Final Fantasy 4

Final Fantasy 4

16.10.2013 06:23:51
~B

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Final Fantasy II/IV

Dingo Jellybean - My super cool, gotta have it alias
www.vfaqs.net - My personal website
June 26th, 1999 - The date I FIRST started the guide
Pre-Last - Current Version of the Guide
99% - Projected progress of the guide
Playstation/Super NES - System the game plays on
dingo_jellybean@AsianAvenue.com - My email address I seldom check


*****************************************************************************

Message Board: http://pub44.ezboard.com/bdingojellybean

If you have questions, post there and I will answer it when I can. Sorry
if you can't contact me on AIM anymore...if it weren't for people warning
me up to 70% at times AFTER HELPING THEM, then I wouldn't have to close off
AIM to those who need help with a certain game. Thank you.

*****************************************************************************

June 26th, 1999 - Initial release.
July 7th, 2001 - Completely re-designed the guide to fit the Final Fantasy
IV translation for the PSX, I still left the FF2 stuff in.

=============================================================================

Introduction
Characters
-Cecil
-Cid
-Edge
-Edward
-FuSoya
-Kain
-Palom
-Porom
-Rosa
-Rydia
-Tellah
-Yang
Basic Tips
Walkthrough
Bestiary(FF4 only)
Miscellaneous
-Items
- Regular items
- Scenario Items
-Magic listing and description
- Black Magic Listing
- White Magic Listing
- Summon Magic Listing
- Ninja Magic Listing
- Twin Magic Listing
-Weapons
- Swords
- Spears and Lances
- Blades
- Claws
- Rods
- Staffs
- Hammers
- Harps
- Knives
- Bows
- Arrows
- Axes
- Whips
- Darts
-Armors
- Shields
- Armors(gowns, robes, armors)
- Helmets
- Acessories(Rings, Bracelets, Guantlets)
Game Highs
Credits

=============================================================================
----------------------------- [ Introudction ] ------------------------------
=============================================================================

Hey guys, welcome to my Final Fantasy IV guide. I've spent a lot of time
re-writing and re-formatting the guide to make it more accurate and neat to
the recent release of the PSX version of Final Fantasy IV. There might still
be some Final Fantasy II(SNES) tidbits here and there...which are intentional
while some are not...but other than that, this guide should be fully faithful
to the PSX version of Final Fantasy IV.

Also I wanted to comment on the difficulty, to be honest, I don't see much if
any of a boost in difficulty in this game...even though my level
recommendations might be a little outrageous, trust me...you can get 10
levels below of my reccomendations and still beat the game, but you never
know.

Also please, if you don't want this guide spoiled for you, don't read it at
all. Feel free to use this guide on your site if you wish, just don't alter
it in any way, don't profit from it, and credit the guide when due.
Thanks and take care.

- Dingo Jellybean

=============================================================================
------------------------------- [ Cecil ] -----------------------------------
=============================================================================

Birthplace: N/A
Age: 20
Class: Dark Knight, Paladin
Height: 6'
Weight: 177 lbs.


The Dark Knight of Baron and commander of the powerful air force the Red
Wings. Baron, the most powerful nation in the world has suddenly gone evil.
Cecil commiting these acts of unjust crimes he wears the evil and fearsome
Dark armor. He attacks the town of Mysidia forcing the people to give up the
Crystal of Water, and they willingly agree but not before Cecil's men kills a
few mages. Although he wields the Dark Sword and wears the Dark Armor he is
in constant remorse with his past sins. Taken away from his rank as Commander
of the Red Wings he sets his journey forth towards the unknown lands full of
deadly monsters and mystical magic of both good and evil.

NOTE: The Dragon Wave is somewhat of a unique attack. Although the hits are
considerably weak they do however hit all on opponents. But there is a
downside to this, and that's the fact that each time he uses it his HP
drops down by about 8-9%.

His Cover command is used to cover allies, although he still covers his
allies automatically this just allows Cecil to cover the ally even
though his ally's HP is nowhere near the danger zone.

When Cecil's allies HP are low Cecil will automatically cover his ally
from constant attack, so it is important that you equip Cecil with the
best piece of armor with the highest Physical Attack defense. However
you cannot prevent Cecil from Covering his allies and if his allies are
in the back row Cecil will take damage like he was in the back row.
Also when Cecil's HP are low he cannot cover because he is too weak to
take the hits, but don't rely on Cecil to constantly protect your ally
because sometimes an opponent might deal a serious blow that can
immediately wound Cecil out of battle so make sure you always keep all
your characters' HP out of the Danger Zone. Also Cecil cannot Cover the
ally if the ally is attacked by Magic.

After Cecil becomes a Paladin he loses the ability to use his
DragonWave.

When Cecil does become a Paladin his stats are extremely high from
those of a Dark Knight, for example a Level 1 Paladin stat's are about
50% higher than those of a level 20 Dark Knight, just to let you know.



=============================================================================
--------------------------------- [ Cid ] -----------------------------------
=============================================================================

Birthplace: Baron
Age: 54
Class: Engineer
Height: 5'10"
Weight: 203 lbs.


The chief engineer of Baron is the master technician behind the designs and
contructions of the Red Wings' air force. However Cid is always optimistic
and did not know that his ships were being used for war. He decides he help
out the party after he had found out about his ships being used as weapons
he had especially designed a high class airship hidden from the King of
Baron. Later after sacrificing himself in the underworld he is treated by
the Dwarves and helps out the party with enhancements towards the Falchon.

NOTE: Cid's Study command allows him to see the enemies' HP or MP and also
displays the enemies' weakness if there is one. Also he cannot see
bosses' HP and this will not cost Cid any Magic points. Also if you
have the spell Peep its pretty much useless unless you are down on MP.


=============================================================================
--------------------------------- [ Edge ] ----------------------------------
=============================================================================

Birthplace: Eblan
Age: 26
Class: Ninja
Height: 5'9"
Weight: 147 lbs.


The prince of Eblan, with an annoying ego he agrees to help the party after
the party meets him in the underworld after his defeat at the hands of
Rubicant, the fiend of fire. Also his defense rating is not as high as you
would like it as a fighter, but he has the ability to equip two swords and
can use your weapons as throwing objects.

NOTE: His NINJA command allows him to use 6 types of Magic. He has three
elemental spells of Water, Fire, and Lightning, but basically its
Water2.5, Fire2.5, and Lit2.5 because the damage done is between a
level 2 magic attack and a level 3 magic attack. Also his Smoke command
is used to run from battles except of course boss battles. At first it
might not seem useful because you can easily run away from enemies, but
enemies like EVIL MASK, Behemoth, or Red Dragons you cannot run away
from except with the use of Smoke. His Image magic is more of an effect
magic, he is the only one in the game who can cast it and it will allow
him to avoid attacks throughout the battle, making this essential for
boss fights. However it will not protect him against magic attacks as
you can expect.

His STEAL command allows him to steal items from opponents, but he will
rarely be successful at stealing and sometimes if he misses he will
lose very little HP like about 1-5 HP which should not bother you.

His THROW command allows him to throw your weapons at him except for
Rods, Staffs, Bows, Arrows, and Whips. So it might be a good idea not
to sell some of your more powerful weapons and they should be saved
when your fight against hard bosses, and also most of the weapons he
throw causes critical hits!


=============================================================================
------------------------------- [ Edward ] ----------------------------------
=============================================================================

Birthplace: Damcyan
Age: 24
Class: Bard
Height: 5'8"
Weight: 134 lbs.


The Bard of Damcyan is a complete coward. He cares deeply for Anna as he runs
off with Anna towards the castle of Damcyan but however their luck runs out
as the Red Wings of Baron attack and demolish the castle of Damcyan and Anna
as well is fatally injured. After Anna's death Edward joins and helps Cecil
find the Sandruby to help cure Rosa's high fever.

NOTE: When you use the Sing command the special added effect of the Harp
Edward is equipped with will try and negatively effect his opponent.
Like using negative status effects like Confuse or Sleep.

When Edward's HP is low he will automatically Hide because like the
coward that he is when he is near fatal he will run and hide. But you
can still command him but the only command he can use is Show, he will
appear in battle however but then quickly run away. Also he will still
recieve expierience points even though he did not participate in
battle, pretty cheap huh!

Edward's HEAL command will allow him to spread the potion to every
party member, which will pretty much act like a Cure1. But note that it
does consume one potion.

The command SING can only be used by Edward, Edward will sing out a
random tune that will have a status effect on the opponent, either
being CHARM, SLEEP, MUTE, or CURSE. However it will take a few tries
for Edward to be successful, and this also is not an attack and will
not damage opponents. The type of Harp you have will determine what
comes out as the status effect.

Edward can automatically hide using the HIDE command, it removes him
from battle temporarily and he can SHOW himself if you choose to do so.

=============================================================================
-------------------------------- [ FySoYa ] ---------------------------------
=============================================================================

Birthplace: N/A
Age: N/A
Class: Lunarian
Height: 5'6"
Weight: N/A


The Lunarian of the moon possesses powerful magic that can send chills down
anyone's spine. He will agree to help Cecil when they meet him on the moon
and he will break Golbez(Golbeze in Japan) out of the mysterious mind
control. He is kind hearted and is a dependable character that you can rely
on.

NOTE: FuSoya knows every WHITE and BLACK magic in the book when you aquire
him.

The REGEN command allows FuSoYa to constantly heal the party's loss
HP, but note that you cannot control him during the duration of this
time. You should avoid using this though, it heals only 10 HP rather
slowly and it's really a waste of time...it just doesn't heal enough
to work effectively...even when you acquire him at level 50.

=============================================================================
-------------------------------- [ Kain ] -----------------------------------
=============================================================================

Birthplace: Baron
Age: 21
Class: Dragoon
Height: 6'1"
Weight: 184 lbs.


The Commander of the Dragoon Knights of Baron is a loyal friend of Cecil.
While he trains daily to perfect his skills as a Dragoon he still seeks to be
one day a true Dragoon Knight. With his kind heart he aids Cecil in his
journey to the Town of Mist while losing his Command of the Dragoon Knights.
He is constantly under the power of Golbez as he cannot break free of
Golbez's constant curse and sometimes has a unknown love for Rosa.

NOTE: Kain's Jump attack is probably the single most strongest physical
attack in the game. Although he cannot equip a Sword he can do serious
damage with a Spear. If he is equipped with a Spear he does double the
damage of his Fight command.

When Kain jumps it takes awhile for him to attack his target and will
consume about 1.5 turns as it would normally take to attack regularly.
So if your party's HP is low and your fighting against a powerful boss
and you need to kill him quick before he kills your party then Jumping
is not always the best option.


=============================================================================
-------------------------------- [ Palom ] ----------------------------------
=============================================================================

Birthplace: Mysidia
Age: 5
Class: Black Mage
Height: 4'2"
Weight: 87 lbs.

Being an apprentice he only knows a few spells of Black Magic. He has a
boastful mouth and is extremely rude. Instructions from the Elder in Mysidia
his job is to spy on Cecil to see if he can live up to his words and if he
was to become evil then it was to be his job to destroy Cecil. Although the
magic he has are quite elementary they should help Cecil early on.

NOTE: The Twin attack can only be done by both Palom and Porom. If one of
them is critically wounded(dead) then the Magic attack will not work.
The Magic attack is unpredictable but there are only two spells they
can cast.
Comet: 20 MP Each
Hundreds of Stars come pouring in on opponents doing critical
damage. This attack hits all opponents and it cannot be
reflected. Each single hit is stronger than that of Flare and
also there is a 1-in-4 chance of this being cast.
Flare: 10 MP Each
A burst of Nuclear Energy is exploded towards an opponent doing
excellent damage. This attack can be reflected however and the
single hit is less than a single hit of Comet.

The BLUFF command is used to raise his magic Power, but this only works
during battle. However it raises his magic power by very little and
will need to be used serveral times before you see any significant
results.

=============================================================================
-------------------------------- [ Porom ] ----------------------------------
=============================================================================

Birthplace: Mysidia
Age: 5
Class: White Mage
Height: 4'2"
Weight: 87 lbs.

Also being an apprentice she only knows a few spells of White Magic. Just
like Palom she was intructed by the Elder to spy on Cecil and if Cecil was to
become evil she was ordered to destroy Cecil because of his past sins. She is
very polite and often has to remind her brother to behave and although she
only knows elemental White Magic she can aid her party by using healing and
curing spells that should help Cecil early on.

NOTE: The Twin attack can only be done by both Palom and Porom. If one of
them is critically wounded(dead) then the Magic attack will not work.
The Magic attack is unpredictable but there are only two spells they
can cast.
Comet: 20 MP Each
Hundreds of Stars come pouring in on opponents doing critical
damage. This attack hits all opponents and it cannot be
reflected. Each single hit is stronger than that of Flare and
also there is a 1-in-4 chance of this being cast.
Flare: 10 MP Each
A burst of Nuclear Energy is exploded towards an opponent doing
excellent damage. This attack can be reflected however and the
single hit is less than a single hit of Comet.

Porom's CRY command allows the party to escape from battle easier,
supposedly making opponents feel sorry for them since she's crying. :'(

=============================================================================
-------------------------------- [ Rosa ] -----------------------------------
=============================================================================

Birthplace: Baron
Age: 19
Class: White Mage
Height: 5'6"
Weight: 109 lbs.


The White Mage of Baron and girlfriend of Cecil. She constantly is at the
side of Cecil at tough times and often tries to help cheer up her friends as
well. As being Cecil's girlfriend she is captured by Golbez and hopes that
Cecil will come for her. She is also an expert at using Bow and Arrows along
with using White Magic to heal her allies incase of critical or servere
unjury.

NOTE: Whenever you are equipped with a Bow and Arrow make sure you put the
Bow on the opposite hand, for example if Rosa is Right handed put the
Bow on her Left Hand and the arrows on her left hand so that your
attack power can significantly increase. This goes the same for all
characters liable to use a Bow and Arrow(Cecil, Rosa, Palom, Porom, and
Rydia).

Whenever you are equipped with both a Bow and Arrow you should always
use the aim command. This allows Rosa to have a higher accuracy rate as
well as a stronger punch towards her opponent.

As you might have guessed it, buying Arrows can get pretty steap
because evetually you will have to refill her Arrows as she runs out.
When all of her Arrow supply is depleted she will have to use her fists
to attack or use a staff.

Rosa's PRAY command allows Rosa to heal the party with Cure1 without
using MP or potions, it's not guaranteed...but hey, it's free, you're
cheap, so why not? :P

=============================================================================
-------------------------------- [ Rydia ] ----------------------------------
=============================================================================

Birthplace: Mist
Age: 7
Class: Summoner
Height: 4'1"
Weight: 84 lbs.


When she was just a young child Kain and Cecil accidentally brings forth a
package(Bomb Ring in Japan) that destroys her hometown. She also loses her
mother because Kain and Cecil kills the Mist. Meaning that if the Monster
summoned is slayed that means that the Summoner also loses his or her life.
She hates Cecil and Kain for what they have done and summons a monster that
creates a massive earthquake that swallows up Kain. She is also injured by
the occurance and Cecil brings her to Kaipo to help her heal her wounds. He
feels that is the least he can do for all the pain and suffering he has
caused her. During his overnight rest Guards from Baron were sent to kill
all Summoners by order of the King of Baron(Odin). Cecil reluctantly
refuses and attacks and slays the Guards and Rydia realizes that he did not
mean to kill his mother or burn her town but she still doesn't forgive him.
Later she will become more powerful in her Magic but her HP and Defense
remains extremely low throughout the game.

NOTE: Rydia will lose her ability to use White Magic after you meet her
again in the Underground World.

First appeared in the release of Final Fantasy 3 for the Famicom Summon
magic is very powerful at times and also there is no defense against it
meaning that no Wall will be able to bounce back the attack.

Rydia can learn the strongest attack in the game which is METEO when
she is at level 60. Note though, it takes a long while for METEO to
come out and under some circumstances, it shouldn't be used at all.


=============================================================================
-------------------------------- [ Tellah ] ---------------------------------
=============================================================================

Birthplace: Mysidia
Age: 60
Class: Sage
Height: 5'5"
Weight: 105 lbs.

The legendary Sage of Mysidia swears revenge on the death of his beloved
Daughter Anna. At first he blames and attacks Edward and runs off on his
own after Anna's last words. Later after his visit on Mt.Ordeals he realizes
who the real threat is and who killed his daughter, Golbez. While at first he
only knows basic Black and White magic, but after his encounter with Mt.
Ordeals he remembers all the lost magic, but his MP still remains low
limiting his uses of high power magic. He also remembers Meteo, and when
Meteo is unsealed that means the age of Apocaplypse is near. Also he cannot
use Meteo because his MP is too low to cast it.

NOTE: After Tellah's encounter with Mt. Ordeals his White and Black magic
level will be significantly higher so now he can cast hard hitting
spells like Bio or Fire3.

Tellah's RECALL ability allows him to use a random spell of any
strength other than Meteo. It'll cost him a certain amount of MP
depending on the spell, sometimes you may get a stronger spell like
Fire3 or Wind, or maybe a weaker spell like Fire1.

=============================================================================
--------------------------------- [ Yang ] ----------------------------------
=============================================================================

Birthplace: Fabul
Age: 35
Class: Monk
Height: 5'7"
Weight: 148 lbs.

The expert Karate Master(a Monk in the Japaneese version) martial artist is
the prince of Fabul with powerful attacks that can easily sway battles in the
party's direction. The party first encounters Yang during their trip to Mt.
Hobs as Yang was suddenly attacked by Golbez's minions. Yang easily took care
of the minions but the Commander that was leading the minions did not look
like he would be taken down easily, but that's when the party decided to
help. With Yang's numerous abilities and his lethal attacks its always a good
option to keep him upfront.

NOTE: Dont' bother using the Power Command with Yang. It takes up three
turns for him to do an attack that does equal damage as if he wasn't
using the Build command. However it does raise your chance of
doubling your attack power, but only if you lucky and its pretty rare
if that ever happens.

Also don't bother using the Bear command either. Although it says his
defense is raised it is only raised by one point each time and it takes
two turns for him to use it and will leave him open to attack.
Also his Kick command will hit all enemies but his overall attack power
will be averaged depending on how many enemies there are, so each hit
will not result in his normal attack power, so unless there are three
or more opponents just use Yang's fight command instead.

Yang's KICK command will attack everyone for relatively weak damage,
it's better you stick to his Fight command, even if it is against a
group of enemies.

=============================================================================
------------------------ [ General and Basic Tips ] -------------------------
=============================================================================

-- You should try to safe often. You'll never know what lies around the
corner.

-- Always try to keep a constant supply of items. Stuff like Cure Potions or
Tents and Cabins, because most likely your magic will run dry.

-- You might not always have the best equipment on and sometimes the prices
can get fairly steep. You should always stay near a save point or a town
and wander around and fight enemies for gold, that way you won't be too
far off from your resting point incase enemies give you some trouble.

-- Having trouble against a boss? Having the newest equipment is not always
the best choice. If you are fighting against Rubicant and you so happen to
have the Fire Brand sword then what good will it do you if you just keep
healing him? Also some bosses might not have weaknesses and you will have
to start gaining some levels before you fight the boss. Also are your
rows properly straightened out? Always place fighters up front and magic
users or people with low defense in the back, that way you can have more
of a balanced approach when fighting against bosses or enemies.

-- If you can heal outside of battle, you should use your magic instead of
your items. Items don't come back after use and you will need gold to buy
more items. However magic can be replenished at save points, inns, or
using your Ethers.

-- Try not to run from battle too often, incases you'll end up losing alot
of gold. Also enemies that are stronger than you, you'll lose more gold
from them if you run away. You might not always lose gold, but do it too
often you probably won't have enough to buy yourself the latest armor or
even give yourself a good night's rest.

-- Bows and Arrows are weapons that don't lose strength when your in the
back row but they have a very low hit percentage. Only Rosa can use aim
and successfully attack the target at a higher percentage ratio. Also if
the person is left handed then put the bow on the right hand and arrows
on the left hand, this way your attack power can be higher than if the
bow was on the left hand.

-- Believe it or not but Bows and Arrows can be the most expensive weapons in
the game. Simply because you have to buy arrows over and over again
because as you can expect arrows don't have unlimited uses, so always try
to keep an extra Rod or Staff in your inventory incase you run out of
arrows.

-- When ever you see treasure chests, try to save before you look in them or
keep your party's HP up. Sometimes there are monsters inside those
treasure chests that will take quite a bit of work to defeat.

-- Keep consideration of your magic points. Using your most powerful magic to
defeat opponents is not always the best way to end the battle often you
won't have enough to replenish your party's HP.

-- Constantly keep your party's HP up. Unless you are a 100% sure you will
be able to mop the floor with your enemies then you should always keep a
close eye on your HP.

-- Whenever you bring your party member back from a swoon status always have
the next available person heal that party member because your party
member's HP will not regenerate themselves and the party member only
starts out with 15% of their max HP, so unless you have LIFE2 then I
suggest you should always have the next available person heal the party
member just back from the swoon status so you wouldn't have to risk that
party member suffering a blow that would put that person back on swoon
status.

-- You can switch weapons during battle. Just go to your Item command and
scroll up and you will see the weapon or shield in your left and right
hands. Hit A on the weapon you want to replace and go over the weapon in
your inventory and press A. Be sure to make your decision quick otherwise
an opponent can seriously damage your party members while you were looking
for the best weapon, so make sure you have the most suited weapon before
you enter battle.

-- When your selecting your magic, the Active Time Battle stops so take your
time to decide which magic is best.

-- Also continously attack your opponent because unlike previous Final
Fantasy games you will be attacked even if you are not ready, so make
sure you attack quickly. Incase you still need some time to think you can
always hit the Start button during battle to pause the game.

-- Keep magic users in the magic and fighters in the front, that way your
healers won't die so quickly. You can also do this during battle by
hitting the control pad left on the command box, but its only for the
battle. To make this permanent(or until you decide to change it again) go
to your menu screen and hit change. Also you can switch the position of
your characters by using the Form command on the Menu Screen.

-- When you get turned into a Toad, Pig, or Mini your stats drop and you
cannot use magic. To reverse this status effect you can either sleep at an
inn, use a Tent or Cabin, use your Heal spell, or you can cast that same
status effect spell back on the character that was transformed. For
example if a party member was turned into a Mini status you can cast Mini
again to change that person back.

-- Always check pots or other things that can carry items besides treasure
chests, although most of the things you find are just Potions, you should
pick them up anyways because hey, they're free!

-- If this is your first time playing an RPG game or Final Fantasy game for
that matter then I suggest you go to the Training Room in the Town of
Baron to gather up information about the basics of the game. Learning the
basics of the game will help you learn some of the more advance and
complex features of the games and also most other RPGs.

-- Try to keep all weapons you find that normally are not sold at weapons
shops, also armors, they can help you out in future battles or when your
Bow and Arrow users run out of Bows and they need a new weapon to use
in the middle of battles.

-- Riding Chocobos is a fun way to move across town to town, but if your
riding Chocobos enemies can't attack you, so your better off that way
right? Wrong. Riding Chocobos mean that you do not gain any expierience
points or GOLD from the enemies you would have fought. So when your
losing battles or when you do not have enough money for equipment then
you will realize that riding chocobos is not a good idea, but however if
you are low on life and your magic is out and your cure supplies are gone
not to mention TENTs and CABINs then it would be a good idea to make it to
the next town without fighting any random encounters.

-- If you haven't noticed it, your levels are divided among your party
members. Sometimes it might take a long while to gain levels, but there is
an easy way to gain expierience quickly. Say you have five party members
in your group and Cecil needs to reach level 99. First off you kill the
other four party members besides Cecil. Hopefully Cecil is strong enough
to fight on his own, then have Cecil fight any random encounters, its best
if he fights opponents like the EVIL MASK or BLUE DRAGON. Here just have
Cecil win, at first it might seem like a struggle, but Cecil will gain
levels 5 times faster than before because his party members' expierience
points are given to Cecil because his other party members did not
participate in battle.

-- Finally, last but not least talk to everybody in town, you never know what
you might expect.

-- You can dash in towns and caves now, press down the "Circle" button to
do so.

NOTE: This does not work on the SNES FF2 version.

=============================================================================
---------------------- [ Final Fantasy IV Walkthrough ] ---------------------
=============================================================================

An FMV shows Cecil departing for Mysidia as Rosa looks on worried about him.

=============================================================================
Robbing of Mysidia
Party: N/A
Party's level: N/A
Items: None
Key Items: Ring
Monsters: None
=============================================================================

The infamous air fleet of Baron is on their way back to Baron after taking
Crystal of Mysidia. As the fleet heads back Cecil thinks about his actions
against the innocent people of Mysidia. He takes the lives of innocent people
so that the King of Baron can have the Crystal, but for what purpose? Before
the Elder of Mysidia gives the Crystal to Cecil, Cecil's men had killed
innocent lives to get his demand. His men also share Cecil's regret, but
Cecil knows that the King took Cecil in when he was a young orphan and he
cannot disobey the King's orders.

Suddenly the fleet is attacked by a horde of monsters that appear out of
nowhere. Cecil easily dismantles the monsters and his crew suffered only
minor injuries. Why are so many monsters appearing now these days? Where did
they come from? After the battles with the monsters the fleet heads back to
Baron. Here he hands the King the Crystal, Baigan talks to the King Cecil
questions the King's orders. The King is furious and relieves Cecil as
commander of the Red Wings, Kain overhears and tries to defend Cecil, but he
too is asked to go with Cecil. Before he leaves Cecil and Kain is given a
ring to deliver to the Village of Mist. Once you leave the King's throne Kain
thinks that after Cecil completes this mission the King will restore Cecil as
Commander of the Red Wings again, but for now Kain tells Cecil to get some
rest for tommorow.


=============================================================================
The Night Before The Journey
Party: Cecil, Kain
Party's level: 10
Items: Potion, 300 Gil
Key Items: None
Monsters: None
=============================================================================

After the scenario you can talk to Kain if you want. You'll know why Cecil
has decided to wield the Dark Sword, because the King of Baron had asked
him to do so. Now head down into the next room, on the right side of the
screen is a door with a switch that will open a room with three treasure
chest, one is 300 Gil, another one is a Potion, and the other is a TENT. Now
head to the left side, after that just head towards the stairs, in this room
you'll see Rosa who comes and tries to talk to Cecil, Cecil is somewhat
disturbed by the recent event and Rosa wishes to see Cecil later. For now just
continue on. Once your outside head for the tower on the left side above you,
but before you can reach the tower Cid, the Chief Engineer of Baron sees you
and wishes to talk to you.

Here you'll get a brief history about Cid. He builds airships for Baron but
he doesn't like them to be used as weapons, he then leaves as his daughter
might worry about him. Also you can choose to explore the rest of the Castle if
you want but you won't get very far due to the fact that the guards around the
Castle of Baron will not let you through unless they have the King's orders.
Once you reach the tower a maid will be standing in front of your room to tell
you that your sheets were made. When your in your room just go up to the bed
and the room will darken and Cecil will take a rest. During the middle of the
night Rosa will come to Cecil.

She seems questioned about Cecil's recent behavior. Cecil tells Rosa that he
feels alot of guilt about stealing from innocent people. Rosa is shocked to
hear this and Cecil vows that he will never again do indecent acts among
innocent people even if ordered the the King of Baron himself. Now Cecil will
tell Rosa to take a rest. Until the next morning the two head off into the
unknown land. For years Cecil and Kain have relied on the transportation of
the Red Wings, but now they must set foot into the unknown. Here before Cecil
and Kain leaves you'll see a prologue about the things to come, Why has the
King been behaving so differently? Why are there so many monsters appearing
lately? You don't have the answers right now and you'll have to find them
yourself.

=============================================================================
Town Of Baron
Party: Cecil, Kain
Party's level: 10
Items: N/A
Key Items: None
Monsters: None
=============================================================================

Once your outside to the sides of the Castle of Baron is the Twon of Baron.
Inside hear there really isn't much to do except talk to the people and
gather information if you want, but right now its not neccessary. The door
on the left side of town is locked also the doors leading to the Weapons
and Armors shops are locked. You can't unlock them now, but what you can do
is go buy some items for your long journey ahead. What I would recommend is
buying two Tents and buying three Potions. You really don't need to
buy exactly what I say because the battles ahead really aren't that hard,
and if you want to stock up on more items you can fight battles outside.

The battles outside really won't give you much expierience points but they
can give you some good amounts of gold. Also there is a training room in
this town, if this is your first time playing an RPG I suggest you get to
know the basics first like I said before, so that it can help you advance
further into the game without much hassle. Also notice one of the students
telling you that Lightning damage is weak towards water opponents. Once
your done head north pass the bridges until you see a cave.

=============================================================================
Cave of Mist
Party: Cecil, Kain
Party's level: 10
Items: Potion, Eyedrops, Tent, Potion
Key Items: None
Monsters: Mist D., Imp, Evil Shell, Pike
=============================================================================

You'll notice that when you check your status that both Cecil and Kain are
at level 10. Kain has to gain nearly double the expierience points to gain
a level than Cecil has to, but for some reasons I'm not sure. You can gain
levels by fighting monsters inside the Cave of Mist if you want, and if you
do stay near the entrance and once your outside use a TENT to heal your
wounds. If your too weak to fight anymore battles hold the L & R buttons
down at the same time during battle to escape from battle. Once you have
reached the entrance of the cave you can save the game if you want. You don't
have to really since the battles inside are pretty easy.

When your all set to go enter the cave and take the right side to find a
ladder. In this cave you will also notice a fog or mist of some sort
surrounding the cave that's gives the cave a white transparent look. Be sure to
collect the treasure chests in here as there are two POTIONS and Eyedrops.
Occasionally when you advance deeper into the cave of Mist you Cecil and Kain
will hear a voice telling them to go back. Don't worry about it, just keep
advancing through until your near the exit. Once you've reached near the exit
the mysterious voice that is talking gives you a second warning to leave, don't
bother to listen just keep advancing. Once you've reached the exit the
mysterious voice will ask you one more time if you want to leave, if you choose
"No" you will not be able to advance but if you choose "Yes" you will initiate
a fight with the Summoned Monster.
-----------------------------------------------------------------------------
BOSS FIGHT: Mist D. HP: 465
-----------------------------------------------------------------------------
This boss fight shouldn't be too hard but I'm here to help incase your
stuck! First off just continue to attack the mist having Cecil pound the
Mist D. with his regular attacks and having Kain Jump the Dragon. Continue to
attack the Dragon until it starts forming into a Mist or when the message box
on the top of the battle screen tells you to stop. If you attack the Mist
Dragon while it's in Mist form it will counter attack with COLDMIST which is
double the damage of its normal attack and it hits both Cecil and Kain. For now
when the Mist Dragon is in Mist form just wait until the message box gives you
the signal or when the Mist starts to form back into a Dragon. When your HP
falls below 60 use your Potions you found earlier to heal the wounded party
member and continue to attack. Repeat this process until you have defeated the
Mist Dragon. By now Cecil should have easily gained a level and don't be
surprised if Kain doesn't.

Once your done head out of the Cave of Mist and you can choose to save the
game before entering the town of Mist. Before you enter the Town of Mist make
sure you deequip Kain. After you have saved the game enter the Town of Mist.

=============================================================================
Town Of Mist
Party: Cecil, Kain
Party's level: 11
Items: Potion, None
Key Items: None
Monsters: None
=============================================================================

When you reach inside the BombRing that the King told you to deliver
suddenly pops out to reveal fire monsters that sets the town of Mist on
fire. Cecil and Kain are shocked to see that the King of Baron would do
this. The little girl that is above Cecil and Kain is crying over the death
of her mother. Here Kain tells Cecil that killing the Summoned Monster also
kills the Summoner. Kain saids that both he and Cecil should be rid of the
little girl and Cecil is dumbfounded to hear what Kain has to say. Cecil
vows that he will not hurt innocent lives and Kain realizes what Cecil is
trying to do and says that whatever Cecil wishes to do Kain will always be
at his side. The little girl over hears the conversation between Cecil and
Kain and hates them for what they have done. Cecil and Kain tries to rescue
the girl out of the town before she is taken along with the town. The girl
refuses and Cecil and Kain have no choice but to take the little girl out
of the town by force.

Here the girl initiates the battle, but there is little that Cecil and Kain
can do as the girl summons a Titan that rips the ground apart sending Kain
into the underground and most of town with it as well. Afterwards Cecil finds
the little girl unconsious and he decides to help her to a near by town to
help heal her wounds. Also you'll notice that the mountains are caved in
blocking your way back to Baron.

=============================================================================
Town Of Kaipo
Party: Cecil
Party's level: 11
Items: None
Key Items: None
Monsters: General, Soldier
=============================================================================

After the scenario head towards the town of Kaipo which is found on the
south side of an oasis in the middle of the desert. Once inside Cecil helps
the little girl by sending her to an inn. The innkeeper realizes that the
girl is hurt and does not wish to charge Cecil any money. As the little girl
wakes up Cecil tries to talk to her but to no avail. Then the two take a
rest, during the middle of the night soldiers from Baron ask that Cecil give
the little girl to the King of Baron. Cecil refuses to give the girl to the
soldiers and he decides to defend the girl.
-----------------------------------------------------------------------------
BOSS FIGHT: General/Soldier HP: 27(Soldiers) 221(General)
-----------------------------------------------------------------------------
Well this battle shouldn't be too hard, I'm not even sure if I'm suppose to
use the word hard at all! You can choose to take down the Officer if you
want, but mainly focus your attention on the Soldiers. If you take out the
Soldiers first that means the Officer will just retreat. However if you do
manage to take down the Officer along with the Soldiers you will recieve a
significant amount of expierience points.

After the battle, the little girl will realize that you were trying to
protect her. Cecil can't ask for her forgiveness, but the least he can do
is try to protect her. She tells Cecil her name which is Rydia. She's at
level 1 with very little HP and MP. At first she doesn't know any WHITE
or BLACK magic but later after gaining a level or two she will learn some
basic BLACK and WHITE magic.

Afterwards heads towards the northeast side of the town of Kaipo and in the
room you'll find Rosa, who is serverely sick and can barely speak. She has an
extremely high fever and the only thing that can cure her condition is the
Sandruby located in the cave of the Antlion. For now head outside and look
for a weapons shop. By a Bow for Rydia amd about 25 Iron Arrows. In the armor
shop you do not need to buy anything because Rydia is equipped with all the
armor the store has to offer, but if you want buy the extra CAP HELMET for
now. When your done leave the town and head northeast towards a cave. Now is
the ideal time to save your game.

=============================================================================
Water Cavern-South/Water Cavern-North
Party: Cecil, Rydia
Party's level: 11
Items: Potion, MaidKiss, Tent, Ironring, Bomb, Potion, Ether1, Icerod,
580 Gil, Bomb, Potion, HrGlass1, Dark(sword), Ether1, Notus
Key Items: None
Monsters: CaveToad, Waterbug, EvilShell, Pike, Zombie, Mad Toad, WaterHag,
Tiny Mage
=============================================================================

Once you have reached inside go up and take both treasures in the treasure
chest which is a MaidKiss and Potion. Now head to the left side and you'll
see an old man near the end of a bridge, first take the treasure chest below
you which is a TENT and talk to the old man. He will tell you that a Bard has
tricked his daughter into running away with him at Damcyan, coincidentally
where Cecil and Rydia is headed to find the Sandruby to heal Rosa's high
fever. Afterwards Tellah the Sage will join your party and he will need the
help of the Black Sword to defeat the monster that dwells in the waterfalls.

