bhed Shop.

3. There is a compilation sphere inside the home of the Al Bhed. You’ll find
it when the party is searching for Yuna inside.

4. You can find a sphere inside the Travel Agency at Thunder Plains.

-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
AL BHED CLUES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Scattered throughout Spira are some hidden writings that are written in the
Al Bhed Language. You must have acquire at least 12-15 Primers in order to
have a clue as to what the letters denote. Here are the clues I’ve found so
far.

---------------------------------
CLUE #1: Mi’ihen Highroad - Ruins
---------------------------------
“There is a valley in a vast plain with a great thorn beside. From the thorn
look cross the vale to the other side.”

Explanation: This one talks about Tidus’ Ultimate Weapon that can be found in
the northwestern area of the Calm Lands.

Credit goes to Ballance04@aol.com for this info.

------------------------------------------------------------------
CLUE #2: Baaj Temple - When you first enter Spira in the beginning
------------------------------------------------------------------
This clue is found when you first enter Spira, on the far right of the
lake you'll find a plateau, on one of the pillars will be written

"In the land, bolts of light illuminate the blackest night. With "Macalania"
behind the 4th pillar you sight, look not on the left but on the right."

Exaplanation: This pertains to the Celestial Weapon of Kimahri. You can
search on the fallen tower on the right for his Weapon.

-------------------
CLUE #3: Calm Lands
-------------------
This is a series of clues in the Calm Lands. The first can be found
written on a thorn sticking out of the ground near the man who explains to
you about the "Scar"

Clues are in order as follows:
"With the vale at your back go 49, then 7 to the right in the truest line."
"With me at your back go 20, then 20 to the right. Right 16, and right 4"
"Continue on. Find me."

Explanation: This will reveal the Airship password “Godhand” that will allow
you to acquire Rikku’s Celestial Weapon.

---------------------------------------------------
Credit goes to MarcJaxon@aol.com for clues 2 and 3.
---------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
ALL ABOUT CHOCOBOS
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

The Chocobo is an integral part of any Final Fantasy game. It’s been around
ever since the first game for the NES arrived. These cutesy birds are one of
the best form of transportation in the game since they are fast and there are
no enemy encounters while you are riding them. Later in the game,
(specifically, when you reach Sin) you’ll be able to train them and engage in
mini-games. Head for the camp at the Calm Lands and you’ll see the trainer
just outside the entrance. You can train your Chocobo now and receive some
prices once you achieve records. Here are the mini-games. Take note that
during your first time, there will only be 1 game, the Wobbly Chocobo. Once
you’ve met the quota time, you’ll unlock the 2nd mini-game. That goes the
same for the third and the final game. As for the prizes, you’ll receive
prizes every time you beat your personal best record for that particular
training.

===================
CHOCOBO TRAINING #1
===================
WOBBLY CHOCOBO

Here, your main goal is to reach the finish line at the end. You must lead
your Chocobo in between the trainer and his Chocobo. Sounds easy right? Well,
the Chocobo is still wild and thus, it won’t go in a straight line. Instead,
it will go left or right randomly and you have to maintain control so that
you’ll reach the finish line. Just use left or right on the D-pad to control
the Chocobo.

1st Quota Time: 12.8 seconds
Prizes: Elixir, X-Potion

===================
CHOCOBO TRAINING #2
===================
DODGER CHOCOBO

In this training, all you have to do is to dodge the balls that comes your
way. Use the Directional Pad to either move left or right. The balls come
quite fast and you’ll be hit if you move only a little. When you see a ball
at the distance, move to the opposite direction at once.

1st Quota Time: 16.8 seconds
Prizes: Lv. 1 Key Sphere, Mega-Potion

===================
CHOCOBO TRAINING #3
===================
HYPER DODGER CHOCOBO

This is a tougher version of the dodger chocobo. First, a ball will be thrown
at you but when it gets near you, it will split into 5 balls that will
scatter in all directions. To evade this ball, you’ll need to move as far
away as possible. Apart from this hard to evade ball, there are also birds
that swoop down on your chocobo. They are much tougher because even if you
move to other directions, the birds sometimes follow you. The best way to
evade these birds is to confuse them by alternately changing your direction.

