Final Fantasy 7

Final Fantasy 7

14.10.2013 10:14:28
Strategy Guide
~B
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Final Fantasy 7 Strategy Guide
Sony PlayStation
Version 1.0
Made by Exdeath
E-Mail: db3f@uwrf.edu
Page: http://www.uwrf.edu/~db3f


This is the Final Fantasy 7 Strategy Guide. This copyright belongs
to me and may not reproduced in any way without consent of me. This
is freely distributed as long as the copyright remains. You may use
this Strategy Guide or parts of it, but give me full credit where
it is due.

If you would like to help me with this Strategy Guide, E-Mail me at
db3f@uwrf.edu I would really appreciate your help if you could give
it to me. If you see any mistakes that you wish for me to clear up,
also mail me.

**********
Versions:
**********

Version 3.0
--Did a huge overhaul of editing and addition of information. The
formatting was kind of messed up so I fixed the tables of weapons and
armors as well. I completely rewrote the entire walkthrough, added a
Materia Section, Emerald and Ruby Weapon strategies, all items, and
various other things.

Version 2.0
--In this new version, I have gone through and done some minor corrections
on a few of the spellings and margins. I have added a Weapons list for all
of the characters, and an Enemy Skill list.

Version 1.0
--This is the start of my Final Fantasy 7 Strategy Guide. Walkthrough,
Ultimate Weapons, Ultimate Limit Breaks, Summon Materia, Breedinga Gold
Chocobo sections created.

**********
Contents:
**********

Complete Walkthrough
Event 1: Mako Industrial Complex
Event 2: Avalanche Headquarters
Event 3: Area 5
Event 4: Meeting Aeris
Event 5: The Slums
Event 6: Battling in Area 7
Event 7: Shinra Headquarters
Event 8: Bike Race and Flashback
Event 9: Chocobos!
Event 10: The Golden Bird and the Beach
Event 11: Shinra Military
Event 12: Relaxation and Surfers!
Event 13: Everyone Hates Barret
Event 14: Gongaga
Event 15: Cosmo Canyon
Event 16: Nibelheim
Event 17: Rocket Man and Yuffie's Story
Event 18: Quest For the Keystone
Event 19: Temple of The Ancients
Event 20: The Ancients
Event 21: The Search for Sephiroth
Event 22: Meteor and the Shinra
Event 23: The Search for Cloud
Event 24: The Shinra Train
Event 25: Return to Condor
Event 26: Cloud's Mind and the Final Search
Event 27: Junon Underwater Reactor
Event 28: The Quest of Space
Event 29: There is Hope
Event 30: Back to Midgar
Event 31: Side Quests
Event 32: The Final Confrontation
Limit Breaks
Ultimate Weapons
Materia List
Magic Materia
Command Materia
Independant Materia
Support Materia
Summon Materia
Useful Materia Combinations
Summon Materia Locations
Enemy Skill List
Weapons
Armor
Accessories
Items
Key Items
Gold Chocobo Breeding
Weapon Strategies

**********************
Complete Walkthrough:
**********************

Event 1: Mako Industrial Complex

Items: Potion x3, Phoenix Down, Restore Materia

After watching the FMV intro you will be in the game. Jump off the train and follow
Barrett and the Avalanche resistance team. You are raiding the Shinra Mako Reactor 1
and are attempting to blow it up. The Avalache are a Shinra resistance team that
is attempting to fight the Shinra for sucking the lifeforce out of the planet through
industrial machines.

Make sure to check each of the downed guards and you will get Potions. In most of the
early battles you'll probably only use your characters normal attacks so don't worry
about using magic right now.

You will meet up with everyone at a gate. Biggs will ask for yourname. Name Cloud
(In this guide I will call the characters by their default name) The Avalanche will
open the gate. Follow them. Barrett will stop you and say that he doesn't trust you.
You now get to name Barrett. Follow all of the Avalanche to the security gate. Talk to
Biggs, and he will open the gate. Follow Jesse to the elevator. Biggs will tell you
how to maneuver around the complex. Talk to him if you need help. You will find
yourself in the core level of the complex in a little. Cloud will set a bomb at the
reactor. You will run into the first boss now, Guard Scorpion.

******************************************************
Boss Strategy - Guard Scorpion

-Concentrate on regular attacks and Lightning magic.
-When the scorpion's tail is raised, he will counter
attack if you attack him. However, when he counter
attacks, your limit meter will rise, making you unleash
some great attacks if you want.
-If you need healed, use some potions.
(This isn't too hard, and it should be a short fight.)

At some points, Guard Scorpion raises its tail and begins to shake.
When he does this, don't attack him. If you attack at this point he
will use his laser weapon that deals about 75 hit points damage to
both Cloud and Barret. Just concentrate on keepings character's hit
points over 100 and you should win with normal attacks.
******************************************************

After the battle, you have 10 minutes to escape the complex (Including battles). Keep
running out and make sure you save Jessie where you left her. If you don't rescue her
you won't be able to open the security doors above. When you reach the top level talk
to Biggs and Jessie again and they'll release the locks. Run out of the area and watch
the pretty FMV.

Event 2: Avalanche Headquarters

Items:
Sector 7 Slums - All Materia, Ether

The team escapes from the reactor and proceeds to go back to their hideout. Barret
wants the team to meet at the Sector 8 Station. Follow Barret off the screen.

You will run into Aeris for the first time on your way. She is the one that is
selling flowers. When you talk to Aeris, say:

1. Nothing happened
2. That you would like a flower for 1 Gil.

By doing this, you will unlock a special sequence in the bar later. Proceed through the
Area 8 city. You will have a choice to confront the guards or not. It is good to fight
these guys, because they give pretty good experience that you might need later. You will
escape with another CG showing you fleeing the station. You will be informed of
Avalanche's involvement on the train. You will jump off of the train and get to Agito.
Go to the bar and meet Barrett's daughter and talk to Tifa. Answer "Not this time" and
she will complement you on your maturity. You name Tifa now, and you get to decide to
give your flower to Tifa or Barrett's daughter. It doesn't matter what you choose. Go
to the exit of the bar, and you will enter the HQ under the Pinball machine. You will
tell Barrett that you are not interested in Shinra or Avalanche. Barret and Tifa will
urge you to be in the Avalanche. Be prepared for a flashback sequence. Cloud made a
promise with Tifa long ago. Barret will come in with Cloud's pay. And because of Cloud's
promise, Cloud accepts the next mission. Barret will ask about Materia Orbs. Explain to
him how they work, buy items inthe town, and it's of to Area 5-Mako Industrial Complex.

Event 3: Area 5

Items:
Sector 5 Reactor - Phoenix Down, Hi Potion, Ether x2, Potion

You will be on the train again. You need to run from car to car in a given amount of
time. Leap from the train into the tunnels. You can get a few items by talking to guys
along your way, and one guy will take something, but by talking to him you can take that
item back. Hurry along through the cars and you will get to the walkway. You will find a
small hole leading to Area 5. Go in and be ready for battle. The enemies here are a little
stronger than before. Battle all of the monsters and get to the reactor. A flashback will
hit Cloud. Plant the bomb, and follow Tifa into the controls center. You have to push a
button at the same time as Barrett. Keep trying this until you can do it, because you
have unlimited time. It will open a gate which you need to enter. You are surrounded by
guards on a bridge, and you meet the president of Shinra. You will have to fight a boss
now.

******************************************************
Boss Strategy - Air Buster

-Limit Break attacks do the most damage.
-Hitting Air Buster in the back will increase
the damage done by a lot. Try to keep your
best attacks hitting him in the back.
-Lightning magic also works well here.
-Make sure someone has the Restore-All
combination of materia.
-After you beat him, you get a Titan Bangle.

Attacks do more damage when you hit Air Buster from behind. It is
also weak to Bolt magic, so use that if you don't have powerful
attacks.
******************************************************

After beating Air Buster, Cloud falls unto a ledge and falls into the city below. Barret
and Tifa escape. When Cloud wakes up, he is in Aeris's church where she is growing
flowers.

Event 4: Meeting Aeris

You will awaken in a slum. Keep talking to Aeris and tell her you remember her. You get
to name her now. Aeris requests that you will be her bodyguard, and that you get a date
with her later. Tseng enters the church, trying to kidnap Aeris. You have to try to get
away, so he can't succeed. Head to the top of the chapel. Aeris will fall and you will
be by some barrels. Tell Aeris to hold on each time she asks. The order for pushing the
barrels is: the left most barrel in the back, the far right barrel in the back, then the
far right barrel in the front, and the remaining barrel.

You will escape with Aeris through the roof. Go to the northeast to Aeris's Cottage.
Cloud says he needs to go to Area 7. Go upstairs and rest. You have to escape without
Aeris because Cloud thinks it is too dangerous for her. Walk across the floor and you
will be on your way. Leave Area 5 slum and Aeris will be waiting for you at the entrance
to Area 6. You will see a sequence of Cloud and Aeris at a playground. Now a caravan
comes with Tifa. Follow Aeris to the slum town.

Event 5: The Slums

Items:
The Slums - 5 Gil, Ether, Cover Materia, Poison, Phoenix
Wall Market - Ether, Hyper, Phoenix Down
Sewers - Potion, Steal Materia, Hi Potion, Echo Screen, Ether

Buy any items that you need here. Go southeast to the women club and talk to the manager.
Ask him if he knows where Aeris is. He will tell you to visit the mansion to the north. Go
to the mansion and talk to the security guard. Only females can enter the mansion. Head to
the clothing shop to the west side of town. The owners son will tell you to go to the bar.
Go there and talk tohis father. He will eventually make a dress for you. You get to decide
from 3 dresses which one you want. To get the best dress, chose that you want "Something
that feels soft" and "Something that shimmers". Go to the clothing shop again and the owner
will have made your dress. Now you need a wig. Go to the gymnasium below the weapon shop.
The women will give you the wig if you face her brother in a fitness match. Press Square
to kneel, X to stand up, and Circle to bend over. You have to keep a constant pattern to
win. You will get the wig even if you loose. Winning the little game will get you the
Blonde wig, however, and losing will get you the regular Wig. Go to the clothing store
again. Go to the dressing room and change your clothes.

Note: Here you have some choices to get some more items for Cloud. The more you
get, the better the chances are of Corneo picking him.

Sexy Cologne: Go to the bar and talk to the lady in the bathroom. She is sick, and you
must try to gets some medicine for her. Go to the local restaurant and buy any meal. You
will get a coupon after eating. Take this coupon to the Pharmacy and exchange it for the
Digestive. Take the Digestive to the lady in the bar and she will give you the Sexy
Cologne.

Tiara: Go to the Materia shop. The man asks Cloud for a favor. Listen to it, and head
to the Inn. When staying, pay for the most expensive item (200 Gil). Take this item back
to the Materia shop owner and if you bought the most expensive item, he will give you the
Diamond Tiara. If you bought the 100 Gil item, he will give you the Ruby Tiara. If you
bought the 50 Gil item, he will give you the Glass Tiara.

Undergarment and Make-up: Head down buy the entrance to the Honey Bee Inn. Talk to the
man, and he will give you the members card so you can get into the Honey Bee Inn. You
can only take one of two rooms to do your "activities". You can get the Bikini Briefs if
you choose the Group Room, or the Lingerie if you choose the &$#% room. It doesnn't matter
which one of these you choose. Go into the room that you would like, talk through
everything, and you will get the item you need. After you are done getting this item, go
into the north room, and ask the girl to the far left to put make-up on you.

Cloud should now have everything he needs now to get chosen by Don Corneo.

Go to the mansion. You will get to go in. Go downstairs and find Tifa. She will tell you
to go to Corneo's room. Corneo will choose one of your members to be his women. He will
choose the members according to what dress you have. You will be in Corneo's bedroom and
he will tell you about the Shinra's plan. You will see a Shinra sequence. Right when you
land, you have to fight the boss, Aps.

******************************************************
Boss Strategy - Aps

-The best thing to use in this battle is Fire
magic.
-One of Aps's attacks, Sewer Tsunami, does
damage to everything, including Aps himself.
-It is not hard to beat Aps, just use Cloud's
Cross Slash if he has it, and Limit Breaks from
the other characters.

Aps is weak to fire magic and you can take him down fast with it.
Cloud and Tifa should be using normal attacks while Aeris heals
the party and uses the fire magic. Cloud's Cross Slash Limit Break
can also paralyze Aps.
******************************************************

After you beat Aps, you will have to go through all of the sewers. Make sure your allies
are all healed. Fighting here for awhile can get you some good experience, so here might
be a good time to gain some levels. After fighting for awhile, make sure to grab the Steal
Materia, and equip it on someone, preferably Tifa. After you exit the sewers, you'll be
in a Train Graveyard. Getting the items laying on top of the trains and in the barrels
will help. Make your way up the first large train, jump to the bottom, and go around to
the middle hall. Go inside the train, and exit out the other end. Go up toward another
part of the Graveyard. In this area, there is an enemy named Eligor, and by stealing from
him, you can get the Striking Staff, the best weapon for Aeris in this point of the game.
Make sure to get one of these, as it will help you. You must make your own path to the
exit of the Graveyard by going in the different trains. Go over the bridge and into the
next area.

Event 6: Battling in Area 7

Items: Sense Materia, Turbo Ether, Ether

You will find Barrett and the Avalanche already in battle. Go through to the top of the
tower and you will find Barret already fighting up there. You will now have to fight Reno.

******************************************************
Boss Strategy - Reno

-Be careful, as Reno's magic will sometimes
stun your allies. To get them unstunned, you
must attack them or wait it out.
-Fire and Ice magic work well here, as do your
character's Limit Breaks.
-Reno will run away after you hit him hard enough.

Reno's Electro-mag Rod can stun a victim. You can't really do
much to help a stunned victim so heal them until they recover.

Reno's Pyramid attack creates a golden pyramid that also stuns
the player. You can destroy the pyramid by having one of your
own targets fight the pyramid itself. Fire and Ice magic is
both effective here as well.
******************************************************

Reno will leave and you can't save Area 7. You will see a CG clip and Area 7 will be
destroyed. Barrett goes ballistic because of his anger that Avalanche members have died
and he could have lost his daughter, and the other Avalanche members. Go to Aeris's
house and hear the rest of the story.

Event 7: Shinra Headquarters

Items: Elixir, Potion x4, Enemy Skill Materia

You will find Aeris's mother and she will explain to you about Shinra. Go upstairs to
Barret. He will tell you he thinks Aeris likes you. You get to accept the decision or
not. Sleep and go back downstairs. Go to the north slums follow the children running
from a fight. Ask them what they are doing. Go to the pipe behind and follow it to the
upper levels of Midgar.

Climb the pipe up and it won't work. Now you have to climb down and buy a battery.
Buy 3 of them. Now use the batteries in the battery outlets. You have to do some hard
jumps with the Circle button. You will eventually reach the top. You are now given the
option of whether or not to go through the front door or go up the stairs. Both paths
are very different but lead you to the same place in the end.

If you take the Stairs, you have to run a long time. You have to go up nine sets
of stairs but there are no enemies here, but there is an Elixir on the fifth set. If you
take the stairs you will end up on level 59.

If you go through the front you witll have to fight the guards at the entrance. There is
an Item Shop near the front of the place here. You can't open the two chests in the back
of this area until farther into the game. The enemies here are very easy, so when you're
ready take the elevator to the 59th floor.

59th floor:
There isn't anything here really except the keycard for the 60th floor. You have to
defeat the group of guards near the stairs to get it. You can now always use the
elevator here to reach other levels of the place if you have the keycard for those
levels.

60th floor:
Run into the room of the left and you can break in. You have to fight four guards here
but they are all simple. The guards follow a certain path, and you can avoid them, but
it doesn't really matter cause they're all fairly simple. Use the large stairway to get
to the 61st floor.

61st floor:
Talk to the man near the stairts and he'll give you the keycard for the 62nd floor.
There's nothing else to do here so head there.

62nd floor:
Visit Mayor Domino on the left room. You need to figure out a password before he'll
give you the 63rd, 64th, and 65th keycard. A guy named Hart is willing to sell you
hints, but each hint costs more than it lasts, but it is the easiest way to figure out
the password. If you get the pasword on the first guess you receive Elemental Materia.
Hart's hints are:

-There are four research libraries on the floor with four different section of the
complex
-Parts of the password are hidden in each
-There is one file in each library mixed in from another library
-There's a number at the beginning of each file that is important
-You have to match the number with the letters in the title of the file

The password is random so I can't directly tell you what it is, but you should be able
to find it out with these clues. Go to the staircase and go to floor 63.

63rd floor:
You actually don't even have to come to this floor but some of the items here are nice.
Go to the computer and it will give you access to the security doors, but you can only
open three doors. You have to open certain doors to get all of the items here. If you
get the three coupons you can turn them in for a Star Pendant, Four Slot, and All
Materia. When ready head up to the 64th floor.

64th floor:
This is a big recreational complex, and there is a save point here. Save you game.
Visit the locker room and you can get a few items from the lockers. You will see a
Megaphone here but you won't take it cause you can't use it. This is a hint into
getting Cait Sith's future ultimate weapon, but you can't get it here until much later
in the game. When ready go on up to the 65th floor.

65th floor:
There is a big model of Midgar in the center of the room, but pieces are missing from
it. In the locked chests around the rooms here are the pieces for it. You can only get
one piece at a time, and placing that piece opens another door to get the other pieces.
So complete the model of Midgar and you will be able to get the keycard to floor 66.

66th floor:
Go into the bathroom here and go up the duct, and you will be able to move toward the
Shinra meeting room. You'll learn something about where Aeris is and what the Shinra is
doing. When ready move out of the duct and follow the Shinra members to the 67th floor.

67th floor:
Hojo will move toward the room here and you are able to look at a specimen here. The
specimen is labeled "Jenova". Cloud starts to act nervous and intimidated here. Move
toward the back of the area to the save point, and you can also get a Poison Materia
from here.

Also make sure to fight some enemies here because you can steal Carbon Bangles from
the Moth Slashes and a Hardedge from Solderi 3rds. They are both useful items for this
point in the game. Head up the stairs to the 68th floor when ready.

68th floor:
You will see Aeris here enclosed in a plastic cylinder, and Hojo is about to do some
experiments on her. Cloud frees Aeris but Hojo calls for help. You will meet Red XIII
here and he will offer his help into defeating Hojo's experiment. You have to choose
one character to send to stay with Aeris. You are allowed a chance to equip armor
here. Send Tifa to stay with Aeris cause you'll want Barret's long range attack for
the boss. I recommend giving one person an Elemental and Poison Materia, because it
allows you some resistance from the boss here.

******************************************************
Boss Strategy - Sample: HO512

-The boss can ressurrect the fallen drones
-You need to use long range attacks

Barret is the only character with a long range normal attack so
make sure he attacks every round. The Sample: HO512 will bring
back its dead buddies so make sure you focus the whole fight onto
HO512 itself. He is weak to Bolt magic.
******************************************************

After you dfeat the boss you can get a Enemey Skill Materia near the tank. Get
the keycard to the next floor. Go down to the 66th floor so you can get into the
elevators. Tseng and Rude will be here weaiting for you, and they will bring you
to the President. The President will talk to you about how he believes Aeris is
a Cetra and key to the promised land. You are taken to cells on teh 67th floor.
Go to the door so you can talk to the others. Take a nap and you'll notice your
cell door is open when you wake up.

