Gran Turismo

Gran Turismo

11.10.2013 13:18:35
~B
Gran Turismo Menu Translation FAQ

Translation By: Sam Davis sdavis1@mail.wsu.edu

Licenses

B License

B-1 Start & Stop 1

Accelerate from starting position and stop within the checkered zone 1000 meters
ahead.

Car: Mazda Demio FF Time: 36 sec.

B-2 Start & Stop 2

Accelerate from starting position and stop within the checkered zone 1000 meters
ahead.

Car: Mitsubishi GTO 4WD Time: 27 sec.

B-3 Fundamentals of Cornering 1

Accelerate from starting zone and corner through turn one. Finish by going
through the goal at the top of the hill.

Car: Honda CRX Del Sol FF Time: 29 sec.

B-4 Fundamentals of Cornering 2

Accelerate from starting zone and corner through turn one. Finish by going
through the goal at the top of the hill.

Car: Nissan Silvia FR Time: 26 sec.

B-5 Fundamentals of Cornering 3

Accelerate from starting zone and corner through turn one. Finish by
going through the goal at
the top of the hill.

Car: Mitsubishi GTO 4WD Time: 25 sec.


B-6 Complex Cornering 1

Accelerate from the start zone. Try to keep a smooth line through the series of
turns and finish through the gate.

Car: Mitsubishi FTO GPX FF Time: 28 sec

B-7 Complex Cornering 2

Accelerate from the start zone. Try to keep a smooth line through the series of
turns and finish through the gate.

Car: Nissan Silvia K's FR Time: 27 sec.

B-8 B License Exam

License exam using the entire High Speed Ring course. Start from a stopped
position and finish one lap of the course.

Car: Mazda Roadster V Special FR Time: 1 min. 29 sec.

A License

A-1 Advanced Cornering 1

Accelerate from starting zone and pass through the finish gate. Note that the
straightaway is longer, translating to a higher entry speed to the turn.

Car: Toyota Supra FR Time: 34 sec.

A-2 Advanced Cornering 2

Accelerate from starting zone and power through the right hand turn. Finish
through the gate.

Car: Toyota Supra RZ FR Time: 26 sec.

A-3 Advanced Cornering 3

Accelerate through the long straightaway and turn in to the tight right-hander.
Notice that braking for the turn will be difficult because of the slight left-
hand bend right before the turn.

Car: Mazda RX-7 FR Time: 44 sec.

A-4 Advanced Complex Cornering 1

Try to keep a fast average speed through the series of turns.

Car: Nissan Skyline GT-R 4WD Time: 39 sec.

A-5 Advanced Complex Cornering 2

After the fast left/right turns is a tight left hand turn. Try to keep the exit
speed of the last turn as high as possible.

Car: Honda Prelude FF Time: 32 sec.

A-6 Advanced Complex Cornering 3

After accelerating, try to maintain a smooth pace through the series of turns.
Braking for the first turn will be especially difficult because the machine will
tend to lose balance.

Car: Toyota MR2 MR Time: 27sec.

A-7 Special Technique

You will need to use the side brake (emergency brake) to quickly turn to finish
5 laps of this 100 meter oval course. The point is to coordinate throttle,
steering, and the side brake to turn as small and as fast as possible with out
spinning out.

Car: Subaru Impreza 4WD Time: 33 sec.

A-8 A License Exam

Accelerate from the starting zone. After the straightaway waits a tight right
turn, followed by another long straightaway and yet another tight right-hander.

Car: Toyota Supra RZ FR Time: 1 min. 8 sec.


International A License

IA-1 High Speed Ring -- Time Attack

Car: TVR Griffith FR Time: 1 min. 7 sec.

IA-2 SS Route 5 -- Time Attack

Car: Dodge Viper GTS FR Time: 1 min. 30 sec.

IA-3 Grand Valley -- Time Attack

Car: TVR Griffith FR Time: 2 min. 3 sec.

IA-4 Deep Forrest -- Time Attack

Car: Dodge Viper GTS FR Time: 1 min. 23 sec.


IA-5 Autumnring -- Time Attack

Car: TVR Griffith FR Time: 1 min. 24 sec.

IA-6 Trail Mountain -- Time Attack

Car: Dodge Viper GTS FR Time: 1 min. 33 sec.

IA-7 SS Route 11 -- Time Attack

Car: TVR Griffith FR Time: 2 min. 11 sec.

IA-8 International A License Exam

?????

Car: ??? Time: ???


Races

GT League

Sunday Cup 3 races

Requirements: B License
No Car Regulations

Clubman Cup 3 races

Requirements: A License
No Car Regulations

GT Cup 4 races

Requirements: A License
No Car Regulations

GT World Cup 6 races

Requirements: No Car Regulations


Special Event
Page 1

FF Challenge 3 races

Requirements: B License
FF Cars Only

FR Challenge 3 races

Requirements: B License
FR Cars Only

4WD Challenge 3 races

Requirements: B License
4WD Cars Only

Light Weight Challenge 3 races

Requirements: B License
Light Weight Cars Only i.e. Honda Integra Type R

Japanese vs. American Sports Car Race 5 races

Requirements: A License
Japanese or American Cars Only

Japanese vs. British Sports Car Race 5 races

Requirements: A License
Japanese or British Cars Only

British vs. American Sports Car Race 5 races

Requirements: A License
British or American Cars Only

Special Event
Page 2

Mega Speed Race 3 races

Requirements: A License
No Car Regulations

Normal Car Race 5 races

Requirements: A License
Stock Cars Only

Grand Valley 300 endurance race w/ pit stops

Requirements: IA License
No Car Regulations

Tuned Car Race 5 races

Requirements: IA License
Racing Special Models Not Allowed

SS Route 11 All Night Endurance I endurance race w/ pit stops

Requirements: IA License
No Car Regulations

SS Route 11 All Night Endurance II endurance race w/ pit stops

Requirements: IA License
Racing Special Models Not Allowed


Parts Line Up

Muffler

Muffler & Air Cleaner

Sports: Great for stock engines. Increase torque and bhp.