1st Quota Time: 18.5 seconds
Prizes: Lv. 2 Key Sphere

===================
CHOCOBO TRAINING #4
===================
CATCHER CHOCOBO

This is the most challenging and the most entertaining game among the 4.
First, you’ll now be challenged by the Chocobo Trainer. You have 45 seconds
to reach the finish line. Apart from finishing first, you’ll have other goals
to achieve. If you acquire the balloons that are scattered throughout the
track, it will subtract 3 seconds from your total time when you reach the
finish line. Thus, it is possible to achieve 0.0 seconds. Next, as with your
training in the dodger games, you’ll have to dodge the swooping birds once
more. If you get hit by one of them, 3 seconds will be added to your total
time. Don’t worry too since these rules are also applicable to the trainer.
Let’s try to have an example. If you reach the finish line at 45.0 and you
got 15 Balloons and 2 Birds was able to hit you, remove 15 x 3 = 45 seconds
from your time. It will be 0 then. But, 2 birds x 3 = 6 seconds will be added
and thus making your total time into 6.0 seconds.

1st Quota Time: 45.0 seconds
Prizes: Lv. 3 Key Sphere, Lv. 4 Key Sphere, Turbo Ether


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
JECHT’S SPHERES
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

Jecht’s Spheres are spheres where Jecht left his memories. They are scattered
all over Spira. Here is the list of the spheres.

-----------------------------------------------------------------------------
SPHERE #1
Location: Macalania Lake
Description: Jecht’s True Feelings for Tidus
-----------------------------------------------------------------------------
SPHERE #2
Location: Luca Stadium
Description: Braska, Jecht, and Auron’s adventures in Luca
Prize: Auron’s Banishing Blade Overdrive
-----------------------------------------------------------------------------
SPHERE #3
Location: Thunder Plains
Description: See Jecht’s Introduction at Macalania
-----------------------------------------------------------------------------
SPHERE #4
Location: Mi’ihen Highroad (at the end of the Lower Road)
Description: See a scene where Braska, Jecht, and Auron begins to battle the
Chocobo Eater.
-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BUTTERFLY CATCHING
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

In Macalania Woods, there will be 2 areas where you can catch blue
butterflies for treasures. In the 1st area, you’ll see one of the weird
creatures that was with Seymour. You’ll need to capture 7 blue butterflies
within the time limit in order to acquire the treasure. But first, examine
the flying butterflies in order to go into the butterfly catching mode where
blue and red butterflies appear. The red butterflies will call on fiends and
will eat up a second or 2 from your timer so try your best to dodge them.
Once you’ve found all 7, a treasure will appear in that area for you to keep.
The first area contains a Teleport Sphere and the second area (which is much
tougher to beat than the first) contains the Saturn Sigil for Kimahri’s
Ultimate Weapon.

Here’s a strategy I made. Let me remind you that you need to be quick.
Stopping at any point or having misencounters with the fiends will definitely
make you lose the mini-game. In this strategy, I will tell you which part of
the road you should be while passing the red butterflies so that they won’t
touch you. This goes the same for the Blue butterflies. If I say up, that
means that you should stay in the upper part of the road in order to get past
the red butterfly (in that part of the road) unharmed and flawlessly. B
stands for the Blue Butterfly so if you’re at the B in my strategy, that
means that you should get that blue butterfly next.

Example: Left, Right, B, Down, Center

- in this particular example, on the first red butterfly, stay on the left
side of the road in order to evade it. On the next red butterfly, stay right.
Next, you should now get a Blue Butterfly (your position doesn’t matter since
it moves around more than the reds), next would be another red butterfly,
stay on the lower side of the road, then the next red one, stay at the center
of the road since there are 2 red butterflies either on the left and right or
up and down. And so on...

Just remember that you need to run continuously in order for you to barely
win. Doing Part 1 efficiently should give you around 2.0 seconds to spare.
Part 1 will give you around 1.5 only. Here goes. Also, the prize inside the
chest varies.

Part 1 (for the Teleport sphere/Phoenix Down)
---------------------------------------------
B, Left, Right, B, Down, Up, Down, Up, B, Center, Down, Center, Right, Down,
B, Up, B, Up, Down, Down, Up (do this very quickly), Down, B, B.

Part 2 (for the Saturn Sigil/Elixir)
------------------------------------
After changing into Catching Mode, go north and get the first Blue butterfly
then go south. Let’s move on. Center, B, Center, Up, Right, B, Up, Down,
Down, Up, Down, Left, Right, B, Left, Right, B, Down, Left, Down, B, Left, B.

To get the Sigil, you need to come back later before you enter sin. That’s
it! I hope I was able to help. After getting all of the weapon, sigil and
crest, upgrade Kimahri’s weapon to the max!