Head out and look at the fallen guard. Wake up Tifa and you can free the rest of
the characters. You will notice that all the lab technicians have been sliced and
Jenova is not in the same place anymore. Follow all of the blood to President Shinra's
office. Sephiroth's sword is sticking into the dead president, but he isn't here. You
can go out to the roof where Rufus lands on a helicopter. You will now have to fight
two bosses back to back.

******************************************************
Boss Strategy - Hundred Gunner, Heli Gunner

-It takes the boss two turns for the special attack
-Weak to Bolt Magic
-Physical Limit Breaks work well
-Receive a Mythril Armlet for winning

Make sure you go full force and pack the most power at the
beginning of fight and kill it as soon as you can so it doesn't
have a chance to use its special move. When you destroy it, Heli
Gunner will come. Use the same strategy on it, and use potions
when neccesary to heal.
******************************************************

Now Cloud and Rufus have a conversation and you will have to fight him with Cloud
alone. Equip Cloud with Restore Materia and All Materia, and its also a good idea to
put Elemental and Bolt Materia on his armor so you can resist some of Rufus' attacks.
You get to decide when the battle begins.

******************************************************
Boss Strategy - Rufus

-Kill his sidekick first because it has powerful magic
-Use many Limit Breaks, Fire/Ice Magic

Rufus is pretty easy if you have the Elemental/Bolt combination
in your armor because his Dark Nation gun uses those attacks on
you. If you did that, you can go straight to pummelling Rufus
with attacks and Magic, but if you didn't you should kill Dark
Nation first. He's really not too difficult.
******************************************************

Event 8: Bike Race and Flashback

When you are in the bike race, just keep all of the guys away from your bike by
swattingthem with your sword if they come too close. You have to fight a big tank boss
at the end of the road. He is pretty easy and you should be able to defeat him with
simple magic and limit breaks. Heal up and fight him. Now go to the town Kalm. Goto
the inn where everyone is, and you will have a flashback.

Cloud, Sephiroth, and some Shinra are traveling to Nibelheim. Cloud describes how they
were there to investigate a Mako Reactor there. Sephiroth notes how his mother, Jenova,
died shortly after giving birth to him as you arrive. Go to Cloud and Tifa's homes and
you will find out more about them. In the morning the group wakes up and Tifa acts as
a guide to the mountain for Cloud and Sephiroth. Before embarking a guy takes a picture
of the party.

You will now have to cross Mount Nibel to get to the Mako Reactor. On the bridge, it
collapses and you must make your way through the caves. Go farther and Sephiorth will
go inside the Reactor. Sephiroth here finds out that he is a result of an experiment
by Hojo. After this, Sephiroth . The sequence will shift to the Shinra hidden door in
the bedroom that connects to a spiraling staircase. Head down here into a library area.
You will now find Sephiroth here. Sephiroth is outraged about his past and says that
he's going to find see his mother. Sephiroth destroys Nibelheim in rage and slaughters
the villagers, including Cloud and Tifa's parents. As the sequence shifts to the Mako
Reactor once again, Cloud tells a story of how he approached Sephiroth there and tried
to stop him, but he doesn't remember what happened next, and wonders why Sephiroth
didn't kill him.

The flashback is now over. When you head downstairs you will receive the PHS, which
allows you to change party members on the world map. You can go through Kalm now and
buy near weapons/armor. Explore the town and pick up some supplies. You'll find out
that several people here mention they've seen a man with a black cape and large
sword, and say he headed east. When ready, leave the and head east to the Chocobo
Ranch.

Event 9: Chocobos!

Items: Ether, Tent, Long Range Materia, Mind Source, Elixer, Hi-Potion

Talk to the Chocobo in the front and if you choose the top option, he will give you
the Mog and Chocobo summon Materia. Go to the stairs and talk to all of the guys. Buy
a Chocobo Lure Materia so you can find them on the footprints on the world map.

Go to the Mines. You have to ride a Chocobo past the snake. Don't go here without a
chocobo, or you will die. To catch a Chocobo, go to any footprints close the barn and
fight until a Chocobo comes. Don't attack the Chocobo. Kill the other enemies and you
get the Chocobo. Ride it past the snake. You will come across a Midgar Zolom being
impaled on a huge sword. Head in the mines.

The mines are fairly straightforward and there really isn't anywhere you can get
lost. You will have to climb a vine here to get the Long Range Materia. As you get to
the exit, you will run into Rude, Elena, and Tseng, the Turks. Elena will mention that
Sephiroth is headed for Junon Harbor, and the Turks will leave. Follow them out and
you will come across Fort Condor.

Event 10: The Golden Bird and the Beach

You see a tower with a bird on the top. Go into the tower. Practice on the game, because
you have to win it later in the game. It's a fun strategy game that takes awhile to get
used to but is pretty fun and definitely a great mini game. You just have to kill the
guys that are going up the mountain using different units. You won't be able to buy
items here until you've agreed to help save the condors, and you'll have to talk to the
man in the middle of the fort to do so.

When ready, save your game and get supplies and head to the Naval Base at Junon Harbor.
At this point you can get Yuffie in your party. Start fighting in the forests and you
may run into a girl in battle. She's not too tough in battle, and when you defeat her,
the game will switch to a small map. Don't be distracted by the save point here, run up
and talk to Yuffie. She will say a series of things to Cloud, and you have to respond
a certain way. After each answer, you have to talk to her again. Here is what you have
to say to her statements:

"You spikey-headed jerk! One more time, let's go one more time!"
Answer: Not Interested.

"You're pretty scared of me, huh!?"
Answer: .....petrified.

"I'm really gonna leave! REALLY!"
Answer: Wait a second!

"You want me to go with you?"
Answer: .....That's right.

"All right! I'll go with you!"
Answer: .....Let's hurry on.

Head to Junon. It's against the ocean, very large, and has a large cannon coming out of
it. You really can't do much here, but talk to the people and learn about the area. I
recommend equiping Cloud with your Long Range Materia here, because it will be useful
for the upcoming boss. Also make sure that you have Barret in your party. Head down to
the Junon beach and you will find a girl, Priscilla. She asks you to leave, but a
monster sudden attacks, and you will have to fight it.

******************************************************
Boss Strategy - Bottomswell

-Can't attack unless you have a long range attack
-Has two powerful attacks
-Short range characters should use magic

Bottomswell has two powerful attacks. One, Water Bubble, stuns
a character and leaves them inactive. It's other attack, Big
Wave, hits the entire party with a water attack that deals about
100 hit points to all. This is also its desperation attack, so
make sure you won't die when it does at the end of the fight.
******************************************************

Priscilla is hurt and isn't breathing, and Cloud will have to preform CPR on her.
Pressing the O button allows Cloud to fill his lungs with air. When the small meter
reaches the top, press O again and cloud will give her air. You have to get your
timing right but it isn't that tough.

After saving Priscilla, the woman near the town entrance is thankful and offers you
a night of rest in her home, so take her offer. Cloud heres a mysterious voice telling
him to ask Tifa about Nibelheim. You will now get to walk around town again. Make sure
to ru ninto Priscilla again and she will give you the Shiva Materia. Priscilla tells
you that Shinra is throwing a ceremony for Rufus, but you can't directly get there
because the soldiers are blocking off the path. However, Priscilla shows Cloud that
her dolphin friend can help. Get on its nose and he will leap high into the air. You
will have to place him at the right spot and you can land on the bar above. You will
now get to Junon.

Event 11: Shinra Military

Items: 1/35th Soldier x2, Mind Source, Luck Source, Power Source, Guard Source, Enemy
Skill Materia, Speed Source

Climp the pole and you will see a unique sequence of a airship taking off. Go west
and go to the door below. Soldiers are hyped here for Rufus' arrival at the base.
Once of the soldiers sees Cloud and assumes he's one of the soldiers, and brings him
to the locker room and dresses him in a uniform. He will teach you the right moves
for the reception committee, which you will have to

You will now have to jump out and join the large parade. Make sure to take your place
behind the commander and fill in the back. Raise the gun when the other soldiers do
as well. You can win different items depending on the ratings you get.

1-29: Grenade
30-39: Potion x6
40-49: Ether x6
50-100: 5000 Gil

Now you will have to do the different moves in front of Heidegger and Rufus. Just push
the button that Heidegger calls out. Depending on how good you do here, you win
different items afterward. The base is now able to be explored by you, so stock up on
gear and when ready and head to the boat.

Event 12: Relaxation and Surfers!

Items:
Shinra Boat - Ether, All Materia, Wind Slash, Ifrit Materia
Costa Del Sol - Motor Drive, Fire Ring, Power Source

You will learn that all of your characters have snuck unboard in disguises. Go to the
front of the boat to see Barret spying on Rufus and Heidegger. The alarm sounds now,
something is wrong with the ship. Get your party members together and head to the
cargo hold. You will find that most of the crew is dead, and the Shinra officers are
going after anyone not in Shinra, and they will spot you. You'll have to fight a few
guards but they are laughable.

Approach the standing guard at the bottom of the cargo bay and you'll find Sephiroth.
He will leave abruptly and Jenova-Birth will distract you while he makes his getaway.

******************************************************
Boss Strategy - Jenova-Birth

-Casts Stop on characters
-Can do Tail Laser, a 200 hp to all attack

It's time to break out your Summon Materia. Shiva and Chocobo/Mog
both do major damage here, so unleash hell. Also Fire attacks will
do a good deal of damage. She has some powerful attacks but should
go down if you keep up consistant summons.
******************************************************

After defeating Jenova-Birth, make sure to grab the Ifrit Summon Materia left
behind.

You will arrive at the beach in Costa Del Sol. Talk to all the people and then walk
down to the beach. Don't talk to the Shinra guy yet, talk to the girls. There isn't
much to do at all other than gaze at the unique sights and watch Rufus and Heidegger
land. Note that President Shinra's beach house is being sold for 300,000 Gil. Keep
that in mind for the future.

If you go down to the beach you will find Hojo talking to some women. If you talk to
him all he suggests is that you head to Mount Corel. Stock up on supplies here and
head onward to the Corel Mountains. I especially recommend grabbing Softs for the
upcoming area.

Event 13: Everyone Hates Barret

Items:
Mount Corel - Wizard Staff, Star Pendant, W Machine Gun, Turbo Ether, Transform
Materia, Phoenix Down x10, Power Source, Mind Source, Tent
Golden Saucer - Ramuh Materia, Ranch Materia
Corel Prison - Silver Armlet

Keep battling down through the train tracks. You will find a ledge with a great view
of a Mako Reactor at the bottom of the canyon. You will fall down on some of the broken
parts. Grab all of the items down there. Go across all of the tracks and talk to all of
your party members. Go into the booth and hit the switch and keep following the track
to the city. At the end of the area, you enter an area where you can hear some birds
chirping. If you climb up the wall in that area you will find a few birds. You can
choose to take 10 Phoenix Downs, but if you do you'll have to fight a Cokatolis. Exit
the train area and head toward North Corel.

North Corel was a coal mining town but now is burned up and very junky. Barret grew
up here. Barret also receives a bad reception because of his past. Buy new weapons and
armor and head to the Golden Saucer Ropeway, which is to the west. Before you depart
on the ropeway though, Barret will tell you the entire story of North Corel. Basically
what happened is there was an explosion at the Mako Reactor in Corel and Shinra blamed
the citizens living in North Corel, saying that it was a terrorist attack, so they
burned the whole place down, killing most of the people and making Barret an outcast.

Go up to the Gold Saucer. Buy the lifetime pass if you can, because you can do many
things here later. Choose a character to come with you, and enter the Square. You will
find Cait Sith here. Name him and he will join you after you talk to him a few times
for no real reason. :)

Play some games and enter the battle square. Some guards are dead and it looks like
Barret's work, because of the bullet holes in all of the people. One of the dying men
says it was also a guy with a gun grafted into his arm. Dio, the Golden Saucer owner,
throws you out of the Gold SAucer and into the prison below the Gold Saucer area.

The place is completely surrounded by quicksand and you quickly learn that you won't
be able to get out of the prison in any normal way. Also some bandits living here can
steal your items. If you get into a battle and an enemy steals an item and then runs
away, you can't get it back, but if you quickly kill them you can. Barret is also here
and pissed, but follow him off the screen to the open area. You will learn a bit about
his past and how he got the gun grafted into his arm. He tells the story of Dyne and
how Barret and Dyne were attacked by Scarlet. Dyne hung off the ledge as Barret
caught him. The Shinra soldiers shoot at Barret and Dyne, causing them to lose their
arms.

Go back to the area where you entered, and there will be yet another dead guy killed
in the same way the people in the Golden Saucer were. Go through the east gate and
you will run into Dyne. Dyne is very bitter about what happened four years ago, and
is intent on destroying everything. He will get mad and you will have to fight him
with Barret alone.

******************************************************
Boss Strategy - Dyne

-Trade normal attacks while keeping your hp up
-He doesn't have much variety in attacks
-You'll win Silver Armlet for killing him

Dyne can use an attack called S-Mine that is basically the same
as a normal attack, but he uses it right after a normal attack.
Don't let your hit points drop before 350 or so because he can
deal that much damage in two shots. Also, Dyne's desperation
attack is Molotov Cocktail, which does 150 or so damage. Keep
hacking away with attacks and he'll be dead.
******************************************************

After defeating Dyne, he is still alive but wounded. Barret attempts to help Dyne,
but Dyne just gives him a pendant to give to Barret's daughter and plummets to his
death, jumping off the cliff.

You will get to rest up and the next morning you will meet the chocobo racer.
Apparently you will be able to win your way out of prison if you can win the chocobo
race in the Golden Saucer. You will meet Ester, the manager of the races, and she
tells you how to race. She'll also loan Cloud her Chocobo to race with. Make sure
to grab the Ramuh Summon Materia in the room.

The actual race really isn't hard at all once you get the hang of it. Use Manual
control and increase your speed at the start of the race so you don't waste as
much stamina as the other racers. Once you win, you will get out of jail. If you
fail, you can keep trying as many times as neccesary until you win.

Dio apologizes for the mixup. He'll allow you access to his Buggy so you can leave
the desert. Heading through a rift in the water, you will reach the Gongaga area.

Event 14: Gongaga

Items: Titan Materia, Deathblow Materia, X-Potion, White M-phone, Fairy Tale

Take the all-terrain vehicle across the river back to the Gongaga area. Cross the
shallow place in the river. Follow past the destroyed Mako reactor and enter Gongaga.

Upon entering, you will run into the Turks. Elena runs off and leaves Reno and Rude to
attack you.

******************************************************
Boss Strategy - Reno and Rude

-Equip Elemental-Fire in armor
-Kill Rude first
-Use Summons and Magic more than normal attacks
-Winning nets you an X-Potion and Fairy Tale

This is an extremely easy boss fight. Do your best to pummel Rude
early because he can heal both himself and Reno. Unleash your summon
materia and you should be able to cruise through this fight.
******************************************************

Follow the path that Elena took to the Mako Reactor that has been destroyed. You will
see a small sequence in which Scarlet and Tseng show up and are looking for something
called a "Huge Materia". They can't find anything, so they leave. Check the area
Scarlet was searching for the Titan Materia. This is a useful summon. Go through the
other path on the crossroads and pick up the Deathblow Materia on the way. You will
come across a very small village and several people talk about Zack, a guy that left
the town for Soldier. Aeris remembers that name as her old boyfriend.

When done buying items or resting up, take the buggy to Cosmo Canyon.

Event 15: Cosmo Canyon

Items:
Cave of the Gi - Added Effect Materia, Black M-phone, Ether, Fairy Ring, X-Potion,
Turbo Ether, Gravity Materia

Cosmo Canyon is as its name suggets, located in a Canyon near Gongaga. Cross the river
to the south of the village and follow the path into the canyon. The buggy will break
down right in front of Cosmo Canyon.

Cosmo Canyon is Red XIII's hometown, where he is called Nanaki. The buggy You will
see a man in the middle of town that will offer to fix the buggy for you if you study.
Follow Red XIII up to meet his grandfather, Bugenhagen. Talking to Barret here will
teach you about some Avalanche history. He says that he once planned to bring the
entire Avalanche group here one day.

Bugenhagen has an observatory at the top of Cosmo Canyon and tells you about the
planet's lifestream. He'll say the the lifestream consists of a path of energy of
souls roaming around the planet. He'll tell (and show) you about what is happening to
the planet because of the Shinra. Talk to him another time and he'll bring you to the
very center of the town. After talking to the rest of your party, talk to Red XIII
and he will tell you a bit about his family. Red XIII asks you to create a party
including himself, so you have to take him for the upcoming dungeon. Go up to where
Bugenhagen is and he will open a path to the Cave of the Gi.

In the cave there are actually quite a few secret paths and areas where you could
get lost, but it's really not very long. The Gi Spectors here use Death Sentance on
your characters so bring some Phoenix Downs. Also touching the gold liquid will cause
you to slip so try to stay away from it. In the small maze area with twisting paths is
an Added Effect Materia on the bottom left. You will get to a point where there are 5
caves you can enter to proceed.

First Tunnel - goes to the fifth tunnel
Second Tunnel - leads to a fight with Stingers
Third Tunnel - Dead end
Fourth Tunnel - leads to a fight with Stingers, an item
Fifth Tunnel - connects with first tunntel

You must take the second tunnel to get by, it's really the only path you need to take,
but taking the fourth tunnel nets you an item after fighting the Stingers.

Equipping items that resist fire is a good idea for the next boss. Also make sure each
character has a powerful summon materia. Approach the face in the wall at the end of
the cave and you'll encounter Gi Nattak.

******************************************************
Boss Strategy - Gi Nattak

-Can use attacks to steal HP/MP
-Has a lot of fire based attacks
-Get a Wizer Staff and Phoenix Down for winning

Nothing too terribly hard here. If you have fire resistance he
will be pretty easy. Consistantly summon Shiva and Ramuh and he
will go down fast. If you don't have summons use Ice based magic.

******************************************************

After you defeat the boss, Bugenhagen will show you the statue of Red XIII's father,
Seto. Red xIII realizes that his father was a hero that saved the village. After
talking about what happened, Bugenhagen asks Red XIII to continue with Cloud because
he can help the world. When leaving town Red XIII will run down and join you again.
Leave Cosmo Canyon and head soutwest, to Nibelheim, Cloud's hometown.

Event 16: Nibelheim

Items:
Nibelheim - Luck Source x2, Elixir, Platinum Fist, Turbo Ether
Shinra Mansion - Silver M-phone, Enemy Launcher, Magic Source, Twin Viper, Odin
Materia, Cosmo Memory
Mount Nibel - Rune Blade, Plus Barette, Powersoul, Elixir, Counter Attack Materia,
Sniper CR, Elemental Materia, All Materia

According to Cloud's memories Nibelheim completely burned down but as you enter you
find out it looks like nothing happened at all. Go around through the homes and
you'll find small guys wearing capes. They tell you that nothing ever happened here
and Nibelheim never burned down. After talking to them, most of them give you an
item.

You can go to Tifa's piano now and play the tune to get her ultimate limit break now
if you want. When ready, head to the Shinra Mansion to to the north.

Explore all the rooms and gain some levels here. Read the notes on the floor. The
first note suggests someone is trapped in the basement. The second note says something
about a safe, and says you have 20 seconds to open it. There are hints telling you
what the combination is hidden within the rooms:

-Look for the lid of the box with the most oxygen
(the treasure chest in the atrium)
-Behind the Ivory's short of tea and ray.
(The floor near the piano)
-The creek in the floor near the chair on the second floor. Then to the left five
steps, up nine steps, left two steps, and up six steps
(A loose floorboard near the chair in the bedroom upstairs, then follow the directions
and search)
-Missing clue
(Written in invisible ink, look at the clue sheet at the location where the dial 4 clue
should be)

These hints allow you to find certain places in the mansion which give you pieces of
the combination. Opening the safe isn't neccesary but it does net you a powerful summon
materia if you do, and also a powerful hidden character. I definitely recommend it.

