Zero Divide

Zero Divide

14.10.2013 14:01:23

English

Bonus Game:
To play three levels of the classic shooter "Phalanx", hold Select + Start on
Controller Two while turning on the Playstation. Use Controller Two to play.

Computer vs. Computer:
To see two computer-controlled opponents fight each other, try this. At the
title screen hold L1 + L2 + R1 + R2. Hightlight "Player 1" and hold Down. The
cursor should be on "Vs. Play". With all these buttons held, press Start.

Area select:
Accumulate 30 hours of game play. Then the announcer will say "Wow" after this occurs. Begin a game
in two player versus mode with Zulu and Xtal. Win a round with a lap time of less than five seconds
with both of them. You will then be able to choose your area of battle when playing in versus mode.
Area 00 Tau
Area 01 Nereid
Area 02 Zero
Area 03 Io
Area 04 Cygnus
Area 05 Draco
Area 06 Eos
Area 07 Wild3
Area 08 Zulu
Area 09 Xtal/Neco

Phalanx mini-game:
Hold Select + Start on controller two and turn on the PlayStation. Keep those buttons held until
after the Zoom logo appears. If you entered the code correctly, the phrase "Bonus Game" will appear,
Tiny Phalanx, will load. Then get the high score and beat the game to be eligible to fight Neco.

Phalanx mini-game invincibility:
Go to the Phalanx option screen and highlight "Speed". Then, press Up + Left + R2 + L2 + Triangle.
If you entered the code correctly, the background will turn red.

Special congratulations scene:
Accumulate at least two hundred hours of game play. Then a special congratulations screen with
artwork of the characters will be displayed.

Manual memory save:
Instead of always keeping the Replay Save option on, press Select button after a round to display an
option to save the current fight to a memory card.

Play as Zulu:
Play through the entire game and beat Zulu with all eight characters. Then at the title screen, the
announcer will say "Wow" after the last character beats Zulu. Zulu will now be available for
selection after the game starts.

Play against Xtal:
Beat the entire game without continuing using all eight characters (including Zulu).

Play as Xtal:
Beat the entire game without continuing on the normal or hard difficulty level and defeat Xtal.

Play against Neco:
Beat the entire game with Xtal without continuing. Then when Xtal's icon appears at the top of the
screen in the pre-fight menu, hold L1 + L2 + R1 + R2 and press Select.

Play as Neco:
Beat the entire game with Zulu and Xtal on the normal or hard difficulty level without continuing.

Flat-shaded turbo mode:
Accumulate at least one hundred hours of game play, during which you must have performed a five hit
combo. Then, enter the option menu and highlight "Match Point 3". Hold L1 + L2 + R1 + R2 and press
Down. Now a new "Shadow Obj" option will appear on the screen. Enable this option to allow the
PlayStation to have more processing time for action at the cost of graphics. Repeat the code to
return to normal mode.

Hidden comics:
Beat the game in easy mode without continuing or losing a round. Then, go to the title screen and
highlight the option icon. Now on controller 2, hold L1 + L2 + R1 + R2 + Start + Select. A comic
strip featuring Neco will now be
displayed.

Hidden Game:
Hold the start and select buttons of the second joypad before the system boots until 'Bonus Game'
appears on the screen. Then you
can play a shooting game called 'Tiny Phalanx'!


Alternate colors:
At the character selection screen, press Up when choosing a fighter.

Color select:
Once you beat the game, you will be allowed to choose from among sixteen different color schemes for
the character selected. To choose a different color, hold Select and press any attack button. Player
one and player two each have their own set of eight color
palettes.

Bosses:
To get to Xtal.exe you must beat it on hard without lossing a round or using a continue. To keep him
you must beat him [if your about lose
hit start on player two contoler. To get Zulu you must beat it on hard with
every character. To get Neco.exe you must then beat it with Zulu on hard.

Moves:
F = forward
B = back
HCF = half circle forward
HCB = half circle back
>< = punch >< = punch
() = kick
[] = punch+kick
/\ = punch+kick+block
R1 = punch+block
L1 = block
R2 = kick+block
L2 = block
Dodge left :D,D+block
Dodge right : U,U+block
Throw#1 : ><+block {close} Running : F,hold F><+block {close} Running
: F,hold F
Arial attack : U+[] [anywhere] Arial attack : U+>< [anywhere]>< [anywhere]
Crush attack : D+() [must be close]

'*' denotes the move will knock your opponant down.