Surprisingly Tellah's stats are higher than Cecil's. Tellah's knowledge of
both BLACK AND WHITE magic should help back up Rydia as she is just learning
her magic potiential. However this is just the icing on the cake because
Tellah has lost most of his knowledge of the stronger spells. Also Tellah's
MPs are pretty high as of now, but even if you gain him levels his MP will
not rise also he is at level 20 with about 340 HP, but he cannot attack very
well with weapons.

Here continue on but don't forget the treasure chest to the right, you'll
need to enter the waters to retrieve the treasure chest. Inside the treasure
chest is an Ironring. Equip it on Tellah and also the Cap you bought earlier
at Kaipo. Now continue on back and make your way to the next room. In this
next room head up and you'll have to walk in the water again and then make
your way to the left side and pick up yet another Potion. Now continue along
down and take the next ladder, to the left of this room is an ETHER1.
Afterwards just make your way to the room to the left side. Here in this
room, luckily Tellah already has a TENT, so you won't need to worry about
using one of your own. Here you will see Rydia sleeping and Cecil and Tellah
have a quiet conversation.

Tellah notes that he sees alot of potiential in Rydia and he will also give
you a brief rundown about why his daughter Anna has run away. Anna is his
only child and she ran away with the Bard because Tellah would not agree to
his daughter Anna's marriage. After the little scenario you will be given the
chance to save, your wounds are fully healed and your magic points are
completely restored. Now would probably be a good time to save. When you
head out of this save room continue on and don't forget to take a look
inside the treasure chest to the right to pick up an Icerod.

Afterwards make your way through to the middle of the room and enter through.
In this next room there really isn't much here except for a POTION, also you
will see some regions of the room that are oddly shaded with a black color.
Go through that region and go towards the right, on the right side is a
Leather Helmet, its hidden at the right side of the room. Here in this room
you'll see the vast region below you, don't worry you can't fall off because
it would be stupid if you could anyways. To the left are two ETHER1's and to
the right at the bottom is a yet again, another CURE1 POTION, also pickup the
DARKNESS sword for Cecil. When you reach outside, save your game and continue
on.


=============================================================================
Waterfall
Party: Cecil, Rydia, Tellah
Party's level: 10
Items: Hades(Helmet), Hades(gloves), Hades(armor), Hermes
Key Items: None
Monsters: Octomamm, Mad Toad, Cave Toad, Tiny Mage, Water Bug, Pike,
WaterHag, Zombie
=============================================================================

Once you enter this cave just keep going right, there is only two treasure
chest in this room one is an Ether1 and the other one is another Hades
equipment for Cecil. Equip the new piece of armor and continue on. Also in
this room are only two treasure chests. Both of them contain Hades equipment
for Cecil, equip those on and head towards the middle of the waterfall to
engage in a battle that was foretold by Tellah the Sage.
-----------------------------------------------------------------------------
BOSS FIGHT: OCTOMAMM HP: 2350
-----------------------------------------------------------------------------
Although there are eight parts to OCTOMAMM he is still only going to be one
target. At first OCTOMAMM can attack rather fast, but as you start to attack
he will begin to slow down. Here have Rydia attack with her CHOCO summon or
you can lose LIT1, but Rydia learns LIT1 at level 5 so incase your levels
with Rydia are not up there yet, then just stick with the CHOCO summon, which
will do more damage than her LIT1 attack, and have Tellah attack with LIT1.
Cecil's attacks should do quite a bit of damage against OCTOMAMM, probably
about 130 HP of damage with each hit. As you continue to attack you will
notice that each leg of OCTOMAMM dies, so I think that every 150 HP you lose
OCTOMAMM, an arm dies off, except for his last leg which is about 350 HP.
This boss fight shouldn't be too hard and when you hear Tellah saying that
you have slowed down the monster your about near victory.

NOTE: If your attacks were strong enough earlier, one hit can kill Octomamm
even if it has three legs left, and if Tellah is not alive during the
battle, no text message will appear.

After the boss fight head through the waterfall and onto your next
destination, the Castle of Damcyan. Also its not a bad idea to save here
after your battle with OCTOMAMM, but don't bother using a TENT.


=============================================================================
Damcyan Castle
Party: Cecil, Rydia, Tellah
Party's level: 15
Items: Tent
Key Items: None
Monsters: Bard
=============================================================================

Before you reach the Castle of Damcyan the Red Wings come out of nowhere and
bombard the castle reducing it to a pile of rubble. Here just enter the
castle. Midway through you will see a room full of treasure chest, all of
them are already opened except one on the top of the room, open that treasure
chest to obtain a TENT and continue on towards the center of the castle of
Damcyan. Upon entering the castle you will see the remains of the once
beautiful castle of Damcyan and also the downed guards. Once you have reached
the center of the castle you will see Tellah's only daughter Anna lying on
the floor almost dying.

Tellah becomes enraged as he attacks the "Spoony Bard." You can't control
this battle and everything the Bard is trying to say Tellah ignores, when
Anna speaks Tellah comes to his senses and stops his attack against the Bard.
Here Anna explains what had happened, it appears that when Edward and Anna
was about to leave they were attacked by the Red Wings of Baron, also they
had taken the Crystal of Fire. Anna explains that Edward is the prince of
Damcyan and he was disguised as a Bard so that he can go to Kaipo and find
Anna. Anna saved Edward's life by shielding him from the arrows that were
brought upon by the Red Wings fleet.

Afterwards Anna dies and Tellah is once again enraged, he wishes to take
vengence upon the one called Golbez, who led the Red Wings' attack against
Damcyan. Cecil says he can't go alone but Tellah is too fustrated and angry
to listen and he goes off on his own. As Anna dies, Edward lets out his tears
of emotion...yet he is not the only one who has lost a loved one. Edward does
not care and he wishes to stay with Anna, Cecil comes over and literally
knocks some sense into him. He tells Edward that Anna would not like it if he
was just to stay here and Cecil desprately needs Edward's help. Edward
wonders how he can help and Cecil tells him that he needs to find the
Sandruby to cure Rosa's fever.

Edward tells him that he has a Hovercraft and with it you can reach the cave
of the Antlion. Before the party leaves out of the castle, Edward comes and
says the final goodbye before leaving to help his new friends. Once your
outside you can get off your Hovercraft by pressing the A button and re-
entering the castle, if you have bothered to talk to the guards you'll notice
that one of them said that a recovery pot is above, the guard that told you
that was in the same room you got the tent. Once you've reached inside the
middle of the caslte you'll notice that all the down guards are gone, the pot
on the left will completely heal your party members and also reverse any
negative status effects, also you don't have to talk to the two mages that
are around the pot since they won't give you any info that you already don't
know. The pot to the left will completely restore your loss MP. Once your
done head out to your Hovercraft.


=============================================================================
Antlion Cave
Party: Cecil, Edward, Rydia
Party's level: 15
Items: Potion, Silk Web, Potion, Soft, Tent, Potion, Notus, Lamia(harp),
HrGlass1, Silk Web, 210 Gil, 190 Gil, 250 Gil. Life, Ether1, Exit
NOTE: If you are playing the SNES version, the Exit item is replaced
with a Tent.
Key Items: Sandruby
Monsters: Basilisk, Imp, Imp Cap., Turtle, Weeper, Sand Worm
=============================================================================

From Damcyan go northeast through the shallow rocks and you should find
another part of the continent. When you reach this place you will see Mt.
Hobs, when you enter Mt. Hobs a thick block of Ice blocks the way, for now
there is nothing you can do here. Now head down into the cave below. You
should save it right now because the enemies inside are pretty strong.

Inside here there are several treasure chests. To the left side of the cave
is a Potion and 190 Gil, to the right of the cave is 210 Gil and Potion.
Towards the bottom left of the cave is a Tent and a Potion yet again. After you
have collected the six treasure chests head down to the bottom right. In this
next room you will find a your first Life Potion of the game in the treasure
chest below, the door next to it contains Edward's strongest harp, the Lamia
Harp. The treasure chest above the door contains a Notus. Go into the door and
when your in the next room go into the door and you will see a save point and
also three treasure chests, collect the Life Potion, Ether1, and the Tent/Exit
from the three treasure chests and save and heal your
wounds if any. Now continue back to the room before and head to the left side
to pick up 250 Gil and head towards the center of the room and into the
Antlion's nest.

The Sandruby is just ahead, but as Edward tries to grab the Sandruby, the
Antlion attacks it.
-----------------------------------------------------------------------------
BOSS FIGHT: ANTLION HP: 1100
-----------------------------------------------------------------------------
This boss fight is fairly easy, but a few mistakes can cost you. Here the
Antlion attacks are nothing to worry about because they only do 1 HP of
damage, but watch for the COUNTER attack. There isn't much you can do about
this because each time you attack him with a Physical attack he will counter.
Each one of those counter hits are about 21 HP of damage which can be very
serious towards Rydia and Edward because Edward starts out at level 5 with 60
HP and three shots can easily swoon him. But Cecil's attacks are too strong
to pass up so just have Cecil constantly attack the ANTLION, have Rydia use
her CHOCO summon and Edward be the healer and part time attacker. Once your
HP starts to drop below 40, you should consider using Potions to help keep
your HPs up. After a while you should be rid of the ANTLION and obtain the
SANDRUBY.

Afterwards Edward will question why the ANTLION has attacked him. Cecil
reveals that there are too many monsters appearing these days and the
ANTLION must defend itself. Afterwards you should head out of the cave and
back to the desert town Kaipo. With your newly aquired Hovercraft you can
reach the desert town of Kaipo rather easily by going all the way to the
west side and you will see shallow rocks that the Hovercraft can travel by.


=============================================================================
Return To Kaipo
Party: Cecil, Rydia, Edward
Party's level: 17
Items: None
Key Items: None
Monsters: Waterhag
=============================================================================

Here return to the house you saw Rosa in earlier. When you enter here talk to
Rosa and your item box will appear, hit the "A" button over the SANDRUBY to
use the SANDRUBY over Rosa. Here she will awaken and she will tell you about
Golbez controlling all of the nation of Baron. She also tells you about the
Crystal of Air and Crystal of Earth. The Crystal of Fire is already in the
hands of Golbez, and Rosa wishes to join Cecil, but Cecil refuses. Rosa
followed Cecil because she heard that Cecil was swallowed by the earthquake
in the Village of Mist.

Also she points out that the Crystal of Air is towards Fabul, but right now
they need to get over Mt.Hobs which is covered by a thick block of Ice, she
asked Rydia to cast fire but Rydia hesitates and saids she can not cast fire.
Afterwards Edward realizes that Rosa wants to be with Cecil and he convinces
Cecil to bring her along. Here Cecil tells Rosa to get a good night's sleep
before they go. Here in the middle of the night Edward goes out and plays a
tune in memory of Anna. During the middle of his play he is attacked by a
WaterHag.
-----------------------------------------------------------------------------
BOSS FIGHT: WATERHAG HP: 60
-----------------------------------------------------------------------------
Here Edward must fight this battle alone, Anna will help guide Edward towards
victory as Edward should be able to easily conquer this battle. Just have
Edward constantly attack and the WATERHAG should be gone.

Afterwards Anna tells Edward that she must leave, but Edward doesn't want to
be alone, but she tells him to give the love he gave to Anna to all his
people. Here Anna leaves and Edward questions himself as what he is suppose
to do. Before you leave make sure you stock up on a good amount of Arrows for
Rosa and Rydia(if you have bought Bow and Arrows for Rydia earlier), Rosa
starts off at level 10 with 150 HP, but her defense is still weak so keep her
in the backrow. Now head back to Mt.Hobs via the Hovercraft, which is
northeast of the Antlion's nest.


=============================================================================
Mt. Hobs
Party: Cecil, Rosa, Edward, Rydia
Party's level: 18
Items: Potion, Tent, Soft, 960 Gil, Holy(arrows)
NOTE: The SNES version only reveals 350 Gil, not 960
Key Items: None
Monsters: Gargoyle, Skeleton, Red Bone, Spirit, Mom Bomb, Cocatris,
Grey Bomb, Bomb
=============================================================================

Here there is the thick block of Ice that I told you about earlier. Rosa asks
Rydia to cast Fire but she can't. Rydia will not cast fire because she is
afraid of fire because it burned her home down, but Rosa tells Rydia that she
believes in her and she is the only one who can melt the Ice blocking the
entrance of Mt.Hobs. She persuades Rydia to use fire because she tells her
that if they don't get through many more people will be in danger, here Rydia
sums up all her inner strength and casts fire, the Ice block of Mt. Hobs
melts and Rydia has now learned FIRE1.

Afterwards the party thanks Rydia. For now continue on towards the mountain.
When you first see a door, take the door and you will be on the side of a
mountain with a save point and four treasure chests, they contain a TENT,
POTION, HEAL POTION, and 350/960 Gil. Save your game and heal your wounds if
any and continue on back to the right side of the mountain. Also take a
chance to look down at the valley below, despite it being 16-bits it looks
quite breathtaking doesn't it? Now head to the Summit and you will see a
Karate Master being attacked by a group of IMP CAPTAINs, Yang easily
dismantles them, but the MOMBOMB comes after him, the party realizes that it
will be a difficult battle alone and they decide to help.
-----------------------------------------------------------------------------
BOSS FIGHT: MOMBOMB HP: 11000(total)
-----------------------------------------------------------------------------
Now this is what I'm talking about! 5 against 1! Despite your overpowering
numbers this is still going to be a very difficult fight. Have Rydia use her
CHOCB summon, have Cecil attack normally, have Rosa use her AIM command, have
Yang attack not Kick, and have Edward be your part time Attacker and Healer.
After you do about 1500 HP of damage the MOMBOMB will change form, just
continue to attack and if your party's HP drops below 75, then keep them up
there. The MOMBOMB will give you a warning when its about to explode, that is
the sign to heal yourself if your HP is below 75. When it does Explode the
party suffers extensive damage about 50-60 HP of damage to every character,
quickly heal your party because your party's HP(besides Cecil) is still
pretty low. Now it turns itself into 3 BOMBs and 3 GREYBOMBs. That's 6
targets for you to attack now, each one of the targets only have about 50-100
HP and this time have Yang use his KICK command to attack all the BOMBs at
once and continue your usual attack pattern.

Afterwards Yang thanks the party for helping him out in battle and they
tell Yang that the Crystal of Air is in danger and they must protect it
before it gets into the hands of Golbez. Here they give each other a
briefing on their backgrounds and why they are willing to help Yang. It
appears that Yang is the only survivor of his forces and the people at
Fabul are still in training. After the little scenario go towards the east
side of the mountain and continue on. Once you have reached outside keep
going east and past the mountains to find the Castle of Fabul. Here save and
use a TENT just in front of the Castle before entering the castle.

=============================================================================
Castle Of Fabul
Party: Cecil, Rosa, Edward, Rydia, Yang
Party's level: 10-20
Items: Hermes, Silk Web, Demon(shield), Ether1, Bomb, Notus, Potion,
ThorRage, Bacchus, Tent, Death(sword)
Key Items: None
Monsters: Captain, Fighter, Imp Cap., Weeper, WaterHag, Gargoyle, Dragoon
=============================================================================

Here once you get inside keep going and you will see a Weapons/Armor shop to
the right and the INN is on the left side. Go buy Yang an extra claw of your
choice, buy Cecil all the available Demon armor, helmet, and gloves. Sell any
Shadow and Hades equipment you may have and continue on towards the center of
the castle. Here you will approach the King of Fabul. Yang informs him about
Golbez's forces and they must set up a defense immediately.

The King of Fabul has trouble trusting in Cecil because he is the Dark Knight
of Baron, but Yang persuades the King that Cecil and his friends came to his
aid when he was attacked. Here Prince Edward tells the King that he is glad
to see him again but he tells the King what he had lost and the King is sorry
for his misunderstanding. Here the King will ask you if you want to help
defend the castle. If you choose "no" then you will be given time before the
battle, if you choose "yes" the battle will begin.

Here you will only be a party of three, so Cecil, Yang, and Edward is the
castle's main defence(that's how they spell it in the game) and Rosa and
Rydia will be the healers of the wounded people of Fabul. Here the three take
stand at the entrance of Fabul as they prepare for battle. Also make sure you
can keep your HP during the middle of the battle because the battles keep
going on and you will not be given time in between to heal yourself or your
party members. Here after first battle defeat the FIGHTERS and ignore the
General. After this first battle the RED WINGS of Baron attack the castle and
the party does not have any defense against the airships so they must retreat
back into the castle(lousy cheaters!).

From here on out, you will fight a long series of battles without time to
heal in between, so be prepared and keep your HP up. As you defeat them, the
party tries to pull back Edward slips and falls as the soldiers of Baron come
in. Afterwards the party makes their last retreat back to the Crystal Room.
Here Kain comes in and Cecil is shocked to see Kain alive. Here Kain wants to
fight Cecil and Cecil has no choice. Here you shouldn't bother trying to
fight Kain because he keeps using that JUMP attack and it will knock you out
in a few blows. Here afterwards Kain will try to put Cecil out of his misery
and Rosa comes in and tries to stop Kain, but Kain is somehwat startled and
then Golbez finally meets the party.

Here Golbez knocks out both Edward and Yang, and commands Kain to take the
Crystal of Air which Kain happily confirms. Here Golbez realizes that Rosa
is important to Cecil and he kidnappes her and Kain tells Cecil he had a
narrow escape. Afterwards Rydia is helpless against Kain and she performs
the CURE magic towards the party and they are revived out of their wounds.
Here Yang will help Cecil this time, but Cecil's spirit has taken a hard
punch.

Before you head out, search around the castle(like the switch on the right
side of the throne room) and inside pots to pick up various items. Just take
your time to explore the castle and go to the inn when you are ready.

As the party enters the INN they need to find a way to take the Crystal of
Air back, but they need an Airship. Here the party finds out that Baron's
main force is the RED WINGs, the sea is relatively weak. Yang asks about Kain
and Cecil replies that he used to be his best friend, but now he is under the
control of Golbez. Here Yang tells Cecil that the King will ahppily offer his
ship to the party. In the morning the King of Fabul offers the Death sword
left by the Dark Knight years ago, but it cannot stop True Evil. The ship the
party asked for is to the east of Fabul. So exit the castle and outside you
will find the ship that leads to Baron. Inside beofre Yang leaves, his wife
says goodbye.

Here the ship departs for Baron and during the middle of the voyage Yang asks
what Cecil will do when he reaches Baron, he decides that they must find
the Chief Engineer of Baron, who is Cid. Before the party can reach Baron
the mythical sea God Leviathan stops the party. Here the waves come crashing
on the party and Rydia is thrown out of the boat, Yang then goes after her to
help save her, but both of them cannot save themselves. Here the ship gets
sucked into the Whirlpool created by the Leviathan as the entire party is
separated. Afterwards you will find Cecil alone on the beach, he wonders
where the rest of his party is but to no avail.


=============================================================================
Mysidia
Party: Cecil
Party's level: 22
Items: None
Key Items: None
Monsters: None
=============================================================================

When you reach ashore, to the right is Mysidia. Here ignore the people
because they will turn you into a Pig or Toad to avenge the death of their
friends. Just in case you did not listen to me talk to the person who casted
the spell on you again and you will be changed back into your normal form.
Now head towards the center of the town and talk to the Elder of Mysidia.
Here the Elder sees that Cecil has gotten a taste of his own medecin, but he
also tells Cecil that he cannot depend on the Sword of Darkness if he wishes
to achieve his goal. He tells him to go to Mt.Ordeals, but warns Cecil that
many have gone to Mt.Ordeals to become a Paladin but none have come back yet.

Before Cecil leaves the Elder of Mysidia tells him that he will need two
Wizards. Here Porom comes in but Palom is nowhere to be found, then Palom
pops out of thin air and appears. here you already meet the giant ego of
Palom and the politeness of Porom. After the scenario go to the Weapons shop
and buy Porom about 60 Holy arrows and buy Palom a FlameRod. Also buy Palom
and Porom every Gaea equipment you can buy and head out. When your out here
head towards the east, its a long walk to Mt. Ordeals so make sure you have
enough healing supplies as well. Also Porom the White Wizard starts out at
level 10 with 110 HP while Palom starts at level 10 with 100 HP, so you
might want to consider some level gaining before you head on.

=============================================================================
Mt. Ordeals
Party: Cecil, Palom, Porom
Party's level: 12-25
Items: Potion, Potion, Ether1, Ether1
Key Items: None
Monsters: Soul, Revenant, Ghoul, Skeleton, Red Bone, Milon, Milon Z., Dark
Knight
=============================================================================

Here you will see fire blocking the way of the entrance of Mt. Ordeals.
Afterwards Porom and Palom will knock out the fire, but a scenario comes. At
this exact time at another destination Golbez summons Milon, the fiend of
Earth to stop Cecil. Here Kain wishes that he were to stop Cecil, but Golbez
refuses and asks him to watch over Rosa. After the scenario continue on but
don't for get to pick up two CURE1 POTIONs. Also monsters here are in the
undead category, so make sure you have plenty of Holy Arrows and have plenty
of MP to use FIRE magic. In the 3rd station you will once again meet up
Tellah. Here he explains why he came to Mt. Ordeals.

He wishes to learn METEO so that he can avenge his daughter, the twins
realize who he is, he is the Sage Mysidia has been raving about. Here Cecil
tells him that he came to Mt. Ordeals to become a Paladin. Afterwards Tellah
joins your party. Now continue on and in the next area be sure to pick up an
ETHER1 and another ETHER1. Continue onto the Summit and you will a save
point. Save your game and heal your wounds. When you continue on the twins
will hear something, but Palom says its not him, when you encounter the
bridge you will face off against Milon, the Fiend of Earth.
-----------------------------------------------------------------------------
BOSS FIGHT: MILON and FOUR REVENANTS HP: 3500(MILON) 200(REVENANT)
-----------------------------------------------------------------------------
This fight will drain you down quite a bit. Here have Palom use his FIRE2
spell against everybody and have Tellah use his FIRE1 spell as well. Always
have Cecil attack Milon. Use Porom as your healer. Also keep your HP up above
50 for the twins, above 100 for both Cecil and Tellah because MILON can and
will use his LIT1 spell serveral times in a row, this is enough to weaken
your party. Afterwards you should be rid of Milon. NOTE: PALOM MUST BE AT
LEVEL 14 TO LEARN FIRE2.

For now do not continue to go forward, but yet go back to the save point and
save your game. Also don't forget to heal your wounds. Here switch the rows
of your party members, putting Cecil in the back and Palom, Porom, and Tellah
in the front. Now continue onto the bridge, but just as you try to reach the
end of the mountain MILON once again attacks you. This time he back attacks
you but luckily you switched rows, but for some odd reason you did not listen
to me you can switch rows during the middle of your battle by hitting the
direction pad left on your command box.

NOTE: Switching rows is not neccessary, but you will be back attacked soon
and your weaker party members will get swooned in one blow most
likely.
-----------------------------------------------------------------------------
BOSS FIGHT: MILON Z. HP: 3523
-----------------------------------------------------------------------------
If you have Fire2, use it. It does anywhere from 400-700 HP of damage to
Milon, have Porom and Tellah be the healers and have Cecil attack as normal.
If you put Cecil in the back row, he'll virtually be unstoppable provided you
have all your Demon equipment equipped since every hit Milon does against
Cecil in the back row will result in 1 HP of damage. It's a long way to
defeat Milon, but this is the option you might want to consider since I think
this is the easier way.

Don't bother healing yourself after this next battle because after this next
event your party will be fully helaed. After the battle Cecil will see a
reflection of himself in the mirror. The mysterious voice talks to Cecil, and
suddenly Cecil becomes the legendary Paladin. Here the Dark Knight of Cecil's
past comes out of the reflection, the other party members try to help but
Cecil tells them that it is his fight alone.
-----------------------------------------------------------------------------
BOSS FIGHT: DARK KNIGHT HP: ???
-----------------------------------------------------------------------------
All you have to do is survive this fight. As long as the text messages are
completed, the battle is over as long as you remain alive.

After the boss fight Cecil is officially a Paladin now, his stats are
significantly higher than those of a DARK KNIGHT and his HP is way up. Here
Cecil wonders who was that light that kept calling him son. At the same time
Tellah learns all his past magic and the fabled legendary spell METEO. Even
though Tellah has learned METEO his MP's are still too low to cast METEO
successfully. Here the party leaves Mt. Ordeals, when your heading out take a
few battles to earn Cecil some levels. After one battle you can find Cecil
gaining 5 levels! Once you leave, outside you can save and use a TENT if your
HPs are low.

You do not have to take that long walk back to Mysidia because there is a
small square shaped forest surrounded by another forest just south of Mt.
Ordeals. Inside is a Chocobo Forest. Look for the fast moving White Chocobo,
each time you talk to it, it will refill your entire MP. Also look for the
large gap at the north part of the village and press the "A" button and it
will smell like a Fat Chocobo. Use a CARROT if you have bought one and a Fat
Chocobo will appear. There really isn't much to do here because all the Fat
Chocobo will do is just store your items. So incase all your 46 slots are
filled in your Item Box, you can store your items here. Now talk to one of
the yellow Chocobos and you will be able to ride one of the Chocobos. Here
return to Mysidia, you really don't have to ride on a Chocobo you can just
return back by walking if you want.

=============================================================================
Return To Mysidia And The Mysidian Legend
Party: Cecil, Tellah, Parom, Palom
Party's level: 15-20
Items: None
Key Items: None
Monsters:
=============================================================================

Here just go to the middle of the town and talk to the Elder. Here the Elder
is shocked and amazed to find that Cecil is a Paladin, also when you talk to
the people of Mysidia they will no longer turn you into a Toad or Pig. Also
the Elder admits his wrong doing by sending Palom and Porom to spy on Cecil,
but he sees now that there was no need for that. The Elder is once again
shocked and amazed to find the Legend of Mysidia written on the sword, it
reads:

Afterwards Tellah and Cecil are about to part for Baron as the Elder of
Mysidia has opened up the Serpant Road(Devil's Road in Japan) to travel to
Baron. Before the two leaves Palom and Porom wishes to join Cecil, but the
Elder tells them that their job is done, but they still wish to help Cecil.
Then the twins finally convince the Elder. The Serpant's road is to the
right of the town, before you leave make sure you buy all the Paladin
equipment for Cecil. They are quite costly but if you had fought every
battle you encountered along the trip you should have had more than enough.
Also buy some equipment for Tellah because he is poorly equipped. Afterwards
head for the Serpant Road and continue your way to Baron.

=============================================================================
Return To Baron
Party: Cecil, Tellah, Parom, Palom
Party's level: 10
Items: Potion, Life
Key Items: BaronKey
Monsters: Karate, Guard
=============================================================================

When you arrive here you will be at the town of Baron, make sure you go to
the Inn first, but before you go in, check the pot to the right outside of
the Inn to collect a CURE1 POTION and collect the items in the stored room
inside the Inn, the switch is the two crossed swords, you should get a few
items. Afterwards talk to Yang and the guards around him will attack you.
-----------------------------------------------------------------------------
BOSS FIGHT: GUARD HP: 280(each)
-----------------------------------------------------------------------------
This fight won't take long, but the attacks of the GUARDs can be pretty
damaging. Also watch out when they try to cast Mini on one of your party
members, quickly HEAL that person that is changed by using the HEAL POTION or
HEAL spell. They can attack very hard, even if Cecil has all of his Paladin
equipment they can still do about 100+ HP of damage. Try to finish them off
as quick as possible.

After the battle you will still hear the boss music, this time Yang will
attack your party.
-----------------------------------------------------------------------------
BOSS FIGHT: Monk HP: 5600(rough estimate)
-----------------------------------------------------------------------------
This fight can be pretty hard, but with Tellah's newly aquired magic you
should even things up. Here Yang will always use his KICK command, it will do
quite a bit of damage to all your party members, have Tellah attack with LIT3
and Palom attack with FIRE2, and have Cecil attack with his normal attacks
and have Porom be your healer. Quickly dispose of Yang so that you do not
suffer extensive damage.

After the battle Yand will come to his senses, it appears that he was under
the influnce of Golbez's powerful mind control and he will tell Cecil what
had happened to Rydia and Edward. He does not know what happened to Edward
but Rydia was swallowed up by the Leviathan. After the scenario the two
decide to talk at the inn so that the guards won't hear them. The innkeeper
will let you stay for free because you have gotten rid of the guards, in the
Since you defeated the guards and Yang, the innkeeper will let you stay for
free.

In the Inn they discuss plans of how to free Cid, they realize that they have
to break into the castle of Baron but the guards won't let them through. Also
Yang has the Key of Baron that was given to him while he was commander of the
guards. Here with the KEY OF BARON use it to unlock the weapons and armor
shops. Yang is poorly equipped so buy him all the neccessary equipment, and
you might need to fight a few battles before you go on. After you are done go
to the left side of town and you will see a locked door, unlock it and enter
through.

=============================================================================
Waterway
Party: Cecil, Tellah, Parom, Palom, Yang
Party's level: 10-30
Items: Potion, Ether, Ether, Hermes, Ancient sword, Silk Web, HrGlass1,
HiPotion
Key Items: NA
Monsters: Guard, FangShel, Hydra, Piranha, AquaWorm, ElecFish, Crocdile, Pike
=============================================================================

Once you enter through here the enemies are quite strong, but luckily you
listened to me and bought all those equipment for Yang right? Now continue on
and make your way to the top of the room and enter through the stairway.
Continue on to the next not so hidden area and make your way to the center of
the room to recieve a LIFE POTION. Continue onto the next room to the right.
In this next room you will find an ETHER1 POTION, after you have taken that
proceed to the next room. In this next room immediately head for the door and
in there you will find a save room. To the right side is the ANCIENT SWORD.
Do not bother equipping it on Cecil because its a bit weaker than Cecil's
current sword. Now proceed outside and onto the moat of the castle of Baron.


=============================================================================
Return To Baron Castle
Party: Cecil, Tellah, Parom, Palom, Yang
Party's level: 10-32
Items: Unihorn, Ether1, Life, Bacchus, Hermes, HiPotion, Tent, Elixir
Key Items: None
Monsters: Baigan, Left Arm, Right Arm, Cagnazzo
=============================================================================

Here when you are outside keep walking to the left and at the bottom left hand
side of the castle is the entrance to the castle. Incase you were left hurt
during those battles in the old Water Way you can rest in Cecil's room in the
left tower. If your not hurt from those battles in the Old Water Way then
proceed right and head towards the King's Throne Room. Before you reach the
King's throne room Baigan comes to greet you. Then Baigan joins your party,
that makes a total of six party members! Its too good to be true, but now you
will stand an excellent chance against the King of Baron. Just as you go off to
find the King of Baron the twins smell a monster, Baigan looks or acts like he
is surprised. The twins already know he's a monster and they accuse him of
having poor acting skills. You know what to expect now.
-----------------------------------------------------------------------------
BOSS FIGHT: BAIGAN, RIGHT ARM, LEFT ARM HP: 4444(BAIGAN) 444(ARMS)
-----------------------------------------------------------------------------
This fight will leave you wounded, so you must make quick moves. At any given
time BAIGAN will set up a WALL on himself but not his arms. So if Palom is at
Level 19 have him cast Bio on BAIGAN which will do about 1200 HP of damage.
Also when BAIGAN does set up a WALL have Tellah cast WALL on any other party
member and have your magic user focus their magic attack on your party member
with the WALL. Don't do it too often because the WALL can only bounce back
attacks about two or three times. Quickly eliminate the ARMs because that is
what's causing most of the damage against your party. Continue to attack and
after a while BAIGAN will lose his WALL, have Palom use Bio to finish him
off, but only when you know he has lost his WALL, otherwise it will be a
gamble. Or you can have Tellah use ICE3, FIRE3, or LIT-3. After the battle
you might want to return to Cecil's room and heal yourself and continue on
towards the King's throne room. You can use a WALL on Tellah and have him
reflect his own magic as well.

Now head towards the King's Throne room which is on your way. Also before you
head anywhere go to the right and take the staircase. Then you will be
outside the castle, continue on to the next staircase, in this next room you
will notice a hidden door. Use the "A" button to switch open the door, the
switch is on the left torch and enter through the hidden area and collect six
treasure chests. After that go outside the castle and go past under the gate
and into the tower. In this room right here are two staircases to the right
and left and four treasure chests. The treasure chest on the top of the
starcase can be reached if you enter the staircase and then re-enter the
staircase you should stop right infront of the treasure chest. Now take the
left staircase going down and check the second pot from the left to recieve
an ELIXIR.

Don't advance any further because a "mysterious" force will push you back and
you will lose some HP if you do go near the "mysterious" force. In the next
room is a room full of treasure chests and pots, however there are only three
treasure chests that can be accessiable to you because the others are already
opened and out of your reach. Also check the pots for another ETHER1 POTION.
Afterwards head towards the King's Throne Room...as you can expect, Cecil
becomes enraged at the King...as word that the King of Baron was overthrown,
the battle starts.
-----------------------------------------------------------------------------
BOSS FIGHT: Cagnazzo HP: 5312
-----------------------------------------------------------------------------
This boss fight is extremely easy, if you know what to do. Have Palom use his
Bio magic attack to easily wipe away 1000 of his HP, then have Tellah use
LIT-3 to cleanly dust off about 3000 of his HP, if he is not done by that
then just keep attacking him until he's nothing but plankton.

Here after the battle Cid comes in, and the party introduces themselves to
Cid. Now the party must hurry to retrieve the airship. But before they can do
so Cagnazzo has already set a trap, the doors are locked and the walls are
caving in. Here the twins turn themselves into Stone and stop the wall from
caving in. Tellah tries to break the spell but to no avail, the twins
willingly let their lives go to save the rest of the party. Tellah was the
one who wanted to go first, but Cid re-groups the party.

Meanwhile...In the Tower of Zot, Kain plans up a plot to capture the last
crystal, they will exchange Rosa for the crystal, and Kain will be the
messenger, Rosa tries to stop Kain, but Kain is too much under the influnce
of Golbez's powerful mind control. Meanwhile back at the castle of Baron...

Cid unlocks the hidden entrance to his airship and the Enterprise flies off,
then suddenly the Red Wings come but they do not wish to fight this time.
Kain delivers a message to Cecil, about trading in Rosa for the Crystal of
Earth in Toroia. Now land your airship infront of Baron and return to the
King's chambers in the basement below, remember the place with the mysterious
force? Its gone now so enter it and the real King of Baron wishes to tell you
something. He tells you to go to the Land of Summoned Monsters and return
back after your trip, then he leaves. That's for later in the game. Now head
back to your airship and fly towards Toroia, which is northwest of Baron.
Also Cid starts out at level 20 with 788 HP, he can be put in the front, also
he can do quite a bit of damage even though he carries a WOODEN HAMMER.