The code for the safe is:
Turn right to 36, left to 10, right to 59, right to 97.

You have to fight a boss to get the prize.

******************************************************
Boss strategy - Lost Number

-Unleash your summons
-Get Odin Materia for winning

If you defeat the purple side first, the red size will begin using
strong magic. If you defeat the red side first, the purple side
will use physical attacks. Once you have defeated one side it won't
be as tough though. Also, if you're using Aeris here her Seal Evil
Limit break can paralyze it for most of the fight. This makes the
battle incredibly easy.

******************************************************

You get the Odin Materia after defeating it. Also, if you choose to open the safe, you
will receive the Basement Key. This allows you to unlock a locked door below. When
ready, head down to the basement that you saw in the flashback scene through the hidden
passage. Unlock the door to the east. When you go up to the coffin in the room, you'll
meet a man named Vincent. Ask him about Sephiroth and he'll just go back into his
coffin. Talk to him again and he'll tell you his name. He'll ask you if you've seen a
woman named Lucretia, who he says is Sephiroth's mother. Then, he'll go back into his
coffin again. Don't worry about this, he'll join you later.

Head into the library here. Surprisingly Sephiroth is here waiting for you! He'll ask
Cloud about the "Reuion", and Cloud has no idea what he is talking about, and asks
Cloud to go to Mount Nibel, where they had been 5 years ago. He'll through a Destruct
Materia at you as he bolts out.

When heading out, Vincent will join your party for good. Head back to Nibelheim, this
time taking the north path to head to Mount Nibel. It's a very short walk away between
the mountains. The path is linear but long, and there are quite a lot of items on the
way so don't go through too fast. This will seem familiar as this is the same place
Cloud and Sephiroth climbed 5 years ago. After crossing the bridge, you will find a
place where you can jump into 5 different chutes. But don't jump down just yet, go down
the ladder and push the folding ladder down so you can come back to the top after you've
taken a chute.

Chute 1 - Leads right in front of a scorpion-like creature
Chute 2 - Leads to a ledge with the Powersoul for Tifa
Chute 3 - Just takes to to the second level
Chute 4 - Drops you near a chest with an All Materia
Chute 5 - Just takes you to the second level

When ready, take the path to the south next to the creature, and you will get to the
place near where Cloud fell 5 years ago. The cave is very small. After passing the
Nibel Reactor, take the door behind it and you will have to fight another boss.

******************************************************
Boss Strategy - Materia Keeper

-Weak to Bolt and Ice
-Uses Trine which you can learn as an Enemy Skill
-Get Jem Ring for defeating it

Materia Keeper is one of the toughest bosses in the game in my
opinion, but still not too bad. Make sure not to use your gravity
magic on it because it absorbs it. It's Trine attack is very
powerful, as it can hit your entire party for about 500. It also
has several other attacks that do about 200-350 damage each. Focus
on severing it quickly with Bolt 2 and Ice 2 spells.
******************************************************

Make sure to grab the Counter Attack Materia that the Materia Keeper dropped, and
equip it as it's a very good ability to have. When ready, you can exit Mount Nibel
and head toward Rocket Town. It's easy to spot as there's a rocket sticking out of
the ground.

Event 17: Rocket Man and Yuffie's Story

Items:
Rocket Town - Power Source, Yoshiyuki, Drill Arm
Wutai - Dragon Lance, Hairpin, Elixir, Swift Bolt, MP Absorb Materia, HP Absorb
Materia, Leviathan Materia, Steal as Well Materia, Oritsuru

Explore the town and talk to everyone. You will learn about the Shinra's space program
and how something terribly went wrong so it never entered space. There are some nice
shops here with new weapons and armor so make sure you stock up. Also, talk to the man
outside the Item Shop and choose to look at the rocket with him, and he'll give you a
nice weapon, the Yoshiyuki. You will find that the captain is a man named Cid, but he's
not at his house right now. You can see his plane here though, the Tiny Bronco. Cid's
assistant tells you that Rufus is coming to town and Cid hopes he plans to reinstate
the space program. When ready, climb the top of the rocket and talk to Cid. He'll tell
you about how he was supposed to go into space but a disaster happened an the rocket
never lifted off. If you ask him about using his Tiny Bronco, he'll get pissed and
basically say no way. :)

Head back to Cid's home. Shera will tell you all about the day of the supposed launch,
and then Rufus will arrive. Go back and talk to Cid again. Rufus says he's not going
to restart the space program but wants to borrow the Tiny Bronco because Sephiroth has
already crossed the sea. Cid gets pissed because he thought he might be going into
space again. Palmer, a Shinra flunkie, tries to steal the Tiny Bronco anyway. Go to the
back of Cid's house and stop him.

******************************************************
Boss Strategy - Palmer

This fight is basically a joke, he's not really even a real boss.
You can paralyze him right away with Chocobo/Mog Materia or Aeris'
Seal Evil limit break. For defeating him, you'll receive a Edincoat.
******************************************************

After you defeating Palmer, the plane is already moving so the team jumps onto it,
including Cid. Rufus gets very mad. The plane goes out of control and eventually
crashes into shallow water. You are now able to head to Yuffie's hometown, Wutai,
if you'd like, but it's an optional part of the story. If you don't want to do this
side quest, don't head north because you can't get out of the side quest if you
start it. :)

If you don't want to do the Wutai quest, skip to chapter 18 and head for Gongaga
village again.

As you head north, go through the mountain pass and Yuffie will tell you this is her
hometown. As you check your materia, you realize it is all gone and Yuffie has stolen
it! You'll also run into some very easy Shinra guards to fight here. Follow Yuffie
through the town and try to catch her. Also note that if you acquire any Materia in
Wutai, Yuffie will run by and steal it. You'll learn from the people hear that Yuffie
ran toward Lord Godo's house, to the north of Wutai.

Godo will be sleeping in his house, and after speaking to him multiple times Yuffie
will run by and Godo chases Yuffie out of the house. There is a secret room in Godo's
bedroom which allows to head through a fake wall to get a Hairpin for Red XIII. Go
down to the house near the beginning of Wutai and you'll see Yuffie hiding behind the
screen to the left. Find her, and she'll run off. Now, search the jar in front of
Turtle's Paradise and you will have her surrounded. She'll say she gives up and will
take you to her basement. She tells you to pull the left switch to get the Materia.
No matter which switch you pull, it's a trap and a huge cage comes down on top of
you. Free the characters and start chasing her again. Head to the north part of Wutai
and ring the gong. It will open a secret door into the mountains.

You will find that Don Corneo is back, and he's kidnapping Yuffie and Elena. Follow
him quickly and you'll have to fight a Shinra squad. Go back to the normal part of
Wutai and you'll find out that the Turks are here. Reno and Rude won't fight you but
they will suggest that Corneo ran up the mountain. Follow him there and you'll find
Corneo with both Yuffie and Elena hanging on the mountain. You will have to fight a
boss here.

******************************************************
Boss Strategy - Rapps

-Have many Hi-Potions/Phoenix Downs ready
-Use a barrage of normal attacks and magic items

This fight is especially annoying because you don't have any of
your Materia. Use any magic items you can because they'll do a
lot of damage. Otherwise use normal attacks and use your items
to heal. Rapps can do an attack called Scorpion Sting that can
do 1,500 damage to one person, so make sure you use Hi-Potions
after this attack. Having Barret use Mind Blow limit break to
drain his MP is a good idea, as is having Vincent transforming
into one of his best beast forms. Physical limit breaks will
help a lot here. When you win this fight, you will get a Peace
Ring.
******************************************************

The Turks will come and agree to leave you without a fight as you helped each other
out here. Yuffie will apologize for stealing your Materia and you will get it back.
You can now do a Pagoda sidequest to get Leviathan Materia and Yuffie's ultimate
limit break here. Save up and head to the Pagoda to the north, and Yuffie will
undergo a trial. Give her your best Summons and Magic Materia.

First Fight - Gorki
Give Yuffie Elemental/Gravity Materia combination to resist his Gravity attacks.
Also make sure she has Cure materia. His attacks will be useless if you have this
materia combination. You'll receive an X-Potion for defeating it.

Second Fight - Shake
Give Yuffie a Barrier Materia. Shake's Rage Bomber can do 600 damage but Barrier
will block half of the damage. Chocobo/Mog summon can stun Shake well. Use summons
and you shouldn't have trouble here.

Third Fight - Chekhov
Equipping the fairly newly acquired Jem Ring helps a lot because you can negate
his paralyze attack. Use Barrier again to absorb half the damage of his attacks.
Also use Haste because he is very slow.

Fourth Fight - Staniv
He mainly uses normal attacks, so use Barrier again. Normal attacks can do the job
here, especially when Hasted. If you have Barrier up this fight won't be tough at
all.

Fifth Fight - Godo
This one is pretty tough. He uses Beast Sword and Trine, two very powerful attacks.
The gold face can also use Cure 2, and the white face uses offensive spells like
Bio and Demi 3. You won't win this fight if you don't hav ethe right Materia on
Yuffie. Make sure she has Cure, Time, and Barrier at least. Cast Barrier right
away and try to keep up a constant attack while healing with Cure.

You'll get the Leviathan Materia and Yuffie's ultimate Limit Break, All Creation,
for winning. When ready, head back to the Gongaga area, to a house alone near a
peninsula. There is a weapon seller here. He tells you abou the Temple of the
Ancients and how there is an item called a "Keystone" that unlocks that temple
that he sold to Dio, the Golden Saucer owner.

Go back to the Golden Saucer through the North Corel ropeway. Go to the Battle Arena
again, and to a side room, and the Keystone will be displayed upon a pedestal. Dio
will show up and Cloud will ask to borrow it. Dio says he'll allow Cloud to use the
Keystone if you are fight in the Battle Arena. It doesn't matter if you win or lose
here, as long as you try. If you defeat all eight opponents you'll receive a Choco
Feather and Protect Vest though.

Event 18: Quest For the Keystone

Go to Battle Square and go into the showroom. The keystone is in the center room on
the pillar. When you try to take it, Dio comes in and says he will let you borrow it
if Cloud will fight in the Battle Arena. Agree and enter the arena. You will have to
chose a random item from a slots machine device that will help of hurt your efforts.
You will get the Keystone after the battle.

You have to spend the night at the hotel, since the transport is out of order. Cait
Sith will come with you. You will find out that Sephiroth is trying to find the
Black Materia. Aeris will ask you on a date. You can take the rides in the Golden
Saucer for free with her. When you enter the theater area, the announcer will say you
are the 100th couple to enter, so you have to be in a play. The play is one of the
most humorous parts of the game. You are given several options on responses during
the play. You can either make the play great or a disaster. It's really pretty
entertaining if you intentionally try to screw it up.

Aeris will ask to ride the gondola next. You will see another FMV. Aeris will ask you
if you want to go on another date with her. (I of course, said yes!) The FMV is very
cool here. As you are leaving, you will see now that Cait Sith has stolen the
Keystone and is heading to the Chocobo Racing part of the Golden Saucer. Chase him
and you will learn that he works for the Shinra and was a spy the whole time. He will
throw the Keystone to Tseng and he will get away with it. The party gets pissed at
Cait Sith but allows him to rejoin the party because he gives you information about
the Temple of the Ancients.

You will gather in the lobby, and you decide to go to the Ruins and get the Black
Materia before Sephiroth. Chose who you want and go to the Temple of Ancients, which
is located in the middle of a jungle.

Event 19: Temple of the Ancients

Items: Trident, Mind Source, Silver Rifle, Rocket Punch, Turbo Ether, Luck Plus Materia,
Morph Materia, Nail Bat, Work Glove, Ribbon, Princess Guard, Bahamut Materia, Trumpet
Shell, Megalixer

As you arrive, in the first room, you will find a man clad in black, saying something
about a Black Materia. Go farther inside and you will see Tseng of the Turks lying on
the ground, wounded badly. He will give you the Keystone and tell you to place it on
the altar. Do so and it will open a passage into the temple.

The main part of the temple is basically a maze. However, a lot of the ledges and
areas that you see you can't even travel on, it's just there to throw you off. Make
sure to get all of the treasure here, a lot of the items are very useful. You will
eventually see a small purple guy. Rest in his house anytime you need to. This will
allow you easy access to all the treasures in the area because you can just rest
again if you are hurt.

Go through the second part of the maze and you'll see another purple guy run into a
door. Follow him into a room with boulders falling across the path. It's pretty easy
to get past, just run through and make sure you're in the indentations so you don't
get hurt. You'll soon come across a trap that shuts itself on you and bring you to
a big light beam. You'll also see a flashback, which is what happened right before
you entered the temple.

You will now come to a large circular room that is laid out like a clock. You can
spin the hands of the clock so that the hour/minute hands form a bridge to walk
across into different areas.

Room 1: Trap (Boss)
Room 2: Blocked Path
Room 3: Trap (Boss)
Room 4: Prince Guard Item
Room 5: Path and a Treasure
Room 6: Chase the Dwarf puzzle
Room 7: Weapon for Cait Sith
Room 8: Elixir
Room 9: Blocked Path
Room 10: Starting Point
Room 11: Blocked Path
Room 12: Boss and the Exit

After you go through door 6, you will have to follow his pattern running through the
different doors. Each of the doors here is connected to another door in the maze. You
have to figure out which door he will come out of next so you can catch him. You can
jump down levels by pressin the O button. When you catch him he will unlock the door
for you so you can get past. Save and rest at the save point.

Again, you'll see another flashback from earlier. Sephiroth is talking about the
Ancients and how he plans to become the planet itself. Cloud again begins to have
mental trauma. Sephiroth will leave, but give you a Red Dragon to play with.

******************************************************
Boss Strategy - Red Dragon

-Very weak to Ice based magic
-Absorbs Fire
-Bio spells are very useful

Start the fight by poisoning him with Bio. Regenning your characters
will also help because he does various attacks that do around 700 damage
to your party. Make sure to summon Shiva often. Casting Barrier on your
party can also negate some of the physical attacks. Keep pummeling him
with Ice based stuff and he'll go down.
******************************************************

After you win, collect the Bahamut Materia he left behind. Go into the room on the
right and you will find the Black Materia Tseng was talking about on an altar. The
thing is, the Black Materia can not simply be taken because it is the temple itself.
Cait Sith will volunteer to stay behind and sacrifice himself for the cause of
getting the Materia. Have the main team go back into the clock room and go to room
12. You will have to fight another boss, Demon's Gate.

******************************************************
Boss Strategy - Demon's Gate

-Slow spells work
-He can petrify your characters
-He is immune to Gravity and Poison
-Get a Gigas Armlet for winning

Launch a barrage of Bahamut, Kjata, and Ifrit summons. He can
petrify your characters so be ready to use softs on them to make
them active. Most of his special attacks are physical, so if you
need to, make use of Barrier spells.
******************************************************

Cait Sith calls out to Cloud from the outside, saying he will take the Black Materia
and sacrifice himself now. As he does, the entire Temple implodes and becomes the
Materia, and as you are walking toward it, Sephiroth will come. Cloud is overtaken
by mental strain yet again, and Cloud inadvertently hands the Black Materia over to
Sephiroth.

Cloud passes out and has a dream about how Aeris explains she is going to fight
Sephiroth by herself. As you wake up, Aeris has already left and you're in the
Gongaga Inn. Leave for the northern continent of the world with the Tiny Bronco.
Go up the coastline.

Event 20: The Ancients

Items:
Bone Village - Lunar Harp, Mop, Buntline
Sleeping Forest - Kjata Materia, Water Ring
City of the Ancients - Guard Source, Elixir, Enemy Skill Materia, Magic Source, Aurora
Armlet, Comet Materia

Enter Bone Village, it's on the northern continent. Enter the village and talk to the
boss by the door. He will tell his team to try and find the Lunar Harp if you pay him.
Basically what happens is in this area, three of the diggers can be placed and when
initiated, they will look the way of the harp. Line yourself up to where all of the
diggers are pointed and search and you will find the Lunar Harp.

After getting the Lunar Harp, you can go through the Sleeping Forest. Go through the
forest and get the Materia here before it disappears. There is also a Water Ring in a
chest along the way to the City of the Ancients.

When you arrive at the City of the Ancients, there are three roads. Don't go up the
middle until you've gone through the side areas to rest up and get the treasures here.
While resting in the small house, Cloud awakens because he hears Aeris' voice. Take
the team through the center path, but be sure to get the Comet Materia on the top of
the house first. This materia lets you learn the powerful Comet magic series.

As you go through the middle you will come across a surreal crystalline city. Head up
and you will find Aeris in prayer.

You will find one of the game's most memorable sequences...

Yep folks, the big dramatic scene. Sephiroth, stabbing a sword downward, falls
straight down on Aeris as she prays and she is killed. Sephiroth smirks as he pulls
his sword out of her body. Aeris's White Materia bounces down the pedestals in the
room.

Now you will get enraged with Sephiroth, but he will leave the area quickly and force
you to fight Jenova.

******************************************************
Boss Strategy - Jenova Life

-Uses water based attacks
-Very weak to Earth spells
-Casts reflect, you can use DeBarrier to destroy it
-Equip the newly acquired Water Ring on someone
-Get a Wizard Bracelet after winning

Powerful summons and Quake magic do the trick here. For added
insurance you can cast MBarrier at the beginning of the fight,
but doing so will make your healing magic less powerful. If you
need, cast Regen so you get extra hit points each round.
******************************************************

Sephiroth has already left for the promised land. Cloud, saddened by the party's loss,
vows to never forgive Sephiroth for what he has done. In a very well done FMV, Cloud
lays Aeris to rest in the water surrounding the city.

Insert Disc 2.

---Disc 2---

Event 21: The Search for Sephiroth

Items:
Corral Valley Cave: Viper Halberd, Bolt Armlet, HypnoCrown, MP Materia, Power Source,
Megalixir
Great Glacier: Mind Source, Poison, Safety Bit, All Materia, Elixir, Alexander Materia

Cloud says that Sephiroth told him to "Head North...past the snow fields..." Climb the
large conch shell type stairs and around to a high ledge. You can get several treasures
climbing up this way so don't miss them. Go the Glacier Lounge near the mountain tops.

Explore the town and enter the house on the eastern edge of town. Look at the map of the
wall. Take the map and talk to the man on the north end of the town and tell him you want
down the hill. You will be stopped by the Shinra. Elena tries to punch you. Dodge to the
left and you will laugh at her falling down the mountain. The town has now been placed
under Shinra guards. Go in the little house in the center of town and talk to the boy.
He will give you a snowboard. You can now snowboard down the hill. This part is pretty
long, but in my opinion one of the funnest parts in the game. you can do tricks by doing
different combinations of the buttons off of jumps. Collect as many items as you can.
When you get to the bottom, get your map and go to the red spot on it.

Touch the steaming lakes and there is Materia here. You will eventually pass out. Talk
to the old man and he will tell you how to climb the cliff. Sleep and then climb. Make
sure your body temperature is higher than 25 degrees, or you will have to start all over.
If you press the Square button, Cloud will run in place and you will generate body heat.
You can also find the Alexander summon Materia in one of the caves here. It's hard to
spot but if you look long enough you will find the cave that has it. You will eventually
find another cave. Go into it. Push the first rock to reveal a path. Go in it. Follow
the passage and you must break the four icicles. (In combat) A bridge will appear in the
room below if you do it. Equip everyone with Fire and Iced based resistance Materia and
go out and fight the boss.

