Breath of Fire 4

Breath of Fire 4

16.10.2013 11:46:17
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|B||R|E|A|T|H| |O|F| |F|I|R|E| |I|V| |V|E|R|S|I|O|N| |2|.|0|

Information:
Author : Desmond Xie
E-mail : dxiedata@hotmail.com
Website : http://www.geocities.com/dxiedata84
Version : 2.0
Print Status: Not ready
Last Updated: 4th Jan 2001
Next Update : Add Skill List
Continue the walkthrough

Announcement: -More Walkthrough has been covered
-Added Items, Weapons and Armors List

NOTE:
This guide is not complete yet so don't ask me about things that are not
covered in this guide yet. Comments are welcome.

Disclaimer:
This is the walkthrough for the English version of Breath of Fire IV.
This is my hardwork. Please respect the author. Please do not reproduce
this guide for profitable purposes. Feel free to distribute it among
individual. This FAQ is for personal and private use only. If anyone
wants to place this FAQ onto any website, please e-mail me first. Don't
worry, i would be most happy that people actually wanted to place my FAQ
onto their site. If i have given you the permission to place the FAQ,
please keep this FAQ as it is, do not change the author name and the
information here.

E-mail policy:
I added this section because i receive a lot of e-mails everyday. Only
ask me about things that are not mention in this guide. No chain letter
and blank messages please. I welcome suggestions, comments and
constructive critizism. I assure you that i will read through every
single e-mails and try to reply to everyone. Please do not keep on
posting the same e-mails if you did not receive any reply.

-------------------|R|E|V|I|S|I|O|N| |H|I|S|T|O|R|Y|-------------------
Version 1.0 (2 Jan 2001)
-Started this guide.

Version 2.0 (4 Jan 2001)
-Continued on Walkthrough
-Added Item List
-Added Weapons List
-Added Armor List

***********************************************************************
********************|C| |O| |N| |T| |E| |N| |T| |S|********************

Section 1: Basic Information
i Story
ii Characters
iii Controls
iv World Map
v Game Menu
vi Battle
vii Battle Commands
viii Combos
ix Status Effect
x Saving the game
xi Money
xii Game Points

Section 2: Walkthrough
Chapter One:
1.1 Across the Desert
1.2 The Cliff
1.3 The First Emperor
1.4 The First Town
1.5 The Great Hunt
1.6 Chamba
1.7 Walking in the Mist
1.8 Dreamland
1.9 Kurok
1.10 Dam
1.11 A Dangerous Town
1.12 Woods
1.13 Route to Synesta
1.14 Synesta, the maze
1.15 Underground Area
1.16 The Bandit Hideout
1.17 Sandflier Wharf
1.18 Zhinga Mountains
1.19 Kyoin and the Imperial Causeway

Chapter Two:
2.1 Ludia
2.2 Shyde
2.3 Wychwood
2.4 Worent
2.5 Walking Aimlessly
2.6 Mt. Glom
2.7 Land of Dreams
2.8 Ludia Castle
2.9 Ruins
2.10 Ahm Fen
2.11 Kingdom of Wyndia [New]
2.12 Wasq Woods [New]

Section 3: Knowledge
i Magic
ii Skills
iii Combo Guide
iv Dragon Transformations
v Dragon Skills
vi Items [New]
vii Weapons [New]
viii Armors [New]
ix Accessories
x Bestiary

Section 4: Side Quests, Mini-Games and Secrets
i Fishing
ii Manillo Store
iii Masters
iv Treasure Upgrade
v Faerie Colony
vi Black-smithing
vii Mini-games

Section 5: Miscellaneous
i Frequently Asked Question
ii Credits
***********************************************************************
#######################################################################
###################| SECTION 1 |###################
#######################################################################
############ Basic Information ############
=======================================================================
i Story
=======================================================================

Coming Soon...

=======================================================================
ii Characters
=======================================================================
-----------------------------------------------------------------------
Playable Characters
-----------------------------------------------------------------------

|R|y|u|

Age : ??
Hometown : unknown
Field Action : Slash (Slash bushes and people)
Will : ??
Description :
The main character of Breath of Fire IV as well as all Breath of
Fire series. Wear simple clothes which made him a rather plain
character. Everything about him is a mystery. He first appeared naked in
a crater near Sarai. He travels with Nina in order to help her find
princess Elina as well as find his own background. He is a above-average
character and has well-rounded statistics as well as killer dragon
magic.

|N|i|n|a|

Age : ??
Hometown : Wyndia
Field Action : Hover (View the surroundings as Bird-Eye View)
Will : Cheer (Recover ally's HP when she is placed on back row)
Description :
She is the princess of Wyndia where all the winged lives. During the
western continent tour, her sister, Elina mysteriously disappear without
much trace. Cray, the cheif of worent travel with her to help her search
for Elina. During the journey, their vehicle was damaged and Nina had to
look for spare parts. On the trip, she met up with Ryu and from then on,
they always travel together. She is a very strong magic user and is the
best. Because of this, she becomes an undispensible person in your
party.

Level 2 : Sever Level 23: Vitalize
Level 3 : Heal Level 26: Inspire
Level 5 : Purify Level 29: Typhoon
Level 8 : Barrier Level 31: Kyrie
Level 11: Rejuvenate Level 34: Restore
Level 14: Cyclone Level 36: Resurrect
Level 17: Raise Dead Level 39: Vigor
Level 20: Remedy

|C|r|a|y|

Age : ??
Hometown : Worent
Field Action : Push (Push heavy objects)
Will : Cover (Take damage for ally when placed on front row)
Description :
The cheif of Worent. He travels with Nina to search for princess
Elina. During the journey, he got himself into a lot of troubles and
with the help of his friends, he managed to escape death. Worens are
very good fighters so you can expect Cray to be very physical. He is all
about brute force. He has some useful spells too so he may be a good
magic user at times.

Level 2 : Protect Level 17: Stone Pillar
Level 5 : Speed Level 21: Might
Level 8 : Rock Blast Level 25: Shield
Level 11: Slow Level 30: Quake
Level 14: Blunt

|E|r|s|h|i|n|

Age : ??
Hometown : Chamba?
Field Action : Head Ram (Break objects, knock trees and people)
Will : Assist (A free attack from her when placed on back row)
Description :
Another mysterious character in Breath of Fire IV. She joins the
party during the trip to Chamba. She volunteers to help your party cross
the hexed area. She was a purifier whose job is to travel from town to
town to clear the hexes. She joins your party after getting past north
Chamba. You will find her laughing in situations that no one shouldn't
have laughed but as i said, she is a mysterious character. She is a good
fighter with high attack power and ultra defense but is hopeless in
magic. Her attacks are a little inaccurate but that doesn't make her a
bad character. She is suitable in all places. She fights well when you
place her in the front row and she support your party when you place her
in the back row. Just don't use her in a battle that requires strong
magic and you will find her to be useful.

Level 2 : Risky Shot Level 23: Quake
Level 7 : Wild Shot Level 28: Inferno
Level 13: Stand Out Level 35: Typhoon
Level 15: Death Level 45: Primus
Level 16: Blizzard

|S|c|i|a|s|

Age : ??
Hometown : unknown
Field Action : None
Will : Strengthen (Yells "you will feel my blade!" and becomes
stronger. Only used when he is in the front)
Description :
He is a mercenary hired by Ludia to stop Ryu's and friends from
doing anything that aids Cray while Cray is being held captive. He is
moves by Nina and Ryu's dedication towards friends and decided to join
them. Scias wields a sword and in another good fighter. He is also a
rather well-rounded character with good magic attack and defense.

Level 2 : Frost, Sleep Level 19: Rejuvenate
Level 4 : Identify Level 22: Raise Dead
Level 5 : Shining Blade Level 25: Remedy
Level 8 : Heal Level 28: Blizzard
Level 10: Purify Level 31: Vitalize
Level 13: Confuse Level 34: Lifestealer
Level 16: Ice Blast Level 37: Restore

|U|r|s|u|l|a|

Age : ??
Hometown :
Field Action : Shoot (Blast objects)
Will : Revive (When dead, she may come back to life with 1 HP)
Description :
She is the granddaughter of the general of the Fou imperial Army.
She is sicked and tired of the curel methods used by the imperial
officers. She joins the party but remains loyal to the Empire. She uses
a melee weapon which possesses incredible power.

Level 2 : Flare, Fireblast Level 24: Enfeeble
Level 5 : Confuse Level 27: Drain
Level 8 : Weaken Level 28: Leech Power
Level 11: Rock Blast Level 31: Inferno
Level 15: Silence Level 33: Death
Level 21: Cyclone

|F|o|u|-|L|u|

Age : unknown
Hometown : unknown
Field Action : None
Will : unknown
Description :
The main villian of the game. You control him at some part of the
game. He is also the first emperor of the Fou's Empire. During the game,
he is constantly being hunted down by the general of imperial Army,
Yohm. He possesses the power to summon and transform into dragons.

-----------------------------------------------------------------------
Good Characters
-----------------------------------------------------------------------

|P|u|p|p|e|t|e|e|r|

You can meet this person in various towns. They hold a puppet on hand so
it is pretty easy to identify him. He will teach you the basics of the
game.

|R|w|o|l|f|

He is the first master you encounter. He is a person specialized in the
magical side so his apprentices will receive bonus in wisdom and AP but
penalties in HP and power. You can find him in Kurok Valley.

|T|a|h|b|

He is the leader of the purifiers. You first meet him in Chamba. He is a
unhelpful character as he turns you down when you ask him to be your
guide.

|R|h|o|p|p|e|

He is the guy in the hot-pink tube in the Dam. He is the guy you get the
key to reach the sluice gate control.

|B|u|n|y|a|n|

He is the first savior of Fou-Lu. When Fou-Lu falls from the bridge
after Yohm's attack, he was saved by Bunyan. Bunyan becomes a master in
the later part of the game. His apprentice will receive bonus in Power,
Defense, Agility and Wisdom but penalties in both HP and AP.

|M|a|r|l|o|k|

A rich business man who sends you to do errands in exchange for some
informations. He will become a master at the late part of the game. You
will have to obtain certain treasure ball in order for him to become
your master. Check the treasure upgrade section for more details.

|S|t|o|l|l|

He is the second master in the game you meet. He is the master of
stealing as well as escaping. You first encounter him while helping
Marlok to catch the theif. His apprentice will receive bonus in agility.

|L|y|t|e|

The sister of the Orphanage. She takes care to the orphans. At a later
part of the game, she becomes a master.

|C|h|i|n|o|

A brat from the orphanage in Synesta. He is very mischievious and you
have to chase him around to get information from him.

More coming up...
-----------------------------------------------------------------------
Villians
-----------------------------------------------------------------------
|F|o|u|-|L|u|

The main villian of the game. You control him at some part of the game.
He is also the first emperor of the Fou's Empire. During the game, he is
constantly being hunted down by the general of imperial Army, Yohm. He
possesses the power to summon and transform into dragons.

|Y|o|h|m|

A character who can classified to be both good and bad but i will choose
to classify him as bad. He will be hunting Fou-Lu down throughout the
whole game. He commands the imperial Army as well as groups of strong
monsters.

|G|a|s|s|o|

A general of a group of army. He is ordered by Yohm to capture a dragon
but he himself do not know who is the dragon Yohm is refering to. You
will fight his Spirit Warriors several times in the game.

more coming up...

=======================================================================
iii Controls
=======================================================================

Directional Pad: Moves the character. Used with L1/R1 to rotate camera.
Triangle : Cancel. Use character's field action.
Circle : Hold to run.
X : Confirm selection. Talk to people and search places.
Square : Open game menu. Look at enemy statistics in battle.
L1 : Rotate camera to the left.
R1 : Rotate camera to the right.
L2 : Switch to the person in front.
R2 : Switch to the person behind.
Select : Toggle the help menu during battle and fishing.
Start : Pause the game. The game time will be paused too.
Select + Start : Resets the game.

=======================================================================
iv World Map
=======================================================================
The world map of Breath of Fire IV is very simple. You cannot travel as
freely as in Breath of Fire III but you can get to the destination
faster. Every towns and dungeons are linked by a dotted route on the
world map. You can enter random battles, set up camp as well as equip
the party on the world map.

=======================================================================
v Game Menu
=======================================================================

Coming soon...

=======================================================================
vi Battle
=======================================================================

Coming soon...

=======================================================================
vii Battle Commands
=======================================================================
At the battle main menu, you can choose to Attack, use special, use item
and guard. When you select special, a sub menu will appear giving more
battle choices for you to choose from. You can choose spells and well as
skills learnt from monsters and masters.

=======================================================================
viii Combos
=======================================================================
You can linked magics to form combo. You can also add status effect to
attacks. Check section 3, part iii for more information on combos.

=======================================================================
ix Status Effect
=======================================================================
|P|o|i|s|o|n|
Symptom: Character turns purple
Effect : Lose some HP each turn
Cure : Antidote, Panacea, Purify or Remedy Spell

|S|l|e|e|p|
Symptom: A 'Zzz' symbol appears
Effect : Unable to do anything
Cure : Physically attack the asleep character. Panacea or Remedy
spell. Put character in the back row for three turns.

|C|o|n|f|u|s|e|d|
Symptom: A Spiraling symbol appears
Effect : Automatically attack allies or enemies.
Cure : Croc Tear, Remedy Spell, physically attack the confused ally.

|B|l|i|n|d|
Symptom: A eye symbol appears
Effect : Reduces accuracy.
Cure : Eye Drops, Panacea, Croc Tear or Remedy Spell

|F|a|i|n|t|
Symptom: Character lying unconsciously on the ground
Effect : The character is DEAD
Cure : Revive him/her with a Ammonia. If he/she stays dead after
battle, he/she will recover 1 HP but max HP will be reduced by
10%.

|E|g|g|
Symptom: The character is transformed into an egg
Effect : Character can't use skills and items. Defense becomes 0 and
attack power decreases a lot. Character is back with full HP
after three turns.
Cure : Wait for 3 turns, place in the back row to ensure survival.

|S|t|u|n|n|e|d|
Symptom: No visible signs
Effect : Lose turn and action
Cure : Effect only last for one turn

=======================================================================
x Saving
=======================================================================

You can save your game using a Diary. These diaries can be found lying
on tables in dungeon. You will find one in camp too. Whenever you see
one, you should save so that if faults occur in the game, you can still
load again. You can save on world map anytime by selecting 'save' in the
main menu. Press 'Square' to open the main menu.

=======================================================================
xi Money
=======================================================================

The money used is Zenny, just like other BOF. You can get Zenny by
running errands and from item bags or treasure chests. You can also get
1-10 zenny by slashing people with Ryu's sword. If you do so, your game
points will be deducted. As usual, Money is very valuable in this game.
They are needed for buying equipments and items. Some masters in the
game will also demand money from you so keep your money high.

=======================================================================
xii Game Points
=======================================================================

These valuable points can only obtained from mini-games. They are
neccessary in order to upgrade dragons. Hitting villagers and people for
money will deduct game points so refrain yourself from slashing people
to get money. 1 point will be deducted if you hit the person once. 2
points will be deducted if you hit the person and the person drops
money.

#######################################################################
###################| SECTION 2 |###################
#######################################################################
############ Walkthrough ############
=======================================================================
C H A P T E R 1 : A W A K E N I N G
=======================================================================

-----------------------------------------------------------------------
1.1 Across the Desert
-----------------------------------------------------------------------

Items : King's Sword
New Member : Nina, Ryu
Monsters : None
W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion
Boss : None
Skills :
Distracted --> Cap
Rest --> Eye Goo
Burn --> Mage Goo
Blind --> Scorpion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Nina and a guy call Cray is surfing across the desert to search for
Nina's sister, Elina on a sandflier. A huge worm like creature emerges
from the sand and chases after them. The creature eventually reaches
them and send them flying off. The sandflier is filled with sand and
Cray is unable to repair it without any spare parts. Cray stays back and
watch the sandflier to prevent bandits from stealing it while Nina when
off to a town call Sarai to get the spare parts. Cray hands the King's
sword to Nina before she leaves.

You will now control Nina and i suggest that you spend some time
familiarise with the controls. After that, just head right from Cray to
arrive at the world map.

Follow the dotted line and you will reach a point where a exclaimation
will appear. Press X to enter and you will get to see another sequence.
Nina will arrive at a huge hole and will fall into the hole. Well, it is
not just Nina who is in the hole, a dragon is also in hte hole. Luckily,
the Dragon will not attack, it will fly away, leaving a naked being
behind. IF you have played previous Breath Of Fire titles, then you will
know who the naked being is. He is Ryu, the main character of this game.

Nina asks Ryu about the Dragon and how he ended up in the hole but Ryu
knew nothing. As always, Ryu doesn't know where he is heading to and why
he was here. Nina decided to bring him along with her to the nearest
town. She also hands the King's sword to him. Now both of Nina and Ryu
will arrive on the world map again. You may press the triangle button to
set up a camp if you like. In the camp, you can rest, save, view skill
and master lists. The skill and the master lists are not of your concern
for now. I suggest that you save before doing anything.

After saving, it's time for you to get some money and skills from
monsters. The starting 500 Z that you are given will not be enough to
spend in the next town. Please do not enter the next area. First walk
along the dotted line until you get question mark. Press X to enter when
a question mark appear. Just 'loiter' around to get into random battles.
When a battle occurs, select the guard command if you want to learn
skills from the monsters. In order to learn the skill, you must guard
until the monster uses the skill. Another bonus is that you can find
random items in a black bag. When you run out of HP or AP, DO NOT use
items, just head out of the area and replenish your HP and AP in a camp.
I suggest that you raise Ryu level to at least level 4 before attempting
to proceed.

-----------------------------------------------------------------------
1.2 The Cliff
-----------------------------------------------------------------------

Items : Ammonia
New Member : None
Monsters : Cap, Eye Goo
W. Monsters : None
Boss : None
Skills :
Distracted --> Cap
Rest --> Eye Goo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you are ready, continue along the dotted route and enter the cliff.
Once inside, Nina will tell you that you will have to go over the cliff
to reach Sarai and she arge you to hurry and reach Sarai before darkness
falls. Proceed down two slopes then down a stair. Head left and cross
the bridge. Ignore the item bag that you sees for now, you will get it
real soon. Cross under the arch and you'll see a wooden plank acting as
a bridge. Before crossing the plank, proceed north and follow the short
path to reach the item bag that you saw earlier. You'll get a Ammonia.
If you have problem locating the path, try rotating the camera. After
grabbing the item, head across the plank and continue to walk until a
short sequence occurs. Part of the road break off and it seems that
there is no way the two can get across. Nina will then teach you how to
jump across to the other side. Well, all you can do is to listen and
learn well. After the first jump, you will have to jump again. However
on the second jump, Nina did not make it, she falls off the cliff but is
saved by her own wings. Ryu goes after her but land up smashing his
face.

Then you will be treated to another sequence and a fantastic piece of
music. The sky turns dark and you'll have to find a place to rest. Head
left and you will find a cave. Nina will suggest that they camp inside
the cave. After the conversation, you will be switched to another
place(surprise). After the sequence, you will control the mysterious guy
called Fou-Lu which is damn strong!!! Before going anywhere, it is
important for you to know something about this game. Fou-Lu and Ryu
shares the same skills but not the same items, zenny and equipments. So
you should try not to get any item bags or treasure while controlling
Fou-Lu since Ryu will come to this place sometime later. Anyway i think
you won't need much items for Fou-Lu since he is already VERY strong.

-----------------------------------------------------------------------
1.3 First Emperor of Fou Empire
-----------------------------------------------------------------------

Items : Wisdom Fruit, Super Vitamin, Ambrosia
New Member : Fou-Lu
Monsters : Zaurus
W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion
Boss : Kham
Skills :
Distracted --> Cap
Rest --> Eye Goo
Burn --> Mage Goo
Blind --> Scorpion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

To get out of the tomb, just run down the stair and you will reach the
forest. Head left and up a ramp, then stand on the small piece of stone
just next to the ramp to teleport to the other side. Note that there is
a orange triangle on the stone. Once you get to the other side, head
right to reach a fork. Ignore the north path, i will only lead you to a
dead end. Instead, proceed along the south path to reach another fork.
Ignore the path left path, just continue south and you will be stopped
by two 'ignorant' guards. It seems that they are here to watch over this
area as they were told that a Dragon will come here. They also intend to
kill the Dragon. Fou-Lu then summons a Dragon. The dragon's attack leave
a large crater behind. You will still control Fou-Lu after the sequence.
Now Fou-Lu can transform into a dragon by using the meditate command.
You might one to get into some battle and watch the cool transformation
before proceeding past the crater and south to arrive at the world map.

Head left to arrive at another forest. This forest is pretty easy to
navigate, just get to the top of the hill. At the top, you'll meet
another mysterious guy called Kham. Kham knows about Fou-Lu and he will
tell you about Fou-Lu. Fou-Lu is the first Emperor and he is the one who
founded the great Fou Empire. He will battle you.
-----------------------------------------------------------------------
Boss Fight: Kham
Stats :
HP: 15,000 EXP: 16,000 Zenny: 1,750 Spoils: Ambrosia
Weakness: Water
Strength: Fire
Attacks :
Flaming Fist : Fire-based attack against one target
Mystic Fire : four times fire based attack

This fight is pretty easy if Fou-Lu's remaining HP is pretty high.
Change into the Astral Dragon in the first turn. In the dragon form, Ap
will be drain and you will return to the human form once AP is all used
up. You should be able to defeat this boss before the AP runs out. This
boss is weak against water based attacks but i suggest that you save
those AP and just use physical attacks. In no time, Kham will be wasted.
Please note that his Flaming Fist attack misses a lot but his Mystic
Fire has a hing accuracy.
-----------------------------------------------------------------------
Unfortunately Kham will still be alive after the battle. He wants Fou-Lu
dead! Fou-Lu escapes but Kham orders a few soldiers to set the trees on
fire. You will then control Fou-Lu again. Proceed through the forest to
reach the next area with a bridge. A sequence will occur after you
approach the bridge. The red-nosed dwarf will introduce himself as Yohm,
general of the Fou-Lu Imperial Army. He will then set the bridge on fire
with the Flaming Fist(?!?) sending Fou-Lu off to 'hell'. He will then
order his soldiers to search for Fou-Lu's body.

You will control Nina and Ryu at last. They have climb their way back to
the top. You can't climb down the stair so head up the ramp and head
left to arrive at the world map. Again you can get into random battles
on the world map if you want. Furthermore, you can test out Ryu's new
special, the Aura Dragon transformation. Anyway, when you are ready to
proceed, head into Sarai.

-----------------------------------------------------------------------
1.4 The First Town
-----------------------------------------------------------------------

Items : Lead Ball[158Z], Antidote x2 or Panacea, Ginseng, Aurum,
Power Food, 40+ Z
New Member : None
Monsters : None
W. Monsters : None
Boss : None
Skills : None
Item Shop : Croc Tear [4Z], Healing Herb [20Z], Antidote [12Z],
Eye Drops [14Z], Ammonia [250Z], Wooden Rod [50Z],
Baby Frog [20Z], Straight [20Z]
Weapon Shop : Sage's Staff [230Z], Leather Armor [220Z], Bandana [30Z],
Brass Helm [90Z], Soul Gem [1000Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
This is the first town you will arrive. It is called Sarai. It is rather
hard to navigate through this town as it was built like a maze. When you
first enter, Nina will tell you that she is going to get some things and
will leave you with three choice to choose from. Select "Sure!" or "I
think so..." and she will leave you. If you select the last option, she
will stick with you. Anyway, choose anything you like, as the story will
not be affected in any way.

You will now be free to explore the town. Start off by slicing everyone
with your sword. What I mean is that you can press triangle to use the
sword on the villagers. They will drop some zenny and you will get the
money. The money they drop range from 1 Z - 10 Z. Note that you might
have to hit the same villager as much as eight times with your sword for
them to drop the money. After having fun with your sword, you can
continue to do some evil deeds...Enter every houses and search for
items.

You can visit the Weapon shop to buy some new stuffs. The weapon shop is
the second stall from the entrance. The frog will sell you some new
stuffs. Buy them if you can afford, but be sure to keep about 400Z for
some mini-game later. Get a few soul gems and the leather Armor and Bass
Helm for Ryu if you have the money. When you are ready, head to the left
of the town to find a osrich and a few people. Nina is also here and she
is lost. You can't do anything so head into the Tavern just beside the
Osrich.

In the tavern, head down the stair and talk to the green frog. He will
offer you a 'treasure' for 158 Z. Don't worry, he is not cheating you,
so buy it. You will find out that it is a Lead Ball. From this point
onwards, you will find some treasures trader that will trade this Lead
Ball for money. You can talk to the people here if you want or you can
smack then for some money. Talk to the old man at the counter to proceed
with the game. Before he is going to tell you anything about the
Sandflier parts, you will have to treat him to a meal to make him happy.
-----------------------------------------------------------------------
Fun Time : Satisfy the Old man
Fun Factor: 6/10
Difficulty: 3/10

You must feed the old man to make him happy meaning you must fill his
happiness bar and not the Food and Drink Bar. Just Stuff him with Wine
and Steak to make him really happy. Feed him Steak once, then Wine once
and the process continues. Since you fed him those expensive stuffs, he
will hands you a Panacea. He will automatically tell you that he is
full. He will tell you to get further information from the information
broker outside the Inn.

If you do not have much money, you can always feed him those cheaper
stuff, the Happiness bar will still fill up eventually but only slower.
You can always buy a panacea from shops in later towns.
Note: Feed him a lot of expensive stuff and you'll get Panacea.
Feed him a lot of cheap stuff and you'll get 2 antidote.
-----------------------------------------------------------------------
Head out of the Tavern and you will see Nina talking to the monkey(if
you choose the first and second option). Talk to Nina and you will find
out that the monkey has agree to help Nina find the parts in exchange
for some money. Tell Nina that you don't trust him and you will not be
cheated of some valuable money. After the conversation, Nina will rejoin
you. Now head right from the town entrance to find the Inn. Talk to the
man beside the vase outside the Inn and he will tell you to make a deal
for the information.
-----------------------------------------------------------------------
Fun Time : Up or Down
Fun Factor: 3/10
Difficulty: 6/10

When you ask him about the sandflier parts, he will tell you that he did
not have any but know someone who has it. Tell him that you are
interested. Now you must pay for the information. The sum you offer must
match with the price of the information. Just pay him slightly above 100
Z and you'll get the information. Well, i paid 110Z for the information.
If you are willing, pay 123 Z to him and he will tell you the
information and give you a Ginseng. He will tell you to get the parts
from the black market but you'll need a password. He also tells you that
you can find one travelling merchant who know the password on the
Highway, east of the town.
-----------------------------------------------------------------------
Before exiting this town in search of the merchant, you might want to
stock up on some items and buy some new equipment for Nina. You can also
buy some items and fishing stuffs from the third stall from the
entrance. Buy one or two wooden rods and a few bait as you will be able
to fish real soon. When you are ready, exit the town.

Walk east from the town along the dotted line and you will come to a
point where a question mark always appear. Enter and you'll find
yourself in a desert area that is different from the random battles
area. Follow the staight path until a path branches off. Take the short
path and you will arrive at the world map again. Follow the short dotted
route to arrive at a fish spot. You might want to spend some time here.