Semi Racing: Further increases torque and bhp. Good for tuned engines and
powerful turbo systems.

Racing: Intake & exhaust system for peak power only. Need to tune
engine thoroughly and may need to adjust gear ratio to maintain
revs in power band.

Brake

Sports Brake Kit

By changing stock brake hoses, pads, and oil to metal hoses, metal/carbon pads,
and upgraded oil, this set up increases the braking power of any machine. All
parts are great for both sprint and endurance races.

Brake Balance Controller

By changing the anti-lock braking systems found on stock cars, this system
will
allow changing the brake bias between forward and back. Too much in the front
will cause the car to under steer, and too much in the back will cause the car
to spin out under hard breaking.


Engine

ROM Tuning

Change ignition timing, air/fuel mixture, and rev limits to produce extra
hp.

Port Job

Increase hp by increasing the bore of the in and ex ports of the cylinder.

Engine Balance

By balancing the weight of the pistons, crankshaft, rods and other engine
components, friction and vibration is reduced, creating a smoother engine which
again produces more hp.

NA (Natural Aspiration) Tuning

Stage 1: Increase hp by raising engine compression through gasket and
piston ring tuning. Valve timing is also done. This set up increases hp
without lowering low-end torque

Stage 2: High compression pistons, head and valve job, cams & stronger
valve springs, and further port job raises hp even further. As a side effect,
slight torque loss will occur.

Stage 3: All of stage 1 & 2 plus weight reduction of engine components,
better pistons, rods, valves, and springs make the engine capable of higher
revs. High lift cams and further increase in compression prepare the engine for
high hp output. Note that all of the engine's power will be concentrated in the
upper rpms, leaving little torque.

Bore & Stroke Up

Raises the displacement of the engine. Increases both hp and torque. Not
available for most engines. (It seems that it is only available for the Nissan
GTR)


Mission

Gears

Sports: Crossed mission. This helps the engine stay in higher
rpms, but as a result, top speed is lowered.

Semi Racing: 5 speed super cross mission. Makes the car accelerate even
faster,
but with an even slower top speed. May actually reduce performance on cars with
a lot of torque.

Racing Fully customizable transmission. Adjust both gear ratio
Support: and final gears. Tune this for mega top speeds at the
test course.

Clutch

Single: Avoids clutch slippage and power loss by providing a
more direct linkage between engine and transmission.

Twin: Twin clutch plates that increases the directness of power
through the transmission. Good for mid-tuned cars.

Triple: Triple clutch plates necessary for high-tuned cars. A
must for high output turbo engines.

Flywheel (converter)

Sport: Light weight flywheel that raises engine response.

Semi Racing: Further increase engine response. As a side effect,
engines
with low torque will tend to stall, resulting in slower
acceleration
at lower rpms.

Racing: Great throttle response. However, engines with low torque
will
actually loose speed, especially when accelerating uphill.

Propeller Shaft

Light weight carbon propeller shaft for increased
acceleration.


Turbo

Intercooler

Sports: Cools the air that enters the engine that was heated
through the
turbo system. Needed for engines with stock or slightly modified
turbo systems.

Racing: Necessary to cool super heated air created by advanced turbo
systems. A must for turbo engines with extreme hp output.

Turbo Kits

Stage 1: Small turbine kit which raises hp without sacrificing throttle
response.

Stage 2: All-round turbo kit which raises hp of both low and high rpms.

Stage 3: Mid to high rpms are affected greatly with this turbine kit. Ideal
for 0-400 meter acceleration.

Stage 4: Extreme turbine designed to maximize high-end output. Ideal
for
courses with high speed turns and long straight-aways. Extremely
slow throttle response in low to mid rpms.


Suspension

Suspension

Sports: For street and light racing uses. 10 adjustable settings of
the
shock absorbers as well as wheel camber settings.

Semi Racing: Adjustable gas shocks with upgraded spring rate. 10
adjustable
shock settings, camber settings, and ride height.

Racing: Fully adjustable suspension system. 20 settings for the gas
shocks; adjustable spring rate, camber, and ride height.

Stabilizer

The purpose of the stabilizers is to reduce roll (left-right movement)
with out
sacrificing pitch (forward-back). The roll rate of a car can be reduced by
tightening the shocks and springs of the suspension but this also affects the
pitch rate, which makes the car extremely hard to control during hard braking.
If the stabilizers are set up right, turning stability will be raised without
lowering controllability. Therefore, harder settings is not necessarily better.
Available in Soft, Medium, and Hard settings for both front and back
suspensions.

Tires

Front Rear Tires are available in the 4 types listed on the
left.
Hard / Hard Choose the combination that will allow you to
Hard / Soft control the car the way you want: over steer,
Soft / Hard neutral steer, and under steer. Tires come in
Semi
Soft / Soft Racing (good for endurance races) and Racing
(good for sprint races).


Others

Weight Reduction

Weight reduction improves acceleration, handling, braking, and cornering of a
car. However, extreme weight reduction combined to a high powered engine can be
harder to control. Weight reduction is offered in three stages, reducing more
weight progressively (Stage 1 must be completed before Stage 2 and so on).

Racing Modify

Racing Modify prepares a car for racing by reducing weight, adding adjustable
ground effects for downforce, and in some cases adding performance parts such as
suspension and exhaust components. Racing modify can only be conducted to cars
that have gone through all stages of weight reduction.
Gran Turismo


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