******************************************************
Boss Strategy - Schizo

-Right side is fire based
-Left side is ice based
-Get a Dragon Fang for winning

This battle is quite easy if you know what to do. Decide which
side You want to take out first and do it fast. Use spells like
Ice 3 and Shiva on the right side, and Fire 3 and Ifrit on the
left. Casting MBarrier is a good way to keep up your defences,
because they cast elemental magic on you as well, in addition to
Quake 3, which is quite annoying if you don't have MBarrier up.
Each head casts a desperation attack that does about 900 damage
when killed, so make sure to keep your hit points above that when
you win.
******************************************************

When you reach the top of the mountain, climb the cliff up to a huge crater.

Event 22: Meteor and the Shinra

Items:
The Crater: Neo Bahamut Materia, Hi-Potion, Ether, MP Turbo Materia, Kaiser Knuckle,
Poison Ring

As you work your way up the crater, make sure you get the Neo Bahamut Materia from
the ground. When partially through the area, Rufus, Scarlet, Hojo, and Heidegger show
up. Ignore them and keep working your way on. In the area where wind is blowing hard,
don't move through, but wait for it to calm down to run again. If you try to head
through the blowing wind you will be forced into a fight.

At the top you will run into Sephiroth, and he's killing a few of the black caped
guys you saw before in Nibelheim. He'll leave you abruptly with Jenova-Death to
fight.

******************************************************
Boss Strategy - Jenova-Death

-Her attacks are Fire based
-Equip Fire resistance Materia
-Get a Reflect Ring win for winning

MBarrier works wonders here, as Jenova only uses magic. Make sure
to also use slow on her, as it sticks and will make it dramatically
easier to win. Jenova uses Silence spells on the team as well, so
make sure you have Echo Screens ready. Unleash Bahamuj, Neo Bahamut,
and Kjata here and you shouldn't have too much trouble. Actually,
Jenova-Death isn't even very tough for a boss at all for this part
of the game.
******************************************************

Sephiroth has moved even deeper into the crater. Cloud has the Black Materia, but
he decides to give it to a party member because of what happened last time, and he
doesn't want to subconsciously give it away again. Choose Red XIII and move on.
Grab the MP Turbo Materia and save just ahead. As enter the next area you will have
to do the same manuevers through the wind as you did before, and also lightning
that strikes the path. It's not too tough if you time it right.

You will find Sephiroth yet again, and he will show you the flashback of the party
entering Nibelheim again, but things are slightly different. Cloud isn't with him,
instead there is a spikey black haired man with Sephiroth. Sephiroth claims that
Cloud was never at Nibelheim with him then, and that he is a Jenova filled creation
of Hojo just like all of the others. Also, Sephiroth shows you the picture that was
taken that day. Cloud is nowhere in the picture, instead is the spikey black haired
guy. Tifa seems a bit disturbed by these images. Cloud realizes that he doesn't
remember parts of the journey, but he doesn't let it overcome him.

You will find the Shinra inside the crater. No matter who you gave the Black Materia
to, Tifa will tell that person to bring it to the center of the crater. You'll discover
that Tifa was actually Sephiroth in disguise. The person that you gave the Black
Materia will give it to Cloud, and Cloud will give it to the real Sephiroth, who is in
a crystalline state here. As he does, the Weapons will awake from their slumber and you
will be left with a cool FMV scene.

When you awake seven days later, you will be in control of Tifa. She is trapped in a
lab with Barret, and that the Weapons that were released are terrorizing the world.
Sephiroth summoned the power of Meteor, which is to strike the planet soon if no one
can do anything about it.

Rufus will decide that Barret and Tifa are to be executed to raise the Shinra morale
because of they are part of the Avalanche resistance team. They are both taken to a
gas chamber, and Rufus plans to broadcast their deaths to everyone. Tifa is strapped
into a chair, but as the guard exits he accidently drops the key nearby.

Before they pull the switch on executing Tifa though, a Weapon begins to approach Junon
Harbor. Shinra is going to fire the huge cannon connected to Junon to try to stop it.
While confused, Cait Sith in disguise frees Barret from the chamber, and try to get
into the air chamber to save Tifa. Look for the control room. Scarlet locks the press
room so you can't get by that way. You will come across a reported who is actually
Yuffie in disguise. Equip them because you'll have to do some fights here.

You are now in control of Tifa and have to attempt to escape. Pressing certain buttons
in combinations allows Tifa to move certain body parts in attempt to reach the key. Use
Tifa's legs twice first to pull the key over, and then use her Head to make her sit up.
Now, press O and Triangle together to get the key in her mouth, and then press O to
unlock the cuffs. Hit the switch on the left of the chair to stop the gas. The door is
locked but you will receive a bit of help. :)

The Shinra will shoot the cannon at Weapon but it seems to do little good. Weapon cuts
a huge hole in the wall. You are able to climb through the hole and climb the edge of
the area. Run all the way down to the huge cannon to the end, and you'll find Scarlet.
You will now have to fight her in a slapping match. Just keep pressing the Slap button
continously and you will win. As you see Barret in the airship, Tifa will run toward
the end, and jump off and cling to the ladder. The party has taken over the Highwind,
which you will have for the rest of the game. However, Cloud is still nowhere to be
found and the party thinks you should find him quick.

You now have some freedom once you get the airship. If you haven't done so anyway, you
can do the Wutai Pagoda Quest with Yuffie to get the Leviathan Materia and her ultimate
Limit Break, All Creation if you want. Just head to Mideel when you're ready, it's easy
to spot as it's in the middle of a forest area.

Event 23: The Search For Cloud

Items: Elixir, Contain Materia

As you enter Mideel, you will find a dog in the very center of town. As Tifa pets it,
you will overhear a conversation about a spikey haired guy that washed up on shore and
is living here. Go into the hospital and sure enough, Cloud is there. He's undergone
big mental trauma again and is in a state of coma. He has apparently contracted Mako
poisoning. Tifa will volunteer to stay here with Cloud for the time being.

When done shopping in Mideel, head back to the airship. As you enter it Cait Sith will
give you inside information on the Shinra. He says that they plan to collect several
special materia called Huge Materia to combine for their huge cannon at Midgar. He
suggests that you head to the North Corel Reactor.

Event 24: The Shinra Train

As you enter the North Corel area, go down the tracks that you saw before to get to the
reactor area. You will find out that you're just a moment too late, as Shinra is driving
a train away with the Huge Materia. Cid decides to hijack a train from here and chase
after it. To catch up with the train you will have to alternate the train's levels as
fast as possible. The two buttons you have to alternate are Up and Triangle to speed it
up. Work your timing and you can build up speed.

As you catch up your party will jump onto the train. You will be given 10 minutes to
stop the train before it crashes. You will also have to undergo several fights as you
make your way to the front of the train.

Fight 1: Gas Ducter
Very easy, doesn't really take strategy at all. Pelt it with Magic and normal attacks,
but he absorbs Bio magic.

Fight 2: Gas Ducter x2
Same thing but two of them.

Fight 3: Wolfmeister
He is very weak to Water type magic. Leviathan summon will help you out if you need
it, but this fight isn't very hard either.

Fight 4: Eagle Gun
Very weak to Bolt type magic. Hit him with Bolt spells and normal attacks.

Fight 5: Attack Squad
This is actually probably the easiest battle, these guys are very weak and will be
killed easily with normal attacks.

Jump into the front of the train and you will have to stop it. Keep moving both levers
up and down to stop it. You'll have to alternate back and forth until the trains brakes
kick in. You'll see a beautiful FMV in which the train is stopped. You will also have
the first Huge Materia in your posession now. The people of North Corel will be very
thankful that you stopped the train and give you an Ultima Materia.

If you didn't manage to stop the train in time, you won't be able to get this Huge
Materia. Also, you can't get the Ultima Materia for free, you will have to pay 50,000
Gil for it if you want it.

When ready, head back to Fort Condor for the second Huge Materia

Event 25: Return to Condor

Talk to the guard outside and tell him you will assist him. Talk to everyone inside and
gather all of the info. You have to destroy the army going up the hill. Make sure to
have a lot of Gil so you can fund the troops here because you'll definitely want to win.
I recommend putton the Catapults and Stone Throwers near the top of the hill and the
Defenders, Attackers, and Fighters near the bottom so they can be backed up by added
projectile power. If you let enemies up the middle, you'll be forced to fight with the
commander.

After the battle, the condor at the top of the fort is killed, but its egg cracks and
the baby lives. The people are here are grateful that you've saved their fort. Go up to
the top and you'll find the Phoenix Materia near the baby. The man downstairs will now
give you the Huge Materia if you talk to him.

After you're done at Fort Condor, Cid suggests that you go back and check on Cloud in
Mideel.

Event 26: Cloud's Mind and the Final Search

As you enter Mideel, you'll find that he's still in a coma and Tifa is very worried.
You'll hear an earthquake going on outside and the party runs out to check out what it
is. You'll see one of the huge Weapons crash down into the village, and you'll have
to fight it.

******************************************************
Boss Strategy - Ultimate Weapon

-Use MBarrier immediately
-Make sure you are high on hit points before you attack

You don't need to win here, you just have to survive. His spells are
very powerful and can knock off up to 1700 hit points or so on everyone.
Make sure you immediately MBarrier up and keep people healed. As you get
hit your characters will work up Limit Breaks very fast, so unleash them
as you get them. Also use your most powerful summon materia as well.
******************************************************

As Ultimate Weapon leaves, he destroys Mideel and the lifestream bursts through the
ground. You will awaken as Tifa, who is in the dark and confused. She will eventually
awaken in an area with 3 different Clouds.

Work your way through the different sequences that represent Cloud's life. This
sequence explains who Cloud really is as he discovers what actually happened to him
within the last few years.

(If you don't want to be spoiled don't read the next paragraph)

You will see the scene that Sephiroth showed you before, in which Cloud never was at
Nibelheim but instead the spikey black haired guy is with him. Tifa explains to Cloud
that he really wasn't there, and that she has kept it a secret from Cloud because she
didn't want to confuse him. However, Tifa still thinks she can prove that Cloud is not
just a clone. She asks Cloud to try to remember a memory about her. He remembers that
he tried to join Soldier to prove that he was strong to Tifa. He also recalls the time
in which Tifa's mother died and how Cloud was blamed for almost killing Tifa. Cloud
says that that made him want to be stronger and become like Sephiroth. Tifa remembers
this as well.

Basically what happens is Cloud searches his inner self through many flashbacks to find
out who he really is. Sephiroth's picture and story eat away at him because he isn't
sure he was really at Nibelheim with him years ago. After talking to Tifa, he finds out
that although he was at Nibelheim then, he wasn't in Soldier, and he was in a normal
Shinra uniform. He also wasn't as close to Sephiroth as he thought. The guy that you
saw in the flashbacks with Sephiroth was actually Zack, who was in Soldier. Cloud
realizes that when he confronted Sephiroth at the Reactor in Nibelheim, he was actually
one of the guards that accompanied Sephiroth and Zack. Sephiroth wounded Tifa, then Zack
at the reactor that day. Zack muttered in his last words "Cloud...kill Sephiroth..."
Cloud takes Zack's sword from him, and ran up and slashed Sephiroth, killing him. Cloud
had the Shinra uniform on the whole time. Cloud realizes now that this is what actually
happened and is able to pull himself together and snap out of the coma.

As Cloud recovers, the team suggests to quickly collect the other two Huge Materia.
When you are ready, head to Junon Village, where you can access the underwater reactor
there which is holding the Huge Materia.

Event 27: Junon Underwater Reactor

Items: Battle Trumpet, Scimitar, Leviathan Scales

You can pay 10 Gil to ride the elevator up to the reactor that you couldn't access
before that was blocked off. As you run through the area you will have to fight enemies
so be careful here and make sure everyone is equipped. As you run through Cloud will
notice that something is missing from Junon. Also as you run through, you will run into
many Shinra Soldiers that you can easily defeat. As you make your way through the
reactor, you will find an alarm in the hall. I've both tripped the alarm here and not
tripped the alarm and it doesn't seem to make a difference. You'll take another elevator
down to the ocean floor, and continue to follow the long walkway. You arrive just as the
Huge Materia is being loaded into a submarine. Run to the submarine bay and your team
attempts to intercept it. You will run into Reno here, and he leaves you with a boss to
fight.

******************************************************
Boss Strategy - Carry Armor

-Watch out for the Lapis Laser
-Arms can hold your characters rendering them inactive
-Receive a God's Hand for winning

This is not a difficult boss at all for this late in the game. He
is extremely weak to Bolt spells, so Ramuh summon and Bolt 3 will
do the job here. MBarrier and Haste will help but you probably
won't even need them. Make sure to take out the legs and arms first.
Its Lapis Laser attack can do about 1300 damage but it shouldn't
hurt you too badly at this point. He can also pick up one of your
characters and will hold that character, and you can't use that
character in battle. You can either kill the character being held
and cast a Life spell or Phoenix Down on that character, or you can
destroy the arm holding the character.
******************************************************

After you defeat the Carry Armor, the submarine with the Huge Materia will already
have left the bay. Hijack the other submarine and you can chase it down, but grab the
chests in the area first. Getting the Leviathan Scales allows you to put out flames
in the Wutai fire cave and the Scimitar is a useful weapon. Fight your way to the
bridge of the submarine and you get a choice to fight them or keep the hostage. It
doesn't matter what you decide, but you can steal a nice Shinra Alpha Armor from the
captain if you fight them.

Now you will get to play the submarine battle minigame.

Controls:
Up - Descend
Down - Ascend
Right - Turn right
Left - Turn left
Triangle - Speed up
Square - Fire Torpedo
X - Slow Down
R1 - Submarine Sonar

You'll have to chase down the enemy sub that has the Huge Materia, but you can't go over
10 minutes doing it. The sub in the red is the one that has the Huge Materia loaded, so
stay near it. The yellow subs will be firing torpedos all over the place at you, so try
to take them out too if possible, but try to make sure you're behind the red sub first.
Try to avoid the small polygons near the towers because they're mines. If you use sonar
you should be able to find the red submarine again.

After winning the battle you will get to keep the submarine. With it you can explore
the ocean floor. On the radio you receive a signal from the Shinra saying that the last
Huge Materia is being shipped from the Junon airport. Dock the sub near Junon and close
in on it! Just as you arrive you will see the plane taking off with the Huge Materia.

When ready, head back to Rocket Town, where your team tries to intercept it.

Event 28: The Quest of Space

Head to Rocket Town and you will find that the Shinra intend to repair the rocket and
launch it. Go back to the rocket area and you'll meet Rude. He will engage you in
attack with his attack squad.

******************************************************
Boss Strategy - Rude and Attack Squad

-Kill attack squad first
-Have Cid equipped before fight
-Rude uses Bolt Magic
-Lightning resistance helps

Put and end to the attack squad first because they can use Sleep
spells on the party. Just summon Neo Bahamut and Bahamut to deal
with them all at once. When Rude is left alive, he'll start casting
Cure2, but if you cast Reflect on him before it, it will bounce off
of him and heal you. Also, try to steal a Ziedrich off of him if you
can.
******************************************************

After defeating Rude, you will enter the cockpit and find out that it is just about to
be launched. It is set to collide with Meteor in attempts to stop it from hitting the
planet. Cid d3ecides that he's going to pilot the rocket into space and fulfill the
dream he once had. You will see a spectacular FMV of the rocket taking off into space.
Cid shows you where the Huge Materia is kept. However, you will find that it's locked
into the core of the rocket and you have to input a password. Cid will give you several
clues to what the password is, but if you want to get straight to business, enter:

O, Square, X, X

Entering this combination will unlock the Huge Materia. If you don't suceed in entering
the combination in time, it remains there and you have no chance of getting it again.
After you get the Materia, head back to the engine room and you will find an escape pod
you can leave on. Cid now realizes that Shera has done a good job. After you've escaped,
you will see the rocket collide with Meteor. Although it begins to shatter Meteor, it
quickly pieces itself together and continues to head for the planet.

After you regroup, head to Bugenhagen's laborary in Cosmo Canyon after buying needed
supplies.

Event 29: There is Hope

Talk to Bugenhagen about what Sephiroth and Meteor. Bugenhagen explains that you should
return to the Ancient City. You can now store all of the Huge Materia you've gotten in
his lab. Get near the blue Huge Materia, and if you have acquired both the Bahamut and
Neo Bahamut summon Materia, you will receive Bahamut Zero summon Materia.

These Huge Materia allow you to get Master Command, Master Magic, and Master Summon
Materia later in the game. Whenever you've gotten all of a certain type of Materia,
return here and touch one of the Huge Materia and it will give you the Master Materia.
For instance, if you've gotten every summon Materia in the game, touch the Master
Summon Huge Materia and you will get the Master Summon Materia orb, which gives you
every single summon in the game on one Materia.

Go back on the Highwind and head back to the Ancient City on the north continent. Take
the left path and Bugenhagen will tell you about the White Materia and how it is said
to be a key. He gives you a clue that sunlight can't reach it, so it is most likely is
underground somewhere.

Launch the submarine from the harbor and head near the south, but watch out for Emerald
Weapon, which is one of the Weapons swimming around down here. This is a very hard boss
and you won't be able to take it out now. Head north until you find an underwater cave.
Inside it you will find the Key of the Ancients on the floor.

Also, while you're here, participate in a small side quest involving Vincent. Guide the
ship along the west wall to the south until you find another opening. Head through there,
take the narrow passage and a left into an underwater cave. Surface when you hit the
big tunnel type area and you'll be near a waterfall. Land the sub here, and make sure
Vincent is in the party. When you enter, Vincent will find Lucretia and you'll learn a
great deal more about Vincent's past and Sephiroth.

When ready, bring the Key of the Ancients back to Bugenhagen who is waiting patiently
at the Ancient City. When he puts the kye into the center, you will find that Aeris was
praying for Holy, which is an essence that would allow Meteor to be stopped. However,
Sephiroth's power is keeping Holy from being summoned, so you must destroy Sephiroth,
or the planet will surely be destroyed by Meteor soon.

Event 30: Back to Midgar

Items:
Midgar System - Elixir x2, Megalixir, STarlight Phone, Aegeis Armlet, Max Ray
Midgar Tunnels - Power Source, Guard Source, Mind Source, Magic Source, W-Item Materia
Shinra Headquarters - Pile Banger, Master Fist, Glow Lance, HP Shout Materia
Sister Ray - Elixir, Mystile, Missing Score

As you leave the area, Cait Sith tells you that Junon cannon has been attached to Midgar
and that they are planning on shooting it at Sephiroth to stop Meteor. You will find
out that Cait Sith is being controlled by Reeve at the Shinra Headquarters. As the team
goes toward the Highwind, the earth will shatter and a you will see that a Weapon is on
the move toward Midgar. Fly back to Midgar and land the Highwind. Wait for the Weapon
to arrive and you must fight it.

******************************************************
Boss Strategy - Diamond Weapon

-Unleash Ultima/Bahamut Zero
-Haste helps a lot
-Make sure to have someone dedicated to healing
-Beware of its special attack

Now is the time to unleash your best summons and Magic. Ultima, Comet,
Bahamut Zero, and Neo Bahamut all work wornders on Diamond Weapon. Don't
attempt to use physicaly attacks however, because Diamond Weapon is very
resistant to them. Diamond Weapon also has a special attack, its Diamond
Flash. This is an attack that it will take several turns to prepare for,
but when it uses it it will do around 2500 damage to the entire party.
Make sure you immediately Cure afterward. Diamond Weapon will eventually
go down if you keep pelting it with your best Magic.
******************************************************

After the battle, Diamond Weapon is studdered by your attack. The Sister Ray, the huge
gun that is about to be fired, is ready. Diamond Weapon fires several shots all over
Midgar, and Rufus is killed in the Shinra presidental office. As the Sister Ray is used,
it cuts through Weapon, destroying it, and also opens up the crater where Sephiroth is.