=============================================================================
Troia Castle and Chocobo Village
Party: Cecil, Tellah, Cid, Yang
Party's level: 20-35
Items: HiPotion, Ruby Ring, HiPotion, Ether1, Ether1, Tent, RubyRing, Tent,
TwinHarp, Bacchus, Ether1, Ether2, Illusion, 1000 Gil
Key Items: None
Monsters: None
=============================================================================

Here enter the castle of Troia. Inside is some music that's pleasant to the
ear and the beautiful design of the castle. For now keep going towards the
center of the castle and meet the eight Clerics who govern the country of
Troia. Talk to the eight Clerics of Troia and they will give you some info.
It appears that the Dark Elf has taken the Crystal of Earth and sealed the
cave with a metallic seal so that weapons of metal will become weak and
heavy. Now head out and take the right staircase and take the path down
towards the door. Inside this room you will find three staircases, the
middle one contains an ETHER1 POTION, the staircase to the left contains a
lady guarding the door to the secret treasure of Toroia, you don't have
permission to obtain those treasures yet, so take the right staircase and you
will be in a room with eight treasure chests. First flip the switch in the
middle of the room by standing on it, and take the treasure chests and equip
the RubyRings for whatever metallic weapons you have.

Now head back to the 1F of the castle of Toroia and take the left staircase,
and head towards the door on the bottom and in this room you will find
Edward, this is the first time you have met up with Edward since your
encounter with the Leviathan. Here Cecil tells what has happened with Rosa
and Yang tells Edward that Rydia did not make it. Here Edward gives you the
TWINHARP, which no one but Edward can equip. Now leave the castle and head
towards north of the castle of Toroia, which is the Chocobo's village. Here
is home to many Black Chocobos that have the ability to fly and land on the
forest. Talk to the Black Chocobo and head towards the cave which is
northeast of the Castle of Toroia and souteast of the chocobo's Village.

=============================================================================
Cave of Dark Elf
Party: Cecil, Tellah, Cid, Yang
Party's level: 21-35
Items: Silk Web, HrGlass1, 2000 Gil, Unihorn, HiPotion, Exit, Fairy Claw,
Ether1, HitPotion, Ether1
NOTE: You will receive 500 Gil in the SNES version.
Key Items: Earth Crystal
Monsters: Cave Bat, CaveNaga, Mage, Ogre, VampGirl, Dark Elf, Dark Dragon
=============================================================================

Here in this cave the metallic seal goes into effect, Yang can use his Claws
and Tellah can go with his Magic, Cecil should have a Bow and Arrow equipped.
If you want you can just run away from battles in this area until you face
off against the Dark Elf. Now continue on to the wooden bridge, here take the
right path to collect the HiPotion and continue on keep going until you find
the next ladder, also pick up the treasure chest to the left to collect a
HEAL POTION and enter through the ladder. In this next room take the right
path and collect the ETHER1, now continue onto the the northeast corner of
the room to find a white door, enter it and in the room are two treasure
chests, they are the ETHER1 and 2000 Gil.

Now head to the left and enter the ladder, in this next area you will see a
door to the left which is a save room, go ahead and save your game and heal
your wounds if neccessary. Now keep going and in the room below is a LIFE
POTION, a CURE3 POTION, and a CURE2 POTION. Now head out and continue onto
the left past the bridge, take the path in the middle and enter through the
door. Here a treasure chest is straight above you which is a Fairy claw for
Yang, equip it and move onto the left. In this next room which is B4F, take
the bridge to the left, when you reach an area with a bunch of candles take
the right path across the bridge and you will be gievn yet another chance to
save. Save your game and head out now head to the door, but make sure you go
around and pick up an ETHER2. In this next room the music changes, its the
Crystal room and inside it is the DARK ELF. Here he will not let you take the
crystal of Earth and a fight will start.

-----------------------------------------------------------------------------
BOSS FIGHT: DARK ELF HP: 23890
-----------------------------------------------------------------------------
Just lose this fight and save your energy.

Afterwards the party is weak and if Cecil cannot use his weapons then he
cannot defeat the DARK ELF. Meanwhile Edward wishes to help out the party, so
he plays his harp which is painful to the ear of the DARK ELF and it lowers
the DARK ELF's metallic seal. Here take this chance to equip yourself with
all your metallic gear.
-----------------------------------------------------------------------------
BOSS FIGHT: DARK ELF HP: 3927
-----------------------------------------------------------------------------
Just keep pounding on this guy, until he is gone. After you lose him about
1500 HP of damage he will change form. Tellah's magic is basically useless,
but Cecil using his LEGEND sword will do about 700+ damage against him. Try
too keep your party's HP above 250 and have Tellah be your healer.

Afterwards the DARK ELF dies, so take the Crystal of Earth and return to
Toroia. To make a short cut have Tellah use his WARP magic once he is outside
the Crystal Room. Now head back to the center of the Castle of Toroia where
the Clerics are. Inside the Clerics greet you, then suddenly Kain tells you
to take the Crystal to his airship and he will show him where Rosa is. Beofre
you leave go to the room where the lady was guarding the treasure earlier,
now the treasure of Toroia is now yours!

Now head back to Edward's room, and a short scenario will take place, Tellah
now respects Edward and will avenge Anna's death and also avenge Edward's
injury. Now leave Toroia and head for your airship and make sure you save
your game before you enter you airship.


=============================================================================
Tower of Zot
Party: Cecil, Tellah, Cid, Yang
Party's level: 25-40
Items: Flame Armor, Flame Sword, Wizard Robe, Gaia Hammer, Flame Shield,
HellClaw
Key Items: MagmaKey
Monsters: Valvalis, Cindy, Mindy, Sandy, Carapace, Centaur, EpeeGirl,
Gremlin, IceBeast, Ice Liz, Marion, Puppet, Slime, SwordMan, Witch
=============================================================================

Now immediately when you board your airship Kain tells you to follow his
airship after Cecil has shown him the Crystal of Earth. From here you will
never bea ble to enter this tower again so make sure you collect everything
you find and watch for the monsters here, they can get pretty tough. Now make
your way towards the top left corner of the room and collect the FIRE armor
and continue on to floor 2. In this next room is only one treasure chest
which contains a Flame sword. It is guarded by a FLAMEDOG, so make absolutely
sure Cecil did not equip the FIRE ARMOR or he will get seriously burned. Try
not to fight many battles here because enemies can get quite tough. After you
have collected the Flame sword continue onto the next floor.

In this room the door to the next room is directly above you so make your way
around, and there are no treasure chests in here. Now in this next room there
are three doors in the middle and another door to the right. Here take the
first door to the right in the middle and pick up the WIZARD robe, equip it
on Tellah, but remember to de-equip it off of him later. In the middle of the
middle rooms is a EARTH hammer for Cid, equip it on Cid and don't worry about
the treasure chest above it.

Now enter the next room to the left and to the right is the treasure chest
above the one with the HAMMER. Inside you will find a HellClaw for Yang,
equip it and continue on to the left. At the bottom here you will see a
treasure chest, open it to pick up a Flame shield for Cecil and return back
to the room you were in before. In this room take the room all the way to the
right. Enter the door and you will be back at the fifth floor again, before
you enter the room in the middle make sure you save it in the room before it,
heal your wounds and continue on. Here before you make it to the next room
the Magus sisters will stop you.
-----------------------------------------------------------------------------
BOSS FIGHT: Sandy, Mindy, Cindy HP: 2590(Mindy), 4599(Cindy), 2591(Sandy)
-----------------------------------------------------------------------------
This fight is fairly easy. First attack the Fat one(Mindy). They will use
their DELTA attack which is a pretty lame attack. Sandy will use a WALL on
Mindy, while Cindy will use either FIRE2, ICE2, or LIT-2 to reflect off of
the fat one. Have Tellah attack either one with Bio besides the Fat one
because she has a WALL on. Have Cid use his EARTH hammer as an item
repeatedly to do about 240 damage to all three sisters(don't worry you can
use this over and over again), have Yang and Cecil attack as normal.
Afterwards the Magus sisters shall be defeated.

Here the sisters will fade away, continue onto the next room. In this next
room you will see Kain and Golbez. Cecil hands over the crystal to Golbez
but he will not let them through to Rosa. Tellah dislikes the fact and blurs
out at him, Golbez has no business with Tellah, but Tellah does.
-----------------------------------------------------------------------------
BOSS FIGHT: GOLBEZ HP: 10000
-----------------------------------------------------------------------------
This boss fight, Tellah fights alone. If you notice Golbez in this battle
scene looks a lot like EXDEATH from FF5, but I'm not going to get into it.
Here Tellah fights automatically with Bio, FIRE3, LIT-3, and ICE3. All
those spells have very little effect on Golbez, then Tellah decides to use
METEO, but how, he doesn't even have enough MP! Tellah turns his HP into MP
and casts METEO, it knocks Golbez out of submission.

Here Tellah is lying on the floor. Golbez escapes and calls Kain, but Kain is
unconsious, the METEO spell had broken Golbez's link over Kain and Golbez
escapes alone. Before Golbez leaves Cecil wants to end his evil life right
now, but Golbez shocks him away with lightning. Cecil questions why doesn't
he finish him off, but Golbez seems to question who Cecil is. Here they go
over to Tellah who is critically wounded. Tellah blames this on himself
because of his own hatred, he slowly dies and the party gives their final
respect and Cecil will promise to avenge Anna and Tellah.

NOTE: This is just a small tidbit, but in the easy version(FF2, SNES), an
iron ball was in place of a guillotine in the hard version(FF4, PSX).
So basically it was just a completely different animation from the
two games.

Now go over to Kain, the door behind them is locked. When Kain wakes up he
realizes that Rosa is in danger and they quicly dash into the next room and
save Rosa in time just before the iron ball drops on Rosa. Here Kain puts his
head down in disgust because he nearly let Rosa get killed, and its pretty
funny when you here Cid's remarks! Here Kain admits that he just wanted to be
with Rosa and asks both Cecil and Rosa for their forgiveness, then Cid
quickly tells them to leave now, then Cecil pulls together Kain and they
leave. But just about as they were to leave the fiend of air comes through
with an evil laughter that scrimishes across the hears of the party. Valvalis
said she should have gotten rid of Kain, but she will have to defeat the
entire party to do that.
-----------------------------------------------------------------------------
BOSS FIGHT: VALVALIS HP: 8636
-----------------------------------------------------------------------------
This boss fight is pretty hard and will drain alot out of your party. When
she turns into a whirlwind, have Kain jump to stop her spin. Also she will
use WEAK quite often and will use RAY directly after WEAK as well, so make
sure you heal your party quickly and cure them if need. Also Rosa is not
equipped with any weapons so equip her with a BOW and ARROW if you have some
and have her attack when the party is still healthy. Have Cecil constantly
attack, and also Yang and Cid attack as well. Keep this up and you should be
able to defeat her.

Here Valvalis will tell you that the strongest of the four elements still
exist. Before she leaves to the afterworld she will destroy the tower, but
Rosa will tell the party to hold on, as she casts the spell of EXIT. Then the
party arrives at Cecil's bedroom in Baron. Here Kain tells the party about
the Crystals, Golbez has all four crystals and the world is doomed right?
Wrong. Here Kain tells the party of the other four crystals known as the Dark
Crystals. So Golbez has only gathered half the crystals and the hidden side
of the Earth is the underground.

Kain also tells them that when all the crystals of both the Earth and
Underground are gathered, the way to the moon opens. Here Kain gives them the
Magma key, but they don't know where to throw the key in. Then Cid's music
comes on and tells them that they will find the place to throw the Magma key
in not time with the help of the Enterprise. But I thought it was lost in the
Tower of Zot, but never question Cid's genius, the Enterprise flew back to
Baron by remote control.

Here Cecil wonders why Golbez didn't finish off Cecil, but he tells the party
its nothing and they go to sleep. Here you can visit back to where Palom and
Porom was stoned, if you click the "A" button you will see your menu screen
pop up. But you are not suppose to de-stone them nor can you ever. Now head
outside and make it to your airship. Before you go start looking for the
place, you can visit the Town of Mist again, if not then head for the town of
Agart, which south of Baron...it's a semi-large island with a town below a
giant mountain.

=============================================================================
Town Of Agart
Party: Cecil, Rosa, Yang, Cid, Kain
Party's level: 28-42
Items: Boreas(FF4)/Cure2(FF2)
Key Items: None
Monsters: None
=============================================================================

Here this place is Agart, a peaceful nation that will talk alot about
Dwarves. Here in this town a treasure chest is hidden in the green grassy
area with a Cure2/Boreas. You really do not need to buy weapons because most
of the equipment you have is better than the stuff they sell, now head
towards the bottomless well, the guy infront was talking to you about and
throw in the MAGMA key, which will cause an earthquake that will split the
mountain. Enter the mountain with your airship.

=============================================================================
Underground World
Party: Cecil, Rosa, Kain, Yang, Cid
Party's level: 28-42
Items: 5000 Gil, Dwarf Axe, Bacchus, Elixir, Ether1, Elixir, Bacchus, Ether1,
Strength Glove, Cabin, Gyashl, HiPotion, Cabin, Gyashl, Cabin,
HrGlass2, Gyashl
Key Items: None
Monsters: None
=============================================================================

Here when you enter the mountain the ship is suddenly taken down by shots
from the Red Wings. This time the Red Wings are not after Cecil. It seems
like a War is going on between some tanks and the Red Wings. The Enterprise
trys to dodge the firepower but a couple shots hit the Enterprise and they
fall down. Here Cecil has suffered only minor injuries but the Enterprise is
serverely damaged. The enterprise lands in front of giant castle. Here save
your game and enter through. Also I would like to mention that
congratulations! You have achieved half-way through the game, and the other
half is tougher than most battles you have encountered.

=============================================================================
Dwarven Castle
Party: Cecil, Rosa, Yang, Cid, Kain
Party's level: 28-42
Items: 5000 Gil, Dwarf Axe, Bacchus, Elixir, Ether1, Elixir, Bacchus, Ether1,
Strength Glove, Cabin, Gyashl, HiPotion, Cabin, Gyashl, Cabin,
HrGlass2, Gyashl
Key Items: None
Monsters: Cal, Brina, Calbrina, Golbez, Shadow
=============================================================================

Here enter the castle and go directly in the middle. The conversation will
automatically start. Here they introduce themselves and Cecil asks for the
cyrstal but apparently two out of four were taken from Golbez. However the
crystal in his castle is still safe. Here the King asks the party to help
support them with their airship but the Enterprise is badly damage and can't
even fly over magma. Cid will leave the party. The party say there goodbyes,
but suddenly Yang's incredible instincts point out that he feels that someone
is evesdropping on the party. The party and the King's men look but nobody is
there. Then the King opens the door to the Crystal room and when the party
enters they see wierd dolls jumping around and also the door behind them is
locked.
-----------------------------------------------------------------------------
BOSS FIGHT: CAL & BRINA, CALBRINA HP: CAL(1369) BRINA(369) CALBRINA(5315)
-----------------------------------------------------------------------------
This boss fight is pretty tough(since your one party member short) so don't
be surprised that you find yourselves losing early on. First have Cecil
attack the CALs, have Kain JUMP the CALs, have Yang perform his KICK, and
have Rosa AIM at the BRINAs. Continue to do this until they are all gone.
However if by any chance you leave one of them standing they can still form
into CALBRINA, who's attacks are very powerful and has alot of HP. If this
happens hit CALBRINA with your best attacks, also if you do not destroy
CALBRINA in time before she forms back into the 6 dolls, that means you will
have to face the 6 dolls all over again despite the fact that you may of
destroy 5 out of the 6 dolls earlier. I really can't offer much strategy
because I've barely won this battle.

After the battle Golbez appears. He tells you why is he is after the
crystals. Apparently with all eight crystals in his hand he will re-activate
the Tower of Bab-il and open a path to the moon. Legends says that the Moon
possesses limitless power. Here Golbez has only one more crystal to collect
after he takes this one. Here a battle will start with Golbez.
-----------------------------------------------------------------------------
BOSS FIGHT: GOLBEZ and SHADOW HP: 800(SHADOW) 2800(GOLBEZ)
-----------------------------------------------------------------------------
Here the party's attacks continously but all their attacks miss, then
suddenly he puts a HOLD GAS on the entire party which paralyzes them. Here
the battle seems hopeless. Here the party goes down by SHADOW's attacks one
by one, until Cecil goes, but suddenly the Mist Dragon Cecil and Kain had
destroyed earlier comes and blows them with a Mist that destroys the Shadow
Dragon. Here an unknown mysterious voice heals the party and they can move
now. Suddenly its Rydia! She's back and this time with more powers than she
left with! She has 5 new summons and much more new Black magic attacks, this
time GOLBEZ is going down! Here just have Cecil attack and have Rydia cast
any one of her summons. After that Golbez will fall like a rotten cookie.

Here Rydia tells the party that Leviatan had swallowed her up and took her to
the Land of Summoned Monsters, where all Summoned Monsters live. There time
flows much quicker and Rydia's appearance is much more adult like. Here
Golbez's hand takes the Crystal and the party reappears at the King's room.
Here the party knows that the last Crystal is at the Sealed Cave to the
south. The King has devised of a plan to lure the Tower of Bab-il's fire
power to the tanks so the party can sneak in and take the crystals. Here the
King tells you that the exit to the Tower of Bab-il is at the bottom of this
castle.

Before you go anywhere make sure you explore this castle, its pretty big and
has some nifty items. Also right after the King finishes talking to you have
Rydia Warp and you will be in the Crystal room, even though you saw Golbez
take the crystal the crystal is still there for some strange reason.


=============================================================================
Tower of Babil
Party: Cecil, Rosa, Yang, Rydia, Kain
Party's level: 28-42
Items: Ice Arrows, Ether1, Bandanna, IceSpear, Ice Arrows, HiPotion, Notus,
IceArmor, IceShld, Boreas, Archer Bow, HiPotion, Ether2, Life,
CatClaw
Key Items: Tower Key
Monsters: Alert, Egg, EvilDoll, FlameDog, FlameMan, Chimera, Medusa, Naga,
Stoneman, Tofu, Dr.Lugae, Balnab, Balnab-Z, Lugaborg
=============================================================================

You'll see tank fire when you arrive at the Tower of Bab-il, so while they
distract the Tower enter through. Now take the right path of the room and
pick up an ETHER1 POTION and enter the middle of the room. Now in this next
room pick up the BANDANA to the left and continue down. Take the very next
door you see, inside is a treasure chest inside is an ALERT, each time you
attack it when a monster is not present it will call another monster. After
you defeat him equip the IceSpear and continue on. Now take the right door
and inside is another treasure chest, and also another battle with an ALERT.

After you win the battle you will recieve a ICE BRAND sword, equip it and
move on. In this next room take the treasure chest to the left and pick up a
CATCLAW for Yang. From here to the right is a HiPotion, after you have picked
that up go to the right door in the room and also pick up the LIFE POTION.
Here in this room is another LIFE POTION and an ARCHER BOW, equip the Bow and
head back into the room. Now head to the left door. In this room go to the
left and enter a save point, save your game and continue onto the right side
of this room.

Now enter the room to the bottom, you will have to fight an ALERT here, but
win the battle to pick up an ICE SHIELD. The room to the right has nothing
inside so go to the room at the top to fight another ALERT, this time if you
win you recieve an ICE SHIELD. Equip both ICE equipment on and continue
through to the top left. Now in this next room go get the treasure chest to
the right contains 2,000 GOLD. Now continue to the right, but ignore the room
in the middle because its locked. Also pick up a CURE2 POTION on the way and
continue upwards into the next room. Here just go to the door on the left.

In this next room take the right side and into a door to find a SAVE POINT,
save your game and continue on. Also pick up an ETHER2 POTION right before
the next room. Here just continue on and make it to the left side of the
room. Here you will see Dr. Lugae and Rubicant having a conversation. Here
after Dr. Lugae has transported Rubicant out he is excited that he is the
only one here. Rydia calls him a "Wierd Guy...!" and then finally Dr.Lugae
notices them. Here Kain makes a few smart remarks and Dr. Lugae calls his
robot BALNAB.
-----------------------------------------------------------------------------
BOSS FIGHT: DR.LUGAE, BALNAB/BALNAB-Z HP: 4936(DR.LUGAE) 4832(BALNAB) 4518(Z)
-----------------------------------------------------------------------------
Here in this battle start things off with Cecil attacking Dr. Lugae and have
Kain Jump Dr. Lugae, also have Rosa aim at Dr. Lugae as well as Yang attack
Dr. Lugae. For Rydia have her summon INDRA. Keep pounding on Dr.Lugae until
he is gone so that he doesn't constantly heal BALNAB. At first BALNAB will
attack Dr. Lugae, but then he will attack you so his hit is actually a
freebie. This fight isn't too tough, but if you do not kill BALNAB in time
before he explodes, then most likely one of your characters will die because
the EXPLODE takes off loads of damage, or depending on how much HP he has
left will tell how much damage he will inflict. Note that if you defeat
Balnab first before you finish off Dr.Lugae, he will control Balnab, which is
basically Balnab-Z.

After this battle Dr. Lugae still stands, but this time he has a trick up his
sleeve.
-----------------------------------------------------------------------------
BOSS FIGHT: Lugaborg HP: 10101
-----------------------------------------------------------------------------
This fight is a little tougher than the last so take some extra precautions.
First take a few swings at him before he turns into a skeleton. Have Rosa AIM
and heal if neccessary. Have Rydia cast INDRA or JINN, have Kain JUMP and
have both Yang and Cecil attack. Watch out for the LASER attack, it'll most
likely kill off one of your party members, so revive them also watch out for
the GAS, it will paralyze your party member, but you can wait and have DR.
LUGAE heal you or heal the party member yourself. Afterwards you should be
able to win and collect the TOWER key.

After the battle the Super Cannon is almosted charged up so head back to the
middle room that was locked earlier. Here when you enter this room the Super
Cannon is about to fire, but Cecil interrupts their play and the three DARK
IMPs attack them. Finish them off like yesterday's lunch.

Here the DARK IMPs make their final move by detonating the Super Cannon. Here
Yang decides to stop the Super Cannon from exploding, but Yang knocks them
out of the room. Here Yang sacrifices himself and the Super Cannon explodes.
Now exit out of the Tower. Before the party leaves Golbez interrupts them and
knocks out the bridge and the party falls below. Luckily Cid is back from his
trip, and they tell Cid about Yang.

Suddenly the Red Wings approach them, they try to out manuver the Red Wings,
but somehow the Red Wings were re-modified, and without Cid! Here the party
can't shake off the Red Wings and Cid says his last goodbyes before he
denonates the bomb. Its a shame too see a good friend go off like that, so
that's 6 six people lost at the hands of Golbez. Its time we show Golbez how
the party feels. Before Cid left he told the party to head towards Baron to
ask his workers for help.


=============================================================================
Modified Airship
Party: Cecil, Rosa, Yang, Rydia Kain
Party's level: 28-42
Items: None
Key Items: None
Monsters: None
=============================================================================

First when you enter here make your way to the right side of the castle and
you will see two people standing outside below the right tower. Talk to them
and Cid's crew has already been informed to attach a hook to the Enterprise.
After the crew is done now that party can hook and attach the Hovercraft. To
attach the Hovercraft, simply go over it and press the "A" button. Here the
crew tells you that you can reach the Cave of Eblan near the Tower of Bab-il.
So remember where you last left your Hovercraft? Yes you got it, near Mt.
Hobs directly northeast of Baron. Now go southwest of Baron and land your
Hovercraft and go to the Cave of Eblan just under the Tower of Bab-il.

=============================================================================
Eblan Caves And The Tower of Babil
Party: Cecil, Rosa, Yang, Rydia, Kain
Party's level: 40-43
Items: Vampire, Shuriken, Remedy, HiPotion, Ether2, BloodSwd, Soft, Kamikaze,
Cabin, Tent, Potion, HrGlass2, Silk Web, Elixir, Life, Elixir, Ether1
NOTE: In Final Fantasy II(SNES), 800 Gold, 850 Gold, 2000 Gold and
Heal potions replace items such as Silk Web, HrGlass2, and
Kamikaze items.
Key Items: None
Monsters: Giant Bat, Skull, IronBack, Ballon, BlackCat, Mad Ogre, Sorcerer,
BladeMan, Grudger, Lamia, King Eblan, Queen Eblan, Rubicant, Red
Bone, BlackLiz, Q.Lamia, Egg
=============================================================================

From here go to the right and pick up a SHURIKEN dart. To the bottom right of
the cave is 1200 GOLD, after that go to the next room. In this area monsters
will not attack you, and the people of Eblan are now living in the caves,
take a look around and buy some new equipment. You can buy an extra ICE armor
and also an extra ICE shield for Kain if you like, but since he is jumping
most of the time I don't think that would be neccessary.

Also I would consider buying a BLACK gown for Rydia because it suits her
better than her current equipment. The weapons shop is a complete waste of
time because you already have the equipment they are selling. So continue on
to the bottom left room. Here you will get information that the Ninjas of
Eblan are defeated rather easily and also check the pots at the end of the
nursing room to pick up a CURE1 POTION and also the pot near the entrance of
the nursing room to pick up another CURE1 POTION. After that's all done and
done head out and onto the next area.

In this next area is the Pass to Bab-il. Continue onto the next room and you
will find nother downed guard. To the right of this room is another SHURIKEN
dart. Continue and in this room through the hidden passage is two treasure
chests containing two ELIXIRs.

Continue onwards to the top and onto the next room. Here in this next room is
a save point, you might want to save before collecting the treasure chest to
the right. If you do decide to pick up the treasure chest, it contains a
BloodSwd sword for Cecil, but you must defeat two STALEMANs to obtained it.
After you have saved your game exit out of the save room and go to the top,
but before you do pick up the LIFE POTION to the left side. When you reach
the top you will see a mysterious Ninja battling the almighty Rubicant.

Here you will know that the man's name is Edge. Here at first all looks well,
but then Edge casts FLAME which is Rubicant's strength and suddenly Rubicant
uses GLARE a powerful attack that knocks out Edge. After the battle Rubicant
tells him he is strong but not strong enough and tells him to fight him once
he has become strong enough. Here the party talks to Edge and tells them that
they are on the same side. Obviously it will take some convincing to have
Edge in the party.

Before you proceed to the next room pick up an ETHER2 before you go. Here in
this next room is the other side of the Tower of Bab-il. The party wonders
how they will get in, but Edge is a ninja remember? He easily slips by the
wall. After that go around and find your way to the next door, but before you
enter the door pick up another CURE3 POTION to the right. In this next room
is a treasure chest in the middle. Pick it up to recieve an OGRE axe, but you
must fight for it, against four MAD OGREs that is! After that continue on to
the next room.

Here proceed to the right, and along the way pick up the treasure chest to
obtain a Ashura blade for Edge and proceed to the left and onto the next
room. In this room ignore the orb in the middle and proceed to the right of
the room and enter the first door. Inside this room is a save spot, heal your
wounds and save and continue on to the right room. Here just go to the room
on the left. When you enter here you will see a center room, which looks alot
like the Super Cannon room, but its not the Super Cannon room this time.
Before you enter the room Edge sees his parents, but they are not themselves.
-----------------------------------------------------------------------------
BOSS FIGHT: K.EBLAN, Q.EBLAN HP: 65,535(K.EBLAN) 65,535(Q.EBLAN)
-----------------------------------------------------------------------------
In this battle you don't have to do anything. Keep your party healed and the
King and Queen of Eblan will come to their senses. Here in this battle both
Queen Eblan and King Eblan tell them that they are no longer human. They say
their final farewells and they die themselves.

Here Rubicant will appear and Edge is fustrated with him, Rubicant tells him
that it was Dr. Lugae that turned his parents into monsters and he apologizes
for it. He tells them that he fights fair and is unlike the other Fiend of
Elements. Here Edge releases his Rage and learns FLOOD and BLITZ. Before you
fight Rubicant you can pick up the 82,000 Gil treasure chest to the left if
you want or after the battle and make sure you do not heal yourselves.
Rubicant will autmoactically heal your wounds for you. When you are prepared
talk to Rubicant to start the fight.
-----------------------------------------------------------------------------
BOSS FIGHT: RUBICANT HP: 34,000
-----------------------------------------------------------------------------
This boss fight isn't too tough. Have Kain JUMP which causes almost 4,000 HP
of damage with each hit and have Cecil attack which causes about 2,300 HP of
damage each hit. Don't bother trying to hit him with ICE spells because if
you get your timing wrong and he closes his cape that means you will heal him
instead. Have Rosa AIM with her ICE arrows and have Edge dart with his
SHURIKENs, and also have Rydia use Bio. Now continue and keep pounding on him
with the same pattern and he should be gone.

Here Rubicant admores them because weak people can join forces. Here
Gramps and his troops come to help Edge out, but Rubicant is already
defeated. The party tell Edge about Golbez, and they hurry off into the
Crystal room. Before they can obtain the crystals they fall into a pitfall
dropping them to the floor below. When you reach 6F continue down and to the
right is a HiPotion. Here in this next room is an Airship. Edge decides to
take it, but not without Rydia's concerns and Rosa's concerns. Edge tells
them not to worry and he calls the new airship, the Falcon(that's how they
spell it in the game). The party leaves the Tower, but the airship cannot
travel through Magma. For now head back to the Castle of Dwarves.


=============================================================================
Return To Dwarven Castle
Party: Cecil, Rosa, Rydia, Kain
Party's level: 45-50
Items: None
Key Items: Necklace
Monsters: None
=============================================================================

Here just proceed to the center of the castle. Here the party talks to the
King and they believe that Golbez is trying to force open the Sealed Cave.
Here the King tells Luca to give the party they Key to the last crystal
before he can take it away. But the ship can't travel through Magma so how
can they get to the Sealed Cave? Well for now head to the nursing room to the
left of the entrance to the Dwarves' Base. Inside here you will find Cid.
Here Edge's lousy mouth goes off on Cid.

Here the party tells Cid that they have defeated the all the Four Fiends, but
the Airhsip cannot travel through Magma. Even though Cid is injured he jumps
at the chance to help his party. After the long remodeling of the airship Cid
is back in his bed, but then suddenly he does not speak, but then the party
realizes that he is just sleeping. Now afterwards head towards the Sealed
Cave southwest of the Dwarf Castle, it looks like a square shape in the
middle of rocks.


=============================================================================
Sealed Cave
Party: Cecil, Rosa, Edge, Rydia Kain
Party's level: 50-55
Items: Bestiary, Ether1, Kotetsu, XPotion, Ether2, Fuma, Light Sword, Life,
Kotetsu, HiPotion, MuteBell, HiPotion, Ether1, Ninja Helmet, Ether1,
Star Veil, Star Veil
Key Items: Dark Crystal
Monsters: HugeNaga, Manticore, Were Bat, Yellow D, Screamer, TrapDoor,
VampLady
=============================================================================

From here just unlock the door and proceed to the first floor. Proceed down
and pick up a LIFE POTION and enter the door above, but watch out, every door
in here is a TRAP DOOR. He will often take out a party member, so make sure
you heal at the end of battle. Now head out of this room and proceed to the
left, Here you will see another Door which is yet another TRAP DOOR. Defeat
and move on through. In this room pick up a HiPotion and proceed to the 2nd
door from the left, because the first door doesn't have anything also make
sure to pick up an ETHER2 to the treasure chest to the left. Well here just
continue to the ladder below.

Here in this next area proceed down through the rope walkway and pick up a
LIFE POTION and continue on to pick up another LIFE POTION. Now proceed to
the second door from the right because the 1st door has absolutely nothing.
In the second door defeat the TRAP DOOR and inside is a LIGHT sword, equip it
on Cecil and continue on to the 3rd door. In this room is a NINJA dart, an
ELIXIR, and 5,000 GOLD. Here ignore the 3rd door, unless you want to gain
some levels, and go to the fourth door. Defeat the TRAP DOOR and proceed
inside and in here is a save point, save your game and heal your wounds and
proceed to the fifth door. Defeat the TRAP DOOR and inside you will find gear
for Edge which are a NINJA helmet and a Kotetsu blade.

Afterwards proceed down and fight yet another TRAP DOOR. Defeat and enter
through the room. In this next room is a HiPotion and a LIFE POTION, ignore
the door to the left because inside has nothing, unless you want to fight a
TRAP DOOR for some high expierience points. Here in this room go to the right
and pick a Life and enter through the door if you want to earn some
expierience because there is nothing inside the room. Now continue to the
middle of the room and take the rope ladder going down. From here go to the
right and defeat the TRAP DOOR and enter through. In this room contains an
ETHER2 and a X-Potion. Now head out and go towards the left and take the
ladder into the next room.

Here in this room is a save point, save your game again and heal your wounds
and proceed down. From here just ignore the rope ladders to the sides and
make your way around to the middle and proceed to the center room. In here
you should be on B5F, now make your way to the center of the room and pick up
the crystal. Now leave the crystal room and make your way outside. Here
before the party leaves a trap has been set.
-----------------------------------------------------------------------------
BOSS FIGHT: EVILWALL HP: 28,000
-----------------------------------------------------------------------------
This boss fight will not be easy. First have Cecil attack regularly, have
Kain JUMP the EVILWALL, have Rosa AIM and heal if neccessary, have Edge dart
his NINJA darts he picked up earlier and then have him attack regularly and
have Rydia cast Bio. If the EVILWALL crushes you just bring back that party
member with LIFE1 don't bother healing him again. Keep up this pattern until
he's gone.

After the battle have the party leave this floor and in the next floor have
Rydia use WARP and continue to WARP until she reaches the entrance to the
Sealed Cave. Here before you leave Golbez's presence is here and he takes
control of Kain again, the party tries to stop him but to no avail. Kain
leaves with the crystal and the party is helpless to try and stop him. For
now there are three things you can do:

a) Return to the Dwarf Castle
b) Proceed to the Land of Summoned Monsters
c) Proceed to the Sylph Cave

NOTE: If you need help with the other two events(b,c) then refer to the
bottom of this FFIV walkthrough in the Side Areas section for
some help.

Its your choice and choice b and c are completely optional in the game. But
if you are following this walkthrough go to the Dwarf Castle. After this
tough fight have Rosa EXIT. Now head northwest and towards a cave, but before
you enter inside heal your wounds and save your game.


=============================================================================
Cid And Dwarven Castle
Party: Cecil, Rosa, Rydia, Edge
Party's level: 52-56
Items: None
Key Items: None
Monsters: None
=============================================================================

Here he informs of King Giott that all the crystals have been taken. Here the
King tels them of a Legend that the Big Whale. The party needs to make it
back to Mysidia, but the way to the overworld is blocked, but Cid once again
proves them wrong. In the middle of the remodeling of the airship Cid
collapses and they take him back to the nursing room. Afterwards head out of
the Dwarf Castle and onto your airship, remember where Cid blew up that bomb?
Well now go to that spot and press A, a new way will open for you. When you
reach outside there are 4 things to do:

a) Head for Mysidia like the King told you to.
b) Head for the basement of Baron.
c) Head to the island near Silvera.
d) Go to the Castle of Fabul and talk to Yang's wife.

