Brandish

Brandish

02.10.2013 22:11:46
~B
TIPS FOR BRANDISH SNES FROM KOEI CORPORATION

Brandish begins with Varik falling into Ruins Area 1. There
are forty-five dungeons divided into fours major sections:
RUINS AREA, TOWER, CAVE, and FORTRESS. Your goal is to find
your way out of the intricate maze by fighting monsters,
discovering hidden treasures, and solving riddles in order
to return to civilization.

CONTROLLER HINTS
* To make the game easier to play, change the walking
pattern of Varik to "Rotate" (see Configuration: L/R Key
in the manual).

* Rest periodically to increase your HP by pressing the LEFT
and RIGHT Button on the controller, simultaneously.

GENERAL TIPS
* When you enter a shop, sell your gold bars to accumulate
more wealth. This will allow you to buy stronger shields,
weapons and magic. NOTE: Selling combined gold bars will
be more profitable, because they accrue interest.

* Use limitless weapons as your main weapons. Save the
stronger weapons for encounters with Boss monsters.

* Alter the Game Speed (see Configuration in the manual) to
help you get through certain rooms or to defend yourself
from difficult monsters.

* When your Level, Arm Strength, Magic Endurance, or
Knowledge increases throughout the game, it is a good idea
to save that information (see Save under Options Menu in
the manual).

* Rooms that have several monsters is a clue that they are
guarding precious treasures. Don't avoid them, challenge
yourself, Varik! By attacking certain monsters, you will
be able to find additional treasures, passageways or
increase your arm strength.

* Warp Zones are areas that transport you to a different
part of the map. Some are tricky so it is a good idea to
look for switches to control the Warp Zones, buy some Warp
Magic at a Magic Shop, or refer to the map frequently to
confirm where you are.

* When you advance to areas with several monsters, it is a
good idea to close the door behind you to protect
yourself.

* To defend against monsters who attack from far away, such
as the Archer, Coelacanth, Black Magic and Gargoyle, it is
best to corner them against a wall and render them
defenseless.

RUINS AREA 1
There are floor and wall switches which will open doors. Be
sure to look all around you for plaques, decaying walls,
doors and switches. But be careful where you step because
you may fall down to the Basement! Items in treasure
chests, such as sledgehammers and keys, will be very useful
on this floor.

RUINS AREA 4
On this floor, you will have an unexpected encounter with
Alexis. To get passed the rolling rock, shield yourself
from shooting arrows and walk over all the switches except
for the last switch (the second to the last switch triggers
the rolling rock). When the rock begins to roll towards
you, run backwards and hide in the cubbyhole on the right
side of wall.

RUINS AREA 5
In the last room of Ruins Area 5, you must flip the switches
appropriately in order to stop the bars and create an easy
passageway in the next room. It may help if you slow the
speed of the game when positioning these bars. If you can
get through this room, you can succeed to floor 6!

RUINS AREA 7
This floor is all Warp Zones. It is a good idea to refer to
the map frequently and take notes. Be sure to walk all
around the rooms because Warp Zones may be hidden. There
are no monsters on this floor.

RUINS AREA 10
This is the final and most challenging floor of the Ruins
Area. There is a Warp Zone in the beginning of this floor,
so good luck getting through! Talk to the Ghost of a Girl
to get information. In order to receive a key and proceed
to the tower, you must defeat the Wizard in the last room.
It is best to keep your back against a wall, use your shield
for protection, and attack with your strongest sword. NOTE:
Only one wizard is real, the other two are imaginary. You
must kill the real wizard in order to proceed.

FOOT OF THE TOWER
When you move to the Foot of the Tower, you must defeat the
Giant Crab to receive a key. This key will only take you so
far before you will need to return to Ruins Area 10. Talk
to the Ghost of a Girl and she will give you a token of her
thanks. Be sure to look at doors before you touch them on
this floor.
* In general, after you talk with someone on a particular
floor, it is a good idea to go back and talk to them
later, and you will receive more information or treasures.

TOWER 2F
A Goblin will give you some insightful information for 5000
gold pieces. Be careful of what may be behind certain
walls...

TOWER 3F
Talk to the Imprisoned Woman and try to help her find her
boyfriend. This will require you to go down a floor to
search for him, but she will give you a treasure.

TOWER 5F
In the room with the four pillars, beware of the switch in
the middle of the room that will release four Headless
monsters. Use Invisibility Potion to fight them. If you
are strong enough to challenge them, you may find some extra
treasures.

TOWER 9F
You will have the chance to meet another warrior named Gadie
in the "Southeast Room". In order to figure out the floor
switches, read the plaque on the wall and remember where you
met Gadie.

TOP OF THE TOWER
To kill the Rakshahsas, use Invisibility Potion and attack
when they are not looking.

CAVE B10
The Nicksy will ask you to help the people in the cave by
getting the water to flow again. If you help them out, the
Nicksy will give you a token of her thanks.

CAVE B7
You will need to search hard for switches to allow you to
cross the water. Touch stone plaques and keep some extra
gold bars on hand for when you get stranded.

CAVE B6
Keep some Invisibility Potion on hand to help you fight
Arachness.

CAVE B3
On the perimeter of this floor, there are many crumbling
walls which will lead you to secret passageways. To get to
other sections of the maze, you must return to Cave B4 and
go to the stairway in that area. If you are strong enough
to kill the Iron Knight (the monster with the highest
Defense Strength), you will receive a reward.

CAVE B2
Don't be afraid to fall into the large hole, it could lead
you to new places.

CAVE B1
Be sure to check the walls around you, it may help you get
to other parts of the maze. There is a special order to
opening and closing the 10 treasure chests. You must defeat
the Ninja before moving onto the Dark Zone. It is best to
attack from far away using Barrier Magic or the Ring of
Anger, and attack up close with the Sword of Flames. You
may have to slow the speed of the game.

DARK ZONES 1 & 2
Follow the monsters to lead you through the maze. Use the
magnifying glass or steel balls to check areas in front of
you. It is best to kill the Tatsujin with Fire Magic.

FORTRESS 1
Take off your shield of darkness in the Fortress. When
defending yourself from the Manticore in the room with all
of the treasure chests, use Heal Magic and your strongest
sword. In the large room with switches around the
periphery, there is a post that remains constant to the
southwest of the warp zone. Face north and touch the post.

FORTRESS 2
When you touch the Green-eyed Wall, beware of the Erase Eye
who will confuse you by erasing parts of the map. It's a
good idea to discover most of the maze before touching the
wall and setting this monster free.

FORTRESS 3
Read all the plaques on this floor to get extra hints. To
get through the room with all the switches, you must begin
in front of the right switch and then use the code which was
on the plaque in the room below (L=turn left, R=turn right,
J=jump and F=forward). When you flip all 5 switches in the
final room and the Warp Zone maze, one path will open up and
lead you to an exit.

FORTRESS 4
Use Heal Magic before jumping into holes. Watch out for
evil imitation treasure chests, that can kill you. Try
jumping over them.

FORTRESS 5, 6, 7
You will need to do a lot of traveling between these floors
before succeeding to the Backbone level.

BACKBONE
Kill the Bezalhydra to get a hold of a powerful sword and
key which will bring you victory.

BERIMYA
Congratulations, you've made it to the final stage! To get
past the last room, use the Planet Buster sword, Star Shield
and all of your power to kill the final monster, King
Berebus. It may help to slow the game speed in this room.
Good job, Varik!

FAQ provided by Gabriel Teodorescu - gabiteo@bx.logicnet.ro

 
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