Dark Savior

Dark Savior

18.10.2013 05:58:40

English

Dark Savior FAQ V.2.0
Email me at Captain_America3@yahoo.com with any comments.

Ok, I have walkthrough 3 and 4 completed and in. Thanks and let me know
if this helped ^_^.

2. Story

3. Walkthrough for Parallel 1 The Hunt for Evil

Start
Jailer's Island
Death Valley
JLO Headquarters
Torture Chamber/Deadman's Castle
Sewers/JLO Headquarters
Mining Area
Lavian Ruins
Underground City
Sewers
Deadman's Castle/Research Lab
Outside Area
Crossroads/Copper Castle
Golden Castle
Graveyard/Silver Castle
Bilan

4. Walkthrough for Parallel 2 A Hunt for the Heart

Jailer's Island
Death Valley
JLO Headquarters/Deadman's Castle
Toture Chamber/Deadman's Castle
Kurts Mansion
Mansion Puzzle
Vault/Sewers
More Sewers
Mining Area
Lavian Ruins
Central Park/Underground City
Copper Castle
Golden Castle
Graveyard/Silver Castle
Warden/Drizzit

5. Walkthrough for Parallel 3 A Hunt for the Lies

Jailer's Island
Death Valley
JLO Headquarters
Sewers
Mining Area

6. Walkthrough for Parallel 4 A Hunt of the Truth

Silver Castle
Copper Castle
Golden Castle
Ouside Area
Deadman's Castle

2.This is a Action/RPG done by Climax. It's very well done, possibly my
favorite Action/RPG game out there. The game centers around the main
character, A bounty Hunter named Garian. He was hired to catch a
monster killer named Bilan. You are escorting a prison ship to Jailer's
Island where he is to be immediatly excuted by Carbon Freeze. ON the
way there though, Bilan escapes, and depending on what time you get to
the Cabin, completely affects the outcome. The Gameplay of this is
pretty standard, where you roam around, occasionally getting in fights
and getting points to level up.


3. Walkthrough for Scernario 1
Firstly, you need to get to the Captain's Cabin after 4:30. There
is a little clock in the bottom of the corner, when it's Red, and past
4:30, then you automatically get Parallel 1. This is probably the one
you'll end up doing first, because you won't be familar with the
controls, which takes some time.

Start

Garian starts in his room. He awakes with a start from a bad
dream. As he wakes up, his friend Jack(a bird), comes into the room.
You start talking about your dreams and it turns out you had the same
dream. After that, Bilan breaks loose and kills everyone on the ship.
You need to make it to the Captain's Cabin. Ok, once you have
controll you need to need to get to the top. It's not that hard, just
keep going east until you can't, then go up, over left as far as you
can, then up and etc, until you reach the top. When you are on the
deck, you need to run to the NW corner and go in to get the Cabin Key.
Then you run back to the cabin and go in and fight Bilan. Your first
fight. This is pretty tough, for your first one. Wait til you get a
fighting style, then win. This will be Bilan's Clone. After he is
defeated, you go out the north. You'll see Bilan heading for Jailer's
Island, willingly. A moive plays, showing the chapter, then what's
going on at Jailer's island.

Jailer's Island
It's the Warden's Birthday, so all the prisoners are allowed
visitation. Your ship will come in and you jump off and talk to head
security. When you're done talking, you can move around the Island
freely...to an extent. There is a Save Bird(Kaiser) right near all the
bridges. Save, then check out the town. When you are done, you can go
to the northmost part of the town. You'll see a submarine drop off a
Blue Ninja(Kay which you get into later Parallels). Then a crazy guy
will start talking crap and finnally say you can come in if you drink a
whole bottle of Jalapeno Juice. Say yes and go in the town. Explore
around and then try to go far north. When you try to cross the bridge,
some stuff happens, that is hard to explain until you've beaten other
parallels. Anyways, Garian will start flipping out about killing his
old partner, Lance. Move north more and a boy will confront you. He
will be sad that you took away his father. Garian, who is seriously
tripping, will attack the boy and you're about to get in a fight. Now
this is where it gets confusing. BLue Roses and Lightning come down and
Garian gets a scar on his face(Wow that sounds really confusing, but
don't worry, you find out later). Now you can go to the cafe. A little
conversation will start up. After they are done, talk to Dunbar and he
will offer you a drink. Then talk to the bartender. Jack will detect
Bilan's prescense. As you try to leave, the fat pig will stop you. He
starts talking trash and blaming you for all his problems. He won't let
you leave until you bow. Unfortunatly, you have to get by. So hit yes
and bow and then leave. As you leave, you'll see Drizzit(Bilan in the
Lizard's body) enter the castle. A short conversation with you and Jack
come up, and then you turn around and face Dunbar. The Fat pig will
start talking trash so then he takes you over there and you have to
fight him. Dunbar steps in and challanges you to a fight. You can
choose to fight him, or give him something and not fight him. Either
way, you get the Emergency Exit Key. Go up towards the castle and take
a little pather west.

Death Valley
Then go down a ladder and into the Valley. As you go along, you
need to jump. It get's kind of tricky later on, but nothing too hard.
You should get the jumping controls down at this part too. As you're
about 1/4 past the jumping part, you come across a text. This is pretty
important to the story, but vauge. Remember some of the stuff they tell
you and continue jumping until you get in a fight with a BIOS monster.
Careful, he is tough, but slow. He has alot of hp and high attack so
you need to stay on top of him and use supers alot. After he is dead,
go to the tree and climb it and then jump off onto the platform. Kaiser
is there, so I suggest you save. After you take care of that, climb the
stairs then move over and go up the ladder. There are some more stairs
to the right. Climb up until you reach the next level. After that,
move over west onto the red platform and enter the door.


JLO Headquarters
As you enter a movie will come up with the JLO and the leader and
some conversation. When they are done and you're in the room, walk up
to the red pillar with a crack in it and hit it and it will fall over,
then go up the side into the next room. In this room, go up in the NE
corner and jump up, walk across the beams until you see a box. Pick it
up and set it down near the next beam so you can jump up and reach it.
Then pick up the other box and do the same. Then jump over and enter.
Now you're in the JLO headquarters. Talk to Bruno(the Tiger) and he'll
ask you to Rescue Drizzit. You don't get a choice, it's assumed that
you agree. Talk to the opperator next to him and he'll give you a key
to open the door. Next, a scene comes up, reveling the evil plans of
the Warden. After you get the controls back, head upstaris and unlock
the door. Head up the "stairs" and then out side. There is a piece of
chocolate in a tree you can get. Go up to the NE part of the screen and
talk to the JLO member, who will tell you to cut the wall. Slash where
it's discoloured and go in. More room puzzles. Go up the stairs and
get the chocolate at the top. Then go over and pick up the box and walk
across the beams. Set down the box and jump up and over. Go down, and
land on the broken then, then quickly jump before it falls. Then you
need to walk around all the "caution" beams until you get to the stais.
If you mess you, just leave the room and come back. Next you're in the
loft of Deadman's Castle. You need to CAREFULLY walk across the beams
up to the NE point where jack shows you. Travel up north until you see
Kay, hanging on from the ledge. Garian will rush over to help, but she
is stubborn and won't let him because of some country's past. So she
falls in the tube beneath and makes a chemical reaction. Some movies
follow and the Kay turns to goop and the machine explodes. Head down
the south beam and follow it around until you arrive in the torture
chamber. Drop down and save at Kaiser.