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-
CALM LANDS TRAINING ARENA
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=

On the east side of the Calm Lands, you’ll be able to find a trainer there
that managed a training arena. Unfortunately, he doesn’t have any fiends at
first. You now have to catch those fiends for him. There are 9 fiends in the
Calm Lands area and you’ll have to catch all of them first in order to open
the training arena. In order to catch a monster, you have to defeat that
monster with a special type of weapon. You can buy them from the trainer and
they have the ability “Capture”. You can capture 10 of each kind of fiends.
Take note that mechs (machina) are not fiends.

After completing the Calm Land fiends, you’ll be able to receive 60 Farplane
Winds. You can then battle the new type of fiend the trainer made from the
monsters. Chimerageist. This is applicable to other areas too. There are more
to come for each part of Spira. Here are the lists.

=============
a. PRIZE LIST
=============
-----------------------------------------------------------------------------
Calm Lands | 60 Farplane Winds
Besaid | 99 Stamina Tonics
Bikanel Island | 99 Shadow Gems
Gagazet Area | Blossom Crown
Omega Ruins | 60 Designer Wallets
Thunder Plains | 99 Chocobo Wings
Kilika | 99 Poison Fangs
Mushroom Rock Road | 99 Candles of Life
Mi’ihen Highroad | 99 Soul Springs
Djose Highroad | 99 Petrify Grenades
Macalania | 60 Shining Gems
Sunken Cave | 40 Silver Hourglasses
-----------------------------------------------------------------------------
Original Monsters, | 30 Megalixirs, 99 Door to Tomorrow, 99 Healing
Area Conquests | Springs, 99 Purifying Salt, 60 Supreme Gems,
| 99 Mana Springs, 99 Chocobo Feathers, 60 Twin
| Stars, 99 Stamina Springs, 99 Gambler’s Spirit,
| 99 Gold Hourglasses, 60 Mana Tonics, 60 Stamina
| Tablets, 99 Star Curtains, 60 Turbo Ethers,
| 60 Mana Tablets, 99 Mega Phoenix, 99 Light
| Curtains, 99 Winning Formulas, 99 Dark Matters
-----------------------------------------------------------------------------

=============
b. FIEND LIST
=============

-----------------------------------------------------------------------------
BESAID FIENDS
-----------------------------------------------------------------------------
Name: Price:
Dingo 24
Condor 18
Water Flan 12
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
KILIKA FIENDS
-----------------------------------------------------------------------------
Name: Price:
Dinonix 40
Killer Bee 34
Yellow Element 49
Ragora 72
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MI’IHEN HIGHROAD FIENDS
-----------------------------------------------------------------------------
Name: Price:
Mi’ihen Fang 49
Ipiria 69
Floating Eye 66
White Element 72
Raldo 63
Vouivre 90
Bomb 105
Dual Horn 157
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MUSHROOM-ROCK ROAD FIENDS
-----------------------------------------------------------------------------
Name: Price:
Raptor 72
Gandarewa 93
Thunder Flan 75
Red Element 82
Lamashtu 108
Funguar 63
Garuda 210
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
DJOSE HIGHROAD FIENDS
-----------------------------------------------------------------------------
Name: Price:
Garm 132
Simurgh 109
Bite Bug 93
Snow Flan 139
Bunyip 145
Basilisk 187
Ochu 780
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
THUNDER PLAINS FIENDS
-----------------------------------------------------------------------------
Name: Price:
Melusine 162
Aerogue 216
Buer 198
Gold Element 160
Kusariqqu 168
Larva 495
Iron Giant 900
Qactuar 4,000
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MACALANIA FIENDS
-----------------------------------------------------------------------------
Name: Price:
Snow Wolf 288
Iguion 207
Wasp 213
Evil Eye 307
Ice Flan 282
Blue Element 270
Murussu 247
Mafdet 258
Xiphos 330
Chimera 1,455
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
BIKANEL ISLAND FIENDS
-----------------------------------------------------------------------------
Name: Price:
Sand Wolf 337
Alcyone 360
Mushussu 465
Zu 1,800
Sand Worm 1,500
Cactuar 4,000
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
CALM LAND FIENDS
-----------------------------------------------------------------------------
Name: Price:
Skoll 630
Nebiros 480
Flame Flan 672
Shred 552
Anacondaur 1,125
Ogre 1,470
Couerl 1,150
Chimera Brain 1,500
Malboro 1,650
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
SUNKEN CAVE FIENDS
-----------------------------------------------------------------------------
Name: Price:
Yowie 720
Imp 915
Dark Element 780
Nidhogg 903
Thorn 795
Valaha 1,080
Epaaj 1,425
Ghost 1,215
Tonberry 3,000
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
MT. GAGAZET FIENDS
-----------------------------------------------------------------------------
Name: Price:
Bandersnatch 1,320
Ahriman 975
Dark Flan 1,620
Grenade 810
Grat 780
Grendel 1,095
Bashura 1,095
Mandragora 1,800
Behemoth 2,025
Splasher 300
Achelous 630
Maelspike 495
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
INSIDE SIN FIENDS
-----------------------------------------------------------------------------
Name: Price:
Exoray 1,260
Wraith 1,605
Gemini 1,666
Gemini 1,666
Demonolith 2,205
Great Malboro 2,250
Barbatos 2,325
Adamantoise 3,300
Behemoth King 2,775
-----------------------------------------------------------------------------

