Dragon Ball RPG

Dragon Ball RPG

12.10.2013 02:08:10
~B

Dragonball Z The Legend of the Super Saiyajin
A role playing game
for the Super Famicom

Help file compiled by Henry LaPierre
freeza@ix.netcom.com
The Pup edition


Starting the game

Turn the Super Nintendo(Famicom) on and press the start button to bring
up the title screen. From here you are asked if you'd like to
Start a new game/Continue If you choose continue you are brought to
a screen with up to 3 files to choose from. Use the A button to choose
one. This will show you the character status screen for that file. It
will then ask if you'd like to play this file Yes/No

Menus: (during menu screens, button A accepts, B cancels)

Walking menu (press A while walking)

Talk: Talk to another character
Search: Search an object
Fly: Travel faster, this option will not appear when indoors
Cards: Look at your inventory of item cards(and radar)
Menu(main): Go to the main option menu

Flying menu (press A while flying)

Land: Land from flying, must be clear below you
Cards: Look at your inventory of item cards(and radar)
Menu(main): Go to the main option menu

While flying if you press the X button, you will flare with energy and
fly faster. Press the Y button to stop the energy flare and decrease
your speed. Pressing the B button while flying(any speed) stops you
in place.

Main option menu (after other menus)

Battle cards: Look at the battle cards you'll have to use next
Status: Click on the character you wish to check
Lineup: Change the order of your characters
Speed: Text speed, 1=fastest, 5=slowest
Save: Save your game

Status Screen (from main option menu)

When entering the Status screen, you will see the characters currently
under your control. They will be shown in a 3 by 3 grid. Each box of
the grid gives you information about one of the characters. Each box
is set up like this:

Characters' current level Characters' portrait

Hit points Current/
Maximum

KI capacity Current/
Maximum

Battle power

You can find out a bit more about each character by pressing the A button
when that character(one you'd like to see) is highlighted. This will
bring you to the characters individual status screen. It is set up
like this:

Characters' current level Characters' name

Hit points Current/ Amount of KI required to perform
Maximum the highlighted(below) KI attack

KI capacity Current/ Listing of the characters'
Maximum KI attacks

Battle power

Speed(of attack)

Current experiance points

Experience points needed to reach the next level

Characters' portrait
with base card shown under it

Saving menus (from main option menu)

First it asks if you want to save: Yes/No
Then(if yes) which file you want to save in: 1/2/3
When wording(save complete) comes up hit A to go back to game

Battle menu #1

Fight: Battle
Cards: Use item cards from your inventory (as many as you like)
Flee: Attempt to run from the battle
Menu(main): Status/Lineup/Speed only

Battle menu #2 (from Fight)

Manual: You select which characters use which battle cards
Auto: The computer selects the fighters and cards for you

The number on the top left corner(amount of Dragonball stars, Z is
highest) of your Battle card is the card's Attack Rating (strength
of the attack), the higher the better. The number on the bottom right
corner(knowing Japanese helps here, Z is highest) is the Defense Rating
you'll have against the opponents attacks. Again, the higher the better.

During the assignment of characters to Battle cards you can choose to
only use a certain amount of characters for the battle. To do this, hit
the X button when you've equipped all the characters that you wish to do
battle(a small green circle with an "E" inside it appears next to all
equipped characters). It will then ask if you're sure you want to go
into battle with less than the Maximum amount of characters allowed:
Yes/No This is a good way to save those high powered Battle cards ;)

Before assigning the first character to a Battle card, you can press and
hold the X button to see the opponents hit points and Battle power.

Sometimes a character will retaliate against an opponents attack, causing
that character to take more than one turn in battle. This happens
more frequently when the character is not knocked offscreen by the
opponents attack.