Hop on the Highwind again, as as you move north you will see that crater has been
opened and you can head for Sephiroth. Cait Sith tells you that the Sister Ray is
overloading because Shinra attempts to fire another shot at the crater. He says that
Hojo is attempting to fire it again to destroy Weapon, but it will likely malfunction
if it is fired again. So your objective is to head into Midgar and stop Hojo.

When you're ready, head to Midgar and as you are over it, you are able to chose your
party before you descend. When you are ready, your team will parachute down into
Midgar in another awesome scene. Follow Cait Sith into the alleys where the party is.
You are now able to form a group here. If you want to get Barret's ultimate weapon,
Missing Score, you have to have him in your party here.

When ready, collect the items at the end of the ramp and go to the ladder near the
platform. As you enter the next area of ladders and chutes, there are many items around
and some are tough to get to, but a lot of these items are some of the best in the game
so make sure to get them. When ready, go up the stairs to the save point. Save here and
head into the next area.

Here you will get into the Midgar tunnel system, that connects to the Sister Ray. There
are two paths, a north and south path. The Sister Ray lies to the north, but there are
many items and a cool part of the story to the south. After you've gotten the treasures
from the south, head to the north area. Save at the save point here, and proceed down
the hall and you'll meet up with the Turks yet again, and this time all three of them
are together. You can either fight them or not, but I definiately recommend you do
because they each have an awesome item you can steal.

******************************************************
Boss Strategy - Rude, Reno, Elena

-Steal from each of them for a special item
-Take out Elena first, and Rude next
-Stealing from Rude nets you a Ziedrich
-Stealing from Reno nets you a Tough Ring
-Stealing from Elana nets you a Minerva Band

Elena uses Confusion attacks on the party so try to take her out
first. Use your most powerful summons for this battle. After you
take out Elena, concentrate on Rude because he uses normal attacks,
and he can get critical attacks that do up to 3000 damage. Reno
uses the same sort of Lightning magic he did before and won't pose
a very big threat. Haste and Barrier also help in this battle.
******************************************************

After you win, return to the save point and save yet again, then head north again.
I recommend that you take the second left here so you can head into the Shinra
Headquarters and get Cait Sith's ultimate weapon in the floor 54 locker. You can also
get the Glow Lance from a door that was previously locked here, as well as visit the
gift shop. When you're ready, go back into the tunnels and take that first left turn,
which takes you to an outdoor area near the base of the Sister Ray, where you will find
Scarlet and Heidegger, who leave you with another boss to fight.

******************************************************
Boss Strategy - Proud Clod

-Two parts, armor and body
-Take out the armor first
-He casts Reflect on your characters
-Receive Ragnarok for winning

This is actually a very easy boss. Take out the armor first so you
can do more damage to the body after it's gone. Its guns can do about
1000 damage to a single character and the Beam Cannon can do 1000 to
everyone, but that shouldn't be enough to keep you down. Most every
type of magic in addition to physical attacks and limit breaks work
well here, and you can cast DeBarrier on the party members that have
the Reflect spell cast upon them so you can heal them.
******************************************************

Head onward and you will find flights of stairs leading up to the Sister Ray controls.
If you have Barret in your party here, there will be a chest on the stairs for him that
contains his ultimate weapon, Missing Score.

At the top, you will find Hojo overloading the Sister Ray and planning to fire it very
soon. You will learn that his son is Sephiroth, and he intends to fire the cannon as a
way of feeding power to him. You will also learn that he has injected himself with the
Jenova cells, and he will fight you.

******************************************************
Boss Strategy - Hojo

First Form:
This is his easiest form. Use your normal attacks and leave his
friends alone, because they just come back if you kill them. Normal
attacks should dispatch Hojo in no time.

Second Form:
Make sure to get rid of his right arm and quickly because it has the
strongest attacks. Even though it can regenerate it should be taken
out for this reason. Use Ultima and Comet Magic on him, as well as
your best summons.

Third Form:
Hojo's hardest form, he is very fast and uses a lot of status ailments
to hurt the party. Make sure to have spells or items ready to use on
characters that have been inflicted with the status changes. Again,
Ultima/Comet and Bahamut Zero/Knights of the Round/Neo Bahamut work
wonders.
******************************************************

After you've defeated Hojo, Shinra will basically be destroyed and you can take out
Sephiroth. You will board the Highwind again. Cloud will explain to the party who he
really is and what his past was, and tell them why he wants to defeat Sephiroth.

Cloud will say that since there are 7 days left till Meteor hits the planet that each
member of the party should take a break and discover what they are fighting for. You
will see a scene with Cloud and Tifa sitting near the airship, and you will wait until
it's time to leave. Everyone will return and state their reasons for fighting.

Insert Disc 3.

---Disc 3---

Event 31: Side Quests

There are many things to do before you face Sephiroth. Go to the eastern continent and
you will find that the Ultimate Weapon has made a nest out of a mountain north of Junon
where he is holding Cloud's Ultimate sword. You have to fight him a number of times.
If you win the first battle, the Ultimate Weapon will fly off. Find him and ram the
Highwind into him again and again, until he tumbles down and you get Cloud's Ultimate
Weapon.

You can go back to the underground waterfall and get the new items. There is an
extremely difficult boss down here that you can fight, Emerald Weapon. This is a very
hard battle. He will give you a secret item if you win. You can go to the Golden Saucer
and beat the Red Scorpion boss (Ruby Weapon) that's moving around in the sand down
below. He is extremely hard as well. If you beat him he will give you the Desert Rose.

You can also collect everyone's ultimate limit breaks. Don't take on the two weapons if
you don't have them all, because they are really important. Some are harder to get than
others. If you need to know where they are, check the Limit Breaks section.

There are four special caves located around the world that have very nice Materia in
them. The first is located on a small penninsula near Wutai. You must have a Green
Chocobo, Black Chocobo, or Gold Chocobo to enter. You will receive a Mime Materia
inside, which is very useful for certain battles including the battles.

The next special cave is located north of North Corel village in a desert. You can only
enter this one with a Black or Gold Chocobo. Inside is a chest containing the HP<->MP
Materia.

The third cave is near Mideel, and you'll need a Black Chocobo, Blue Chocobo, or Gold
Chocobo to enter. Inside is a Quadra Magic Matera.

Also, if you manage to breed a Gold Chocobo, take it to the last special Materia cave,
which is an island in the northeast corner of the map that holds the best summon Materia
in the game, Knights of the Round.

There is a key you can find to enter Midgar again, near the Sector 5 Slums. To get this
key, first head to Midgar in Disc 2 after you've gotten Cloud in your party again, and
talk to the man right outside the door. He'll tell you that there is known to be a key
to enter the door. Then, head to Bone Village, and choose to dig for "good treasure".
Placing the workers, they should all point near a jagged piece of metal extruding the
ground near the entrance. It's right across from the door that is locked. Search here
and you'll get the key to Sector 5. There's really not much to do in Midgar, but you
can see Aeris' ghost if you enter the church. You can also get Tifa's Premium Heart at
vending machine.

You can also find the Crashed Gelnika ship under the ocean in an alcove west of the
reactor underwater. I recommend going here because some of the items here are awesome.

Crashed Gelnika Items:
Heaven's Cloud, Escort Guard, Conformer, Double Cut Materia, Outsider, Spirit Lance,
Megalixer x2, Highwind, Hades Materia

Some of the enemies down here are very hard. There is a save point near the beginning
so make sure to save and maybe gain a few levels before tackling the depths of the
ship. In the cargo bay area you will run into Reno and Rude depending on when you go
here. If you do this before the final battle with the Turks they will be here and you
will fight them. I definitely recommend coming here because there are a lot of very
good items down here.

Make sure you take out Ultimate Weapon in Disc 3. It's a flying Weapon that starts
out hovering over a round area of water near Junon. Engage it there and you'll have
to fight it. It really isn't a very hard fight, but you will have to fight it a few
times because it keeps flying away. After you've knocked off enough hit points the
first time, it will fly toward Nibleheim, Midgar, or Cosmo Canyon. Keep following
it and engaging it until it goes to Cosmo Canyon, where the last fight will take
place. After you defeat it there you will receive Ultimate Weapon, Cloud's best
sword. It will also open the way to the Ancient Forest.

You can also head to the Ancient Forest just to the east of Cosmo Canyon if you've
defeated Ultima Weapon or gotten a Gold Chocobo. When you kill the Ultimate Weapon it
with create a huge crater in the ground which allows you to enter. It's a unique
dungeon type area in which you have to use various plants and insects to get through.

Ancient Forest Items:
Spring Gun Clip, Supershot ST, Typhoon Materia, Apocalypse, Eliixer

Some of the puzzles here are kind of difficult but it's more fun to figure out
yourself. At the end of the cave is the Typhoon summon Materia. One thing that is
kind of pointless is the fact that the Apocalypse sword for Cloud is here as well
because you probably already have his Ultimate Weapon. :)

Turtle's Paradise Flyer Locations:
1) Sector 5 Slum, in a house to the east, in a boy's room
2) In the Shinra Headquarters at the back of the lobby
3) Ghost Hotel at the Gold Saucer, near the item shop
4) Tiger Lily Arms Shop in Cosmo Canyon near the owner
5) Cosmo Canyon Inn
6) Near Turtle's Paradise in Yuffie's basement near the trap room

Winning the Turtle Paradise contest nets you a Power Source, Guard Source, Magic
Source, Mind Source, Speed Source, Luck Source, and Megalixer if you get all the
flyers and talk to the owner of Turtle's Paradise in Wutai.

Also you can find a very cool sequence having to do with the game's story if you
go back to the Nibelheim Shinra mansion again. Go down through the spirialing
stairs near where you found Vincent and saw Sephiroth, and into the library. You
will find out exactly what happened to Zack and it explains how Cloud ended up
in Midgar with Zack's sword and clothing.

If you got the Leviathan Scales from the Shinra's Underwater Reactor, you can get
through the Wutai Fire Cave in the side of Da-chao. The fires here used to block
your way, but if you have the Leviathan Scales you can pass. Here you will find
the Oritsuru weapon for Yuffie as well as a Steal as Well Materia.

If you want to shell out 300,000 Gil you can buy the Costa Del Sol Shinra vacation
home. However, all you can really do here is rest for free and get some minor items
in the basement.

Also make sure you got the Master Materia from Cosmo Canyon observatory if you've
collected all of a certain type of Materia. These Materia are totally powerful and
will make the end of the game a hell of a lot easier.

Event 32: The Final Confrontation

Items: Mystile, Elixer x2, Speed Source x2, Tetra Elemental, Megalixer x2, Luck Source,
Turbo Ether x2, Mega-All Materia, X-Potion x2, Vaccine x2, Remedy, Magic Source,
Shield Materia, Imperial Guard, Hero Medicine, Counter Materia, W-Magic Materia

If you want, head down into the pit and you will fight Sephiroth and get the ending
to the game. It's a long way through the left path but the right path is really short
and easy. I recommend taking the left path because there are more items to get.

Just battle your way down all of the cliffs. There are many very nice items here, so
make sure you look around a bit, as they can be helpful for the final battle against
Sephiroth. Power up your characters in the swamps, cause they are fairly easy and you
get good experience for them. As you enter one area in the crater, your team will
split into two different groups. Make sure you send your best characters down with
Cloud because only they will be able to rejoin him.

When you get to the very bottom of the cave, talk to your characters and they'll hand
you items they found down those paths. Also, if you got the Save Crystal from the first
chest in the pit, put that down here and save. As you make your way to the very center
you will have to fight Jenova again.

******************************************************
Boss Strategy - Jenova-Synthesis

-It has three parts so have attacks that do damage to all
-Watch for the countdown Ultima Attack

This is perhaps the easiest Jenova in the game. It's really not too
hard if all of your characters have powerful attacks that hit all
enemies, which they shoudl at this point. Attacks like Slash-All and
Bahahmut Zero summon do wonders here. However, it does have a powerful
attack, Ultima, which causes a lot of damage to the entire party, and
there will be a countdown for it, but it shouldn't stop you too long
from pummeling it.
******************************************************

After defeating Jenova again, the team enters into the core of the crater where they
find Sephiorth. You'll get to choose whether to switch your party between 1, 2, or 3
different groups. Make sure the parties are balanced enough, and yet your first group
is still the most powerful. Doing this will ensure that your best team goes up against
Sephiorth, and your second group will still be strong. You will now go into the final
battle against Sephiorth.

When you engage Sephiroth, you finally getto hear "One Winged Angel", the latin end
boss theme.

******************************************************
Boss Strategy - Sephiroth

Bizarro-Sephiroth:
Sephiroth is composed of five different parts. The Head, Torso, Left
Magic, Right Magic, and Core. The Head, Left Magic, and Right Magic
have very little hit points but Sephiroth can regenerate them infinite
times in battle. If you destroy the Torso however, it goes down. The
Core is what heals the Torso. The Core is very powerful and unless the
Left Magic and Right Magic are destroyed, it can't be hurt at all. So
make sure you do that and take out the Core, then go for the Torso.
He uses a barage of powerful attacks that hit the entire party. He also
uses a lot of negative status ailments on the party (confusion, poison,
darkness). If you have some characters eqiupped with Restore Materia it
will help a lot. Cloud's Omnislash Limit Break and Knights of the Round
Summon are your best bet in this fight.

If you picked to have two teams or three teams, you'll have to divide
the fight into the different parties. It's a good idea to switch the
teams often because each time they come back into the fight, they have
full hit points and magic points, even if they got drained earlier in
the fight. However, one team is probably the easiest way to win this
battle. After you defeat Bizarro-Sephiroth you'll have to fight his
second form, Safer Sephiroth.

Safer Sephiroth:
This is going to be a tough fight if your characters are of low levels.
Hasting all your characters will help greatly in this fight. He has a
variety of very strong attacks.

-Pale Horse: This attack does negative status ailments in addition to
some damage to a single character.
-Shadow Flare: Hits a single character for about 6500 damage.
-Deen: An attack that does aboug 1500 damage to a single character.
-Super Nova: This is Sephiroth's summon. It will do a large amount
of damage (4000-5000) to all characters, so make sure you follow it up
with a Megalixir or a barrage of Cure 3 spells.

Make healing your top priority, then attack. Spells like Ultima, Comet 2,
and your best summons (Knights of the Round, Bahamut Zero, Neo Bahamut)
should take care of him. If Cloud gets his Omnislash Limit Break in this
battle it also does about the same as a Knights of the Round.
******************************************************

After you defeat the actual Sephiroth, Cloud and Sephiroth will have a one on one
showdown. You will automatically be in limit break status so just unleash Omnislash
and he's done for. It's kind of a story battle. The real end fight was against the
first version of Sephiroth.

**************
Limit Breaks:
**************

There are four levels of limit breaks, and most characters have 2 limit breaks a level,
but all of them have 1 4th level limit break. Learning the level 4 limit breaks are more
difficult. You have to first learn all of the limit breaks on that character, and then
you must have the limit break item that teaches you the attack. After you find them, you
must use the correct manual on each character, and set his limit break to level 4. Here
is where the manuals are found:

Cloud (Omnislash):
Back at the Gold Saucer, win 32000 battle points in a single visit and then buy
the item.

Barrett (Catastrophe)
After the train ride in Disc 2, there is a lady in a hat in a building in the
North Corel, she will give it to you.

Aeris (Great Gospel):
Speak to the sleeping man to the east of Junon when you've fought a number of
battles in which the last two digits of the number are the same number, and
he'll give you a piece of Mythril that you can exchange for Aeris' Great
Gospel Limit Break in the box.

Tifa (Final Heaven):
You must play the song on Tifa's Piano (See event 16)

Red XIII (Cosmo Memory):
In Sephiroth's house is a safe, use the combo to unlock it. (See event 16)

Yuffie (All Creation):
After you beat her mini-quest, go back to Wutai. Go to the Pagoda and defeat
Godo. You will get it now.

Vincent (Chaos):
Either the sub or a Blue, Black, or Gold Chocobo is needed. Go to the waterfall
in the middle of the western continent. Vincent must be with you. You have to enter
the left side of the waterfall.
(Note: You must visit the waterfall twice. Once on disc 2, and once on disc 3)

Cid (Highwind):
Use the sub and search for the plane wreck where you found the Hades Materia, on
the southpart of the map. The sunken plane is between the easter and western
continents. Inside the plane is a chest holding it.

******************
Ultimate Weapons:
******************

Each character has his or her own Ultimate Weapon. These weapons are very powerful,
many times better than the second best weapons, and most of them also have special
abilities or characteristics when equipped.

---------------------------------------------------------------------------------
Cloud: Ultimate Weapon

Location: Before you start the final assault on Sephiroth in disc 3, go to the
world map and kill the wandering Dragon, Ultima Weapon.

Power up: This Weapon's damage in dependent on Cloud's HP level. The more HPs he
has, the more damage it does.
---------------------------------------------------------------------------------
Barrett: Missing Score

Location: In your quest to stop the Mako overload at Midgar at the end of Disc 2
there is a chest holding the Missing Score on the staircase just before you reach
Hojo. Barrett has to be amember of your party to find this weapon.

Power up: Attach Materia to this weapon. Damage is dictated by the AP of that
Materia.
---------------------------------------------------------------------------------
Tifa: Premium Heart

Location: In Disc 2 or 3 go to Midgar City, head to Wall Market and examine the
computer in the room marked "item"

Power up: Every time she has a Limit Break, but misses with at least 1 spinning
wheel, the Premium Heart powers up.
---------------------------------------------------------------------------------
Aeris: Princess Guard

Location: While engaged in the moving clock game, obtain it from the Ancient's
Temple.

Power up: This is only available for a short time, so I can't find how to power
it up.
---------------------------------------------------------------------------------
Red XIII: Limited Moon

Location: In Disc 2, after the monster attacks Midgar, visit Bugenhagen and he
will give it to you.

Power up: Like Cloud's weapon, but the MPs matter. So if you have high MPs, it
will do high damage.
---------------------------------------------------------------------------------
Yuffie: Conformer

Location: In Disc 2 or 3, check around the wrecked plane.

Power up: Damage depends on the experience points of an enemy. If it is high, it
powers up.
---------------------------------------------------------------------------------
Cait Sith: Marvelous Cheer

Location: In Disc 2, during the raid on Midgar, search the lockers on the 64th
floor of the Shinra building.

Power up: It is the same as the Limited Moon that Red XIII gets.
---------------------------------------------------------------------------------
Vincent: Death Penalty

Location: When you get his Limit Break manual, you also get his Death Penalty.

Power up: The number of death blows he has delivered determines the weapon's
damage. So, how many death blows in the past makes this weapon more powerful.
---------------------------------------------------------------------------------
Cid: Venus Gospel

Location: In Disc 1 or 2, the man who gave Cloud a sword in Disc 1 will stand
outside a house by the rocket pad. Talk to him 3 times. This can only be done
after the rocket has been destroyed.