NOTE: If you need help on the other three events(b,c,d) go to the bottom
portion of the FFIV walkthrough in the Side Areas section.

It doesn't matter which area you go to, but if you are following this
walkthrough go to the town of Mysidia. But first attach your Hovercraft to
the Enterprise.

=============================================================================
The Mysidian Legend
Party: Cecil, Rosa, Rydia, Edge
Party's level: 52-55
Items: Nonw
Key Items: None
Monsters: None
=============================================================================

Here the Elder comes to you and tells you to hurry and come to the tower of
wishes. Then you see the Mysidian Legend again. Here the Elder and a bunch of
Black and White mages wishes for the Legend of the Big Whale. Then suddenly
their wish has come true. The ship of light from the moon has come through
the oceans of Mysidia. While the Elder was wishing he heard a voice call from
the moon.


=============================================================================
FuSoYa And The Lunar Palace
Party: Cecil, Rosa, Rydia, Edge
Party's level: 52-55
Items: Au Apple, MoonVeil, Stardust
Key Items: None
Monsters: Crawler, Grenade, Juclyote, MoonCell, Procyote, Pudding, Red Worm
=============================================================================

Now when your in the Big Whale talk to the Crystal and it will take you to
the moon. Here you can take a look into outer space. When you are on the moon
make a landing just horthwest of the giant Crystal palace. Here you will have
to walk your way to the Crystal palace. So take the cave to the left. When
you are in this cave take the right and inside the treasure chest are 2
JUCLYOTE and 2 PROCLYOTE. Defeat them to obtain an Au Apple. Now to the top
right of this room is a MoonVeil and a Stardust. After you have picked
that up exit out through the top. Now when you are outside go southeast into
another cave which is the LUNAR PATH. In here is basically nothing. When you
reach outside again all you have to do is make your way to the Crystal
Palace.

In this palace and to the left is an HP and Status recovery spot and to the
left is an MP recovery spot. Step on them if you are badly injured. Now head
towards the center of the Crystal Palace. Here an unknown voice speaks to
you. Then suddenly he appears on the chair of the crystal palace. He tells
you his name which is FuSoya the guardian of the Lunarians' slumber. He tells
you that about 1000 years ago that the planet between Jupiter and Mars was
about to be destroyed, but after the destruction of the planet the people who
have survived the calamity headed for the Blue Planet also known as Earth.
But the people knew that the people of Earth was still in the middle of
evolution so they had created a second moon so they could sleep.

A Lunarian named Zemus wanted to control the Earth but he wouldn't listen.
He needs the crystals of Earth to awaken the Giant of Bab-il to destroy those
living on Earth. Then Cecil asks about the Blue Whale, it was actually
FuSoya's brother Kluya that had made the Big Whale so that he can travel to
the Blue Planet. He taught the people of Earth how to build airships and also
the infamous Serpant Road. Kluya fell in love with a human woman and gave
birth to two children. One of them is Cecil. Then Cecil realizes that the
person who was talking to him was the spirit of his father. He gave Cecil the
power to thwart the machination of Zemus.

Then the party must hurry to the Tower of Bab-il. But how will the party get
through its shielded, but FuSoya can break through. Here FuSoya joins your
party now head back to the Big Whale, but I highly reccommend that you go to
Bahamut's cave first, but since its optional, you don't need to bother.
Bahamut's cave is located on the on the middle cave that has a giant ring
around a rock in the middle. Also FuSoya starts out at level 50 with 1900 HP,
but his defense is very weak so keep him in the back. Also he knows all the
Black and White magics as well.


=============================================================================
Giant Of Babil
Party: Cecil, Rosa, Rydia, Edge, FuSoYa
Party's level: 56-60
Items: Shuriken, Elixir, Ag Apple, Ether1, Yoichi Arrows, SomaDrop, Alert
HiPotion
Key Items: None
Monsters: Beamer, Horseman, Last Arm, MacGiant, Machine, Mech D., Seracher
=============================================================================

When you arrive on Earth the Giant of Bab-il has already been activated. Here
the Giant of Bab-il makes his way through but an unexpected help comes along
the way. A group of tanks lead by King Giott fires multiple cannonballs at
the Giant of Bab-il. Also your firend Yang is in one of the tanks as well
then a fleet of airships led by Cid attacks the Giant of Bab-il(what
firepower!) Also a pleasant surprise is on the airship as well, its Palom and
Porom! The Elder has removed their petrification. In another airship is
Edward he wants to show the courage Cecil had taught him. Here the Giant of
Bab-il has never seen such heroics and firepower before and it feels
intimidated. But the party must get in and destroy the core. Here the party
asks for Cid to get them to the Giant's mouth.

Now when your in here proceed to the top to reach it's neck. Then go to the
Chest area. Here to the left is a SHURIKEN dart. Continue down and also pick
up a CURE2 POTION along the way. Here continue on and pick up an ETHER1
POTION and also a set of 10 SAMURAI arrows at the top and a CABIN. After that
proceed to the stomach area in here is a LIFE POTION and another LIFE POTION.
Then continue onto the left. Here in the Passage pick up the ELIXIR but you
must fight a LEFT ARM for it, which is not that hard to beat. Also watch out
for its FISSION attack, so destroy it quick. Here proceed to the top which is
a save point and heal your wounds if neccessary. Here you will be in the Lung
part of the Giant. Inside here you will face off against the Four Fiends
again, this time they fight together. Also Rubicant will heal any of your
wounds.
-----------------------------------------------------------------------------
BOSS FIGHT: ELEMENTS HP: 143,000(total)
-----------------------------------------------------------------------------
In this boss fight you first face off against MILON Z. This fight is too easy
actually, have Cecil attack normally, have Rosa heal if neccessary, have
Rydia use FIRE3 or the summon JINN if she is not up there in levels yet. Have
FuSoya use FIRE3 which will do unthinkable damage on him and have Edge use
his FLAME magic which will do about 4,000 HP of damage against him. After you
get through that warm-up this time you will have to fight RUBICANT have Edge
use FLOOD, have Cecil attack as normal, have Rydia summon SHIVA, have FuSoya
use ICE-3 and have Rosa be your healer. Here in this next battle is CAGNAZZO,
have Rydia use LIT-3 or summon INDRA depending on what level you are at, have
Rosa be your healer, have Cecil attack regularly, have Edge use his BLITZ
attack and FuSoya cast LIT-3. After this battle is VALVALIS have Cecil attack
regularly, have Rosa be the healer, have FuSoya cast LIT-3, have Rydia cast
LIT-3 or summon INDRA depending on her level, and finally have Edge cast
BLITZ. Also heal immediately once VALVALIS has used STORM because it will
leave your party at only a few digits of HP. This fight shouldn't have been
too hard tough, but it does drain on your MPs quite a bit though.

After the battle the four fiends perish one by one. Now go back to your save
point, heal your wounds and save. Now go back to the Lung and into the core.
Here the alarm goes off. FuSoya tells the party to destroy the Defensive
system first otherwise all damage will be repaired.
-----------------------------------------------------------------------------
BOSS FIGHT: CPU, DEFENDER, ATTACKER HP: 3000(DEFENDER, ATTACKER) 30,000(CPU)
-----------------------------------------------------------------------------
Here just have FySoya cast WHITE on the CPU if he does not cast WALL on
itself, then have Rydia just use BAHAMUT, Have Cecil take out the DEFENDER
and have Edge attack the CPU, always leave the ATTACKER alone otherwise if
you attack the CPU when it is without the DEFENDER and ATTACKER it will
counter with GLOBE99 which will do 9,999 damage to a single party member,
also if both the DEFENDER and ATTACKER are gone the CPU will simply revive
them. I think the BAHAMUT summon should nullify the WALL but I'm not sure.

After the fight the CPU will be destroyed. Then suddenly Golbez comes
through, but FuSoya breaks Golbez out of Zemus' mind control. Here Golbez
wonders why he had all the hatred in him. Also he remembers his father's name
which is Kluya!!! That means Cecil has been fighting his brother all this
time? Cecil and the party is shocked and amazed to discover what they have
heard. Apparently Golbez's blood was easier for Zemus to control than Cecil.
Here before Golbez leaves to settle things FuSoya decides to come with him.
Here Golbez says his goodbye but Cecil doesn't say a word. Then suddenly the
Giant of Bab-il is collapsing, the party can't seem to find a way out but
Kain comes in.

Edge already knows Kain's trickery, but Kain tells the party to hurry. Here
the Giant explodes, Kain apologizes and he is ready to pay for his
consequences, but Rosa tells Edge to stop. Here they tell Kain about Cecil's
brother and also the fact that FuSoya and Golbez went to the moon to settle
the dispute. Also Kain tells the party is he is hipnotized again then they
should get rid of him. Here Cecil tells Rydia and Rosa to leave off the Big
Whale and Kain ,Edge, and Cecil will go to the moon. Cecil doesn't want Rydia
or Rosa to come back dead, Rosa leaves uneasily, and Edge makes yet another
sassy remark to Rydia, she also leaves uneasily.

Here the party reaches the moon, but before they leave Rosa appears and she
did not leave the Big Whale after all. Cecil tells Rosa to get out of the way
but she won't unless she comes with Cecil, then Cecil makes a promise to
protect her in no matter what danger. Then they kiss, but not before Rydia
has shown her way through. Cecil finally agrees to let Rydia come. Before you
go to the Crystal Palace go to the cave just south of the crystal palace to
restock on supplies.

=============================================================================
Moon's Core
Party: Cecil, Rosa, Kain, Rydia, Edge
Party's level: 60-64
Items: Dragon Armor, Dragon Shield, Dragon Guantlet, Dragon Helmet, Crystal
Helmet, Crystal Shield, Crystal Guantlet, Stardust, FireLash,
Murasame, Sage Staff, Ninja garment, White Robe, Masamune, Whistle,
Ragnarok, Au Apple, Minerva Plate, Fuma, Artemis Arrows, Fuma,
Protect Ring, Fuma, Protect Ring, Blizzard, Artemis Arrows, Cabin,
HolyLnce, Stardust Rod
Key Items: Crystal
Monsters: Blue D. D.Fossil, Red D., Tricker, Veteran, PinkPuff, Mind,
King Ryu, EvilMask, Mind, Breath, White D., Wyvern, Plague,
Lunasaur, Ogopogo, Zemus, Zeromus
=============================================================================

When you reach the crystal room you will get a chance to talk to the
crystals. You will learn that there are eight crystals of Earth and eight
crystals of the moon. When your done proceed to the middle and the crystals
will automatically take you to the Moon's Core. Also make note that there are
many tough opponents inside the Moon's Core and it will be quite a while
before you reach your first save point in the Moon's core. When you first
reach here go to the left through the hidden passage and onto the portal,
here you should see a door in front, enter it and go through.

Here you will see a treasure chest to the top which is a LIFE staff, but you
must win a tough batle against two WARLOCKs and TWO KARYs. After that heal
your wounds and proceed to the left and enter through the portal. In this
next room just go down and enter through the door. Here you will be on the
3rd floor of the Subterrean and you will see a sword above it as well. Touch
the sword and a boss fight will ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: White D. HP: 32,700
-----------------------------------------------------------------------------
This boss fight is rather tough to win. Make sure Rosa casts FLOAT on the
party so the party can avoid the QUAKE attack and also she should be the
healer. Have Rydia summon BAHAMUT, have Edge attack regularly as well as
Cecil, and have Kain JUMP. Also the PALE DIM's attacks are awfully strong so
make sure you heal quickly and bring back any members from the swoon
condition. After the tough battle heal your wounds.

After the White D. has been defeated you will recieve the MURASAME, equip it
on Edge and go back to the entrance of the Moon's Core. Now go to the top
right and enter the hidden passage. Here go around and you will find a
treasure chest which contains a NINJA robe for Edge. But you must fight a
very tough battle against two REDGIANTS. Now go back around and down into the
next room. In this room is a treasure chest to the left through a not so
hidden passage which contains a FLAME whip for Rydia, equip it and move on.
To the top left is a DRAGOON shield, equip it on Kain and move on.

In this room you will see a door in the middle, before you go into the room
at the bottom right is a DRAGOON helmet, equip it and also to the right
through a hidden passage is a DRAGOON armor, proceed to the left to collect a
DRAGOON guantlet. After that head to the middle door and continue through. In
this next room go to the right and pick up a set of 10 ARTEMIS arrows. Now
continue down to the left room and inside is a treasure chest which contains
an ELIXIR. Now head out and go to the right and down and into the next room.

Inside go to the top right and pick up a X-Potion and continue to the left
and at the end is another X-Potion, after you have picked that up go to the
next room. To the left is a treasure chest with a STARDUST rod, but a
BEHEMOTH guards it. Defeat him, collect, the treasure and continue to the
right and into the walkway. In this next room you will see a sword to the
right, but you can't get it yet, and I wouldn't reccommend you trying either.
To the bottom left is a treasure chest, make sure Rosa is equipped with the
ARTEMIS arrows before you open it. Open it and a RED DRAGON and a BLUE DRAGON
will appear. This fight is extremely tough so I'll consider this a boss
fight:
-----------------------------------------------------------------------------
BOSS FIGHT: RED DRAGON, BLUE DRAGON HP: 31,000(total)
-----------------------------------------------------------------------------
Make sure Kain is in the backrow otherwise you probably won't stand much of a
chance. Kain is the only one in this party that can take the hits of the
BLIZZARD attack by the BLUE DRAGON. Have Cecil attack regularly, have Rosa
AIM at either Dragon which will cause critical hits. Have Rydia summon BAHAM
and have Edge attack regularly. After a while Kain may possibly be the only
one standing, have him continously JUMP at all times and have him heal
himself when his HPs drop below 600.

After this incredibly tough battle you will recieve a special reward which is
a CRYSTAL shield. Equip it on Cecil and move on. Here in this next room go to
the top right and you will see a treasure chest, pick it up to collect a
PROTECT ring, equip it on anybody and continue on towards the bottom of the
cave. Here in this area go to the right and pick up the CRYSTAL armor, but
you must defeat a BEHEMOTH for it. Now go back into the room and go up. Here
you will see a treasure chest to the right, pick it up to recieve a CRYSTAL
guantlet, but you must win a tough match against two RED DRAGOns, but this
time the fight isn't nearly as hard.

After you have picked it up and defeated the RED DRAGONs go to the left and
into the next room. Here to the left is a WHITE gown for Rosa, equip it and
move on. Out here to the right is a CRYSTAL helmet guarded by a WARLOCK and a
D.FOSSIL, after that go to the left and inside is a CABIN collect it and move
on. Also you might encounter a FATALEYE often, don't fight it, just have Edge
use SMOKE because you most likely will not kill him in time before the timer
goes off on your character. Here in this next room to the left is a set of 10
ARTEMIS arrows and to the right is a NINJA dart, after picking those two up
go to down and continue to the bottom right path, but make sure you pick up a
CABIN to the left.

In this next room to the left is a HEROINE gown guarded by three KARYs and
one WARLOCK, defeat them, collect and equip the HEROINE gown, and move onto
the right. Here in this next room go down and enter the first door, here is
your first save spot of the Moon's Core. Heal your wounds and save your game.
Then continue onto the right. In here there is a lance in the middle touch it
and a fight will ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: PLAGUE HP: 33,333
-----------------------------------------------------------------------------
He will immediately begin the countdown timer on your entire party so you
really have to move quickly. Here Have Cecil and Edge attack normally, have
Rydia summon BAHAMUT, have Rosa use FAST on Cecil and Edge, and have Kain
JUMP. Also when your timer reaches "0" keep pressing A so that you character
won't die off.

After the battle the party has won the WHITE lance, equip it on Kain, but
return to your save spot and save your game and restore any lost MP. Now go
to the next room to the right. Here in this room before you can reach the two
treasure chests, two D.LUNARs approach you.
-----------------------------------------------------------------------------
BOSS FIGHT: Lunasaur HP: 23,000(each)
-----------------------------------------------------------------------------
Here the first couple of attacks put out by the D.LUNARs are pretty much a
joke. Then they will put a WALL on themselves. Here have Rydia summon
BAHAMUT, have Cecil and Edge attack normally, have Rosa be the healer and
cast FAST on Edge and Cecil, and finally have Kain JUMP. Here they will cast
WALL on themselves, that means they will get ready to use Bio, there really
isn't much you can do about it, but have Rosa use LIFE2 on any fallen party
member. Also whenever you use magic against them they will counter with
REMEDY which will recover 2100 HP, but that's okay since BAHAMUT does close
to 5,000 on the both of them.

Now return back to the save point, save your game, and heal your wounds.
Before you go forward remember the room with the CABIN to the left? Well
return back there and to the left of the previous CABIN is an invisible
bridge. Go to the left and at the top through the middle of the block is a
staircase. In this room is the B6 floor, at the bottom is a LIFE POTION, and
continue to the right to find a portal. Here just continue up the stairway
and into another portal.

Here you will be at B5 just continue straight up to find a treasure chest
which contains another PROTECT ring, but you must defeat a BEHEMOTH to obtain
it. After the battle heal your wounds and continue upwards and into another
portal. In here is a save room, save your game and continue on. In this area
you will see a sword that you saw earlier. Also try to fight a few battles
and duplicate a couple of EXCALIBURs and try to gain Rosa's level to 49.
Touch it and you will be attacked by a WYVERN.
-----------------------------------------------------------------------------
BOSS FIGHT: WYVERN HP: 60,000
-----------------------------------------------------------------------------
Ouch! He will most likely start the battle off with MEGAFIRE which will
probably kill off a few of your characters. You can use a WALL or MoonVeil to
reflect the MegaFire right back at him just like you did with Bahamut. Then
he will put a WALL on himself then just start casting endless barrages of
NUKE spells. This battle is probably too difficult, but it can be won. First
have Cecil and Edge dart the EXCALIBUR swords, have Kain JUMP and have Rydia
summon BAHAMUT, and have Rosa heal the party or use WHITE if she has it. Also
use LIFE2 on anybody that is down. Keep this up and you should win the battle
even though it will be an extremely difficult fight.

After the tough and difficult battle, you will recieve the CRYSTAL sword,
equip it and move on. Here go back to the B7 save point and save your game
again. Also try to duplicate as many EXCALIBUR swords as you can as well.
After that go up and in the next room you will be in the Moon's Core. Also
pick up a NINJA dart along the way and at the bottom is yet another very
tough and very difficult boss fight if you decide to pick up the MASAMUNE
blade that is. Also in this area and from here to the last boss fight you
will encounter enemies that are as tough as bosses, you cannot run from them
unless you use Edge's SMOKE magic. If you do decide to pick up the MASAMUNE
then hopefully you are ready for a very tough boss fight.
-----------------------------------------------------------------------------
BOSS FIGHT: OGOPOGO HP: 50,001
-----------------------------------------------------------------------------
Ouch again! He will start off the battle with a double BIGWAVE attack that
can shave off about 1,200 HP of damage to every party member. Also he will
use the BIGWAVE attack frequently along the battle causing about 500 HP of
damage to every character. So hopefully you did duplicate those EXCALIBUR
swords. Have Edge dart the EXCALIBUR swords, have Rydia summon BAHAMUT, have
Rosa bring back any party member from the swoon condition with LIFE2 also
have her heal the party and hopefully she is at level 49 so she can cast
WHITE. Then have Kain JUMP and Cecil attack regularly. Keep this pattern up
until he is gone.

After the tough battle you might want to go back to the save point and heal
your wounds and save your game. Then continue towards the next room past the
room where you had defeated the OGOPOGO. In this room to the bottom right is
an ELIXIR, collect it and continue downward. Down towards the bottom of this
room is a WHISTLE, after that continue onwards to the next portal. In this
room here to the bottom right is a Fuma dart, and to the left is another
Fuma dart. Now continue towards the bottom right hand corner of the room and
into the next area. In this area there are no treasure chests but alot of
MINDs and BREATHs. Run away from the MINDs with Edge's SMOKE command, also
the BREATHs basically do nothing, but have alot of HP. Here just continue
onwards to the next room. Here you will see FuSoya and Golbez fight off
against ZEMUS on their own.
-----------------------------------------------------------------------------
BOSS FIGHT: ZEMUS HP: 10,000
-----------------------------------------------------------------------------
This fight you cannot control. After the two continuously cast useless magic
they form up and cast the ultimate magic which is of course the W.METEO.
Zemus falls easily, but he tells them that it is just the beginning.

Here the party reunites with Golbez and FuSoya, Cecil still doesn't want to
talk to Golbez, but before the celebration starts Zemus' body gets burned and
a presence even more evil than ZEMUS erupts, his name is ZEROMUS! Here the
party is stunned by the attacks of ZEROMUS. Golbez and FuSoya fight against
ZEROMUS. Here Golbez and FuSoya both cast METEO but ZEROMUS absorbs the METEO
and counters right back with METEO. They fall to the power of ZEROMUS.
Afterwards the scene shifts back to the Earth. Here you will see your other
friends in the Wishing Tower of Mysidia. They are wishing for your party to
return safely. Then the scene shifts towards back to the Moon's core. Cecil
then becomes consious and goes after ZEROMUS, but he is still very weak. Then
his friends wish for him on the wishing tower at Mysidia, Cecil and his party
members have been given the strength of his friends to fight.
-----------------------------------------------------------------------------
FINAL BATTLE: ZEROMUS HP: 133,333
-----------------------------------------------------------------------------
First have Cecil use the CRYSTAL, this will make ZEROMUS change forms. And he
must use the CRYSTAL otherwise all your attacks will miss. Then have Cecil
attack normally, have Rosa cast Holy and heal if neccessary, have Rydia
summon BAHAMUT, not METEO because METEO takes far too long to come out. Then
have Edge dart the Knife dart and Holy lances and EXCALIBUR swords and
finally have Kain JUMP. Repeat this pattern while keeping your MPs up. Watch
out for the BIG BANG attack which will knock off a few thousand HPs and drain
your party's HP afterwards. Also ZEROMUS has a METEO attack but it is
extremely weak doing only 900 HP of damage, and it doesn't even hit every
character. Also his BLACK HOLE attack which will remove any positive status
effect from your party like WALL or FAST. Keep attacking and make your
decisions quick. You should win the battle after a while.

NOTE: Before you use the Crystal on Zeromus, you may want to have Edge steal
DkMatter from him, this will ease the effects of some of his attacks.

Congratulations! You have beaten the game! Below is the ending, so this will
spoil things for, and if you do not want to read the ending I suggest you
turn away.

=============================================================================
-------------------------------- [ Ending ] ---------------------------------
=============================================================================

Here ZEROMUS gives his last words telling them that he will not perish as
long as there is evil in the hearts of peope. Here FuSoya his surprised that
he didn't know the party had such power, then again Edge makes another
egotistical remark. FuSoya tells the party that as long as evil exists so
does good. Rydia finds it unbelieveable that ZEROMUS didn't use Edge instead,
but he makes another remark. Here Golbez leaves and thanks Cecil for calling
him brother, Golbez realizes that he cannot ask for forgiveness, Cecil is
still silent. The party tells Cecil to say his last goodbye, but Cecil is
still in conflict with his brother, then Cecil comes out and gives his last
goodbye. Afterwards a picture of the sun, Earth, and moon appears along with
the Mysidian Legend.

Here the second part of the ending takes place one year after the defeat of
ZEROMUS. It starts with Palom and Porom, but not before the Big Whale departs
back to where it belongs. The Elder wishes to start today's lesson but Palom
is nowhere to be found, then outside Palom is out there boasting about how he
had melted the block of ice in Mt. Ordeals. Then Palom gets punished for it
with homework. Then the scene shifts towards Eblan, here Edge is the new
King, but he doesn't want to be King and he constantly thinks of Rydia.

Then the scene shifts towards the Land of the Summoned Monsters where Rydia
is, both Asura and Leviatan are overwhelm to see her back. The baby monster
asks if she is different but Rydia tells them that they are the same on the
inside. The next scene takes place at Fabul with Yang being the new King also
his Wife being Queen. The next scene shifts towards Damcyan, he wishes to
rebuild Damcyan, but he still thinks of Anna. Here the next scene shifts
towards the underground at the Dwarf castle, the castle has been completely
ruined and they have no more material to build the castle, so they decide to
scrap the tanks because there won't be another war.

And also they have been invited to Cecil and Rosa's ceremony at Baron. The
next scene is shown with Kain, he apologizes for not being at Cecil and
Rosa's ceremony because he wishes to become a True Dragoon Knight. In this
next scene you will see Professor Kory looking through a telescope and they
are astonished to see what they find. Here in this next scene is Cecil and
Rosa, Cecil thought he heard his brother's voice, but Cid abrubtly tells them
to hurry up.

Then Cecil realizes that he did hear his brother he called him brother. Here
in this last scene the people Cecil met up with throughout the game besides
Tellah comes to the ceremony. Rydia comes and tries to talk to Edge but he is
too shy to see her. Then they wave to you giving you their last goodbyes.
Afterwards you roll the credits sequence. The end.

=============================================================================
------------------------------ [ Side Areas ] -------------------------------
=============================================================================


Well in this section are just the side areas in the game that does not need
to be completed to beat the game, its just here to add to the replay value,
so enjoy!

*****************************************************************************
Bahamut
Recommended Levels: 50-55
Items: Genji Shield, Genji Gauntlet, Genji Armor, Genji Helmet
Key Items: None
Monsters: Behemoth, Bahamut
*****************************************************************************

Now head to the circular ring around a giant rock to the east of the Crystal
Palace or to the West, it doesn't matter. Besides realistically the moon
isn't very big anyways. Now enter the cave in the middle. Here go to the
bottom and pick up a Genji guantlet for Cecil and proceed to the right. Take
the not so hidden passage and pick up the Genji shield for Cecil and continue
down and onto the next room. Now in this room go to the top left and take and
equip the Genji armor for Cecil and also before you go up pick up the Genji
helmet for Cecil as well. Before you go any further make sure you are fully
healed. Now proceed to the middle and face off against BEHEMOTH.
-----------------------------------------------------------------------------
BOSS FIGHT: BEHEMOTH HP: 23,000
-----------------------------------------------------------------------------
This boss fight is pretty tough. The unique thing about this boss fight is that
BEHEMOTH will not attack unless you attack him. Make absolutely sure that you
do not cast Flare, Holy, or Meteo when facing this guy unless you are sure it
will kill him. If you do he will counter with STORM that will drop the entire
party's HP to about the single digit area. First have Cecil and Edge attack as
normal. Have FuSoya use any level 3 elemental spell, have Rydia summon Leviatan
and have Rosa be your healer. After a couple of rounds and he should be gone.

After the tough fight heal your wounds and continue on towards the top and into
the next room. Be warned now, you must fight at least two more Behemoths. Now
after this battle continue onto the middle of the room. Here talk to the King
and and he does not believe that you have defeated Leviatan without the Power
of Light. Here a boss fight will ensue.
-----------------------------------------------------------------------------
BOSS FIGHT: BAHAMUT HP: 45,001
-----------------------------------------------------------------------------
This boss fight is fairly easy. First have both Rosa and FuSoya cast WALL(or
use the StarVeil and MoonVeil items) on every party member and have Rydia
summon Leviathan. Then have Cecil and Edge attack contstantly. When the
countdown goes to "0" that means he will begin his MEGANUKE attack which is
probably just as strong if not stronger than Odin's ODIN attack. His MEGANUKE
will reflect back at him causing 9,999 damage on him. Just keep pounding on
him until he is done. Also you cannot reflect MEGANUKE a second time and he
will begin his countdown again if your party is not destroyed. After all the
WALLs are set have FuSoya cast WHITE on BAHAMUT. After a couple of rounds he
should be done for.

Now that Rydia has learned the all powerful BAHAM summon you can call him
anytime you want in battle!

*****************************************************************************
Village Of Mist Revisited
Recommended Levels: N/A
Items: Tiara, Rubyring, Clothes
Key Items: None
Monsters: None
*****************************************************************************

This is completely optional as it has nothing to do with the game, these
items are somewhat useful if you get them early, but if you're at the point
here you begin the underworld quest and beyond, it's pretty much useless.
First make it to the house in the upper left hand corner. Here it might look
like there's nothing, but if you walk into the fireplace you will go through
and into a hidden room. Inside is a TIARA helmet, CLOTH ROBE, and a RUBYRING.

*****************************************************************************
Eblan Castle
Recommended Levels: 28-32
Items: HiPotion, Bacchus, Kamikaze, 10000 Gil, Sleep Sword, Ag Apple, Alarm,
Unihorn, MaidKiss, Soft, BloodSpr, Cabin, Hermes, Cabin, HrGlass2,
Exit, Ether1, Mute Arrows, Ether1, Bacchus, Ether1
Key Items: None
Monsters: Mad Ogre, Staleman, BlackCat, Lamia, Skull
*****************************************************************************

Eblan Castle is to the right of the Tower of Babil, you shouldn't miss it
if you find the Tower of Babil. There are some hidden passages here, I won't
go through them with you directly since in the past people have complained
how they got so confused. Check all walls, go behind walls, and sometimes
the walls are just illusions, remember that. This is a great place to come to
just prior for leaving to the underworld, but note that you should save
before entering in if your levels are too low.

*****************************************************************************
Mythril Village
Recommended Levels: N/A
Items: Mythril Daggar, Mythril Staff, 5000 Gil
Key Items: None
Monsters: None
*****************************************************************************

This place is completely optional and will not change the outcome of the
game. Here there are many treasure chests scattered in the green grassy areas
which are hidden from the normal eye's view. So don't buy any weapons yet
until you pick up a Mythril staff, a Mythril Daggar, and 5000 Gil. Buy new
weapons if you like, but its not recommended.

*****************************************************************************
Land of Summoned Monsters
Recommended Levels: 40-45
Items: Life, Yoichi Bow, Life, Rat Tail, Ether2, 5000 Gil, 6000 Gil,
HiPotion, Defense Sword, Cabin, Bestiary, HiPotion, Life, Bestiary,
Elixir, Yoichi Arrows, Bestiary, HiPotion, VenomAxe, Kikuichi
Key Items: None
Monsters: Arachne, Clapper, Conjurer, Fiend, Hooligan, Red Eye, Warrior,
Asura, Leviathan
*****************************************************************************

I suggest you come back here just before you reach for the Moon for the
first time. This area is located somewhere northwest of the Sealed Cave and
far west from Dwarven Castle. Check the walls for hidden passages and such.

When you get to the Land of Summoned Monsters, check for any unusual dark
spots on the floor, which are warp tiles leading further into the place. Also
check the buildings, one of the buildings contains battles with Asura and
Leviathan.
-----------------------------------------------------------------------------
BOSS FIGHT: ASURA HP: 31,005
-----------------------------------------------------------------------------
Here this boss fight is very easy. As long as Rosa is at level 34 this fight
should be a breeze even though it takes a long time. First have Rosa cast
WALL on ASURA that means all her healing attacks will bounce off her. If you
are not at level 34 with Rosa that means this battle is hopeless or until you
aquire BAHAMUT, Rosa aquires Holy, Edge aquires the Murasame and Masamune,
Cecil Quires the CRYSTAL sword, and Kain aquires the HolyLnce, but you
shouldn't have to wait this long. After Rosa casts WALL on Asura just keep
attacking. Don't worry about bringing your party members back to life because
she does have a LIFE1 spell that will reflect off of her. MoonVeil and
StarVeils will also do on her too.

After the battle head back to the save room and save your game. Now head back
to the room that you fought Asura in and talk to the man on the left, here
will test your strength and you should already have the Asura summon after
the battle with Asura. Select yes and a fight will start.
-----------------------------------------------------------------------------
BOSS FIGHT: LEVIATAN HP: 50,001
-----------------------------------------------------------------------------
This fight is not going to be easy. He will use his BIGWAVE attack often
draining about 600 HP from everybody. Make sure you do not have any ICE
equipment on Cecil because his ICE2 attack will do about 1300 HP of damage.
You might want to have Rosa cast WALL on Cecil so that the ICE2 spell
reflects back on LEVIATHAN. Also don't cast WALL on everybody so that Rosa
can heal your party. Have Rydia use TITAN and Asura when your party's HP gets
low. Have Rosa AIM and heal if neccessary, also make sure to bring back a
party member quickly. Have Cecil and Edge attack regularly. After the battle
Leviatan will lend you his power.

Congrats...you are now able to summon Leviathan. (^_^)


*****************************************************************************
Sylphan Cave
Recommended Levels: 40-45
Items: Bestiary, CatClaw, Cabin, 1000 Gil, MageMash, Elixir, HellClaw,
Fire Arrows, Bolt Arrows, Bestiary, ElvenBow, FairyRod, Medusa Arrows,
Ice Arrows, LitStorm, MaidKiss, Ether1, 1000 Gil, Inferno, Blizzard,
MiadKiss, Avenger, MaidKiss, FullMoon, HiPotion, Exit, MaidKiss
Key Items: None
Monsters: DarkTree, TinyToad, ToadLady, Ghost, Marlboro
*****************************************************************************

I'm not going to walk you through this area...why? Because it's pretty much
linear and I don't want to cause any more loading time on your browsers.
Also when you reach Yang, head back to his wife in Fabul, she's at the left
tower, then return to Yang with the FryingPan, it won't do much, but bring
it back to his wife and shell give you the Knife dart, which does 9999 DMG
to anyone...it's useful for tough battles ahead...but be careful though,
you can only use it once.


*****************************************************************************
Excalibur and Adamant Armor
Recommended Levels: 55-60
Items: None
Key Items: PinkTail, RatTail
Monsters:
*****************************************************************************

NOTE: You must have picked up the RAT'S TAIL from the Land of the Summoned
Monsters to complete this mini side area.

Take the Hovercraft over to the front of the Mythril Village and travel to
the cave just below...inside exchange the Rat's Tail for the Adamant Ore and
give the Ore to Kokkol, his place is located at the very bottom right of
the underworld. It'll take some time to prepare...depending on what you did
or will do, you won't be able to get the Excalibur until the Giant of Babil
is defeated.

To get the PinkTail you need to gain a few levels, luck and/or patience.
There is approximately 1-4096 chance of getting the PinkTail. There is a
1-64 chance that you will encounter a PinkPuff, and a 1-64 chance within
those battles with a PinkPuff that they will drop a PinkTail. PinkPuffs
are located on Floor B5 of the Moon's Core in the room where you picked
up the Cabin. Good luck.

*****************************************************************************
Odin
Recommended Levels: 50-55
Items: None
Key Items: None
Monsters: Odin
*****************************************************************************

For this scenario to occur, you must have visited the Land of Summoned
Monsters. After you do, go to the basement in Baron, and you will find the
former King of Baron, Odin, here. He'll help you...if you can defeat him.
-----------------------------------------------------------------------------
BOSS FIGHT: ODIN HP: 20,001
-----------------------------------------------------------------------------
Ouch! You have to beat this guy quick otherwise he will use his ODIN attack
that will do about 4,000 HP to every party member. Have Rosa use Holy(she
must be at level 49 to cast this) and have Rydia summon Leviatan, have Edge
dart as many things as possible and have Cecil attack. After a while he will
go down.

After the battle you can now summon ODIN.