Upon entering the fish spot, you will be taught how to fish. Press
square to enter the menu where you can equip the type of rod and lure
you are using and help and hints on fishing. Please read them to
understand fishing better. There are four types of fishes available here
for you to catch. Note that for now, you can only catch Jellyfish, Sweet
fish and Trout with straight and baby frog. Come back later and try to
catch the fourth type of fish(Rainbow Trout). After you have had fun
with fishing, walk along the path between the cliff and Sarai until you
get a question mark. Enter the area and you will find the merchant and
the osrich. I 'think' you can meet him anywhere along the route.

Anyway, when you see him, talk to him. Luckily, he will give you the
password for free. With the password in hand, head back into Sarai. YOu
might have already spotted a guy sitting outside the town at a place
where you can't seem to reach. Well, just head into the tavern, enter
the counter and talk to the bar tender and he will allow you to enter
the door. Before entering, search the cabinet beside him to find 40Z.
Then enter the room and you will meet the fat guy. It seems that
Sandfliers were used in war at some places and it is some sort of
illegal to manufacture samdflier parts. Sadly, he did not have any
sandflier parts but he will tell you about a place called Sandflier
Valley where there are some buried sandflier parts. He promise to make
you some sandflier parts out of some junks that can be dug out in the
valley. Then you will control Ryu and Nina again. Search the cabinet for
a power food which raises user attack power by 1. Used it on Ryu if you
want. By the way, you should have also gotten a Aurum from him. When
ready, head out of the town and take the new dotted route to arrive at
the Sandflier Valley.

-----------------------------------------------------------------------
1.5 The Great Hunt
-----------------------------------------------------------------------

Items : Croc Tear x8, 200 Z, Brass Helm, Glass Shard x2,
Sage Staff, Molotov, Various Ship Parts, Flattop,
Iron Scraps
New Member : None
Monsters : Cap, Eye Goo, Mage Goo, Scorpion
W. Monsters : Cap, Eye Goo, Mage Goo, Scorpion
Boss : Joh
Skills :
Distracted --> Cap
Rest --> Eye Goo
Burn --> Mage Goo
Blind --> Scorpion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before entering the Sandflier Valley, you might want to consider saving
or resting. Please also make sure that Ryu is at least level five before
entering the valley.

Once in the Valley, head up the fallen trunk and continue right until
you see a green flag. Look carefully for a treasure chest. Open it to
get 8 Croc Tear! You might also have spotted another chest while heading
right to the green flag. NOw it is time for you to get the chest. Head
south from the green flag and enter the broken hulk of the sandflier.
Examine the wheel and turn it to the right. Now head back down the
fallen trunk. and head right and up to get to the chest. Open it to get
a stash of 200 Zenny!

Now head back and turn the wheel two times to the left. Head back down
the fallen trunk again. Now head right past the previous treasure chest
and enter the hole in the wrecked Sandflier, then down the plank and out
of another hole. Enter the next hole in another Sandflier. Head up the
stairs then climb up the ladder. Take the Brass Helm in the Chest. Climb
back down te ladder and examine the device just next to the stair. It is
a winch. Choose to operate it and the anchor of the sandflier will land
on the sand. Head outside and step onto the anchor. It will take you to
the higher lever. Get off it and head north to reach a building.

Inside the building, you will find a old man and a dog. Whack the old
man for some money if you want. Talk to him and he will tell you that
you can dig them up in here. He will offer you his shovel and the dog
for 25 Zenny each. I suggest that you loan both for easier finding.
Anyway take the tool and the dog, then head out to the circular area for
some digging time.
-----------------------------------------------------------------------
Fun Time : Treasure Hunt
Fun Factor: 7/10
Difficulty: 4/10

Once in the circular area, read the instruction to understand the game.
It will mention that the shovel will break after being used for a few
times. As the dog is searching, it will bark, and you mush try your best
to remember the location. The Ship Parts is around the middle of this
circular area. There are also various good stuff buried in the sand. You
should try your best to dig them up. The Shovel will break more easily
when it hits a metal and the items but you can always get another shovel
and the dog from the old man again. You can dig out 2 Glass Shard, a lot
of Iron Scraps, a Milotov, Flattop and Sage's Staff and not just the
ship parts. Digging out Iron Scraps, will cause the shovel to break much
faster but you will find the uses of these metal shards in a later part
of the game. Once you dug out the Ship parts and those items that you
want, you are ready to proceed with the game.
-----------------------------------------------------------------------
Head back out of the Valley and onto the world map. Before heading back
to Sarai, please rest up and save as you will be fighting a boss soon.
When you are reading, enter Sarai. Talk to the villagers to find out
that imperial troops have came here. Enter the Tavern and you will meet
a imperial soldier. It seems that the soldier is trying to ask something
out of the merchant that fell into the crater before Nina. The merchant
resist and the soldier hits him with a magic spell. Just then, Nina will
interrupt. The soldier notices that she is the princess of Wyndia and
intends to grab her. He then summons a Warrior Spirit to take Nina. You
will have to fight him with Nina alone. Ryu is no where to be seen...
-----------------------------------------------------------------------
Boss Fight: Joh
Stats :
HP: 1,200 EXP: 100 Zenny: 305 Spoils: Aurum
Weakness: Water/Wind
Strength: Fire
Attacks :
Burn : Weak Fire-based attack against one target
Flail : 8 times hits against one target

His physical attacks are rather accurate but not his Flail attack which
hits for around 13 HP damage each hit. His Flail attack misses quite
often. His burn attack is rather damaging but if you stick to spells and
heal often, you will win this battle in no time. Have Nina keep using
the Sever Spell. The Sever Spell will deal around 300 HP damage, so he
should go down in about 4-5 turns. Once you have defeated him, he will
break down into pieces.
-----------------------------------------------------------------------
Now Ryu will come to help Nina. The soldier get really angry when Ryu
smack him with his sword. Both of them make use of the opportunity and
escape out of Sarai. You will now be on the world map again. Head along
the main dotted route until a exclaimation mark appears. Enter to
proceed with the game. After avoiding the sight of a few soldiers, you
will meet up with the merchant again. He will tell you that there is
another route in the desert that lead to a town called Chamba.

-----------------------------------------------------------------------
1.6 Chamba
-----------------------------------------------------------------------

Items : Life Sandals, Panacea x2
New Member : Ershin
Monsters : None
W. Monsters : None
Boss : None
Skills : None
Mixed Shop : Bowie Knife[150Z],Sage's Staff[230Z],Leather Armor[220Z],
Brass Helm [90Z], Healing Herb [20Z], Antidote [12Z],
Panacea [100Z], Ammonia [250Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Upon entering the town, Nina will ask you to find someone who can help
them. Enter the first building near the entrance, then open the treasure
inside for a Life Sandals. Then head out of the building and proceed up
a stair to the upper level. Enter the first building you see. The orange
frog in there will seel you items and equipment. Buy the Bowie Knife for
Ryu and some restoring items. There is a inn at the right side. Talk to
the small creature to rest if you need to. Also search the cabinet in
front of the orange frog to find two panacea. Head out of this building.

Again, you can smack people here with your sword for some money. Head up
another stair to reach the top level. Talk to the old monkey(?!?) and he
will tell you about why Chamba has 'shrinked'. It seems that part of the
town has been polluted by toxic material called Hex. Hex was used during
the war. Next, you will see a group of weird people arriving at the
town. The old monkey will tell you that they are purifiers who job is to
clear the hex. Now you must talk to those purifiers to find out more.
Enter the house on the middle level, left of the old monkey. Inside, you
will meet the leader of the purifiers, Tahb. He is the normal looking
guy holding the pot. Keep choosing that you'll wait and you will chat
with him. Nina will tell him that they need to get past Chamba as soon
as possible. He will tell you that special armor is needed to enter the
hexed area. Nina will be shocked to hear that at least one year is
needed for them to clear all the hex. He tells you to get one of the
purifiers to guide you through the area. Head outside and talk to
everyone and you will be disappointed that on one wants to help you.
Everyone claim that it is very dangerous to pass through the hex without
armor and isn't willing to take the responsiblity.

Talk to Tahb again. He is outside the house. He too will not take you
through the hex and he also will not lend you any armor. Suddenly, a
robot called Ershin will enter the town. She agrees to guide Ryu and
Nina. Ershin will join your party! Now you are ready to proceed with the
game! Before going anywhere, save at the inn. When you are ready, head
out of the gate Ershin came in from.

-----------------------------------------------------------------------
1.7 Walking in the Mist
-----------------------------------------------------------------------

Items : Healing Herb x3, 300 Z, Motolov, Waistcloth
New Member : None
Monsters : Zombie, Gasser, Ghost
W. Monsters : None
Boss : Skullfish
Skills :
Distract --> Zombie
Feign Swing --> Zombie
Clorine --> Gasser
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Before heading anywhere, you might want to change the battle formation
if your party. Try your best to learn the two new skills. Please note
that the walkthrough for this area will be based on the compass
direction. Head south across a broad plank to reach a roof, then
continue south and cross the bridge to find a chest with three Healing
Herb. Now head back to the entrance on this area. Now head south again
to the first roof. Head across the lower bridge and through the
abandoned building. Head west along the bridge until it curve to the
north. Then climb up the ladder and to reach the roof. Head south and
down the ramp and onto the roof. Proceed to the next roof and head down
another ramp to reach another bridge with two path, the south path and
the east path. South path leads to a dead end so take the east path to
reach another roof. Head north across the broad plank to yet another
roof. continue north across another plank. Go up the roof and head east
across another broad plank to reach the last roof of this area. Grab the
300 zenny from the chest, then proceed across the last bridge to reach
the next area. Ignore the chest you see for now.

In the next area, my walkthrough will still based on the compass
direction. Head west and you will get a sequence. Ershin will suggest
that the party split up into two groups. Ershin will be alone and Ryu
and Nina will scout the roofs. You can switch between group by pressing
the select button. Control Ershin first. Climb down the ladder and stand
beside the crater that is blocking the path. Now switch to Ryu and Nina.
Now move north and jump over to the other roof. now stand on the crate
in front of the entrance. It will be lowered. Now switch back to Ershin
again. Using Ershin, past under the crate then head west, then south to
find a ladder leading to the roof of the house. Get the Molotov from the
chest. Switch to Ryu and Nina again. Climb back to the roof and the
crate will be raised while the other will be lowered. Switch to Ershin
and position him on the crate. Switch back to Ryu and Nina and you can
now past the entrance without affecting the crate. Just after you cross
the crate, Ershin will tell you to switch the valve at the other side.
Continue south a little until you reach a fork. Take the east path to
reach the previous screen. Grab the Waistcloth from the chest. Equip it
on Nina to raise her defense. Head back to the previous screen and take
the south path. Jump over to the other side and examine the valve. You
will automatically be switched to Ershin. She must also activate another
valve. Climb down the ladder and follow the path to reach the bottom of
where Ryu and Nina is. Please do not take those side paths that take you
to another screen. Examine the valve.

Ershin and Ryu will both turn the two valves at the same time. The mist
will be reduced. You will automatically head into the next area. Head
west and jump to another roof. Then cross the bridge to the north. You
will get a sequence while crossing. Something is hidden beneath the
mist. Before going anywhere, make sure that every character is in top
condition as you will face a boss very soon. When you are ready, proceed
across the bridges and planks. While crossing the last bridge, the
creature will attack and attempt to destroy the bridge. Keep pressing
the 'O' button to run. You will fight the creature once you reach the
other side of the bridge.
-----------------------------------------------------------------------
Boss Fight: Skull Fish
Stats :
HP: 2,400 EXP: 429 Zenny: 291 Spoils: Antidote, Fish Head
Weakness: Holy-based attacks
Strength: ???
Attacks :
Vemon Breath: causes poison on all characters
Confuse : causes confuse on one target

This fight may be tough without the correct strategy. Try not to use
Ershin to attack as her attacks misses very often. Have her use antidote
and restore the party. Ryu should always use Burn and Nina should always
use Sever. The two magic will combine to form Firewind, a stronger form
of magic. Keep your HP above 200 HP and you will wind in no time. Its
physical attack can deal around 190 HP damage so watch out for the HP.
Use panacea to cure confuse if needed.
-----------------------------------------------------------------------
After you defeat the skullfish, climb the ladder and down another tall
ladder to get out of this area. Once outside, you will have a short
conversation and Ershin will join you. After she joins you, you will be
on the world map again.

-----------------------------------------------------------------------
1.8 Dreamland
-----------------------------------------------------------------------

Items : Aurum x2
New Member : None
Monsters : Toxic Fly, Armor, Gonghead
W. Monsters : None
Boss : None
Skills :
Chlorine --> Toxic Fly
Wild Swing --> Armor
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Note: My Walkthrough for this area is based on the compas direction.

The monster here is a bit tough but they give good experience. A toxic
fly will give you 45 EXP, a Armor will give you 80 EXP and a Gonghead
will give you 75 EXP. To defeat the toxic fly easily, use magic to kill
it, avoid using physical attacks as they miss often on the fly. To
defeat Armor, also magic combo as it has very high defense. You can try
Firewind or you can Eruption. To get Eruption, combine Cray's rock shake
and Ryu's burn or Hwa. Since the monsters here yield goo experience, so
you should spend some time here leveling up your character. Furthermore,
the Armor here will sometimes drop Raptor Claws and Cuirass which are
very good items. Please note that they drop these items very rarely and
you need to be very patient to get these items. You can also try some
combos yourself. At this point of the game, you can already do 4 hit
combo. Use the diary to rest and save if you need.

When you are ready, proceed Head west past the opened steel gate. Then
head north, then east to reach a staircase. There are two wooden doors
next to the staircase. Enter the first room to find a item bag that
contain a Aurum. The second room has no items, so head up the stair to
reach the next screen.

Head out of the door and down a stair to reach a corridor. Follow the
corridor to reach another door. Enter and search the cabinet for another
Aurum. Ignore the stair as it will take you to the locked room in the
previous screen. Head into the curtain and a sequence will occur. Lord
Yuna and his servant will enter the room. Cray will tell you to walk
slowly behind the curtain. Listen to him and walk slowly behind the
curtain. Head behind the curtain, then WALK to the other side and the
dream will be over.

Looks like the three of them had the same dream. Ershin will then tell
you that it is Ryu's dream of a possible future. She also mentions the
Dragon Eye which is a glimpse of what may be. After the conversation,
you will be on the world map again. You will have to head to Kurok, west
of Chamba. Note that you can now re-enter Sarai or go to the fish spot 1
and fish. If you have gotten Flattop during the digging in Sandflier
Valley, then you can use it to catch a rainbow trout.

-----------------------------------------------------------------------
1.9 Kurok
-----------------------------------------------------------------------

Items : Deep Driver
New Member : None
Monsters : Flue Goo, Mage Goo, Red Cap, Cap, Scorpion
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
Blind --> Scorpion
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before heading into Kurok, you may get into random battles along the
path between Chamba and Kurok. The monsters give you good items and
experience. There are a few new enemies here. Red cap, Flue Goo and
Bandit are some new enemies that you will find on this path. You can
learn the command skill from the red cap and you can get a Moon Sword
from the Bandits here. Replace the Bowie Knife with the Moon Sword once
you get it. Most of the monsters here come at least in pair. You might
also encounter a super group with five caps and one red caps. Again, you
can do more combos here. At this point of the game, you can already do
10 hit combo which deal over 2000 HP damage. To get 10 hit combo, first
get into a battle with 5 caps and 1 red cap. Have Nina use sever, then
Cray use Rock Blast and finally have Ryu use Burn or Hwa to get a 10 hit
combo which will deal more that 2000 HP damage. Now with this super
combo in hand, you are more than ready to enter Kurok.

Once you are in Kurok Valley, continue along the path until it slopes
down to a lower level. The wolf by the osrich is the first master,
Rwolf. Talk to him and make Nina his apprentice. If you have done a
combo of at least 5 hits, then you can talk to him again to learn the
first spell, Eddy Skill. Let Ryu learns it as he will benefit from it.
If you have done a 10 hit combo, then you can learn another spell,
Plateau from Rwolf. Let either Ryu or Nina learns it. I suggest letting
Nina learns it since she has high magical attack.

Once you have finish with you master, head north then west and do not go
down the ramp yet. Continue on the west path to reach a treasure chest
that contains a Deep Driver. After taking it, continue down the ramp and
continue west, then head east and continue along the path to reach the
world map.

-----------------------------------------------------------------------
1.10 Dam
-----------------------------------------------------------------------

Items : Sluice Key, Short Sword, Vitamin x2, Toad, Swallow Eye x2
Crank
New Member : None
Monsters : Flue Goo, Mage Goo, Eye Goo, Puspool
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
Molasses --> Puspool
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Rest and save in the camp before going into the dam. You can also
contine to try and get your 10 hit combo in this route.

In the Dam area, you will get a conversation. A worker will tell you
that most workers have left as a dragon is trashing about in the water
and its movements have been unpredictable lately. He tells you to be
careful while crossing before heading off. You will gain back control of
the party. First climb down the ladder in front of the big machine, then
desend down another ladder. Enter the doorway right of the ladder to
reach a underground area.

Inside, take the west path and continue along the path until you reach
outside again. Head down the stair and talk to the strong grey horse-
like person. After talking to him, take the ladder down and follow the
wooden path. Talk to people on the way if you want. Jump across planks
and follow the path until you reach the person at the end of the path.
He will tell you that in order to get to the other side, you'll need to
close the sluice. In order to close the Sluice, you will need the Sluice
key. He also tell you that Rhoppe has it. Rhoppe is the person with the
tube who you might have seen on the way. Head south from this guy to
find the person with the tube. Talk to him and he will hand you the
Sluice Key.

With the key, you can now close the Sluice. Head back to the underground
area then to the ladder. Open the steel gate in front of the ladder and
you can not close the sluice. Pull the lever to close the Sluice. A
wooden plank will be lowered. Now climb the ladder to go outside then
climb up the ladder on the left. Head east, then cross the wooden plank
to the other side. Climb up the ladder to reach a treasure chest that
contains a Short Sword which you can equip it on Ryu. Climb back down,
then head south and climb down another ladder. Head east to reach the
other side. Enter the room and and open the gate, then pull the lever
like what you did earlier but the big wheel will not turn. Then a mouse
lady will enter and tell you that you'll need to turn the wheel very
fast in order to get it work. Well, this is another mini-game for you!
-----------------------------------------------------------------------
Fun time : Turn the Wheel
Fun Factor: 4/10
Difficulty: 3/10

Listen to the mouse lady carefully, so you will understand how to 'play'
this mini game. She will tell you to turn the flywheel by hand and when
the wheel is spinning fast enough, flip the switch. Read the instruction
too. Ryu will spin the wheel and another person will pull the lever. To
turn the wheel, keep turning the D-pad in clockwise or anti-closkwise
direction and the wheel will spin. Wait until it start to produce high-
pitched sound, then press 'O'. If you done it correctly, the big wheel
outside should turn and the wooden plank will be lowered. After that,
the mouse lady will give you items for your hard work. Note that you
will get different items depending on how many times you take to get the
work done. If you just take one try, then you will receive a toad and if
you take two tries, then she will give you a silver top. I am certain
that there are other prizes but i'm not going to find them out. E-mail
me about other prizes and i will add them as soon as possible.
-----------------------------------------------------------------------
Anyway, head out of the underground area through the south doorway. Head
west and collect two vitamins from the chest. Head back into the
underground area and climb up the ladder. Once outside, head west all
the way, then up the ladder then head east and across the wooden plank
that you had just lowered. Continue east a little then climb up the
ladder to reach the big wheel. Head east and turn to the north corner
and pick up two swallow eyes from the chest. Climb down the ladder and
continue east and enter the doorway to reach another underground area.
Run through the underground passage and out of the underground area to
reach outside again. Head across the wooden planks then climb down a
ladder to reach a platform with a blue lever. Examine the blue lever to
lower a bridge.

Now head back and talk to man who told you about the key. You will give
him back the key so that he can operate the lift. He will order Rhoppe
to open the sluice. A rat guy will hit the bell and inform everyone that
the sluice has broken and the mud has overflowed. The damn guy will
leave you with a crank and tell you to operate the lift yourself. You
must attach the crank to the box on the lift and pull on it a few times
to operate it. Head back across the bridge that you have just lowered.
Just right of the bridge is the lift. Examine the box on the lift and
Ryu will use the Crank. The lift will not seems to work and Nina suggest
that you move the handle somemore. Press 'X' rapidly to lower the lift.
Everyone will get out just before the whole place is covered with mud.
Then you will also get to see the man with the tube spinning about. You
will now be on the world map again.

Head north and a exclaimation mark will automatically stop you. Enter to
reach an area where the dragon will appear. Another old rat lady will be
there. She offers to sing you songs. DO NOT pay 100 Z for the song
because you will waste 60 Z. Just choose to pay 10 Z everytime she asks
you. She only has four songs to sing so if you choose to pay 10 Z each
time, you will only have to pay 40 Z for the so call song of the dragon.
After the singing, the dragon will disappear and you will be back on the
world map again. Head east to reach Kyria.

-----------------------------------------------------------------------
1.11 A DANGEROUS Town
-----------------------------------------------------------------------

Items : Belladonna, 400 Z, Fish Head
New Member : None
Monsters : Chest Devil, BeeTroop(sub-boss)
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
Mixed Shop : Short Sword[480Z],Sage's Staff[230Z],Leather Armor [220Z]
Waistcloth[320Z], Glass Domino[220Z], Healing Herb [20Z],
Ammonia [250Z], Molotov [100Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The Orange Frog near the entrance will tell you to be careful in this
town. Listen to him as this town is full of traps. Avoid stepping on
suspicious spot on the ground as it will trigger a trap and you CAN be
caught in the trap. Enter the house near the entrance and talk to the
people inside to find out that the Mayor set the traps to ensure the
safety ofthe villagers. Head out of this house after talking to
everyone. The next house is a Inn, enter it if you need to rest or save.
AVOID the food on the ground as stepping on it will trigger an explosion
but luckily even if you happen to step on it, you won't take any damage.
Ignore the house next to the food trap because there is nothing inside
accept some vases and bags. There is another trap north of the bridge
but you will not get caught in it since there is nothing beyond the
bridge. IF you ever get caught in the trap, press the D-Pad is different
directions to shake off the trap but you will take some damage if you
step on this trap.

Cross the bridge to reach the other side of the town. While crossing the
bridge, avoid the trap that is on the bridge. On the other side, there
will be two guys. The thin guy is the one who set the food trap and the
Fat one is the one who set the bear trap. Now PURPOSELY step onto the
food trap to cause an explosion. Talk to the thin guy a few times and he
will give you a Belladonna. The path beside the fat man leads you up the
mountain which is guarded by a guard. Then you will find two small holes
on the ground. Stepping on them will cause you to fall to an underground
area. First purposely step onto the trap left of the fat man. You will
fall down to the area below. Get the 400Z from the chest then head your
way to a ladder. Climb up the ladder and you'll find yourself trap
between barrels. Just use Cray's push ability to push away the barrels.
Exit the house, then head across the bridge again. Now you must find the
Mayor. The house on the other side of the bridge is the Mayor's house.
When you enter through the door, the parrot will set a cage down,
preventing you from entering the house. Well, there is a fish lure in
the house, so how are you going to get it? Well, drop through another
hole on the ground, then climb up the ladder to find yourself inside the
Mayor's house. Search the cabinet for a Fish Head. The Mayor is missing
and it seems that you might be able to get information out of the
parrot.

Talk to the parrot. Choose "We really have no time for this...", then
"No" two times, then "Not really", then finally ask the parrot about the
Mayor. It will tell you that the Mayor has gone to the woods. Now you
must search for the Mayors. Before heading out of this town, there are
still some more 'fun' things to do. Check the dog house by the Mayor
house to fight a Beetroop. Just hack it with magic to defeat it. There
is also a girl who will ask you to stand under the metal. Ignore the
trick. There is a puppeteer who will tell you more about the basics of
this game. Be sure to talk to her. If you have notice carefully when you
first came into this town, there is a treasure chest behind the first
house. Well, it contains no treasure but three Chest Devils. There is no
point fighting these creatures as they give you pathetic EXP. However if
you want to fight them, just head behind the third house and across the
back of the second house to reach the treasure chest. When you have had
fun with the traps and everything, talk to the Manillo a.k.a "Orange
Frog" by the entrance to buy equipments and items. Buy some Molotov,
Glass Domino and Waistcloth. After stocking on items and equipments,
head out of this town.

-----------------------------------------------------------------------
1.12 Woods
-----------------------------------------------------------------------

Items : Apples, Healing Herb x4, Pointed Stick, Aura Ring,
Wisdom Seed, Earth Ward
New Member : None
Monsters : Flue Goo, Mage Goo, Red Cap, Cap, Bandit, Fungoid
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head into the woods when you are ready. Once in the woods, follow the
path through the forest until you reach a point where there is a person
and a apple tree. Knock the tree with Ershin's head butt ability and you
can get unlimited amount of apples. One apple will replenish 100 HP so
get some for your trip through the forest. Once you are done with
ripping the apples off the tree, talk to the man blocking the path. He
will tell you that the Mayor is lost in the woods. He also tell you that
the Mayor might have been taken by the boar or step into his own trap.
He will then hands you an apple and tell you that by placing it on a
stump in the woods, you can lure the boar out. He also tell you to be
caurefull of traps in the woods.

Now head north to find a sign board with a arrow pointing to the east.
Head east and into the next screen. Head east a bit and you'll come to
well. Run up the slope to the right of the well and continue to the
east, ignoring the stump until you come to a cage trap. If you get trap
by the cage, you'll need to ram the cage a few times to get out. Fall
into the hole next to the cage.

In the underground area, collect 4 Healing Herbs from the chest. Then
make your way to a wall with some attached stone. Climb up and out of
the well. Head south from the well to come to a pole with a metal weigh
attached. If you stand below it, you will get crushed and you will get
confuse for a few seconds. When this happens, your character will move
in the opposite direction. There is another cage trap east of this pole.
North of this cage trap is another slope. Head up the slope to reach a
pole with a treasure. Now stand below the treasure and get it by it. You
will get the Pointed Stick which is in the treasure chest. After getting
the useless stick, head back to the second cage trap.

Head south from the cage trap and down a slope, then east up a slope.
Fall down the hole to reach the centre of the undergound area. Get Aura
Ring from the chest. Aura Ring will increases wearer's resistance to
Mind attacks. Equip it on anyone you like. Now head out of the well.
Place an apple on the stump nearest to the well(beside the slope).
Again, a boar will come out, follow its track and avoid all traps to
reach the next screen. Take the Earth Ward from the chest then head to
the previous screen.

Head to the tree stump near the entrance. Examine and place a apple on
the stump. A boar will come ou and eat it. Follow its track, avoiding
all traps and reach the next area. The next area is a waterfall area.
The is a Wisdom Seed at the top of the waterfall and another path at the
north. After getting the Wisdom Seed, Head into the next area through
the north path. You will find the Mayor there. A boar will appear and
step onto an explosive trap setted by the Mayor. It manages to escape
and the Mayor will become real happy that his trap worked. Suddenly, a
BIG Mammoth will drop from the sky and challenge your party to a fight.
-----------------------------------------------------------------------
Boss Fight: Maman
Stats :
HP: 3,500 EXP: 1,500 Zenny: 450 Spoils: Apple, Flame Punch
Weakness: ???
Strength: Earth
Attacks :
Rock Blast: Weak earth-based attack against everyone
Body Press: Physical attack against one target

By the size of this creature, you should know that it is very strong.
Yeh, it is true. Its physical attack can be deadly if you are on low
level. Use Ryu, Cray and Nina. If Ershin have the Raptor Claws, use here
instead of Cray. Cray will not be very useful in this battle since this
boss is rather strong against earth attacks. Transform Ryu into the Aura
Dragon in the first round and have Ershin/Cray and Nina attack. On the
second turn, Ryu should cast Hwa and Nina should cast Cyclone if she has
it to form Simoon. If not just use Hwa and Sever to get a Firewind.
Continue to use this tactic until this mammoth goes down. Heal your
party when neccessary. Beware of its Rock Blast attack which can damage
everyone. Its Body Press shouldn't be a problem but it can stun the
target sometimes. You will receive an apple and a Flame Punch for Ershin
after this battle.
-----------------------------------------------------------------------
After the battle, everyone will head out of the woods automatically.
Return to Kyria. The Mayor will tell you why there are so many traps in
this town. It seems that the Mayor is a very responsible person. He will
promise to give you the permission to enter the passageway in the next
morning.