Item cards menu

Choose a card you wish to use(a box to the right shows where the card
can be used, Battle/World map/Item for specific use)
It will then ask, Use/Throw away(Discard)
After choosing use, select character to use card on(if applicable)


Item cards (order they are in instructions booklet)

Kamisama: Raises 1 characters Hit points to Max
Kamesennin: Raises 1 characters Hit points by 50
Bulma: Raises 1 characters Hit points by 25
Mr. Popo: Raises 1 characters Ki points to Max
Puar: Raises 1 characters Ki points by 10
Kaiousama: Raises 1 characters Battle power by 25%
Saityouruu(Namek elder): Raises 1 characters Battle power by 50%
Karin: Raises 1 characters HP and KI to Max
Shenron: Raises whole party's HP and KI to Max
Oolong: Shuffles the Battle cards (you get new ones)
Enmadaiou: Turns 1 Battle card Attack rating(top) to Z
Urana Ibaba: Turns 1 Battle card Defense rating(bottom) to Z
Chi Chi: Turns 1 Battle card to a KI(fireball) attack
Grandpa Gohan: Makes opponent miss a turn
Yajirobi: Makes Yajirobi attack one opponent in battle
Lunch A/B: Turns 1 Battle card to an Attack all opponents
Gokou: Turns 1 Battle card Attack and Defense to Z
Picclo: Turns 1 enemies Attack and Defense rating to 1
Umi Game(Sea turtle): Switches 1 battle card Attack# to Defense# V/V
Bubbles: Safe travel for a short while
Eye visor A(red): See enemy Battle Power, HP and KI
Eye visor B(green): See enemy Battle Power, HP, KI and Battle cards
7 star Dragonball: In your travels you will collect the 1-7 balls
Flying: Returns you home
Vegeta: Calls Vegeta to help you in the current battle
Gohan: During fight with Radittsu, enables Gokou to grab
Moon/Tail: Used to defeat Vegeta when(if) he goes Ohazuru
Porunga:
Namek toad: You get this card when you defeat Ginew(random)

Item cards are bought or earned through Battle victories, found in caves,
capsules and given to you by non playable characters. When you come
across an Item, but have no room for it in your inventory, it will ask
you if you'd like to use an Item from your inventory to make room for
the new item Yes/No

You can carry up to 24 Item cards in your inventory at one time.

If the Lunch(A version) Item card sneezes when used, the character
portrait will turn to a brunette(B version) and the card will not work.

Using the Dragonball Radar

To find the locations of the Dragonballs you must use the Dragonball
Radar. To use it you must go into the Item card menu and choose it.
It is always the first item. After choosing it, it will appear
onscreen. Press the A button to activate it, a grid will appear on it.
You can press the A button up to 4 times while using the radar. Each
press makes the lines in the grid increase, indicating greater range
it's search. To put it away press the B button to cancel.

Hit points, KI and Battle power

Hit points are your characters health, if they drop to Zero your
character will die.

KI is the energy it takes to throw a fireball.

Battle power is the strength of the character. The higher the Battle
power, the more damage the character is capable of.

Hit points/Battle power/Max Ki points, of enemies(main)

Radittsu: 200/1500/32
Nappa: 220/4000/68
Vegeta: 240/18000/100
Kiyui: 220/18000/100
Dodoria: 288/22000/120
Zarbon: 232/23000/160
Recoom: 364/65000/200
Gurudo: 296/13500/270
Jiisu: 322/64000/230
Baata: 305/62500/200
Ginew: 396/120000/300
Freeza(stage 1): 500/530000/360
Freeza(stage 2): 520/1000000/360
Freeza(stage 3): 500/1550000/400
Freeza(stage 4): Unknown :)

Hit points/Battle power/Max Ki points/Experience gained, enemies(common)

Saiyaman
Blue: 45/270-370/0/7
Yellow: 55/390-490/24/9
Green: 64/1200/28/30
Black: 80/1000/150/25
Pink: 72/2200-2400/38/54
White: 84/4400-4800/96/80
Ramon(lizard)
Purple: 70/1500-1700/25/40
Green: 80/2800-3000/30/60
Yellow: 85/4600-5600/65/80
Banan(human)
Green(facial hair): 75/1300-1700/37/45
Purple(facial hair): 88/3000-3600/43/67
Yellow(facial hair): 94/6400-8400/57/90
Kiyui
Blue: 90/10000-12000/65/100
Green: 95/14000-16000/90/150
Dodoria
Blue: 108/12000-14000/60/120
Yellow: 114/19000-21000/90/275
Zarbon(transformed)
Orange: 96/12000-16000/77/135
Red: 100/20000-22000/97/300
Gurudo
Red: 123/11500-12500/72/290
Yellow: 128/15500-19500/150/312
Recoom
Red: 134/52000-54000/100/415
Blue: 149/58000-62000/108/435
Baata
Green: 112/37500-41500/100/340
Grey: 130/49000-51000/120/375
Jiisu
Blue: 123/42500-52500/110/420
Yellow: 144/53000-57000/155/380
Ginew
Dark green: 162/65000-75000/140/460
Light green: 217/95000-105000/190/500