=============================================================================
------------------------------ [ Bestiary ] ---------------------------------
=============================================================================

Note, this bestiary is for Final Fantasy IV only, I do not have the bestiary
for Final Fantasy II(SNES), if anyone can help here...they are more than
welcomed to. Thanks.

-- [ A ] --

-----------------------------------------------------------------------------
Monster: | Antlion
HP: | 1100
Attack: | 11
Defense: | 3
Weak vs. | N/A
Gil: | 800
EXP: | 1500
Comment: | Holder of the SandRuby needed to cure Rosa.
-----------------------------------------------------------------------------
Monster: | Arachne
HP: | 3650
Attack: | 102
Defense: | 3
Weak vs. | Projectiles
Gil: | 585
EXP: | 4388
Comment: | Casts GaiaRage spell.
-----------------------------------------------------------------------------
Monster: | Armadilo
HP: | 325
Attack: | 58
Defense: | 4
Weak vs. | N/A
Gil: | 194
EXP: | 1555
Comment: | Use magic and attacks to defeat.
-----------------------------------------------------------------------------
Monster: | AquaWorm
HP: | 638
Attack: | 42
Defense: | 0
Weak vs. | Bolt
Gil: | 219
EXP: | 690
Comment: | Confuse to prevent Wave attacks.
-----------------------------------------------------------------------------
Monster: | Asura
HP: | 31005
Attack: | 134
Defense: | 3
Weak vs. | N/A
Gil: | 0
EXP: | 20000
Comment: | Queen of all summoned monsters, use a Wall on her to even things
| out.
-----------------------------------------------------------------------------
Monster: | Attacker
HP: | 3000
Attack: | 116
Defense: | 5
Weak vs. | N/A
Gil: | 10333
EXP: | 50000
Comment: | Attacks with Maser, leave this guy alone until CPU is gone.
-----------------------------------------------------------------------------

-- [ B ] --

-----------------------------------------------------------------------------
Monster: | Bahamut
HP: | 45001
Attack: | 174
Defense: | 1
Weak vs. | 174
Gil: | 0
EXP: | 35000
Comment: | King of Dragons, casts Wall to reflect MegaFire.
-----------------------------------------------------------------------------
Monster: | Baigan
HP: | 4444
Attack: | 58
Defense: | 1
Weak vs. | N/A
Gil: | 3000
EXP: | 4000
Comment: | Chancellor of Baron...careful, not really a chancellor!
-----------------------------------------------------------------------------
Monster: | Balloon
HP: | 697
Attack: | 72
Defense: | 4
Weak vs. | Projectiles
Gil: | 315
EXP: | 2459
Comment: | Detonates when HP is low or Ice spells are cast on it.
-----------------------------------------------------------------------------
Monster: | Balnab
HP: | 4832
Attack: | 86
Defense: | 0
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Robot that can be healed if oiled often.
-----------------------------------------------------------------------------
Monster: | Balnab-Z
HP: | 4518
Attack: | 114
Defense: | 1
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Robot controlled by Dr.Lugae.
-----------------------------------------------------------------------------
Monster: | Basilisk
HP: | 90
Attack: | 15
Defense: | 2
Weak vs. | N/A
Gil: | 30
EXP: | 110
Comment: | Uses Petrify.
-----------------------------------------------------------------------------
Monster: | Beamer
HP: | 3000
Attack: | 88
Defense: | 4
Weak vs. | Bolt
Gil: | 890
EXP: | 3199
Comment: | Small beam cannon.
-----------------------------------------------------------------------------
Monster: | Behemoth
HP: | 23000
Attack: | 154
Defense: | 4
Weak vs. | N/A
Gil: | 65000
EXP: | 57000
Comment: | Monster with high attack power. Counter attacks often.
-----------------------------------------------------------------------------
Monster: | BlackCat
HP: | 593
Attack: | 72
Defense: | 3
Weak vs. | N/A
Gil: | 345
EXP: | 2758
Comment: | Uses Bluster when attacked.
-----------------------------------------------------------------------------
Monster: | BlackLiz
HP: | 792
Attack: | 64
Defense: | 4
Weak vs. | Ice
Gil: | 43
EXP: | 1298
Comment: | Evil lizard that uses Petrify.
-----------------------------------------------------------------------------
Monster: | BladeMan
HP: | 1050
Attack: | 76
Defense: | 4
Weak vs. | Holy
Gil: | 211
EXP: | 2559
Comment: | Knight that casts Wall and Bio.
-----------------------------------------------------------------------------
Monster: | Blue D.
HP: | 15000
Attack: | 144
Defense: | 4
Weak vs. | N/A
Gil: | 40200
EXP: | 36000
Comment: | Uses Blizzard attack.
-----------------------------------------------------------------------------
Monster: | Bomb
HP: | 55
Attack: | 19
Defense: | 2
Weak vs. | N/A
Gil: | 76
EXP: | 361
Comment: | Detonates at random.
-----------------------------------------------------------------------------
Monster: | Breath
HP: | 40000
Attack: | 154
Defense: | 0
Weak vs. | N/A
Gil: | 50000
EXP: | 60000
Comment: | If not killed fast enough, it will use Blast.
-----------------------------------------------------------------------------
Monster: | Brina
HP: | 369
Attack: | 54
Defense: | 1
Weak vs. | N/A
Gil: | 500
EXP: | 1000
Comment: | 1/6 of the giant doll Calbrina.
-----------------------------------------------------------------------------

-- [ C ] --

-----------------------------------------------------------------------------
Monster: | Cagnazzo
HP: | 5312
Attack: | 44
Defense: | 2
Weak vs. | Bolt
Gil: | 4000
EXP: | 5500
Comment: | Golbez's Fiend of water.
-----------------------------------------------------------------------------
Monster: | Cagnazzo
HP: | 30001
Attack: | 44
Defense: | 2
Weak vs. | Bolt
Gil: | 2500
EXP: | 15625
Comment: | Water Devil returned back from the dead, use Bolt to finish him.
-----------------------------------------------------------------------------
Monster: | Cal
HP: | 1369
Attack: | 54
Defense: | 1
Weak vs. | N/A
Gil: | 500
EXP: | 1000
Comment: | 1/6 of the giant doll Calbrina.
-----------------------------------------------------------------------------
Monster: | Calbrina
HP: | 5315
Attack: | 106
Defense: | 2
Weak vs. | N/A
Gil: | 5000
EXP: | 12000
Comment: | Giant doll that breaks off into 6 smaller versions.
-----------------------------------------------------------------------------
Monster: | Cannibal
HP: | 440
Attack: | 24
Defense: | 2
Weak vs. | Fire
Gil: | 210
EXP: | 650
Comment: | Plant monster that disperses pollen.
-----------------------------------------------------------------------------
Monster: | Captain
HP: | 320
Attack: | 36
Defense: | 2
Weak vs. | N/A
Gil: | 400
EXP: | 999
Comment: | Without his men, he's just another hitting post.
-----------------------------------------------------------------------------
Monster: | Carapace
HP: | 700
Attack: | 72
Defense: | 4
Weak vs. | Ice
Gil: | 224
EXP: | 920
Comment: | Absorbs fire.
-----------------------------------------------------------------------------
Monster: | Cave Bat
HP: | 334
Attack: | 42
Defense: | 3
Weak vs. | Projectiles, Holy
Gil: | 151
EXP: | 598
Comment: | Normal bats that drain life.
-----------------------------------------------------------------------------
Monster: | CaveNaga
HP: | 285
Attack: | 40
Defense: | 3
Weak vs. | Holy
Gil: | 201
EXP: | 800
Comment: | Casts Slow.
-----------------------------------------------------------------------------
Monster: | CaveToad
HP: | 47
Attack: | 11
Defense: | 2
Weak vs. | Ice
Gil: | 24
EXP: | 89
Comment: | Casts Ice1.
-----------------------------------------------------------------------------
Monster: | Centaur
HP: | 380
Attack: | 58
Defense: | 2
Weak vs. | N/A
Gil: | 172
EXP: | 860
Comment: | Part human and part horse.
-----------------------------------------------------------------------------
Monster: | Centpede
HP: | 655
Attack: | 76
Defense: | 5
Weak vs. | N/A
Gil: | 342
EXP: | 2714
Comment: | Casts GaiaRage when attacked.
-----------------------------------------------------------------------------
Monster: | Chimera
HP: | 700
Attack: | 80
Defense: | 3
Weak vs. | N/A
Gil: | 225
EXP: | 1708
Comment: | Absorbs fire, bolt, and ice attacks.
-----------------------------------------------------------------------------
Monster: | Cindy
HP: | 4599
Attack: | 36
Defense: | 2
Weak vs. | N/A
Gil: | 3000
EXP: | 2500
Comment: | The tallest of the Magus sisters.
-----------------------------------------------------------------------------
Monster: | Clapper
HP: | 7600
Attack: | 124
Defense: | 4
Weak vs. | Projectiles
Gil: | 900
EXP: | 7777
Comment: | Uses Blitz, a powerful bolt attack.
-----------------------------------------------------------------------------
Monster: | Cocatris
HP: | 149
Attack: | 24
Defense: | 1
Weak vs. | Projectiles
Gil: | 82
EXP: | 275
Comment: | Attack with projectiles and spears.
-----------------------------------------------------------------------------
Monster: | Conjurer
HP: | 3600
Attack: | 104
Defense: | 5
Weak vs. | N/A
Gil: | 475
EXP: | 3688
Comment: | Calls various monsters.
-----------------------------------------------------------------------------
Monster: | CPU
HP: | 30000
Attack: | 174
Defense: | 4
Weak vs. | N/A
Gil: | 10333
EXP: | 50000
Comment: | Central processing unit of the Giant of Babil. Watch for Globe199.
-----------------------------------------------------------------------------
Monster: | Crawler
HP: | 1855
Attack: | 100
Defense: | 4
Weak vs. | N/A
Gil: | 538
EXP: | 3437
Comment: | Casts Psych to drain your MP.
-----------------------------------------------------------------------------
Monster: | Cream
HP: | 55
Attack: | 16
Defense: | 254
Weak vs. | Bolt
Gil: | 33
EXP: | 144
Comment: | Weapons are ineffective.
-----------------------------------------------------------------------------
Monster: | Crocdile
HP: | 292
Attack: | 38
Defense: | 2
Weak vs. | Ice
Gil: | 218
EXP: | 660
Comment: | Reptilian monster.
-----------------------------------------------------------------------------

-- [ D ] --

-----------------------------------------------------------------------------
Monster: | Dark Dragon
HP: | 3927
Attack: | 94
Defense: | 1
Weak vs. | Holy
Gil: | 5000
EXP: | 6000
Comment: | The Dark Elf's true form.
-----------------------------------------------------------------------------
Monster: | Dark Elf
HP: | 23890
Attack: | 18
Defense: | 0
Weak vs. | N/A
Gil: | 4000
EXP: | 1000
Comment: | The Dark Elf that hates metallic weapons.
-----------------------------------------------------------------------------
Monster: | Dark Imp
HP: | 199
Attack: | 56
Defense: | 0
Weak vs. | N/A
Gil: | 45
EXP: | 1930
Comment: | Weakest enemy in the Underworld.
-----------------------------------------------------------------------------
Monster: | Dark Knight
HP: | ???
Attack: | ???
Defense: | ???
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | To free yourself of the past, one must endur the Dark Knight.
-----------------------------------------------------------------------------
Monster: | DarkTree
HP: | 3900
Attack: | 104
Defense: | 3
Weak vs. | Fire
Gil: | 525
EXP: | 5041
Comment: | Casts Bersk.
-----------------------------------------------------------------------------
Monster: | Defender
HP: | 3000
Attack: | 116
Defense: | 5
Weak vs. | N/A
Gil: | 10333
EXP: | 50000
Comment: | Constantly repairs the CPU, Attacker, and itself. Destroy first!
-----------------------------------------------------------------------------
Monster: | Dragoon
HP: | ???
Attack: | ???
Defense: | ???
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Cecil's best friend turned traitor.
-----------------------------------------------------------------------------
Monster: | Dr.Lugae
HP: | 4936
Attack: | 18
Defense: | 0
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Evil Dr., beware...friends with Rubicant.
-----------------------------------------------------------------------------
Monster: | D.Bone
HP: | 12000
Attack: | 140
Defense: | 3
Weak vs. | Fire
Gil: | 6750
EXP: | 14000
Comment: | Venomous monster.
-----------------------------------------------------------------------------
Monster: | D.Fossil
HP: | 12000
Attack: | 132
Defense: | 4
Weak vs. | Holy, Fire
Gil: | 8100
EXP: | 15000
Comment: | Uses bolt and paralysis attacks.
-----------------------------------------------------------------------------

-- [ E ] --

-----------------------------------------------------------------------------
Monster: | Eagle
HP: | 18
Attack: | 21
Defense: | 0
Weak vs. | Projectiles
Gil: | 5
EXP: | 40
Comment: | Defeat with projectile weapons.
-----------------------------------------------------------------------------
Monster: | Egg
HP: | ???
Attack: | N/A
Defense: | N/A
Weak vs. | N/A
Gil: | ???
EXP: | ???
Comment: | Monster egg hatches when attacked. Random monster to appear.
-----------------------------------------------------------------------------
Monster: | ElecFish
HP: | 284
Attack: | 40
Defense: | 2
Weak vs. | Projectiles
Gil: | 214
EXP: | 640
Comment: | Absorbs bolt attacks.
-----------------------------------------------------------------------------
Monster: | EpeeGirl
HP: | 425
Attack: | 60
Defense: | 3
Weak vs. | N/A
Gil: | 200
EXP: | 1050
Comment: | Female epeeist, high attack power.
-----------------------------------------------------------------------------
Monster: | EvilDoll
HP: | 388
Attack: | 64
Defense: | 3
Weak vs. | N/A
Gil: | 269
EXP: | 1408
Comment: | Casts many types of magic.
-----------------------------------------------------------------------------
Monster: | EvilMask
HP: | 37000
Attack: | 128
Defense: | 4
Weak vs. | N/A
Gil: | 65000
EXP: | 5000
Comment: | Casts Wall to reflect your spells.
-----------------------------------------------------------------------------
Monster: | EvilShel
HP: | 58
Attack: | 11
Defense: | 1
Weak vs. | Bolt
Gil: | 28
EXP: | 101
Comment: | Weak against bolt attacks.
-----------------------------------------------------------------------------
Monster: | EvilWall
HP: | 28000
Attack: | 84
Defense: | 3
Weak vs. | N/A
Gil: | 8000
EXP: | 23000
Comment: | Defeat it quickly or it will crush the party.
-----------------------------------------------------------------------------

-- [ F ] --

-----------------------------------------------------------------------------
Monster: | FangShel
HP: | 380
Attack: | 42
Defense: | 2
Weak vs. | Bolt
Gil: | 262
EXP: | 1030
Comment: | Yields lots of EXP.
-----------------------------------------------------------------------------
Monster: | Fiend
HP: | 3480
Attack: | 102
Defense: | 5
Weak vs. | N/A
Gil: | 650
EXP: | 6388
Comment: | Casts Charm.
-----------------------------------------------------------------------------
Monster: | Fighter
HP: | 65
Attack: | 28
Defense: | 2
Weak vs. | N/A
Gil: | 100
EXP: | 399
Comment: | More experienced than the Soldier, but attacks only when the
| Captain gives the say so.
-----------------------------------------------------------------------------
Monster: | FlameDog
HP: | 1221
Attack: | 68
Defense: | 3
Weak vs. | Ice
Gil: | 244
EXP: | 1700
Comment: | Attacks with fire.
-----------------------------------------------------------------------------
Monster: | FlameMan
HP: | 579
Attack: | 76
Defense: | 4
Weak vs. | Ice
Gil: | 300
EXP: | 1700
Comment: | Absorbs fire attacks.
-----------------------------------------------------------------------------
Monster: | FloatEye
HP: | 20
Attack: | 20
Defense: | 0
Weak vs. | Projectiles.
Gil: | 9
EXP: | 42
Comment: | Casts Death upon itself when confused.
-----------------------------------------------------------------------------

-- [ G ] --

-----------------------------------------------------------------------------
Monster: | Gargoyle
HP: | 160
Attack: | 28
Defense: | 2
Weak vs. | Holy, Projectiles
Gil: | 90
EXP: | 315
Comment: | Flies and uses Wind.
-----------------------------------------------------------------------------
Monster: | Gator
HP: | 175
Attack: | 28
Defense: | 2
Weak vs. | Ice
Gil: | 95
EXP: | 236
Comment: | Attacks twice in one turn.
-----------------------------------------------------------------------------
Monster: | General
HP: | 221
Attack: | 26
Defense: | 2
Weak vs. | N/A
Gil: | 80
EXP: | 398
Comment: | See what happens when you kill off his troops.
-----------------------------------------------------------------------------
Monster: | Ghast
HP: | 200
Attack: | 42
Defense: | 1
Weak vs. | Holy, Fire
Gil: | 100
EXP: | 50
Comment: | Undead minions of Milon.
-----------------------------------------------------------------------------
Monster: | Ghost
HP: | 2800
Attack: | 100
Defense: | 4
Weak vs. | N/A
Gil: | 362
EXP: | 3141
Comment: | Frequently casts Fire2 and Sleep.
-----------------------------------------------------------------------------
Monster: | Ghoul
HP: | 222
Attack: | 32
Defense: | 3
Weak vs. | Holy, Fire
Gil: | 179
EXP: | 505
Comment: | Dark attacks ineffective.
-----------------------------------------------------------------------------
Monster: | GiantBat
HP: | 439
Attack: | 56
Defense: | 3
Weak vs. | Projectiles, Fire
Gil: | 262
EXP: | 1977
Comment: | Enormous bat, uses Vampire attack.
-----------------------------------------------------------------------------
Monster: | Ging Ryu
HP: | 7500
Attack: | 124
Defense: | 4
Weak vs. | N/A
Gil: | 19000
EXP: | 25000
Comment: | Dragon with silver scales.
-----------------------------------------------------------------------------
Monster: | GlomWing
HP: | 1580
Attack: | 100
Defense: | 4
Weak vs. | Projectiles
Gil: | 510
EXP: | 2837
Comment: | Uses special attack powder.
-----------------------------------------------------------------------------
Monster: | Gorgon
HP: | 2550
Attack: | 100
Defense: | 4
Weak vs. | N/A
Gil: | 510
EXP: | 2837
Comment: | Special attack Glare petrifies.
-----------------------------------------------------------------------------
Monster: | Green D.
HP: | 1982
Attack: | 88
Defense: | 2
Weak vs. | N/A
Gil: | 944
EXP: | 5001
Comment: | Rare enemy summoned by Sorcerer.
-----------------------------------------------------------------------------
Monster: | Gremlin
HP: | 410
Attack: | 56
Defense: | 3
Weak vs. | Fire
Gil: | 275
EXP: | 1221
Comment: | Witch that casts Charm.
-----------------------------------------------------------------------------
Monster: | Grenade
HP: | 1920
Attack: | 108
Defense: | 4
Weak vs. | 630
Gil: | 2644
EXP: | Fire spells detonate it. Bolt spells cause Reaction, which
| destroys all enemies.
Comment: |
-----------------------------------------------------------------------------
Monster: | GreyBomb
HP: | 111
Attack: | 36
Defense: | 18
Weak vs. | N/A
Gil: | 105
EXP: | 445
Comment: | Detonates at random.
-----------------------------------------------------------------------------
Monster: | Grudger
HP: | 1400
Attack: | 76
Defense: | 4
Weak vs. | Holy
Gil: | 149
EXP: | 2459
Comment: | Absrobs Bolt spells.
-----------------------------------------------------------------------------
Monster: | Guard
HP: | 280
Attack: | 40
Defense: | 3
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Guards of Baron.
-----------------------------------------------------------------------------
Monster: | Guard(Waterway)
HP: | 280
Attack: | 40
Defense: | 3
Weak vs. | N/A
Gil: | 230
EXP: | 710
Comment: | Casts Piggy and Mini.
-----------------------------------------------------------------------------

-- [ H ] --

-----------------------------------------------------------------------------
Monster: | Hooligan
HP: | 2200
Attack: | 100
Defense: | 5
Weak vs. | Holy
Gil: | 484
EXP: | 4088
Comment: | Uses wind attacks.
-----------------------------------------------------------------------------
Monster: | Horseman
HP: | 3500
Attack: | 126
Defense: | 5
Weak vs. | Bolt
Gil: | 1220
EXP: | 9699
Comment: | Agile enemy with high attack power.
-----------------------------------------------------------------------------
Monster: | HugeCell
HP: | 695
Attack: | 60
Defense: | 4
Weak vs. | N/A
Gil: | 253
EXP: | 1504
Comment: | Often retreats so defeat it early.
-----------------------------------------------------------------------------
Monster: | HugeNaga
HP: | 1480
Attack: | 88
Defense: | 3
Weak vs. | N/A
Gil: | 238
EXP: | 3582
Comment: | Casts Silence to prevent magic.
-----------------------------------------------------------------------------
Monster: | Hydra
HP: | 257
Attack: | 44
Defense: | 2
Weak vs. | Bolt
Gil: | 209
EXP: | 670
Comment: | The Entangle attack stops movement.
-----------------------------------------------------------------------------

-- [ I ] --

-----------------------------------------------------------------------------
Monster: | IceBeast
HP: | 520
Attack: | 64
Defense: | 3
Weak vs. | Fire
Gil: | 276
EXP: | 1441
Comment: | Strong vs. ice. Uses Blizzard.
-----------------------------------------------------------------------------
Monster: | Ice Liz
HP: | 480
Attack: | 62
Defense: | 2
Weak vs. | Fire
Gil: | 289
EXP: | 1331
Comment: | Uses Petrify. Strong vs. ice.
-----------------------------------------------------------------------------
Monster: | Imp
HP: | 6
Attack: | 19
Defense: | 0
Weak vs. | N/A
Gil: | 5
EXP: | 28
Comment: | Weakest among monsters.
-----------------------------------------------------------------------------
Monster: | Imp Cap.
HP: | 37
Attack: | 15
Defense: | 0
Weak vs. | N/A
Gil: | 40
EXP: | 184
Comment: | Captain of Imps, Higher HP.
-----------------------------------------------------------------------------
Monster: | Ironback
HP: | 100
Attack: | 74
Defense: | 4
Weak vs. | N/A
Gil: | 233
EXP: | 1077
Comment: | Use weapons and magic to defeat.
-----------------------------------------------------------------------------

-- [ J ] --

-----------------------------------------------------------------------------
Monster: | Jelly
HP: | 35
Attack: | 15
Defense: | 254
Weak vs. | Fire
Gil: | 36
EXP: | 134
Comment: | Resistant to physical attacks.
-----------------------------------------------------------------------------
Monster: | Juclyote
HP: | 1700
Attack: | 116
Defense: | 5
Weak vs. | N/A
Gil: | 1560
EXP: | 6999
Comment: | Like Procyote, extremely poisonous.
-----------------------------------------------------------------------------

-- [ K ] --

-----------------------------------------------------------------------------
Monster: | Kary
HP: | 4000
Attack: | 122
Defense: | 3
Weak vs. | N/A
Gil: | 3500
EXP: | 13000
Comment: | Special Hug attack causes Petrify.
-----------------------------------------------------------------------------
Monster: | King Eblan
HP: | 65,535
Attack: | 87
Defense: | 2
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Father of Edge, experiment of Dr.Lugae.
-----------------------------------------------------------------------------
Monster: | King Ryu
HP: | 8200
Attack: | 128
Defense: | 54
Weak vs. | N/A
Gil: | 23000
EXP: | 30000
Comment: | Uses Blitz ad Entangle attacks.
-----------------------------------------------------------------------------

-- [ L ] --

-----------------------------------------------------------------------------
Monster: | Lamia
HP: | 1200
Attack: | 72
Defense: | 4
Weak vs. | N/A
Gil: | 143
EXP: | 2059
Comment: | Casts Charm to confuse enemies.
-----------------------------------------------------------------------------
Monster: | Larva
HP: | 28
Attack: | 20
Defense: | 1
Weak vs. | N/A
Gil: | 8
EXP: | 49
Comment: | Uses Psych when attacked with magic.
-----------------------------------------------------------------------------
Monster: | Last Arm
HP: | 3580
Attack: | 128
Defense: | 5
Weak vs. | N/A
Gil: | 338
EXP: | 8703
Comment: | Uses Magnet and Fission.
-----------------------------------------------------------------------------
Monster: | Left Arm
HP: | 444
Attack: | 58
Defense: | 2
Weak vs. | N/A
Gil: | 0
EXP: | 10
Comment: | Baigan's Left Arm.
-----------------------------------------------------------------------------
Monster: | Leviathan
HP: | 50,001
Attack: | 174
Defense: | 5
Weak vs. | Bolt
Gil: | 0
EXP: | 28000
Comment: | Powerful Sea God, it's water attacks are very lethal.
-----------------------------------------------------------------------------
Monster: | Lilith
HP: | 466
Attack: | 46
Defense: | 3
Weak vs. | Fire
Gil: | 262
EXP: | 2703
Comment: | Uses status attack Slap.
-----------------------------------------------------------------------------
Monster: | Lugaborg
HP: | 9321
Attack: | 86
Defense: | 1
Weak vs. | N/A
Gil: | 4000
EXP: | 10101
Comment: | Dr.Lugae back from the dead...crazy doctor even heals you.
-----------------------------------------------------------------------------
Monster: | Lunasaur
HP: | 23000
Attack: | 144
Defense: | 4
Weak vs. | N/A
Gil: | 0
EXP: | 29500
Comment: | Dead skeletal lunar dragons, uses Fire attacks.
-----------------------------------------------------------------------------

-- [ M ] --

-----------------------------------------------------------------------------
Monster: | MacGiant
HP: | 10000
Attack: | 128
Defense: | 4
Weak vs. | N/A
Gil: | 1500
EXP: | 31000
Comment: | Combat robot.
-----------------------------------------------------------------------------
Monster: | Machine
HP: | 4900
Attack: | 118
Defense: | 3
Weak vs. | Bolt
Gil: | 985
EXP: | 7999
Comment: | Mechanized soldier.
-----------------------------------------------------------------------------
Monster: | Mad Ogre
HP: | 2000
Attack: | 86
Defense: | 4
Weak vs. | N/A
Gil: | 270
EXP: | 2359
Comment: | High HP and attack power.
-----------------------------------------------------------------------------
Monster: | Mad Toad
HP: | 59
Attack: | 13
Defense: | 1
Weak vs. | Ice
Gil: | 34
EXP: | 127
Comment: | Casts Toad.
-----------------------------------------------------------------------------
Monster: | Mage
HP: | 300
Attack: | 44
Defense: | 3
Weak vs. | N/A
Gil: | 232
EXP: | 1000
Comment: | Uses special attack Blast.
-----------------------------------------------------------------------------
Monster: | Malboro
HP: | 4200
Attack: | 112
Defense: | 3
Weak vs. | N/A
Gil: | 458
EXP: | 5641
Comment: | Uses Breath and Digest attacks.
-----------------------------------------------------------------------------
Monster: | Manticore
HP: | 3400
Attack: | 114
Defense: | 3
Weak vs. | N/A
Gil: | 1200
EXP: | 28000
Comment: | Uses blaze cold attack.
-----------------------------------------------------------------------------
Monster: | Marion
HP: | 473
Attack: | 56
Defense: | 3
Weak vs. | N/A
Gil: | 195
EXP: | 1000
Comment: | Summons. Casts Death when confused.
-----------------------------------------------------------------------------
Monster: | Mech D.
HP: | 18000
Attack: | 138
Defense: | 4
Weak vs. | N/A
Gil: | 2550
EXP: | 41400
Comment: | Mechanical dragon, detonates when HP is low.
-----------------------------------------------------------------------------
Monster: | Medusa
HP: | 490
Attack: | 64
Defense: | 4
Weak vs. | N/A
Gil: | 225
EXP: | 1208
Comment: | Glare turns targets to stone.
-----------------------------------------------------------------------------
Monster: | Milon
HP: | 3500
Attack: | 19
Defense: | 1
Weak vs. | Fire
Gil: | 2000
EXP: | 3200
Comment: | One of Golbez's Four Fiends, not to be taken lightly.
-----------------------------------------------------------------------------
Monster: | Milon(Elements)
HP: | 28000
Attack: | 19
Defense: | 1
Weak vs. | Fire
Gil: | 2500
EXP: | 15625
Comment: | Returned from the dead, use fire to send him back where he came.
-----------------------------------------------------------------------------
Monster: | Milon Z.
HP: | 3523
Attack: | 46
Defense: | 1
Weak vs. | Projectile, Holy, Fire
Gil: | 2500
EXP: | 3600
Comment: | The real form of Milon, watch out...he's an evil one.
-----------------------------------------------------------------------------
Monster: | Mind
HP: | 20000
Attack: | 130
Defense: | 254
Weak vs. | N/A
Gil: | 50000
EXP: | 65000
Comment: | Uses Charm to confuse opponents.
-----------------------------------------------------------------------------
Monster: | Mindy
HP: | 2590
Attack: | 30
Defense: | 1
Weak vs. | N/A
Gil: | 3000
EXP: | 2500
Comment: | The smallest of the Magus sister, she's tougher than she looks.
-----------------------------------------------------------------------------
Monster: | Mist D.
HP: | 465
Attack: | 16
Defense: | 5
Weak vs. | N/A
Gil: | 200
EXP: | 700
Comment: | Monster summoned by Rydia's mother.
-----------------------------------------------------------------------------
Monster: | Mom Bomb
HP: | 11000
Attack: | 30
Defense: | 1
Weak vs. | N/A
Gil: | 543
EXP: | 1900
Comment: | Mother of all Bombs, can explode into smaller versions of itself.
-----------------------------------------------------------------------------
Monster: | Monk
HP: | ???
Attack: | ???
Defense: | ???
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Prince of Fabul controlled by Golbez.
-----------------------------------------------------------------------------
Monster: | MoonCell
HP: | 980
Attack: | 102
Defense: | 5
Weak vs. | N/A
Gil: | 1100
EXP: | 3237
Comment: | Revives dead monsters using Arise.
-----------------------------------------------------------------------------

-- [ N ] --

-----------------------------------------------------------------------------
Monster: | Naga
HP: | 320
Attack: | 66
Defense: | 4
Weak vs. | N/A
Gil: | 150
EXP: | 1118
Comment: | Tongue attack has same effect as Sleep.
-----------------------------------------------------------------------------
Monster: | Needler
HP: | 115
Attack: | 28
Defense: | 2
Weak vs. | N/A
Gil: | 53
EXP: | 335
Comment: | Monster that shoots needles.
-----------------------------------------------------------------------------

-- [ O ] --

-----------------------------------------------------------------------------
Monster: | Octomamm
HP: | 2350
Attack: | 22
Defense: | 0
Weak vs. | Shadow, Bolt
Gil: | 500
EXP: | 1200
Comment: | Eight legged monster that blocks path to Damcyan.
-----------------------------------------------------------------------------
Monster: | Odin
HP: | 20001
Attack: | 116
Defense: | 5
Weak vs. | Bolt
Gil: | 0
EXP: | 18000
Comment: | If not defeated fast enough, Odin will slain party.
-----------------------------------------------------------------------------
Monster: | Ogre
HP: | 865
Attack: | 60
Defense: | 2
Weak vs. | Holy
Gil: | 240
EXP: | 800
Comment: | Giants with high attack power.
-----------------------------------------------------------------------------

-- [ P ] --

-----------------------------------------------------------------------------
Monster: | Panther
HP: | 342
Attack: | 50
Defense: | 2
Weak vs. | Holy
Gil: | 252
EXP: | 820
Comment: | KO's with Bluster counterattack.
-----------------------------------------------------------------------------
Monster: | Pike
HP: | 65
Attack: | 11
Defense: | 1
Weak vs. | Bolt
Gil: | 30
EXP: | 119
Comment: | Defense is not high.
-----------------------------------------------------------------------------
Monster: | Pink Puff
HP: | 20000
Attack: | 154
Defense: | 5
Weak vs. | N/A
Gil: | 55555
EXP: | 10000
Comment: | 1-64 chance of finding it, rumor has it that it carries a rare
| item.
-----------------------------------------------------------------------------
Monster: | Piranha
HP: | 180
Attack: | 31
Defense: | 3
Weak vs. | Bolt
Gil: | 145
EXP: | 430
Comment: | Bolt spells are effective.
-----------------------------------------------------------------------------
Monster: | Plague
HP: | 33333
Attack: | 146
Defense: | 5
Weak vs. | Projectiles
Gil: | 550
EXP: | 31108
Comment: | Defeat quickly to avoid being killed...if all else fails, press
| the action button rapidly.
-----------------------------------------------------------------------------
Monster: | Procyote
HP: | 2600
Attack: | 120
Defense: | 5
Weak vs. | N.A
Gil: | 1850
EXP: | 7999
Comment: | Extremely poisonous monster.
-----------------------------------------------------------------------------
Monster: | Pudding
HP: | 1357
Attack: | 116
Defense: | 255
Weak vs. | Ice
Gil: | 1300
EXP: | 3044
Comment: | Physical attacks are ineffective.
-----------------------------------------------------------------------------
Monster: | Puppet
HP: | 256
Attack: | 56
Defense: | 3
Weak vs. | Fire
Gil: | 180
EXP: | 800
Comment: | Uses many types of magic.
-----------------------------------------------------------------------------
Monster: | Python
HP: | 108
Attack: | 46
Defense: | 0
Weak vs. | Holy, Ice
Gil: | 222
EXP: | 700
Comment: | Uses Needle when attacked.
-----------------------------------------------------------------------------

-- [ Q ] --

-----------------------------------------------------------------------------
Monster: | Queen Eblan
HP: | 65,535
Attack: | 87
Defense: | 4
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Mother of Edge, experiment of Dr.Lugae.
-----------------------------------------------------------------------------