The screen will now be switched to Fou-Lu again. Well, he survived the
fall and was saved by a person called Bunyan. If you have played BOF
III, you should recognise this person but this time he has more beard:)
He lives in the Zhinga Mountains. Remember that he lives in the Zhinga
Mountains because he is one of the master in this game. Fou-Lu tries to
leave but collapse after a few steps. Bunyan will bring Fou-Lu back into
the house and rest.

Now then screen will switch back to Ryu and friends. In the morning, you
will get the permission to use the passageway from the Mayor. Before you
can go up the hill, Cray will fall down a hole. Get back up then you are
ready to enter the passageway. Before you go, stock up on items and save
at the inn.

-----------------------------------------------------------------------
1.13 Route to Synesta
-----------------------------------------------------------------------

Items : Water Bomb, Ammonia, 500 Z
New Member : None
Monsters : Puspool, Zomibe, Army Bat, Tadpole, Cadaver
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
Snooze --> Tadpole
Feint --> Cadaver
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Get the Snooze skill from the tadpoles. Make you way up the hill and
enter the cave. Head north then east past the stream of water to reach a
chest with a water bomb. Now follow the stream of water, then jump
across the ledge and proceed into the next cave

In the next cave, proceed east to reach a fork. Take the north path
first which lead you to a chest with a ammonia. After taking it, head
back to the fork. Now take the south path. Follow it and enter into the
next cave. In the next area, walk on the swallow water then up the
stairs. North of the stair is a place where you can jump to the other
side. Jump over to the other side and continue north to reach a chest.
Get the 500Z out of the chest. After taking it, climb your way to the
top and exit this cave. In the next area, follow the path into the next
area. You will see a ladder and a pool of water in the next area. Climb
up the ladder to reach Synesta.

-----------------------------------------------------------------------
1.14 Synesta, the maze
-----------------------------------------------------------------------

Items : None(how sad)
New Member : None
Monsters : None
W. Monsters : None
Boss : None
Skills : None
Item Shop : Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z],
Jabbergrass [20Z], Panacea [100Z], Ammonia [250Z],
Wooden Rod [50Z], Floater [20Z]
Weapon Shop : Scramasax [1200Z], Magic Wand [800Z], Steel Bat [1000Z],
Waistcloth [320Z], Chain Cap [600Z], Brass Helm [90Z],
Glass Domino [220Z], Soul Gem [1000Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

The layout of the town is even much more complicated than the layout of
Sarai. It is like a maze. The house next to the well is a orphanage.
Enter and talk to the lady inside. Before she will talk to you, she will
have to feed the children. Talk to the kids inside to find out that
there was another kid call Chino who isn't in the orphanage. Head out of
this building and you will see a funny sequence. A lady is chasing after
a 'dog' kid but fall down in the end. This 'dog' kid is Chino. Head west
from the well and through an arch. Follow the outer section of this town
until you reach a stair. Climb it and you will get to the top section of
this town. Make your way to where the lady tripped over. Talk to the
lady and she says that she must catch Chino. Why not do something good
by helping her out. As you approach the Chino, he will run off. You must
now catch him. Now chase after him.
-----------------------------------------------------------------------
Fun Time : Catch Chino
Fun Factor: 5/10
Difficulty: 8/10

You can catch Chino by getting close to him and talking to him. He'll
run in the opposite direction if he sees you coming, so get ahead of him
and wait to cut him off. Keep staying on the high outer section where
the lady is. He will run around the edge of the town and come up from
stairs to the upper section where you are. As you see him runing around
the edge of the town. Chase him and he will change direction. Predict
where he will come out, then get there before him and wait for him.
After catching him, you SHOULD be very familiar with this town.
-----------------------------------------------------------------------
Anyway, after catching him, he will return with the lady to the
orphanage.

Sister Lyte will invite you upstair to talk. She tells you that Princess
Elina did visit this orphanage and gave the orphans many clothings and
gifts. Lyte did not know where Elina went. Then Chino will enter the
room and tell you that he has the whereabouts of princess Elina. Before
he is going to tell you, you must play a game of hide and seek. Well,
playing hide-and-seek in this maze-like town will be very fun.
-----------------------------------------------------------------------
Fun Time : Hide-and-Seek
Fun Factor: 8/10
Difficulty: 6/10

The children from the orphanage are hidden somewhere in the town and it
is up to you to find them. To catch them, find them and talk to them one
by one. You can see how many children you have left to catch by
returning to the orphanage and counting how many children are there. By
the way, there are a total of seven kids. It shouldn't be too hard to
round up all seven kids as the kids will give you the location of other
kids.

One of them is walking about inside the orphanage. Speak to her to catch
her.

There is another kid in the orphanage. The kid who is mopping the floor
in the orphanage will tell you that Rudd is hiding under the eastern
wall. By the way this kid is called Jahn.

Just west of the well under the arch is another kid. He will tell you
where Goete is. He mentions that he has saw Goete going off towards the
gate.

Head to the gate in this town to find Goete. The gate is at the west
side of the town.

Now head out of the arch and along the outer section of this town until
you reach a stair. There is a kid standing on the stair. You cannot see
him carefully but he's there. This is Rudd She will tell you that Modo
is hiding in somewhere difficult to spot. She will tell you to try
looking north from the top of the bridge to spot him.

Now head to the top outer section of the town. Head to the bridge and
look north while walking across it. You should spot a frog kid next to a
lady. He is Modo. He will tell you where Konoko is. He will tell you how
to get to him. From the place you are, walk 6 steps south, then 16 steps
west, then north 1 step, then west 3 steps, then south 3 steps, and then
west another 4 steps to find Konoko. Ignore his direction. Just head to
the orphanage and he will tell you to go to the Inn.

Konoko is the last child you'll need to find. He is in the Inn. The Inn
is located left of the gate where Goete is. Head into the Inn, then up
the stairs. You will find Konoko here. Catch her and congraduate
yourself for completing this mini-game.
-----------------------------------------------------------------------
Return to the orphanage after you have found Konoko. Talk to the lady
and she wil tell you that Chino is missing and the Frog Kid will tell
you that Chino is hiding in the cellar. Then you will be shown the
staircase leading to the cellar.

Now you must head into the cellar to search for the brat. There are
monsters in the cellar so stock up on items if you need. Use the Inn if
you need too. The orange Manillo in front of the Inn will sell you
items. Another orange Manillo in the second level of the Inn will sell
you weapons. By a Scramasax for Ryu, a Magic Ward for Nina, a Steel Bat
for Cray. You can buy some Chain Cap if you want, but they are heavy.
Now its time to get into the Cellar.

Talk to the guard at the south-west corner of the town. It's the top
outer section. Talk to him and he will get paranoid and shout, then he
will get thirsty. Now stand at the corner and wait. Wait till a lady
holding a vase approaches the Guard. The guard will head off to get a
drink from her. When he does so, sneak into the cellar. If the guard
didn't head off to get the drink when the lady approaches, try talking
to both of them, then try again.

-----------------------------------------------------------------------
1.15 Underground Area
-----------------------------------------------------------------------

Items : Ammonia, Protein, 80 Z, Raptor Claws
New Member : None
Monsters : Mouse, Roach, Toxic Fly
W. Monsters : None
Boss : Kahn
Skills :
Mouse --> Snap
Chlorine --> Toxic Fly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once you head down the stair the guard is guarding, you will be inside
the Cellar. Head down the next stair into the next area. In the next
area, head into the hole. Enter the first room and search the left shelf
for a Ammonia. The next room only has two beds so you should not enter
it. Head north into the hole to reach the next area. In the next area,
head down the stair to the next area. The next area is a storage room
and it is a maze. The shelf west of the stairs has a protein. Take it
and head south to get out of this room.

In the next area, head up the stair. Examine the west shelf for 80 Z.
Then head east into the next area. In the next area, continue along the
corridr then down the fleet of winding stairs and into the next area.
The next area is the cell room and you should have saw Chino when you
enter this room. Chino has blocked the steel gate with a barrel so you
cannot reach him yet. Head to the next cell and get the item bag that
contains a Raptor Claws. Equip it on Ershin. Now head out of the cell
and head into the next area. Head up two stairs to reach another room
with two more cells. Step onto the circular wooden plank in the bottom
cell and you will fall down. You will now be in the cell with Chino.
Talk to him and you will automatically return to the orphanage. Chino
will now finally tell you the whereabouts of princess Elina.

"That" day, Chino had followed princess Elina all the way to the gate.
He saw people coming up to her and talk to her. He will tehn tell you
that Marlok, the shop owner was one of them. The big house guarded by a
bodyguard in the middle of town is Marlok's mansion. You will thank the
sister and Chino before heading out of the orphanage. Before talking to
the half-naked person guarding Marlok's house, rest and save at the Inn
first as you will be fighting him.
-----------------------------------------------------------------------
Boss Fight: Kahn
Stats :
HP:3,000 EXP:1,000 Zenny:0 Spoils:Ginseng
Weakness: None
Strength: Earth
Attacks :
Shout: Inflict 'stun' on everyone with some accuracy.
Focus: Gain attack power for the next turn.

Kahn has strong physical attack and rather good defense so to win this
battle easily and faster, use magical attacks. Kahn is a little
resistance to earth-based attacks. When your character is stun, he/she
will lose the turn and lose their current action. I suggest that you
play around with him first until you have learn the focus skill from
him. Try your best to learn this skill. Do not hurt him a lot before
learning this skill as he seldom uses Focus when his Hp is low. When you
have learnt the skill, throw everything at him. Have Cray cast Rock
Blast than Ryu cast Burn to cast Eruption and have Nina cast Sever to
make him go down faster. In a few rounds, he will go down.
-----------------------------------------------------------------------
After defeating Kahn, you will meet Marlok outside the house. He will
praise you and invite you to his house. Marlok said that Princess Elina
might have been taken to the west. He will agree to help you on one
condition. You must catch a theif who has stolen some of his money.
Everyone leaves the house but Nina has to stay behind to do some work.

Rest and save at the inn. Talk to the merchant near the town gate. He
will tell you that he saw a fellow with a big and heavy bag heading out
of this town on the Eastern Highway. Head out of this town through the
gate after talking to him. A new route will appear on the world map.
This route join Synesta and the Bandit's Hideout. Follow the route and
enter the area when a question mark appear between the Hideout and
Synesta. You will find the bandit by a water source. Cray will approach
him and talk with him. Once Cray mentions 'Marlok', the bandit will run
away. You will now be switched back to Nina who is being 'harressed' by
Marlok. After the sequence, your party will automatically arrive at the
Hideout.

-----------------------------------------------------------------------
1.16 The Bandit Hideout
-----------------------------------------------------------------------

Items : None
New Member : None
Monsters : Mouse, Army Bat, Rat
W. Monsters : None
Boss : None
Skills :
Mouse --> Snap
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enter the crack in the mountain to reach where the hideout. Head east to
find the bandit. Approach him and he will run away. You are now going to
catch him.
-----------------------------------------------------------------------
Fun Time : Catch the Theif
Fun Factor: 4/10
Difficulty: 8/10

To catch the theif, get close to him and press the 'X' button. He is
really fast and hard to catch. To catch him, you'll have to block the
passageways. You must push the barrels to block the passage using Cray's
push ability. After he ran away, DO NOT chase after him. Wait till the
camera zoom out. You will see that you are standing at the centre of a
'Y' path. Block the right with the two barrels nearby, then chase after
him and make him run in a clockwise direction. When he reaches the
blocked path, he will turn and run in the other direction. This is the
time you will catch him. After a few attempt, you should catch him. If
you mess up, head out of this area and try again.
-----------------------------------------------------------------------
After catching him, he will tell you that those money belong to him and
he will not return them to Marlok. Cray suggests that the party return
to Synesta and have a little talk with Marlok. After the conversation,
you will be outside the hideout. The bandit whom you were chasing a
while ago is actually a master. Make him your mastr if you need but the
price is very high! You must give him ALL your money in order for him to
become your master. Ignore him for now. Head out of the area and get
back to the world map. Return to Synesta and talk to Marlok. He will
then send you do to another job. He 'order' you to go to the Sandflier
Wharf north of Synesta.

Now you can apprentice under Stoll, the bandit if you want. If you
intends to do so, spend all your money, then smack anyone for a few
zenny. Return to the hideout and give all the money to the bandit. He
will agree to be your master. I suggest that you make Cray his
apprentice since he is so slow. You will have to have at least 80 items
in your inventory before he will teach you the first skill. Well, you
definitely wouldn't have so much items at this point of the game, so
head off to the Wharf but come back later when you meet the requirement.

-----------------------------------------------------------------------
1.17 Sandflier Wharf
-----------------------------------------------------------------------

Items : None
New Member : None
Monsters : Roach
W. Monsters : Flue Goo, Mage Goo, Eye Goo, Red Cap, Cap, Bandit
Boss : None
Skills :
Command --> Red Cap
Distracted --> Cap
Burn --> Mage Goo
Rest --> Eye Goo
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Head to a point between the sandflier wharf and Synesta where a question
mark appears. Enter to find yourself in a desert. There should be a
signboard in the desert stating that there is a fishing spot at the
northeastern corner of the desert. Now head to the northeastern corner
of this area to return to the world map. A new route leading to a new
fishing spot will appear. After the long journey, you may want to relax
yourself and catch some fish in the fishing spot.

Anyway, when you are ready, Enter the wharf. Head up the stairs then
talk to the person wearing white shirt. He will give you a job to do.
-----------------------------------------------------------------------
Fun Time : Tidy the Storeroom
Fun Factor: 5/10
Difficulty: 8/10

You need to move all the barrels and jars and line them up where they're
supposed to go. Those old barrels are not need anymore. Break those old
barrels if they are blocking the path. After talking to the man, head
into the room to start working. Read the instruction once more if you
need. The jars need to be put in the front of the sign in the north end
of the room and the barrels need to be put in front of the sign in the
south end of the room. Use Cray's ability to do so. Use Ershin's head
butt ability to destroy those old and useless barrels.
-----------------------------------------------------------------------
After tidying up the storage room, you will be given another job. You
must load the crates onto the sandflier.
-----------------------------------------------------------------------
Fun Time : Load the Crates
Fun Factor: 7/10
Difficulty: 6/10

Use the crane to load the freight onto the ship. Use the directional
buttons to move the crane arm. When the hook is directly obove a
container, press the 'O' button. If you're on target, the hook will
catch and you can lift the container. You can lower containers you've
picked up into the ship by pressing the 'O' button again. The ship can
carry up to 10 containers. Try to load as many as you can in the time
limit. Use the hook's shadow to guide you as you move the crane. You get
extra points for putting a container on spaces marked with a blue
square.
-----------------------------------------------------------------------
After finishing the job, Nina and Marlok will arrive. Marlok will award
you with items depending on how well you did the job. Well, you will
most probably get a Straw after the job, unless you are perfect in the
crates loading. He will let you ride on his sandflier and give you the
VIP room. To your surprise, your party will be packed into crates and
Marlok gives the 'excuse' that he is smuggling your party into the enemy
territory so he must be very careful. After this sequence, the screen
fades and you will control Fou-Lu again.

-----------------------------------------------------------------------
1.18 Zhinga Mountains
-----------------------------------------------------------------------

Items : Protein x2(don't take)
New Member : None
Monsters : Snap Fly
W. Monsters : None
Boss : Khafu
Skills :
Flame Strike --> Snap Fly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

When you control Fou-Lu, use the dairy to save. Head out of this house
and head your way down the mountain to reach the next screen. The two
proteins are located at the back of the house. I suggest that you leave
it for Ryu's party.

In the next screen, you will fight snap flies but they shouldn't pose
any problems. One or two physical strikes from Fou-Lu should kill it.
You can learn the flame strike from the snap flies here. By the way, all
skills learned by Fou-Lu will go to Ryu. Anyway if you have learn it
already, then ignore this skill. Well, there is another way to learn
this skill. The method is to let Ryu use Aura dragon's flame strike than
have someone guard and you will learn it eventually. Continue along the
mountain path until you meet up with that old dwarf, Yohm and his guard.
Then you will fight a huge owl-like creature.
-----------------------------------------------------------------------
Boss Fight: Khafu
Stats :
HP: 20,000 EXP: 22,000 Zenny: 5,800 Spoils: Fire Ward, Ambrosia
Weakness: Water and Wind
Strength: Fire
Attacks :
Eldrich Flame : six-hit fire attack against one target
Heal : Restore a small amount of HP to one target
Firewind : Fire + Wind based magical attack against all

Transform into the Astral Dragon in the first round as in dragon form,
the Eldrich Flame will not hurt you much. Note that the Eldrich Flame is
very accurate and misses rarely but its damage somehow decreases with
Khafu's HP. Since he is weak against water-based attacks, so use Frost
Strike to hit him for more than 4000 HP damage. Avoid using Bing which
is also a water-based attack as it does not deal as much damage as Frost
Strike. He should go down in 5 - 6 turns. Keep in mind that during the
battle, it might heal itself using heal.

If you did fight some monsters on the way here and around the tomb,
after this level, Fou-Lu should become Level 65.
-----------------------------------------------------------------------
After the battle, Yohm will mention about Fou-Lu's the other half. You
might be able to think who is the other half at this point of the game
already. Anyway, after the conversation, Fou-Lu will transform into a
dragon and flies off. Yohm orders Khafu after him and despite few
attempts to avoid the Eldrich Flame, Fou-Lu was still hit in the end. He
falls into the forest. Now game will switch back to Ryu and friends.
They have arrived at the wharf near Kyoin.

-----------------------------------------------------------------------
1.19 Kyoin and The Imperial Causeway
-----------------------------------------------------------------------

Items : Healing Herb x3, Glass Domino, Ammonia x2, Vitamin
New Member : None
Monsters : Gonghead, Mouse, Armor, Bandit
W. Monsters : None
Boss : Ymechaf
Skills :
Snap --> Mouse
Wild Swing --> Armor
Item Shop : Healing Herb [20Z], Vitamin [100Z], Antidote [12Z],
Eye Drops [14Z], Jabbergrass [20Z], Panacea [100Z],
Ammonia [250Z], Molotov [100Z]
Weapon Shop : Scramasax [1200Z], Magic Wand [800Z], Steel Bat [1000Z],
Waistcloth [320Z], Chain Cap [600Z], Crepe Cape [730Z],
Glass Domino [220Z], Soul Gem [1000Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
Follow the path the guards leave and you will arrive at Kyoin. The first
stall near the entrance is the Weapon Shop. Buy the scramasax for Ryu,
Magic Ward for Nina and Steel bat for Cray if you haven't done so. Buy
the Crepe Cape for Nina. Buy some items from the person beside the
stairs if you need. Make sure you buy some vitamins. The house behind
the item shop is the Inn. Rest and save if you need.

Head to the top of this town and up the stairs to enter the Imperial
Causeway built by the first emperor. Once you are in the Imperial
Causeway, head out through the south doorway into the next area. In the
next area, you will encounter Armors and its your chance to get the
cuirass from them. Now they will appear in pair and the chance that they
will drop the cuirass will be higher. When you are ready. head up the
stairs into the next area. Take the elevator to the upper level. Enter
to be inside again, then head through the doorway into the next area.
There will be a fork, take the east path first and enter the first room.
Check the west most shelf for three healing herb. Head out of this room
and and continue along the east path as it turns to north. Head up the
stairs into the next area.

In the next area, continue along the path and enter the first room you
come to. Open the treasure chest for a Glass Domino. After taking it,
exit this room and enter the next room. Follow the path and head up the
stair into the next area. In the next area, head out to be back outside
again. You can use the elevator at the centre to reach the floors below
if you want. Once outside, make sure your team is in top condition, then
take the elevator up. Once you reach the top, the lift will
automatically descend and the gate will automatically activate. Now
cross the bridge and after a few steps, the general who you met at Sarai
will stop you. He will throw another warrior spirit to fight you.
-----------------------------------------------------------------------
Boss Fight: Ymechaf
Stats :
HP: 6,000 EXP: 2,000 Zenny: 0 Spoils: Aurum, Ice Punch
Weakness: Wind
Strength: Earth
Attacks :
Whirlwind: Three-hits attack against all
Sever : Weak Wind-Based attack against one target

This boss's whirlwind attack is rather deadly and its HP is quite high,
so a strategy is definitely needed here. Have Ryu use Burn and Nina use
Sever or Cyclone if you have it, then have Cray attack. After the combo,
Ymechaf should turn around and become off balance. Cray's attack should
deal around 850 HP damage. In 5 - 7 turns, this boss should go down.
Please make sure that you keep everyone HP above 250. If anyone runs out
of AP, bring Ershin in and make her use physical attack. Bring the
person in and Ershin out when there is enough AP to use a few spells.
Avoid using Earth-based attacks in this battle since he is strong
against Earth.
-----------------------------------------------------------------------
After the battle, Rasso, the general will be shocked that Ymechaf was
defeated. The gateway will start to close. Your party will jump into it
and arrive at the next part of the imperial causeway just in time. Rasso
will be left behind, but still shock from the event.

Take the lift down then enter the tower. You will find a elevator
inside. Take it if you do not want those items. I suggest that you don't
use the elevator. Head down the stair to the level below. Follow the
path to reach the next area. In the next area, enter the first room you
come across. You will find the elevator platform inside. Take the two
Ammonia from the chest then head back to the previous screen. Continue
along the path and head down the stair to reach the next area. In the
next area, continue along the path and enter the first room you come
across. Search the eastern most shelf for a Vitamin. Now head back to
the top and take the elevator to the first floor. Then exit through the
doorway with light. You will arrive outside. Talk to the two guards
outside and they will tell you that they are waiting for captain Rasso.

Head down the stair and out of the Imperial Causeway to arrive on the
world map again.

-----------------------------------------------------------------------
1.20 Astana
-----------------------------------------------------------------------

Items : None
New Member : None
Monsters : None
W. Monsters : Goocount, Flue Goo, Mage Goo, Bandit, Gonghead
Boss : None
Skills :
Icicle --> Goocount
Burn --> Mage Goo
Item Shop : Healing Herb [20Z], Vitamin [100Z], Antidote [12Z],
Eye Drops [14Z], Jabbergrass [20Z], Panacea [100Z],
Ammonia [250Z]
Weapon Shop : Cuirass [840Z], Crepe Cape [730Z], Glass Domino [220Z],
Face Guard [450Z], Aura Ring [500Z], Life Sandals [500Z],
Talisman [300Z], Soul Gem [1000Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once on the world map, do not hurry into Astana. Save your game then
prepare yourself to do something hard for a skill. You can learn icicle
from Goocounts found on this part of the world map. You may encounter
them in pair or single. You can only learn icicle form a battle with one
Goocount. Get into random battle with A Goocount. When you fought it for
the forst time, you will notice that it guards the first round and the
game will say that it is counting something. From the second round
onwards, it will keep on using Frost. In order for it to use icicle, you
must use a 5-hit combo on it. To get a 5-hit combo, have Cray cast Rock
Blast, then Nina cast Plateau and Ryu cast Burn. This will result in a
5-hit combo. Cray's Rock Blast will hit once, Nina's Plateau will hit
twice and Eruption will also hit twice. Even though this combo is not in
the slowest to fastest order, it still work 75% of the time. If you have
no luck pulling off the combo using this method then switch Ryu's Burn
and Nina's Plateau. Now the combo will be in slowest to fastest order
and it will work most of the time. Anyway, after pulling off the combo,
Goocount will powerup and will keep using icicle until it dies. Just
guard to get the skill. After the Goocount powerups, you will also get
four times more experience. After getting this useful skill, head into
Astana.

Astana is a town with very dense china's tradition. Everyone is dressed
in their traditional constumes which is kind of cool since there are few
chinese wearing traditional constumes nowadays. You will notice the
super huge cannon that runs through the whole town. It is a Carronade
and during the war, it is used to shoot hexes to blast enemy towns.
Well, there is a small shop, a inn and a gatehouse in this town. You
will find the weapon and item dealer in the shop. Buy some Face Guards
and Talismans. Buy some items if you need too. When you are done
shopping, talk to everyone in town including two guards in the
gatehouse. After talking to them, you will find out that the Army had
built the aqueduct to supply water to cool the Carronade. Head out of
the town and a new route will appear on the world map.

-----------------------------------------------------------------------
1.21 Aqueduct
-----------------------------------------------------------------------

Items : Ginseng, 500 Z, Life Shard, Magic Shard
New Member : None
Monsters : Goocount, Flue Goo, Mage Goo, Eye Goo, Armor, Toxic Fly
W. Monsters : Goocount, Flue Goo, Mage Goo, Bandit, Gonghead
Boss : None
Skills :
Icicle --> Goocount
Burn --> Mage Goo
Rest --> Eye Goo
Wild Swing --> Armor
Chlorine --> Toxic Fly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before taking the new route into the aqueduct, try to get everyone's
level to around 15 so that you won't have much problem going through the
aqueduct. Anyway, head into aqueduct when you are ready.

In the first area of aqueduct, head your way to the north east and head
up the ladder. Head east to get ot a chest containing a ginseng. After
grabbing it, run back to the west and head up another ladder. Head east
under a arch and talk to a little 'mole' man. He will activate the
gondola. After the gondola is activated, ride it down then cross the
wooden plank to the south. Slash the string tied to the drawbridge with
Ryu's sword to lower the drawbridge. To return to the entrance, just use
the drawbridge. There's no point going back to the entrance, so continue
to the east and jump over to the wooden plank on the other side. Climb
up the ladder and continue to the east to find a chest with a stash of
500 Z. Now jump back across the gap and head north across the wooden
plank, then climb up the ladder to a higher level. Climb up the next
ladder to the top level. Proceed east across the top level and choose to
jump into the water when prompted. You will now be in the interior area
of the aqueduct as well as in the area where you are in while in Ryu's
Dream. The dialogues are also exactly the same as last time you visit
this place. Use the diary to rest and save if you need.

Head west then north and finally east to reach a stair. Enter the first
room before heading up a stair to collect a Life Shard from a item bag.
The Life Shard will add 10 points to user's max HP BUT you should not
use it yet. Don't forget that you still need to get 80 items to learn
the first skill from Stoll. I suggest that you keep this first. Anyway,
after taking it, head out of the room and head up the stair. In the next
level, head out of the door, then down a stair and out of another door.
You will reach the room leading to the room with the long set of
curtains. Search the left shelf in this small room for a Magic Shard.
Again, don't use it yet. Head out of this small room to reach the room
with the long set of curtains. History will unfold itself again but with
some differences this time. When you head out of this room, Lord Yuna
and his servent will enter the room just like last time. Walk behind the
curtain and when you enter the room on the other side, Yuna will
teleport himself to stop your party. Nina and ask him about Elina and
she will tell her what she knows about Elina. Before telling her more on
the whereabouts of Elina, he sends a 'gang' of soldiers to capture your
party. Your party will be toss back to the East Continent and Cray will
be send for interrogation.