Torture Chamber/Deadman's Castle
Ha, well this is intresting now. You move to th middle of the
room and jump over the spikes and talk to Drizzit. You'll start talking
about how you need to get out of the Castle through the sewer. When you
are through, exit out the south door. You'll be in a room with a spike
wall closing in on you. Run alot the north wall until you see an emblem
on the wall. Hit it and it will break and you can go inside and get the
key. Now, open the big door and pick up Drizzit. You need to throw him
over the elecrtical wires and around up to the NW part and go in the
room(It looks pretty funny when you just thow him there). Inside there
is a Key and some chocoloate. Get it and then leave and go back,
throwing Dirzzit over the wires(remember you can't leave him behind) and
then enter the door. Walk along the floor and jump on the blades and
across then up the stairs. Walk through the next room. Now there is a
trap room here. If you AND Drizzit's weight are on at the same time
you'll be attacked by bats. The bats are weak but you have to kill them
to advance. So kill them and the platform will move. Next is another
trap of the same type, but this one isn't a problem. Just dodge the
spikey balls and walk across. In the next part, you will get in a
pretty hard fight. You need to win all 6 fights and you can't die more
then twice. The pigs are pretty tough, especally the last one. You
might want to think about paying them if you don't want to fight, or
don't think you can win. After they are defeated, then you walk around
and take the ramp. In the next room there will be alot of shooting
arrows all over the place. Dodge then and walk around and exit out the
east door. Now this is tricky, and annoying. You need to jump on all
the platforms before they fall, and thanks to the angle, it's very hard
to see. Luckily, I'll tell you the short cut. Do a running jump of the
first one straight ahead and you clear the hard part and 3/4 of it.
then just jump west and then jump up until you reach the ledge. This
took me forever to find out how, so don't feel too bad if you can't do
it the first few times. After that room, you need to talk to a prisoner
who has made a basketball hoop with skulls. It's not that hard, just go
for a close up shot. When you're done, some Idiot named Matt comes up
and fights you. Well I personally beat his ass cause he irritated me,
but you don't have to. It's an easy fight though. After you win head
NW and go in the room. This is another puzzle room. Kaiser is here
though, so save! Hopefully you still have Drizzit with you. Ok, go up
the stair things and then jump on the platform. Go over and jump onto
the next on and on the opposite side of the wall. Jump on the two
falling plat forms, and at the end jump NE and land on the rising spike
one. Then jump on the other platforms and quick get up to the side.
Then take a nice long running leap and clear the gap. Then when you
come out, go over and pick up the chocolate. Then go up NW. Go across
the Balcony and exit into the next room. Ok, first thing you do is go
downstairs(You need to set Drizzit down first). You'll see a panel that
doesn't seem to move when you step on it. You need to hit one of the
blue crates hanging form the nearby ceiling. Just jump and hit your
head on it. The Bridge will be down. So back where you first come in,
you need to jump up and hit down the boxes. Carry them over to the
switch on the NE and cover up two of the switches then jump on the
third. You'll go down. Then go back up the ramp and then put the last
blue block out on the switch. That will make some platforms appear.
Then go back and pick up Drizzit then jump off the edge where the ramp
went down. After that, you need to walk around and down and set Drizzit
on the ledge where it looks inaccessable. The go all the way up and
back around. Then go out on the platforms and jump to where you set
Drizzit. Pick him up and walk around. Then you'll talk to Indigo.
He'll give you a sword power up. Make sure you equip it. After that,
head up the ramps and then exit(phew! I bet that was confusing, but
it'll make more sense when you play it.) Next you should be in a
big balcony. Go down until you see a door on the west and enter it.
Kaiser is in the corner, so save. After you save, jump down the big
hole. Walk past all the shooting arrows and around and then leave. You
should come out in a room with the EvilSizer, who looks more like a doll
in a trashcan. Anyways, chose to fight him or not to fight him. After
that, go in the door behind him. You'll encount a huge monster, but
Drizzit will save you and talk him out of it. If you don't have Drizzit
you have to fight the monster and will probably die. Walk arcorss the
wobbly bridge and then around on the walkways. Step on the things and
let them take you across the gaps. After you get there, Drizzit it will
get up on his own and walk off into the sewers.

Sewers/JLO Headquarters
Follow him and drop down into the sewers. You'll see him swimming
off. Go over and save at Kaiser, then move around to the other side of
the sewer and start your jumping. Carefully jump across all the boxes
and skulls. It's not that hard, just keep jumping until you reach a big
grate where you can just walk. Get out of the sewers and go up into the
JLO base. After that, talk to Bruno and Drizzit. The after affect of
Bilan capturing Drizzit kills him(ALL THAT FOR NOTHING!!). Oh well, go
save again and then talk to the guy guarding the middle door on the
bottom. He'll give you some liquid Nitrogen to detect and kill Bilan.
Before you head in the door, go to the far NE corner and get a bottle
for trading. Yaaay! More sewers. Fortunatly, this is very short.
Just jump and you're done. A little movie will play with the Warden
finding a large Bilanium Deposit. After you go in, you should come up
into the mining part.


Mining Area
There will be a discoloured box right next to you when you exit,
so hit it and then take the small box inside of it. After that, set the
box on the button and the Gate will open. Gate 2...Go down and pick up
the box on the crate, then go BEHIND the gate and line up and throw it
on the button. Easy. Gate 3. This is just a time release. When you
come out, step on the pedal and haul ass as fast as you can do the other
side. Use super jumps. Now you are in the mining quarters. You need
to go around the backside of the quarters and there is a hidden switch.
After you hit the swtich, go up in the NW corner and save. Then go back
up the stairs on the SE part and jump on the switch. That'll start the
convayor belt up and then you jump on the platforms until you get into
the mine. When you go in the through the door, you'll have to jump
across a lava bed, where you see a giant turtle. It's an easy fight, so
go for it. After you win, you head NW some more then E and exit. Watch
out for the Red balls, cause they'll knock you off. When you go in, you
can talk to Regina and swap. Next, go up the ladder and look down, and
wait until you see a moving platform go under you. Stand by the third,
uh, little mound thing and drop down when it's under you and then ride
it SE. Then jump along the platforms until you reach the exit. When
you're in the next room, follow the path until you reach a new door.
You should arrive on another side of the creates, to where you couldn't
reach before. Go behind the Jail Quarters again and climb up the
ladders to the platform and search the control panel. It will lift uo a
huge platform, which you get on as it rises and it takes you to the very
top. Jump on the roof and save. Go through the next room and jump over
the pits and exit SE. When you enter the next room, there will be a
create and a plate. Put the create on the plate and it will move the
big rock(Is it just me or do I sound like I'm writing this to 4 year
olds?). Go across the bridge and pick up a crate and throw it on the
switch(you can just get it on the second platform, it will end up there
anyways. After that, the rock blocking you will move, then puick up the
other create and walk SW and throw it again on the plate(Just don't get
it on the top platform and it will fall down on the plate. This is will
move the other big rock showing you the door. In the next room, walk
along the rail tracks. As you walk, you'll encounter Lance, which has a
history will Garian(read about it later, It's kinda complicated....)This
is kinda hard, but you can knock him off the rail for an instant win.
Anyway, after you beat him, walk along the rail until you get back to
land, then enter. The next part is kind of tricky. A big rock will
fall(watch out, if it hits you you're dead and have to do it all over)
and will not stop until it's at the bottom of the thing, or in a ditch.
You need to make it so it can't fall into the holes by hitting the
little plates. They don't last forever, so just step on the at the last
minute all the way down. At the bottom there is a button that will
trigger opening Gate 7. As you enter this , you'll be attacked by
several bats. Kill them and jump on the part sticking out of the wall.
Then jump over all the way to the NE part of the wall and go around
onthe wall to the lava bed until you come to a broken bridge. Jump
across and go down. Now you are in your first confrontatation with
Bilan. You will be confronted by Lance, and The Warden. Some text will
come up and you'll use the Liquid Nitrogen. Pick whoever you want, it
doesn't affect the story, just how you get to the Lavian Ruins.