-----------------------------------------------------------------------------
OMEGA DUNGEON FIENDS
-----------------------------------------------------------------------------
Name: Price:
Zaurus 1,425
Floating Death 1,897
Black Element 1,560
Halma 1,545
Puroboros 1,455
Spirit 1,950
Machea 2,175
Master Coeurl 3,045
Master Tonberry 3,600
Varuna 2,670
-----------------------------------------------------------------------------

==============================
c. MONSTER CREATION STRATEGIES
==============================

When you complete all the fiends in one area, a new monster will be created
out of them. Another way of revealing a new monster creation is when you
complete a specie. For example, when you get all the elements (White Element,
Red Element, etc.), you’ll be able to unlock a new monster that is very very
tough. You’ll be needing strategies for each since they have their unique way
of fighting (may it either be on offense or defense). But as a general rule,
you’ll need these abilities just to survive, Break HP Limit, Break Damage
Limit, Celestial Weapons, Defense + 20%. Take note also that these New
Creatures are impervious to any status effect. The HPs are also estimates
since you cannot scan/sensor them.

-----------------------------------------------------------------------------
CATASTROPHE

HP: Armor (450,000), True Form (3,500,000)
Attacks: Demi
AP: ?
Gil: ?
Steal: ?
Items: Designer Wallet, Triple Penalty

Strategy: Catastrophe is very very difficult. First, you need to get around
its armor w/c roughly constitutes 400 thousand HPs! You can use your
character here. Now, When the armor is broken, you’ll fight his true form.
Now, that’s a HP, 3.5 Million. Now, in order to defeat him, you’ll need to
use the Hastega and Quick Hit technique. You should have at least Auron/Tidus
or Kimahri/Tidus use this technique. Or, you may want to start off with the
Magus Sisters. The damage Catastrophe efficiently. Don’t forget let Cindy
heal/Auto-life the other 2. It’s attacks are pretty strong (except for Demi),
and your Aeons can handle them. But it’s another story with your main
characters.

-----------------------------------------------------------------------------


-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
BLITZ BALL
=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-

=====================
a. What is Blitzball?
=====================
Blitz Ball is an addictive and fun ball game held inside a giant water
sphere. Here, players pass and shoot the blitz ball and their goal is to
shoot as many goals into the opponent’s net. Blitz Ball has been in Spira for
generations and it is the major entertainment for everyone.

========================
b. Rules and Regulations
========================
The rules are simple, you’ll just have to put the ball in the opponent’s
court by shooting. Just remember that the game revolves greatly in
Mathematics. You’ll have to compute the stats of the characters while
performing actions. It will determine its success. Also, there are no fouls
in the game. ^_^ So don’t worry about getting tough out there.

=============
c. Game Modes
=============

League Mode
-----------
In the League mode, you’ll play a total of 10 games. There will be prizes for
the top 4 teams so try your best to win as many games as possible. The
opponents will be picked at random so don’t worry about any team battle
sequences. After the 10 games, the teams will be given its final rank and the
top player (most shots) will also be given a prize.

Tournament Mode
---------------

------------------ Team A
|
--- Team A --- --- Team B
| | |
| --- Team B --- --- Team C
Champ ----
| --- Team D --- --- Team D
| | |
--- Team D --- --- Team E
|
--- Team F ------- Team F

--------- Team B
|
3rd Place ---
|
--------- Team F

The illustration above shows how the tournament is held. First, Team A and
Team F are seeded and will move on to the Quarterfinals at once. Teams
B,C,D,E however, will duke it out on the first round. Then, the 4 winners
will battle it out. The 2 losers will go to the losers bracket (below) to
fight for 3rd place. The 2 remaining (undefeated) teams will duke it out for
Championship and 2nd place.