=======================================================================
C H A P T E R 2 : T H E E N D L E S S
=======================================================================

-----------------------------------------------------------------------
2.1 Ludia
-----------------------------------------------------------------------

Items : Aurum (yeh)
New Member : Scias
Monsters : None
W. Monsters : None
Boss : None
Skills :
Icicle --> Goocount
Burn --> Mage Goo
Rest --> Eye Goo
Wild Swing --> Armor
Chlorine --> Toxic Fly
Mixed Shop : Katzbalger [1800Z], Reed Baton [1600Z], Cuirass [840Z],
Crepe Cape [730Z], Face Guard [450Z], Healing Herb [20Z],
Panacea [100Z], Ammonia [250Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Ryu awakes up with a yawn and Nina will enter to talk to him. Nina is
worried about Cray who is still being questioned. Nina suggests going to
the castle to meet Cray. Ryu, needless to say, will agree. Take the
Aurum next to the bed with the Diary then use the Diary to save. After
saving, try to exit the house. The 'dogger' will join up with you to
prevent you from doing something 'funny'. Anyway, he is Scias, one of
the people who will join you in this game. He uses swords just like Ryu.
His initial sword can only be used by him so stop thinking of exchanging
the swords. He also come armed with a Scale Plate which is better than
Cuirass but let him equip the armor since he is on low level. Once
outside of the house, you can head into the house next to the house you
just came out from. There is a Manillo a.k.a orange frog who will sell
you equipments and items. Buy the Katzbalger for Ryu is you want but i
think Scramasax is still better. Anyway the choice is up to you. Buy the
Reed Baton for Nina, she needs it.

Now head to the castle. You will be stop by two guards and an old dwarf-
like person. Nina suggests to go to Worent, the hometown of Cray. Since
you have no where to go, go to Worent! Head out of Ludia and you will be
back on the world map. Once you reach the world map, two new routes will
branch from Ludia. One leads you to Shyde and one leads you to Wychwood,
your next destination. There is another fishing spot here. To find it,
search for a '?' mark between the place marked with a '?' mark and
Shyde. You will enter a vast area just like when you enter a random
battleground. Search for a signboard. Read the signboard and exit west
to arrive at the world map. A new route will lead you to a new fishing
spot. This time, it is a ocean spot! Enter it if you want to fish. By
the way, if you have fished rather oftenly, you should have at least
2000 points already. After fishing, you do not have to hurry into the
Wychwoods. Instead you are free to explore the world. There is a town
called Shyde nearby.

-----------------------------------------------------------------------
2.2 Shyde
-----------------------------------------------------------------------

Items : Bronze Ball(Treasure Upgrade)
New Member : None
Monsters : None
W. Monsters : Wyd, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
Item Shop : Healing Herb [20Z], Antidote [12Z], Eye Drops [14Z],
Jabbergrass [20Z], Wooden Rod [50Z], Floater [20Z],
Baby Frog [20Z], Straight [20Z]
Weapon Shop : Cuirass [840Z], Crepe Cape [730Z], Face Guard [450Z],
Long Boots [550Z], Aura Ring [500Z], Life Sandals [500Z],
Talisman [300Z], Soul Gem [1000Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can encounter random battles with Wyd and NutTroop. You can learn
double blow from Nut Troop and you can gain lots of experience from Wyd.
I suggest that you let Scias learn double blow. When he is using sword
that hit twice, double blow will become triple blow! If you use fire
spell on wyd, it will catch fire and change to firewyd. A Wyd gives you
140 EXP but a Firewyd will give you 280 EXP! Please do not enter
training mode yet as you are missing Cray. You will get him back soon.
Anyway head into Shyde to do some buying.

The Blue Manillo near the entrance will trade your fishes for items. The
Earth Claws, Broad Sword and Ruby Scepter are some weapons that you
should try to trade. There is a man hidden behind the inn. You can find
him hiding by the stair. He will trade a treasure with your lead ball.
Trade with him and you'll get a Bronze Ball. Buy some long boots from
the weapon dealer and some items from the item dealer. Once you are
ready, its time to head for the Wychwoods. Head out of this town and
head into Wychwoods.

-----------------------------------------------------------------------
2.3 Wychwood
-----------------------------------------------------------------------

Items : Healing Herb x3, Magic Shard
New Member : None
Monsters : Wyd, NutTroop
W. Monsters : Wyd, NutTroop
Boss : Sparrow
Skills :
Double Blow --> NutTroop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Once in the woods, equip Nina with life Sandals. Head south then down
the ramp. Continue south until you reach a fork. Take the west path and
follow it to reach a chest with 3 Healing Herbs. Take them and return to
the fork. Now take the north path and follow it as it turn to the west
to reach the next area.

In the next area, Nina will hear some sound. Everyone has some strange
feeling about this place. As the party proceed, Nina will suddenly
shrink to the size of a ant. A bird will arrive and collect her. You
will now head on to look for her. Head south and you will have another
sequence. Three faeries are discussing their evil plans when Ershin rams
one down. Mortals cannot see the faeries but Ershin somehow process the
power to see them. Anyway Ryu also has the power to see them because of
the Dragon Eye. They will tell you that they have shrunk Nina and tell
them that Nina was carried away by a bird. The bird has thought that
Nina was a bird since she possesses a pair of wings. The faeries tell
you to look for a tree with a bird in it before going off.

After the conversation, head west but do not go down the ramp. Jump
across the gap and across another gap to get to a item bag with a Magic
Shard. Now jump back and head down the ramp to the west. Proceed south
west corner of this area and you will hear a bird singing. There is a
tree nearby. Head up the ramp nearby then jump across the gap to reach
the tree. Ram it with Ershin's field action and a bird will fly off. You
will wake Nina up. She is surprise to be in a bird nest. You will now
control her and she must descend down the tree. Head up the ramp and
head anti-clockwise around the side of the nest. Jump when prompted. Now
walk across the branch towards the trunk. The bird will return and Nina
will run in the opposite direction. A c-c-c-caterpillarrrrr will drop
onto the branch:) Nina will tell the bird that she is not her chicks and
she do not like bugs. The bird will ignore what she says and attack!
-----------------------------------------------------------------------
Boss Fight: Sparrow
Stats :
HP: 1,200 EXP: 250 Zenny: 100 Spoils: Bird Drop, Wooden Rod
Weakness: Wind
Strength: Earth
Attacks :
Feeding Time: A Caterpillar falls from the sky and cause confusion.
Ponder : 'Think' for a turn

Do not defeat this boss if you want a Bamboo Rod. Defeat this boss if
you want the 250 EXP. To defeat it, use wind magic. I suggest that you
do not defeat it so that you can get a Bamboo Rod. Keep guarding every
turn and on the 9 - 10 turn, it will escape when it hear its chick
calling. You will get no EXP and Zenny but will gain a Bamboo Rod!
-----------------------------------------------------------------------
After the 'fight', proceed back to the branch on the other side to find
a vine leading down. Climb it down and the screen will switch back to
Ryu, Ershin and Scias. Ershin will ram the tree once more causing Nina
to lose balance and fall. During the fall, Nina regains size and crushes
Ryu when she lands. Now that you have Nina back, its time to head out of
this forest. Head north and continue along the path and you will exit
the Wychwood to arrive at the world map again. With the new bamboo rod,
fishing has become a lot more easier. Don't believe me? Head into the
Ocean Spot 1 armed with a bamboo rod and a Deep Driver and you will
catch lots of Sea Bream! The Bamboo rod has good range but handle is a
bit more difficult.

-----------------------------------------------------------------------
2.4 Worent
-----------------------------------------------------------------------

Items : Manly Clothes
New Member : None
Monsters : None
W. Monsters : Wyd, NutTroop
Boss : Kahn (Second Fight)
Skills :
Double Blow --> NutTroop
Focus --> Kahn
Mixed Shop : Katzbalger [1800Z], Reed Baton[1600Z], Spiked Rod[2200Z],
Ranger Garb[1500Z],Bronze Shield[380Z],Healing Herb[20Z],
Molotov [100Z], Water Bomb [100Z]
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Take the route from Wychwood to Worent. This is the town of the tiger
people. Everyone in this town has a tail just like Cray. Talk to the
worens to know more about this town. There is a shop on the north side.
The Orange Manillo inside will sell you equipments and items. Buy Ranger
Garb for Ryu and Nina. Buy a few Water Bombs because you will need them
soon. After buying the things you need, head into the big house on the
eastern side. It is the cheif house. You will be greeted by three old
worens once you are inside. One of the woren tells you to look for
Tarhn, the mother of Cray. He says that Tarhn might have a solution.
Tarhn, however have left the village when Cray becomes the Cheif. Now
she lives on the Golden Plains. Ryu this time will give the suggestion.
He suggests that the party head to the Golden Plains to find Tarhn.
After the conversation, head into the south room and down the stair to
reach a storage room. Get the Manly Clothes. Equip it on Ryu to raise
his defense. Keep the Ranger Gard as you will need it soon. Note that
the Manly Clothes will be destroyed once it revive the wearer once.

After taking this valuable armor, head out of the house and down the
stairs. Kahn, will drop down to stop you. Kahn has been miserable every
minute of every day since you defeated him in Synesta. He has came to
Worent to study under the worens longing to defeat you one day.
-----------------------------------------------------------------------
Boss Fight: Kahn
Stats :
HP: 3,600 EXP: 2,000 Zenny: 0 Spoils: Ginseng
Weakness: None
Strength: Earth
Attacks :
Tiget Fist: 4-hit physical attack against everyone
Focus : Increase attack power and counter-attack chance
Shout : Stuns all character with some accuracy

Ignore every words he say because he is still as lousy as before. You
can learn the focus skill from him if you have not done so in the
previous match with him. He is a little resistance to Earth-based spells
so refrain yourself from using Earth-based spells. His Tiger Fist is the
only good move he has but do not worry about it. Kahn has just enough AP
to use Tiger Fist only once:) Have Scias use Shining Blade, Ryu use Burn
and Nina use Cyclone. Ershin isn't useful in this fight so keep him in
the back. You should kill him on the third round. You will receive a
Ginseng after the fight.
-----------------------------------------------------------------------
After the fight, Kahn's master, Una will approach him. Una scold your
party for 'picking' on Kahn. Back at Una's room, Una will discipline
Kahn. Head back into the cheif's house and climb the ladder on the wall
to reach Una's room. Talk to her and she will tell you that Kahn has
left and she blame your party. Tell her that you are sorry and she will
train you instead. Ershin is the perfect choice to be her apprentice
since Ershin is already useless in magic so why not let her be a good
fighter. DO NOT make Scias her apprentice because Scias does not have
high AP and making Scias her apprentice will cause Scias to gain little
AP when leveling up. Trust me, you'll need Scias's AP to make him a good
fighter. She will then tell you to return when you have done a combo
that deal at least 1,500 damage. I think by now you should have done
more than 3,500 damage using combos. Talk to her and she will teach you
Pilfer, a skill that allows you to steal while attacking. Let Nina learn
the skill since high agility somehow increase the chance of stealing
items. If you have deal more than 3,000 damage using combos, you can
learn super combo from her. Let Scias learn the skill. The third skill
will require you to deal at least 10,000 damage using combos. Needless
to say, you won't be getting the third skill for sometimes.

Head down and talk to the three elders. One of them will tell you to get
a horse. Head out of the Cheif's house and head into the house near the
entrance with the water wheel. The puppeteer is inside. She will teach
you more about battle. You will learn from her that there are some
enemies that 'change'. They are Wyds and Drakes. When you use a fire
spell on them, they will become more powerful and when you defeat them,
you will gain more EXP. Of course there are more monsters that will
change when certain conditions are met.

Now its time to get a horse and head to the Golden Plains. Talk to the
man beside the Stables and he will pick a horse for you. However, no one
knows how to ride a horse! Then the strange shell creature will start
chasing Ershin in circles. Nina asks the man whether they can take the
Whelk. The man reluctantly agrees and tell you that Tarhn's camp is
somewhere in the northeast and the clue is to look out for the smoke
from her campfire. Talk to the man again and he will tell you more. He
tells you to head east once you get to the Plains. When you come to the
big rock, turn towards the northeast to find Tarhn's camp. Sounds easy
right? Actually it is a lot more harder... Now head out of Worent.

-----------------------------------------------------------------------
2.5 Walking Aimlessly
-----------------------------------------------------------------------

Items : None
New Member : None
Monsters : Nut Archer, Nut Mage, Nut Troop
W. Monsters : Wyd, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Set up a camp to restand save before going anywhere. Now make sure that
Ryu has some magic so that he can use them against those 'Nuts' family
in Golden Plains. If you have followed my walkthrough, Ryu should have
Burn and Eddy. Anyway when you are ready, enter the Golden Plains.

Once you are in the Golden Plains, your party will leave you and you
will head off to find Tarhn's Camp alone. Ryu fails to ride the Whelk in
the first time but gain confidence from his friends.

The plains is in first-person view and you will have the full control of
the camera. You start off facing east which is the right direction.
Press up on the directional pad and you will head east. THe left and
right button on the directional pad will rotate the camera. Anyway head
east for a few minutes until you reach the big rock. You will get into
random battles on the way. When fighting the nuts, use Burn or Molotov
to kill them easily. When you are near the big rock, a bird will follow
you. When you reach the rock, the bird will land on the rock. Turn 45
degrees to the left and you will be now facing northeast. If you are
cannot get the direction right, wait by the rock for a while until the
bird flies off. It will be heading in the northeast direction, Follow it
and you will reach Tarhn's camp. It's actually not that hard... Just
rotate the camera until the compass needle becomes like '' with the red
part at the top. Then hold up button and you will reach Tarhn's Camp in
a few minutes time.

While heading northeast, you will pass by a few rocks. When you see
them, keep in mind that you are getting close to Tarhn's camp. Now look
out for smoke while continue heading northeast. After a few minutes, you
should see Tarhn's camp.

You will meet Tarhn. Ryu's will tell her everything. After the short
conversation, it is night time already. Tarhn will offer Ryu to stay up
the night and think of a solution tomorrow. Head inside the tent and
rest. By the way, Tarhn doesn't have a tail meaning she is not a woren.
Don't ask me why Cray has a tail, i do not know the answer.

The screen will now switch to Cray who is now being interrogated by the
judge. Cray is charged for sneaking into the empire and to worsen the
matter, the King's Sword is broken. The King's Sword is the symbol of
the Alliance. Cray tries to argue but was in vain. Now you will have a
flashback on what happened during the arguement with Rasso. After the
flashback, the screen will return to Ryu.

Head out of the tent then talk to Tarhn. Choose to tell he about the
King's Sword. Tarhn tells you that the King's Sword is a symbol of
Alliance and losing it is a grave mistake. Tarhn says that if the sword
is returned, then Cray will not be in that much of trouble. She will
tell you that a smith living in a volcano called Mt.Glom can make
another copy of the King's Sword. She tells you to return to Worent and
get information on how to get to the volcano. Head out of this area and
you will be back on the world map. Head along the route and you will be
stop by a exclaimation mark. Enter to find your party. Exit this area
and choose to leave the plains. You will be back on the world map.

-----------------------------------------------------------------------
2.6 Mt. Glom
-----------------------------------------------------------------------

Items : Fire Ward, 600 Z, Vitamin x2, Drill Punch, Molotov x4
New Member : None
Monsters : Drake, Wyd, Firewyd
W. Monsters : Wyd, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
Flame Strike --> Drake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Head back to Worent and talk to the three elders. One of them will tell
you how to get to Mt. Glom. He tells you to head east over the plains
then when you reach the large rock, turn to the south and you will see a
mountain with a plume of smoke coming out of it. It is Mt. Glom. Now
head to the world map. Equip Ryu, Scias and Nina with Ranger Grabs. Also
equip Nina with the Reed Baton. The Ruby Scepter is fire-based and will
heal the monsters in Mt. Glom so it is not a good weapon to use. Then
head into the plains again.

Once in the plains, head east until you reach the big rock. You'll have
to get there by foot. After a few minutes, you will reach the big rock.
Now look to the south to find a mountain with smoke coming out. Head
south towards the mountain. After a few minutes, you will reach the edge
of the plains. Exit the plains to reach Mt. Glom.

Enter the hole to reach the interior of the Volcano. Remember those
Water Bombs that i called you to buy in Worent? Now its the time to use
them. The monsters in Mt. Glom are weak against water spells so use
Water Bomb to kill them easily. Once inside, head east, avoiding
stepping onto the lava. If you happen to step on the lava, you will take
damage. Jump across the gap and across another gap, then head into the
next area. In the next area, head west into a hole. Get the Fire Ward
and return to the previous area. Go up the ramp on the east and head
into the next area through the hole. You will reach a lava-filled room.
After the first random encounter in this area, the platforms will drift
and will return to their original locations after the second encounter.
Get into a random battle near the entrance. After the fight, the
platforms will drift. Move to the east platform and open the chest to
get 600 Z. Now head to the centre platform and get into a battle. After
the battle, the platforms will move back to the original locations.
Cross to the north platform and get into another fight. Now cross over
to the platform with the chest containing two vitamins. After taking it,
cross back to the previous platform, then cross north east to the other
side. Ignore the exit, head north to another platform. Now get into a
fight on this platform. The platforms will shift again. Cross to the
platform on the west than get into another battle. After the battle, the
platforms will shift again. Now head through the hole on the west into a
cave. Get a Drill Punch from the chest. Equip it on Ershin. After taking
it, head back out. Head back to the exit i mentioned above. Exit this
area through the exit.

In the next area, climb down the ladder. Head west across the bridge and
continue across two more bridges and you will arrive outside the smith
house. Head into the house to find a dwarf. He is the smith. He will
tell you that he cannot forge a King's Sword without Faerie Drop, a rare
metal which is believed to be possessed only by faeries. He tells you to
come back after getting a Faerie Drop. Climb down the ladder in the
smith house then exit to the west. Now cross the bridge at the north and
cross another bridge to get to a platform with 4 Molotovs in the chest.
Now head back across the two bridges and into the level below smith
house. Head east out of this area, then follow the path to reach the
entrance of Mt. Glom. Head out of Mt. Glom and you will arrive on the
world map. Now set up a camp to rest and save the game. I'm sure your
party isn't in the top condition after going through Mt. Glom.

After saving, head back into Wychwood. Once in the Wychwood, you will
hear those faeries laughing. From where you are, head south and jump
across the gap to the small circular platform. Head east then up a ramp.
You should see some colorful lights. Examine them and a faery will
appear. Then the other two faery will arrive. Ryu asks them about the
Faerie Drop but they doesn't have any. They 'invite' you to come to
where they lives to get a Faerie Drop. They will drop some heavy items
onto the heads of your party. Off you go... to their homeland...

-----------------------------------------------------------------------
2.7 Land of Dreams
-----------------------------------------------------------------------

Items : Faerie Drop
New Member : None
Monsters : Nmago, Chkom, Kyo, Udy, Bokta
W. Monsters : Wyd, NutTroop
Boss : Fantam
Skills :
Double Blow --> NutTroop
Flame Strike --> Drake
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Inside, the faeries will tell you that they used to live in the land of
dreams. However they are driven out by a group of monsters. They promise
to give you a Faerie Drop if you promise to drive the monsters out of
the land of dreams.

After the conversation, head north and you will see a 'ZZZ' sign. It it
where the 'meanies' are hiding. Examine the 'ZZZ' spot near the
signboard to fight Nmago. Nmago counters a lot but physical attacks will
kill it easily. After defeating it, examine the 'ZZZ' spot to the right.
You will fight Chkom. Chkom can cast sleep on your entire party but he
isn't tough. Using physical attacks will kill it easily too. After
defeating it, examine another 'ZZZ' spot to the west and you will fight
Kyo. This ghost likes to use spells that will lower your stats but you
can kill it easily with physical attacks. After defeating it, head north
and examine the 'ZZZ' spot behind the tree. You will fight Udy. Udy
evades physical attacks a LOT so use magic to kill it. You might get a
Life Shard for defeating Udy. After defeating Udy, north and examine the
last 'ZZZ' spot. You will fight Bokta, the last of the five ghosts. Use
physical attacks to kill it. After defeating Bokta, the boss will show
up. Before approaching it, heal your party.
-----------------------------------------------------------------------
Boss Fight: Fantam
Stats :
HP: 5,000 EXP: 4,000 Zenny: 1,800 Spoils: Magic Shard
Weakness: None
Strength: Earth
Attacks :
Drain : Drains target's HP
Sever : Weak Wind-based spell against one target
Frost : Weak Water-based spell against one target
Ovum : Turn all targets into eggs
Nose Dive: Physical attack against everyone

This boss comes in foir sizes. He will grow or shrink depending on the
types of damage he receive. Physical attacks make him bigger while
magical attacks make him smaller. In bigger size, he is stronger against
physical attacks but weaker against magical attacks. In smaller size, he
is weaker against physical attacks but stronger against magical attacks.
Use combos to shrink him to the smallest size. Then on the next round
have all character pound him with physical attacks. When he uses Ovum,
there is a chance that everyone will turn into eggs. When in egg form,
attack power will fall, defense will GREATLY fall and items are not
usable. When a character is in egg form, shift him/her to the back row.
There is a very GOOD tactic against this boss. Have Ryu cast burn
followed by Nina casting Cyclone/Sever, then have Scias use super combo.
The two spells wil cause the boss to shrink to the smallest size. Now
comes the super combo. Try to get as many hits as possible for the super
combo. Each hit from the super combo will deal 220+ damage. HAHA! He
will go down very fast!
-----------------------------------------------------------------------
After defeating Fantam, it will shrink to the size of nothing. The
faeries will thank you and hand over the Faerie 'Drop' to you. I wonder
how did a faery with a size so small lay a Sh*t with a size so big?
After getting the Faerie Drop, the Faery will send you back to the
homeworld. Now head out of Wychwood and you will be back on the world
map. Set up a camp to rest and save.

After saving, head to the smith's house west of Mt. Glom. With the raw
material ready, the smith will forge a King's Sword for you. In the next
morning the replacement sword will be done. Now head back to the world
map and enter Ludia. Once you are in Ludia, head into the castle. Before
Nina is able to lie to them that the King's Sword has been found, the
judge tell them that it was just returned to them by the Empire. So you
went through everything and finally got the replacement King's Sword and
now the sword has been found?!!! It seems that the Empire returned the
sword to Ludia on some conditions... He tells you that Cray will not
receive light sentence before sending you out of the castle. Outside the
castle, Nina plans to raid the castle at night. Now head back to the
town section and enter your room. Choose to wait for nightfall in the
room.

Now the screen will switch to Fou-Lu who was injured once again. After a
short conversation, the screen will switch back to Ryu.

-----------------------------------------------------------------------
2.8 Ludia Castle
-----------------------------------------------------------------------

Items : Artemis' Cap, Iron Ball (Treasure Upgrade)
New Member : None
Monsters : Soldier, Troop, Toxic Fly, Roach
W. Monsters : Wyd, NutTroop
Boss : None
Skills :
Chlorine --> Toxic Fly
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Use the Diary to save first. Head back into the castle. Once in the
castle, approach the guard. You only have 1 turn before the guards call
for help. Use Combo attacks to defeat them quickly. If you fail to
defeat him in the first turn, you will be toss out of the castle and
will have to try again. After defeating him, head into the room that he
was guarding. Proceed up the stairs and defeat another guard. Note that
you can pilfer a Steel BPlate from the guards. After defeating the
guard, head into the room he was guarding to find a chest containing a
Artemis' Cap. This accessory is not as good as the long boots so don't
bother equiping it. After taking it, head out of the room and continue
up the stairs to the next level. In the next level, continue along the
corridor and enter the next room. Head up the stairs into the next room,
then defeat the guard. After defeating the guard, your party will
automatically enter the room that the guard was guarding. You will find
Cray inside. After Cray rejoins you, back-track to the first floor and
exit the castle. Now search the Ludia Town for a man outside a house at
the south. He will upgrade the Bronze Ball to a Lead Ball. Now head out
of Ludia and enter Worent.

Once you are in Worent, upgrade Cray's equipment. Head into the Elders
house and talk to the elders. They will tell you to talk to Tarhn again.
Now head out of Worent and head into Tarhn's Campsite. You will spend
the night in Tarhn's camp. In the morning, speak with Tarhn. Nina will
tells everyone that the Empire might be looking for Ryu. Now think back,
in Sarai when you first met Rasso, he said he was looking for a dragon.
Ryu must be associated with Dragons since he has caused a violent
reaction in the Mud Dragon and that he possesses a dragon eye. Nina will
make another suggestion again. She suggests going to the Dragon Shrine
in Wyndia to meet the Wind Dragon. He might be able to tell the answer
to Ryu's mystery. Tarhn will then hand a Jadestone to Cray. You can use
the jadestone to get through the ruins to Wyndia. Talk to Tarhn again to
find out that the ruins are to the east of the campsite. Now head out of
the campsite to arrive back on the world map.
Head into the plains and head east once you are inside. Continue east
past the big rock until you head out from the edge. You will reach the
ruins once you exit the plains.
-----------------------------------------------------------------------
2.9 Ruins
-----------------------------------------------------------------------

Items : 500 Z, Silver Top x4, Light Bangle, Ammonia x2
Brass Ball (Treasure Upgrade)
New Member : None
Monsters : Nut Mage, Nut Archer, NutTroop, Drake, Caterpillar
W. Monsters : Wyd, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
Flame Strike --> Drake
Feint --> Caterpillar
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Enter the ruins, then head west and place the jadestone onto the
offering table. The statue behind will descend, revealing a entrance.
Head inside and head east across the narrow path to reach a fork. Take
the north path and continue along it, passing the first intersection and
taking the west path when you reach another intersection. Open the chest
to get 500 Z. Head east back to the intersection and continue east,
ignoring the crossroad and head south when you reach a fork with two new
paths. Continue along the path as it turns to the west. Enter the next
area. In the next area, put Cray as the first person as he is needed to
solve the puzzle. You will see a lot of laser emitters. Do NOT touch any
of the lasers as they will hurt you a little. First head down the stairs
and push the green laser emitter once. Head west a little then north to
reach the yellow laser emitter. Push it once and head back up the
stairs. Head south and down another stairs. You will now be in between
the yellow laser and a red laser. Head north then east, then south and
up the stairs to reach a chest with 4 Silver Tops. Head down the stairs
and head back north a little to reach a red laser emitter. Push it once
anti-clockwise. Now head west to reach the yellow laser emitter again.
Push the yellow laser emitter anti-clockwise once. Now head south to the
green laser emitter near the stairs. Push it clockwise once. Now head
west then north to return to the red laser emitter. Push the red laser
emitter clockwise once and you can now head into the east room! Enter
the east room to find a chest with a Light Bangle. After taking the
Light Bangle, head back outside.

Push the red laser emitter to the anti-clockwise once. Now head to the
green laser emitter and push it anti-clockwise once. Now head to the
yellow laser emitter and push it clockwise once. Now head back up the
stairs at the west to reach the upper section. Head north and down the
next stairs. Move east along the green laser and and enter the north
doorway. In the next area, head up the stairs to the next area. You will
arrive at a place that looked like a house. There is a guy at the west
side of this building. He is interested to trade the Iron Ball of yours.
He will take the Iron Ball and gives you a Brass Ball. After trading,
exit the building and search for a chest at the back of the building.
The chest contains 2 Ammonias. There's nothing else to get, so head out
of this area to arrive at the world map again. Set up a camp to rest and
save if you need.