Power up: Same as Cait Sith's and Red XIII's weapons.
---------------------------------------------------------------------------------

**************
Materia List:
**************

Magic Materia (Green):

--------------------------------------------------------------------
Barrier Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Barrier 16 0 Rocket Town
Level 2 MBarrier 24 5000
Level 3 Reflect 30 15000
Level 4 Wall 58 30000
Level 5 --- -- 45000
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Comet Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Comet 70 0 Ancient City
Level 2 Comet 2 110 12000
Level 3 Demi 3 -- 60000
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Contain Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Freeze 82 0 Mideel
Level 2 Break 86 5000
Level 3 Tornado 90 10000
Level 4 Flare 110 15000
Level 5 --- -- 60000
--------------------------------------------------------------------
Stat Changes:
Strength -4
Vitality -2
Magic +4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Destruct Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 DeBarrier 12 0 Shinra Mansion,
Level 2 DeSpell 20 6000 Fort Condor,
Level 3 Death 30 10000 Mideel
Level 4 --- -- 45000
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic + 2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Earth Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Quake 6 0 Kalm, Costa Del Sol
Level 2 Quake 2 28 6000
Level 3 Quake 3 68 22000
Level 4 --- -- 40000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic + 1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Exit Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Escape 16 0 Rocket Town
Level 2 Remove 99 10000 (Disc 2/3)
Level 3 --- -- 30000
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic + 2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Fire Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Fire 4 0 Wall Market,
Level 2 Fire 2 22 2000 Costa Del Sol,
Level 3 Fire 3 55 18000 Fort Condor
Level 4 --- -- 35000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Fullcure Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 --- -- 0 Cosmo Canyon
Level 2 Full Cure 99 3000 (Disc 2/3)
Level 3 --- -- 100000
--------------------------------------------------------------------
Stat Changes:
Strength -4
Vitality -2
Magic + 4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Gravity Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Demi 14 0 Cosmo Canyon
Level 2 Demi 2 33 10000
Level 3 Demi 3 48 20000
Level 4 --- -- 40000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Heal Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Poizona 3 0 Kalm Town,
Level 2 Esuna 15 12000 Gongaga
Level 3 Resist 120 52000
Level 4 --- -- 60000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Ice Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Ice 4 0 Mall Market,
Level 2 Ice 2 22 2000 Costa Del Sol,
Level 3 Ice 3 55 18000 Mideel
Level 4 --- -- 35000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Lightning Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Bolt 4 0 Wall Market,
Level 2 Bolt 2 22 2000 Costa Del Sol,
Level 3 Bolt 3 55 18000 Mideel
Level 4 --- -- 35000
--------------------------------------------------------------------
Stat Changes:
Strength -01
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Magic MP AP Needed Found/Bought
--------------------------------------------------------------------
*When equipped, can cast any spell. Kalm Town Traveler,
Cosmo Canyon Huge Materia
--------------------------------------------------------------------

--------------------------------------------------------------------
Mystify Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Confu 18 0 Gongaga,
Level 2 Berserk 28 12000 Cosmo Canyon
Level 3 --- -- 25000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Poison Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Bio 8 0 Kalm Town,
Level 2 Bio 2 36 5000 Costa Del Sol
Level 3 Bio 3 80 20000
Level 4 --- -- 38000
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Restore Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Cure 5 0 Sector 5 Slums,
Level 2 Cure 2 24 2500 Wall Market,
Level 3 Regen 30 17000 Costa Del Sol,
Level 4 Cure 3 64 24000 Mideel,
Level 5 --- -- 40000 Fort Condor
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Revive Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Life 34 0 Gongaga,
Level 2 Life 2 100 45000 Costa Del Sol
Level 3 --- -- 55000 (Disc 2/3)
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Seal Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Sleepel 8 0 Junon,
Level 2 Silence 24 10000 Costa Del Sol
Level 3 --- -- 20000 (Disc 2/3)
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Shield Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 --- -- 0 North Crater
Level 2 Shield 180 10000
Level 3 --- -- 100000
--------------------------------------------------------------------
Stat Changes:
Strength -4
Vitality -2
Magic +4
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

--------------------------------------------------------------------
Time Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Haste 18 0 Gongaga,
Level 2 Slow 20 8000 Rocket Town
Level 3 Stop 34 20000
Level 4 --- -- 42000
--------------------------------------------------------------------
Stat Changes:
Strength +2
Vitality -1
Magic +2
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Transform Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Mini 10 0 North Corel,
Level 2 Toad 14 9000 Cosmo Canyon,
Level 3 --- -- 24000 Mideel
--------------------------------------------------------------------
Stat Changes:
Strength -1
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------

--------------------------------------------------------------------
Ultima Spell Gained MP AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 --- -- 0 North Corel
Level 2 Ultima 130 5000 (Disc 2)
Level 3 --- -- 100000
--------------------------------------------------------------------
Statue Changes:
Strength -4
Vitality -2
Magic +4
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------

Command Materia (Yellow):

--------------------------------------------------------------------
Deathblow Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Deathblow 0 Fort Condor, Rocket Town
Level 2 --- 40000
--------------------------------------------------------------------
*When this Materia is equipped, the character can use the command to have
a chance of doing double damage to the enemy (which is a 50% chance), or
doing nothing at all.
--------------------------------------------------------------------

--------------------------------------------------------------------
Double Cut Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 2x Cut 0 Sunken Gelinka
Level 2 4x Cut 100000
Level 3 --- 150000
--------------------------------------------------------------------
Stat Changes:
Dexterity +2
--------------------------------------------------------------------
*2x Cut allows you to do two attacks.
*4x Cut allows you to do four attacks.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Skill Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Enemy Skill 0 Shinra Building,
Ancient City,
Chocobo Sage Home
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast Enemy
Skills (blue magic) that you've learned in battle. To learn the enemy
skills you have to be hit by that type of spell (even if it kills you,
you will learn it).
--------------------------------------------------------------------

--------------------------------------------------------------------
Manipulate Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Manipulate 0 Fort Condor, Rocket Town,
Level 2 --- 40000 Equipped on Cait Sith
--------------------------------------------------------------------
*When this Materia is equipped, your character is able to use the command
to control and command an enemy in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Command Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Master Command allows you Kalm Town Traveler,
to use any command available. Cosmo Canyon Huge Materia

--------------------------------------------------------------------

--------------------------------------------------------------------
Mime Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Mime 0 Wutai Fire Cave
Level 2 --- 100000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use the command
to imitate the last thing that a party member did in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
Morph Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Morph 0 Temple of Ancients
Level 2 --- 40000
--------------------------------------------------------------------
*When this Materia is equipped, the character is able to use the command
to morph an enemy into an item. Having that character's ultimate weapon
greatly increases their chance of turning an enemy into an item.
--------------------------------------------------------------------

--------------------------------------------------------------------
Sense Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Sense 0 Kalm Town, Junon,
Level 2 --- 40000 Wall Market Playground
--------------------------------------------------------------------
*When this Materia is equipped, you are able to see an Enemey's stats
in battle when you use the command.
--------------------------------------------------------------------

--------------------------------------------------------------------
Slash-All Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Slash-All 0 Ancient Forest
Level 2 Flash 100000
Level 3 --- 150000
--------------------------------------------------------------------
*When this Materia is equipped, that character will use their normal
attack on all enemies instead of just one.
--------------------------------------------------------------------

--------------------------------------------------------------------
Steal Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Steal 0 Midgar Sewers, Kalm
Level 2 Mug 40000
Level 3 --- 50000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use the Steal
command, which attempts to steal items from enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Throw Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 Throw 0 Fort Condor, Rocket Town,
Level 2 Coin 45000 Equipped on Yuffie
Level 3 --- 60000
--------------------------------------------------------------------
Stat Changes:
Vitality +1
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to Throw certain
items in battle at enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Item Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 W-Item 0 Midgar Tunnels (Disc 2)
Level 2 --- 250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to use two
consecutive items in battle.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Magic Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 W-Magic 0 North Crater
Level 2 --- 250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast two
consecutive magic spells.
--------------------------------------------------------------------

--------------------------------------------------------------------
W-Summon Skill Gained AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 W-Summon 0 Gold Saucer Battle Square
Level 2 --- 250000
--------------------------------------------------------------------
*When this Materia is equipped, that character is able to cast two
consecutive summon spells.
--------------------------------------------------------------------

Independant Materia (Purple):

--------------------------------------------------------------------
Chocobo Lure Effect Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1 0 Buy at Chocobo Farm
Level 2 1.5 3000
Level 3 2 10000
Level 4 3 30000
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When having this Materia equipped, you encounter more Chocobos on
the world map.
--------------------------------------------------------------------

--------------------------------------------------------------------
Counter Attack Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 20% 0 Mount Nibelheim
Level 2 40% 10000 Gold Saucer Battle Square
Level 3 60% 20000
Level 4 80% 50000
Level 5 100% 100000
--------------------------------------------------------------------
*When this Materia is equipped, that character has a chance of using
a counter attack after being hit.
--------------------------------------------------------------------

--------------------------------------------------------------------
Cover Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 20% 0 Wall Market,
Level 2 40% 2000 Sector 6 Slums
Level 3 60% 10000
Level 4 80% 25000
Level 5 100% 40000
--------------------------------------------------------------------
Stat Changes:
Vitality +1
--------------------------------------------------------------------
*When this Materia is equipped, the person wearing this Materia has a
chance of taking the hit for someone that is low health.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Away Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0.5 0 Gold Saucer Battle Square
Level 2 0.25 8000
Level 3 -- 50000
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the rate at which you randomly encounter
enemies is lessened.
--------------------------------------------------------------------

--------------------------------------------------------------------
Enemy Lure Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1.5 0 Gold Saucer Battle Square
Level 2 2.0 8000
Level 3 -- 50000
--------------------------------------------------------------------
Stat Changes:
Luck -1
--------------------------------------------------------------------
*When this Materia is equipped, the rate at which you randomly encounter
enemies is increased.

--------------------------------------------------------------------
Exp Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 60000
Level 3 -- 150000
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the character gets more experience points
after each battle they win.
--------------------------------------------------------------------

--------------------------------------------------------------------
Gil Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1.5 0 Gold Saucer Wonder Square
Level 2 2.0 80000
Level 3 -- 150000
--------------------------------------------------------------------
Stat Changes:
Luck +1
--------------------------------------------------------------------
*When this Materia is equipped, the party gets more Gil after each
battle they win.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
--------------------------------------------------------------------
*When this Materia is equipped, that character gets a bonus percentage
of hit points depending on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP<->MP Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Cave near Mount Corel
Level 2 -- 80000
--------------------------------------------------------------------
*When this Materia is equipped, that character's hit points and magic
points will be switched.
--------------------------------------------------------------------

--------------------------------------------------------------------
Long Range Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Mythril Mine
Level 2 -- 80000
--------------------------------------------------------------------
*When equipped on a weapon, this allows that character to hit targets
that they wouldn't normally be able to because of range.
--------------------------------------------------------------------

--------------------------------------------------------------------
Luck Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Temple of Ancients
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
--------------------------------------------------------------------
*When this Materia is equipped, that character gets bonus Luck depending
on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Magic Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Cave near Ancient City
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
--------------------------------------------------------------------
*When this Materia is equipped, that character gets a bonus percentage
of Magic Power depending on the level that the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Mega All Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 North Crater
Level 2 -- 2000
Level 3 -- 10000
Level 4 -- 25000
Level 5 -- 40000
--------------------------------------------------------------------
*When this Materia is equipped, all commands a character can use will
now affect all targets.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Mideel, Cosmo Canyon
Level 2 20% 10000
Level 3 30% 20000
Level 4 40% 30000
Level 5 50% 50000
--------------------------------------------------------------------
*When this Materia is equipped, that character receives a bonus magic
point percentage based on the level of the Materia.
--------------------------------------------------------------------

--------------------------------------------------------------------
Pre-Emptive Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 6% 0 Gold Saucer Battle Square
Level 2 12% 8000
Level 3 24% 20000
Level 4 36% 40000
Level 5 48% 80000
--------------------------------------------------------------------
Stat Changes:
Speed +2
--------------------------------------------------------------------
*When this Materia is equipped, the party has a greater chance of having
a pre-emptive strike on the enemy.
--------------------------------------------------------------------

--------------------------------------------------------------------
Speed Plus Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Gold Saucer Battle Square
Level 2 20% 15000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 100000
--------------------------------------------------------------------
*When this Materia is equipped, that character gets bonus Speed depending
on what level the Materia is.
--------------------------------------------------------------------

--------------------------------------------------------------------
Underwater Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Kalm Traveler

*When having this Materia, it will eliminate the 20 minute timer when
fighting Emerald Weapon.
--------------------------------------------------------------------

Support Materia (Blue):

--------------------------------------------------------------------
Added Cut Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Great Glacier
Level 2 -- 200000
--------------------------------------------------------------------
*After using the Materia this Materia is coupled with, that character
will make an attack afterward.
--------------------------------------------------------------------

--------------------------------------------------------------------
Added Effect Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Cosmo Canyon, Gi Cave
Level 2 -- 100000
--------------------------------------------------------------------
*If this Materia is connected on your weapon, that weapon has a chance
of inflicting that status ailment (like Poison). When connected with
your armor, attacks of that type of elemental or status effect will be
resisted.
--------------------------------------------------------------------

--------------------------------------------------------------------
All Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1 0 Sector 7 Slums,
Level 2 2 1500 Shinra Headquarters,
Level 3 3 6000 Cargo Ship, Great Glacier
Level 4 4 18000
Level 5 5 35000
--------------------------------------------------------------------
*Allows the attached Materia to be able to be used on all targets
except for a single one.
--------------------------------------------------------------------

--------------------------------------------------------------------
Counter Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 30% 0 North Crater
Level 2 40% 40000
Level 3 60% 80000
Level 4 80% 120000
Level 5 100% 200000
--------------------------------------------------------------------
*When having this Materia coupled with another, your character has a
chance of counterattacking with the coupled Materia when hit.
--------------------------------------------------------------------

--------------------------------------------------------------------
Elemental Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0.5 0 Shinra Headquarters,
Level 2 0 10000 Mount Corel,
Level 3 Absorb 40000 Nibelheim
Level 4 -- 80000
--------------------------------------------------------------------
*Equip this with your type of armor for protection against that certain
element. Equip it on your weapon and you can inflict that type of elemental
damage on the enemy in combat.
--------------------------------------------------------------------

--------------------------------------------------------------------
Final Attack Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1 0 Gold Saucer Battle Square
Level 2 2 20000
Level 3 3 40000
Level 4 4 80000
Level 5 5 160000
--------------------------------------------------------------------
*This Materia allows your character to use the coupled materia when a
character is killed. Examples of useful combinations with this Materia
include Phoenix Summon and Revive.
--------------------------------------------------------------------

--------------------------------------------------------------------
HP Absorb Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 North Crater
Level 2 -- 100000
--------------------------------------------------------------------
*When this Materia is connected to another Materia, and that Materia
does damage in combat, 1/10th of it is is given to that character in
hit points.
--------------------------------------------------------------------

--------------------------------------------------------------------
Magic Counter Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 30% 0 Gold Saucer Chocobo Square
Level 2 40% 40000
Level 3 60% 80000
Level 4 80% 160000
Level 5 100% 300000
--------------------------------------------------------------------
*Your character automatically counterattacks with attached Materia
when hit in combat.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Absorb Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Wutai
Level 2 -- 100000
--------------------------------------------------------------------
*When this Materia is connected to another Materia, and that Materia
does damage in combat, 1/10th of it is is given to that character in
magic points.
--------------------------------------------------------------------

--------------------------------------------------------------------
MP Turbo Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 10% 0 Temple of Ancients
Level 2 20% 10000
Level 3 30% 30000
Level 4 40% 60000
Level 5 50% 120000
--------------------------------------------------------------------
*When attached to another materia, each ability that Materia has costs
more MP, but is more powerful.
--------------------------------------------------------------------

--------------------------------------------------------------------
Quadra Magic Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 1 0 Cave near Mideel
Level 2 2 40000
Level 3 3 80000
Level 4 4 120000
Level 5 5 200000
--------------------------------------------------------------------
*When using a Spell or Summon, it will be used four times, and cost
only the magic points of a single cast. However, it makes each summon
only 2/5ths as powerful.
--------------------------------------------------------------------

--------------------------------------------------------------------
Sneak Attack Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 20% 0 Gold Saucer Chocobo Square
Level 2 35% 20000
Level 3 50% 60000
Level 4 65% 100000
Level 5 80% 150000
--------------------------------------------------------------------
*The character with this Materia has a percent of stepping forward
before the fight and using attached Materia.
--------------------------------------------------------------------

--------------------------------------------------------------------
Steal As Well Effect AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- 0 Wutai Fire Cave
Level 2 -- 200000
--------------------------------------------------------------------
*When having this Materia and combining it with another, your character
will make a Steal against the enemy that the Materia targetted.
--------------------------------------------------------------------

Summon Materia (Red):

--------------------------------------------------------------------
Alexander AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Great Glacier
Level 2 25000 Snowfield
Level 3 65000
Level 4 100000
Level 5 150000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Alexander is a Summon that casts "Judgement", costs 120 magic ponts, and
does holy based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Bahamut AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Temple of Ancients
Level 2 20000 (Defeat Red Dragon)
Level 3 50000
Level 4 80000
Level 5 120000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Bahamut is a Summon that casts "Mega Falre", costs 100 magic ponts, and
does non elemental damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Bamaut Zero AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Cosmo Canyon
Level 2 35000 (Touch the Huge Materia)
Level 3 120000
Level 4 150000
Level 5 250000
--------------------------------------------------------------------
Stat Changes:
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Bahamut Zero is a Summon that casts "Tera Flare", costs 180 magic ponts, and
does holy based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Choco/Mog AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Chocobo Farm
Level 2 2000 (Talk to the Chocobo in the front)
Level 3 14000
Level 4 25000
Level 5 35000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Choco/Mog is a Summon that casts "Deathblow!!", costs 14 magic ponts, and
does wind based damage and has a chance of paralyzing the enemy.
--------------------------------------------------------------------

--------------------------------------------------------------------
Hades AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Sunken Gelinka Ship
Level 2 35000
Level 3 120000
Level 4 150000
Level 5 250000
--------------------------------------------------------------------
Stat Changes:
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Hades is a Summon that casts "Black Cauldron", costs 150 magic ponts, and
does damage in addition to inflicting status ailments on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Ifrit AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Shinra Cargo Ship
Level 2 5000
Level 3 20000
Level 4 35000
Level 5 60000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Ifrit is a Summon that casts "Hellfire", costs 34 magic ponts, and
fire based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Kjata AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Sleeping Forest
Level 2 22000
Level 3 60000
Level 4 90000
Level 5 140000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Kjata is a Summon that casts "Tetra-Disaster", costs 110 magic ponts, and
does fire/ice/lightning damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Knights of
the Round AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Northwest Island
Level 2 50000 (Use Gold Chocobo)
Level 3 200000
Level 4 300000
Level 5 500000
--------------------------------------------------------------------
Stat Changes:
Magic +8
Magic Defense +8
Maximum HP -10%
Maximum MP +20%
--------------------------------------------------------------------
*Knights of the Round is a Summon that casts "Ultimate End", costs 250
magic ponts, and does multiple types of elemental damage on all enemies.
This is the most powerful summon in the game.
--------------------------------------------------------------------

--------------------------------------------------------------------
Leviathan AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Wutai (Pagoda Quest)
Level 2 18000
Level 3 38000
Level 4 870000
Level 5 100000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Leviathan is a Summon that casts "Tidal Wave", costs 78 magic ponts, and
does water based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Master Summon AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 -- Kalm Traveler, Cosmo Canyon Huge Materia


*While equipped, you can use any summon spell.
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------

--------------------------------------------------------------------
Neo Bahamut AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Wind Crater
Level 2 30000
Level 3 80000
Level 4 140000
Level 5 200000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Neo Bahamut is a Summon that casts "Giga Flare", costs 140 magic ponts,
and does non elemental damage to all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Odin AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Shinra Mansion Safe
Level 2 16000
Level 3 32000
Level 4 65000
Level 5 80000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Magic Defense +1
Maximum HP -5%
Maximum MP +5%
--------------------------------------------------------------------
*Odin, is a Summon that casts two different spells.
"Steel-Bladed Sword" costs 80 magic ponts, and instantly kills all
enemies on screen.
"Gunge Lance" costs 80 magic points is used when the enemies can not
be killed normally, and does non elemental damage to all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Phoenix AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Fort Condor Battle
Level 2 28000 (Disc 2)
Level 3 70000
Level 4 120000
Level 5 800000
--------------------------------------------------------------------
Stat Changes:
Magic +2
Magic Defense +2
Maximum HP -10%
Maximum MP +10%
--------------------------------------------------------------------
*Phoenix is a Summon that casts "Phoenix Flare", costs 180 magic ponts,
and inflicts fire based damage on all enemies and also revives all dead
characters will full hit points.
--------------------------------------------------------------------

--------------------------------------------------------------------
Ramuh AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Golden Saucer
Level 2 10000 (Chocobo Jockey Room)
Level 3 25000
Level 4 50000
Level 5 70000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Ramuh is a Summon that casts "Judgement Bolt", costs 40 magic ponts,
and does lightning based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Shiva AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Junon Village
Level 2 4000
Level 3 15000
Level 4 30000
Level 5 50000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Shiva is a Summon that casts "Diamond Dust", costs 32 magic ponts, and
does ice based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Titan AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 Mako Reactor
Level 2 15000 (Search the place Scarlett was)
Level 3 30000
Level 4 60000
Level 5 80000
--------------------------------------------------------------------
Stat Changes:
Magic +1
Maximum HP -2%
Maximum MP +2%
--------------------------------------------------------------------
*Titan is a Summon that casts "Anger of the Land", costs 46 magic ponts,
and does earth based damage on all enemies.
--------------------------------------------------------------------

--------------------------------------------------------------------
Typoon AP Needed Found/Bought
--------------------------------------------------------------------
Level 1 0 In the Ancient Forest near Cosmo Canyon
Level 2 35000
Level 3 120000
Level 4 150000
Level 5 250000
--------------------------------------------------------------------
Stat Changes:
Magic +4
Magic Defense +4
Maximum HP -10%
Maximum MP +15%
--------------------------------------------------------------------
*Typoon is a Summon that casts "Disintegration", costs 160 magic ponts,
and does is an instant kill attack, or else hits the enemy for non
elemental damage.
--------------------------------------------------------------------


*****************************
Useful Materia Combinations:
*****************************

The game contains hundreds of Materia, but you're left with choices of
how to pair your Materia up late in the game. I've listed some of the
best Materia combinations I've come up with here.