Exhibition
----------
Here, you’ll have a chance to battle other teams in a fun game. There will be
no records here so it will be ok if you either win or lose. You also won’t be
able to gain experience for your character but you can learn techniques here.

==================
d. Character Stats
==================

Speed (SPD) - determines how fast the character can move in the water

Endurance (END) - determines how much beating the character can endure
before losing the ball.

Pass (PA) - this shows the ability (or the length) of the pass a particular
character can do.

Shoot (SH) - this determines how good the shooting ability of the character
is. The higher this stat, the longer the distance he/she can shoot.

Hit Points (HP) - the life of the character. It depletes when one holds the
ball and if it reaches 0, that character will be unable to act or move.

Attack (ATK) - the power of the attacker during encounters/breakthroughs.

Block (BLK) - this shows the ability of the character to block passes or
shots made while in encounter mode.

Catch (CAT) - this shows the ability of the goalie to catch a shot goal from
the opponent.

==========
e. Actions
==========

Dribbling
---------
Just like in basketball, dribbling is when you handle the ball and try to
take it to the opponent’s court. The only difference is that here in Blitz
Ball, you just have to hold the ball.

Passing
-------
Passing is the act of throwing the ball at your teammate. During passing, the
PA stat is taken into consideration. As the ball swoops through the water, it
loses PA gradually. If it reaches 0, the pass will be incomplete. If it is at
least 1, the receiver will be able to catch it.

Shooting
--------
Shooting is the act of kicking/throwing the ball into the opponent’s net. The
SH stat comes into play. While swooping through the water, again, it loses SH
gradually. When it reaches the goalie, it will be compared to his/her CA
(Catch) stat. If the CA is higher than your SH, the goalie will be able to
catch it. If your SH is higher, on the other hand, your shot will be
successful.

===========================
f. Encounters/Breakthroughs
===========================

Encounters happen when the player with the ball is confronted with 1 or more
opposing player. The player with the ball chooses not to breakthrough but
rather perform either a shot or a pass. Take note that BL (block) abilities
of the opposing players will hinder the shot or pass. He can then use some
abilities.

If the player with the ball chooses to Breakthrough, his EN (Endurance) stat
comes into play. It will be compared to the opposing player’s ATK (Attack).
If the ATK is higher, the opposing player will acquire the ball. If not, the
player will keep it. Sometimes, HP comes into play. If the HP is the opposing
player is too high, there will still be a chance to get the ball even if the
ATK is lower.

=============
g. Techniques
=============
Techniques are different abilities that you can use during the play. Each
have their own effect and consequences (drop in HP or a status ailment). They
can be learned through Techcopying or by winning an entire Tournament or a
League. Here is a list of the Techniques found in the game.

-----------------------------------------------------------------------------
ANTI-DRAIN

Type: Defense
Effect on HP: -10
Effect on Status: none
Chance of Success: 50%
Description: Prevents HP from getting drained.
-----------------------------------------------------------------------------
ANTI-DRAIN 2

Type: Defense
Effect on HP: -50
Effect on Status: none
Chance of Success: 100%
Description: Prevents HP from getting drained.
-----------------------------------------------------------------------------
ANTI-NAP

Type: Defense
Effect on HP: -40
Effect on Status: none
Chance of Success: 50%
Description: Prevents character from sleeping.
-----------------------------------------------------------------------------
ANTI-VENOM

Type: Defense
Effect on HP: -5
Effect on Status: none
Chance of Success: 50%
Description: Prevents Poison.
-----------------------------------------------------------------------------
ANTI-VENOM 2

Type: Defense
Effect on HP: -200
Effect on Status: none
Chance of Success: 100%
Description: Prevents Poison.
-----------------------------------------------------------------------------
ANTI-WITHER

Type: Defense
Effect on HP: -30
Effect on Status: none
Chance of Success: 50%
Description: Prevents Wither effect.
-----------------------------------------------------------------------------
BRAWLER

Type: Defense
Effect on HP: -10
Effect on Status: none
Chance of Success: 60%
Description: Participate in encounters from farther away.
-----------------------------------------------------------------------------
DRAIN TACKLE

Type: Offense
Effect on HP: +30
Effect on Status: none
Chance of Success: 40%
Description: Absorbs HP. Own HP must be over 30.
-----------------------------------------------------------------------------
ELITE DEFENSE

Type: Defense
Effect on HP: -5
Effect on Status: none
Chance of Success: n/a
Description: Find and intercept ball carrier from farther away.
-----------------------------------------------------------------------------
GOLDEN ARM