Usable characters and KI attacks

(# before KI attack is how much KI required to perform)

Gokou
2 Syougekiha Fast invisible fireball
4 Energy wave 4 giant fireballs
6 Taiyouken Blinding light
8 KameHameHa Giant fireball, followed by a headbutt
10 Kaikouken Flare with energy, followed by a headbutt

Piccolo
4 Makouhou 4 giant fireballs
10 Masenkousenpa Giant fireball

Gohan
4 Energy wave One handed giant fireball
15 Masenkou Giant fireball

Kulilin
8 Kakusan Giant fireball, breaks apart hitting all opponents
6 Taiyouken Blinding light, followed by a headbutt
8 KameHameHa Giant fireball, followed by a headbutt
12 Kienzan Giant energy disc

Yamucha
8 KameHameHa Giant fireball, followed by a headbutt
12 Soukidan Giant winding fireball

Tenshinhan
4 Energy wave Giant fireball, followed by a headbutt
6 Taiyouken Blinding light, followed by a headbutt
20 Kikouhou Causes the space around the opponent to explode
15 4 Shin'noken Splits into 4 images of himself, causes an explosion

Chao-Z
8 Dodonpa Giant finger laser
6 Tyounouyoku Confuses the opponent, followed by a headbutt
16 Psycho attack Flies at the opponent, grabs them, discharges energy

Vegeta
2 Syougekiha Fast invisible fireball
4 Energy wave 2 handed giant fireball
8 Bakuhatsuha Causes explosion that debris hit all your opponents
12 Kienzan Throws energy disc, then headbutts
20 Gyaritsuwahou Giant fireball, followed by headbutt

Nail
4 Energy wave Fires four giant fireballs

Dende
When Dende reaches level 3, he can replenish one character's
Hit points and KI to maximum level per battle turn. This uses 0 KI.

Tsumuri
4 Energy wave Giant one handed fireball

Mai-ma
4 Energy wave Giant fireball

The Battle cards

1.(Kamisama's) Gokou, Tenshinhan, Chao-Z, and Yamucha use this as a base
card through most of the game.

2.(Kaiousama's) Piccolo's Base card becomes this when he arrives on Namek.
Gokou's Base card becomes this when he emerges from the healing tank.

3.(Mazoku's) Gohan and Piccolo use this as a base card through most of
the game.

4.(Namekian's) Vegeta, Dende, Nail, Tsumuri and Mai-ma use this as a
base card.

5.(Ginew's) Black background, orange circle with Ginew symbol inside it.

6.(KI attack) Blue background in center square, with an X through it.

7.(Wildcard) Yellow background in the center square. Kanji looks like
3 bars over an X.

8.(Wildcard) Yellow background in the center square. Only other Yellow
card(except for the card that appears when you use the Gokou Item
card).

The Combination(suedo 3D flying headbut) attack

All your playable characters have a base card under their portrait
throughout the game. This card remains the same throughout most of the
game. When combined with other attack cards this will cause your
character to perform a Combination attack(suedo 3D flying headbutt)
after their chosen attack on their opponent. This will only work on the
original target of your attack(if another of your characters kills the
opponent first, the Combination attack will not work). This attack can
happen radomly at times also. The cards each character needs to use in
battle, to combine with their base card, to perform the combination
attack are:

Gokou(Base#1): combine with #2 or random
Tenshinhan(Base#1): combine with #2 or #4
Gohan(Base#3): combine with #4
Yamucha(Base#1): combine with #2 or #4
Chao-Z(Base#1): combine with #2 or #4
Kulilin(Base#1): combine with #2 or #4
Piccolo(Base#3): combine with #2 or random
Vegeta(Base#4): combine with Random
Nail(Base#4): Nail does not have a combination attack
Dende(Base#4): Dende does not have a combination attack
Tsumuri(Base#4): Tsumuri does not have a combination attack
Mai-ma(Base#4): Mai-ma does not have a combination attack

Most characters will also perform the combination attack if you use
either of the two Wildcard Battle cards.
Later in the game, when your characters' Base card changes, the
card that they use to combine to perform the Combination attack
remains the same(as if the Base card hadn't changed).