Added Effect + Poison (Weapon)
This combination is valuable because each time you hit a creature, you
have a chance to poison it. This even works on some bosses and can do a
pretty hefty amount of damage in the long run.

Added Effect + Time (Weapon)
Another similar combination that has a chance of slowing or stopping the
creature you attacked.

Added Effect + Destruct (Weapon)
When you have this combination in a weapon, you have a chance of killing
your enemy on the spot in a single hit.

Megal-All + Steal
A useful combination that lets you steal from all enemies at once.

Counter + Mime
This is another very powerful one that allows you to Mimic what the last
party member did after you've been attacked. It's a bit unpredictable and
sometimes not helpful, but when you're able to counter attack using a
Knights of the Round summon, it's very useful.

Double Cut + Slash-All
A very powerful combination that allows you to not only attack 4 times
when the Double Cut Materia is powered up, but allows you to attack many
targets, and you can often finish a fight of multiple enemies off in one
character's turn.

Sneak Attack + Knights of the Round
At the beginning of each battle you have a chance of pre-emptively casting
Knights of the Round.

W-Summon + Knights of the Round
The only way in the game you can summon Knights of the Round two times in
a row with the same character. Even more powerful is if characters that
attack next Mime it, so you can do literally millions of damage in a very
short period of time.

Quad Magic + Most Summon Materia
This allows you to do four consecutive summon spells. However, this does
not work with Knights of the Round, but you can W-Summon that instead.

Quad Magic + Most Spells
Another similar that allows you cast any spell four times in a row.

Final Attack + Revive
One of the most valuable combinations in the game. You'll certainly need
this combo if you attempt to go after Emerald Weapon and Ruby Weapon. If
you have this combination equipped, each time that character dies he will
be instantly healed.

Final Attack + Phoenix Summon
Another one similar to Final Attack + Revive, but all party members come
back from the dead because of what Phoenix Summon does. Also, it damages
the enemy as well.


**************************
Summon Materia Locations:
**************************

Out of all of the Materia in FF7, the Red Materia is the most powerful for your
offense. Here is a quick rundown of where all of the summon materia is.

Chocobo and Mog - Disc 1 (Wind Elemental)
Just visit the Chocobo farm and talk to the fenced in Chocobo.

Shiva - Disc 1 (Ice Elemental)
After you have successfully given CPR to Pricila in Junon Town, she will give
you this if you go up
to her house and talk to her.

Ifrit - Disc 1 (Fire Elemental)
On the Shinra boat, beat Jenova Birth.

Titan - Disc 1 (Earth Elemental)
There is a village in the woods named Gongaga that is before Cosmo Canyon. Wait
for the Turksto leave and search the decrepit machinery.

Ramuh - Disc 1 (Lightning Elemental)
In the Gold Saucer, check the alcove in the Chocobo jockey's room.

Odin - Disc 1 (Strength Elemental)
Defeat the boss in the mansion at Nibelheim and open the safe.

Leviathan - Disc 1 (Water Elemental)
You get this after you beat the boss on top of Pagoda in Wutai.

Kjata - Disc 1 (Tetra Elemental)
In the endless forest continent go north, and you will find this floating on the
second screen as you enter the forest.

Bahamut - Disc 1 (Fire/Flare Elemental)
After you meet Sephiroth you will battle a dragon in a temple. Beat the dragon
and wait for the temple to shake.

Alexander - Disc 2 (Holy Elemental)
On the north continent there is an old man's shack. Below the shack is an icy
wasteland. Go east through snow and find a cave. It's in there.

Neo Bahamut - Disc 2 (Fire/Flare Elemental)
This is lying on a path that leads to the first barrier on the crater inside the
frozen mountain.

Phoenix - Disc 2 (Fire/Life Elemental)
Just win the mini-battle at Condor Fort. You will get this after the egg
hatches.

Hades - Disc 2 (Poison/Status Elemental)
Use the submarine to find the defunct Shinra airplane. You will find it next to
the brokenhelicopter inside the sunken airplane.

Bahamut Zero - Disc 2-3 (Fire/Flare Elemental)
Go to the old man in Cosmo Canyon after you have collected all of the Huge
Materia and Neo Bahamut, and Bahamut. Touch the blue Huge Materia in the galaxy
holodeck and you get it.

Knights of the Round Table - Disc 2-3 (???)
This is very difficult to reach, since you need to breed a Gold Chocobo. (See
Part 5) Once you have it, use it to visit a strange island towards the northeast
corner of the map. Find the cave and you have found the Materia.

Master Summon - Disc 3
After you have collected all of the Summon Materia, go to the galaxy holodeck
and touch the red Huge Materia.


******************
Enemy Skill List:
******************

This Enemy Skills list shows you where you can get the Enemy Skill, the MP
needed, the Effect, and what it does.

-----------------------------------------------------------------------
Star 1: Frog Song
Magic Points Needed: 5


Effect: Makes all enemies frogs and puts them to sleep.
Learn: From the green frogs in the forests around Gongaga village.
(Disc 1, 2, or 3)
---------------------------------------------------------------------
Star 2: Level 4 Suicide
Magic Points Needed: 10

Effect: Enemies with levels multiple of 4 loose most of their hit points.
However, using this spell cannot kill the enemy. At best, it can
reduce the enemy's hit points down to 1.
Learn: Squirrel enemies located near the Chocobo Farm.
(Disc 1, 2, or 3)
----------------------------------------------------------------------
Star 3: Magic Hammer
Magic Points Needed: 3

Effect: Hit an enemy and gain up to 100 magic points, assuming
that the enemy has 100 magic points.
Learn: Plant monsters that are located on the very end of the
Westernmost Continent in the dark green area. (Disc 1, 2, or 3)
----------------------------------------------------------------------
Star 4: White Wind
Magic Points Needed: 34

Effect: Each ally regains lost HP and their status ailments are cured
and dispelled. The amount of HP recovered depends on the
current HP of the caster.
Learn: The white cactus monsters that appear around the
grassy area by Junon Town (Disc 1, 2, or 3), or from the winged
serpents you fight if you're hit by a barrier at the Great Glacier.
(Disc 2)
----------------------------------------------------------------------
Star 5: Big Guard
Magic Points Needed: 56

Effect: Has the same effect as casting Haste, Barrier, and MBarrier on
all your allies.
Learn: From the spike shelled creatures with green tentacles
that live on the coast near Gongaga Town. -----------------------------------------------------------------------
Star 6: Angel Whisper
Magic Points Needed: 50

Effect: An angle comes and brings one ally back from the dead.
This also cures all status ailments.
Learn: From the women in the yellow suits that
you meet in the Makou Pit if you take the right path the first
time you meet your friends. (Disc 3)
--------------------------------------------------------------------------
Star 7: Dragon Force
Magic Points Needed: 19

Effect: Increases all aspects of Magic Defense.
Learn: From the dragons you meet when going through
the Makou Pit. (Disc 3)
--------------------------------------------------------------------------
Star 8: Death Force
Magic Points Needed: 3

Effect: One ally on your side cannot die from an immediate death attack.
Learn: The turtles by the shoreline of the Westernmost continent.
(Disc 1, 2, or 3)
Note: You can only gain this skill if you Manipulate. When
you do, choose the bottom option to cast this spell on
yourself.
-------------------------------------------------------------------------
Star 9: Flame Thrower
Magic Points Needed: 10

Effect: A line of flames burns one enemy for fire damage.
Learn: From the enemies that use the Flame Thrower attack. The
easiest place to learn this is in the Nibelheim mountains in the
room with the pipes. You can also steal Gold Armlets from these
enemies.
(Disc 1, 2, or 3) You can also learn it from the
flying monsters in the Mythril Mine, but they cast it less.
-------------------------------------------------------------------------
Star 10: Laser
Magic Points Needed: 16


Effect: Lessens an enemy's HP by half of it's original value.
Learn: From the dragons that appear during the trip into the
Makou Pit. (Disc 3)
--------------------------------------------------------------------------
Star 11: Mantra Magic
Magic Points Needed: 8

Effect: A cluster of missiles are hurdled opon the enemy.
Learn: The mech enemies named Sweeper Custom around
Kalm Town. (Disc 1, 2, or 3) Or from the wheeled creatures in
the underwater Junon Town. (Disc 2)
---------------------------------------------------------------------------
Star 12: Bad Breath
Magic Points Needed: 58

Effect: Gives the enemy status abnormalities including
Shrink, Frog, Confusion, Sleep, Poison, and Mute.
Learn: From the Mobol creatures, which are green and have large mouths
living on the outside ledges in the Frozen Mountain.
(Disc 2) You can also meet them in the Makou Pit, considering
that you take the right path the first time you run into your friends.
(Disc 3)
----------------------------------------------------------------------------
Star 13: Beta
Magic Points Needed: 35

Effect: All targets are hit by a circling red and white motion.
Learn: By the big snake by the Chocobo farm that was too hard to
beat earlier in the game. (Disc 1, 2, or 3)
----------------------------------------------------------------------------
Star 14: Aqua Breath
Magic Points Needed: 34

Effect: Large bubbles attack enemies for water/ice damage.
Learn: From the boss of the Ancient City (Disc 1), the winged chimera
in the plains surrounding the Gold Saucer (Disc 1, 2, or 3), or from
the floating sea-dragon creature in the ship Gelinka. (Disc 2,3)
---------------------------------------------------------------------------
Star 15: Trine
Magic Points Needed: 20

Effect: A triangle encases an enemy and hits them for lightning
damage.
Learn: The boss on top of the pagoda, Godo, in Wutai.
(Disc 1, 2, or 3) Also from the red spider/crab-like creature
living inside the Frozen Mountain (Disc 2), or the boss of Mt.
Nibel, Materia keeper. (Disc 1).
--------------------------------------------------------------------------
Star 16: Magic Breath
Magic Points Needed: 75

Effect: Balls hit enemies for ice, fire, and lightning damage.
Learn: From the red crab-like creatures living inside
the Frozen Mountain. (Disc 2) Also from the blue
enemies, Parasite, in the Makou Pit. (Disc 3)
--------------------------------------------------------------------------
Star 17: ????
Magic Points Needed: 3

Effect: A weight drops onto the enemy. The damage is the amount of
damage done to the caster this turn.
Learn: From the scale creatures in Nivelheim. (Disc 1, 2, or 3)
Also from Behemoth that you encounter when
raiding Midgar. (Disc 2)
-------------------------------------------------------------------------
Star 18: Goblin Punch
Magic Points Needed: 0

Effect: One enemy is hit for strength damage. The damage done is much
more severe if that enemy has the same level as you do.
Learn: The goblins wearing boxing gloves found on the
forested island in the northeast area of the map. (Disc
2 or 3)
-------------------------------------------------------------------------
Star 19: Chocobuckle
Magic Points Needed: 3

Effect: A Chocobo falls on one enemy. The damage increases if you
run away from more battles.
Learn: Go to the Chocobo Farm. Talk to the man in the barn and choose
to buy items. The 5th item from the top costs 1500 Gil, and you
should buy 3 or them. Go to the Chocobo tracks on the
Southern continent near the forest. Equip yourself with a
Chocobo Lure materia. When you find a Chocobo, kill off
all but one of the other enemies and use the item you bought 3
of on the Chocobo. The Chocobo will peck at the ground. When
the Chocobo stops pecking, use Level 4 Suicide Enemy Skill on
the Chocobo and he will use Chocobuckle on you.
(Disc 2 or 3)
--------------------------------------------------------------------------
Star 20: Level 5 Death
Magic Points Needed: 22

Effect: Enemies with levels multiple to 5 will be killed instantly.
Learn: From the blue leeches, Parasites, in the Makou Pit.
(Disc 3)
--------------------------------------------------------------------------
Star 21: Death Sentence
Magic Points Needed: 10

Effect: One enemy is condemned and will die when the counter on top
or them reaches zero.
Learn: From the yellow spikey enemies that are in front of and
in the area behind the Ancient City. (Disc 1, 2, or 3)
---------------------------------------------------------------------------
Star 22: Roulette
Magic Points Needed: 6

Effect: One random friend or enemy is instantly killed.
Learn: From the Death Dealers that look like Jesters in the Makou Pit
when you take the right path the first time you meet up.
(Disc 3)
---------------------------------------------------------------------------
Star 23: Shadow Flare
Magic Points Needed: 100

Effect: A black fire hits one enemy.
Learn: From the Ultimate Weapon hovering over the world map.
Or also the Dragon Zombies in the Makou Pit. (Disc 3)
---------------------------------------------------------------------------
Star 24: Pandora's Box
Magic Points Needed: 110

Effect: Stars and a question point appear and hit all enemies for
strength damage.
Learn: From the large Dragon Zombies locating in
the Makou Pit if you take the right path the first time you
meet your friends. (Disc 3)
-----------------------------------------------------------------------------

To learn all of the enemy skills, a person must first be equipped with
an Enemy Skill Materia. There are 24 Enemy Skills in all, and each takes
up a star in the materia menu. If that spell hits you in battle; even if it
misses you or kills you, you will gain the Enemy Skill. However, if your
party dies, you do not learn that Enemy Skill. Enemy Skills that are casted
upon teammates will not give that person the Enemy Skill, because they
must have that spell casted on them by monsters only. I have found many
Enemy Skills to be useful, especially some that use a low amount of MP
to do a high amount of damage.

*********
Weapons:
*********

Weapon: Name of Weapon
Cost: How much it costs if you can buy it
Atk: Attack Power
A%: Attack Percentage
UN: Unlinked Materia Slots
LN: Linked Materia Slots
Growth: The Weapons Growth (Normal, Double, Triple)

Cloud's Weapons:

Cloud's Weapons are swords.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Buster Sword ---- 18 96 0 2 Normal
Hardedge 1500 32 98 2 2 Normal
Mythril Saber 1000 23 98 1 2 Normal
Force Stealer 2200 36 100 3 0 Double
Butterfly Edge 2800 39 100 0 4 Normal
Rune Blade 3800 40 108 4 0 Double
Yoshiyuki ---- 56 100 2 0 Normal
Murasame 6500 51 100 1 4 Normal
Nail Bat 2800 70 100 0 0 0
Organics 12000 62 103 2 4 Normal
Enhance 12000 43 107 0 8 Normal
Crystal Sword 18000 76 105 0 6 Normal
Heaven's Cloud ---- 93 100 6 0 Normal
Apocalypse ---- 88 110 3 0 Triple
Ragnarok ---- 97 105 0 6 Normal
Ultima Weapon ---- 100 110 0 8 0
------------------------------------------------------------------------------------

Aeris's Weapons:

Aeris's Weapons are Staves. Most of her weapons are only available for a
limited amount of time.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Guard Stick ---- 12 99 1 0 Normal
Striking Staff 1300 32 100 2 2 Normal
Mythril Rod 370 16 100 0 2 Normal
Full Metal Staff 800 22 100 1 2 Normal
Wizard Staff ---- 28 100 3 0 Double
Fairy Tale 2500 37 103 7 0 Normal
Prism Staff 2600 40 105 0 4 Normal
Wizer Staff ---- 33 100 4 0 Double
Aurora Rod 5800 51 110 1 4 Normal
Princess Guard ---- 52 111 1 6 Normal
Umbrella ---- 58 118 0 0 0
------------------------------------------------------------------------------------

Tifa's Weapons:

Tifa's Weapons are Claws and Gloves.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Leather Glove ---- 13 99 1 0 Normal
Metal Knuckle 320 18 102 0 2 Normal
Mythril Claw 750 24 106 1 2 Normal
Grand Glove 1200 31 110 2 2 Normal
Motor Drive ---- 27 106 3 0 Double
Tiger Fang 2500 38 110 0 4 Normal
Platinum Fist 2700 30 108 4 0 Double
Diamond Knuckle 5800 51 112 1 4 Normal
Work Glove 2200 68 114 0 0 0
Dragon Claw 10000 62 114 2 4 Normal
Kaiser Knuckle 15000 44 110 6 2 Normal
Crystal Glove 16000 75 115 0 6 Normal
God's Hand ---- 86 255 0 4 Normal
Premium Heart ---- 99 112 0 8 0
------------------------------------------------------------------------------------

Barret's Weapons:

Barret's Weapons are guns that he attaches to his right arm, or knives or swords
that he places there for short range attacks. Most of his Weapons are long range,
which gives him an advantage if he is in the back row in combat.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Gattling Gun ---- 14 97 1 0 Normal
Assault Gun 350 17 98 0 2 Normal *
Atomic Scissors 1400 32 99 2 2 Normal
Cannon Ball 950 23 98 1 2 Normal
W Machine Gun 18000 30 100 3 0 Double *
Heavy Vulcan 2700 39 100 0 4 Normal *
Enemy Launcher 3200 35 100 3 2 Normal *
Drill Arm 2000 37 97 4 0 Double *
Chainsaw 6300 52 100 1 4 Normal
Rocket Punch ---- 62 110 0 0 0
Microlaser 12000 63 101 2 4 Normal
AM Cannon 12000 77 103 0 6 Normal *
Solid Bazooka 3300 61 100 0 8 0
Max Ray ---- 97 98 0 6 0 *
Missing Score ---- 98 108 0 8 0 *

*= This weapon is a long range weapon.
------------------------------------------------------------------------------------

Yuffie's Weapons:

Yuffie uses Shurikens, Boomberangs, Cross Spears, and Ninja Weapons of the sort.
Some of her weapons are long range.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
4-Point Shuriken ---- 23 100 2 1 Normal
Boomerang 1400 30 101 2 2 Normal
Wind Slash ---- 30 103 3 0 Normal
Pinwheel 2600 37 104 0 4 Normal
Twin Viper ---- 36 108 4 0 Double
Razor Ring 6000 49 105 4 1 Normal
Hawkeye 12000 61 107 4 2 Normal
Crystal Cross 18000 74 110 0 6 Normal
Conformer ---- 96 112 0 8 0
Oritsuru ---- 90 116 4 4 Normal
Magic Shuriken 14000 68 110 2 6 Normal
Super Ball 3000 68 120 0 0 0
------------------------------------------------------------------------------------

Red XIII's Weapons:

Red XIII uses Hairpins as his weapons.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Mythril Clip 800 24 100 1 2 Normal
Magic Comb 3500 37 100 3 0 Double
Diamond Pin 1300 33 102 2 2 Normal
Silver Barrette 2500 40 110 0 4 Normal
Seraph Comb ---- 68 110 4 0 Normal
Plus Barette 6000 39 104 4 0 Double
Hairpin 6000 57 120 0 0 0
Gold Barrette 6000 50 104 1 4 Normal
Adaman Clip 11000 60 106 2 4 Normal
Crystal Comb 17000 76 108 0 6 Normal
Spring Gun Clip ---- 87 100 0 6 Normal
Centclip ---- 58 108 8 0 0
Limited Moon ---- 93 114 0 8 0
------------------------------------------------------------------------------------

Vincent's Weapons:

Vincent's Weapons are guns of all sorts.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Quicksilver 1000 38 110 2 2 Normal
Peacemaker ---- 38 118 1 2 0
Sniper CR 3000 42 255 0 4 Normal
Shotgun 3100 48 112 0 4 Normal
Shortbarrel 6400 51 118 1 4 Normal
Silver Rifle 3000 62 120 0 0 0
Lariat 12000 64 120 2 4 Normal
Winchester 18000 73 120 0 6 Normal
Outsider ---- 80 120 4 4 Normal
Supershot ST ---- 97 120 0 6 0
Buntline ---- 48 124 0 4 0
Long Barrel R ---- 66 255 0 8 0
Death Penalty ---- 99 115 0 8 0
------------------------------------------------------------------------------------

Cait Sith:

Cait Sith's Weapons are Megaphones that he uses to control the stuffed Moogle.
Most of his Megaphones are colors.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Yellow M-Phone 500 36 100 2 2 Normal
White M-Phone 2300 35 102 3 0 Double
Green M-Phone 2400 41 100 0 4 Normal
Black M-Phone 2800 31 104 4 0 Double
Silver M-Phone 3300 28 106 8 0 Normal
Blue M-Phone 5500 48 100 1 4 Normal
Trumpet Shell 3000 68 118 0 0 0
Red M-Phone 11000 60 100 2 4 Normal
Crystal M-Phone 18000 74 100 0 6 Normal
Gold M-Phone ---- 58 103 0 8 0
Battle Trumpet ---- 95 95 0 6 Normal
Starlight Phone ---- 88 102 0 8 0
Marvelous Cheer ---- 95 110 0 8 0
------------------------------------------------------------------------------------

Cid's Weapons:

Cid uses Spears and Lances of the sort. His weapons are very strong, and usually
hold many materia slots.

------------------------------------------------------------------------------------
Weapon Cost Atk A% UN LN Growth
------------------------------------------------------------------------------------
Spear 1200 44 97 0 4 Normal
Slash Lance 6500 56 98 1 4 Normal
Trident 7500 60 105 6 0 Normal
Viper Halberd ---- 58 102 4 0 Double
Mast Ax 13000 64 99 2 4 Normal
Javelin ---- 62 104 1 4 Double
Partisan 19000 78 100 0 6 Normal
Scimitar ---- 86 102 0 2 Triple
Dragoon Lance ---- 66 100 8 0 Normal
Mop ---- 68 118 0 0 0
Venus Gospel ---- 97 103 0 8 0
------------------------------------------------------------------------------------

*******
Armor:
*******

Legend:
Cost: How much it costs
D: Defense
D%: Defense percentage
MD: Magic Defense
M%: Magic Defense percentage
Un: Unlinked Materia Slots
Ln: Linked Materia Slots
Mg: Magic Growth

-----------------------------------------------------------------------------------------
Name Cost D D% MD M% Un Ln Mg
-----------------------------------------------------------------------------------------
Bronze Bangle ---- 8 0 0 0 0 0 0
Iron Bangle 160 10 0 2 0 1 0 1
Titan Bangle 280 14 2 4 0 2 0 1
Mythril Armlet 350 18 3 6 0 0 2 1
Carbon Bangle 800 27 3 8 0 1 2 1
Four Slots 1300 12 0 10 0 0 8 1
Shinra Beta ---- 30 0 0 0 2 2 1
Platinum Bangle 1800 20 0 12 0 2 0 1
Silver Armlet 1300 34 4 14 0 2 2 1
Gold Armlet 2000 46 4 22 0 0 4 1
Edincoat ---- 50 0 33 0 8 0 1
Diamond Bangle 3200 57 6 37 0 1 4 1
Rune Armlet 3700 43 5 24 0 4 0 2
Dragon Armlet ---- 58 3 0 7 0 6 1
Gigas Armlet ---- 59 0 0 0 1 0 0
Aurora Armlet ---- 76 8 54 3 0 4 1
Wizard Bracelet 12000 6 3 85 3 0 8 1
Bolt Armlet ---- 74 8 55 3 0 4 1
Fire Armlet ---- 72 8 52 3 0 4 1
Crystal Bangle 4800 70 8 45 1 0 6 1
Warriors Bangle ---- 96 0 21 0 0 4 1
Shinra Alpha ---- 77 0 34 0 0 6 1
Ziedrich ---- 100 15 98 18 0 0 0
Escort Guard ---- 62 5 55 0 0 6 1
Aegis Bracelet ---- 55 15 86 50 0 4 1
Imperial Guard ---- 82 0 74 0 0 6 1
Minerva Band ---- 60 8 57 0 0 6 1
Mystile ---- 65 50 72 60 0 6 1
Chocobracelet ----- 35 10 38 10 4 0 1
-----------------------------------------------------------------------------------------

*************
Accessories:
*************

Name Price Function Found
-----------------------------------------------------------------------------------------
Amulet 10000 Luck +10 Mideel Store
Bolt Ring 8000 Proects against Bolt attacks Mideel Store
Cat's Bell ---- Heals hit points as you walk Chocobo Races
Champion Belt ---- Power +10, Strength +10 16,000 battle points
Choco Feather 10000 Dexterity +10 Wutai Store
Earrings 7500 Magic +10 Rocket Town Store
Fairy Ring 3500 Proects against Poison/Darkness Gi Cave
Fire Ring 8000 Protects against Fire attacks Costa Del Sol House
Fury Ring 5000 Makes your character berserk Gongaga Store
Headband 3000 Negates Sleep Junon Store
HypnoCrown ---- Increases Manipulations Corral Valley Cave
Ice Ring 8000 Protects against Ice spells Mideel Store
Jem Ring 7500 Negates Paralyze/Petrify/Slow/Numb Defeat Materia Keeper
Peace Ring ---- Negates Berserk/Fury/Sadness Defeat Rapps
Poison Ring ---- Absorbs Poison attacks Defeat Motorball
Power Wrist 7500 Power +10 Defeat Bottonswell
Protect Vest 3500 Vitality +10 Defeat Rufus
Reflect Ring ---- Automatically reflects magic Defeat Jenova-Death
Ribbon ---- Negates all statue effects Cetra Shrine Door 5
Safety Bit ---- Negates Sudden Death/Petrify/Slow/Numb Great Glacier
Silver Glasses 3000 Negates Darkness Junon Store
Sneak Glove ---- Increases stealing percentage Sector 6 Slums Store
Star Pendant ---- Proects against Poison attacks Coupon B - Shinra HQ
Talisman 4000 Spirit +10 Defeat HO512
Tetra Elemental ---- Absorbs Fire/Ice/Bolt/Earth magic Final Dungeon
Tough Ring ---- Vitality +50, Spirit +50 Stolen from Reno
Water Bracelet ---- Absorbs Water magic Corral Valley
White Cape 5000 Negates Frog/Small Defeat Jenova-Birth
-----------------------------------------------------------------------------------------

*******
Items:
*******

Name Function
-----------------------------------------------------------------------------------------
Potion Restores 100 hit points
Hi-Potion Restores 500 hit points
X-Potion Restores all hit points
Ether Restores 100 magic points
Turbo Ether Restores all magic points
Elixir Restores all hit points/magic points
Megalixir Restores party's hit points/magic points
Phoenix Down Brings a character back to life
Tent Restores a parties hit points/magic points at a save point
Luck Source Raises Luck of one character
Speed Source Raises Speed of one character
Mind Source Raises Spirit of one character
Magic Source Raises Magic Power of one character
Guard Source Raises Vitality of one character
Power Source Raises Strength of one character
Grenade Explode damage on a single enemy
Shrapnel Explode damage on all enemies
Right Arm Explode damage on all enemies
Dream Powder Uses Sleepel on all opponents
Mute Mask Uses Silence on all opponents
War Gong Uses Berserk on all opponents
Loco Weed Uses Confu on all opponents
Fire Fang Uses Fire 2 on all opponents
Fire Veil Uses Fire 3 on all opponents
Antarctic Wind Uses Ice 2 on all opponents
Ice Crystal Uses Ice 3 on all opponents
Bolt Plume Uses Bolt 2 on all opponents
Swift Bolt Uses Bolt 3 on all opponents
Earth Drum Uses Quake 2 on all opponents
Deadly Waste Uses Bio 2 on all opponents
M-Tentacles Uses Bio 3 on all opponents
Stardust Uses Comet 2 on all opponents
Holy Touch Uses DeSpell on all opponents
Ink Uses Darkness on all opponents
Vampire Fang Drains hit points from one enemy
Ghost Hand Drains magic points from one enemy
Dragon Scales Water damage on all enemies
Imapler Makes one enemy a frog
Shrivel Makes one enemy small
Molotov Fire damage on all enemies
S-mine Explosive damage on one enemy
8-Inch Cannon Explosive damage on one enemy
Graviball Uses Demi on one enemy
T/S Bomb Uses Demi 2 on one enemy
Dazers Paralyzes one enemy
Dragon Fang Lighting damage on all enemies
Spider Web Uses Slow on all enemies
Bird Wing Wind damage on all enemies
Light Barrier Uses Barrier on all characters
Hyper Cures Sadness
Tranquilizer Cures Berserk
Vaccine Protects against transormation
Eye Drop Cures Darkness
Hero Drink Raises ability in battle
Speed Drink Casts Haste on one character
Smoke Bomb Automatically run from battle
Remedy Cures any status ailment
Echo Screen Cures Silence
Cornucopia Cures Small
Maiden's Kiss Cures Frog
Soft Cures Petrify
Antidote Cures Poison
Sylkis Greens Chocobo item
Reagan Greens Chocobo item
Mimett Greens Chocobo item
Curiel Greens Chocobo item
Pahsana Greens Chocobo item
Krakka Greens Chocobo item
Zeio Nut Chocobo breeding item
Carob Nut Chocobo breeding item
Proov Nut Chocobo breeding item
Pram Nut Chocobo breeding item
Lasan Nut Chocobo breeding item
Saraha Nut Chocobo breeding item
Luchile Nut Chocobo breeding item
Pepio Nut Chocobo breeding item
Tissue ?
1/35th Soldier Shinra soldiers, 12 in a set
Save Crystal Allows you to save in North Crater
Super Sweeper Machine to protect reactor
-----------------------------------------------------------------------------------------


***********
Key Items:
***********

Name Function
-----------------------------------------------------------------------------------------
Pharmacy Coupons Wall Market Item
Cotton Dress Wall Market Item
Satin Dress Wall Market Item
Silk Dress Wall Market Item
Wig Wall Market Item
Blonde Wig Wall Market Item
Dyed Wig Wall Market Item
Disinfectant Wall Market Item
Deodorant Wall Market Item
Digestive Wall Market Item
Cologne Wall Market Item
Flower Cologne Wall Market Item
Sexy Cologne Wall Market Item
Grass Tiara Wall Market Item
Ruby Tiara Wall Market Item
Diamond Tiara Wall Market Item
Member's Card Golden Saucer Membership
Keycard 60 Key for Shinra Headquarters Level 60
Keycard 62 Key for Shinra Headquarters Level 62
Keycard 65 Key for Shinra Headquarters Level 65
Midgar Parts Pieces of Midgar Model
Keycard 66 Key for Shinra Headquarters Level 66
Keycard 68 Key for Shinra Headquarters Level 68
PHS Changes Characters on World Map
Basement Key Key to Basement of Shinra Mansion
Keystone Opens the way to the Temple of Ancients
Black Materia Powerful black force
Glacier Map Map of Great Glacier
Snowboard Allows you to snowboard on Great Glacier
Mythril Hardest metal available
Leviathan Scales Scales of the Water Dragon
Huge Materia Key Materia piece
Huge Materia Key Materia piece
Huge Materia Key Materia piece
Huge Materia Key Materia piece
Key to Ancients Key to the Cetra
-----------------------------------------------------------------------------------------


***********************
Gold Chocobo Breeding:
***********************

To breed a Gold Chocobo you need to breed a Black and Yellow Chocobo. To get the black
Chocobo: If you wait awhile you should be able to breed two yellow Chocobos again, and
givethe Carob Nut. Try to get the blue one. If you do, make sure it is the opposite sex
than yourgreen Chocobo. Let them rest. Before you breed them again you must feed them
the Sylkis green that costs 5000 Gil for the Sage. Go feed both the green and blue
Chocobos ten of these each. Now you must race them at the Gold Saucer until they become
Class A Chocobos. Breed them using a Carob Nut, and you should get a black one. To get
the Gold Chocobo, you have to breed the Yellow one with the Black one and give them the
Carob Nut.

*******************
Weapon Strategies:
*******************

In the North American version of Final Fantasy 7, there are two special bosses, Emerald
Weapon and Ruby Weapon.

******************************************************
Emerald Weapon

-Make sure to have Final Attack/Revive Materia Combo
-Healing is priority
-Phoenix Summon is invaluable
-Underwater Materia almost neccesary

Find Emerald Weapon along the ocean floor. It roams around in the area
and can only be engaged on the submarine.

Your characters will probably definitely have to be level 99 to have a
good chance at defeating it. He has quite the barrage of attacks, which
includes a normal attack that does about 6500 damage, four seperate
lazer attacks that can do about 3500 damage each, another four lazers
that can drain about 350 magic points from a single character, and a
special attack that does 9999 damage to each character.

Because of this you'll definately have to have the Underwater Materia
from the Kalm Traveler. If you don't have this Materia, it's very hard
to win the fight because you have a 20 minute time limit. This seems
like a lot of time, but when you are casting long summon spells and
taking attacks it really isn't that long. Also, the Materia has to be
equipped on a character. You'll also need as many Master Materias as
possible, especially Master Magic and Master Summon. Using W-Summon
with Knights of the Round can do over 150,000 damage each time. Also,
if you have the other characters use Mime you can do keep doing this
until you need to heal. Final Attack/Revive Materia combination is
neccesary to keep you alive from the special attack that does 9999 to
all as well. Final Attack/Phoenix will also work well. You might need
to also expend some Elixers, Megalixers, and Turbo Ethers because of
the strong attacks and MP drain attacks. Emerald Weapon has 1,000,000
hit points.

Winning this battle nets you an Earth Harp, which you can bring to the
Kalm Traveler for a Master Magic, Master Summon, and Master Command
Materia.
******************************************************

******************************************************
Ruby Weapon

-Hades Summon absolutely neccesary
-Final Attack/Revive or Final Attack/Phoenix also important
-Can only be hurt when its claws are buried in the sand
-Uses powerful barrage of attacks including Ultima

Ruby Weapon is swimming around in the sand surrounding the Golden
Saucer. You'll have to engage it by flying head on with the airship.

You can't hurt Ruby Weapon when its hands are above the sand, because
its torso will be invulnerable at this time. If you attack when the
arms are above the sand, he'll counterattack with a quicksand attack
that kills a member of the party in one fell swoop. You'll want to
use your most powerful summons here as well, including using the very
valuable Hades/Quad Magic here so it gets inflicted with many status
ailments. He has 1,000,000 hit points just like Emerald Weapon, so it
takes quite a lot of chipping away to kill him as well. One thing you
don't want to do here is summon Knights of the Round because he'll
counterattack with Ultima.

For defeating Ruby Weapon, you'll receive a Desert Rose, which you can
bring to the Kalm Traveler to get a Gold Chocobo.
******************************************************
 
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Boss FAQ
FAQ/Walkthrough

14.October 2013
All characters at level 100, all summos including 2 knights of the round spells, all material, all items, all ulitimate weapons limit breaks. Submission: AndrewCastillo(wingzerocustom@earthlink.net)
SaveGame

15.October 2013
Strategy Guide
FAQ/Walkthrough

14.October 2013
Gamehack Code Guide
FAQ

12.October 2013
+ 115 Trainer (!!!!)
Trainer

16.October 2013
Boss FAQ
FAQ/Walkthrough

15.October 2013
Speed Walkthrough
FAQ/Walkthrough

15.October 2013
US Version: Everything at Boss Fight
SaveGame

16.October 2013
European Version: Everything at Boss Fight
SaveGame

18.October 2013
All Characters all Level 199 with all and everything unlocked.
SaveGame

17.October 2013
PAL Patch for the US NTSC Version.
GamePatch

17.October 2013
Monster Treasure Chart
FAQ/Walkthrough

14.October 2013
Weapon FAQ
FAQ/Walkthrough

14.October 2013
Materia Combo FAQ
FAQ/Walkthrough

14.October 2013
Lucky 7's FAQ
FAQ/Walkthrough

14.October 2013
Goodies FAQ
FAQ/Walkthrough

13.October 2013
General FAQ
FAQ/Walkthrough

14.October 2013
Extra FAQ
FAQ/Walkthrough

12.October 2013
Beating Emerald and Ruby Weapon Easy
FAQ/Walkthrough

13.October 2013
Savegame for the european version
Savegame
10.October 2008
Savegame for the US-version
Savegame
10.October 2008
This trainer can now change 84 (!) features of the game
Trainer

15.October 2013
For more info please read ff7-trn2.txt
Trainer

14.October 2013
For more info please read save09.txt
Savegame

17.October 2013
More savegames - please read readme.txt for more information
Savegame

16.October 2013
Another one
FAQ

17.October 2013
For more info please read ff7gh.txt
GameHack

14.October 2013
For more info please read ff7(2.0).txt
GameHack

14.October 2013
 
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