Lavian Ruins
You start out in the Ruins with Kaiser. Save and then head up.
Next is your first easy puzzle. You need to push the mummy into the
coffin(sorry I can't spell sar-cof-a-gus haha). After that, get the
Mural Key and then listen to a big part of the story(this is where it
unfolds alot). Next section of the Ruins. You need to put the two rock
skulls in the pots, and you jump into the 3rd one. After that, the the
elevator will come up and you'll get the key. Listen to the next mural
and then advance. Next there is just a simple flight of stairs. In the
next room, there will be a big pool of quicksand, and several pillars
and two sandstroms. You can jump on the sandstorm, which is what you
need to do to get the to pillars on the East side. Jump along until you
can jump on the back of the skeleton in the middle. Hit the jaw closes
and the Tornados will move. Jump on the until you end up at the chest
where you can get the key. Then jump backon and ride to the mural and
listen to it. In the next on, you'll see a Treasure chest that's
already open. You need to go to the last pot in the SW coner, the third
on and press "A" and get the key. Then listen to the mural. This one
is nice and easy. Get on the second Tornado, near the pillars, and just
hit them as you go along. As you hit the last one, jump off and then on
top of it and to the chest, then open the chest and listen to the next
Mural. The next one is kinda tricky, if you don't know what to do. You
need to travel east until you reach the Lion's head. There will be a
barrier around it. You need to set a skull on the platform in front of
it, so to do that you need to get on the lion's back and then line up
with the tourch with no flame. Jump on the tourch and hit with wall and
it wil break open with the head. You then take the head to the plate
infront of the lion and set it down to get the key. Then go listen to
the Mural. After that, you can finally save. Talk to Kaiser and get it
done. After that, go into the next room. You will be challanged by a
Lavian Knight, which is a pretty tough fight. After you win, you go
over to the right sword and pull it out. Go up straight and pass the
statues then ride the elevator up to the exit.


Underground City
Go up the ladder and you'll appear in Center Park, where all the
Criminals on Good behaivor go. Go talk to a short old guy in front of
a house, then enter the house to get to the Underground J.J. City.
You'll be greeted by 2 lizards as you first go into the City. Talk to
J.J for a while and get the scoop. This is the other side of the JLO.
Now you need to go to the Research center at Deadman's Castle. GO to
the building far SW that has numbers in it. Read the mather problem on
the North wall. I think it's 6x113. Uh, that's 678 I think, off the
top of my head. It might be a random number though. Anyway...head down
the passage and into the sewers! YAAAAAY


Sewer
Ok, this one is tougher then what you have been doing, but nothing
to hard. You need to jump along the boxes NW and go into the next room.
Now there is a long trail of boxes that you jump on until you reach the
ledge, where you can pick up a bottle. There'll be a little switch that
you hit to lower it, so after you hit it 3 times, then jump through it
and on the floating box until you run into some floating debris. Jump
across it and enter into the room. Next room there will be a floaty
thing to jump on and then some pipes. You need to jump over the pipes
and land back on your raft. Then jump into the next room. In this
room, you'll be on another raft. Jump on it and ride downstream,
slashing all the hanging things in your way. As you're almost to the
end of the path, jump on the thing and ride down on the different raft,
and keep breaking the dummies that get in your way. Keep going SW until
you're at the next exit. Next room, you need to get on the raft, then
there will be like a hold up in the river by a dummy. Break it and all
the Blocks will be set free. Jump from box to box and avoid the pipes,
then get on the second one from the right. and exit. This room is kind
of hard. You have to get on the box, then as it passes, jump to the
next box. You'll start going downstream, but look out for the dummy
things. Break them until you're at the last one and you'll float to a
dead end. A box will come after it, and you have to running Jump onto
that box then jump off at the NE side and go around and exit


Deadman's Castle/Research Lab
Now you're at Deadman's Castle again. Go through the hall then go
up the ladder and into the next room. Look familiar? Ok good, now go
into the NW exit. You'll be in the Reasearch Lab. Talk to Doc and
he'll start snapping and talking crazy. Easy fight with your Rajeen
Sword, so whoop him and then get the Key he drops. After that go talk
to Bruno and learn what you have to do. You have to go to the Copper
Castle and talk to Alibaba and get the Diary of Wouda. Before you
leave, get Doc's Diary off of the machine and read it. Then head out NE
into the next room. This is the library(major affects in other
paralells) and al lthere is to do is to go to the very top and get the
Warden's Diary2. After that, jump down and leave. Go back to the
research lab and exit out the SE this time. Go back down the hole and
then run SE to the gate and Kaiser. Save and then open the gate. Then
go up the stairs.


Outside Area
Outside the castle you run into Kay(the Blue ninja chic). After
you're done "talking" to her, head out the gate NE. In the cave you
need to jump some falling platforms and get to the other side. When you
come out, go NW and over the Bridge where you run into Kay again. More
chit chat commences. After that, keep going over the bridges until you
get to the one that colapses. Jump over and then go in the gate. In
this one just jump from platform to platform until you're at the end,
then exit SE. Look familiar again? You're back in Central Park. Go up
and you'll see everyone is dead...Follow the ooze into the house and go
down to Underground City. Once inside, go to where J.J. was and you'll
see another thing with Kay and Bilan. Jack will detect his presence and
you'll need to go back up. Go NE into the place that was closed and now
it'll be busted open by Bilan. You'll run into Kay again. When she's
done, enter the cave and then you come out at the Cross roads for the
Castles.


Castle Crossroads/Copper Castle
Now you need to go NW to the Copper Castle to get the Diary of
Wouda from Alibaba. Don't go in the door, go in the cave. When you
come out at the otherside, go up the stairs and around the thing, up the
stairs to the bridge. Cross the bridge and you'll be at the Copper
Castle entrance. When you enter you'll see a huge head. It will start
talking and then the Diary of Wouda will appear(This is Alibaba which
you learn more about in the other parallels.) Go up NE and you'll
encounter Joe, who thinkgs you're Alibaba. After you win, leave and
head towards the gold Castle.


Golden Castle
Now go back to the crossroads, then head up NE through the cave.
When you get out, go towards the middle of the area you're in and go up
and around and across the bridge again. Now you'll meet up with Kay
again. After she talks, enter the Golden Castle. Go around to the NE
and you'll see a picture of Bilan. Musashi will come out and start
being an idiot, but fortuanatly, Bilan kills him for you. After he
kills him, Musashi gets mad and trys to kill you. After you defeat
Musashi, pick up the key he leaves.


Graveyard/Silver Castle
Now go back to the cross roads again and this time go to the
Graveyard, which has a few puzzles for you. They are easy you should be
able to figure it out. After you beat the Graveyard puzzles, you'll be
at the front gate of the Silver Castle. When you arrive, you'll meet up
with Kay again. Go in the castle and head NW. Go up the stairs(hope
you like stairs cause there's ALOT from now on). When you come outside,
just follow the ooze and go behind the building into the door. Keep
following the ooze until you come to a large spiral staircase. Go up
it(try not to fall) until you're at the top. Finally, Kaiser is back
and you can save. Save and head up some more. At the top of the
stairs, you're at the top of the Castle. Now you Fight with Bilan, the
Final battle.

Bilan
Ok, despite being the Final Boss, he's not that hard. Watch out,
he's pretty strong, but not that hard to kill. If you read the Diary of
Wouda, you'll know you can kill him by hitting his back OR(it doesn't
say this) just doing a spin Kick, and it takes out an instant 50hp!
After you kill him, you beat the game. A short Scene with Kay and then
the ending comes down.
Let the credits scroll and tell if you want to save or not.
Either one you pick, it's the start all over again(makes sense about the
dream and the Blue Rose now huh?)

------------------------------------------------------------------------
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3. Parallel 2, A Hunt for the Heart

Ok this is my favorite one. In this parallel, he gets involved
with Kay. You don't have to worry about Bilan either, but this is still
probably one of the harder ones. Ok, First you need to get to the
Captain's Cabin BETWEEN 3:30 and 4:30 while the timer is yellow. The
easiest way is to take the super fast cut. You need to take the short
cut with the panels then go in the room with all the twisting movers.
There will be a box in the SW part of that area. Hit it and it will
reveal a hole. Jump in the whole and go around the ship. You'll get
there in record time. Jailer's Island is where I'll start because up
until then, everything is the same.