Special attack

If you choose to have your character use a Battle card that has the same
symbol as their base card, then your character will perform the Special
attack. This makes your character attack "all" the opponents, not just
one. If there is only one opponent, then your character will perform
the Combination attack on the opponent after his normal attack instead.
Later in the game, when your characters' Base card changes, the card that
they use to combine to perform the Special attack must change to their
current Base card.

Dwellings

There are 4 types of dwellings in the game.

Plain white: Various characters to talk to and gain information
and items from, reside in these.

White with grey top, round: Healing station, get Max HP and KI

White with 2 horns on roof: Training station, raise your Battle
and KI attacks and power. You will gain extra fireball attacks
by raising yor KI. You will also raise your Maximum KI capacity.
When you talk to shopkeep they will ask you if you'd like to
train, Yes/No If yes, they ask you whether you wish to raise
your Battle power/KI attack.

Battle power: Each training session costs 1 Training point
(amount you have is shown at the top of the screen while
talking to the shopkeep). All the characters are then sent
outside to do battle with various villians to raise their
Battle power rating. After each successful battle it will
ask you if you'd like to battle again. Yes/No The more
you battle the higher you raise your Battle power rating
(you can fight up to ten battles). You can only use the
Battle power training at certain times in the game,
depending on the levels(usually every 10) of your
characters.

KI attack: Each training session costs 1 Training point(amount
you have is shown at the top of the screen while talking
to the shopkeep). Choose the character you'd like to train.
Rapid fire(rapidly press) the A button during the training,
this will make your character flare with energy. If enough
energy is gathered, your character will explode the rocks,
thereby successfully completing the training, raising the
damage level of your KI attacks. This uses up your KI, so
replenish it when you're finished.

Greyish, made of brick, round: Item card station, buy or sell Item
cards. Talk to shopkeep, they will ask if you would like to
Buy/Sell Item cards.

Buying: pick the card you wish to buy(points it costs are
shown on the card), if you have enough points(and
room in your inventory) it will be added to your
selection of cards.

Selling: pick the card you wish to sell(full value shown
on the card is given), it will ask if you're sure
you want to sell that card Yes/No Answer
accordingly. You are only allowed to accumulate
999 points, if you have this amount you need to
buy something to reduce your points before you can
sell again.

Important things (semi walkthrough)

Section 1, Battle with Radittsu:

At the start of the game, Radittsu shows up and kidnaps Gohan. You
then control Gokou and Piccolo and try and rescue him. You start on
Kame House Island.
Wander the mainland raising Gokou and Piccolo's Hit points, KI capacity
and Battle power by battling the villians on the mainland.
When you feel you're ready, search for Mr. Popo, he is being held
captive by a group of Saiyamen.
Rescue Mr.Popo, he will give you the Gohan card. You then are
called to do battle with Radittsu.
After using the Gohan card during the battle with Radittsu, Gokou
will grab and hold Radittsu. Keep Piccolo attacking him until he
can use a fireball(a KI attack card must appear for you to choose)
on him, this will kill him. Gokou loses power when Piccolo attacks
Radittsu, so keep healing him with the Item cards. Gokou must
survive until Piccolo can throw the fireball. When Radittsu is
killed so is Gokou.
After the battle Piccolo then takes Gohan away to train him.
Piccolo trains Gohan. To get out of the cave, defeat Piccolo. There
is a pool at the back of the cave that will refill your Hit points
and KI power to maximum.

Section 2, Gokou trains with Kaiousama in Heaven:

The object of this is to get Bubbles Hit points down to zero using
the alloted amount of cards. You will have to do it in 3 different
amounts of cards.
After you complete this part of your training, you then fight
Kaiousama. If you beat him you get called back to Earth by Shenlon.
The dwelling next to Kaiousama will refill your Hit points and KI
in between training attempts, don't forget to use it.