Type: Defense/Offense
Effect on HP: -30
Effect on Status: none
Chance of Success: n/a
Description: Slows SH and PA loss.
-----------------------------------------------------------------------------
GRIP GLOVES

Type: Defense
Effect on HP: -30
Effect on Status: none
Chance of Success: n/a
Description: Better control of ball.
-----------------------------------------------------------------------------
HI-RISK

Type: Offense/Defense
Effect on HP: -300
Effect on Status: all –1/2
Chance of Success: n/a
Description: Lowers all stats by 1/2 but increases experience received.
-----------------------------------------------------------------------------
JECHT SHOT

Type: Offense
Effect on HP: -120
Effect on Status: SH + 5
Chance of Success: n/a
Description: Performs Jecht’s shot that can remove 2 defenders.
-----------------------------------------------------------------------------
NAP SHOT

Type: Offense
Effect on HP: -45
Effect on Status: SH + 3
Chance of Success: 40%
Description: Puts goalie to sleep when CA is 0.
-----------------------------------------------------------------------------
NAP TACKLE

Type: Offense
Effect on HP: -40
Effect on Status: AT + 3
Chance of Success: 100%
Description: Puts opponent to sleep if EN is 0.
-----------------------------------------------------------------------------
NAP TACKLE 2

Type: Offense
Effect on HP: -90
Effect on Status: AT + 5
Chance of Success: 100%
Description: Puts opponent to sleep if EN is 0.
-----------------------------------------------------------------------------
PILE VENOM

Type: Defense
Effect on HP: -30
Effect on Status: none
Chance of Success: n/a
Description: Cumulate poison’s effects.
-----------------------------------------------------------------------------
PILE WITHER

Type: Defense
Effect on HP: -70
Effect on Status: none
Chance of Success: n/a
Description: Cumulate stat-lowering effects.
-----------------------------------------------------------------------------
REGEN

Type: Defense
Effect on HP: -50
Effect on Status: none
Chance of Success: n/a
Description: Regenerate more HP when not handling the ball.
-----------------------------------------------------------------------------
SPHERE SHOT

Type: Offense
Effect on HP: -90
Effect on Status: AT + random
Chance of Success: n/a
Description: Adds a random amount to AT.
-----------------------------------------------------------------------------
SPIN BALL

Type: Offense
Effect on HP: -30
Effect on Status: none
Chance of Success: n/a
Description: Puts a spin on the ball making it hard for the goalkeeper
to control it.
-----------------------------------------------------------------------------
SUPER GOALIE

Type: Defense
Effect on HP: -30
Effect on Status: none
Chance of Success: 60%
Description: Adds a random amount to CA. Press X to choose.
-----------------------------------------------------------------------------
TACKLE SLIP

Type: Defense
Effect on HP: -40
Effect on Status: none
Chance of Success: 40%
Description: Evades Tackles.
-----------------------------------------------------------------------------
VENOM SHOT

Type: Offense
Effect on HP: -30
Effect on Status: SH + 3
Chance of Success: n/a
Description: Poison’s goalkeeper of CA is 0 and/or blocker/s.
-----------------------------------------------------------------------------
VENOM TACKLE

Type: Offense
Effect on HP: -30
Effect on Status: AT + 3
Chance of Success: 40%
Description: Inflicts Poison.
-----------------------------------------------------------------------------
VENOM TACKLE 2

Type: Offense
Effect on HP: -70
Effect on Status: AT + 5
Chance of Success: 70%
Description: Inflicts Poison.
-----------------------------------------------------------------------------
WITHER PASS

Type: Offense
Effect on HP: -40
Effect on Status: PA + 3
Chance of Success: 30%
Description: Lowers EN, PA, or SH of blocker/s.
-----------------------------------------------------------------------------
WITHER SHOT

Type: Offense
Effect on HP: -30
Effect on Status: SH + 3
Chance of Success: 40%
Description: Lowers EN, PA, or SH of blocker/catcher.
-----------------------------------------------------------------------------
WITHER TACKLE

Type: Offense
Effect on HP: -8
Effect on Status: AT + 3
Chance of Success: 40%
Description: Lowers target’s EN, PA, or SH
-----------------------------------------------------------------------------
WITHER TACKLE 2

Type: Offense
Effect on HP: -80
Effect on Status: AT + 5
Chance of Success: 70%
Description: Lowers target’s EN, PA, or SH
-----------------------------------------------------------------------------
WITHER TACKLE 3