Jailer's Island
Ok, When you get off of the boat, go over to the far West side of
the town and up the ladder and into the infirmary. Talk to Luke and
you'll get free sword power(that you need to equip). Take the Chocolate
off the table too, then leave. From here, everything is the same. It
changes when you get to the boy. After you attack him, you get the same
scar and the cafe will open. When you go inside, talk to Dunbar and
he'll offer you a drink. After that, talk to the bartender. While you
are drinking, the Warden will come in and ask you to capture Drizzit, so
he can interogate him and see when the JLO is going to rebel. Agree and
head down to Death Valley.


Death Valley
When you first enter, go over and get the chocolate. After that,
go North and you'll fight a Bios Monster. As you go along, a movie will
pop up with the Warden. Apparently, he doesn't like you, so he send out
a BIOS monster to stop you(ha yeah right). As you go along, you'll
encounter another BIOS monster. Kill him and move on. At the end of
Death Valley, you meet up with Drizzit and have to fight him. After the
fight, he'll tell you to meet at the JLO headquarters. Now you have to
go through "The Wall of Death"! It was a cinch from Parallel one, but
now it's difficult. You need to hit traps and everything. Anyway, the
first thing you should do is save at Kaiser. After that, go up the
stairs. Now you can go in the Cage. Go up a little ways, and watch out
for the hole that drops you into spikes. Jump over it and fall
down(watch for spikes again). After you're down, you need to go past
the Buzzsaws and then up the ladder. You'll go behind a Gold thing.
When you come out from behind that, fall down and then go up the stairs
and hit the two switches, the one on the wall and the one on the blue
thing. After that, climb up the blue thing and go NE. Now the Blue
blocks will be lowered, so fall to where they are and hit the next
swtich. That will cause some steps on the outside to raise, so when
they raise, go around and then through the part with the buzzsaws.
Climb the ladder and move on the outside part of it, then jump over
there and hit the next switch. That will cause some stairs to appear,
where then you climb up to the next part. Keep moving foward until the
blue things block your path. Then jump around on the outside over to
the next switch and hit it. This makes all the blue things go into
there place. After that you go back to the start of the second level
where there were blocks that are now sunken. Fall down there and then
go SW towards the buzzsaws. Go over and pass behind the Golden Warden.
Then press "up" to climb the ladder and then jump over to the Red
platform and you're in the JLO.


JLO Headquaters/Deadman's Castle
Ok, when you get into this room, there will be a Beam with a crack
in it. Break it over and jump on it, then jump across to the door. For
the next one, just jump up and follow the beams, set the boxes on and
then go up. There is a bottle that you can get while you're there. To
get it, take one of the boxes on
the bottom and set it on the SW "T" shaped beam. Then go about normal
and go to the top and around and jump. Then set the box down and stand
on the top then super jump on the beam. When you arrive in the JLO
headquarters, talk to Bruno. He'll tell you about Kirk and proove it to
you by following Drizzit to spy on him. When you're through talking to
him, talk to the person at the controls right next to Bruno. A scene
with the Warden will come up. When you're through talking to him, run
up NE and Save at Kasier. Then run over to the East side of the of the
area and jump in a nd get the bottle. After that, head up the stairs
and go in the door. You'll go up some stairs, then end up outside.
Walk over to the NE part and talk to the prisoner there. Remember to
get the chocolate in the tree. When you talk to him, hack the
discoloured part of the wall. This will bring you into a puzzle room(if
you need help then see Parallel 1). When you et to the next room, it
will be the same as with Parallel one, except Drizzit will be there and
create a new path for you. Follow him up the stairs. Walk along the
beams carefully until you see Drizzit and Kay. She'll disapear and
Drizzit will tell you to follow him. SO you walk along the beam and you
See the Warden's Lab, when all of the sudden a block comes and pushes
you off. Luckily, you have Jack, and you land safe and sound. But
Drizzit falls in the tube. Go south and talk to Doc who will attack
you. After you beat him, go up and get his diary. After that, exit
south and you'll be taken to the toture chamber by guards.


Toture Chamber/Deadman's Castle
Go on the white and red platform next to when you enter and ride
up. Go over to the northeast side and watch Kay get totured. Lance
will start being stupid and bragging. Then The Mutant form of Drizzit
will bust in and make Lance leave. On the way out you try to talk to
Lance but you get in a fight with him. Go talk to Kay. You'll have to
carry her, like Drizzit. So pick her up and take her through the next
room. You'll start talking about how you need to get out of the Castle
through the sewer. When you are through, exit out the south door.
You'll be in a room with a spike wall closing in on you. Run alot the
north wall until you see an emblem on the wall. Hit it and it will
break and you can go inside and get the key. Now, open the big door and
pick up Kay. You need to throw her over the elecrtical wires and around
up to the NW part and go in the room. Inside there is a Key. Get it
and then leave and go back, throwing Kay over the wires(remember you
can't leave her behind) and then enter the door. Walk along the floor
and jump on the blades and across then up the stairs. Walk through the
next room. Now there is a trap room here. If you AND Kay's weight are
on at the same time you'll be attacked by bats. The bats are weak but
you have to kill them to advance. So kill them and the platform will
move. Next is another trap of the same type, but this one isn't a
problem. Just dodge the spikey balls and walk across. In the next
part, you will get in a pretty hard fight. You need to win all 6 fights
and you can't die more then twice. The pigs are pretty tough, especally
the last one. You might want to think about paying them if you don't
want to fight, or don't think you can win. After they are defeated,
then you walk around and take the ramp. In the next room there will be
alot of shooting arrows all over the place. Dodge then and walk around
and exit out the east door. Now this is tricky, and annoying. You need
to jump on all the platforms before they fall, and thanks to the angle,
it's very hard to see. Luckily, I'll tell you the short cut. Do a
running jump of the first one straight ahead and you clear the hard part
and 3/4 of it. then just jump west and then jump up until you reach the
ledge. This took me forever to find out how, so don't feel too bad if
you can't do it the first few times. After that room, you need to talk
to a prisoner who has made a basketball hoop with skulls. It's not that
hard, just go for a close up shot. When you're done, some Idiot named
Matt comes up and fights you. Well I personally beat his ass cause he
irritated me, but you don't have to. It's an easy fight though. After
you win head NW and go in the room. This is another puzzle room.
Kaiser is here though, so save! Hopefully you still have Kay with you.
Ok, go up the stair things and then jump on the platform. Go over and
jump onto the next on and on the opposite side of the wall. Jump on the
two falling plat forms, and at the end jump NE and land on the rising
spike one. Then jump on the other platforms and quick get up to the
side. Then take a nice long running leap and clear the gap. Then when
you come out, go over and pick up the chocolate. Then go up NW. Go
across the Balcony and exit into the next room. Ok, first thing you do
is go downstairs(You need to set Kay down first). You'll see a panel
that doesn't seem to move when you step on it. You need to hit one of
the blue crates hanging form the nearby ceiling. Just jump and hit your
head on it. The Bridge will be down. So back where you first come in,
you need to jump up and hit down the boxes. Carry them over to the
switch on the NE and cover up two of the switches then jump on the
third. You'll go down. Then go back up the ramp and then put the last
blue block out on the switch. That will make some platforms appear.
Then go back and pick up Drizzit then jump off the edge where the ramp
went down. After that, you need to walk around and down and set Drizzit
on the ledge where it looks inaccessable. The go all the way up and
back around. Then go out on the platforms and jump to where you set
Kay. Pick him up and walk around. Then you'll talk to Indigo. He'll
give you a sword power up. Make sure you equip it. After that, head up
the ramps and then exit(phew! I bet that was confusing, but it'll make
more sense when you play it.) Next you should be in a big balcony. Go
down until you see a door on the west and enter it. Kaiser is in the
corner, so save. After you save, jump down the big hole. Walk past all
the shooting arrows and around and then leave. You should come out in a
room with the EvilSizer, who looks more like a doll in a trashcan.
Anyways, chose to fight him or not to fight him. After that, go in the
door behind him. You'll encount a huge monster. Take him out, then Walk
arcorss the bridge and then around on the walkways. Step on the things
and let them take you across the gaps. After you get there, Kay will
break the chair and then take you to the sewer to repay you.