-- [ R ] --

-----------------------------------------------------------------------------
Monster: | Red Bone
HP: | 210
Attack: | 34
Defense: | 3
Weak vs. | Holy, Fire
Gil: | 169
EXP: | 315
Comment: | Undead monster.
-----------------------------------------------------------------------------
Monster: | Red D.
HP: | 15000
Attack: | 162
Defense: | 4
Weak vs. | Ice
Gil: | 65000
EXP: | 41500
Comment: | Uses special attack Heat Ray.
-----------------------------------------------------------------------------
Monster: | Red Eye
HP: | 2400
Attack: | 100
Defense: | 4
Weak vs. | Projectiles
Gil: | 465
EXP: | 3444
Comment: | Gaze causes Confuse and Sleep.
-----------------------------------------------------------------------------
Monster: | RedGiant
HP: | 14000
Attack: | 122
Defense: | 4
Weak vs. | N/A
Gil: | 7000
EXP: | 18500
Comment: | Cannot use magic, but has MP.
-----------------------------------------------------------------------------
Monster: | Red Worm
HP: | 7000
Attack: | 120
Defense: | 5
Weak vs. | Fire
Gil: | 310
EXP: | 6303
Comment: | Uses Absorb. High HP and attack pwr.
-----------------------------------------------------------------------------
Monster: | Revenant
HP: | 250
Attack: | 36
Defense: | 1
Weak vs. | Holy, Fire
Gil: | 186
EXP: | 575
Comment: | Undead monster.
-----------------------------------------------------------------------------
Monster: | Right Arm
HP: | 444
Attack: | 58
Defense: | 2
Weak vs. | N/A
Gil: | 0
EXP: | 10
Comment: | Baigan's Right Arm.
-----------------------------------------------------------------------------
Monster: | Roc
HP: | 500
Attack: | 66
Defense: | 3
Weak vs. | Projectiles
Gil: | 150
EXP: | 1404
Comment: | Magic defense is extremely high.
-----------------------------------------------------------------------------
Monster: | RocBaby
HP: | 50
Attack: | 60
Defense: | 2
Weak vs. | Projectiles
Gil: | 81
EXP: | 1004
Comment: | Uses Break, which petrifies enemy.
-----------------------------------------------------------------------------
Monster: | RockMoth
HP: | 900
Attack: | 74
Defense: | 14
Weak vs. | Projectiles
Gil: | 39
EXP: | 3114
Comment: | Uses special attack Powder.
-----------------------------------------------------------------------------
Monster: | RocLarva
HP: | 986
Attack: | 72
Defense: | 3
Weak vs. | N/A
Gil: | 234
EXP: | 2822
Comment: | Absorbs MP with Pysch.
-----------------------------------------------------------------------------
Monster: | Rubicant
HP: | 34000
Attack: | 88
Defense: | 3
Weak vs. | Ice(when cloak is off)
Gil: | 7000
EXP: | 18000
Comment: | Considered the strongest of all Fiends, yields the power of fire.
-----------------------------------------------------------------------------
Monster: | Rubicant(elements)
HP: | 54000
Attack: | 88
Defense: | 3
Weak vs. | Ice
Gil: | 2500
EXP: | 15625
Comment: | Revived from the dead, always a fair fighter.
-----------------------------------------------------------------------------

-- [ S ] --

-----------------------------------------------------------------------------
Monster: | Sand Man
HP: | 20
Attack: | 20
Defense: | 0
Weak vs. | Ice
Gil: | 17
EXP: | 70
Comment: | Weak against cold.
-----------------------------------------------------------------------------
Monster: | SandMoth
HP: | 40
Attack: | 21
Defense: | 2
Weak vs. | N/A
Gil: | 18
EXP: | 74
Comment: | Moth-shaped monster that sprays powder.
-----------------------------------------------------------------------------
Monster: | Sandpede
HP: | 60
Attack: | 11
Defense: | 3
Weak vs. | N/A
Gil: | 20
EXP: | 79
Comment: | Uses GaiaRage, so kill it first!
-----------------------------------------------------------------------------
Monster: | SandWorm
HP: | 75
Attack: | 16
Defense: | 2
Weak vs. | M/A
Gil: | 22
EXP: | 82
Comment: | Uses special attack Tornado.
-----------------------------------------------------------------------------
Monster: | Sandy
HP: | 2591
Attack: | 30
Defense: | 1
Weak vs. | N/A
Gil: | 3000
EXP: | 2500
Comment: | What did the beachcomber name his daughter?...Sandy.
-----------------------------------------------------------------------------
Monster: | Screamer
HP: | 1400
Attack: | 90
Defense: | 4
Weak vs. | Ice
Gil: | 205
EXP: | 3082
Comment: | Weak against ice spells.
-----------------------------------------------------------------------------
Monster: | Searcher
HP: | 5500
Attack: | 138
Defense: | 4
Weak vs. | Bolt
Gil: | 900
EXP: | 15004
Comment: | Alerts other monsters if you attack.
-----------------------------------------------------------------------------
Monster: | Skeleton
HP: | 135
Attack: | 26
Defense: | 2
Weak vs. | Holy, Fire
Gil: | 126
EXP: | 238
Comment: | Undead with high attack power.
-----------------------------------------------------------------------------
Monster: | Skull
HP: | 740
Attack: | 75
Defense: | 3
Weak vs. | Holy, Fire
Gil: | 116
EXP: | 1577
Comment: | Undead monster that casts Bolt2.
-----------------------------------------------------------------------------
Monster: | Slime
HP: | 105
Attack: | 52
Defense: | 254
Weak vs. | Fire
Gil: | 50
EXP: | 750
Comment: | Slimy enemy with high defense.
-----------------------------------------------------------------------------
Monster: | Soldier
HP: | 27
Attack: | 20
Defense: | 0
Weak vs. | N/A
Gil: | 54
EXP: | 157
Comment: | Attacks only when their General tells them to do so.
-----------------------------------------------------------------------------
Monster: | Sorcerer
HP: | 1000
Attack: | 82
Defense: | 4
Weak vs. | N/A
Gil: | 272
EXP: | 2359
Comment: | Witch that calls monsters.
-----------------------------------------------------------------------------
Monster: | Soul
HP: | 200
Attack: | 28
Defense: | 3
Weak vs. | Holy
Gil: | 165
EXP: | 460
Comment: | Aggregate of souls, casts Fire1.
-----------------------------------------------------------------------------
Monster: | Spirit
HP: | 86
Attack: | 24
Defense: | 1
Weak vs. | Holy
Gil: | 122
EXP: | 278
Comment: | Spritual being that casts Fire1.
-----------------------------------------------------------------------------
Monster: | Staleman
HP: | 1950
Attack: | 86
Defense: | 4
Weak vs. | Ice
Gil: | 445
EXP: | 703
Comment: | Steel monster.
-----------------------------------------------------------------------------
Monster: | Stoneman
HP: | 2560
Attack: | 84
Defense: | 4
Weak vs. | Ice
Gil: | 238
EXP: | 2908
Comment: | Monster made of stone.
-----------------------------------------------------------------------------
Monster: | SwordMan
HP: | 360
Attack: | 64
Defense: | 2
Weak vs. | Fire, Holy
Gil: | 175
EXP: | 840
Comment: | Uses Absorb and Curse.
-----------------------------------------------------------------------------
Monster: | SwordRat
HP: | 30
Attack: | 21
Defense: | 0
Weak vs. | N/A
Gil: | 13
EXP: | 66
Comment: | Shoots needles when attacked.
-----------------------------------------------------------------------------

-- [ T ] --

-----------------------------------------------------------------------------
Monster: | Tiny Mage
HP: | 69
Attack: | 19
Defense: | 2
Weak vs. | None
Gil: | 63
EXP: | 132
Comment: | Uses Mute to prevent magic attacks.
-----------------------------------------------------------------------------
Monster: | TinyToad
HP: | 600
Attack: | 19
Defense: | 5
Weak vs. | Ice
Gil: | 335
EXP: | 1841
Comment: | A toad that appears with ToadLady.
-----------------------------------------------------------------------------
Monster: | ToadLady
HP: | 2960
Attack: | 98
Defense: | 4
Weak vs. | N/A
Gil: | 598
EXP: | 3441
Comment: | Makes TinyToad chant with Toad spell.
-----------------------------------------------------------------------------
Monster: | Tofu
HP: | 298
Attack: | 66
Defense: | 254
Weak vs. | Ice
Gil: | 384
EXP: | 1008
Comment: | Physical attacks are ineffective.
-----------------------------------------------------------------------------
Monster: | TrapDoor
HP: | 5000
Attack: | 88
Defense: | 3
Weak vs. | N/A
Gil: | 4500
EXP: | 30000
Comment: | Dimension attack causes instant KO.
-----------------------------------------------------------------------------
Monster: | Treant
HP: | 335
Attack: | 52
Defense: | 1
Weak vs. | Fire
Gil: | 148
EXP: | 687
Comment: | Plant monster that casts Stop.
-----------------------------------------------------------------------------
Monster: | Tricker
HP: | 12000
Attack: | 174
Defense: | 3
Weak vs. | Bolt
Gil: | 10700
EXP: | 20000
Comment: | Casts Scan on itself repeatedly, will use a powerful Bolt spell
| against party if you attack it with a Bolt spell.
-----------------------------------------------------------------------------
Monster: | Tortoise
HP: | 435
Attack: | 70
Defense: | 3
Weak vs. | Ice
Gil: | 234
EXP: | 1666
Comment: | Use ice attacks to defeat it.
-----------------------------------------------------------------------------
Monster: | TrapRose
HP: | 370
Attack: | 62
Defense: | 2
Weak vs. | Fire
Gil: | 234
EXP: | 1204
Comment: | Uses special attack Pollen.
-----------------------------------------------------------------------------
Monster: | Turtle
HP: | 190
Attack: | 20
Defense: | 1
Weak vs. | Ice
Gil: | 46
EXP: | 234
Comment: | Weak against ice.
-----------------------------------------------------------------------------

-- [ V ] --

-----------------------------------------------------------------------------
Monster: | Valvalis
HP: | 8636
Attack: | 88
Defense: | 0
Weak vs. | N/A
Gil: | 5500
EXP: | 9000
Comment: | Golbez's Fiend of Wind.
-----------------------------------------------------------------------------
Monster: | Valvalis(Elements)
HP: | 31000
Attack: | 88
Defense: | 0
Weak vs. | Bolt
Gil: | 2500
EXP: | 15625
Comment: | Revived from the dead, Devil of Wind no longer remains stronger
| through her whirlwind.
-----------------------------------------------------------------------------
Monster: | VampGirl
HP: | 270
Attack: | 38
Defense: | 2
Weak vs. | Fire, Holy
Gil: | 195
EXP: | 810
Comment: | Excels at using Vampire attack.
-----------------------------------------------------------------------------
Monster: | VampLady
HP: | 2375
Attack: | 88
Defense: | 4
Weak vs. | Holy, Fure
Gil: | 188
EXP: | 3582
Comment: | Uses Vampire and Glance, casts spells.
-----------------------------------------------------------------------------
Monster: | Veteran
HP: | 25000
Attack: | 144
Defense: | 5
Weak vs. | Projectiles
Gil: | 62500
EXP: | 33333
Comment: | Destroy it quickly or Doom will kill party.
-----------------------------------------------------------------------------

-- [ W ] --

-----------------------------------------------------------------------------
Monster: | Warlock
HP: | 5100
Attack: | 80
Defense: | 5
Weak vs. | N/A
Gil: | 2400
EXP: | 17003
Comment: | Casts Psych to absorb MP.
-----------------------------------------------------------------------------
Monster: | Warrior
HP: | 2900
Attack: | 104
Defense: | 4
Weak vs. | N/A
Gil: | 575
EXP: | 4288
Comment: | Uses Absorb skill.
-----------------------------------------------------------------------------
Monster: | WaterBug
HP: | 64
Attack: | 18
Defense: | 0
Weak vs. | Bolt
Gil: | 38
EXP: | 136
Comment: | Escapes fast, so kill it first!
-----------------------------------------------------------------------------
Monster: | WaterHag
HP: | 64
Attack: | 18
Defense: | 0
Weak vs. | Bolt
Gil: | 38
EXP: | 136
Comment: | Can fight on both land and water.
-----------------------------------------------------------------------------
Monster: | Weeper
HP: | 130
Attack: | 18
Defense: | 2
Weak vs. | Holy
Gil: | 42
EXP: | 157
Comment: | A spirit weak against holy power.
-----------------------------------------------------------------------------
Monster: | Were Bat
HP: | 1014
Attack: | 94
Defense: | 3
Weak vs. | Projectiles, Fire
Gil: | 355
EXP: | 2306
Comment: | Drains HP with Vampire.
-----------------------------------------------------------------------------
Monster: | White Dragon
HP: | 32700
Attack: | 156
Defense: | 5
Weak vs. | N/A
Gil: | 0
EXP: | 55000
Comment: | Defeat it to acquire the black blade Murasame.
-----------------------------------------------------------------------------
Monster: | Witch
HP: | 350
Attack: | 50
Defense: | 2
Weak vs. | N/A
Gil: | 329
EXP: | 1551
Comment: | Witch with evil magic.
-----------------------------------------------------------------------------
Monster: | Wyvern
HP: | 60000
Attack: | 160
Defense: | 5
Weak vs. | N/A
Gil: | 0
EXP: | 64000
Comment: | Said to be Bahamut's double...
-----------------------------------------------------------------------------

-- [ Y ] --

-----------------------------------------------------------------------------
Monster: | Yellow D
HP: | 3100
Attack: | 108
Defense: | 4
Weak vs. | N/A
Gil: | 1500
EXP: | 28000
Comment: | Uses Thunder when attacked.
-----------------------------------------------------------------------------

-- [ Z ] --

-----------------------------------------------------------------------------
Monster: | Zemus
HP: | ???
Attack: | ???
Defense: | ???
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | Is under the same influence Golbez was...FuSoya and Golbez fights
| this alone.
-----------------------------------------------------------------------------
Monster: | Zeromus
HP: | 133333
Attack: | 198
Defense: | 48
Weak vs. | N/A
Gil: | 0
EXP: | 0
Comment: | The last boss, watch for powerful spells like Big Bang and
| BlckHole.
-----------------------------------------------------------------------------
Monster: | Zombie
HP: | 52
Attack: | 13
Defense: | 2
Weak vs. | Holy, Fire
Gil: | 31
EXP: | 112
Comment: | Undead monster.
-----------------------------------------------------------------------------

=============================================================================
=============================================================================
-------------
Miscellaneous
-------------
This is just the miscellaneous part of the FAQ. If your not sure what
your weapon or item is capable of, then I'm here to explain it.

=============================================================================
-------------------------------- [ Items ] ----------------------------------
=============================================================================

=====
CURE1-- Heals the party member's HP anywhere from 50 HP to about 80 HP. This
===== is very useful early on, but as your HP becomes increasingly higher
this will become obsolete during battles, however you might want to
keep some incase you want to heal after battles. This also works
damages monsters like ZOMBIEs, SKELETONs, REVENANTs, MILON Z.,
or others.

=====
CURE2-- Heals the party member's HP anywhere from 100 HP to about 200 HP.
===== This is very useful early on, but as your HP becomes increasingly
higher this will become obsolete during battles, however you might
want to keep some incase you want to heal after battles. This also
damages undead monsters like ZOMBIEs, SKELETONs, REVENANTs,
MILON Z., or others.

=====
CURE3-- Rare item. You can not buy these in shops, and only a few of them
===== are scattered around the world. Heals the party member's HP anywhere
from 350 HP to about 500 HP. However early on, or during your
journey in the Underworld this should help, but as enemy attacks
become stronger and your HP becomes higher this will become obsolete.
This also damages undead monsters like ZOMBIEs, SKELETONs, REVENANTs,
MILON Z., or others.

====
HEAL--- This is probably the must have item of your inventory. This simple
==== potion will relieve you of all status including: FROG, MINI, PIG,
CURSED, BERSERK, SLOW, FAST, PARALYSIS, SILENCE, FLOAT, CHARM,
POISON, and SLEEP. If your party member is in a swoon condition,
then the HEAL POTION will have no effect on the swooned party
member.

====
TENT-- This is also the must have item of your inventory early on. This
==== will revive about 1000 HP and about 120 MP, but again as your level
increases your TENT will not be enough to heal you completely and it
might even take serveral tents to heal you completely. Also it
relieves any party member of a status effect, but will not bring back
the swooned party member. This item can only be used on save points
or on the world map.

=====
CABIN-- This is the item that should be remained with you throughout the
===== game. It will completely restore all lost HP and all lost MP no
matter what level your at. Also this will fully recover the party
member in swoon condition as well as heal all status effects. This
item can only be used on the world map and save points.

====
LIFE-- This should stay in your inventory just for back up in the later
==== part of the game, even if you have a LIFE2 spell because you will
never know when you run out. However bringing the swooned party
member back to life is a gamble because this will revive the party
member, but they will only have about 15% of their total max HP and
you will need to heal them.

======
CARROT-- This is a very much useless item once you get the BIG WHALE. What
====== this will do is call upon a Fat Chocobo so you can store your
overloading items. But you can only use the carrot when it smells
like a Fat Chocobo you can use it and a Fat Chocobo will appear
allowing you to store or take away your previously stored items.

=======
WHISTLE-- Well this item cost quite a bit of GOLD, but it can summon the Fat
======= Chocobo anytime you decide to use it, no matter if your in the
castle or on a chocobo farm, but this cannot be used on the world
map. So incase you find a treasure chests and you can find the
room for the item inside even if you did sort everything out this
is the item to use, or before a boss battle you can decide to use
this to bring out any other weapons you might have stored. Also
you can buy extra ARROWs, TENTs, CABINs, CURE2s, etc. just to
store them on the Fat chocobo.

======
ELIXIR-- As you should know this is a very costly item, however it is the
====== most useful when fighting tough boss battles when your HP and MP
gets depleted. This will completely restore your HP and MP but it
will not bring the character back from swoon status or cure any
status effects, make sure you keep a few just incase.

======
ETHER1-- This is your magic potion, it will restore about 40 MP and should
====== be kept in your inventory early on so that in any case you are to
run out of MPs during a middle of a battle, this would be the
quick way to use it.

======
ETHER2-- This is your magic potion, it will restore about 100 MP to about
====== 180 MP and should be kept in your inventory early on so that in any
case you are to run out of MPs during a middle of a battle, this
would be the quick way to use it.

========
FIREBOMB-- This item can either be obatined after you have defeated a Red
======== Dragon or you can steal it from them during battle. When used as
an item it will cast FIRE2 against all opponents on the screen.

=======
LITBOLT-- Basically it casts LIT-2 to all opponents when it is used as an
======= item. I forgot who you can steal this from so if anybody would like
to help it would be greatly appreciated.

========
ICEBLAST-- Basically this item casts ICE2 to all opponents on the screen when
======== it is used during battle. You can win this after you have defeated
two BLUE DRAGONs, but you will not always get the item all the
time you defeat two BLUE DRAGONs.

====
TAIL-- An item used to exchange at the SILVERA cave near SILVERA. Once you
==== trade this in for the Adamant Ore go to the southeast side of the
underworld and give it to the old guy and he will make the sword
EXCALIBUR for you.

=========
PINK TAIL-- An extremely rare item of having a 1-4096 chance of obtaining
========= it. In the B5 floor of the Moon's core there is a small room
with a CABIN inside. Here this is the only place where PINK
PUFFs will fight you. There is a 1-64 chance of a PINK PUFF
encounter and a 1-64 chance that a PINK PUFF will give you a
PINK TAIL after battle. You cannot steal the PINK TAIL from the
PINK PUFF though. After you have the PINK TAIL go back to the
SILVERA cave near Silvera and give the minature guy the PINK
TAIL and he will give you the other Adamant Ore to be given to
the old guy in the southeast corner of the Underworld. Wait a
little while after that and then you will recieve the strngest
armor in the game, the ADAMANT ARMOR!

--- [ Final Fantasy IV Items ] ---

These items only appear in Final Fantasy IV.

-- [ Offensive Items ] --

========
Big Bomb-- Stronger version of the offensive item Bomb. Multiple targets.
========
Blizzard-- Freezes the enemy with cold dragon breath. Multiple targets.
========
Bomb-- Causes fire damage. Multiple targets.
========
Boreas-- Stronger version of Notus. Multiple targets.
========
Coffin-- Kills the enemy instantly. Single target.
========
GaiaDrum-- Causes an earthquake to damage enemies. Multiple targets.
========
Grimoire-- A book of summons that calls a random summoned creature.
========
Inferno-- Scorches the enemy with dragon fire. Multiple targets.
========
Kamikaze-- Sacrifice user's HP to damage the enemy by that same amount.
========
LitStorm-- Zaps the enemy with a dragon's lightning bolt. Multiple targets.
========
Notus-- Causes ice damage.
========
Stardust-- Showers stardust that causes damage to any type of enemy.
========
ThorRage-- Causes bolt damage. Multiple targets.
========
ZeusRage-- Stronger version of ThorRage. Multiple targets.
========

-- [ Status Items ] --

========
Bacchus-- Casts Berserk on target. Single target.
========
Hermes-- Raises agility. Same effect as Haste. Single target.
========
HrGlass1-- Stops time for enemies, immobolizing them. Muliple targets.
========
HrGlass2-- Stronger version of HrGlass1. Multiple targets.
========
HrGlass3-- Stronger version of HrGlass2. Multiple targets.
========
MuteBell-- Prevents the enemy from using magic by silencing them.
========
Silk Web-- Spins web around the enemy to hinder their mobility.
========
Succubus-- Restores MP by absorbing target's MP. Single target.
========
Vampire-- Restores HP by absorbing target's HP. Single target.
========

-- [ Beneficial Items ] --

========
Ag Apple-- Raises maximum HP by 50 points. Single target.
========
Alert-- Alerts enemies to your presence and pulls you straight into battle.
========
Au Apple-- Raises maximum HP by 100 points. Single target.
========
Bestiary-- Same effect as Study. See enemies' HP and weakness.
========
Bomb-- Teaches Rydia how to summon Bomb.
========
Cocatris-- Teaches Rydia how to summon Cocatris.
========
EagleEye-- Zooms out the screen to view surroundings.
========
Exit-- Warps you out of dungeons to the surface.
========
Gyahsl-- Calls Fat Chocobo, use where you smell chocobos.
========
Imp-- Teaches Rydia how to summon Imp.
========
Mage-- Teaches Rydia how to summon Mage.
========
Smut-- Ooh la la!(heehee)
========
SomaDrop-- Raises maximum MP by 10 points.
========
Whistle-- Allows you to call Fat Chocobo from anywhere except during battle.
========

=============================================================================
---------------------------- [ Scenario Items ] -----------------------------
=============================================================================

These are the items needed to complete the game, if the items are not
being used or if you do not recieve them during your journey the following
events cannot be accomplished therefor you cannot complete the game.


========
BombRing-- A mysterious item that needs to be taken to the village of Mist.
======== This is Rydia's hometown and just as Cecil and Kain arrives the
package explodes setting the town on fire. This item is given to
you by the King of Baron.

========
SANDRUBY-- The only known cure for the Desert Fever. This is used to cure
======== Rosa's serious condition, with it the Desert Fever will be cured
and the person that was previously affected is fully cured. This
item is taken from the Antlion in the Antlion's nest after the
boss battle with the Antlion. east of the castle of Damcyan.

=========
BARON KEY-- The Key of Baron is used to open shops in the town of Baron and
========= unlock the Old Water Way leading to the Castle of Baron. After
you have reached into the Castle the key is obsolete and therefor
is thrown away after its use. This is given to you by Yang after
you have defeated Yang at the cafe of Baron.

========
TWINHARP-- This is used to communicate with your party members. During the
======== encounter with the Dark Elf Edward plays the tunes he heard when
he was temporarily a Bard. The TWIN HARP is somehow linked to
Edward's Harp and whereever the TWIN HARP goes the music from
Edward's HARP follows. This is given to your party when you
visit Edward at the castle of Toroia. This event takes place after
you have defeated Kainazzo in the Castle of Baron.

=============
EARTH CRYSTAL-- This item will be in your inventory during your trip to the
============= Tower of Zot, but however you cannot use it. This is given to
Golbez once you reach the top of the Tower of Zot.

=========
MAGMA KEY-- This ancient key used to belong somewhere. Through the bottomless
========= well lies the unknown drop it and a major earthquake happens
opening up the route to the Underworld through the mountains of
Agart. This is given to you by Kain after you have defeated
Valvalis on the Tower of Zot.

========
LUCA KEY-- Used to unlock the door that blocks the way to the mysterious
======== cave in the underworld. Once unlocked the party travels inside
not knowing what dangers lies ahead of the party. This is given
to you by Luca, the King of Dwarves daughter after you have
visited the Land of the Summoned Monsters. Also named NECKLACE.

=======
CRYSTAL-- This item can only be used by Cecil. When he uses it Zeromus will
======= change forms, if Cecil does not use it Zeromus cannot be harmed.
This is given to you before the fight against Zeromus by Golbez
on the core of the moon.

========
TowerKey-- This item is used in the Tower of Babil, then...
========

=============================================================================
----------------------------- [ Magic Listing ] -----------------------------
=============================================================================

Like in practically all RPGs magic is used. Its extremely difficult to
beat the game without magic and magic is probably your greatest asset.
However if you rely on it to much you can find yourself losing many
battles.


=============================================================================
-------------------------- [ Black Magic Listing ] --------------------------
=============================================================================

This magic is used by the one of the Twins Palom, the Summoner Rydia, the
old Sage Tellah, and the Lunarian FuSoya. Black magic is primarily here
used to attack, you can also attack your party members with this as well.
Your black magic attack power will become increasingly stronger as your
Wisdom goes up.



===================================================================
FIRE1 MP: Consumption: 5 Target: Party member, enemy (one/all)
===================================================================
A low fire attack. This works extremely well against undead monsters,
MILON Z. and ice creatures.

=====================================================================
FIRE2-- MP Consumption: 15 Target: Party member, enemy (one/all)
=====================================================================
A medium fire attack. This works extremely well against undead monsters,
MILON Z. and ice creatures.

=====================================================================
FIRE3-- MP Consumption: 30 Target: Party member, enemy (one/all)
=====================================================================
A high fire attack. This works extremely well against undead monsters,
MILON Z. and ice creatures.

=====================================================================
ICE1-- MP Consumption: 5 Target: Party member, enemy (one/all)
=====================================================================
A low Ice attack. This works extremely well against fire enemies, this
spell is essential in the underworld and works very well against RUBICANT.

======================================================================
ICE2-- MP Consumption: 15 Target: Party member, enemy (one/all)
======================================================================
A medium Ice attack. This works extremely well against fire enemies,
this spell is essential in the underworld and works very well against
RUBICANT.

======================================================================
ICE3-- MP Consumption: 30 Target: Party member, enemy (one/all)
======================================================================
A high Ice attack. This works extremely well against fire enemies, this
spell is essential in the underworld and works very well against RUBICANT.

======================================================================
LIT-1-- MP Consumption: 5 Target: Party member, enemy (one/all)
======================================================================
A low lightning attack. This works extremely well against water creatures
and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

=======================================================================
LIT-2-- MP Consumption: 15 Target: Party member, enemy (one/all)
=======================================================================
A medium lightning attack. This works extremely well against water
creatures and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

=======================================================================
LIT-3-- MP Consumption: 30 Target: Party member, enemy (one/all)
=======================================================================
A high lightning attack. This works extremely well against water
creatures and flying enemies like PIRHANA or VALVALIS or KAINAZZO.

=======================================================================
VENOM-- MP Consumption: 2 Target: Party member, enemy (one/all)
=======================================================================
A poison attack that steadily drains your opponent's HP. Immune against
undead monsters. This effect will last even after battles, you will notice
the screen fuzz and an annoying sound each time you walk with a Poison
condition.

=======================================================================
PIGGY-- MP Consumption: 1 Target: Party member, enemy (one/all)
=======================================================================
A status effect either used on an opponent or a party member. It is
used to change the opponent into a pig or a party member into a pig, it
can also be used to change a party member back from a pig as well. This
will decrease attack power and defense power and also has the effect of
SLOW.

=======================================================================
TOAD-- MP Consumption: 7 Target: Party member, enemy (one/all)
=======================================================================
A status effect either used on an opponent or a party member. It is used
to change the opponent into a Toad or a party member into a Toad, it can
also be used to change a party member back from a Toad as well. This will
significantly decrease your attack and defense power and has the effect
of Silence.

=======================================================================
STONE-- MP Consumption: 15 Target: Party member, enemy (one/all)
=======================================================================
A status effect either used on an opponent or a party member. It is
used to change the opponent into Stone or a party member into Stone.
However you cannot use this to reverse the effects of Stone, but each
time you use it the party member or enemy will be affected slowly, using
multiple uses will completely petrify the opponent or party member making
them unmobile for the entire battle or until someone decides to heal them.

=======================================================================
SLEEP-- MP Consumption: 12 Target: Party member, enemy (one/all)
=======================================================================
A status effect either used on an opponent or a party member. It is used
to put either the opponent or a party member to sleep. The party member
will wake up in time or if you decide to HEAL them, this goes the same for
the opponent. When this status effect occurs the party member or opponent
becomes inactive for a period of time during battle until they wake up,
which will happen at any given time.

=======================================================================
STOP-- MP Consumption: 9 Target: Party member, enemy (one/all)
=======================================================================
A status effect either used on an opponent or a party member. It is used
to put either the opponent or a party member on paralysis. The opponent's
name for this spell is HOLD. The party member or opponent therefor becomes
inactive for the battle until someone decides to heal them or given a long
period of time they will "snap" out of it.

===================================================================
QUAKE-- MP Consumption: 30 Target: Party member, enemy (all)
===================================================================
A very powerful earth attack that damages all enemies. However flying
enemies are immune to this, but this magic attack cannot be reflected
back by a WALL.

=======================================================================
WIND-- MP Consumption: 25 Target: Party member, enemy (one/all)
=======================================================================
Extremely powerful attack that will drain all the opponent's HP or your
party member's HP except for about 1-9 HP. The opponent's equilvalent of
this black magic attack is STORM. However this will not hurt any bosses
and most enemies are immune to this attack.

=======================================================================
DRAIN-- MP Consumption: 18 Target: Party member, enemy (one/all)
=======================================================================
This attack can vary. This black magic attack is useless unless your
current HP is significantly lower than your MAX HP. For example if
Tellah has 440/460 HP that means he will gain only a little amount, but
if he has 35/460 HP that means he will gain an abundance of HP. There is
one thing I must warn you about this spell though, never drain undead
monsters! You will end up swooning yourself instead because undead
monsters have no life force.

=======================================================================
PSYCH-- MP Consumption: 0 Target: Party member, enemy (one/all)
=======================================================================
Once again this attack can vary. Well I'm not sure you can call it an
attack because it drains MPs not HPs. Depending on how much MP you have
will result in your amount of MP you gain. For example if Rydia has 650/720
MP she will gain only a little amount, but if Rydia has 220/720 MP she
will gain a significant amount of MP from the opponent.

===================================================================
FATAL-- MP Consumption: 35 Target: Party member, enemy (one)
===================================================================
A quick attack to be rid of an opponent or a party member. This will
instantly take the life of an opponent or party member, but this attack
can be reflected back by a WALL! This will not work on undead monsters
or spirits and ghosts and also even if opponents cannot defend against it
you will still have some trouble for this to fully work.

========================================================================
BIO-- MP Consumption: 20 Target: Party member, enemy (one/all)
========================================================================
Very powerful poison attack that drains the HP out of an opponent or a
party member more quickly than VENOM. Once this is cast it attacks for
about 1000 HP of damage and then quickly drains the opponent, however
this can be fully cured with a HEAL spell or HEAL POTION.

====================================================================
FLARE-- MP Consumption: 50 Target: Party member, enemy (one)
====================================================================
Immensely powerful attack that knocks off serveral thousand points of
HP from an opponent or a party member. Just make sure you do not cast
this on an opponent who has a WALL up because this attack can be reflected.

===============================================
WARP-- MP Consumption: 4 Target: None
===============================================
This is used to teleport back to the last room you were in and is
also used to escape from battle.

====================================================================
METEO-- MP Consumption: 99 Target: Party member, enemy (all)
====================================================================
Catastrophically powerful attack that summons multiple meteors to attack
all opponents. This is by far the strongest black magic attack and the
strongest attack in the game. No matter hwat level your black magic user
or caller is at it will always do 9999 damage to every opponent on the
screen. There is a downside to this attack though, it takes far too long
for this to be cast and will take about 3 to 4 turns to use this attack
but it cannot be blocked by a WALL and everybody suffers damage from it,
so you will not find anybody abosrbing this into HPs.

=============================================================================
-------------------------- [ White Magic Listing ] --------------------------
=============================================================================

White Magic is primarily used for healing purposes. The white magic will
heal your party in aid of HPs or cure negative status effects. Also white
magic is used to put the party on positive status effects like FAST. White
magic becomes stronger as your Will increases by level.



=========================================================================
CURE1-- MP Consumption: 3 Target: Party member, enemy (one/all)
=========================================================================
A low cure magic that restores the party member's or opponent's lost HP.
This is very effective against undead monsters, but it does not do as much
damage as FIRE magic.

=========================================================================
CURE2-- MP Consumption: 9 Target: Party member, enemy (one/all)
=========================================================================
A medium cure magic that restores the party member's or opponent's lost
HP. This is very effective against undead monsters, but it does not do
as much damage as FIRE magic.

==========================================================================
CURE3-- MP Consumption: 18 Target: Party member, enemy (one/all)
==========================================================================
A high cure magic that restores the party member's or opponent's lost HP.
This is very effective against undead monsters, but it does not do as much
damage as FIRE2 magic.

==========================================================================
CURE4-- MP Consumption: 40 Target: Party member, enemy (one/all)
==========================================================================
A max cure magic that restores the party member's or opponent's lost HP.
This will fully restore the party member's or opponent's HP to the maximum
limit and this is also very effective against undead monsters, but it does
not do as much damage as FIRE3 magic.

=================================================
SIGHT-- MP Consumption: 2 Target: None
=================================================
This is not much of a magic because all it really allows you to see a
brief view of the world map. You can only use this when your outside, this
magic is useful early on when you can not find your way around or when you
do not have an airship. This magic will allow you to see beyond your
current view of the world map just incase you are lost.

==========================================================================
MINI-- MP Consumption: 6 Target: Party member, enemy (one/all)
==========================================================================
This is a negative status effect that will shrink the current size of
your character. Your defense and offense drops drastically and this also
has the effect of CURSED.

======================================================================
BERSK-- MP Consumption: 18 Target: Party member, enemy (one)
======================================================================
What this magic will do is increase the power of a party member's attacks
or an opponent's attacks, but the party member cannot be controlled as they
are in Berserk mode, although they can cause critical hits they cannot
however aid the party with magic or use items.

======================================================================
LIFE1-- MP Consumption: 8 Target: Party member, enemy (one)
======================================================================
This magic will bring back any party member from a swoon status or kill
an undead monster. However the party member only comes back with about 15%
of their total MAX HP, so you will need to heal that party member
afterwards.

======================================================================
LIFE2-- MP Consumption: 52 Target: Party member, enemy (one)
======================================================================
This magic is very costly but it will bring back a party member to full
HP, however this will not restore full MP. This can be used to kill an
undead monster, but like LIFE1 it has a low success rate against undead
monsters.

======================================================================
PEEP-- MP Consumption: 1 Target: Party member, enemy (one)
======================================================================
This magic is used to see the HP and MP of the target. It also displays
theie weakness if any. But PEEP does not work on bosses and will have a
low success rate even against common enemies.

======================================================================
WALL-- MP Consumption: 30 Target: Party member, enemy (one)
======================================================================
What this magic will do is temporarily bounce back magic attacks, but it
can only bounce it back anywhere from 2 to 4 times. If the opponent sets
up a WALL it means you can't use magic right? Wrong. What you can do is
set up a WALL on your party member(s) and use your own magic and use it
against your party member with a WALL, since a WALL cannot bounce back
reflected magic that means you can still damage the opponent, or vice
versa.

======================================================================
ESUNA-- MP Consumption: 20 Target: Party member, enemy (one)
======================================================================
This magic is exactly like the HEAL POTION. It will completely cure you
of all status effects even multiple status effects, so when you run out
of HEAL POTIONs you can use this instead.