Type: Offense
Effect on HP: -250
Effect on Status: AT + 7
Chance of Success: 100%
Description: Lowers target’s EN, PA, or SH
-----------------------------------------------------------------------------

===========
h. Techcopy
===========
Techcopy happens when your player successfully copies a technique of a
player. Always remember that you have to mark that player first in order to
learn the tech. Now, to learn a tech, when the words “Techcopy!” appears on
the upper part of the screen (just as the opponent performs the tech), press
X at once. There are various factors that affect techcopying. First, if you
press early or too late, you cannot learn it. It must be a single press on
the X button, at the right time. Also, if you have a lower level than that
character, it will be most likely that you’ll fail to learn the tech.

===================
i. Team Information
===================

Al Bhed Psyches
---------------
The Al Bhed Pysches aren’t good shooter but rest-assured, you’ll have tons of
problems with their goalie which can even catch a good Sphere Shot. They are
also on par with your team when it comes to breakthroughs. The players are
also fast and they have strategy. For me, they are the hardest to beat.

Besaid Aurochs
--------------
Your team is weak compared to the others but you have a good goalie (Keepa)
and an excellent shooter (Tidus). If you managed to get the Jecht Shot, Tidus
will be unstoppable.

Guado Glories
-------------
The Guado Glories move very quickly in the water. They are good passers but
they have low HP. Their goalie is also easy to shoot around.

Kilika Beasts
-------------
The Kilika beast are the weakest among the computer teams. They have average
shooters, passers and goalie. They are also easy to breakthrough. Their
advantage is that they can easily block passes and shots and they have an
ample amount of techniques.

Luca Goers
----------
The Luca Goers is an excellent team. They excel in all fields. But then, a
high leveled Tidus will bring them down.

Ronso Fangs
-----------
Talk about strength and HP! They can easily take on 3 men during
breakthroughs. They also have good passing and catching skills. Their
weaknesses are their shooters and their goalie. And, most importantly, you
can always outrun them since they are so slow.

==================
j. Status Ailments
==================

Poison
------
During Poison status, the character loses HP while moving around with the
ball much faster than normal status.

Sleep
-----
During Sleep, the character can’t move or act. To wake him/her up, just wait
until he/she wakes up or, pass the ball to him/her (this will give the ball
to the enemy though).

Wither
------
During wither status, one stat (either HP, ATK, or any other) will be halved
temporarily. It will return back to normal after time lapses.

=====================
k. Character Level Up
=====================
Character Level Ups are what you should aim for. They improve your
character’s performance during games. To level up a character, just keep him
active in the playing field and when the game is in Half Time or the Game
Ends, your characters will gain more experience and eventually level up. You
can only level up your characters in the Tournament or the League Mode.

=============
l. Strategies
=============

1. Mark Players who are weaker than yours or those who have an ability to
learn. This will give you defensive and offensive advantage.

2. If you’re going for a shot, try to evade any opposition and do your best
to go to the opponent’s goal as near as possible.

3. Passing is the key element of the game. This will set you up for a play.
You may pass a ball to a far player and let him/her lure the opponents to
him. Make sure that he has a good passing ability also and make sure that you
have a shooter near the goal. When the opponents close in, pass it to your
shooter for a more clearer shot at the goal.

4. Try to learn as many techniques as you can. These will help you throughout
your games and most of them will give you a fair advantage over stronger
players.

=============
m. Prize List
=============

Tournament Prizes
-----------------
Overdrive Attack Reels (for Wakka)
Spheres (every variety)
Hi-Potions
Antidotes
Remedies
Tech-Find
Super Goalie
Golden Arm

League Prizes
-------------
Overdrive Status Reels (for Wakka)
Spheres (every variety)
Antidotes

====================
n. Blitz Ball Scouts
====================

Blitz ball is the main form of entertainment all over Spira and there are
die-hard fans scattered throughout. Some of them can be recruited as scouts
who can play with your team during Blitz Ball Matches. Here are the list of
the scouts I’ve found so far.

Thanks to TempestStarion@aol.com for filling in most of the scouts.