Kurt's Mansion
Save at Kaiser, and then talk to her. She'll tell you where the
Diary is. Talk to her some more and after that, jump on her and go into
the Sewers in Kurt's Mansion. Go East until you reach the sewers, then
jump and jump until you get to a ladder(you'll go through about 3
areas). GO up the ladder and into the new room. This is like a damn
control, but doesn't do anything yet. Go through the door at the North.
Save at Kaiser again, then go up the ladder. You'll be in a mansion
room now. Next, go over into a room with a bunch of moveable blocks
with lines. You need to line them up...This is kinda hard but I'll
explain as best I can.


Mansion Puzzle
Ok...Walk in and hit the block with the two least lines at the top
section of the first puzzle, so it lines up and makes a "U" shape.
After that, go down and hit the one below it up so it lines up. After
that, walk over east a little past the arrow, then hit the block until
it lines up with the arrows. After that, go around to the block shape
that blocks you and looks like "]". Hit it up once, then go around it
and hit it down and line it up with the one at the bottom of the area so
it looks like "[ ]". After that, go up and hit the one that looks like
an even sided "L". Hit it over so it lines up with the other blocks.
After that, run around and then hit the Upright "="one in and line them
up. Then go up and hit the one that you just moved and line that up.
Next walk over and hit the small up twice, then run around on the out
side of the puzzle and hit it into place. While you're on the outside
of the puzzle, go up North and hit the "| and an arrow" down once. Go
back inside the puzzle and hit it in it's place. After that, hit the
block all the way E until it fits. Then you need to run all the way
around so you're far easy, and then hit the block with just a little
arrow on it. Run all the way back around and hit the arrow block until
it's lined up. After that, and hit the block that looks like a "L" with
a long long neck and short...uh, lower part. Anyways, hit that over
until it's lined up. Then go up and hit that block 3 times to line it
up and you're through. PHEW!


Vault and Sewers
Ok, after you solve that puzzle, you'll be in the vault. The
Commander will try to stop you by fighting. He's very easy though.
After that, go up to the vault it'll open it. After that, go to the
vault and stand in front of the switch but turn left and hit it 3 times.
It'll open and then you can get the Diary. After that, you can leave
by walking up to the glass(not sure who that guy is but...). As you
leave, you set off lazer traps. You have to not touch them or you lose
alot of HP. So walk along the top of the Blocks and avoid the lazers.
After that jump along the tables and chairs to avoid the lazer. After
that go down and save, then leave. You'll be back in the damn room,
where it turned on and made big waves come at you. You need to get
through the other side, but the camera angle is hard to see. Take it
slow and watch for waves. At the end, you'll be on a bridge. Follow it
until you come back to where you started.


More Sewers
After that, A hologram will apear of Kay and she'll tell you to
you go this way. A vine will grow and you climb it and jump along the
pipes to the NE exit. Keep following the pipes and try not to fall.
When you reach the end of the pies, go in the SE door and then go up.
You'll be in the Mines.


Mining Area
Oh goodie! Back to the mines! You'll start out at the same spot
that you did with Parallel 1, so it's the exact same until you get to
the mining quarters. So, when you first come out, There will be a
discoloured box right next to you when you exit, so hit it and then take
the small box inside of it. After that, set the box on the button and
the Gate will open. Gate 2...Go down and pick up the box on the crate,
then go BEHIND the gate and line up and throw it on the button. Easy.
Gate 3. This is just a time release. When you come out, step on the
pedal and haul ass as fast as you can do the other side. Use super
jumps. Now, when you get to the mining quarters, go in the building and
pick up the box on the table. Go pick it up and set it on the plate in
the NE corner of the room. It'll open Gate 4(which wasn't open in
Parallel) Save at Kaiser and then go in. You'll be at like a fenced
off area, but just go down, it doesn't matter. Next you'll be in a room
with stairs, go down them and exit(there's a magazine in the room though
you should pick up). Next you'll be in a mining place, where you get in
a cart and have to jump over parts where the tracks are out. THis is
kinda hard, because of the camera angle, and there is no real strategy I
can give you to beat it. So..After that, you'll end up at like a
wreckage. Just exit out the SE exit. In the next room kill the bats
and run over to the bottom of the screen, where you'll meet with Kay.
Unfortunatly, Max will catch her and then throw her in the Lavian Ruins.
After that, Drizzit will bust through the floor and scare off the
Warden, then you'll have to fight Max. After you beat him, He'll drop a
key to the Ruins. Open up the ruins and go in


Lavian Ruins
Ok, now you're in the Lavian Ruins. It's pretty easy, just run
from room to room, because all the puzzle's are solved. When you
finally catch up with the Warden, he'll try to kill Kay, but you give
him the Diary and he...Uh, flys? out the roof(hella dumb). Anyways, Kay
will hear her sister, Tracy, in the next room. So run back and then you
have to save her by picking up the block in the middle of the all the
tourches, then putting in front of the pedistal with no Obliesk on it.
Then just hit the Obliesk until it's up the pesital and Tracy will
appear. After that, go back into the rooms with the swords, and then go
up to the Lavian sword. Kay will appear and give it to you. Equip it
and leave, and then go to Underground City.

Central Park/Underground City
Now, after you go up the elevator and the ladder, you'll be back
in Central Park. Talk to the old man in front of the building and
you'll see that he's the Undercover Agent. Go in the house and go down.
Some lizards will escort you to the hideout where Bruno and Kay will be
waiting. Talk to them and you'll see what's going on. You need to get
to the Copper Castle and rescue Alibaba. So talk to Bruno one more time
and then head back up to Central Park. Leave and then go out the NE
cave and then exit the cave and You'll be at the Castle Crossroads.

Copper Castle
Head over NW and go through the cave to get to the Copper Castle.
When you arive at the Copper Caslte Area, go up the stairs and around
and up over the bridge and then save at Kaiser. The Castle will no
longer be totaled thwn you enter, so go in the NE Door. Now there is a
puzzle room, of sorts. Just jump along and avoide the spikes and exit
out the NW exit. Another room with a bunch of stairs will come, just
jump up them and exit into the next room. It will start out with a
switch that you hit. Jump on the moving plate and let it take you over.
Walk along and dodge the spikey balls and hit the swtich. Then go down
the stairs and follow the path until you reach the platform moving up
and down. Get on it and let it take you up where you right and hit the
switch. Then jump back across and follow the path until you come to the
moving platforms. Jump on them and walk across then go NE and exit into
the next room. Ok more stairs. Go up them and then you'll be in
another puzzle room. Walk down and then jump to the next part of the
path, then just follow it around until you meet Joe. He'll tell you
about how you met him in Parallel 1 and then attack you. Beat him, then
go down and around and follow the path until you get to the door, Exit,
then you're in the next room. Run over and then exit NE and you'll meet
up with Kay. You'll see a hologram of Alibaba and some story of what's
happeneing will play. On the side there are letters and signs, and you
need to type out K-A-Y(hopefully you figured that you). A scene with a
trap alibaba made will come and when you get control again, there'll be
a Copper statue. Pick it up(Ha just over yourhead like it's nothing)
and throw him in the hole. After that, jump in the hole after the
statue and you'll have to fight him. After you win, he'll leave the
Copper Ring and then a ladder will come down. Go up the ladder and then
exit the Copper Castle.