-----------------------------------------------------------------------
2.10 Ahm Fen
-----------------------------------------------------------------------

Items : Baby Frog, Scale Mail, Life Shard x3
New Member : None
Monsters : Patrol, Nut Mage, Cracker
W. Monsters : Nut Mage, Nut Archer, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Before heading into Ahm Fen, be sure to get into some random battles
along the route between the shrine and Ahm Fen. The random items found
along this part of the route are ALL items that inflict status effects
like muting, poison and etc. Get some of the items and head into Ahm Fen
when you think you have enough.

When you are in Ahm Fen, head across the wooden bridge to the circular
platform. There is a sign board there. Read it if you want. It tells
that stepping on a part of the walkway that's been repaired will make a
loud noise, which could frighten some of the animals in the Swamp and
please walk quietly. Head south across the wooden bridge then south
again across another bridge to get to a platform with a place to jump.
Ignore the treasure chest at the south, you will get it soon. Jump
across the gap to reach another platform. Head your way across the
sections of wooden planks to the west by jumping across the gaps when
prompted. When you reach the platform, head down the ramp to the west
and continue west across the waterlogged area to get to the chest that
you see earlier on. It contains Baby Frog. After taking it, head back to
the ramp and proceed south east to reach another ramp. Head up the ramp
follow the bridge to the next area.

In the next area, continue east along the bridge until you reach a fork.
Head across the north east path and you will see a large snake. Stepping
onto the 'X' part of the bridge will produce some noise which will wake
the snake up. The snake will move a little. Now head south and step onto
its body. Head across its body and onto another wooden bridge. Purposely
step onto another repaired part to make some noise. The snake will move
again. Now alk across the snake again to the next platform. Step onto
another repaired part and it will move again. Do not step onto its body
first. Head to the south to find a chest with a Scale Mail. Equip it on
Ryu. Head back onto the bridge and remember the snake's position. As you
step onto the repaired part, it will move again meaning you cannot cross
anymore. Step onto the repaired part for a few times and he will return
to the position. Now head across the snake's body to reach the next
platform. Take the ramp down to the waterlogged area. Head northeast and
up a ramp. Step onto the repaired part for a few times until the snake's
neck part join to the south part of this platform. Step onto the snake
proceed to the platform on the west. Step on the repaired part a few
times until it no longer blocks the chest. When the snakes is out of the
way, moves down the ramp and open the chest for 3 Life Shards. Head back
up the ramp and step onto the repaired part once more. Head across the
snake and get onto the platform on the south. Head across the bridge,
ignoring the snake as it moves in respond to the sound. Head east out of
this area to reach the next area. In the next area, continue your way
out and you will arrive on the world map again. Now head your way to
Wyndia at the north. Along the route, you will be stop by a '!' mark.
Enter the area and your party will set up a camp to rest as well as
chat. During the conversation, a faery from Wychwood will arrive. You
want Ryu to help them. It seems that the faeries have been gone from
their homes so long that they have no idea where to start rebuilding
from. Agree to help them and you will now be able to play the 'Faerie
Colony' Game. Refer to section 4, part v for more information on 'Faerie
Colony'. You can also visit the smith house in Mt. Glom to make some
armors for Ershin if you want. The is a house marked with a '?' mark
east of Ahm Fen. Enter it and enter the house. You can find a married
faerie and a human inside. Search the cabinet for a Vigor Seed. Proceed
upstairs and you will find Njomo who is one of the master. After you
have managed the Faerie Colony for some time, she will be your master.
Ignore her for now as she will now be your master yet. Proceed all the
way north into Wyndia when you are ready.

-----------------------------------------------------------------------
2.11 Kingdom of Wyndia
-----------------------------------------------------------------------

Items : Apples x6, Fish Head x2, Swallow Eye x2, Eye Drops
Aurums, Ring of Wind, Wisdom Fruit, Soul Gem, Fat Frog
New Member : None
Monsters : None
W. Monsters : Nut Mage, Nut Archer, NutTroop
Boss : None
Skills :
Double Blow --> NutTroop
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Wyndia is the hometown of all winged people. Directly west of the
entrance is a Manillo Trading Shop. He has some great lures. Exchange
them if you need. You can also increase the number of stamp cards at the
same time. The first house by the entrance is a Inn as well as a shop.
Enter it and buy some new equipments. Buy the bastard Sword for Ryu,
Wand of Air for Nina, Mace for Cray, Biter for Scias and Mage's
Robes/Party Dress for Nina. The building bext to the Inn is a Windmill.
You will find a new master inside. She is Momo. Scias is a good choice
to be her apprentice. You can learn Spray from her if your gametime is
more than 25 hours. Give the spray skill to Ershin, she will benefit a
lot out of it. If you have more than 30 hours on the clock, you can
learn Clip from her. Clip uses agility as attack. Give it to Nina. I
think most of you should not be able to learn the third skill from her
at this point.

Exit the Windmill after you have had enough with Momo. Enter the first
house right of the entrance and search the cabinet for 6 apples. The
next right building is a huge mansion with a lot of goodies. Inside,
head into the west room and search the north cupboard for 2 Fish Heads
and search the south cabinet for 2 Swallow Eyes. The south door takes
you to the dining room. The frogman will tell you that their Chopsticks,
Spoons, Forks, Toothpicks and Straws are missing. If you talk to the
waiter in black, he will ask for those silverware. He will give you some
Aurums in exchange for them. Exchange with him if you need. He will give
you 1 Aurum for a toothpick, 2 Aurums for a pair of chopsticks, 4 Aurums
for a Straw, 8 Aurums for a Spoon and 16 Aurums for a Fork. You will get
no prizes for giving him all the five silverwares. Now that you have
completely looted the house, exit the house. The third right house from
the entrance has another goody. Search the cabinet for a Eye Drops.

Now you have looted the town, its time to loot the castle! At the far
east side of the town is a lift that will take you into the castle.
After you arrive at the castle, walk east from the lift and enter the
Windmill. Head up the stairs into the next level. Head out and you will
be at the top of the castle. Head north and enter another room. Get a
Ring of Wind from the chest. Now head back to the lower floor and out of
the Windmill. Head north to enter the castle. Talk to the guards with
Nina and they will allow you to pass. The first south room has a Wisdom
Fruit in the cabinet and the second south room has a Soul Gem in the
cabinet. Now head to the northeast corner and talk to the guard in
black. He will invite you in to meet the King. The King assures Cray
safety and Nina tells him that they want to meet the Wind Dragon. He
will tell you that P'ung Ryong, the Wind Dragon is the patron god and
protector of Wyndians. The king will tell you to go to the woods east of
Wyndia to find the Oracle of Wind, the priestess who serves the Wind
Dragon. Your party will rest up and in the morning, search the cabinet
in the King's room for a Fat Frog.

Head down the central staircase, then arrive back outside through the
west door. Head north and enter the room to reach a underground area.
Head down the stairs into the next area. Talk to the man in the cell to
trade treasure with him. Now you can heard back to town and prepare
yourself for the next trip.

-----------------------------------------------------------------------
2.12 Wasq Woods
-----------------------------------------------------------------------

Items : 600 Z, Long Boots, Weather Vane x2, Magic Shard, Aurum,
Flattop x3
New Member : None
Monsters : BeeTroop, Bilboa, Cracker, Nut Mage
W. Monsters : Bilboa, Cracker, Nut Mage
Boss : None
Skills :
Risky Blow --> BeeTroop
Last Resort --> Bilboa
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

You can learn Last Resort from Bilboa. They usually use it on the second
turn. You can also learn the Risky Blow from BeeTroops. They will use it
once their shield is broken.

At the first screen of the Woods, head west and cross the bridge. On the
other side, head south to find a fisherman. He will tell you a new
fishing spot. After talking to him, you can head out of the woods and go
fishing. When you are ready to proceed, head north from the bridge on
the first screen to the next area. In the next area, cross the log to
the east, then continue east on the path to reach a chest with 600
Zenny. After taking the money, head back to the log and cross it. Now
head all the way north to reach a broken bridge. Ignore the treasure
chest on the other side because you can't get it from here. Head
southeast from the bridge and cross another bridge. Ignore the item bag
near the bridge because you can't get it yet. Now head north to reach a
signboard and a log. Read the sign to know how to 'ride' the log.

First, move in front of a log and press one of the directional buttons.
Once you've stepped on a log, use the directional buttons to move it.
However, you cannot move against the grain of the log. You can move off
the log you are on when it touches another log or the ground. Now that
you know the instruction, its time for you to 'ride' the logs!

First hop onto the first log, then roll north to the next log. Cross
over to the second log, then roll it to the west. Hop off the second log
and onto the platform. Head south and hop onto another log. Roll this
log to the south and get the item bag which contains 2 Weather Vane. Now
roll the log back to the platform, then roll the second log to the next
log. Roll the log all the way north and jump off the log to the ground.
Head west up the slope, then head south and continue along the path to
reach the treasure chest you saw earlier. Take the Long Boots from the
chest. After taking it, head back to the log and hop onto it. Roll the
log to the south and hop off the log to the west platform. Hop onto the
north log which is perpendicular to the log you just hopped off. Roll
the log east, then cross to the next log. Roll the log all the way
north, then hop off and onto the ground again. Now head east and up a
slope, then head north to reach the next area.

In the next area, head west and follow the path, avoiding the plants
with thorns. If you happens to step on one, you will take little damage.
You will reach a treasure chest with a Magic Shard at the end. Now head
back to this area's entrance. Head along the east path and continue
along the path and you will reach the next area. In the next area,
continue north to reach the Oracle's house. Enter the house and a
conversation will automatically occurs. The Oracle of Wind will tell to
get the Wind Flute from below the Wyndia Castle. With the Wind Flute,
your party will be able to enter the Tower of Wind. When you control Ryu
again, search the bookshelf for 3 Flattops and open the treasure chest
for a Aurum. There is nothing more in this house so head out of this
house. Head east and out of the area to arrive at the world map again.
Your party will automatically set up a camp. Nina notices that Scias is
missing and Cray believes that he has gone off to inform the Ludians
that what we are planning to do since he was paid by the Ludian to watch
over your party.

After the conversation, your party will automatically be on the world
map. You should visit the Faerie Colony now for a while because there
should be 2-3 newborns now! You can also head to Njomo house and talk to
her. It should be time that she will become your master. Under her
teaching, Nina can become a good magic user so make Nina her apprentice.
Once you have 8 faeries in the colony, you can learn the first skill
from her.

#######################################################################
###################| SECTION 3 |###################
#######################################################################
############ Knowledge ############
=======================================================================
i Magic
=======================================================================
Coming Soon...

=======================================================================
ii Skills
=======================================================================
Coming Soon...

=======================================================================
iii Combo Guide
=======================================================================

There are total of four main elements in Breath of Fire IV. They are
Fire, Wind, Water and Earth. You can combine these four main elements to
form new magic. Magics can also combine with Skills to create combos
too. More will be cover below.

-----------------------------------------------------------------------
Element Chart
-----------------------------------------------------------------------

.------.--------------------.--------------------.--------------------.
| | Level 1 | Level 2 | Level 3 |
|------+--------------------+--------------------+--------------------|
|Fire | Burn | Jeh | Hwa Jeh |
| | Hwa | | |
| | | | |
|------+--------------------+--------------------+--------------------|
|Wind | Sever | Cyclone | Ahryu P'ung |
| | Eddy | Nah P'ung | |
| | P'ung | | |
|------+--------------------+--------------------+--------------------|
|Water | Frost | Icicle | |
| | | | |
| | | | |
|------+--------------------+--------------------+--------------------|
|Earth | Rock Blast | Plateau | Patoh Pah |
| | Patoh | Stone Pillar | |
| | | Chi Patoh | |
'------'--------------------'--------------------'--------------------'

More Coming Soon...

-----------------------------------------------------------------------
Combination Combos
-----------------------------------------------------------------------

Magics can combine to form a stronger form of magic and i call them
combination combos. Fire will only combine with Wind, Wind will only
combine with Water, Water will only combine with Earth and Earth will
only combine with Fire. For example when you combine two form of fire
magic, a stronger form of fire magic will result. To get the best chance
of creating a combo when combining magic, have the slower character cast
the magic first and the faster character cast the last magic. For
instance, have Cray(Slower) cast Rock Blast and Ryu(Faster) cast burn to
form Eruption. The succession percentage for this type of method is
about 90%. You can also ignore this slowest to fastest method to create
combo but the succession percentage will be about only 75%. Please note
that magic of the same element can also combine with each other to form
a stronger form of element of the same element and the resultant spell
will most slightly hit a few times. For example, if the first character
cast Burn and the second character cast Flare, the Flare will hit twice
and the damage per hit will also increase.

Element 'Cycle':
Fire
.----->-----.
E | | W
a | | i
r ^ v n
t | | d
h | |
'-----<-----'
Water

-----------------------------------------------------------------------
Added Effect Combos
-----------------------------------------------------------------------
If you combine attacks that heal or affect status, the effects of each
will be increased as well. For example, if you combine Heal and Protect,
you'll be able to restore some HP at the same time you raise your
defense! Furthermore if you combine status affecting attacks with
physical skills, the attack will add status effect.

-----------------------------------------------------------------------
Mixed Combos
-----------------------------------------------------------------------
It is not necessary that you need to combine magic to do a combo. Even
if the magic doesn't combine, you CAN still do a combo. Follow the
slowest to fastest method to increase the chance of a combo.

e.g Rock Blast + Eddy + Sever

-----------------------------------------------------------------------
Combo List
-----------------------------------------------------------------------

Lv 1 Fire + Lv 1 Wind = Firewind
Lv 1 Fire + Lv 2 Wind = Simoon

Lv 1 Wind + Lv 1 Water = Jolt
Lv 2 Wind + Lv 1 Water = Jolt
Lv 1 Wind + Lv 2 Water = Lightning
Lv 2 Wind + Lv 2 Water = Lightning

Lv 1 Water + Lv 1 Earth = Storm
Lv 2 Water + Lv 1 Earth = Storm
Lv 1 Water + Lv 2 Earth = Tempest
Lv 2 Water + Lv 2 Earth = Tempest

Lv 1 Earth + Lv 1 Fire = Eruption
Lv 2 Earth + Lv 1 Fire = Eruption

A lot more coming soon...

-----------------------------------------------------------------------
Combo Rating
-----------------------------------------------------------------------

2 - 3 = Nothing
4 - 7 = Good
8 - 12 = Great

=======================================================================
iv Dragon Transformations
=======================================================================
Coming Soon...

=======================================================================
v Dragon Skill
=======================================================================
Coming Soon...

=======================================================================
vi Items
=======================================================================
****************************Recovery Items*****************************
ITEM EFFECT COST
Ambrosia Recover all Dragon's HP to Ryu and Fou-Lu 5000 Z
Ammonia Revive fallen ally with with 1/4 HP 250 Z
Antidote Removes poison to ally 12 Z
Apple Recovers 100 HP to ally 10 Z
Berries Recovers 50 HP to ally 8 Z
Croc Tear Recover 20 HP and chance to cure status to ally 4 Z
Eye Drops Removes Blindness to ally 14 Z
Healing Herb Recovers 300 HP to ally 20 Z
Jabbergrass Removes Muteness to ally 20 Z
Moon Tears Recovers all HP and cures all status to all 2000 Z
MultiVitamin Recovers 1500 HP to ally 500 Z
Panacea Removes all Status to ally 100 Z
Rice Ball Recovers 1500 HP to ally 300 Z
Supervitamin Recovers all HP to ally 800 Z
Vitamin Recovers 800 HP to ally 100 Z
Vitamins Recovers 1000 HP to party 1000 Z
Wisdom Fruit Recovers 150 AP to ally 2500 Z
Wisdom Seed Recovers 30 AP to ally 800 Z
***********************************************************************
***********************Statistics Raising Items************************
ITEM EFFECT
Life Shard HP + 10
Magic Shard MP + 1
Power Food Power + 1
Protein Defense + 1
Swallow Eye Agility + 1
Fish Head Wisdom + 1
Ginseng Power + 20% temporarily
Dragon Scale Defense + 20% temporarily
Headband Wisdom + 20% temporarily
StrengthSeed Power + 10 until rest
Hard Seed Defense + 10 until rest
Speed Seed Agility + 10 until rest
Sage Seed Wisdom + 10 until rest
Reflex Seed Accuracy + 15% until rest
Sight Seed Learning chance + 50% until rest
Dodge Seed Dodge Attacks + 10% until rest
Strike Seed Critical Hit chance + 10% until rest
Target Seed Counterattack chance + 10% until rest
Fire Seed Fire Resistance + 2 until rest
Wind Seed Wind Resistance + 2 until rest
Water Seed Water Resistance + 2 until rest
Earth Seed Earth Resistance + 2 until rest
Elixer All Elemental Resistance + 1 until rest
Elixer + All Elemental Resistance + 2 until rest
Phoenix Seed Death Resistance + 2 until rest
Spirit Seed Mind Resistance + 2 until rest
Vigor Seed Status changes Resistance + 2 until rest
Wassail Mind and Status changes Resistance + 1 until rest
Wassail + Mind and Status changes Resistance + 3 until rest
Draught Power, Defense, Agility and Wisdom + 5 until rest
Draught + Power, Defense, Agility and Wisdom + 10 Until rest
Dark Draught Critical, Learning, Counter and Accuracy +10% until rest
***********************************************************************
*****************************Magical Items*****************************
ITEM EFFECT TARGET
FlashGrenade Casts Blind on Target One Enemy
Knockout Gas Casts Sleep on Target One Enemy
Mouth Gag Casts Mute on Target One Enemy
PoisonPowder Casts Poison on Target One Enemy
Belladonna Casts Instant Death on Target One Enemy
Straw Absorbs HP from target One Enemy
Molotov Deals minor Fire based damage One Enemy
Weather Vane Deals minor Wind based damage One Enemy
Water Bomb Deals minor Water based damage One Enemy
Electrode Deals moderate Earth based damage One Enemy
Firecracker Deals major Fire based damage One Enemy
Void Sphere Deals major Wind based damage All Enemies
Icicle Deals major Water based damage All Enemies
Dynamite Deals major Earth based damage All Enemies
Napalm Deals moderate Fire and Wind based damage All Enemies
Taser Deals major Wind and Water based damage All Enemies
***********************************************************************
****************************Optional Items*****************************
ITEM EFFECT
Aurum Ink used to switch and organise skills in Camp
Bird Drop Used as fertilisers to grow crops
Rotten Meat Used as fertilisers to grow crops
ScorchedRice Used as fertilisers to grow crops
Ivory Dice Increase Zenny and Exp received by user after battle
***********************************************************************
********************************Fishes*********************************
ITEM EFFECT
Jellyfish Restores 50 HP to user
Piranha Restores 150 HP to user
Bass Restores 500 HP to user
Blue Gill Deals minor Water-based damage to one enemy
Sweetfish Restores 5 AP to user
Browntail Raises user's defense power
Black Bass Restores 1200 HP to user
Angelfish Revives fallen target with 1/2 HP
Trout Restores 10 AP to user
RainbowTrout Increases Attack Power of user
Bullcat Inflict moderate Earth + Fire based damage to all enemies
MartianSquid Nullifies all magical effects.
Dorado Restores 800 HP to all allies
Salmon Restores 30 AP to all allies
Barandy Restores all HP to user
Sturgeon Chance to revive fallen allies with 1/4 HP
Man-o'-War Restores 50 HP to user
Flying Fish Restores 100 HP to user and cure status sometimes
Blowfish Cures poison in the user
Moorfish Chance to revive a fallen ally with 1 HP
Sea Bass Restores 400 HP to user
Flatfish Restores status of user
Sea Bream Restores 30 AP to user
Octopus Blinds all enemies
Bonito Restores all HP to user
Black Porgy Restores 100 AP to user
Angler Deals major Water + Earth damage to all enemies
Spearfish Restores 1500 HP to all allies
Whale Restores all HP and status to all allies
Acheron Poison to all enemies and party
***********************************************************************
*********************************Meats*********************************
ITEM EFFECT
Loins Recovers 800 HP to party
Roast Recovers 500 HP to user and chance to cure status
Ribs Recovers 300 HP to user
Flank Recover 10 AP to user
***********************************************************************
*******************************Rare Items******************************
Glass Shard Raw Material to make Armor for Ershin
Iron Scraps Raw Material to make Armor for Ershin
Bent Screw Raw Material to make Armor for Ershin
Old Tire Raw Material to make Armor for Ershin
Dirty Filter Raw Material to make Armor for Ershin
Burnt Plug Raw Material to make Armor for Ershin
Rusty Pipe Raw Material to make Armor for Ershin
Mozweed Cures all status and used to make medicine
Ship Parts Spare Parts of Sandflier
Stamp Card Card used to trade for items in Manillo Shop
***********************************************************************

=======================================================================
vii Weapons
=======================================================================
-----------------------------------------------------------------------
Weapon List
-----------------------------------------------------------------------

********************************|R|Y|U|********************************
NAME HITS PWR WGT ELMT NOTES FOUND
Broken Sword 1 4 2 --- --- Event
Bowie Knife 1 10 1 --- --- Shop
King's Sword 1 12 2 Holy Cast Protect Initial
Short Sword 1 15 3 --- --- Shop
Moon Sword 1 28 4 --- --- Monster
Katzbalger 1 30 4 --- --- Shop
Broad Sword 1 38 8 --- Defense +5 Manillo
Rusted Sword 1 40 2 --- Powerup when it slays 1000 foes Clear
Bastard Sword 1 42 6 --- --- Shop
Claymore 1 56 8 --- --- Shop
Dragon Slayer 1 70 15 --- --- Event
Piercing Edge 1 72 5 --- Cast Weaken Shop
Feather Sword 1 88 1 --- --- Shop
Cursed Sword 1 90 2 --- Damage depends on remaining HP Monster
Lose 1/16 HP per turn
Ascension 1 95 6 Holy Critical Hit +5% Dungeon
Damascus Swd 1 104 5 --- --- Shop
Barbarossa 1 112 8 --- --- Shop
Dragon Blade 1 128 8 --- Cast Might,1.5 damage on dragon Dungeon
GooKing Sword 1 152 4 --- --- Monster
Scramasax 2 13 2 --- --- Shop
Flame Sword 2 35 2 Fire --- Monster
Firangi 2 58 2 --- --- Monster
Slicer 2 78 4 --- --- Monster
Slayer 2 80 4 --- Absorb 1/8 damage into user HP RustSwd
1/16 chance to attack ally
Royal Sword 2 96 6 Holy Can cast Drain FinalBt

***********************************************************************
*******************************|N|I|N|A|*******************************
NAME HITS PWR WGT ELMT NOTES FOUND
Pointed Stick 1 2 1 --- --- Dungeon
Baton 1 5 1 --- --- Initial
Sage's Staff 1 12 2 --- Wisdom +5 Shop
Skull Staff 1 13 2 --- Target may die instantly Monster
Magic Ward 1 18 2 --- Concentration +3 Shop
Reed Baton 1 28 2 --- --- Shop
Ruby Scepter 1 30 2 Fire --- Manillo
Wand of Air 1 38 1 Wind Can cast Sever Shop
Weather Ward 1 48 2 Wind --- Shop
Warding Staff 1 56 3 --- Magic Resistance +1 Dungeon
Battle Rod 1 61 2 --- --- Shop
Rune Staff 1 72 2 --- Concentration +5, Wisdom +10 Shop
Blessed Staff 1 84 2 Holy Can cast Heal and Holy Shop
Death Resistance +1
Ouroboros 1 96 2 --- Can cast Raise Dead Monster
Death and Status Resistance +2

***********************************************************************
*******************************|C|R|A|Y|*******************************
NAME HITS PWR WGT ELMT NOTES FOUND
Bamboo Stick 1 8 3 --- --- Shop
Log 1 13 4 Earth --- Initial
Steel Bat 1 25 2 --- --- Shop
Spiked Rod 1 35 5 --- --- Shop
Mace 1 43 6 --- --- Shop
QuarterStaff 1 54 7 --- --- Shop
Stone Club 1 65 6 --- --- Shop
Crusher 1 86 8 --- --- Shop
Giant Club 1 99 16 --- 25% chance to stun target Monster
Cudgel 1 115 10 --- --- Shop
EarthBreaker 1 126 12 Earth Can cast Stone Pillar Monster
Linked Pole 1 133 8 --- Damage depends on target power Manillo
Nunchaku 1 145 8 --- Critical Hit +5% Monster
Flail 2 45 13 --- --- Manillo

***********************************************************************
*****************************|E|R|S|H|I|N|*****************************
NAME HITS PWR WGT ELMT NOTES FOUND
Red Knuckles 1 12 1 --- --- Initial
Fork 1 14 1 --- 20% chance to blind enemy Monster
Ice Punch 1 20 1 Water --- Monster
Raptor Claws 1 24 1 Wind --- Dungeon
Earth Claws 1 26 1 Earth --- Manillo
Drill Punch 1 32 1 --- --- Dungeon
Homing Bomb 1 40 1 --- Always hit, never miss Dungeon
Rocket Punch 1 51 1 --- --- Dungeon
Toxic Claws 1 62 1 --- 20% chance to poison enemy Dungeon
Stunner 1 70 1 --- 25% chance to stun enemy Monster
Ghostbuster 1 85 1 --- 1.5 times damage on Ghosts Dungeon
Atomic Punch 1 93 1 --- --- Dungeon
Power Glove 1 95 1 --- Target 1/4 HP, critical +20% Monster
Mass Driver 1 104 1 --- --- Monster

***********************************************************************
******************************|S|C|I|A|S|******************************
NAME HITS PWR WGT ELMT NOTES FOUND
Chopsticks 1 2 0 --- Increased damage on flies Manillo
Bowie Knife 1 10 1 --- --- Shop
Short Sword 1 15 3 --- --- Shop
Moon Sword 1 28 4 --- --- Monster
Katzbalger 1 30 4 --- --- Shop
Broad Sword 1 38 8 --- Defense +5 Manillo
Hidden Dagger 1 42 2 --- target may die instantly Monster
Ice Blade 1 50 8 Water Target may fall alseep Shop
Claymore 1 56 8 --- --- Shop
Piercing Edge 1 72 5 --- Cast Weaken Shop
Feather Sword 1 88 1 --- --- Shop
Ascension 1 95 6 Holy Critical Hit +5% Dungeon
Damascus Swd 1 104 5 --- --- Shop
Barbarossa 1 112 8 --- --- Shop
Cleaver 1 119 10 --- 1.5 times damage on Dragons Monster
Scramasax 2 13 2 --- --- Shop
Jang'do 2 22 3 --- --- Initial
Biter 2 30 3 --- Critical Hit chance +3% Shop
Flame Sword 2 35 2 Fire --- Monster
Taegum 2 36 4 --- --- Shop
Firangi 2 58 2 --- --- Monster
Slicer 2 78 4 --- --- Monster
Slayer 2 80 4 --- Absorb 1/8 damage into user HP RustSwd
1/16 chance to attack ally
Render 2 ** 6 Water May cast Frost Manillo

** - The power of Render depends on the number of encounters you have.
The more encounters you have, the more powerful will be the sword.