======================================================================
MUTE-- MP Consumption: 6 Target: Party member, enemy (one)
======================================================================
This is an extremely useful magic status effect that can tip the odds
in your favor. What this magic effect will to is SILENCE your opponent
or your party member, therefor disallowing the opponent or the party
member not to use magic. This will last through out the battle, but it
can be easily cured with a HEAL POTION or the HEAL SPELL.

======================================================================
HOLD-- MP Consumption: 5 Target: Party member, enemy (one)
======================================================================
What this will do is hold the opponent or your party member, practically
paralyzing you for the battle. You can however "snap" out of it or if you
decide to heal your party member with a HEAL POTION or the HEAL SPELL.

======================================================================
CHARM-- MP Consumption: 10 Target: Party member, enemy (one)
======================================================================
What this magic attack will do is confuse the opponent or your party
member, that does not mean the opponent or your party member will be on
your side or the opponent's side. The opponent or your party member is
just confused as to who to it, that means the hits can go either way.
But if you do manage to confuse an opponent it is advantageous to your
party anyways.

==========================================================================
SLOW-- MP Consumption: 14 Target: Party member, enemy (one/all)
==========================================================================
What this magic effect will do is slow done the opponent, therefor the
opponent must wait longer between each hits to attack or make a command,
this goes the same for your party member(s) as well. Using the HEAL POTION,
HEAL SPELL, of FAST to cure this.

==========================================================================
FAST-- MP Consumption: 25 Target: Party member, enemy (one/all)
==========================================================================
What this magic effect will do is speed up the time between attacks,
therefor the opponent or your party member has more chances to attack so
you or the opponent does not have to wait to attack. You can choose to cure
this if you want with the HEAL POTION, HEAL SPELL, or SLOW. This is
advantageous to your party members, but this can only be used on one
party member, while it can be used on all opponents at the same time.

==========================================================================
BLINK-- MP Consumption: 8 Target: Party member, enemy (one/all)
==========================================================================
What this magic effect will do is allow the opponent or your party
member(s) to dodge 2 to 3 attacks. This is very useful for dodging attacks
that are too powerful for your magic people to handle. Just like the spell
FAST you can only use this on one of your party members at once or you can
use it on all opponents at the same time. If you want you can cure this
with a HEAL POTION or the HEAL SPELL.

===================================================================
FLOAT-- MP Consumption: 8 Target: Party member (one/all)
===================================================================
All though this might not look like a useful spell, its more useful than
you think. During your trip to the underground you will encounter many
Lava "Pot holes" in your trips and many of them can hurt you very
seriously. When you use FLOAT you can easily float over them so that you
are not touching the lava "pot holes" and also enemies in the underworld
often use QUAKE spells, but with your FLOAT on you can escape injury
against QUAKE spells.

=================================================
EXIT-- MP Consumption: 10 Target: None
=================================================
This is a very useful spell that dates back to the original Final
Fantasy. When you are stuck in a dungeon or cave and either your HPs are
low, your MPs are low, monsters in here are too strong, or your just
plain lost you can use this to escape completely out of the cave or
dungeon. This can also be used to escape from battles as well.

======================================================================
HOLY-- MP Consumption: 46 Target: Party member, enemy (one)
======================================================================
Although Holy magic is not known for its attack magic, this is one of
the strongest spells in the game. The damage can easily reach 9999 even
when your party member(Rosa) is not even at level 99. You will not find
anyone absorbing this attack because its a Holy attack that will do quite
a bit of damage, but there is a serious downside to this though...it can
be reflected successfully by a WALL!

-- [ Final Fantasy IV Magic ] --

This set of magic is only available in Final Fantasy IV.

==================================================================
SHELL-- MP Consumption: 10 Target: Party member(one/all)
==================================================================
This is pretty much Shell from other Final Fantasy games, this will
protect you a bit from magic attacks...this will also lessen the
effectiveness of recovery magic.

==================================================================
Armor-- MP Consumption: 9 Target: Party member(one/all)
==================================================================
This is much like Protect, this will protect the target a bit from
physical attacks...this will not lessen the effectiveness of recovery
items however.

=============================================================================
-------------------------- [ Summon Magic Listing ] -------------------------
=============================================================================

Summon magic was first discovered on the Famicom version of Final Fantasy
3 which never saw a U.S. release. Summon magic is unique from the black
magic category because you cannot reflect summon magic, and summon magic
can never be used against the party. Summon magic elementals like SHIVA or
JINN are not like FIRE2, FIRE3, ICE2, or ICE3, but except they are more in
between like FIRE2.5 or ICE2.5. Also LEVIATAN is a water based attack, it
is the only one of two water based attacks in the game. What is unique
about this LEVIATAN attack is that it will harm fire enemies as easily as
ICE magic but it will heal Water based enemies, unlike ICE magic which will
harm water based enemies. Summon magic, no matter how powerful or how weak,
it will come out pretty fast unlike the white and black magic counter
parts. Summon magic grows stronger as your Wisdom builds by levels and only
the Caller may use Summon magic.

=======================================================
IMP-- MP Consumption: 1 Target: Enemy (one)
=======================================================
This summon isn't too powerful, you'll need the Imp item to be able to
learn it...this is a much weaker version of the Chocobo Kick.

=======================================================
BOMB-- MP Consumption: 10 Target: Enemy (one)
=======================================================
Damages enemy with an explosion. It's not too effective though, even if
you get to level 99. You'll need the Bomb item to learn this for Rydia.

=======================================================
MAGE-- MP Consumption: 18 Target: Enemy (one)
=======================================================
The Blast attack does quite a bit of damage early on, but this summon
becomes almost useless as you acquire stronger summons.

=======================================================
COCAT-- MP Consumption: 15 Target: Enemy (one)
=======================================================
Doesn't work on all enemies, it will petrify them causing automatic
death...as your levels grow, the rate that this will work will grow
higher.

=======================================================
CHOCB-- MP Consumption: 7 Target: Enemy (one)
=======================================================
Early on this will be your strongest attack as a Chocobo does a physical
attack towards an opponent. A very powerful unblockable attack with very
little MP usage.

=======================================================
MIST-- MP Consumption: 20 Target: Enemy (all)
=======================================================
Despite the little MP usage this is an overall very powerful attack,
its a MIST attack, and it is not an ICE or WATER attack either. I haven't
found an enemy yet that can absorb this, so using this against anybody is
practically safe and the damage that it does will surprise you.

=======================================================
TITAN-- MP Consumption: 40 Target: Enemy (all)
=======================================================
A powerful earthquake attack that damages all enemies. This works
against anyone except of course flying enemies, also this attack is
weaker than the black magic QUAKE attack, so if I were you just use the
other attack because it does more damage with less MP, unless of course
you just want to see the 16 bit special effects for the magic.

=======================================================
SHIVA-- MP Consumption: 30 Target: Enemy (all)
=======================================================
This is an Ice attack that can pack quite a punch against fire enemies.
This summon spell is essential when you are in the underworld. Consider
this attack like ICE2.5 because the damage is somewhere in between ICE2
and ICE3.

=======================================================
JINN-- MP Consumption: 30 Target: Enemy (all)
=======================================================
This is an Ice attack that works extremely well against Ice enemies.
Also do not use this against Fire enemies because you will heal them,
this is also essential against undead enemies as well. Consider this
attack like FIRE2.5 because the damage is somewhere between FIRE2
and FIRE3.

=======================================================
INDRA-- MP Consumption: 30 Target: Enemy (all)
=======================================================
This is a Lightning attack that works well against flying enemies or
water enemies. Like all summon magic this attack is unblockable and
consider this attack like LIT-2.5 because the damage done is somewhere
between LIT-2 and LIT-3.

========================================================
SYLPH-- MP Consumption: 25 Target: Enemy (one)
========================================================
Consider this your drain attack, but unlike DRAIN you cannot drain from
undead monsters, but with this you can! The Fairies will come in and
drain a whole bunch of HPs from an opponent and spread out the HPs to
your party members. Also it does not matter on the amount of HPs you have,
even if you all you have MAX HPs you will still gain a good amount of HPs.

===============================================================
ASURA-- MP Consumption: 50 Target: Party member (all)
===============================================================
This summon is a bit unique. It has three faces each face has an attribute
of white magic. Each time you summon it, the faces will revolve around and
it will be unpredictable as to which face it will stop at. If the rotation
stops at the gray face that means she will use LIFE1 to every party member,
if the rotation stops at the brown face that means she will spread CURE4 to
everyone, and if it stops at the Asura face that means she will spread a
CURE5 spell to everyone. Although there isn't a CURE5 spell in the game the
amount the Asura face heals is tremendous and can easily boost back your
party into the battle if there HPs are low. say you were to spread your
CURE4 spell to all members, it would only heal about 1300 HP to every party
member, but while the Asura face heals about 4000 HP to every Party member.
I don't think the faces will heal any status effect though.

========================================================
LEVIA-- MP Consumption: 50 Target: Enemy (all)
========================================================
This is a very powerful water attack that will do some serious damage.
This spell should be useful throughout the entire game as a Water attack
rushes towards an opponent causing serveral thousand points of HP of
damage. Very useful in the underworld and boss fights.

========================================================
ODIN-- MP Consumption: 45 Target: Enemy (all)
========================================================
Hands down the strongest attack in the game, you might think its METEO
but its not. There is only a 1-in-4 chance of this connecting however,
but no matter how many HPs your opponent has and if ODIN does manage to
connect the opponents will be cut in two, as the former King of Baron
aids the party with his spirit. However as you can expect this will not
work against bosses.

========================================================
BAHAM-- MP Consumption: 60 Target: Enemy (all)
========================================================
Once your levels get high enough METEO will become obsolete. Think of
this as your NUKE attack but except this is four times stronger, it hits
all enemies, and it is unblockable. Even early on this is the summon that
should be used often and especially in boss battles.

=============================================================================
-------------------------- [ Ninja Magic Listing ] --------------------------
=============================================================================

Ninja magic was created by both white and black wizards. Ninja magic is
very much similar to all magics with attributes from all magics. Ninja
magic becomes stronger as your Wisdom grows by level.


========================================================
FLAME-- MP Consumption: 15 Target: Enemy (all)
========================================================
Consider this a a FIRE2 attack except it does not lose its strength if it
is spread among enemies. This is good against Ice enemies and also can be
used against undead monsters.

========================================================
FLOOD-- MP Consumption: 20 Target: Enemy (all)
========================================================
This is one of two Water based attacks in the entire game. I would
consider this a WATER2 attack against all enemies except it does not
lose its strength when it is spread among enemies. This works well in the
underworld and also all enemies made of fire.

========================================================
BLITZ-- MP Consumption: 25 Target: Enemy (all)
========================================================
Consider this a LIT-2.5 attack against all enemies except it does not lose
its strength when it is spread among enemies. This is very useful against
flying enemies or enemies made of water.

==========================================================================
PIN-- MP Consumption: 5 Target: Party member, enemy (one/all)
==========================================================================
Think of this as HOLD. This can be used against a party member or an
opponent. This is a paralysis attack that will paralize the opponent being
unable to move. You can either let your party member "snap" out of it or
you can use your HEAL POTION or the HEAL SPELL to cure it.

==========================================================================
IMAGE-- MP Consumption: 6 Target: Party member, enemy (one/all)
==========================================================================
This really isn't an attack but it can help you dodge 2 to 3 attacks. This
spell works exactly like BLINK and can help the magic user or a party
member with low defense dodge attacks that would normally be enough to
serverely injure them.

=================================================
SMOKE-- MP Consumption: 10 Target: None
=================================================
This is not an attack but rather useful magic. This magic is used to
escape from battles that are normally unescapeable except for boss fights
of course. Also when you use this you do not lose any GOLD in the process
and Edge comes out and immediately performs this magic attack so you
won't have to wait. Use this when you don't think you can win the battle
or when you don't want to lose alot of GOLD.


=============================================================================
--------------------------- [ Twin Magic Listing ] --------------------------
=============================================================================

Twin magic is not very much different from most magics. However they do
require two people to perform these attacks mainly the twins of Mysidia.
Early on these magic attacks become quite useful but will take sometime to
perform and requires the twins to be comepletely undistracted besides being
attacked, so if one of them dies before the magic is cast, that means the
magic attack will not be performed or when one of the twins are silenced in
the middle of the process or when they are hit with any other negative
status effects.


========================================================
PYRO-- MP Consumption: 10 Target: Enemy (all)
========================================================
This is your basic attack, but judging by its name it might sound like
a FIRE attack but more really it is a weaker version of NUKE. You can
only hit one target with this magic attack and the target is random.
Also this attack can be reflected back by a WALL and this will drain 10
HP from both Palom and Porom.

========================================================
COMET-- MP Consumption: 20 Target: Enemy (all)
========================================================
Judging by its name you think its a weaker version of METEO, but
however you are right! This is the stronger of the two attacks. This
attack cannot be blocked by a WALL and will hit all enemies doing a ton
of damage early on. This attack can be quite costly on the MP side early
on as it will drain 20 MP from both Palom and Porom and there is a
one-in-three chance of the two casting the magic.


=============================================================================
--------------------------- [ Weapons and Armors ] --------------------------
=============================================================================

NOTE: FF2 and FF4 names and stats are seperated by the "/", the ones on the
left are those of Final Fantasy II origin, while those on the right of
the slash are those of Final Fantasy IV origin. Since I thought it
would be pointless to make another list, I just decided to add the FF4
names and stats to the present FF2 stats.

Throughout the game you will find amny weapons on the way and also in
shops. But obviously like in most RPGs the better weapons are the ones
you obtain and find yourselves. However not everybody can be equipped
with the same weapon and every weapon has its disadvantage except for
maybe few weapons.


=============================================================================
------------------------------- [ Swords ] ----------------------------------
=============================================================================

Swords in this game are used by the Dark Knight and the Paladin, swords
are powerful and quick.

NOTE: The name on the left and in capital letters are in Final Fantasy II
while the name on the right is that name of Final Fantasy IV. If there
is only one name, then both games share the same name.

=============================================================================

______
SHADOW
Attack Power: 10
Hit percentage: 80%
Equipped by: Dark Knight
Special attribute: Casts SILENCE randomly with each successful hit
Aquired by: Initially equipped

=============================================================================

_____________
DARKNESS/Dark
Attack Power: 20
Hit percentage: 85%
Equipped by: Dark Knight
Special attribute: Casts SILENCE randomly with each successful hit
Aquired by: Cave before Waterfall(before the fight with OCTOMAMM)

=============================================================================
___________
BLACK/Death
Attack Power: 30
Hit percentage: 90%
Equipped by: Dark Knight
Special attribute: Random Death with each successful hit
Aquired by: The King of Fabul after good night's sleep after war

=============================================================================

______
LEGEND
Attack Power: 40
Hit percentage: 99%
Equipped by: Paladin
Special Attribute: Exchanged for Legendary sword EXCALIBUR
Aquired by: Initially equipped by Paladin

=============================================================================

_______
ANCIENT
Attack Power: 37
Hit Percentage: 80%
Equipped by: Paladin
Special Attribute: Can be used as a DART
Aquired by: Found at old Water Way during Raid on Baron

=============================================================================

______________
DRAIN/BloodSwd
Attack Power: 45
Hit percentage: 40%
Equipped by: Paladin
Special Attribute: Drains HP from opponent with each successful hit
Aquired by: Found in passages to Tower of Bab-il

=============================================================================

______________
SILVER/Mythril
Attack Power: 52/50
Hit percentage: 85%
Equipped by: Paladin
Special Attribute: Effective against Spirits
Aquired by: Purchase for 6000 GOLD

=============================================================================

_____________
SLUMBER/Sleep
Attack Power: 57/55
Hit percentage: 85%
Equipped by: Paladin
Special Attribute: Random effect of SLEEP with each successful hit
Aquired by: Found in castle of Eblan, near Tower of Bab-il

=============================================================================

________________
FIRE BRAND/Flame
Attack Power: 65
Hit percentage: 88%
Equipped by: Paladin
Special Attribute: Has the effect of FIRE2 with each attack. Used as Item
Aquired by: Stolen from FLAME DOG, buy for 14000 GOLD in Underworld

=============================================================================

_________
ICE BRAND
Attack Power: 75
Hit percentage: 88%
Equipped by: Paladin
Special Attribute: Has the effect of ICE2 with each attack. Used as Item
Aquired by: Buy for 26000 GOLD in Underworld

=============================================================================

_____________
MEDUSA/Gorgon
Attack Power: 78/77
Hit percentage: 80%
Equipped by: Paladin
Special Attribute: Random effect of Stone with each successful hit
Aquired by: Stolen or won from battle against BLACK LIZARDs

=============================================================================

_______
AVENGER
Attack Power: 92/80
Hit percentage: 95%
Equipped by: Paladin
Special Attribute: Berserks user
Aquired by: Found in Cave of Slyph

=============================================================================

_____
LIGHT
Attack Power: 99
Hit percentage: 99%
Equipped by: Paladin
Special Attribute: Works well against undead
Aquired by: Found in locked Cave

=============================================================================

_______
DEFENSE
Attack Power: 105
Defense Power: 2
Magic Defense Power: 1
Hit percentage: 92%
Equipped by: Paladin
Special Attribute: Raises defense power
Aquired by: Found in Land of Summoned Monsters

=============================================================================

_________
EXCALIBUR
Attack Power: 166/160
Hit percentage: 100%
Equipped by: Paladin
Special Attribute: Works well against undead
Aquired by: Exchange ore with weapon keeper Southeast in Underworld

=============================================================================

________________
CRYSTAL/Ragnarok
Attack Power: 200
Hit percentage: 110%
Equipped by: Paladin
Special Attribute: Strongest sword in the game, powerful against all
Aquired by: Defeating Wyvern in the Moon's Core


=============================================================================
-------------------------------- [ Spears ] ---------------------------------
=============================================================================

The unique thing about spears is when the Kain jumps the attack power
is doubled. Also when you JUMP you will always score a hit.

=============================================================================

_____
SPEAR
Attack Power: 9
Hit percentage: 75%
Equiped by: Dragoon
Special attribute: none
Aquired by: Intitially equipped, purchased for 60 GOLD

=============================================================================

____________
WIND/WindSpr
Attack Power: 55
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: Strong versus flying opponents
Aquired by: Initially equipped during trip to Tower of Zot

=============================================================================

_____________
FLAME/FireSpr
Attack Power: 66
Hit percentage: 80%
Equipped by: Dragoon
Special attribute: Has the effect of FIRE2 with each successful hit
Aquired by: Stolen from FLAMEGUARD in Underworld, purchased for 11,000 GOLD

=============================================================================

_________________
BLIZZARD/IceSpear
Attack Power: 75/77
Hit percentage: 80%
Equipped by: Dragoon
Special attribute: Has the effect of ICE2 with each successful hit
Aquired by: Purchased for 21,000 GOLD, Found in Tower of Bab-il

=============================================================================

______________
DRAIN/BloodSpr
Attack Power: 88
Hit percentage: 40%
Equipped by: Dragoon
Special attribute: Drains opponents' HP with each successful hit
Aquired by: Found in Castle of Eblan

=============================================================================

_______
GUNGNIR
Attack Power: 92/82
Defense Power: 7
Hit percentage: 75%
Equipped by: Dragoon
Special attribute: none
Aquired by: Initially equipped after destruction of Giant of Bab-il

=============================================================================

______
DRAGON
Attack Power: 99
Hit percentage: 99%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Found in Moon's Core

=============================================================================

______________
WHITE/HolyLnce
Attack Power: 110/109
Hit percentage: 100%
Equipped by: Dragoon
Special Attribute: strong against undead, casts weak version of WHITE
Aquired by: After the defeat of PLAGUE

=============================================================================
-------------------------------- [ Blades ] ---------------------------------
=============================================================================

Only Edge can equip these swords. Ninjas do not know how to use shields,
but that means they have lower defense than Paladins and Dragoons, but
they can equip a weapon in each hand.

=============================================================================

___________
SHORT/Kunai
Attack Power: 28/25
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Initially eqipped, purchased for 4,000 GOLD

=============================================================================

_____________
MIDDLE/Ashura
Attack Power: 32
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Initially equipped, purchased for 7,000 GOLD

=============================================================================

____________
LONG/Kotetsu
Attack Power: 40
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Purchase for 11,000 GOLD, found in cave(battle against RUBICANT)

=============================================================================

______________
NINJA/Kikuichi
Attack Power: 48
Hit percentage: 95%
Equipped by: Ninja
Special Attribute: none
Aquired by: Found in Locked Cave

=============================================================================

________
MURASAME
Attack Power: 55
Hit percentage: 95%
Equipped by: Ninja
Special Attribute: None
Aquired by: After the Defeat of PALE DIM in Moon's Core

=============================================================================

________
MASAMUNE
Attack Power: 60/55
Hit percentage: 99%
Equipped by: Ninja
Special Attribute: none
Aquired by: After the defeat of OGOPOGO in Moon's Core


=============================================================================
-------------------------------- [ Claws ] ----------------------------------
=============================================================================

Well Claws do not raise Yang's attack power, but they do have a higher hit
rate than if Yang did not have any Claws equipped and they all induce
negative status effects towards varying opponents, however that negative
status effect will not always come out even though the opponent is weak
against it.



=============================================================================

_________
FIRE CLAW
Attack Power: 0
Hit percentage: 80%
Equipped by: Karate Master, Ninja
Special Attribute: Has the effect of FIRE1 with each successful hit
Aquired by: Purchase for 350 GOLD

=============================================================================

________
ICE CLAW
Attack Power: 0
Hit percentage: 80%
Equipped by: Karate Master, Ninja
Special Attribute: Has the effect of ICE1 with each successful hit
Aquired by: Purchase for 450 GOLD

=============================================================================

_____________________
THUNDER CLAW/BoltClaw
Attack Power: 0
Hit percentage: 80%
Equipped by: Karate Master, Ninja
Special Attribute: Has the effect of LIT-1 with each successful hit
Aquired by: Purchase for 550 GOLD

=============================================================================

___________
CHARM/Fairy
Attack Power: 0
Hit percentage: 60%
Equipped by: Karate Master, Ninja
Special Attribute: Random effect of Confusion with each successful hit
Aquired by: Found in Dark Elf's cave

=============================================================================

_______________
POISON/HellClaw
Attack Power: 0
Hit percentage: 90%
Equipped by: Karate Master, Ninja
Special Attribute: Random effect of POISON with each successful hit
Aquired by: Found in Tower of Zot

=============================================================================

________
CAT CLAW
Attack Power: 0
Hit percentage: 99%
Equipped by: Karate Master, Ninja
Special Attribute: Random effect of SLEEP with each successful hit
Aquired by: Found in Tower of Bab-il


=============================================================================
-------------------------------- [ Rods ] -----------------------------------
=============================================================================

Rods are not very powerful overall, but they can be used as items when
times of need calls for it. Also Rods have extremely low hit percentages
and don't be surprised to find the person equipped with a Rod missing
practically every hit. Rods, when used as items are mainly used as black
magics. When you attack with Rods they can have the elementary effect of a
certain element depending on which you are equipped, but when used as an
item they can cast spells like ICE2, FIRE2, or LIT-2.

=============================================================================

___
ROD
Attack Power: 3
Hit percentage: 30%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: none
Aquired by: Initially equipped, purchase for 100 GOLD

=============================================================================

_______
ICE ROD
Attack Power: 5
Hit percentage: 30%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: Has the effect of ICE1 with successful hit, item use
Aquired by: Found in Waterfall Cave, purchase for 220 GOLD

=============================================================================

_________
FLAME ROD
Attack Power: 7
Hit percenatge: 35%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: Has the effect of FIRE1 with successful hit, item use
Aquired by: Purchase for 380 GOLD

=============================================================================

_______
THUNDER
Attack Power: 10
Hit percentage: 40%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: Has the effect of LIT-1 with successful hit, item use
Aquired by: Purchased for 700 GOLD

=============================================================================

______
CHANGE
Attack Power: 15
Hit percentage: 45%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: Random effect of TOAD or PIG with successful hit, item use
Aquired by: Initially equipped after Land of Summon monsters

=============================================================================

______________
CHARM/FairyRod
Attack Power: 30
Hit percentage: 50%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: Random effect of Confusion with successful hit, item use
Aquired by: Found in underworld

=============================================================================

________
Stardust
Attack Power: 45
Hit percentage: 100%
Equipped by: Caller, Black Wizard, Sage
Special Attribute: When used as item it casts Comet, rather weak though
Aquired by: Found on Moon's Core


=============================================================================
------------------------------- [ Staffs ] ----------------------------------
=============================================================================

Staffs are also low in attack power as well and they also possess
extremely low hit percentage rate. Staffs are mainly used with White Magic
and can be used on the party to heal wounded members.


=============================================================================

_____
STAFF
Attack Power: 4
Hit Percentage: 25%
Equipped by: Caller, White Wizard, Sage
Special Attribute: none
Aquired by: Initially equipped, Purchase for 160 GOLD

=============================================================================

____
CURE
Attack Power: 8
Hit percentage: 30%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Effective against undead, CURE1 cast on target
Aquired by: Purchase for 480 GOLD

=============================================================================

______________
SILVER/Mythril
Attack Power: 12
Hit percenatage: 35%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Effective against undead
Aquired by: Purchase for 4000 GOLD

=============================================================================

_____
POWER
Attack Power: 32
Hit percentage: 44%%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Random effect of BERSK with each successful hit
Aquired by: Purchase for 2000 GOLD(Cave of Eblan)

=============================================================================

_____
LUNAR
Attack Power: 36
Hit percentage: 55%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Use as item
Aquired by: Initially Equipped

=============================================================================

_________
LIFE/Sage
Attack Power: 48
Hit percentage: 65%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Random LIFE1 effect with each successful hit, item use
Aquired by: Found on Moon

=============================================================================

_______
SILENCE
Attack Power: 54/52
Hit percentage: 70%
Equipped by: Caller, White Wizard, Sage
Special Attribute: Random effect of SILENCE(MUTE) with each successful hit
Aquired by: Found in Giant of Bab-il


=============================================================================
------------------------------- [ Hammers ] ---------------------------------
=============================================================================

Hammers can only be equipped on the Engineer, but they are quite powerful
however and they all work effectively against machines like D.MACHINE or
MACHINE GIANTs. However they contain no special attribute though.


=============================================================================

______
WOODEN
Attack Power: 45
Hit percentage: 80%
Equipped by: Chief Engineer
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

______________
SILVER/Mythril
Attack Power: 55
Hit percentage: 85%
Equipped by: Chief Engineer
Special Attribute: none
Aquired by: Purchase for 8000 GOLD

=============================================================================

__________
EARTH/Gaia
Attack Power: 65
Hit percentage: 90%
Equipped by: Chief Engineer
Special Attribute: none
Aquired by: Found in the Tower of Zot

=============================================================================
-------------------------------- [ Harps ] ----------------------------------
=============================================================================

Although it may be a little odd, Harps are attack weapons. Harps have a
high hit percentage rate however and they are fairly strong early on and
only Edward can equip these Harps.

=============================================================================

_______
DREAMER
Attack Power: 8
Hit percentage: 80%
Equipped by: Bard
Special Attribute: Random effect of SLEEP with each successful hit
Aquired by: Initially equipped

=============================================================================

___________
CHARM/Lamia
Attack Power: 18
Hit percentage: 85%
Equipped by: Bard
Special Attribute: Random effect of Confusion with each successful hit
Aquired by: Found in Antlion's nest


=============================================================================
-------------------------------- [ Knives ] ---------------------------------
=============================================================================

Knives are low in attack power but they have a high hit percentage rate
and they have certain effects.


=============================================================================

_______
DANCING
Attack Power: 18/28
Hit percentage: 44%
Equipped by: Paladin, Dragoon, Bard, Black Wizard, Ninja, Caller
Special Attributes: Random status effect(?)
Aquired: Purchase for 5000 GOLD

=============================================================================

______________
SILVER/Mythril
Attack Power: 20
Hit percentage: 99%
Equipped by: Dark Knight, Bard, Caller, Black Wizard, Dragoon, Ninja
Special Attribute: Effective against Spirits and undead
Aquired by: Purchase for 3000 GOLD

=============================================================================

________
ASSASSIN
Attack Power: 28
Hit Percentage: 95%
Special Attribute: Random effect of Swoon with each successful hit
Equipped by: Dark Knight, Bard, Caller, Black Wizard, Dragoon, Ninja
Aquired by: Found in Underworld

=============================================================================

_____________
MUTE/MageMash
Attack Power: 36/35
Hit percentage: 77%
Equipped by: Dark Knight, Bard, Caller, Black Wizard, Dragoon, Ninja
Special Attribute: Random effect of SILENCE with each successful hit
Aquired by: Found in Uunderworld


=============================================================================
-------------------------------- [ Bows ] -----------------------------------
=============================================================================

Bows have low hit percentage rates and the only person who can connect
with the hits a 100% of the time is Rosa by using her Aim command. Bows
are not very strong in strength however, but you can raise the attack
power by putting the Bow in the opposite hand that the person is normally
using. For example say Rosa is right handed, that means you would put the
Bow on her left hand, just think about it. Would you be able to launch a
arrow with full force if the bow was on your main hand and your arrow on
your opposite hand?


=============================================================================

_________
SHORT BOW
Attack Power: 10
Hit percentage: 30%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 220 Gold

=============================================================================

_________
CROSS BOW
Attack Power: 20
Hit percentage: 35%
Equipped by: Dark Knight, caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 700 Gold

=============================================================================

_________
GREAT BOW
Attack Power: 30
Hit percentage: 40%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 2000 Gold

=============================================================================

______
ARCHER
Attack Power: 40
Hit Percentage: 55%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 3000 Gold

=============================================================================

_________
ELVEN BOW
Attack Power: 50
Hit percentage: 60%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Found in the Cave of Slyph in Underworld

=============================================================================

______________
SAMURAI/Yoichi
Attack Power: 60
Hit percentage: 70%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Found in Locked Cave in the Underworld

=============================================================================

_______
ARTEMIS
Attack Power: 75/80
Hit Percentage: 88%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: extremely effective against Dragons
Aquired by: Stolen from KARYs and WARLOCKs on the Moon


=============================================================================
------------------------------- [ Arrows ] ----------------------------------
=============================================================================

Well obviously you will need something to shoot with when you have a bow,
and what not better weapons than Arrows. Arrows as you can expect have no
hit rate percentage because you cannot use these as weapons, nor can a Bow
be used without an arrow.


=============================================================================

__________
IRON/Brass
Attack Power: 3
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 10 GOLD each

=============================================================================

__________
WHITE/Holy
Attack Power: 10
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: very effective against undead
Aquired by: Found in Mt. Ordeals

=============================================================================

____
FIRE
Attack Power: 15
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Has effect of FIRE1 with each successful hit
Aquired by: Purchase for 30 GOLD each

=============================================================================

___
ICE
Attack Power: 15
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Has effect of ICE1 with each successful hit
Aquired by: Purchase for 30 GOLD each

=============================================================================

________
LIT/Bolt
Attack Power: 15
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Has effect of LIT-1 with each successful hit
Aquired by: Purchase for 30 GOLD each

=============================================================================

________
DARKNESS
Attack Power: 20
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Random effect of CURSE with each successful hit
Aquired by: Found in Underworld

=============================================================================

______
POISON
Attack Power: 30
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Random effect of POISON with each successful hit
Aquired by: Purchase for 70 GOLD each

=============================================================================

____
MUTE
Attack Power: 35
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Random effect of SILENCE with each successful hit
Aquired by: Purchase for 100 GOLD each

=============================================================================

___________
CHARM/Angel
Attack Power: 40
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Random effect of Confusion with each successful hit
Aquired by: Purchase for 110 GOLD each

=============================================================================

______________
SAMURAI/Yoichi
Attack Power: 50
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: none
Aquired by: Purchase for 140 GOLD each, found in Land of Summoned monsters

=============================================================================

_______
ARTEMIS
Attack Power: 75
Hit percentage: 0%
Equipped by: Dark Knight, Caller, Black Wizard, White Wizard, Bard, (Cid)
Special Attribute: Extremely effective against Dragons
Aquired by: Stolen from KARYs on the moon


=============================================================================
-------------------------------- [ Axes ] -----------------------------------
=============================================================================

Axes are very powerful early on, but they tend to weigh alot and that
means the character who is equipped with the axe will have trouble
connecting most of the time.


=============================================================================

________
HAND AXE
Attack Power: 50
Hit percentage: 65%
Equipped by: Dark Knight, Dragoon, Chief Engineer
Special Attribute: none
Aquired by: Found in the Tower of Zot

=============================================================================

_____
DWARF
Attack Power: 62
Hit percentage: 70%
Equipped by: Dark Knight, Dragoon, Chief Engineer
Special Attribute: none
Aquired by: Purchase at Dwarf Castle for 15,000 GOLD

=============================================================================

____
OGRE
Attack Power: 80
Hit percentage: 70%
Equipped by: Dark Knight, Dragoon, Chief Engineer
Special Attribute: very effective against Giants
Aquired by: Purchase for 45,000 GOLD

=============================================================================

_______________
POISON/VenomAxe
Attack Power: 95
Hit percentage: 75%
Equipped by: Dark Knight, Dragoon, Chief Engineer
Special Attribute: Random effect of POISON with each successful hit
Aquired by: Found in the Underworld

=============================================================================

_____________
RUNE/Rune Axe
Attack Power: 102/100
Hit percentage: 65%
Equipped by: Dark Knight, Dragoon, Chief Engineer
Special Attribute: Random effect of swoon(?)
Aquired by: Defeat two REDGIANTS(1-32 chance)


=============================================================================
-------------------------------- [ Whips ] ----------------------------------
=============================================================================

Whips are very long in length and therefor they still have the same
attack power in the back row than in the front row. So whoever is equipped
with a Whip, mainly Rydia then keep her in the back row. All whips have
the ability to paralyze your opponent.


=============================================================================

____
WHIP
Attack Power: 20
Hit percentage: 95%
Equipped by: Caller
Special Attribute: Random effect of HOLD
Aquired by: Initially equipped, purchase for 3,000 GOLD

=============================================================================

_____
CHAIN
Attack Power: 30
Hit percentage: 80%
Equipped by: Caller
Special Attribute: Random Effect of HOLD
Aquired by: Purchase for 6000 GOLD

=============================================================================

_____
BLITZ
Attack Power: 40
Hit percentage: 85%
Equipped by: Caller
Special Attribute: Random effect of HOLD, effect of LIT2 with successful hit
Aquired by: Purchase for 10,000 GOLD

=============================================================================

______________
FLAME/FireLash
Attack Power: 50
Hit percentage: 90%
Equipped by: Caller
Special Attribute: Random effect of HOLD, effect of FIRE3 with successful hit
Aquired by: Found on the moon

=============================================================================

______________
DRAGON/Serpent
Attack Power: 80/55
Hit percentage: 99%
Equipped by: Caller
Special Attribute: Extremely effective on Dragons, Random effect of HOLD
Aquired by: Win battle against two BLUE DRAGONS


=============================================================================
-------------------------------- [ Darts ] ----------------------------------
=============================================================================

Darts can only be used by EDGE in his DART command. Some of the weapons
in the game are rather weak, but when used as a DART they can become twice
as powerful. However once you throw that item you cannot bring it back
again. Not just BOOMERRANGs or STARs can be used as DARTs but SWORDs,
KNIVEs, BLADEs, and SPEARs can be used as well. Also take note that the
Attack power of the other weapons changes. For example an AVENGER sword
has a 105 attack power rating, but when throw the attack power can be 106
or higher. Throwing your weapon never lowers the attack power of the
weapon except for the IMP sowrd.