Golden Castle
Now you need to go to the Golden Castle. When you get to the
Golden Castle Area, go around and up and over the bridge. When you
enter the Castle, go NE and you'll meet up with Musashi, who knows your
Brother. Instead of having Bilan kill him, he'll tell you to follow
him, where he's kidnapped Luke's girlfriend. After Musashi goes up,
exit out the NE door. You'll come in a room where there is a big gold
cup. Put it on the switch and exit SE. In the next room, pick up the
golden key and exit SW. Go SW until the halls turns, then follow it and
use the Gold Key on the door and go in. Ok, this is kinda the cheating
way, but hey it works so. First, pick up the gold cup and then set it
on the switch. As soon as you do, pick it up and then run over to the
platform that just came down. Jump on it before it goes up. It'll go
up, then jump off and you'll be up by a locked door. You'll still have
the cup, so put it down and jump on it and over the platform and exit
NW. Next room is kinda tricky, because you need to be a really fast
jumper. Jump over onto the North corner with the cup, and pick it up
and then jump down SW and set it on the switch, then jump over and exit
SE. Go into the room and get the Gold Key, then leave. Leave that room
and go back to the room with the gold lock there. Open it up and go in.
Next you're in a hall, and at the end of it is like a piece of legend
you can read. After you read it, go in the NE room. There will be 4
plates and 3 cups and you need to hold down all four plates. So, go to
the NE plateand put a cup on it and jump at on the tree and slice the
discoloured wall. Go in and all the way around to the NW side and pick
up the hidden cup and bring it back. Put all four and all the plates
and then go NW. WAlk along and get to the stairs at the SE part of the
area. Watch for the spikey balls. After you get there, go up the
stairs and jump to the cup then set it on the switch, then jump across
at the door. After that go through the hall and exit SE. Next room is
kinda tricky...cause you gotta rush in the room as fast as you can and
pick up the box, then stand in the gap so the rock doesn't fall. DO
that twice and then it'll open the gate. Go in the gate and in the next
room there will be a big bed of spikes and a cup and a plate. Throw and
cup on the plate and the platforms will lower. Then just walk across
the platforms and go up the stairs. Ok, now in here, you have to jump
on the first wire, and avoid the balls, after that, jump on the second
wire and walk SE and jump on the pillar, then jump on the third and walk
NW and then jump off and go through the door. In this room, you need to
jump on the rotating platforms and then on to the gold ones and then
exit out the SW door. Now you're in kind of a tricky one, with more of
the instant falling platforms. Not really much to do here except try
until you get it right. After you get though that, exit SW again, and
then go down the next hall. Kaiser is here so save! Ok, you need to go
into the SW room to solve the puzzle. After you read it, go into the NE
room, and then put the pieces on their respective pedistal. That's the
horse looking one on the first, the beatle thing on the second, the Fish
on the third and the bird on the last one. After that, go NE. and
you'll be in a room with chains and spikes(kinky haha). Anyways, you're
suposed to put the cup on the switch, and to get the cup you jump up the
wires, BUT you don't have to. You can hit the plate and then run and
make it to the door in time. In the next room there is platforms and
spikes and chains and a cup. Pick up the cup and ride the platforms and
jump over the chains until you get to the SW corner, where the plate is.
Put the cup on the plate and then exit. Next, is just hall, so use the
NE exit. Now is another hall with Kaiser in it. Save and then go in
the big door and fight Musashi. After you beat him he'll drop the
Graveyard key. Talk to Miranda will give you a silver key and then go
to go take care of Luke. After that, you'll rise up and have some
puzzles to put together. just match the top with the bottom. Easy.
After that, you'll rise to the top of the caslte and fight Golden.
After you beat him, you'll get the golden ring, and then go back down to
the bottom of the castle and exit.

Graveyard
Back to the crossroads. Go up to the Graveyard and use the Key
you got from Musashi. Go through the puzzles. After you beat the first
one, there is a hall with a little Dead boy(I was wondering if this has
anything to do with the kid from the front and parallel 4 because he's
there too. Anyway...). You'll have to fight him. After you beat him,
go on and you'll go into anther easy puzzle. After that you'll be in
the Silver Castle. Save and then go in there.


Silver Castle
Ok, first door will be right in front of you. This is what you
use your Silver Key on. Go in the room, and then go in the next room.
You'll be in the freezing chamber. Go around and see all the people
frozen(you fight them in Parallel 4&5). After that, exit SE. Go down
the hall and now you're at the hardest part of the game, the Silver
Castle.

Silver Castle
Ok, first you'll go across some wobbily bridges, easy. After
that, there's a little step, with a big drop. Fall off that and land on
it. As it moves, you need to go in the second opening, then around
outside and back inside the door. When you go up the stairs and exit,
you'll be on a ledge with a platform and bushes. Jump on the platform
and then walk around the bushes, next, get on a silver platform, and go
around the bush. Walk until you see another silver platform, then jump
to the next cliff and walk over and ride the silver platform up. When
you get to the new area, walk straight along the edge(you won't fall,
there's things to stop you), then walk SE until you see Garian. Then,
walk up and walk SE again and you'll fall onto the ledge. Walk on it
and follow it up to the top of this part, the walk West along the bridge
type thing, but becareful, it's not even and you lose footing. Walk
along until the "Onion Dome" is in your way, get on the edge and do a
turning jump around it. Then walk a little mroe and wait for a platform
to come by. When it does, jump on the left side, then jump on the black
steps, then wait a second and walk off onto the other side of and let it
take you over to the other side. When you're almost over there, walk
over to the left side of the platform and them get off and jump up the
stairs. After that, walk straight and jump around the building in your
way again. Keep walking to the edge where you'll see a black platform.
Get on it and let it take you to whereever it does. You'll run into
little stoppers, but just don't move, they're suposed to be like that.
It will eventually drop you off on a big moving plat form with some
things to jump on as stairs. Jump on them, then go up, jump on the next
thing to the ladder and climb it. Go across and the jump around the
building(this one is tough). Then go down and get on the next set of
black things. They'll keep going and drop you off at a spike crusher.
Now, here is the hard part. Wait until the spikes are up, then do a low
jump across the hole. Go and wait near the ladder until the NW spikes
are up, and the NE spikes are down, then QUICKLy climb the ladder and
jump on top of the set of NE spikes. More waiting commences. Wait for
the set of spikes to be low and reveals the ladder, while you're at your
peak. Then jump and climb the ladder. After that, go SW a bit and then
make a jump to the next part, then just go up the stairs. FINALLY, UGH
I HATE THAT PART! Anyways, you'll see there is no Statue. Search the
pillar anyways, and a scroll will appear. Exit out the back and press
"up" to clibs the ladder. Then, jump on the outside of the tower, and
go around to where there is a slight circle. The castle will lift off
and some scenes Kay and Kurt will comence.

Warden/Drizzit
Kay will agree to trade her dad's life to translate the Diary of
Wouda. After that, you'll land. Talk to Alibaba and then he'll ask you
to save Kay. Go up the many flights of stairs and then enter. There is
Kaiser, so you better save. Continue up and you'll catch up with Kurt
and Kay. Lotsa conversation going and a FMV(only one in the game). Kay
will sacrafice herself to give Garian the Silver Ring. You'll have to
fight Kurt now, it's easy, despite having 1200 HP. After you beat Kurt,
Kay will appear in Spirit form. They wil unite sprits to Kill the
Bilanium fused Drizzit. Now this is a pretty hard fight because you
have to play as Kay, who sucks. She has slow attack but a pretty good
Super that takes out 200, so charge as much as you can to win. After
that, the mushy love commences. Hooray! Parallel 2 complete

------------------------------------------------------------------------
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Parallel 3 A hunt for the Lies

Ok, first off, to get parallel 3, you need to get to the Captain's Cabin
in UNDER 3:30. Bilan will come, but the door is locked and he goes
away, and jumps off the ship. In the Ocean, you see Kay's Submarine and
Bilan going towards it.

Ok, first it starts off with a scene with Kay. She's in death Vally but
the has to terminate her mission. After that, it'll show Bruno is
trying to get Bilan on the JLO's side, but Bilan beats the crap out of
Bruno. Everything is the same until you go to the Cafe, so I'll start
from there.

Jailer's Island
When you go into the Cafe, talk to Dunbar and then talk to the
bartender. The Warden will come in and ask you to bring back Bruno and
you have to go into Death Valley.