Section 3, Vegeta and Nappa:

Using Piccolo and Gohan as playable characters, scour the map until you
find Yamucha, Tenshinhan and Chao-Z. As you find each character,
they will join your party and become playable characters.
When you feel your characters are strong enough, search out Nappa and
Vegeta.
Before actually fighting Nappa, you will have to battle two groups
of Saiyamen.
Gokou appears after you defeat the second group of Saiyamen, right
before you fight Nappa. After defeating Nappa, he gets up and throws
a giant fireball at Gohan. Piccolo jumps inbetween him and the blast,
taking the hit. He dies, Nappa dies.
Gokou leaves with Vegeta to fight him alone. After defeating Vegeta,
you are given the Vegeta card. I believe that Vegeta can turn
Ohazuru(giant weremonkey), but I've killed him before he's
transformed every time I've played(maybe you need to have Gohan and
the rest of your characters join the fight by finding Gokou and
Vegeta? This is what happened in the Manga) I believe if he does go
Ohazuru, you need to use the Moon/Tail Item card to defeat him,
this card probably cuts his tail off, rendering him defeated.
This section ends with the surviving characters in your party leaving
in a spaceship for the planet Namek, Piccolo's homeworld.

Section 4, Landing on Namek:

Once landing on Namek there are many things for your party to do.
The following things can be done out of order(except where noted).
Freeza, Dodoria and Zarbon are destroying a village(on the map, above
where your ship landed, to the right a bit) in their search for the
Dragonballs. Go to the village. When you get close to Freeza a cinema
will play, showing Dodoria kill some Namek warriors. As he is about
to kill a Namek child, Gohan swoops down and rescues him. You then
fly away with the child. At this point the game has a side scrolling
section of play. The object of this sequence is to avoid Dodoria's
fireballs until all the arrows in the line at the bottom of the
screen(timer) are lit up. You lose hit points for every hit taken.
Damage varies from character to character, depending on their levels.
You use the directional pad to move Gohan, forward, backward, up and
down to avoid the fireballs. After escaping from Dodoria, you land
in the center of a hill in the bottom right section of the map. The
child now appears on your status screen as a member of your party.
Find the destroyed Namek village towards the center of the map. Go
into the large house and search the pots that are inside. You will
find Dende hiding there. He will then join your party.
Find the Namek village that is not destroyed. There will be two Namek
standing out in the open in it. These are Tsumuri and Mai-ma, if
you have rescued the Namek child and found Dende they will welcome
you as friends and join your party. If you have not rescued the
child, or found Dende, they will regard you as an enemy and attack
you. Either way, if you battle them and lose or you beat them, it's
game over. So don't talk to them until you've rescued the child and
found Dende.
There are two Saiyajin battle pods to the middle left side of the
map. Kiyui is standing next to one of them, don't worry about that
yet.
Go to the cave at the bottom left hand side of the map. Search the
cave. In it you will find in the capsules and holes in the walls,
a Gokou Item card, a Shenlon Item card, a Kaiousama Item card and
a pass to raise your Battle power to level 40(you need to go to the
training station with this). Go to the end of the cave where you will
find the #6 star Dragonball. Just before the Dragonball, there is
a long passage to go through, it is trapped. As soon as you start
up the passage, a giant rock rolls down. Every few seconds another
rolls down. You need to time it so that your character gets into
the inlet at the right side of the passage as each rock rolls by.
Each party member loses 50 Hit points per hit by a rock.
After getting the Dragonball and exiting the cave, you are confronted
by Kiyui. Defeat him to earn a Piccolo Item card.
After completing all these tasks, your party is called back to their
ship(top left side of the map). When you get there Dodoria is waiting
for you. He destroys the ship with a fireball, then you battle him.
After defeating Dodoria, Bulma appears and everyone leaves.