=============================================================================

_____
SPEAR(spear)
Attack Power: 11
Hit percentage: 77%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

______
SHADOW(sword)
Attack Power: 12
Hit percentage: 80%
Equipped by: Dark Knight
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

_______
DANCING(knife)
Attack Power: 18
Hit percentage: 70%
Equipped by: Dark Knight, Black Wizard, Bard, Caller, Dragoon, Ninja
Special Attribute: none
Aquired by: Purchase for 5000 GOLD

=============================================================================

________
DARKNESS(dark sword)
Attack Power: 20
Hit percentage: 85%
Equipped by: Dark Knight
Special Attribute: none
Aquired by: Found in cave before Waterfall

=============================================================================

__________
BOOMERRANG(dart)
Attack Power: 20
Hit percentage: 80%
Equipped by: no one
Special Attribute: none
Aquired by: Purchase for 3000 GOLD

=============================================================================

______________
SILVER/Mythril(knife)
Attack Power: 23
Hit percentage: 70%
Equipped by: Dark Knight, Dragoon, Caller, Black Wizard, Bard, Ninja
Special Attribute: none
Aquired by: Purchase for 3000 GOLD

=============================================================================

___________
SHORT/Kunai(blade)
Attack Power: 25
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

________
ASSASSIN(knife)
Attack Power: 30
Hit percentage: 99%
Equipped by: Dark Knight, Dragoon, Caller, Black Wizard, Bard, Ninja
Special Attribute: Random effect of swoon with successful hit
Aquired by: Found in Underworld

=============================================================================

_____________
MIDDLE/Ashura(blade)
Attack Power: 32
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

___________
BLACK/Death(dark sword)
Attack Power: 33
Hit percentage: 90%
Equipped by: Dark Knight
Special Attribute: Random effect of Swoon with successful hit
Aquired by: Given by King of Fabul after War

=============================================================================

____
MUTE(knife)
Attack Power: 35
Hit percentage: 75%
Equipped by: Dark Knight, Dragoon, Caller, Black Wizard, Bard, Ninja
Special Attribute: Random effect of SILENCE with successful hit
Aquired by: Found in Underworld

=============================================================================

_______
ANCIENT(sword)
Attack Power: 37
Hit percentage: 77%
Equipped by: Paladin
Special Attribute: none
Aquired by: Found in Old Water Way

=============================================================================

____________
LONG/Kotetsu(blade)
Attack Power: 40
hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Found in Passage of Bab-il

=============================================================================

________
FULLMOON(dart)
Attack Power: 40
Hit percentage: 85%
Equipped by: no one
Special Attribute: none
Aquired by: Found in Underworld

=============================================================================

________
SHURIKEN(dart)
Attack Power: 40
Hit percentage: 99%
Equipped by: no one
Special Attribute: none
Aquired by: Purchase for 20000 GOLD, found in Passage of Bab-il

=============================================================================

______
LEGEND(sword)
Attack Power: 44
Hit percentage: 99%
Equipped by: Paladin
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

______________
DRAIN/BloodSwd(sword)
Attack Power: 45
Hit percentage: 33%
Equipped by: Paladin
Special Attribute: none
Aquired by: Found in Tower of Bab-il

=============================================================================

______________
NINJA/Kikuichi(blade)
Attack Power: 50
Hit percentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Found in Locked Cave

=============================================================================

____________
WIND/WindSpr(spear)
Attack Power: 55
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: Strong against flying opponents
Aquired by: Initially equipped

=============================================================================

__________
FIRE/Flame(sword)
Attack Power: 65
Hit percentage: 80%
Equipped by: Paladin, Dragoon
Special Attribute: Strong against Ice opponents
Aquired by: Purchase for 14000 GOLD, stolen from FLAMEDOG

=============================================================================

_____________
FLAME/FireSpr(spear)
Attack Power: 66
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: Strong against Ice opponents
Aquired by: Purchase for 11000 GOLD

=============================================================================

_________________
BLIZZARD/IceSpear(spear)
Attack Power: 80
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: Strong against Fire opponents
Aquired by: Purchase for 21000 GOLD

=============================================================================

_________
ICE BRAND(sword)
Attack Power: 80
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: Strong against Fire opponents
Aquired by: Purchase for 26000 GOLD

=============================================================================

__________
NINJA/Fuma(dart)
Attack Power: 88/80
Hit percentage: 99%
Equipped by: no one
Special Attribute: none
Aquired by: Purchase for 50000 each at Kokkol's in Underworld

=============================================================================

_____
DRAIN(spear)
Attack Power: 88
Hit percentage: 60%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Found in Ruins of Eblan

=============================================================================

________
MURASAME(blade)
Attack Power: 99
Hit perentage: 90%
Equipped by: Ninja
Special Attribute: none
Aquired by: Defeat PALE DIM in Moon's Core

=============================================================================

_______
GUNGNIR(spear)
Attack Power: 107/92
Hit percentage: 80%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Initially equipped

=============================================================================

_____
LIGHT(sword)
Attack Power: 111
Hit percentage: 99%
Equipped by: Paladin
Special Attribute: none
Aquired by: Found in Locked Cave

=============================================================================

_______
DRAGOON(spear)
Attack Power: 112
Hit perentage: 99%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Found in Moon's Core

=============================================================================

________
MASAMUNE(blade)
Attack Power: 120
Hit percentage: 99%
Equipped by: Ninja
Special Attribute: none
Aquired by: After defeat of OGOPOGO in Moon's Core

=============================================================================

______________
WHITE/HolyLnce(spear)
Attack Power: 135
Hit percentage: 95%
Equipped by: Dragoon
Special Attribute: none
Aquired by: After defeat of PLAGUE in Moon's Core

=============================================================================

_________
EXCALIBUR(sword)
Attack Power: 200
Hit percentage: 95%
Equipped by: Paladin
Special Attribute: none
Aquired by: Exchange for Adamant Ore in Underworld

=============================================================================

_____
SPOON(dart)
Attack Power: 255
Hit percentage: 100%
Equipped by: no one
Special Attribute: none
Aquired by: Meeting Yang's wife after finding Yand in Underworld


=============================================================================
---------------------------- [ Armors and Gear ] ----------------------------
=============================================================================

Well like in all RPGs armors play a key role to your success. Think of
them as shock absorbers, they reduce the damage taken and can sometimes
completely nullify most elemental attacks with the proper armor on. However
sometimes you may find armors that boost up your defense about twenty
points and you think that all is well right? Wrong. That armor you are
wearing might have an apparent weakness against attacks, like if you were
wearing the FIRE armor and you were in the underworld, that means you would
suffer about twice the damage than your other party members. Also take into
affect of how much magic defense each armor has, and if your fighting with
an armor that has high defense but very low magic defense, you can find
yourself in dire need to switch armors or other protective gear.


=============================================================================
------------------------------- [ Shields ] ---------------------------------
=============================================================================

Not everybody is able to equip shields. Shields are essential for the
stronger characters to defend themselves. Basically anybody who can equip
a shield should be put up front.

NOTE: THERE IS NO DARKNESS SHIELD IN THE GAME, DESPITE THE FACT THAT
THERE IS DARKNESS EQUIPMENT FOR EVERYTHING ELSE!


=============================================================================

____
IRON
Defense Power: 1
Magic Defense Power: 1
Defense percentage: 20%
Equipped by: Dark Knight, Paladin, Dragoon, Chief Engineer
Special Attribute: none
Aquired by: Initially equipped, Purchase for 100 GOLD

=============================================================================

______
SHADOW
Defense power: 1
Magic Defense Power: 1
Defense Percentage: 22%
Equipped by: Dark Knight
Special Attribute: Effective against Undead attacks
Aquired by: Initially equipped, Purchase for 200 GOLD

=============================================================================

___________
BLACK/Demon
Defense Power: 2
Magic Defense Power: 2/0
Defense Percentage: 24%
Equipped by: Dark Knight
Special Attribute: Effective against Undead attacks
Aquired by: Purchase for 400 GOLD

=============================================================================

_______
PALADIN
Defense Power: 2
Magic Defense Power: 2/1
Defense Percentage: 24%
Equipped by: Paladin
Special Attribute: none
Aquired by: Purchase for 700 GOLD

=============================================================================

______________
SILVER/Mythril
Defense Power: 3
Magic Defense Power: 2
Defense Percentage: 26%
Equipped by: Paladin, Dragoon, Chief Engineer
Special Attribute: none
Aquired by: Purchase for 1000 GOLD

=============================================================================

__________
FIRE/Flame
Defense Power: 3
Magic Defense Power: 3/2
Defense percentage: 27%
Equipped by: Paladin, Dragoon, Cheif Engineer
Special Attribute: Strong against Ice, weak against Fire
Aquired by: Found in Tower of Zot, Purchase for 3000 GOLD

=============================================================================

___
ICE
Defense Power: 3
Magic Defense Power: 3
Defense Percentage: 28%
Equipped by: Paladin, Dragoon, Chief Engineer
Special Attribute: Strong against Fire, Weak against Ice
Aquired by: Found in Tower of Bab-il, Purchase for 10000 GOLD

=============================================================================

_______
DIAMOND
Defense Power: 4
Magic Defense Power: 3/2
Defense Percentage: 35%
Equipped by: Paladin, Dragoon, Chief Engineer
Special Attribute: Strong against Lightning and Machine Attacks
Aquired by: Purchase for 13000 GOLD

=============================================================================

_____
AEGIS
Defense Power: 4
Magic Defense Power: 3
Defense Percentage: 36%
Equipped by: Paladin, Dragoon, Chief Engineer
Special Attribute: Strong against Stone attacks
Aquired by: Purchase for 20,000 GOLD

=============================================================================

_____________
SAMURAI/Genji
Defense Power: 5
Magic Defense Power: 3
Defense Percentage: 38%
Equipped by: Paladin, Dragoon, chief Engineer
Special Attribute: none
Aquired by: Initially equipped, found in Bahamut Cave

=============================================================================

______________
DRAGOON/Dragon
Defense Power: 6
Magic Defense Power: 4/3
Defense Percentage: 44%
Equipped by: Dragoon
Special Attribute: Strong against all elemental attacks
Aquired by: Found in Moon's core

=============================================================================

_______
CRYSTAL
Defense Power: 7
Magic Defense Power: 4
Defense Percentage: 46%
Equipped by: Paladin
Special Attribute: none
Aquired by: Found in Moon's Core


=============================================================================
---------------------- [ Armor, Robes, Gowns, Dresses ] ---------------------
=============================================================================

Armors and protective gear alike have the most defense power, but they have
the least amount of magic defense power, once again always take into
consideration of what your armor can protect you from.


=============================================================================

_____________
CLOTH/Clothes(gown)
Defense Power: 1
Magic Defese Power: 0
Defense percentage: 10%
Equipped by: Everybody except for Dark Knight
Special Attribute: none
Aquired by: Initially equipped on Caller and Paladin, Purchase for 50 GOLD

=============================================================================

_______
LEATHER(robe)
Defense Power: 2
Magic Defense Power: 0/1
Defense Percentage: 10%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Purchase for 100 GOLD

=============================================================================

____
BARD(gown)
Defense Power: 2
Magic Defense Power: 0/1
Defense Percentage: 10%
Equipped by: Everybody except Dark Knight
Special Attribute: Increases Bard chance of status effecting opponent
Aquired by: Purchase for 70 GOLD

=============================================================================

_____________
GAEA/GaiaGear(robe)
Defense Power: 3
Magic Defense Power: 1/3
Defense Percentage: 15%
Equipped by: Caller, Sage, Paladin, White Wizard, Black Wizard, Lunarian
Special Attribute: Effective against Quake attacks
Aquired by: Purchase for 500 GOLD

=============================================================================

____________
KARATE/Kenpo(robe)
Defense Power: 3
Magic Defense Power: 0/2
Defense Percentage: 20%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Initially equipped, Purchase for 4000 GOLD

=============================================================================

____
IRON(armor)
Defense Power: 4
Magic Defense Power: 0/1
Defense Percentage: 0%
Equipped by: Dark Knight, Paladin, Chief Engineer, Dragoon
Special Attribute: none
Aquired by: Initially equipped, Purchase for 600 GOLD

=============================================================================

______
SHADOW(armor)
Defense Power: 4/5
Magic Defense Power: 1
Defense percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks
Aquired by: Intially equipped, Purchase for 1100 GOLD

=============================================================================

______
WIZARD(robe)
Defense Power: 5
Magic Defense Power: 1/5
Defense Percentage: 10%
Equipped by: Sage, Caller, Lunarian, Black Wizard, White Wizard, Paladin
Special Attribute: none
Aquired by: Purchase for 1200 GOLD

=============================================================================

______________
DARKNESS/Hades(armor)
Defense Power: 7
Magic Defense power: 0/2
Defense Percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks
Aquired by: Found in Waterfall

=============================================================================

________________
BLACK ROBE/Black
Defense Power: 7/8
Magic Defense Power: 1/7
Defense Percentage: 0%
Equipped by: Caller, Sage, Lunarian, Black Wizard
Special Attribute: Strong against undead attacks
Aquired by: Purchase for 10000 GOLD

=============================================================================

_________________
BLACK ARMOR/Demon
Defense Power: 8/9
Magic Defense Power: 0/3
Defense Percentage: 10%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks
Aquired by: Purchase for 3000 GOLd

=============================================================================

_________________
BLACKBELT/BlkBelt(robe)
Defense Power: 9/10
Magic Defense Power: 0/3
Defense Percentage: 30%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Purchase for 14000 GOLD

=============================================================================

_______
PALADIN(armor)
Defense Power: 11
Magic Defense Power: 0/3
Defense percentage: 0%
Equipped by: Paladin
Special Attribute: none
Aquired by: Purchase for 8000 GOLD

=============================================================================

________
SORCERER(gown)
Defense Power: 12
Magic Defense Power: 1/9
Defense Percentage: 10%
Equipped by: Sage, Caller, Paladin, White Wizard, Lunarian, Black Wizard
Special Attribute: none
Aquired by: Found in underworld(I forgot where exactly though)

=============================================================================

______________
SILVER/Mythril(armor)
Defense Power: 12/13
Magic Defense Power: 0/4
Defense Percentage: 0%
Equipped by: Dark Knight, Paladin, Dragoon, Chief Engineer
Special Attribute: none
Aquired by: Purchase for 17000 GOLD

=============================================================================

__________
FIRE/Flame(armor)
Defense Power: 13
Magic Defense Power: 1/4
Defense Percentage: 0%
Equipped by: Dragoon, Paladin, Chief Engineer, Dark Knight
Special Attribute: Stong against Ice, Weak against Fire
Aquired by: Found in Tower of Zot, Purchase for 30000 GOLD

=============================================================================

____________
ICE/IceArmor(armor)
Defense Power: 17
Magic Defense Power: 1/4
Defense Percentage: 0%
Equipped by: Dragoon, Paladin, Chief Engineer, Dark Knight
Special Attribute: Strong against Fire, Weak Against Ice
Aquired by: Found in Tower of Bab-il, Purchase for 35000 GOLD

=============================================================================

_____
WHITE(robe)
Defense Power: 18
Magic Defense Power: 1/10
Defense Percentage: 10%
Equipped by: Lunarian, White Wizard, Paladin, Sage
Special Attribute: none
Aquired by: Found in Moon's Core

=============================================================================

_______
DIAMOND(armor)
Defense Power: 19
Magic Defense Power: 0/4
Defense Percentage: 10%
Equipped by: Paladin, Dragoon, Chief Engineer
Special Attribute: Strong against Lighning Attacks, quite costly
Aquired by: Purchase for 40000 GOLD

=============================================================================

_______________
HEROINE/Minerva(gown)
Defense Power: 21/20
Magic Defense Power: 2/5
Defense Percentage: 35%
Equipped by: Caller, White Wizard
Special Attribute: none
Aquired by: Found in Moon's Core

=============================================================================

_____
POWER(armor)
Defense Power: 28
Magic Defense Power: 0
Defense Percentage: 20%
Equipped by: Dragoon, Paladin, Chief Engineer
Special Attribute: Puts wearer on Berserk(?)
Aquired by: Found on the moon

=============================================================================

_____________
SAMURAI/Genji(armor)
Defense Power: 21
Magic Defense Power: 1/7
Magic Defense Percentage: 0%
Equipped by: Dragoon, Paladin, Dark Knight, Chief Engineer
Special Attribute: none
Aquired by: Initially equipped, found in Bahamut's cave

=============================================================================

_____
NINJA(robe)
Defense Power: 24
Magic Defense Power: 0/13
Defense percentage: 60%
Equipped by: Ninja
Special Attribute: evade most attacks
Aquired by: Purchase for 64000 GOLD

=============================================================================

______________
DRAGOON/Dragon(armor)
Defense Power: 23
Magic Defense Power: 2/8
Defense Percentage: 0%
Equipped by: Dragoon
Special Attribute: none
Aquired by: Found in Moon's core

=============================================================================

_______
CRYSTAL(armor)
Defense Power: 23/25
Magic Defense Power: 2/10
Defense Percentage: 22%
Equipped by: Paladin
Special Attribute: Strong vs all
Aquired by: Found in Moon's core

=============================================================================

_______
ADAMANT(armor)**
Defense Power: 100
Magic Defense Power: 12/20
Defense Percentage: 33%
Equipped by: Paladin
Special Attribute: Strong against all attacks, raises all stats
Aquired by: 1-in-4096 chance of recieving Pink Tail. Trade tail for Ore.

**Basically there is a 1-64 chance of encountering a PINK PUFF, and a
1-64 chance that a PINK PUFF will give you a Pink Tail. Also Edge's SNEAK
command will not work on the PINK PUFFs and you must win the battle. The
only place in the game where you will find a PINK TAIL is in B5 of the
Moon's Core, its a small room where you pick up a CABIN.


=============================================================================
------------------------------- [ Helmets ] ---------------------------------
=============================================================================

Helmets are essential for protecting the party members as well. Helmets
have average defense power, but high magic defense power, but you really
can't often rely on them to dodge attacks because helmets have very low
defense percentage rates.

=============================================================================

___
CAP
Defense Power: 1
Magic Defense Power: 1
Defense percentage: 3%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Purchase for 100 GOLD

=============================================================================

________
HEADBAND
Defense Power: 1
Magic Defense Power: 1
Defense percentage: 10%
Equipped by: Everybody except Dark Knight
Special Attribute: Effective against Charm attacks
Aquired by: Purchase for 450 GOLD

=============================================================================

_______
LEATHER
Defense Power: 2
Magic Defense Power: 2
Defense Percentage: 6%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Purchase for 350 GOLD

=============================================================================

____
IRON
Defense Power: 3
Magic Defense Power: 1/0
Defense Percentage: 0%
Equipped by: Chief Engineer, Dark Knight, Dragoon, Paladin
Special Attribute: none
Aquired by: Purchased for 150 GOLD

=============================================================================

____
GAEA
Defense Power: 3
Magic defense Power: 2
Defense Percentage: 7%
Equipped by: Caller, Black Wizard, Lunarian, sage, White Wizard
Special Attribute: Strong against Quake attacks
Aquired by: Purchase for 700 GOLD

=============================================================================

________
BANDANNA
Defense Power: 3
Magic defense Power: 3/1
Defense Percentage: 12%
Equipped by: Everybody except Dark Knight
Special Attribute: none
Aquired by: Purchase for 1100 GOLD

=============================================================================

______
SHADOW
Defense Power: 4
Magic Defense Power: 2/0
Defense percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks
Aquired by: Initially equipped, Purchase for 360 GOLD

=============================================================================

______________
DARKNESS/Hades
Defense Power: 5
Magic Defense Power: 3/1
Defense Percentage: 0%
Equipped by: Dark Knight
Special Attribute: strong against undead attacks
Aquired by: Found in Waterfall, purchase for 640 GOLD

=============================================================================

______
WIZARD
Defense Power: 5
Magic Defense Power: 3/7
Defense Percentage: 0%
Equipped by: Sage, Paladin, Lunarian, White Wizard, Black Wizard, Caller
Special Attribute: none
Aquired by: Purchased for 2000 GOLD

=============================================================================

_____
NINJA
Defense Power: 5
Magic Defense Power: 2/1
Defense Percentage: 17%
Equipped by: Everybody except Dark Knight
Special Attribute: Strong against Sleep attacks
Aquired by: Purchase for 2000 GOLD

=============================================================================

___________
BLACK/Demon
Defense Power: 6
Magic Defense Power: 3/1
Defense Percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks and FATAL
Aquired by: Purchased for 980 GOLD

=============================================================================

_______
PALADIN
Defense Power: 7
Magic Defense Power: 4/2
Defense Percentage: 0%
Equipped by: Paladin
Special Attribute: none
Aquired by: Purchase for 4000 GOLD

=============================================================================

_____
TIARA
Defense Power: 7
Magic Defense Power: 5/10
Defense percentage: 10%
Equipped by: White Wizard, Caller
Special Attribute: strong against Thunder attacks
Aquired by: Re-visit in Vilage of Mist

=============================================================================

______________
SILVER/Mythril
Defense Power: 8
Magic Defense Power: 2
Defense percentage: 0%
Equipped by: Dark Knight, Chief Engineer, Dragoon, Paladin
Special Attribute: none
Aquired by: Purchase for 3000 GOLD

=============================================================================

_______
DIAMOND
Defense Power: 9
Magic Defense Power: 3/2
Defense Percentage: 0%
Equipped by: Dark Knight, chief Engineer, Dragoon, Paladin
Special Attribute: Strong against Thunder attacks
Aquired by: Purchase for 10000 GOLD

=============================================================================

_____________
SAMURAI/Genji
Defense Power: 10
Magic Defense Power: 5/6
Defense Percentage: 0%
Equipped by: Ninja, Dragoon, Dark Knight, Paladin
Special Attribute: none
Aquired by: Initially equipped, Found in Bahamut's cave

=============================================================================

______________
DRAGOON/Dragon
Defense Power: 11
Magic Defense Power: 6/7
Defense Percentage: 0%
Equipped by: Dragoon
Special Attribute: Strong against all elemental attacks
Aquired by: Found in Moon's core

=============================================================================

_______
CRYSTAL
Defense Power: 12
Magic Defense Power: 7/8
Defense Percentage: 0%
Equipped by: Paladin
Special Attribute: Strong against all attacks
Aquired by: Found in Moon's core

=============================================================================

______
RIBBON
Defense Power: 9
Magic Defense: 8/12
Defense Percentage: 12%
Equipped by: Everybody except Dark Knight
Special Attribute: Strong against all attacks, immune to status effects
Aquired by: Defeat two DARK LUNARs in Moon's core

=============================================================================

_____
GLASS**
Defense Power: 15/30
Magic Defense Power: 10/0
Defense Percentage: 20%
Equipped by: Paladin, Ninja, Dragoon, Lunarian
Special Attributes: Strong against all elemental attacks
Aquired by: Fight 1 BEHEMOTH and one EVILMASK in same battle


** This is a rare occurance and this game is full of hidden weapons the
manual did not show. Basically the chances are 1-8 chance that you will
fight a BEHEMOTH AND EVIL MASK in the same battle and a 1-24 chance in
those battles that they will give you a GLASS HELMET.


=============================================================================
---------------------- [ Guantlets, Rings, Bracelets ] ----------------------
=============================================================================

These are also known as accessories. These are worn on the arms and the
defense in each categories are basically average through the stats.


=============================================================================

________
RUBYRING(ring)
Defense Power: 0
Magic defense Power: 0/3
Defense percentage: 10%
Equipped by: Everybody except Dark Knight
Special Attribute: Strong against Pig attacks
Aquired by: Purchase for 1000 GOLD, found in Castle of Toroia

=============================================================================

____
IRON(guantlet)
Defense Power: 2
Magic Defense Power: 0
Defense percentage: 0%
Equipped by: Lunarian, Paladin, Chief Engineer, Dragoon, Dark Knight
Special Attribute: none
Aquired by: Initially equipped, purchase for 130 GOLD

=============================================================================

______
SHADOW(guantlet)
Defense Power: 2
Magic Defense Power: 0
Defense percentage: 0%
Equipped by: Dark Knight
Special attribute: strong against undead attacks
Aquired by: Initially equipped, purchase for 260 GOLD

=============================================================================

________
IRONRING(ring)
Defense Power: 2
Magic Defense Power: 1/2
Defense percentage: 10%
Equipped by: White Wizard, Black Wizard, Bard, Sage, Lunarian, Caller, (Yang)
Special Attribute: none
Aquired by: Purchase for 100 GOLD

=============================================================================

________
STRENGTH(bracelet)
Attack Power: 1
Defense Power: 2
Magic Defense Power: 2
Defense Percentage: 10%
Equipped by: Paladin, (Yang), (Cid), Dragoon, Caller, Ninja, Dark Knight
Special Attribute: Raises strength for a Defense equipment
Aquired by: Purchase for 760 GOLD

=============================================================================

______________
DARKNESS/Hades(guantlet)
Defense Power: 3
Magic Defense Power: 2/0
Defense percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks
Aquired by: Purchase for 320 GOLD

=============================================================================

____
RUNE(bracelet)
Defense Power: 3
Magic Defense Power: 2/8
Defense percentage: 10%
Equipped by: Black Wizard, White Wizard, (Yang), Sage, Ninja, Caller, Bard
Special Attribute: Strong against Mute attacks
Aquired by: Purchase for 2000 GOLD

=============================================================================

___________
BLACK/Demon
Defense Power: 4
Magic Defense Power: 2/0
Defense percentage: 0%
Equipped by: Dark Knight
Special Attribute: Strong against undead attacks, strong agaisnt FATAL
Aquired by: Purchase for 800 GOLD

=============================================================================

_________________
SILVERRING/Silver(ring)
Defense Power: 4
Magic Defense Power: 1/4
Defense percentage: 10%
Equipped by: Black Wizard, White Wizard, (Yang), Sage, Ninja, Caller, Bard
Special attribute: none
Aquired by: Purchase for 650 GOLD

=============================================================================

_______
PALADIN
Defense Power: 5
Magic Defense Power: 1
Defense Percentage: 0%
Equipped by: Paladin
Special attribute: none
Aquired by: Purchase for 3000 GOLD

=============================================================================

______________
SILVER/Mythril(guantlet)
Defense Power: 6
Magic Defense Power: 1/2
Defense percentage: 0%
Equipped by: Lunarian, Chief Engineer, Paladin, Dragoon
Special attribute: none
Aquired by: Purchase for 2000 GOLD

=============================================================================

____________________
DIAMOND RING/Diamond(ring)
Defense Power: 6/7
Magic Defense Power: 2/3
Defense percentage: 10%
Equipped by: Black Wizard, White Wizard, (Yang), Sage, Ninja, Caller, Bard
Special Attribute: Strong against Lightning attacks
Aquired by: Purchase for 4000 GOLD

=============================================================================

_______
DIAMOND(guantlet)
Defense Power: 7
Magic Defense Power: 2/3
Defense percentage: 0%
Equipped by: Chief Engineer, Paladin, Dragoon, Dark Knight
Special Attribute: Strong against Lightning attacks
Aquired by: Purchase for 5000 GOLD

=============================================================================

_____________
SAMURAI/Genji(guantlet)
Defense Power: 8
Magic Defense Power: 2/3
Defense percentage: 0%
Equipped by: Dragoon, Paladin, Chief Engineer, Lunarian
Special Attribute: none
Aquired by: Initially equipped, found in Bahamut's cave

=============================================================================

____
ZEUS(guantlet)
Defense Power: 11/10
Magic Defense Power: 4/0
Defense percentage: 10%
Equipped by: Dragoon, Chief Engineer, Paladin, Dark Knight, Lunarian
Special Attribute: God's Gauntlet
Aquired by: Fight SKELETONs and win, SNEAK cannot work

=============================================================================

______________
DRAGOON/Dragon(guantlet)
Defense Power: 10/9
Magic Defense Power: 2/7
Defense percentage: 0%
Equipped by: Dragoon
Special Attribute: strong against all elemental attacks
Aquired by: Found in Moon's Core

=============================================================================

_______
CRYSTAL(guantlet)
Defense Power: 10
Magic Defense Power: 3/7
Defense percentage: 0%
Equipped by: Paladin
Special Attribute: none
Aquired by: Found in Moon's Core

=============================================================================

_______
PROTECT(ring)
Defense Power: 13/10
Magic Defense Power: 3/12
Defense percentage: 15%
Equipped by: Everybody except Dark Knight
Special Attribute: Strong against all elemental attacks
Aquired by: Found in Moon's Core

=============================================================================

______
CURSED(ring)**
Defense Power: 0
Magic Defense Power: 0
Defense Percentage: 10%(-10%)
Equipped by: Everybody
Special Attribute: Benefits Dark Knight, Hazardous to others, absorbs all
elemental attacks.
Aquired by: Defeat group of SPIRITs

=============================================================================

_______
CRYSTAL(ring)***
Defense Power: 15/20
Magic Defense Power: 4/12
Defense percentage: 15%
equipped by: Everybody except Dark Knight
Special Attribute: Strong against all elemental attacks
Aquired by: Defeat two FATAL EYEs

** This ring should not even be bothered to aquire. Most likely if you do
try you won't have the ring until the Dark Knight is out of your party.
The CURSED ring hits the wearer with many negative status effects like
SILENCE, SLEEP, TOAD, PIG, POISON, STONE, and even a count down timer. The
RIBBON can counter act the effects of all these except the TIMER.

*** This ring is very rare, I think its about a 1-32 chance that you will
achieve this ring and another 1-32 chance that the FATAL EYEs will drop it.
It took me hours to find out what it was, ever since I saw the name in the
manual I was just puzzled as to how to get this. Then I fought two FATAL
EYEs after the battle and voila!


=============================================================================
------------------------------ [ Game Tricks ] ------------------------------
=============================================================================

These are only the tricks and secrets that I have squandered around the
game, the game contains very little of them since its an RPG, but there
still here.


=============================================================================
------------------------ [ Infinite Item Duplication] -----------------------
=============================================================================

This is the trick that should be in every FF4 FAQ. Here you can duplicate
any items you wish, also this works in any time of the game, from the
beginning to the end of the game. You can trade it in for GOLD or just use
your weapons or shields as darts. NOTE: YOU CAN ONLY DUPLICATE ITEMS THAT
ARE IN YOUR LEFT AND RIGHT HANDS.

-+- Here enter battle.

-+- when the battle starts, go to an empty slot in your item box hit "A"

-+- Select a weapon or shield with the "A" button and put it in a empty slot.

-+- Finish the battle or run away, it doesn't matter.

-+- After the battle select the weapon or shield that you put in the empty
slot and put it back in the CHARACTER'S HANDS YOU SELECTED FROM.

-+- Here you will see two of the same weapon or shield in your character's
hand. Now click that weapon or shield again and put it in an empty slot.

-+- Now click on that SAME WEAPON OR SHIELD again and put it back in your
character's hand. Now you have the same weapon in the character's hand
and the other duplicate in your inventory!


----------------------
SKIP SEALED CAVE EVENT
----------------------

Here right after you have defeated GOLBEZ in the Dwarf's Castle you will
be back in the room with the King of Dwarves. After your conversation have
Rydia use WARP and you will be in the crystal room of the Dwarves and you
will see the Crystal. Actually its the Crystal in the Sealed Cave. Once you
have the crystal go inside the Sealed Cave and before you can enter the
locked door the scenario with Kain takes place. After that you do not need
to go into the Sealed Cave.


-------------
Overworld bug
-------------

I still can not get this thing to work, basically because I have not
tried yet. This is a pretty neat bug, here is how Rey explains it:

"The buggy overworld trick: This trick doesn't serve any real purpose
other than to confuse others. Walk around outside in a straight line and
hit the triangle(or X if you have the SNES version) button after taking
a few steps (while still holding the pad in the direction you are walking)
to bring up the status window. Release the pad and exit the status
window. If you repeat this a few times you should notice that some of the
time your character takes an extra step as soon as you exit the status
window (what's really happening here is your character was caught mid-step
when you hit the X button and they're simply finishing the step they
started). Good! Now that you've got the hang of this try using a tent or
cabin (I think they were in FF2) while your character is caught in mid-
step. When you awake (I think) your character will appear to be one square
away from the location your character is really occupying. Now hop into
your airship and fly around a bit. The overworld will start to get
buggy and you'll start seeing scenery in incorrect locations (it gets
really extreme at times). You might try and set things up so that when
you do this a normal piece of land appears to be an ocean and land the
airship there to make it appear as if your character is walking on
the ocean!"


-------------
Other Summons
-------------

Here you can basically get three other summons in the game, which
includes an IMP, BOMB, and MAGE. You can get these summons by fighting
the monsters that gives them to you, like if you want an IMP summon you
would fight IMPs. The strange thing with this is that you can possibly
get the IMP summon before meeting up with Rydia! However as reported by
Rey this takes a lot of patience to do and no, you do not need a Game
Genie for this.

That's about it. That's all I know. If you have any questions about this
or you wish for me to make it any clearer than it already is, then drop
me a line and I will be happy to answer whatever question you may have.

=============================================================================
-------------------------------- [ Credits ] --------------------------------
=============================================================================

-+- Square(www.squaresoft.com)
For making my 2nd favorite game ever(tied with FF6)! Also for their help
in the Weapons list, Armor list, and Magic lists. (^_^)

-+- BradyGames(www.bradygames.com)
Mega thanks to their guide for the FF4 bestiary and weapons listing.
(^_^)

-+- Rey(rkm@mindless.com)
This guy is a Final Fantasy genius! I thought I was the only one who knew
everything in this game, but yet he has proved me wrong. Thanks to him
for his neat bug trick and also a few extras in the game as well with
some Game Genie codes I have been dying for! Thanks a lot!!!!!!!!!!!
(^_^)

-+- Billxzzx(Billxzzx@aol.com)
For filling me on on the missing weapons I had previous left out. Thanks
a lot!!!!!!!!!! (^_^)

-+- DZY351378(DZY351378@aol.com)
Thanks for his info about Tellah's random magic. (^_^)

-+- Dan Simpson(manymoose@hotmail.com)
Thanks to him about informing me about my sense of direction and a small
spelling mistake. (^_^)

-+- CJayC(www.gamefaqs.com)
For posting up this FAQ and for his hard work and dedication to his
excellent site! (^_^)

-+- Dallas(dallastm.cjb.net)
For being one of my best friends online and an inspiration to so many.
Thanks! (^_^)

-+- Dingo Jellybean(bellybutton21@hotmail.com)
For typing up this FAQ. (^_^)

=============================================================================

Time of completion: 7 days, 12 hours, 32 minutes, 07 seconds

Dingo Jellybean (C) 1999-2001











 
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