Death Valley
Ok, once in Death Valley, just follow the bridges along until you
meet up with a Bios Monster. Kill him and then advance. Follow along,
and as you pass the floating logs, a scene with the Warden will appear.
Listen to that then move on. Keep advancing on the rafts and eventually
you'll cross another black BIOS. Kill him and then move on. Keep
following the bridges until you get to the end of the road. Here,
you'll fight the Elephant Man(Ha remember that? I AM NOT AN ANIMAL!! Ha
sorry). Anyways, kill him and then climb the tree to the East, then
jump off and save at Kaiser. After that, go up the stairs. Now you can
go in the Cage. Go up a little ways, and watch out for the hole that
drops you into spikes. Jump over it and fall down(watch for spikes
again). After you're down, you need to go past the Buzzsaws and then up
the ladder. You'll go behind a Gold thing. When you come out from
behind that, fall down and then go up the stairs and hit the two
switches, the one on the wall and the one on the blue thing. After
that, climb up the blue thing and go NE. Now the Blue blocks will be
lowered, so fall to where they are and hit the next swtich. That will
cause some steps on the outside to raise, so when they raise, go around
and then through the part with the buzzsaws. Climb the ladder and move
on the outside part of it, then jump over there and hit the next switch.
That will cause some stairs to appear, where then you climb up to the
next part. Keep moving foward until the blue things block your path.
Then jump around on the outside over to the next switch and hit it.
This makes all the blue things go into there place. After that you go
back to the start of the second level where there were blocks that are
now sunken. Fall down there and then go SW towards the buzzsaws. Go
over and pass behind the Golden Warden. Then press "up" to climb the
ladder and then jump over to the Red platform and you're in the JLO.

JLO headquarters
Ok, when you get into this room, there will be a Beam with a crack
in it. Break it over and jump on it, then jump across to the door. For
the next one, just jump up and follow the beams, set the boxes on and
then go up. There is a bottle that you can get while you're there. To
get it, take one of the boxes on the bottom and set it on the SW "T"
shaped beam. Then go about normal and go to the top and around and
jump. When you get in the JLO headquarters, everyone is dead, except
for Bruno who is on his last breath. He'll talk to you a sec and then
you take his bracelet(equip it). Go up to the control panel and J.J.
will tell everyone to commence plan D. After that, Kurt will come up
and tell you to track down Bilan, and then he leaves. Then, Go in the
bottom middle door and follow the pather until you're in the sewers.

Sewers
When you first drop down, jump along the path of heads and boxes
until you get to the exit. Next room there will be a switch right next
to the door. hit it three times and run as fast as you can to the NE
door before it closes. Exit by going up the ladder and then you're in
the mining area...again.

Mining Area
You'll start out at the same spot that you did with Parallel 1, so
it's the exact same until you get to the mining quarters. So, when you
first come out, There will be a discoloured box right next to you when
you exit, so hit it and then take the small box inside of it. After
that, set the box on the button and the Gate will open. Gate 2...Go
down and pick up the box on the crate, then go BEHIND the gate and line
up and throw it on the button. Easy. Gate 3. This is just a time
release. When you come out, step on the pedal and haul ass as fast as
you can do the other side. Use super jumps. Now you're in the Mining
Quarters...all the gates are broken and you have to mannally repair it.
Climb up the ladder on the side of the building. then fall down to the
platform and go in the door. Now you are in the manual Switch. You
need to ride the convayor belt until it drops you off at the top, then
jump and climb up the ladder. In the next room, get on the convayor
belt and left it take you around. Jump over to the next one, and stay
on until you get to that last belt section. Then run and jump against
the belts on to another section. Let it take you around and then jump
up the stairs. Follow the catwalk and then jump in the hole and flip
the switch. After that, exit back to outside and go in gate four. Save
at Kaiser too. Go into gate four, and then go down the hole. In the
next room, just go down and exit. In the next room will be a mining
cart that you can get in, and Regina. Get some points and then get in
the cart and it's off through the mines you go. Please note that this
is MUCH MUCH harder then the one from Parallel 2 and will annoy you alot
when you can't do it right away. Not alot I can tell you one how to
beat it, except that Bach's Brandenburg Concerto #3 works well if you
like classical. I dunno how, but it like boosts up your relexes or
something. Worth a try ^_^. Finally after that awful ordeal, you'll
stop and exit out the SE. After that, kill all the bats and then jump
across the bridge. Again exit SE and continue into the next room. Run
over and save PRONTO(wouldn't want to have to do the mine cart again
would ya?). After that, head East a little and you'll have to fight
Bilan. After you win, J.J. will pop up and then run off. After that,
go SW and down the stairs and try to go in the cage. Kurt will come up
and start talking, then tell you to follow him. Follow him and you'll
end up at the Silver Castle where J.J. is trying to resurect DeBose. He
does and Debose kills Kurt. Unfortunatly, all of the other People
executed by Carbon freeze wake up too...When that happens, J.J. will
attack you. After he wins, go NW a bit and watch what happens...


------------------------------------------------------------------------
--------------------------------------------------------
Continued from Parallel 3 is Parallel 4 which starts out right here, in
Silver Castle.
------------------------------------------------------------------------
--------------------------------------------------------

Parallel 4 A Hunt for the Truth.

Story
Ok this will start out on the dock where Garian is on the ship and
leaving to escort Bilan to Jailer's Island. After that it will show his
teammates and they see him off. After that, they are in a cafe and
Miranda comes up saying Garian is in trouble and Bilan has escaped.
They catch a boat to Jailer's Island. Now, this is complicated and I
don't think I can explain it, but if you get this far, everything will
unravel itself. Basically though, you have a Doppleganger that killed
the child(At the beginning) and the roses didn't affect him and as a
result, he killed the child and got arrested and executed by Carbon
Freeze. Now, to make things harder, you're timed. You have 60 minutes
to find your doppleganger and kill him. And to make things even harder,
Garian is useless. He cannot fight and loses HP like crazy, so whenever
you fight, use a team mate.

Silver Castle
Ok, you start at the Silver Castle puzzle(our favorite!) Ok,
first you'll go across some wobbily bridges, easy. After that, there's
a little step, with a big drop. Fall off that and land on it. As it
moves, you need to go in the second opening, then around outside and
back inside the door. When you go up the stairs and exit, you'll be on
a ledge with a platform and bushes. Jump on the platform and then walk
around the bushes, next, get on a silver platform, and go around the
bush. Walk until you see another silver platform, then jump to the next
cliff and walk over and ride the silver platform up. When you get to
the new area, walk straight along the edge(you won't fall, there's
things to stop you), then walk SE until you see Garian. Then, walk up
and walk SE again and you'll fall onto the ledge. Walk on it and follow
it up to the top of this part, the walk West along the bridge type
thing, but becareful, it's not even and you lose footing. Walk along
until the "Onion Dome" is in your way, get on the edge and do a turning
jump around it. Then walk a little mroe and wait for a platform to come
by. When it does, jump on the left side, then jump on the black steps,
then wait a second and walk off onto the other side of and let it take
you over to the other side. When you're almost over there, walk over to
the left side of the platform and them get off and jump up the stairs.
After that, walk straight and jump around the building in your way
again. Keep walking to the edge where you'll see a black platform. Get
on it and let it take you to whereever it does. You'll run into little
stoppers, but just don't move, they're suposed to be like that. It will
eventually drop you off on a big moving plat form with some things to
jump on as stairs. Jump on them, then go up, jump on the next thing to
the ladder and climb it. Go across and the jump around the
building(this one is tough). Then go down and get on the next set of
black things. They'll keep going and drop you off at a spike crusher.
Now, here is the hard part. Wait until the spikes are up, then do a low
jump across the hole. Go and wait near the ladder until the NW spikes
are up, and the NE spikes are down, then QUICKLy climb the ladder and
jump on top of the set of NE spikes. More waiting commences. Wait for
the set of spikes to be low and reveals the ladder, while you're at your
peak. Then jump and climb the ladder. After that, go SW a bit and then
make a jump to the next part, then just go up the stairs. Go around
out the backside of the castle and up then jump on the top and hitch a
ride over to Orion and Deboss. After some talk, you'll have to fight
Deboss, and I suggest you use J.J. After that, leave the castle and
head for the Copper, or Golden, or Deadman's(it doesn't matter but I'll
go in this order)