Section 5, Gokou travels to Namek

Gokou is onboard a capsule on his way to Namek. He trains by trying
to defeat the large amont of G-forces he set the ship to have. The
training activator is on the second floor of the capsule, it is the
large machine in the center of the room. When you activate it, it
will ask you if you'd like to train Yes/No (at this point you
can set the G-forces you'd like to train in from 10 - 100, by
pressing left or right on the directional pad) You try to win by
defeating the G-forces before your hit points run out, do this by
using strong Battle cards. You will have to do this a few times.

After defeating the gravity with Gokou you are then given control of
Piccolo. Piccolo is training with Kaiousama. The first part of his
training is the same as Gokou's when he trained with Kaiousama, to
try and defeat Bubbles. You must do this three times, in various
amounts of cards. After completing this section of his training
Piccolo must face Nappa and Radittsu together as his final test.
As it was with Gokou, the dwelling next to Kaiousama will refill
your Hit points and KI inbetween training attempts.
After Piccolo defeats Nappa and Radittsu, you see a cinema where Vegeta
arrives on Namek and confronts Zarbon.

Section 6, Back on Namek

Bulma and your characters land on an island in the bottom right corner
of the map(you are now on section 2 of the Namek map). The characters
talk to each other and then Tsumuri and Mai-Ma leave your party. Your
remaining playable characters are now able to go exploring again.
Bulma stays here on the island in a plain white dwelling, she will
recover your Hit points and KI capacity to maximum when you talk to
her.
You will find the #4 star Dragonball in the middle of a hill towards
the center of the map.
Talk to the Namek in the dwelling in the center of the map.
There is a destroyed village to the left of the hill where you found
the #4 star Dragonball, go to the only building undamaged. If you
search the pots inside the dwelling you will find a pass for the
training station.
Go to the cave in the cliffs at the top of the map. Inside this cave
you will find, a Yajirobi Item card, a Karin Item card, A Kaiousama
Item card and an Eye visor-B Item card. You will also notice that
there are tunnels at the left and right sides of the inside of the
cave. Each of these goes to a pool with a fairie in it. The tunnel
on the right goes to a fairie that raises your Hit points and KI.
The tunnel to the left goes to a fairie, that when spoken to(search)
will tell you to search for a cave on an island at the bottom left
side of the map. The fairie will tell you to do something in this
cave(pull all the hidden switches).
Now you need to go to this cave to the south and pull all the levers
hidden in the holes in the walls of it, to do this just search all
the holes. If a switch is present in the hole, you will hear a
grinding noise alerting you to the fact that you've pulled a switch.
There may be holes in the small rooms scattered throughout the cave,
check them all. It doesn't seem to matter if you pull them more than
once.
After you've pulled all the switches, return to the fairie at the
left tunnel in the cave at the top of the map. Talk to the fairie
again and it will remove a wall so you can get to another section
of the cave. The pool with the fairie will then disappear.
Walk down the passage that is now accessable, there is a warp at the
end of it.
Walk into the warp, you will be transported to another section of the
cave. Look for a small room in the rocks in the open area of this
cave, close to where you entered this section. Nail and another
Namek warrior are inside this room. When you confront them, the
warrior will attack you. After defeating him, Nail will join your
party. Continue exploring the cave.
Dodoria is blocking the passage to the lower half of the cave, you
must defeat him to pass. At the end of this passage, towards the
bottom right side of this section of the cave, is a pool that will
replenish your party's Hit points and KI.
Continue upwards, as the passage at the top right side of this cave
leads to a passage out to the clearing in the center of the cliffs.
The dwelling of the Namek elder is on the hill in the center of
this clearing.
Fly up to the dwelling and go inside. There is a circle of baskets
and pots in the room, walk into the center of them and you will be
levitated into the room above. The Namek elder is seated on his throne
in this room. Talk to him and he will give you the #1 star Dragonball
and raise your party's battle power ratings. He will also turn all the
current members of your partys' Base cards into the Namek #4 Battle
card, no matter what they were before. Your characters' Combination
attacks are still done by combining the same cards you did before,
but the Special attack must now be performed by combining with
another Namek #4 card in battle, instead of your characters' old
Base cards. Dende and the other Namek child will now leave your party.
You leave this room by falling down the hole in the center. This
brings you back down to the room with the circle of pots.
After leaving the Namek elder's dwelling, Nail will leave your party.
Go back through the caves until you are at the entrance to the original
cave you came in. Upon exiting the caves, Vegeta will fly to your
party and land in front of them. He will attempt to take the
Dragonballs that you have collected, but just as you're about to
fight with him, Zarbon appears. Vegeta then joins your party to fight
against him.
After defeating Zarbon, he transforms into stage 2, a bulked up version
of the original Zarbon, and you must fight him again.
After defeating him for the second time, Vegeta talks to your party,
and decides to join you. You then fly back to where Bulma is waiting.
After talking to Bulma about what has happened for a bit, the scene
cuts to show 5 Battle pods landing in the area of Freeza's spaceship.