***********************************************************************
*****************************|U|R|S|U|L|A|*****************************
NAME HITS PWR WGT ELMT NOTES FOUND
Scattershot 1 35 4 --- --- Initial
Sparkler 1 50 4 Fire --- Shop
Flamethrower 1 60 4 Fire Can cast Fireblast Shop
Arquebus 1 70 2 --- --- Shop
Mortar 1 102 6 Fire Shop
Culverin 1 108 6 --- Accuracy +20%, Critical Hit +5% Manillo
Electrifier 1 110 2 --- --- Dungeon
Multigun 2 40 2 --- --- Monster
Flinklock 2 42 2 --- --- Shop
Repeater 2 82 6 --- --- Manillo

***********************************************************************

-----------------------------------------------------------------------
Weapon Location
-----------------------------------------------------------------------
Note: This list is in alphabetical order.

Aquebus : Chiqua
Ascension : Dropped by Gecko
Atomic Punch : Found in Canal
Bamboo Stick : Ordinary Faerie Weapon Shop
Barbarossa : Chedo
Bastard Sword : Wyndia
Baton : Equipped on Nina when you get her
Battle Rod : Lyp
Biter : Wyndia
Blessed Staff : Chedo
Bowie Knife : Chamba
Broad Sword : Shyde Manillo Shop
Broken Sword : Get it after you meet Rasso for the first time
Chopsticks : Chiqua Manillo Shop
Claymore : Shikk
Cleaver : Dropped by Horseman
Crusher : Koshka
Cudgel : Chedo
Culverin : Astana Manillo Shop
Cursed Sword : Dropped by Rider
Damascus Sword: Astana
Dragon Blade : You will get it after a Event
Dragonslayer : Found in dungeon (I do not remember which place it is)
Drill Punch : Found in Mt. Glom
Earth Claws : Shyde Manillo Shop
Earthbreaker : Astana Manillo Shop
Electrifier : Found in the First Emperor Tomb
Feather Sword : Koshka
Firangi : Shyde Manillo Shop
Flail : Shyde Manillo Shop
Flame Punch : Dropped by Maman
Flame Sword : Dropped by Ight
Flamethrower : Koshka
Flintlock : Shikk
Fork : Dropped by Krabby
Ghostbuster : Found in Imperial Headquarter
Giant Club : Chiqua Manillo Shop
GooKing Sword : Dropped by GooKing
Hidden Dagger : Lazy Faerie Weapon Shop
Homing Bomb : Found in Pung' tap
Ice Blade : Diligent Faerie Weapon Shop
Ice Punch : Dropped by Ymechaf
Jung' do : Equipped on Scias when you get him
Katzbalger : Ludia
King's Sword : Made from the Faerie Drop
Linked Pole : Manillo Stamp Card Exchange
Log : Equipped on Cray when you get him
Mace : Wyndia
Magic Ward : Kyoin
Mass Driver : Dropped by Chopam rarely
Moon Sword : Dropped by Bandit and Drake
Mortar : Chedo
Multi Gun : Dropped by Bot
Nunchaku : Dropped by Trean
Ouroboros : Dropped by Beihl
Piercing Edge : Lyp
Pointed Stick : Found in Kyria's Woods
Power Glove : Chiqua Manillo Shop
Quarterstaff : Shikk
Raptor Claws : Dropped by Armor
Red Knuckles : Equipped on Ershin when you get her
Reed Baton : Ludia
Render : Manillo Stamp Card Exchange
Repeater : Chiqua Manillo Shop
Rocket Punch : Found in Mt. Ryft
Royal Sword : Steal from Astral Dragon in the final fight
Ruby Scepter : Shyde Manillo Shop
Runestaff : Koshka
Rusted Sword : Get from Rei and Teepo in Clear Game mode
Sage's Staff : Sarai
Scattershot : Equipped on Ursula when you get her
Scramasax : Kyoin
Short Sword : Found in the Dam
Skull Staff : Chiqua Manillo Shop
Slayer : Upgrade of Slayer
Slicer : Dropped bu Kolpum
Sparkler : Lyp
Spiked Rod : Worent
Steel Bat : Kyoin
Stone Club : Lyp
Stunner : Ordinary Faerie Weapon Shop
Taegum : Ordinary Faerie Weapon Shop
Toxic Claws : Found in Jungle
Wand of Air : Wyndia
Wardingstaff : Found in En Jhou Ruins
Weather Wand : Found on Mt. Giga

=======================================================================
viii Armors
=======================================================================
Amber Bplate
Defense : 28
Weight : 4
Wearable: Ryu, Cray, Scias, Ursula
Found : Ursula Initial Armor
Notes : None

Angel's Vest
Defense : 94
Weight : 4
Wearable: Nina, Ursula
Found : Dropped by Warder
Notes : Holy Power +1

Armored Vest
Defense : 60
Weight : 4
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Koshka
Notes : Resistance against Ranged Attacks +2

Asbestos Armor
Defense : 26
Weight : 4
Wearable: Ryu, Cray, Scias
Found : Obtained in Ice Peak
Notes : None

BlizzardMail
Defense : 66
Weight : 6
Wearable: Ryu, Cray, Scias
Found : Koshka
Notes : Wind & Water Resistance + 2, Fire & Earth Resistance -1

Booster
Defense : 20
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Counterattack with Firewind

Brigandine
Defense : 35
Weight : 5
Wearable: Ryu, Cray, Scias
Found : Shikk
Notes : None

Burglar Garb
Defense : 77
Weight : 5
Wearable: Ursula
Found : Obtained in Imperial Castle
Notes : Critical Hit +10%

Chain Cap
Defense : 10
Weight : 4
Wearable: Ryu, Cray, Scias
Found : Kyoin
Notes : None

Chopam Plate
Defense : 50
Weight : 8
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Resistance against Melee, Ranged and Magical Attacks +1

Clothing
Defense : 4
Weight : 2
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Ryu's Initial Armor
Notes : None

Crepe Cape
Defense : 12
Weight : 2
Wearable: Nina, Ursula
Found : Kyoin
Notes : None

Cuirass
Defense : 13
Weight : 4
Wearable: Ryu, Cray, Scias, Ursula
Found : Dropped by Armor
Notes : None

Damascus Mail
Defense : 88
Weight : 6
Wearable: Ryu, Cray, Scias, Ursula
Found : Astana
Notes : None

Defender
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom, Obtained in Imperial Castle
Notes : Casts Barrier Automatically

Diana's Dress
Defense : 83
Weight : 5
Wearable: Nina, Ursula
Found : Chedo
Notes : Mind, Status changes and Death Resistance +2

Dragon Armor
Defense : 96
Weight : 8
Wearable: Ryu
Found : Dungeon
Notes : Breath Resistance +2

Earth Armor
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Earth Resistance +1

Earth Rig
Defense : 30
Weight : 5
Wearable: Ershin
Found : MAde by Smith in Mt. Glom
Notes : Earth Resistance +3, Wind Resistance -1

Fancy Dress
Defense : 5
Weight : 2
Wearable: Nina, Ursula
Found : Nina Initial Armor
Notes : None

Fighting Robe
Defense : 23
Weight : 3
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Obtained in Pung'tap
Notes : None

Fire Rig
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Fire Resistance +3, Water Resistance -1

Flame Armor
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Fire Resistance +1

Force Armor
Defense : 82
Weight : 7
Wearable: Ryu, Cray, Scias
Found : Chiqua Manillo Shop
Notes : Can cast Barrier, Magic Resistance +1

Full Plate
Defense : 47
Weight : 8
Wearable: Ryu, Cray, Scias
Found : Ryp
Notes : None

Gargantua
Defense : 25
Weight : 8
Wearable: Ershin
Found : Ershin Initial Armor
Notes : None

Gideon's Garb
Defense : 93
Weight : 10
Wearable: Cray
Found : Dropped by Battle Suit
Notes : Attack +10

Gravedigger
Defense : 20
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Counterattack with Eruption

Heavy Armor
Defense : 40
Weight : 10
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : None

Holy Robe
Defense : 64
Weight : 4
Wearable: Nina
Found : Chiqua Manillo Shop
Notes : Mind, Status changes and Death Resistance +1

Hydro Armor
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Water Resistance +1

Hydro Rig
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Water Resistance +3, Fire Resistance -1

King's Armor
Defense : 100
Weight : 7
Wearable: Scias
Found : Dropped by Rider
Notes : Can cast Focus

Leather Armor
Defense : 5
Weight : 2
Wearable: Ryu, Cray, Scias
Found : Sarai
Notes : None

Life Armor
Defense : 90
Weight : 9
Wearable: Ryu, Cray, Scias
Found : Astana Manillo Shop
Notes : Restore 100 HP every turn

Light Armor
Defense : 10
Weight : 0
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Agility +20, Dodge +10%

Light Clothing
Defense : 34
Weight : 0
Wearable: Ryu, Nina, Cray, Ursula
Found : Obtained in Imperial Castle
Notes : Can cast Speed

Lightning
Defense : 0
Weight : 0
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Agility +40, Dodge +20%

Maelstrom
Defense : 20
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Counterattack with Storm

Mage's Robe
Defense : 19
Weight : 3
Wearable: Nina
Found : Wyndia
Notes : Magic Resistance +1

Magma Armor
Defense : 66
Weight : 6
Wearable: Ryu, Cray, Scias
Found : Chiqua
Notes : Fire & Wind Resistance +2, Wind & Water Resistance -1

Manly Clothes
Defense : 17
Weight : 3
Wearable: Ryu, Cray, Scias
Found : Obtained in Chief house's Storage Room in Worent
Notes : Revives wearer once in battle and destroys after use

Midas' Armor
Defense : 25
Weight : 5
Wearable: Ryu, Cray, Scias, Ursula
Found : Rei and Teepo Shop in Clear game mode
Notes : Converts damage into money

Mist Armor
Defense : 93
Weight : 8
Wearable: Ryu, Cray, Scias
Found : Chedo
Notes : Mind, Status changes and Death Resistance +2

Mithril Rig
Defense : 50
Weight : 15
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : None

Mithril Armor
Defense : 64
Weight : 5
Wearable: Ryu, Cray, Scias, Ursula
Found : Pauk
Notes : None

Orihalcyon
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Critical Hit +20%

Panzer
Defense : 20
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Counterattack with Jolt

Party Dress
Defense : 25
Weight : 4
Wearable: Nina, Ursula
Found : Wyndia
Notes : None

Phantom Dress
Defense : 75
Weight : 6
Wearable: Nina, Ursula
Found : Dropped by Warlok
Notes : Holy Resist -3, Mind, Status changes & Death Resist up

Psychometer
Defense : 20
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Wisdom +20

Quicksilver
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Cast Speed Automatically

Ranger Garb
Defense : 16
Weight : 3
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Worent
Notes : Fire Resistance +2

Robe of Wind
Defense : 44
Weight : 0
Wearable: Nina, Ursula
Found : Ryp
Notes : Wind Resistance +2, Dodge +5%

Royal Armor
Defense : 102
Weight : 8
Wearable: Ryu
Found : Steal from Tyrant Dragon in final battle
Notes : None

Sage's Frock
Defense : 50
Weight : 4
Wearable: Nina
Found : Diligent Faerie Weapon Shop
Notes : Wisdom +5

Scale Mail
Defense : 20
Weight : 5
Wearable: Ryu, Cray, Scias
Found : Scias' Initial Armor
Notes : None

Short Skirt
Defense : 32
Weight : 1
Wearable: Nina, Ursula
Found : Lazy Faerie Weapon Shop
Notes : Magic Resistance -1

Silver Mail
Defense : 54
Weight : 5
Wearable: Ryu, Cray, Scias
Found : Obtained in Tidal Flats and Chiqua Shop
Notes : None

Spirit Armor
Defense : 15
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Wisdom +10

Star Dress
Defense : 92
Weight : 6
Wearable: Nina
Found : Astana Manillo Shop
Notes : Concentration +5

Steel BPlate
Defense : 17
Weight : 3
Wearable: Ryu, Cray, Scias, Ursula
Found : Dropped by Soldier
Notes : None

Stout Mail
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : None

Waistcloth
Defense : 8
Weight : 2
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Obtained in North Chamba
Notes : None

Wet Suit
Defense : 30
Weight : 7
Wearable: Ryu, Nina, Cray, Scias, Ursula
Found : Obtained in the Fane of the Sea God
Notes : Water Resistance +2

Whirlwind
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Wind Resistance +3, Earth Resistance -1

Wind Armor
Defense : 30
Weight : 5
Wearable: Ershin
Found : Made by Smith in Mt. Glom
Notes : Wind Resistance +1

Wolf Skin
Defense : 72
Weight : 4
Wearable: Ryu, Nina, Scias, Ursula
Found : Pauk
Notes : None


=======================================================================
ix Accessories
=======================================================================
Coming Soon...

=======================================================================
x Bestiary
=======================================================================
Will be added once walkthrough is complete.

#######################################################################
###################| SECTION 4 |###################
#######################################################################
############ Side Quests, Mini-Games and Secrets ############
=======================================================================
i Fishing
=======================================================================
Fishing is a very vast game in Breath of Fire IV. It is very detailed
and fun. Most of the Fishing Spot in Breath of Fire IV are hidden and
you must find them in order to complete the fish list. You will only
need a lure and a rod to fish but there are many types of lures, so this
part of my guide will tell you everything about fishing.

-----------------------------------------------------------------------
Hints & Tips
-----------------------------------------------------------------------
1. When the fish swin away from you, stop reeling for a while but start
reeling again immediately. The fish will stop fighting and will let
you reel it in. Continue this process until you have reeled the fish
in.

2. Try other spot in the fishing spot if you always catch the same type
of fish.

-----------------------------------------------------------------------
Fishing Spot
-----------------------------------------------------------------------

River Spot 1:
Fish : Jellyfish, Sweetfish, Trout, RainbowTrout
Location: There is a '?' spot along a route from Sarai. Enter to find
yourself in a Canyon. There is a side path, head out of it
and you will arrive on the world map again. A new route
leading to the river spot 1 will appear.
Help : Cast line near base of waterfall. Aim for ripples on the
water. Cast from the east shore and aim for the area with
some vegetation and lots of insects,

Lake Spot 1:
Fish : Jellyfish, Piranha, Bass, Blue Gill, MartianSquid
Location: There is a '?' spot on the route between Synesta and
Sandflier Wharf. Enter and read a signboard. Once you leave,
a new route leading to lake spot 1 will appear.
Help : Cast line to places near the rocks. Areas with insects
hovering is also good places to cast the line. Just be
careful of snagging the line when you reel too close to the
rock.

Ocean Spot 1:
Fish : Man-o'-War, Flying Fish, Blowfish, Sea Bream
Location: Beginning of Chapter 2, there is a '?' spot on the route
between Shyde and Ludia. Enter and read a sign. When you
arrive back on the world map, a new route leaing to the Ocean
Spot 1 will appear.
Help : On the rocky place in this ocean spot is a fantastic place to
fish. Casting your line to the small area surrounded by rocks
will lure in Blowfish almost everytime. Standing on the big
rock, you can cast your line past the buoys, allowing to
catch some splendid fishes.

River Spot 2:
Fish : Jellyfish, Trout, Browntail, RainbowTrout, Salmon
Location: After visiting Wyndia, the King tells you to go to Kasq
Woods. On the first screen of the Woods is a fisherman. Talk
to him to know about a fishing spot. When you leaves the
Woods, a new route leading to the River Spot 1 will appear.

Ocean Spot 2:
Fish : Man-o'-War, Sea Bass, Flatfish, Octopus, Bonito, Spearfish,
Whale
Location: After you reach Lyp by ship, take the ship out and head
upward. Look for a blue flag. Enter it and you will find
yourself in Ocean Spot 1.

Lake Spot 2:
Fish : Bass, Piranha, Blue Gill, Black Bass, MartianSquid, Dorado
Location: There is a '?' spot on the route between the Jungle and Lyp.
Once inside, exit the area through a side path.

Saldine Spot:
Fish : Moorfish, Blowfish, Sea Bream, Black Porgy
Location: In Chapter 3, you will automatically come across this Saldine
Spot while you are on the Flats.

Lake Spot 3:
Fish : Jellyfish, Angelfish, Black Bass, MartianSquid, Dorado,
Barandy
Location: Speak to a fisherman in Chique on the docks. He mentions
about a fishing spot to the north of Chique. Exit Chique and
a new route leading to Lake Spot 3 will appear.

River Spot 3:
Fish : Sweetfish, Trout, Browntail, RainbowTrout, Salmon, Bullcat,
Sturgeon
Location: After you visited Fou-Lu's tomb with Ryu, go to a '?' spot
west of the tomb. You will arrive at the forest which is set
on fire during Fou-Lu's Chapter 1 scenario. Head up the
mountainside to the burnt forest and exit through the south
exit. A new route leading to the River Spot 3 will appear.

Ocean Spot 3:
Fish : Flying Fish, Sea Bass, Flatfish, Octopus, Bonito, Angler
Location: There is a '?' spot on the route between the Highway and the
'?' area south of Kwanso. Enter it and read a sign on a
signboard. Exit the area and a new route leading to Ocean
Spot 3 will appear on the world map.

Chamba Spot:
Fish : Jellyfish, Bullcat, Acheron
Location: On Chapter 3, return to North Chamba by the back entrance.
When you are inside, fight an optional boss, Angler and after
defeating it, North Chamba will become a fishing spot.

-----------------------------------------------------------------------
Lures List
-----------------------------------------------------------------------

1. Silver Top
Type : Level 1 Spinner
Speed : 2
Snag : 4/32
Action: Floats while stationary, sinks when reeled

2. Gold Top
Type : Level 2 Spinner
Speed : 2
Snag : 4/32
Action: Floats while stationary, sinks when reeled

3. Platinum Top
Type : Level 3 Spinner
Speed : 3
Snag : 3/32
Action: Floats while stationary, sinks when reeled

4. Twister
Type : Level 1 Winder
Speed : 1
Snag : 3/32
Action: Sinks when stationary, Floats when reeled

5. Warbler
Type : Level 2 Winder
Speed : 2
Snag : 2/32
Action: Sinks when stationary, Floats when reeled

6. Dancer
Type : Level 3 Winder
Speed : 1
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

7. Popper
Type : Level 1 Topper
Speed : 0
Snag : 0/32
Action: Always floats

8. Flattop
Type : Level 2 Topper
Speed : 0
Snag : 0/32
Action: Always floats

9. Swisher
Type : Level 3 Topper
Speed : 1
Snag : 3/32
Action: Floats when stationary, Sinks when reeled

10. Floater
Type : Level 1 Minnow
Speed : 1
Snag : 2/32
Action: Sinks when stationary, Floats when reeled

11. Hanger
Type : Level 2 Minnow
Speed : 2
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

12. Deep Driver
Type : Level 3 Minnow
Speed : 4
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

13. Baby Frog
Type : Level 1 Frogger
Speed : 0
Snag : 0/32
Action: Always floats

14. Toad
Type : Level 2 Frogger
Speed : 1
Snag : 3/32
Action: Floats when stationary, Sinks when reeled

15. Fat Frog
Type : Level 3 Frogger
Speed : 1
Snag : 3/32
Action: Floats when stationary, Sinks when reeled

16. Straight
Type : Level 1 Worm
Speed : 1
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

17. Tail
Type : Level 2 Worm
Speed : 2
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

18. Crab
Type : Level 3 Worm
Speed : 1
Snag : 1/32
Action: Sinks when stationary, Floats when reeled

19. Spoon
Type : Max Level Lure
Speed : 1
Snag : 0/32
Action: Sinks when stationary, Floats when reeled

20. King Frog
Type : Ultimate Lure
Speed : 1
Snag : 0/32
Action: Sinks when stationary, Floats when reeled

-----------------------------------------------------------------------
Fishes List
-----------------------------------------------------------------------

1. Jellyfish
Average Size: 22cm
My record : 31cm
Crowning : 30cm (80 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Rivers and lakes
Depth : Shallow and Moderate
Uses : Restores 50 HP to user
Help : You will have no problem catching this fish.
Best Lure : Anything but not Spoon.

2. Piranha
Average Size: 30cm
My record : 40cm
Crowning : 40cm (150 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Desert
Depth : Any
Uses : Restores 150 HP to user
Help : Use Baby Frog or Straight.
Best Lure : Topper, Minnow, Frogger, Worm and King Frog

3. Bass
Average Size: 45cm
My record : 63cm
Crowning : 60cm(200 points)
Lure : Topper, Minnow, Frogger, Worm
Found : Desert
Depth : Any
Uses : Restores 500 HP to user
Help : Use Deep Driver to lure it.
Best Lure : Topper, Minnow, King Frog

4. Blue Gill
Average Size: 37cm
My record : 54cm
Crowning : 50cm(250 points)
Lure : Spinner, Winder, Frogger, Worm
Found : Lakes
Depth : Any
Uses : Weak Water-based magical attack to one enemy
Help : Use Spinner or Winder to lure it.
Best Lure : Spinner, Winder and King Frog

5. Sweetfish
Average Size: 18cm
My record : 26cm
Crowning : 25cm (150 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Desert
Depth : Swallow and Moderate
Uses : Restores 5 AP to user
Help : Easy to catch. No extra help is needed to lure it.
Best Lure : Topper, Minnow and King Frog

6. Browntail
Average Size: 52cm
My record : 73cm
Crowning : 70cm (250 points)
Lure : Spinner, Winder, Topper, Minnow
Found : Wyndia
Depth : Any
Uses : Raises user's defense power
Help :
Best Lure : Spinner, Winder, Deep Driver and King Frog

7. Black Bass
Average Size: 52cm
My record : 72cm
Crowning : 70cm (300 points)
Lure : Topper, Minnow, Frogger, Worm
Found : North Islands
Depth : Any
Uses : Restores 1200 HP to user
Help :
Best Lure : King Frog

8. Angelfish
Average Size: 22cm
My record : 31cm
Crowning : 30cm (250 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Zhinga Mountains
Depth : Swallow
Uses : Revives fallen target with 1/2 HP
Help :
Best Lure : King Frog

9. Trout
Average Size: 30cm
My record : 43cm
Crowning : 40cm (200 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Desert
Depth : Any
Uses : Restores 10 AP to user
Help : Easy to catch.
Best Lure : King Frog

10. Rainbow Trout
Average Size: 52cm
My record : 74cm
Crowning : 70cm (350 points)
Lure : Spinner, Winder, Topper, Minnow
Found : Anywhere
Depth : Shallow and Moderate
Uses : Increases Attack Power of user
Help : Deep Driver is a good lure for this fish.
Best Lure : King Frog

11. Bullcat
Average Size: 60cm
My record : 80cm
Crowning : 80cm (380 points)
Lure : Topper, Minnow, Frogger, Worm
Found : Zhinga Mountains
Depth : Moderate and Deep
Uses : Inflict moderate Earth+Fire based damage to all.
Help :
Best Lure : King Frog

12. Martian Squid
Average Size: 52cm
My record : 71cm
Crowning : 70cm (350 points)
Lure : Winder, Minnow, Worm
Found : Anywhere
Depth : Moderate and Deep
Uses : Nullifies all magical effects.
Help :
Best Lure : King Frog

13. Dorado
Average Size: 67cm
My record : 94cm
Crowning : 90cm (400 points)
Lure : Topper, Minnow, Frogger, Worm
Found : North Islands
Depth : Moderate and Deep
Uses : Restores 800 HP to all allies
Help :
Best Lure : King Frog

14. Salmon
Average Size: 105cm
My record : 149cm
Crowning : 140cm (400 points)
Lure : Topper, Minnow, Frogger, Worm
Found : Wyndia
Depth : Any
Uses : Restores 30 AP to all allies
Help :
Best Lure : Deep Driver, Fat Frog, King Frog

15. Barandy
Average Size: 150cm
My record : 204cm
Crowning : 200cm (700 points)
Lure : Frog, Worm
Found : Zhinga Mountains
Depth : Any
Uses : Restores all HP to user
Help :
Best Lure : King Frog

16. Sturgeon
Average Size: 165cm
My record : 221cm
Crowning : 220cm (700 points)
Lure : Frog, Worm
Found : Zhinga Mountains
Depth : Moderate and Deep
Uses : Revives fallen allies with 1/4 HP with some accuracy
Help :
Best Lure : King Frog

17. Man-o'-War
Average Size: 22cm
My record : 32cm
Crowning : 30cm (80 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Ludia
Depth : Shallow and Moderate
Uses : Restores 50 HP to user
Help : You will catch a lot of them
Best Lure : Every lures except Spoon

18. Flying Fish
Average Size: 26cm
My record : 36cm
Crowning : 35cm (150 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Ludia
Depth : Shallow and Moderate
Uses : Restores 100 HP to user and cure status sometimes
Help : Baby Frog is good enough to lure this fish.
Best Lure : Topper, Minnow, King Frog

19. Blowfish
Average Size: 37cm
My record : 50cm
Crowning : 50cm (200 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Ludia
Depth : Any
Uses : Cures poison in the user
Help : Use any lures and cast the line near rocks.
Best Lure : King Frog

20. Moorfish
Average Size: 22cm
My record : 35cm
Crowning : 30cm (200 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Saldine
Depth : Shallow and Moderate
Uses : Chance to revive a fallen ally with 1 HP.
Help :
Best Lure : King Frog

21. Sea Bass
Average Size: 52cm
My record : 74cm
Crowning : 70cm (280 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Salt Sea
Depth : Any
Uses : Restores 400 HP to user
Help :
Best Lure : King Frog

22. Flatfish
Average Size: 37cm
My record : 52cm
Crowning : 50cm (280 points)
Lure : Spinner, Winder, Topper, Minnow
Found : Salt Sea
Depth : Moderate and Deep
Uses : Restores status of user
Help :
Best Lure : King Frog

23. Sea Bream
Average Size: 52cm
My record : 74cm
Crowning : 70cm (300 points)
Lure : Topper, Minnow, Frogger, Worm
Found : Saldine
Depth : Any
Uses : Restores 30 AP to user
Help : Cast line as fast as possible. Deep Driver is good.
Best Lure : King Frog

24. Octopus
Average Size: 60cm
My record : 80cm
Crowning : 80cm (350 points)
Lure : Winder, Minnow, Worm
Found : Salt Sea
Depth : Moderate and Deep
Uses : Blinds all enemies
Help :
Best Lure : Winder and King Frog

25. Bonito
Average Size: 90cm
My record : 125cm
Crowning : 120cm (400 points)
Lure : Topper, Minnow, Worm
Found : South Levant
Depth : Any
Uses : Restores all HP to user
Help :
Best Lure : King Frog

26. Black Porgy
Average Size: 52cm
My record : 71cm
Crowning : 70cm (400 points)
Lure : Topper, Minnow, Frogger, Worm
Found : Saldine Island
Depth : Any
Uses : Restores 100 AP to user
Help :
Best Lure : King Frog

27. Angler
Average Size: 105cm
My record : 142cm
Crowning : 140cm (450 points)
Lure : Topper, Minnow, Frogger, Worm
Found : South Levant
Depth : Moderate and Deep
Uses : Inflicts heavy Water + Earth damage to all enemies
Help :
Best Lure : King Frog

28. Spearfish
Average Size: 142cm
My record : 193cm
Crowning : 190cm (500 points)
Lure : Spinner, Winder, Topper, Minnow
Found : Salt Sea
Depth : Shallow and Moderate
Uses : Restores 1500 HP to all allies
Help :
Best Lure : King Frog

29. Whale
Average Size: 187cm
My record : 266cm
Crowning : 250cm (999 points)
Lure : Spinner, Winder, Topper, Minnow
Found : Salt Sea
Depth : Moderate and Deep
Uses : Restores all HP and status to all allies
Help :
Best Lure : King Frog (All other lures will not lure it)

30. Acheron
Average Size: 37cm
My record : 55cm
Crowning : 50cm (300 points)
Lure : Spinner, Winder, Topper, Minnow, Frogger, Worm
Found : Chamba
Depth : Shallow and Moderate
Uses : Inflicts poison to all enemies
Help :
Best Lure : King Frog

-----------------------------------------------------------------------
Rods List
-----------------------------------------------------------------------

.-------------.-----.-------.-------.------------------------.
| Rod |Power| Range |Balance| Location |
|-------------+-----+-------+-------+------------------------|
|Angling Rod | 4 | 30m | 1 | Lyp Manillo Shop |
|Bamboo Rod | 2 | 23m | 1 | Wyndia Manillo Shop |
|Deluxe Rod | 2 | 18m | 2 | Chest in Saldine Flats |
|Master's Rod | 4 | 25m | 3 | Master Gyosil |
|Spanner | 3 | 23m | 2 | Master Gyosil |
|Wooden Rod | 1 | 15m | 2 | Sarai Item Shop |
'-------------'-----'-------'-------'------------------------'

=======================================================================
ii Manillo Shop
=======================================================================
The Manillo trading Inc. is back! In BOF IV you do not have to fish them
out of the water but you will have to find them in various loaction.
Different Manillo will trade different items for fishes but all of them
will trade Stamp Cards for the same list of items. The Stamp Cards
exchange is a good improvement to the Manillo Trading.