Copper Castle
Copper Castle is next stop. It's the same from Parallel 2. Enter the
castle and then go through the NE. Now there is a puzzle room, of
sorts. Just jump along and avoide the spikes and exit out the NW exit.
Another room with a bunch of stairs will come, just jump up them and
exit into the next room. It will start out with a switch that you hit.
Jump on the moving plate and let it take you over. Walk along and dodge
the spikey balls and hit the swtich. Then go down the stairs and follow
the path until you reach the platform moving up and down. Get on it and
let it take you up where you right and hit the switch. Then jump back
across and follow the path until you come to the moving platforms. Jump
on them and walk across then go NE and exit into the next room. Ok more
stairs. Go up them and then you'll be in another puzzle room. Walk
down and then jump to the next part of the path, then just follow it
around until you meet Joe. He'll tell you about how you met him in
Parallel 1 and then attack you. Beat him, then go down and around and
follow the path until you get to the door, Exit, then you're in the
next room. Here you'll meet Beau and Sean. You have to Fight Sean and
then you take Beau and get an extra 5 minutes.
After you beat him, exit the copper castle and head to gold.

Golden Castle
Now you need to go to the Golden Castle. When you get to the Golden
Castle Area, go around and up and over the bridge. When you enter the
Castle, go NE twice. Exit out the NE door. You'll come in a room
where there is a big gold cup. Put it on the switch and exit SE. In
the next room, pick up the golden key and exit SW. Go SW until the
halls turns, then follow it and use the Gold Key on the door and go in.
Ok, this is kinda the cheating way, but hey it works so. First, pick up
the gold cup and then set it on the switch. As soon as you do, pick it
up and then run over to the platform that just came down. Jump on it
before it goes up. It'll go up, then jump off and you'll be up by a
locked door. You'll still have the cup, so put it down and jump on it
and over the platform and exit NW. Next room is kinda tricky, because
you need to be a really fast jumper. Jump over onto the North corner
with the cup, and pick it up and then jump down SW and set it on the
switch, then jump over and exit SE. Go into the room and get the Gold
Key, then leave. Leave that room and go back to the room with the gold
lock there. Open it up and go in. Next you're in a hall, and at the
end of it is like a piece of legend you can read. After you read it, go
in the NE room. There will be 4 plates and 3 cups and you need to hold
down all four plates. So, go to the NE plateand put a cup on it and
jump at on the tree and slice the discoloured wall. Go in and all the
way around to the NW side and pick up the hidden cup and bring it back.
Put all four and all the plates and then go NW. WAlk along and get to
the stairs at the SE part of the area. Watch for the spikey balls.
After you get there, go up the stairs and jump to the cup then set it on
the switch, then jump across at the door. After that go through the
hall and exit SE. Next room is kinda tricky...cause you gotta rush in
the room as fast as you can and pick up the box, then stand in the gap
so the rock doesn't fall. DO that twice and then it'll open the gate.
Go in the gate and in the next room there will be a big bed of spikes
and a cup and a plate. Throw and cup on the plate and the platforms
will lower. Then just walk across the platforms and go up the stairs.
Ok, now in here, you have to jump on the first wire, and avoid the
balls, after that, jump on the second wire and walk SE and jump on the
pillar, then jump on the third and walk NW and then jump off and go
through the door. In this room, you need to jump on the rotating
platforms and then on to the gold ones and then exit out the SW door.
Now you're in kind of a tricky one, with more of the instant falling
platforms. Not really much to do here except try until you get it
right. After you get though that, exit SW again, and then go down the
next hall. Ok, you need to go into the SW room to solve the puzzle.
After you read it, go into the NE room, and then put the pieces on their
respective pedistal. That's the horse looking one on the first, the
beatle thing on the second, the Fish on the third and the bird on the
last one. After that, go NE. and you'll be in a room with chains and
spikes(kinky haha). Anyways, you're suposed to put the cup on the
switch, and to get the cup you jump up the wires, BUT you don't have to.
You can hit the plate and then run and make it to the door in time. In
the next room there is platforms and spikes and chains and a cup. Pick
up the cup and ride the platforms and jump over the chains until you get
to the SW corner, where the plate is. Put the cup on the plate and then
exit. Next, is just hall, so use the NE exit. Ok, now you catch up to
Kiwi and Blade. Kill Blade(I suggest Beau, he's got an unblockable).
After that you need to exit THE LONG WAY all the way back around.

Outside Area
Finally when you get out of there, take the south cave and head for
Deadman's. ON the way there, you'll meet up with Kaiser and Tracy, who
gives you another 5 minutes. Ok go down the ramp from central Park and
then go in the labyrinth. Jump your way out and you'll be outside again
with a fallen bridge. Just jump over it and over all the bridges and go
to the South Cave exit into the next labyrinth. Go along the north side
jumping until you reach the exit. When you exit, run up NW into
Deadman's Castle

Deadman's castle.
When you get inside, run NW and up the ladder. Run up to the research
lab, then exit SE and into the library. Go all the way up to the 3rd
floor and there will be a door open. Go in it, then go around on the
beams and in again. And encounter with Carbon Garian, Drizzit and
Garian...uh and Garian will pop up. You'll see them fall and you'll get
weaker. Carbon Garian will dissappear and leave you a castle key. Get
it and then go back to the research lab. After that, exit south and go
back to the room with the two huge doors. Use the Castle Key on them
and then go in. Next room just go out the SW exit. When you exit, take
the platform over, then go up the ladder. Go over again and around and
you'll fight Duran. He'll start talking trash about being pure evil
etc. so shut him up and kill him and go on. A good person to use is
Tracy. She's strong and has a nice super. Anyways, exit SW and then go
into the next room. In here, rise up on the platform. and you'll be in
a room. Exit the room and head NE. You'll come to the bridge with the
dog(who is dead). Follow the bridge into the next room. Keep walking
along with the the room with the arrows and dodge them and exit NW. Go
down the ramps and you'll meet up with Indigo, who will fight you.
He'll tell you some intresting stuff too. After you beat him go all the
way around and exit NW. You'll be at another dead dog balcony. Follow
it and exit into the next room, where you walk all the way down to a SE
exit. Then enter the next room. Going down is always easier, so just
jump and leave. You should be in the basketball court now, where Matt
is dead. Go around and exit The East exit. This room isn't so hard
now, just jump and then jump around until you get out. In the next room
there will be more arrows. Dodge them and exit NE. Back to this place,
and two of the pigs are dead, by Carbon Garian. The Blue one will think
you killed them and attacked you. After you beat him, exit the room.
Back to the trap room, but since you have nothing to weight you down,
you can't trigger them Run accross and then exit into the next room
where it will be blocked by huge rocks. There is a new path though, so
take the SW path across the blocks. When you get out, Evil Sizer will
attack you. Kill him then go SE across more blocks. Finally you're out
side, and you meet up with Sherry and Meg. Meg will fight you and then
you can move on. Follow the road and run to the port. As you get to
the port, you'll encount Carbon Garian, where you'll have to fight him.
You send all your friends and Tracy and Kay go out to the port in their
boat. After that the battle with Carbon Garian commences. You can pick
anyone, but it's the best with Garian, and the hardest too.

After that the whole place starts quaking and you have 95 seconds to get
to the dock. So just go east and jump across the fallen ladder and go
south until you reach the dock.

Parallel 4 completed.





Ok, I think that covers it. Maybe I'll organize it a little better or
throw in so extras, but that's all for now. If you need help with
anything let me know at Captain_America3@yahoo.com

 
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