Section 7, Gokou continues his journey

Gokou is still inside the capsule heading for Namek. He must continue
his training if he wants to become stronger. As in Section 5, Gokou
trains by trying to defeat the tremendous G-forces he has set the
capsule to have. Look at Section 5 for instructions on how to train.
You need to beat the G-forces 5 times, after the fifth, Gokou will
automatically be raised to level 37.

Section 8, The Ginew squad arrives

Gohan and the rest of your party are standing near a valley in a hill.
(You are now on section 3 of the Namek world map) There are
Dragonballs on the ground in front of them.
The Ginew squad flies in and lands between your party and the
Dragonballs. All seven Dragonballs are there. Ginew takes the
Dragonballs and leaves, leaving the rest of the Ginew squad to take
care of your party.
First you fight Recoom and Gurudo together.
After defeating Recoom and Gurudo, you are forced to battle Jiisu
and Baata together(if you try and leave before fighting them, they
will follow you and force you to fight). After killing one of these
two enemies, the other will fly away, escaping to warn Ginew. It
doesn't matter which you kill first, the other always escapes.
From this point on, sometimes lower ranking enemies within a squad may
try to flee a battle independantly. On certain occasions when this
happens Vegeta will fly after them and kill them. On other occasions
Vegeta will not fight during his turn in battles, even when assigned
to. These instances are random.
You can talk to the Namek in the dwelling towards the center of the map.
When you go near the cliffs at the top right corner of the map, your
party will be confronted by Ginew and the other member of the Ginew
squad that escaped from your earlier battle. Freeza's spaceship is
in this area.
There is a cave near here also, but don't go into it until you've
defeated Ginew and his team member.
When Ginew and the squad member confront you, the scene cuts to Gokou's
capsule landing on Namek. Gokou gets out of the capsule and flies
to your party, joining you in the fight against Ginew.
When battling Ginew you only use Gokou. As you're about to defeat him
he performs his body exchange on you, you then become incapacitated,
and Ginew becomes rejuvinated, while using Gokou's body.
After the body exchange and Ginew is in the form of Gokou, the rest of
your party battles him, and the remaining squad member together.
During this battle, if Ginew runs very low on Hit points he will
perform his body exchange on another member of your party. To
defeat him you must have your party inflict a lot of damage on him
at once, before he can get his turn in battle and do the exchange.
If he does do the exchange, the member of your party that he has
exchanged forms with, will become Ginew, and since he had to be close
to defeated in order to do the exchange, your party member will now
be also. So make sure to replenish their Hit points.
After defeating Ginew and the remaining squad member, you are given the
#1 star Dragonball.
Your party then brings Gokou's unconcious body to Freeza's spaceship,
where it is placed in a healing tank.
You then go back outside the ship, and are told to use the Dragonball
radar to find the other 6 Dragonballs. They are a little to the
north west of your current position.
Go to the cave slightly above Freeza's spaceship and enter it. Freeza
in stage 1 form is at the bottom of the cave, he is gaurding the other
6 Dragonballs that are lying on the ground near him. When you confront
Freeza, you will be forced to battle him. After defeating him, you
will discover that it wasn't Freeza at all, just a Saiyaman in the
form of him. Gather the remaining 6 Dragonballs and leave the cave.
After leaving the cave, your party members will place the 7 Dragonballs
on the ground, near Freeza's ship. They will then form a circle
around them.