-----------------------------------------------------------------------
Stamp Card Exchange
-----------------------------------------------------------------------
When you trade items in the Manillo Shops, you will receive points
depending on what item you trade. You can press the triangle button, you
can trade in the points for stamps. 100 points will give you 1 stamps.
You will have a Stamp Card to hold these stamps. The Stamp Card can hold
20 stamps. Basically, 100 points give you 1 stamp and 20 stamps gives
you a Stamp Card. Another way to say is that 2000 points will give you a
Stamp Card. Gook Luck collecting the Stamp Cards.

Exchange List:
Magic Shard : 3 Stamp Cards
Power Food : 3 Stamp Cards
Swallow Eye : 3 Stamp Cards
Fish-Head : 3 Stamp Cards
Coupons : 25 Stamp Cards
Dragon Tear : 50 Stamp Cards
Linked pole : 75 Stamp Cards
Render : 99 Stamp Cards

-----------------------------------------------------------------------
Manillo Trading
-----------------------------------------------------------------------

Sarai's Manillo Trading Shop
The Manillo nearest to the entrance in Sarai. You can trade with him
after the imperial Soldiers have left. Come back to Sarai before going
to kurok and you will find that the soldiers have left.

Exchange Fish:
Icicle : Flatfish x3
Napalm : Sea Bream x3
Taser : Octopus x3
Ginseng : Bonito, Octopus, Sea Bream
Dragon Scale : Bonito, Octopus, Flatfish
Headband : Bonito, Sea Bream, Flatfish
Moon Tears : Spearfish, Angler, Bonito
Aurum : Sea Bass x3

Shyde's Manillo Trading Shop
The Blue Manillo near the entrance is the trading shop.

Exchange Fish:
Earth Claw : Sweetfish x5
Ruby Scepter : Trout x5
Broad Sword : Rainbow Trout x2, Trout x2, Sweetfish x2
Flail : Black Bass x3, Blue Gill x3, Piranha x6
Firangi : Black Bass x3, Martian Squid x3, Bass x6
Holy Mantle : Rainbow Trout x3, Browntail x6
Bell Collar : Rainbow Trout x3, Browntail x6
Aurum : Jellyfish x5

=======================================================================
iii Masters
=======================================================================
Coming Soon...

=======================================================================
iv Treasure Upgrade
=======================================================================
Sarai : Buy the Lead Bal for 158 Z from a frogman in the bar
Shyde : The man hiding very well behind the Inn will trade with you
Ludia : A man found in the town when you are raiding Ludia at night
Ruins : A person found in the house which is the exit of the shrine
Wyndia : The man in the dungeon will trade with you
Synesta : A female orphan in Synesta's orphanage will trade with you
Shikk : The man loitoring in the basement of one house will trade
Chiqua : Merchant who told you how to get to mainland will trade
Crash Site: Return to the crash side sometime later to find a bandit
Sonne : The woman sitting near the entrance will trade with you
Abandoned : After you beat the game, a woman will trade with you if you
Village missed out the Ludia's upgrade

=======================================================================
v Faerie Colony
=======================================================================

You can start managing the faerie Colony in chapter two. After you drive
the monsters out of the faerie colony, and when you reach Ahm Fen, a
faery will approach you and beg you to be their leader. Agree to help
them and you can play this game.

-----------------------------------------------------------------------
Basic Information
-----------------------------------------------------------------------

Objective:
The objective is to develope the faerie village to a fully-functional
village. It takes every bit of your intelligence and patient. It is like
a strategy game where everything from jobs to the well-being of the
faeries are under your control.
The management menu look like the one on below:
_ _
.-----------------. .-----------.-----------.---------| \/ |
/ |1| Normal | | |6| | |7| | |8| \9 /
|.----------------. '--+-----------------------------------+.
|| | .----------. .----------. .----------. |
|| |2| | | |3| * | | ||> |4| | | / \|5|| | |
|| | | * | | ||> [] | |'-||-' || | |
||xxx xxx xxx xxx | | * | | ||> || | | || || | |
||xx xxx xx xx | |<--*----##| | ||> || | | || || | |
||x x x xxx xxx | | * | | ||> _||_ | | //.---||.| |
|| | | * | | [] | || |'--|| |||| |
|| | | * | | [] '----'| | '-----'| |
|'----------------' '----------' '----------' '----------' |
|.------..------..------..-----..-----..-----..-----..-----.|
|| || || || || || || || ||
|| |10| || |10| || |10| |||10| |||10| |||10| |||10| |||10| ||
|| || || || || || || || ||
|| || || || || || || || ||
|| || || || || || || || ||
|'------''------''------''-----''-----''-----''-----''-----'|
'-----------------------------------------------------------'

|1| : Set the work rate for the faeries
|2| : Box that contains faeries not assigned to any jobs
|3| : Box that contains faeries assigned to hunting
|4| : Box that contains faeries assigned to clear land
|5| : Box that contains faeries assigned to grow crops
|6| : Box that shows the number of faeries in the colony
|7| : Box that shows the food supply of the colony
|8| : Box that shows the culture level of the colony
|9| : Box that shows the overall happiness of the faeries
|10|: Box that shows the number of free lands available

Births:
As the village developes, you will need more faeries to run the village,
that is why you will need to know how the birth system works. A new
faery will be born for every 10 battles you fight, providing that the
food supplies are more than four times the current number of faeries. To
keep the population growing, always keep the food supply high. The
statistics of the new born depends on he culture level which is covered
below.

Growth and Culture:
The village starts form a undeveloped village to a developing village
and finally to a developed village. The village in fact must goes
through a lot more stages to become a developed village. Growth and
Culture are two primary factors to getting a well-developed village. The
two forms of growth are mainly buildings and faeries. Culture plays an
important role because it refers to many things about the village. It
affects the jobs available, sale items in stores and the statistics of
the new born. The top right icon(book) at the top of the management menu
displays the culture level. Clearing lands and developing the lands is
the only way to build up the culture level. In order to gain new jobs,
culture level must reach to certain level. Below is the Culture levels
List.

Culture Level 15: Item Shop Culture Level 50: Music
Culture Level 20: Inn Culture Level 60: Art
Culture Level 25: Weapon Shop Culture Level 70: Aurum Trading
Culture Level 30: World Search Culture Level 80: Games
Culture Level 40: Troops Culture Level 90: Bonds

Faerie Statistics:
Every faerie is unique and suitable for different types of job.
EN : Endurance
KN : Knowledge
SL : Style
Faerie with high EN is suitable to do jobs which requires endurance and
physical labour. Clearing land is one example of such jobs. Faeries with
high KN should be assigned to manage shop. Faeries with high SL should
be assigned to jobs which requires arts and musical talents.
Furthermore, there are four faerie personality types. They are Lazy,
Ordinary, Diligent and Odd. Each personality will affect how hard the
faerie will work as well as what the shop owner will be selling.

Assigning Jobs:
The Faeries can't organise themself without you help. You only gets 3
faeries when you first start to build the Faerie Colony. Starts off by
ordering one Faerie with high HP to hunt animals and have the other 2
clear land. Once there is free land available, you can start to build
houses. When you have houses, you can assign new jobs which will benefit
you more. Each house can hold a maximum number of 3 faeries. Some jobs
will benefit you if you place the second and third faeries into the
building.

Notice Board:
The signboard in the Faerie Village inform you of new births, jobs and
happenings in the village. Some notices will be rubbish written by
boring faeries.

-----------------------------------------------------------------------
Building
-----------------------------------------------------------------------

Building is VERY important in the Faerie Colony game. It provides homes
and jobs for the faeries. You can only build houses on cleared land. The
village starts off as a forest with no free land available. You must
assign faeries to clear the lands. The faeries who are clearing the land
will automatically move to building the houses. Once the houses are
done, they will continue clearing lands.

Houses:
Houses are necessary for all jobs excluding hunting, plowing land and
growing food. Assign a job to the house to use it, then assign faeries
to do the job. The maximum number of faeries per house is three. Even
houses have statistics. They affect or simply represent the quality of
work being done inside the house. You can see the activity of the house
by the length of the green bar on the command screen. Houses also have
hidden statistics depending on the number of houses around them. If
there are houses near the house, work will be done faster meaning you
will have new items and weapons on sale faster if they are houses placed
near the item or weapon shop. Place houses side by side for the best
result.

-----------------------------------------------------------------------
Jobs
-----------------------------------------------------------------------

Hunting:
Hunting is VERY important to the village. Faeries gain food while
hunting. Without food, faeries will suffer famine and die. The amount of
stored food in the colony also affect whether a new faery will be born.
It also affect the faerie's attitude towards you.
Always keep about 1/3 of the population hunting to maintain food supply.
EP is factor to look out when assigning faeries for hunting. You will
encounter hunting faeries on the world map. When you encounter them,
they are out-numbered by the beasts. You must help them kill the animal
as well as maintaining the food supply. You will have to chase the
animals about. The animals run as fast as you are so there's no way you
can outrun them. Use Ryu's sword of Ursula's gun to hunt the animals
down. If you injured them, you must kill them as soon as possible
because as they run, their meat amount will decrease. The only to kill
them is to chase them down to the trap or use your party to completely
block off the path of the animal. The encountering chance and the meat
obtained from each animal are listed below.

.---------------.-----------------------.
|Faeries Hunting|Percentage of encounter|
|---------------+-----------------------|
| 0 | 0 % |
| 1 | 8 % |
| 2 | 16 % |
| 3 | 24 % |
| 4 | 28 % |
| 5 | 32 % |
| 6 | 36 % |
| 7 | 40 % |
| 8 | 44 % |
| 9 | 48 % |
| 10 or more | 52 % |
'---------------'-----------------------'

.--------.--------------.-------.--------.---------------.
| Animal | Less than 8s | 8-12s | 12-16s | More than 16s |
|--------+--------------+-------+--------+---------------|
| Boar | Roast | Ribs | Ribs | Ribs |
| Bird | Flank | Roast | Ribs | Ribs |
| Deer | Flank | Flank | Roast | Ribs |
| Bull | Loins | Loins | Flank | Ribs |
'--------'--------------'-------'--------'---------------'

-----------------------------------------------------------------------
Plowing and Building
-----------------------------------------------------------------------

When you first start the faerie colony game, have many faeries clear the
land. You can only build houses in cleared land.

-----------------------------------------------------------------------
Growing Crops
-----------------------------------------------------------------------

There is a big tree in the village and you can get seeds from the tree.
The effect of the seeds last until you rest so they can be REALLY useful
when navigating long dungeons. Just place some faeries in the third
large box and they will grow the seeds. To help the crops grow, you will
need to supply the faeries with fertilizers. You will know when the
crops are ripe by looking at the tree. Use Ershin's field ability to
knock down the seeds.

Harvest Time:
The time taken for the glowing the crops depends on the intelligence of
the faeries assigned to the job. Smart faeries grow crops faster while
dumber faeries grow crops slower. You can also combine a few low
knowledge faeries to get the work done faster too. Below is the harvest
time chart.

.--------------------.----------------.
| Combined Knowledge | Battles Needed |
|--------------------+----------------|
| 1-50 | 16 |
| 51-100 | 14 |
| 101-200 | 12 |
| 201-300 | 10 |
| 301 and higher | 8 |
'--------------------'----------------'

Note: For every diligent faerie you assigned to this job, substance 2
battles. For every lazy faerie you assigned to this job, add 2
points.

Fertilisers:
The fertilisers used influence the type and number of seeds harvested.
Fishes, Bird Drop, Scorchedrice and Rotten Meat are the four maim types
of fertilisers. Different fertilisers have different fertiliser points.
Bird Drops, Scorchedrice and Rotten Meat equals to only one fertiliser
point. Different fishes have different fertiliser points. The fertiliser
points of each fish is listed below.
_____________________
| Fertiliser Points |
|--------.------------+--------.------------.--------.------------.
| Points | Fish | Points | Fish | Points | Fish |
|--------+------------+--------+------------+--------+------------|
| 1 | Jellyfish | 6 | Black Bass | 17 | Bonito |
| 1 | Man-o'-War | 6 | Sea Bass | 19 |Black Porgy |
| 2 | Piranha | 7 | Angelfish | 20 | Dorado |
| 2 | Blue Gill | 8 | Trout | 25 | Salmon |
| 3 | Bass | 9 | Flatfish | 27 | Angler |
| 3 |Flying Fish | 10 |RainbowTrout| 32 | Barandy |
| 4 | Blowfish | 11 | Bullcat | 38 | Spearfish |
| 4 | Sweetfish | 11 | Sea Bream | 47 | Sturgeon |
| 5 | Brownfish | 12 | Octopus | 64 | Acheron |
| 5 | Moorfish | 16 |MartianSquid| 64 | Whale |
'--------'------------'--------'------------'--------'------------'

Different total number of points will yield different number of seeds.
The chart below tells you the number of seeds harvested for certain
amount of fertiliser points.
_______________________
| No. of seeds yielded |
|--------.--------------|
| Points | No. of seeds |
|--------+--------------|
| 0-7 | 0 |
| 8-15 | 1 |
| 16-23 | 2 |
| 24-31 | 3 |
| 32-39 | 4 |
| 40-47 | 5 |
| 48-56 | 6 |
| 57-63 | 7 |
| <64 | 8 |
'--------'--------------'

Seed Types:
Different types of fertiliser you used will produce different types of
seeds. There are a total of four types of seeds. They are the elemental,
Statistics, Parameter and Mixed seeds.

Elemental Seeds are the easiest type of seed to get and it raises your
resistance to certain types of elements.
____________
| Elemental |
|------------+----------------------------.
|Fire Seed |Fire resistance +2 |
|Wind Seed |Wind resistance +2 |
|Water Seed |Water resistance +2 |
|Earth Seed |Earth resistance +2 |
|Pheonix Seed|Death resistance +2 |
|Spirit Seed |Mind resistance +2 |
|Vigor Seed |Status changes resistance +2|
|Holy Seed |Healing Spell +1 |
'------------'----------------------------'

Statistic Seeds are seeds that raise user's four statistics.

_____________
| Statistic |
|-------------+-----------.
|Strength Seed|Power +10 |
|Hard Seed |Defense +10|
|Speed Seed |Agility +10|
|Sage Seed |Wisdom +10 |
'-------------'-----------'

Parameter Seeds are seeds that raise user's hidden statistics.
___________
| Parameter |
|-----------+-----------------------.
|Dodge Seed | Dodge attacks + 20% |
|Reflex Seed| Accuracy + 15% |
|Sight Seed | Learning + 50% |
|Strike Seed| Critical chance + 10% |
|Target Seed| Counterattacking + 20%|
'-----------'-----------------------'

Mixed seeds are very rare and they raise many atatistics at once.
____________
| Mixed |
|------------+-------------------------------------------------------.
|Draught |Power, Defense, Agility and Wisdom +5 |
|Draught+ |Power, Defense, Agility and Wisdom +10 |
|Dark Draught|Critical hit, counterattack, accuracy and learning +10%|
|Elixer |All element resistance +1 |
|Elixer+ |All element resistance +2 |
|Wassail |Mind and status changes resistance +1 |
|Wassail+ |Mind and status changes resistance +3 |
'------------'-------------------------------------------------------'

Obtaining the seeds you want:
The seeds you obtain depends on the type of fertiliser you used. The
fertiliser points influence the type of seeds you will receive. There
are some specific fertilisers that you must use to obtain the type of
seeds.
To get Elemental seeds, use:
Angelfish, Angler, Barandy, Bass, Black Bass, Black Porgy, Blowfish,
Blue Gill, Browntail, Dorado, Moorfish, Piranha, Rainbow Trout, Salmon,
Sea Bass, Sea Bream, Spearfish, Sweetfish, Trout, Bonito, Whale

To get Statistics seeds, use:
Bullcat, Flatfish, Flying Fish, Sturgeon

To get Parameters seeds, use:
Acheron, Jellyfish, Man-o'-War, Martian Squid, Octopus

Getting Mixed seeds is very tough and requires some calculation. This is
where Bird Drops, Scorchedrice and Rotten Meat comes into use. These are
added after the fishes are added. For every one of the extra items you
add, there is a 25% chance of it become a mixed. You can only get a
maximum of 1 mixed seed no matter how high is the fertiliser points.

Once you know what type of seed you will get, you can figure out what it
will take to get the exact seed you want of that type. First total up
the fertiliser points you used, then divide by the total number of seeds
for that type. What determine the sed you get is not how many times you
can divide into the total points, but the remainder after doing so. For
example if you used 2 whales as the fertilisers. 64 + 64 = 128 points.
There are a total of 8 elemental seeds, so divide 128 by 8. You will get
a remainder of 0. Once you figure out the remainder, look at the chart
below for what seeds you will get.

____________ ______________ ____________ _________
| Elemental | Statistics | Parameter |Remainder|
|------------+--------------+------------+---------|
|Fire Seed |Strength Seed |Strike Seed | 0 |
|Wind Seed |Hard Seed |Reflex Seed | 1 |
|Water Seed |Speed Seed |Dodge Seed | 2 |
|Earth Seed |Sage Seed |Sight Seed | 3 |
|Spirit Seed | |Target Seed | 4 |
|Vigor Seed | | | 5 |
|Phoenix Seed| | | 6 |
|Holy Seed | | | 7 |
'------------'--------------'------------'---------'

To save the time for calculation of remainders, i have worked out
FORMULAS for the combined number of fertiliser points required to get
the exact seeds.

Formulas:
1 point = Wind Seed
Every extra 8 points = Wind Seed
2 points = Water Seed
Every extra 8 points = Water Seed
3 points = Earth Seed
Every extra 8 points = Earth Seed
4 points = Spirit Seed
Every extra 8 points = Spirit Seed
5 points = Vigor Seed
Every extra 8 points = Vigor Seed
6 points = Phoenix Seed
Every extra 8 points = Phoenix Seed
7 points = Holy Seed
Every extra 8 points = Holy Seed
8 points = Fire Seed
Every extra 8 points = Fire Seed

1 point = Hard Seed
Every extra 4 points = Hard Seed
2 points = Speed Seed
Every extra 4 points = Speed Seed
3 points = Sage Seed
Every extra 4 points = Sage Seed
4 points = Strength Seed
Every extra 4 points = Strength Seed

1 point = Reflex Seed
Every extra 5 points = Reflex Seed
2 points = Dodge Seed
Every extra 5 points = Dodge Seed
3 points = Sight Seed
Every extra 5 points = Sight Seed
4 points = Target Seed
Every extra 5 points = Target Seed
5 points = Strike Seed
Every extra 5 points = Strike Seed

Hope that these formulas help.

-----------------------------------------------------------------------
Items Shop
-----------------------------------------------------------------------

Items sold in the items shop depends on the personality of the faeries
you placed inside the items shop. Ordinary faerie and diligent faerie
sell the same thing but the diligent faerie sell a Bamboo Rod that a
ordinary faerie doesn't sell. This simply means that you will only need
ONE shop to get every items on sale by the faeries. Just assign one
diligent faerie, one lazy faerie and one odd faerie to the items shop.

Ordinary Faerie's Sale:
20Z : Healing Herb
12Z : Antidote
100Z : Panacea
250Z : Ammonia
100Z : Vitamin
800Z : Wisdom Seed
500Z : Multivitamin
1000Z: Vitamins

Diligent Faerie's Sale:
20Z : Healing Herb
12Z : Antidote
100Z : Panacea
250Z : Ammonia
250Z : Bamboo Rod
100Z : Vitamin
800Z : Wisdom Seed
500Z : MultiVitamin

Lazy Faerie's Sale:
2Z : Bird Drop
2Z : Rotten Meat
2Z : ScorchedRice
100Z : Knockout Gas
100Z : Flash Grenade
100Z : Poison Powder
100Z : Mouth Gag
120Z : Spoon

Odd Faerie's Sale:
100Z : Molotov
250Z : Electrode
500Z : Void Sphere
500Z : Dynamite
600Z : Icicle
800Z : Naplam
1200Z: Taser
200Z : Belladonna

-----------------------------------------------------------------------
Weapon Shop
-----------------------------------------------------------------------

The equipments on sale depends on the personality of the faeries
assigned to the job. Faeries with different personality types sell
different equipments so you will have to have two weapon shop in order
to access every equipments.

Ordinary Faerie's Sale
130Z : Bamboo Stick
220Z : Glass Domino
3000Z : Taegum
2500Z : Poison Ward
3000Z : Dream Ring
3000Z : UV Goggles
3000Z : Balance Ring
7700Z : Stunner

Diligent Faerie's Sale
130Z : Bamboo Stick
220Z : Glass Domino
4500Z : Speed Boots
5000Z : Wisdom Ring
7000Z : Sage's Frock
7000Z : Winged Boots
6000Z : Titan's Boots
4200Z : Ice Blade

Lazy Faerie's Sale
10Z : Pointed Stick
3200Z : Short Skirt
6000Z : Hawk's Ring
6000Z : Artemis's Cap
4900Z : Hidden Dagger
8000Z : Hunting Cap
25000Z: Harmonic Ring
40000Z: Shaman's Ring

Odd Faerie's Sale
2000Z : Manly Clothes
300Z : Talisman
500Z : Aura Ring
500Z : Life Sandals
2500Z : Fire Ward
2500Z : Wind Ward
2500Z : Water Ward
2500Z : Earth Ward

-----------------------------------------------------------------------
Inn
-----------------------------------------------------------------------
One Faerie:
She allows you to rest and save at no price.

Second Faerie:
The second faerie you assigned to the Inn provides you with statistics
for monster encounters, number of times you have rested at a Inn, the
number of times you have camped and the total amount of Zenny you have
earned.

Third Faerie:
The third faerie you assigned to the Inn tells you how many chests and
cabinets you have searched before, how many treasures you have collected
and the number of times you have visited the fish spot.

-----------------------------------------------------------------------
Searching
-----------------------------------------------------------------------
You can assign faeries to search the world for items once you reached
culture level 30. It is the most dangerous job a faerie can come across
but you will get many rare and unique items. You can search three places
together at one time with three faeries. After you have choosen the
faerie to send for 'world tour', select a region from the list.
Different regions have different difficulty. Regions with higher
difficulty definitely yields good items. I would suggest that you send
faeries with high EP to search the world so that they will not die so
easily. The difficulty level is divide into 5 levels and time needed for
faerie to return from the trip varies from difficulty to difficulty.

Search Times:

Level 1: 8 Battles
Level 2: 11 Battles
Level 3: 14 Battles
Level 4: 17 Battles
Level 5: 20 Battles

Search Results:

.-------------.-------------.-------------.-------------.-------------.
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|-------------+-------------+-------------+-------------+-------------|
|Apple |Bent Screw |Barrier Ring |Crab |Dragon Scale |
|Aurum |Burnt Plug |Dancer |Deep Driver |Fish Head |
|Belladonna |Diamond Ring |Fork |Fat Frog |Ginseng |
|Berries |Dirty Filter |Ivory Dice |Life Shard |Moon Tears |
|Chopsticks |Glass Shard |MultiVitamin |Light Bangle |Power Food |
|ScorchedRice |Iron Scraps |Platinum Top |Magic Shard |Spirit Ring |
|Spoon |Old Tire |Straw |Protein |Swallow Eye |
|Toothpick |Rusty Pipe |Swisher |SuperVitamin |Wisdom Seed |
'-------------'-------------'-------------'-------------'-------------'

Misfortune:

Faeries might die in the search mission. Seeing Death notices on the
signboard may be heartbreaking but its part of the life. To reduce the
chance of faeries dying, send faeries with suitable EP for the mission.
Below is the Death Chart.

.-----.-----.-----.-----.-----.-----.
|Level| 1 | 2 | 3 | 4 | 5 |
|-----+-----+-----+-----+-----+-----+
| EP | Death Percentage |
|-----+-----------------------------|
| 50 | 10% | 20% | 30% | 40% | 50% |
|-----+-----+-----+-----+-----+-----|
| 100 | 8% | 16% | 24% | 32% | 40% |
|-----+-----+-----+-----+-----+-----|
| 150 | 6% | 12% | 18% | 24% | 30% |
|-----+-----+-----+-----+-----+-----|
| 200 | 4% | 8% | 12% | 16% | 20% |
|-----+-----+-----+-----+-----+-----|
| 250 | 4% | 4% | 6% | 8% | 10% |
'-----'-----'-----'-----'-----'-----'

You should also know the difficulty of every region in order to lower
the death percentage to the minimum. Below is the chart.
___________________________________________________________
| Difficulty |
|-----------+-----------+-----------+-----------+-----------|
| Level 1 | Level 2 | Level 3 | Level 4 | Level 5 |
|-----------+-----------+-----------+-----------+-----------|
| Wyndia | Ludia |S. Hesperia| Salt Sea | Desert |
|Gold Plains| Astana |C. Hesperia|N. Islands |Zhinga Mts |
| | Shikk | Paedra | | Highlands |
'-----------'-----------'-----------'-----------'-----------'

-----------------------------------------------------------------------
Troops
-----------------------------------------------------------------------
The spells you learnt from Njomo, the master rely on the number of
faerie soldiers in your colony. They affect the damage of the spells.

-----------------------------------------------------------------------
Music
-----------------------------------------------------------------------
One Faerie:
You can listen to all the tracks played in the game. You will begin with
one track and will get more as you fight more battles. There will be one
new track for every four battles you fight. Please note that you can
only get tracks that you have already heard in the games. Tracks of
other places in the game can only be obtain once you have clear the
area.

Second Faerie:
The second faerie is a singer and will sing you songs that you cannot
understand but it is relaxing to listen to those songs.

-----------------------------------------------------------------------
Art
-----------------------------------------------------------------------
One Faerie:
You can look at the artwork of characters and monsters found in the game
if you assign a faerie to this job. Just like the music, you will only
get a new artwork for every 4 battles you fight. Again, you will have to
wait till you past certain place before some artwork will appear.