-----------------------------------------------------------------------------
BROTHER

Level: 1
Team: Free
Salary per game: 210 Gil
Location: Airship Bridge
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
DURREN

Level: 1
Team: Free
Salary per game: 400 Gil
Location: Calm Lands Gorge
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
JUMAL

Level: 1
Team: Free
Salary per game: 200 Gil
Location: Luca Square
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
KIYURI

Level: 1
Team: Free
Salary per game: 500 Gil
Location: S.S. Winno
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
KYOU

Level: 3
Team: Free
Salary per game: 300 Gil
Location: Besaid
HP: 104 Speed: 63
Endurance: 9 Attack: 15
Pass: 8 Block: 6
Shoot: 1 Catch: 12
Key Techniques: ?
-----------------------------------------------------------------------------
MEP

Level: 1
Team: Free
Salary per game: 150 Gil
Location: Kilika Temple
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
MIFUREY

Level: 1
Team: Free
Salary per game: 600 Gil
Location: Thunder Plains Travel Agency
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
MIYU

Level: 1
Team: Free
Salary per game: 200 Gil
Location: Moonflow North Bank (sitting on the bench)
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
NAIDA

Level: 1
Team: Free
Salary per game: 340 Gil
Location: Calm Lands Encampment Shop
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
NEDUS

Level: 1
Team: Free
Salary per game: 60 Gil
Location: Luca Dock #1
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
RIN

Level: 5
Team: Free
Salary per game: 100 Gil
Location: Airship Hallway
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
ROPP

Level: 5
Team: Free
Salary per game: 200 Gil
Location: Travel Agency (Mi’ihen Highroad)
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
SHAAMI

Level: 1
Team: Free
Salary per game: 190 Gil
Location: Luca Bridge
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
SHUU

Level: 3
Team: Free
Salary per game: 80 Gil
Location: Luca Cafe
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
TATTS

Level: 5
Team: Free
Salary per game: 320 Gil
Location: Kilika Port
HP: 215 Speed: 65
Endurance: 10 Attack: 6
Pass: 14 Block: 6
Shoot: 5 Catch: 5
Key Techniques: Nap Tackle, Venom Tackle, Nap Tackle 2
-----------------------------------------------------------------------------
VILUCHA

Level: 4
Team: Free
Salary per game: 320 Gil
Location: Besaid
HP: 201 Speed: 60
Endurance: 11 Attack: 9
Pass: 4 Block: 10
Shoot: 14 Catch: 5
Key Techniques: ?
-----------------------------------------------------------------------------
WAKKA

Level: 4
Team: Free
Salary per game: 1 Gil
Location: Airship Bridge
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
YUMA GUADO

Level: 1
Team: Free
Salary per game: 100 Gil
Location: Guadosalam
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
ZALITZ

Level: 1
Team: Free
Salary per game: 150 Gil
Location: Bridge towards Luca Theater
HP: ? Speed: ?
Endurance: ? Attack: ?
Pass: ? Block: ?
Shoot: ? Catch: ?
Key Techniques: ?
-----------------------------------------------------------------------------
ZEV RONSO

Level: 1
Team: Free
Salary per game: 150 Gil
Location: Luca
HP: 230 Speed: 52
Endurance: 12 Attack: 7
Pass: 7 Block: 7
Shoot: 11 Catch: 1
Key Techniques: ?
-----------------------------------------------------------------------------

=====================
o. Blitz Ball Secrets
=====================

Center Attack Formation
-----------------------
In order to acquire this formation for your team, you’ll need to reach Team
Level 2. To do this, you have to win 5 games in the league or the tournament
mode.

Flat Line Formation
-------------------
You’ll need to reach Team Level 6 in order to acquire this Defensive
Formation.
You need to win a total of 25 Games.

Counter Formation
-----------------
You’ll need to reach Team Level 8 to get this Defensive Formation. This is
much the same as the formation of the Opposing CPU teams.

Double Sides Formation
----------------------
When your team reaches level 9, you’ll be able to acquire this defensive team
formation automatically.

The Jecht Shot
--------------
If you’ve completed the Jecht Shot Challenge on the S.S. Liki before reaching
Luca, Tidus will automatically learn this technique. This technique is so
powerful it will be most likely to have a 90% success rate. First, the SH
stat will be increased by 5. The most useful aspect of the Jecht Shot is that
if you have 2 blockers, you don’t have to break through. Just shoot the Jecht
Shot over them. Tidus will put them out of commission and you’ll have a full
SH on the goalie. If you have 3 or more defenders, the 3rd defender will
deplete your SH. Even though it costs 120 HP, it is worth it.


Final Fantasy X(tm)
is a registered trademark of SquareSoft, co. Ltd.

Playstation 2(tm) and its accessories
are registered trade marks of Sony Computer Entertainment America

The Final Fantasy X Walkthrough/FAQ
(Part 1 of 2)
Copyright January 2002
“A” Tadeo
 
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