Section 9, Freeza

After your party members form the circle around the 7 Dragonballs, the
scene cuts to show Nail talking to the Namek elder. Freeza appears
and Nail and him leave the elders dwelling and fly off to do battle.
Freeza cannot be beaten by Nail in this battle, so don't waste your
high ranking battle cards. After Freeza defeats Nail, Nail collapses
to the ground, injured, near death.
The scene cuts to Dende talking to your party, he tells them of Freeza
coming to the Namek elder's dwelling and of Nail leaving to battle
him. Dende and your party then fly to a small island above the
mainland, and arrange the 7 Dragonballs on the ground there. When
the Dragonballs are arranged, they summon Porunga, the Namek dragon.
After they make their wishes to him the Dragonballs turn to stone.
Your party then flies back to the mainland, where Dende rejoins it.
(you are now back on section 2 of the Namek world map, although it
is slightly altered)
Nail lies injured on the ground below the cliffs towards the top left.
Your party must seek out Freeza. He is standing outside the Namek
elder's dwelling. The dwelling no longer needs to be reached by going
through the caves, as Freeza has blown open a hole in the cliffs that
surrounded it. When you confront Freeza, you are drawn into battle
with him.
At the end of the first battle turn of your fight with Freeza, Piccolo
is called down from the heavens to Namek(his base card is now #2,
Kaiousama's). Have Piccolo search out the mortally injured Nail.
When he finds him, the two Namek warriors will merge into one.
The scene then cuts to your party's battle with Freeza. After you knock
Freeza's Hit points down to a low level, he will transform into
stage 2 Freeza.
During your first battle turn with stage 2 Freeza, Piccolo joins your
party. After defeating stage 2 Freeza, Freeza disappears and you are
sent to the valley that you originally fought the Ginew squad in(you
are now back on section 3 of the Namek world map).

Section 10, The legend of the Super Saiyajin

After returning to the third section of the Namek world map, seek out
the Namek village that is in the cliffs in the upper right section of
the map. Standing in the center of the village are Tsumuri and
Mai-ma, the Namek warriors that were in your party earlier. Talk to
them, they will give you a choice, Piccolo can get both the Namek's
Battle power, but it will mean that Dende will leave your party.
Do you: Take their power, but lose Dende/Stay the way you are.
(if Piccolo takes the power, his base card will change to the #8
Battle card(Wildcard).
After you've made your decision about the Namek's Battle power, you
will then need to find Freeza. Freeza(2nd stage) is in the cliffs
below the Namek village, along with a number of henchmen. When you
confront him, you will need to battle through three groups of various
henchmen, before you can fight Freeza. When you defeat the last of
the henchmen, and Freeza is about to battle you, he will transform
himself into stage 3. You then fight him in this form.
After a few battle turns Freeza will leave the battle, you then can
fly around and look for him. Every few random battles you get into
will be against Freeza, he will leave after a few battle turns like
he did before.
After a certain amount of short battles(usually 3) with Freeza, he
calls your party to the island at the bottom right of the map. You
then start battling Freeza(stage 3) again.
When Freeza(stage 3) is nearly defeated, he will transform once again,
this time into Freeza stage 4(the Freeza we all know and love ;).
You then must fight him in this form.
After a number of battle turns, the scene cuts to show Gokou emerge
from the healing tank inside Freeza's spaceship. You now control
Gokou. Bring Gokou to where your party is battling Freeza on the
island. Make sure to stop at an Item card station and stock up on
Item cards to help you in your fight against Freeza before you get
there.
When you arrive at the island, find Freeza and your party. When Gokou
lands next to the party, he joins it, and together you all battle
Freeza.
After Freeza is defeated you have finished the game. The credits roll
by under a picture of Gokou flying with Gohan over Namek. Your other
party members fly by one at a time under them. After the credits are
finished the word "END" appears with a picture of Gokou's head
inside. He is in Super Saiyajin form.


Thanks go out to:

Adam Nebhut, who asked me a few questions about the game, prompting me
to write this.
Steve Feldman(hey! why the #*!% am I in this faq :)
And my ferret, Pup, who makes all my videogames last longer.(because
he always walks on the reset button :) Thanks Pup


Thanks for reading,
Henry LaPierre
freeza@ix.netcom.com

 
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17.Октябрь 2013
engl. FAQ für/for Dragon Ball RPG
engl. FAQ

12.Октябрь 2013
 
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