ZERO Moves:
* Uppercut D, F, ><><
Charging knee F+()
* Jumpkick F+[]
Double kick (), ()
Charging elbow F, F, ><><
* Charging slide F, F, ()
* Flipkick U/B, ><><
Sidekick D, F, ()
* Strong kick B, F, ><><
Combos: 2hit (), ()
4hit ><, ><, ><, F+><><, ><, ><, F+><
4hit /\, /\, /\
6hit ><, ><, ><, D, F+><, D, F+><><, ><, ><, D, F+><, D, F+><

TAU Moves:
Flip attack HCB, ()
Charging finger F, +><><
Low charging finger D+F+><><
* Charging front legs F, F+><><
* Charging side legs F, F+><><
* Super sidestep (close)D, F, D, F, D, F+[]
* Overhead attack HCF, HCF+()
Combos:
2hit [], []
3hit ><, ><, D+><><, ><, D+><
4hit F+[], F+[]
?hit F+(), B+()

WILD3 Moves:
* Low gun B, D, ><><
* High gun D, F, ><><
* Overhand attack []
* U0nderhand attack B, F, ><><
* Dropkick D, F, ()
Charging sweep D+F, ()
Gunswipe F, F+[]
Combos:
3hit F+><, ><, ><><, ><, ><
4hit ><, ><, (), ()><, ><, (), ()
5hit F+><, ><, ><, D+><, F+><><, ><, ><, D+><, F+><

IO Moves:
Handstand attack F, F, ()
* Charging knee F+()
* Flipkick B+()
Reversal flip U+F+block
Sidekick D, F, ()
* Twohit kick D+F+(), ()
Shin kick ><+()><+()
Overhand attack D, F+><><
Side slash F, ><><
Charging slash B, D+F, ><><
Cat attack F+><, (), ()><, (), ()
* Throw #2 F, F+block+kick
Combos:
2hit ><, ><><, ><
3hit ><, ><, (), ()><, ><, (), ()
4hit F, F+><+(), D+F+(), D+F+()><+(), D+F+(), D+F+()
* 4hit [], [], F+[], D+[]
* 5hit ><, ><, ><, ()+><, (), B+()><, ><, ><, ()+><, (), B+()

EOS Moves:
* Double fist B+><, F+><><, F+><
Charging shoulder F, F+><><
Spin kick F, F+()
Spinning elbow F+><><
Low fist B+><><
* Throw #2 B+block+kick
* Overhand attack F, F+[]
Toe kick D+F+()
* Powerkick D, F, ()
Handsweep D, F, ><><
Combos:
2hit B+><, F+><><, F+><
2hit F+><, D+><><, D+><
3hit ><, [], sq><, [], sq

CYGNUS Moves:
Side kick F+()
360 swipe D, F, ><><
Low kick D+F, ()
Jumping sword U, ()
Drop kick B, B, []
Sword lunge B, B, ><><
Shoulder charge F, F, ><><
Reversal flip U+F, block
Quick kick (), ()
Double low kicks D+F, (), ()
Strong sword D, B, []
Super spin attack [tap] D, D +[]
Combos:
2hit (), ()
3hit ><, ><, ><><, ><, ><
3hit B+><, D+F+(), D+F+()><, D+F+(), D+F+()
5hit F, F, ><, ><, ><><, ><, ><
6hit (), (), ><, ><, D, F, ><><, ><, D, F, ><

DRACO Moves:
Up fireball U+><><
Regular fireball F, F+><><
Ground fireball B, D+F+><><
* Overhead tail HCT+()
* Back crush U+()
Double tail F, F+(), ()
Head clap B, F, ><><
Combos:
2hit [], []
4hit ><, F+><, ><, ><, ()><, F+><, ><, ><, ()
4hit /\, wait, F, F, ><><
4hit /\, wait, F+[], []
5hit ><, ><, F+><, ><, ><><, ><, F+><, ><, ><
6hit /\, wait, ><, [], F+[], [], []><, [], F+[], [], []

NEREID Moves:
Arm swipe B+><><
* Charging sweep []
Down attack D+F, ><><
Chest attack F, F, ><><
Slap D, F, ><><
Turn kick B+()
Combos:
2hit ><, ><><, ><
3hit F+><, B+><, ><, ><><, B+><, ><, ><
4hit ><, ><, F+><, ><><, ><, F+><, ><
4hit B+(), F+(), ><, ><><, ><

ZULU Moves:
Flip kick B+kick
Charging slide F, F+kick
Overhead elbow F, F+[]
Charging sholder F, F+><><
Sidekick F+()
Uppercut D, F+><><
Charging forarm B+><><
Strong kick B, D, ()
Toe kick HCF, ()
Combos:
2hit (), ()
4hit ><, ><, ><, F+><><, ><, ><, F+><
4hit /\, /\, /\
6hit ><, ><, ><, D, F+><, D, F+><><, ><, ><, D, F+><, D, F+><

XTAL Moves:
Roll attack D+><><
Upper claw F+><><
Lower claw D, F+><><
Combos:
2hit ><, ><><, ><
3hit ><, ><, D+()><, ><, D+()
4hit ><, ><, (), ()><, ><, (), ()
6hit F + [] + F + [] + F, []+F, []

NECO Moves:
Heel click F, F+()
Slap F+><><
Heel kick B+()
Rolling attack F, F+><><
Toe stomp D+()
Combos:
3hit ><, ><, ><><, ><, ><
4hit F+[], F+[], F+[], D, f+[]
4hit ><, ><, ><, [], or, ()><, ><, ><, [], or, ()
Submission to: Damian Gick ( dgick@sun1.iusb.edu)

 
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