-----------------------------------------------------------------------
Aurum
-----------------------------------------------------------------------
One Faerie:
The first faerie will trade Aurums. You can buy them and sell them and
the sale price and sell price depends on the market. The market varies
randomly with every battles you fight. Buy the Aurums at low prices and
sell them at high prices to earn big money.

Second Faerie:
The second faerie will predict about the market. She may be right and
may be wrong sometimes. This is where KN(Knowledge) comes in. Faerie
with high knowledge will most likely to be correct when predicting about
the market so assign a smart faerie to this job. A faerie with 250
knowledge points has a 93% chance to be correct when predicting about
the market and a faerie with 255 knowledge points is almost a perfect
predictor.

Third Faerie:
The third faerie will exchange seeds with you for 8 Aurums. Give her 8
Aurums and you pick your seeds. That's it, it is that easy.

-----------------------------------------------------------------------
Games
-----------------------------------------------------------------------
One Faerie:
The first faerie you assigned to this job will play minigames with you.
You can win prizes from the game. Assigning one faerie will allow you to
play Kecak, a rhythm game. You need to press 'O' and 'triangle' to the
beat given. This game is extremely difficult and you will need a lot of
practice before you can be very good. There are three prizes to be won
for this game. Scoring above 800 points will give you a Wisdom Seed.
Scoring more than 1200 points will give you a Soul Gem and scoring more
than 1500 points will give you a Harmonic Ring.

Second Faerie:
The second faerie will change the names of the playable characters for
you.

Third Faerie:
The third faerie will play the rock, scissors and paper game with you.
This game is very easy if you know the concept. Paper wins over rock
because it can wrap the rock. Rock wins over scissors as it can knock
the scissors off. Scissors wins over Paper because it can cut paper!
That is a trick to win this game and it is associated with the
personality of the faerie. A ordinary faerie is the most predictable. It
has a 10/16 chance of playing rock so keep using paper. Note that if you
win the faerie two times consecutively, the 'formula' will reverse,
meaning if you play with a ordinary faerie, she will start playing
paper. Play scissors to win her.
You will receive points based on the number of remaining cards you have.
You will keep your cards and the opponent cards if you win but you will
lose all the points if you lose. There are some great prizes to be
exchanged and they are listed below.

1 points: MultiVitamin
2 points: Dress Shoes
4 points: 1000Z
8 points: Midas Stone
15 points: 10000Z
30 points: Soul Ring

-----------------------------------------------------------------------
Bonds
-----------------------------------------------------------------------
One Faerie:
You can buy insurance from the faeries! With the insurance, dying is no
longer a problem. There are five types of insurance policy. The downside
is that money obtained from battles will be deducted. Another bonus
thing about insurance is that after winning 50 battles, you can get a
refund on the premium cost.

More information on insurance policies coming soon...

=======================================================================
vi Black-Smithing
=======================================================================

During the broken sword scenerio, you will meet the smith. After getting
him to make the King's Sword, you can come back and call him to make
Armors for Ershin. There are a total of seven raw materials to make the
armors.

Raw Material bonuses:
Glass Shard : A material with bonus in wisdom.
Iron Scraps : A material with bonus in defense but is very heavy.
Bent Screw : A material with bonus in agility.
Old Tire : A material which possesses Earth power
Burnt Plug : A material which possesses Fire power
Dirty Filter: A material which possesses Wind Power
Rusty Pipe : A material which possesses Water Power

Obtaining the Raw Materials:
Glass Shard : Sandclaws found on Tidal Flats may drop them.
Iron Scraps : Protobots in Sinchon may drop them but you will have to
first make them burst open by hitting them with
combination magic combo.
You can also dig them out in the Sandflier Valley.
Bent Screw : Bots in Sinchon may drop them but you will have to first
make them burst open by hitting them with combination
magic combo.
Old Tire : Tar Babies in the North Islands Region may drop them.
Morphs in the Zhinga Region may drop them if you use an
earth-based attack on them.
Dirty Filter: Morphs in the Zhinga Region may drop them if you use an
Wind-based attack on them.
Burnt Plug : Morphs in the Zhinga Region may drop them if you use an
Fire-based attack on them.
Rusty Pipe : Morphs in the Zhinga Region may drop them if you use an
Water-based attack on them.

With the information above, you should be able to start making some
useful armors for Ershin. Below is a SUPER long list of making every
armors for Ershin.

Material 1 + Material 2 + Material 3 = Product
Glass Shard + Glass Shard + Glass Shard = Psychometer
Glass Shard + Glass Shard + Iron Scraps = Spirit Armor
Glass Shard + Glass Shard + Bent Screw = Spirit Armor
Glass Shard + Glass Shard + Old Tire = Spirit Armor
Glass Shard + Glass Shard + Dirty Filter = Spirit Armor
Glass Shard + Glass Shard + Burnt Plug = Spirit Armor
Glass Shard + Glass Shard + Rusty Pipe = Spirit Armor
Glass Shard + Iron Scraps + Glass Shard = Spirit Armor
Glass Shard + Iron Scraps + Iron Scraps = Heavy Armor
Glass Shard + Iron Scraps + Bent Screw = Stout Mail
Glass Shard + Iron Scraps + Old Tire = Defender
Glass Shard + Iron Scraps + Dirty Filter = Defender
Glass Shard + Iron Scraps + Burnt Plug = Defender
Glass Shard + Iron Scraps + Rusty Pipe = Defender
Glass Shard + Bent Screw + Glass Shard = Spirit Armor
Glass Shard + Bent Screw + Iron Scraps = Stout Mail
Glass Shard + Bent Screw + Bent Screw = Light Armor
Glass Shard + Bent Screw + Old Tire = Quicksilver
Glass Shard + Bent Screw + Dirty Filter = Quicksilver
Glass Shard + Bent Screw + Burnt Plug = Quicksilver
Glass Shard + Bent Screw + Rusty Pipe = Quicksilver
Glass Shard + Old Tire + Glass Shard = Spirit Armor
Glass Shard + Old Tire + Iron Scraps = Defender
Glass Shard + Old Tire + Bent Screw = Quicksilver
Glass Shard + Old Tire + Old Tire = Earth Armor
Glass Shard + Old Tire + Dirty Filter = Stout Mail
Glass Shard + Old Tire + Burnt Plug = Gravedigger
Glass Shard + Old Tire + Rusty Pipe = Maelstrom
Glass Shard + Dirty Filter + Glass Shard = Spirit Armor
Glass Shard + Dirty Filter + Iron Scraps = Defender
Glass Shard + Dirty Filter + Bent Screw = Quicksilver
Glass Shard + Dirty Filter + Old Tire = Stout Mail
Glass Shard + Dirty Filter + Dirty Filter = Wind Armor
Glass Shard + Dirty Filter + Burnt Plug = Booster
Glass Shard + Dirty Filter + Rusty Pipe = Panzer
Glass Shard + Burnt Plug + Glass Shard = Spirit Armor
Glass Shard + Burnt Plug + Iron Scraps = Defender
Glass Shard + Burnt Plug + Bent Screw = Quicksilver
Glass Shard + Burnt Plug + Old Tire = Gravedigger
Glass Shard + Burnt Plug + Dirty Filter = Booster
Glass Shard + Burnt Plug + Burnt Plug = Flame Armor
Glass Shard + Burnt Plug + Rusty Pipe = Stout Mail
Glass Shard + Rusty Pipe + Rusty Pipe = Hydro Armor
Iron Scraps + Glass Shard + Glass Shard = Spirit Armor
Iron Scraps + Glass Shard + Iron Scraps = Heavy Armor
Iron Scraps + Glass Shard + Bent Screw = Stout Mail
Iron Scraps + Glass Shard + Old Tire = Defender
Iron Scraps + Glass Shard + Dirty Filter = Defender
Iron Scraps + Glass Shard + Burnt Plug = Defender
Iron Scraps + Glass Shard + Rusty Pipe = Defender
Iron Scraps + Iron Scraps + Glass Shard = Heavy Armor
Iron Scraps + Iron Scraps + Iron Scraps = Mithril Rig
Iron Scraps + Iron Scraps + Bent Screw = Heavy Armor
Iron Scraps + Iron Scraps + Old Tire = Heavy Armor
Iron Scraps + Iron Scraps + Dirty Filter = Heavy Armor
Iron Scraps + Iron Scraps + Burnt Plug = Heavy Armor
Iron Scraps + Iron Scraps + Rusty Pipe = Heavy Armor
Iron Scraps + Bent Screw + Glass Shard = Stout Mail
Iron Scraps + Bent Screw + Iron Scraps = Heavy Armor
Iron Scraps + Bent Screw + Bent Screw = Light Armor
Iron Scraps + Bent Screw + Old Tire = Orihalcyon
Iron Scraps + Bent Screw + Dirty Filter = Orihalcyon
Iron Scraps + Bent Screw + Burnt Plug = Orihalcyon
Iron Scraps + Bent Screw + Rusty Pipe = Orihalcyon
Iron Scraps + Old Tire + Glass Shard = Defender
Iron Scraps + Old Tire + Iron Scraps = Heavy Armor
Iron Scraps + Old Tire + Bent Screw = Orihalcyon
Iron Scraps + Old Tire + Old Tire = Earth Armor
Iron Scraps + Old Tire + Dirty Filter = Stout Mail
Iron Scraps + Old Tire + Burnt Plug = Gravedigger
Iron Scraps + Old Tire + Rusty Pipe = Maelstrom
Iron Scraps + Dirty Filter + Glass Shard = Defender
Iron Scraps + Dirty Filter + Iron Scraps = Heavy Armor
Iron Scraps + Dirty Filter + Bent Screw = Orihalcyon
Iron Scraps + Dirty Filter + Old Tire = Stout Mail
Iron Scraps + Dirty Filter + Dirty Filter = Wind Armor
Iron Scraps + Dirty Filter + Burnt Plug = Booster
Iron Scraps + Dirty Filter + Rusty Pipe = Panzer
Iron Scraps + Burnt Plug + Glass Shard = Defender
Iron Scraps + Burnt Plug + Iron Scraps = Heavy Armor
Iron Scraps + Burnt Plug + Bent Screw = Orihalcyon
Iron Scraps + Burnt Plug + Old Tire = Gravedigger
Iron Scraps + Burnt Plug + Dirty Filter = Booster
Iron Scraps + Burnt Plug + Burnt Plug = Flame Armor
Iron Scraps + Burnt Plug + Rusty Pipe = Stout Mail
Iron Scraps + Rusty Pipe + Glass Shard = Defender
Iron Scraps + Rusty Pipe + Iron Scraps = Heavy Armor
Iron Scraps + Rusty Pipe + Bent Screw = Orihalcyon
Iron Scraps + Rusty Pipe + Old Tire = MaelStrom
Iron Scraps + Rusty Pipe + Dirty Filter = Panzer
Iron Scraps + Rusty Pipe + Burnt Plug = Stout Mail
Iron Scraps + Rusty Pipe + Rusty Pipe = Hydro Armor
Bent Screw + Glass Shard + Glass Shard = Spirit Armor
Bent Screw + Glass Shard + Iron Scraps = Stout Mail
Bent Screw + Glass Shard + Bent Screw = Light Armor
Bent Screw + Glass Shard + Old Tire = Quicksilver
Bent Screw + Glass Shard + Dirty Filter = Quicksilver
Bent Screw + Glass Shard + Burnt Plug = Quicksilver
Bent Screw + Glass Shard + Rusty Pipe = Quicksilver
Bent Screw + Iron Scraps + Glass Shard = Stout Mail
Bent Screw + Iron Scraps + Iron Scraps = Heavy Armor
Bent Screw + Iron Scraps + Bent Screw = Light Armor
Bent Screw + Iron Scraps + Old Tire = Orihalcyon
Bent Screw + Iron Scraps + Dirty Filter = Orihalcyon
Bent Screw + Iron Scraps + Burnt Plug = Orihalcyon
Bent Screw + Iron Scraps + Rusty Pipe = Orihalcyon
Bent Screw + Bent Screw + Glass Shard = Light Armor
Bent Screw + Bent Screw + Iron Scraps = Light Armor
Bent Screw + Bent Screw + Bent Screw = Lightning
Bent Screw + Bent Screw + Old Tire = Light Armor
Bent Screw + Bent Screw + Dirty Filter = Light Armor
Bent Screw + Bent Screw + Burnt Plug = Light Armor
Bent Screw + Bent Screw + Rusty Pipe = Light Armor
Bent Screw + Old Tire + Glass Shard = Quicksilver
Bent Screw + Old Tire + Iron Scraps = Orihalcyon
Bent Screw + Old Tire + Bent Screw = Light Armor
Bent Screw + Old Tire + Old Tire = Earth Armor
Bent Screw + Old Tire + Dirty Filter = Stout Mail
Bent Screw + Old Tire + Burnt Plug = Gravedigger
Bent Screw + Old Tire + Rusty Pipe = Maelstrom
Bent Screw + Dirty Filter + Glass Shard = Quicksilver
Bent Screw + Dirty Filter + Iron Scraps = Orihalcyon
Bent Screw + Dirty Filter + Bent Screw = Light Armor
Bent Screw + Dirty Filter + Old Tire = Stout Mail
Bent Screw + Dirty Filter + Dirty Filter = Wind Armor
Bent Screw + Dirty Filter + Burnt Plug = Booster
Bent Screw + Dirty Filter + Rusty Pipe = Panzer
Bent Screw + Burnt Plug + Glass Shard = Quicksilver
Bent Screw + Burnt Plug + Iron Scraps = Orihalcyon
Bent Screw + Burnt Plug + Bent Screw = Light Armor
Bent Screw + Burnt Plug + Old Tire = Gravedigger
Bent Screw + Burnt Plug + Dirty Filter = Booster
Bent Screw + Burnt Plug + Burnt Plug = Flame Armor
Bent Screw + Burnt Plug + Rusty Pipe = Stout Mail
Bent Screw + Rusty Pipe + Glass Shard = Quicksilver
Bent Screw + Rusty Pipe + Iron Scraps = Orihalcyon
Bent Screw + Rusty Pipe + Bent Screw = Light Armor
Bent Screw + Rusty Pipe + Old Tire = Maelstrom
Bent Screw + Rusty Pipe + Dirty Filter = Panzer
Bent Screw + Rusty Pipe + Burnt Pipe = Stout Mail
Bent Screw + Rusty Pipe + Rusty Pipe = Hydro Armor
Old Tire + Glass Shard + Glass Shard = Spirit Armor
Old Tire + Glass Shard + Iron Scraps = Defender
Old Tire + Glass Shard + Bent Screw = Quicksilver
Old Tire + Glass Shard + Old Tire = Earth Armor
Old Tire + Glass Shard + Dirty Filter = Stout Mail
Old Tire + Glass Shard + Burnt Plug = Gravedigger
Old Tire + Glass Shard + Rusty Pipe = Maelstrom
Old Tire + Iron Scraps + Glass Shard = Defender
Old Tire + Iron Scraps + Iron Scraps = Heavy Armor
Old Tire + Iron Scraps + Bent Screw = Orihalcyon
Old Tire + Iron Scraps + Old Tire = Earth Armor
Old Tire + Iron Scraps + Dirty Filter = Stout Mail
Old Tire + Iron Scraps + Burnt Plug = Gravedigger
Old Tire + Iron Scraps + Rusty Pipe = Maelstrom
Old Tire + Bent Screw + Glass Shard = Quicksilver
Old Tire + Bent Screw + Iron Scraps = Orihalcyon
Old Tire + Bent Screw + Bent Screw = Light Armor
Old Tire + Bent Screw + Old Tire = Earth Armor
Old Tire + Bent Screw + Dirty Filter = Stout Mail
Old Tire + Bent Screw + Burnt Plug = Gravedigger
Old Tire + Bent Screw + Rusty Pipe = Maelstrom
Old Tire + Old Tire + Glass Shard = Earth Armor
Old Tire + Old Tire + Iron Scraps = Earth Armor
Old Tire + Old Tire + Bent Screw = Earth Armor
Old Tire + Old Tire + Old Tire = Earth Rig
Old Tire + Old Tire + Dirty Filter = Stout Mail
Old Tire + Old Tire + Burnt Plug = Gravedigger
Old Tire + Old Tire + Rusty Pipe = Maelstrom
Old Tire + Dirty Filter + Glass Shard = Stout Mail
Old Tire + Dirty Filter + Iron Scraps = Stout Mail
Old Tire + Dirty Filter + Bent Screw = Stout Mail
Old Tire + Dirty Filter + Old Tire = Stout Mail
Old Tire + Dirty Filter + Dirty Filter = Stout Mail
Old Tire + Dirty Filter + Burnt Plug = Stout Mail
Old Tire + Dirty Filter + Rusty Pipe = Stout Mail
Old Tire + Burnt Plug + Glass Shard = Gravedigger
Old Tire + Burnt Plug + Iron Scraps = Gravedigger
Old Tire + Burnt Plug + Bent Screw = Gravedigger
Old Tire + Burnt Plug + Old Tire = Gravedigger
Old Tire + Burnt Plug + Dirty Filter = Stout Mail
Old Tire + Burnt Plug + Burnt Plug = Gravedigger
Old Tire + Burnt Plug + Rusty Pipe = Stout Mail
Old Tire + Rusty Pipe + Glass Shard = Maelstrom
Old Tire + Rusty Pipe + Iron Scraps = Maelstrom
Old Tire + Rusty Pipe + Bent Screw = Maelstrom
Old Tire + Rusty Pipe + Old Tire = Maelstrom
Old Tire + Rusty Pipe + Dirty Filter = Stout Mail
Old Tire + Rusty Pipe + Burnt Plug = Stout Mail
Old Tire + Rusty Pipe + Rusty Pipe = Maelstrom
Dirty Filter + Glass Shard + Glass Shard = Spirit Armor
Dirty Filter + Glass Shard + Iron Scraps = Defender
Dirty Filter + Glass Shard + Bent Screw = Quicksilver
Dirty Filter + Glass Shard + Old Tire = Stout Mail
Dirty Filter + Glass Shard + Dirty Filter = Wind Armor
Dirty Filter + Glass Shard + Burnt Plug = Booster
Dirty Filter + Glass Shard + Rusty Pipe = Panzer
Dirty Filter + Iron Scraps + Glass Shard = Defender
Dirty Filter + Iron Scraps + Iron Scraps = Heavy Armor
Dirty Filter + Iron Scraps + Bent Screw = Orihalcyon
Dirty Filter + Iron Scraps + Old Tire = Stout Mail
Dirty Filter + Iron Scraps + Dirty Filter = Wind Armor
Dirty Filter + Iron Scraps + Burnt Plug = Booster
Dirty Filter + Iron Scraps + Rusty Pipe = Panzer
Dirty Filter + Bent Screw + Glass Shard = Quicksilver
Dirty Filter + Bent Screw + Iron Scraps = Orihalcyon
Dirty Filter + Bent Screw + Bent Screw = Light Armor
Dirty Filter + Bent Screw + Old Tire = Stout Mail
Dirty Filter + Bent Screw + Dirty Filter = Wind Armor
Dirty Filter + Bent Screw + Burnt Plug = Booster
Dirty Filter + Bent Screw + Rusty Pipe = Panzer
Dirty Filter + Old Tire + Glass Shard = Stout Mail
Dirty Filter + Old Tire + Iron Scraps = Stout Mail
Dirty Filter + Old Tire + Bent Screw = Stout Mail
Dirty Filter + Old Tire + Old Tire = Stout Mail
Dirty Filter + Old Tire + Dirty Filter = Stout Mail
Dirty Filter + Old Tire + Burnt Plug = Stout Mail
Dirty Filter + Old Tire + Rusty Pipe = Stout Mail
Dirty Filter + Dirty Filter + Glass Shard = Wind Armor
Dirty Filter + Dirty Filter + Iron Scraps = Wind Armor
Dirty Filter + Dirty Filter + Bent Screw = Wind Armor
Dirty Filter + Dirty Filter + Old Tire = Stout Armor
Dirty Filter + Dirty Filter + Dirty Filter = Whirlwind
Dirty Filter + Dirty Filter + Burnt Plug = Booster
Dirty Filter + Dirty Filter + Rusty Pipe = Panzer
Dirty Filter + Burnt Plug + Glass Shard = Booster
Dirty Filter + Burnt Plug + Iron Scraps = Booster
Dirty Filter + Burnt Plug + Bent Screw = Booster
Dirty Filter + Burnt Plug + Old Tire = Stout Mail
Dirty Filter + Burnt Plug + Dirty Filter = Booster
Dirty Filter + Burnt Plug + Burnt Plug = Booster
Dirty Filter + Burnt Plug + Rusty Pipe = Stout Mail
Dirty Filter + Rusty Pipe + Glass Shard = Panzer
Dirty Filter + Rusty Pipe + Iron Scraps = Panzer
Dirty Filter + Rusty Pipe + Bent Screw = Panzer
Dirty Filter + Rusty Pipe + Old Tire = Stout Mail
Dirty Filter + Rusty Pipe + Dirty Filter = Panzer
Dirty Filter + Rusty Pipe + Burnt Plug = Stout Mail
Dirty Filter + Rusty Pipe + Rusty Pipe = Panzer
Burnt Plug + Glass Shard + Glass Shard = Spirit Armor
Burnt Plug + Glass Shard + Iron Scraps = Defender
Burnt Plug + Glass Shard + Bent Screw = Quicksilver
Burnt Plug + Glass Shard + Old Tire = Gravedigger
Burnt Plug + Glass Shard + Dirty Filter = Booster
Burnt Plug + Glass Shard + Burnt Plug = Flame Armor
Burnt Plug + Glass Shard + Rusty Pipe = Stout Mail
Burnt Plug + Iron Scraps + Glass Shard = Defender
Burnt Plug + Iron Scraps + Iron Scraps = Heavy Armor
Burnt Plug + Iron Scraps + Bent Screw = Orihalcyon
Burnt Plug + Iron Scraps + Old Tire = Gravedigger
Burnt Plug + Iron Scraps + Dirty Filter = Booster
Burnt Plug + Iron Scraps + Burnt Plug = Flame Armor
Burnt Plug + Iron Scraps + Rusty Pipe = Stout Mail
Burnt Plug + Bent Screw + Glass Shard = Quicksilver
Burnt Plug + Bent Screw + Iron Scraps = Orihalcyon
Burnt Plug + Bent Screw + Bent Screw = Light Armor
Burnt Plug + Bent Screw + Old Tire = Gravedigger
Burnt Plug + Bent Screw + Dirty Filter = Booster
Burnt Plug + Bent Screw + Burnt Plug = Flame Armor
Burnt Plug + Bent Screw + Rusty Pipe = Stout Mail
Burnt Plug + Old Tire + Glass Shard = Gravedigger
Burnt Plug + Old Tire + Iron Scraps = Gravedigger
Burnt Plug + Old Tire + Bent Screw = Gravedigger
Burnt Plug + Old Tire + Old Tire = Gravedigger
Burnt Plug + Old Tire + Dirty Filter = Stout Mail
Burnt Plug + Old Tire + Burnt Plug = Gravedigger
Burnt Plug + Old Tire + Rusty Pipe = Stout Mail
Burnt Plug + Dirty Filter + Glass Shard = Booster
Burnt Plug + Dirty Filter + Iron Scraps = Booster
Burnt Plug + Dirty Filter + Bent Screw = Booster
Burnt Plug + Dirty Filter + Old Tire = Stout Mail
Burnt Plug + Dirty Filter + Dirty Filter = Booster
Burnt Plug + Dirty Filter + Burnt Plug = Booster
Burnt Plug + Dirty Filter + Rusty Pipe = Stout Mail
Burnt Plug + Burnt Plug + Glass Shard = Flame Armor
Burnt Plug + Burnt Plug + Iron Scraps = Flame Armor
Burnt Plug + Burnt Plug + Bent Screw = Flame Armor
Burnt Plug + Burnt Plug + Old Tire = Gravedigger
Burnt Plug + Burnt Plug + Dirty Filter = Booster
Burnt Plug + Burnt Plug + Burnt Plug = Fire Rig
Burnt Plug + Burnt Plug + Rusty Pipe = Stout Mail
Burnt Plug + Rusty Pipe + Rusty Pipe = Stout Mail
Rusty Pipe + Glass Shard + Glass Shard = Spirit Armor
Rusty Pipe + Glass Shard + Iron Scraps = Defender
Rusty Pipe + Glass Shard + Bent Screw = Quicksilver
Rusty Pipe + Glass Shard + Old Tire = Maelstrom
Rusty Pipe + Glass Shard + Dirty Filter = Panzer
Rusty Pipe + Glass Shard + Burnt Plug = Stout Mail
Rusty Pipe + Glass Shard + Rusty Pipe = Hydro Armor
Rusty Pipe + Iron Scraps + Glass Shard = Defender
Rusty Pipe + Iron Scraps + Iron Scraps = Heavy Armor
Rusty Pipe + Iron Scraps + Bent Screw = Orihalcyon
Rusty Pipe + Iron Scraps + Old Tire = Maelstrom
Rusty Pipe + Iron Scraps + Dirty Filter = Panzer
Rusty Pipe + Iron Scraps + Burnt Plug = Stout Mail
Rusty Pipe + Iron Scraps + Rusty Pipe = Hydro Armor
Rusty Pipe + Bent Screw + Glass Shard = Quicksilver
Rusty Pipe + Bent Screw + Iron Scraps = Orihalcyon
Rusty Pipe + Bent Screw + Bent Screw = Light Armor
Rusty Pipe + Bent Screw + Old Tire = Maelstrom
Rusty Pipe + Bent Screw + Dirty Filter = Panzer
Rusty Pipe + Bent Screw + Burnt Plug = Stout Mail
Rusty Pipe + Bent Screw + Rusty Pipe = Hydro Armor
Rusty Pipe + Old Tire + Glass Shard = Maelstrom
Rusty Pipe + Old Tire + Iron Scraps = Maelstrom
Rusty Pipe + Old Tire + Bent Screw = Maelstrom
Rusty Pipe + Old Tire + Old Tire = Maelstrom
Rusty Pipe + Old Tire + Dirty Filter = Stout Mail
Rusty Pipe + Old Tire + Burnt Plug = Stout Mail
Rusty Pipe + Old Tire + Rusty Pipe = Maelstrom
Rusty Pipe + Dirty Filter + Glass Shard = Panzer
Rusty Pipe + Dirty Filter + Iron Scraps = Panzer
Rusty Pipe + Dirty Filter + Bent Screw = Panzer
Rusty Pipe + Dirty Filter + Old Tire = Stout Mail
Rusty Pipe + Dirty Filter + Dirty Filter = Panzer
Rusty Pipe + Dirty Filter + Burnt Plug = Stout Mail
Rusty Pipe + Dirty Filter + Rusty Pipe = Panzer
Rusty Pipe + Burnt Plug + Glass Shard = Stout Mail
Rusty Pipe + Burnt Plug + Iron Scraps = Stout Mail
Rusty Pipe + Burnt Plug + Bent Screw = Stout Mail
Rusty Pipe + Burnt Plug + Old Tire = Stout Mail
Rusty Pipe + Burnt Plug + Dirty Filter = Stout Mail
Rusty Pipe + Burnt Plug + Burnt Plug = Stout Mail
Rusty Pipe + Burnt Plug + Rusty Pipe = Stout Mail
Rusty Pipe + Rusty Pipe + Glass Shard = Hydro Armor
Rusty Pipe + Rusty Pipe + Iron Scraps = Hydro Armor
Rusty Pipe + Rusty Pipe + Bent Screw = Hydro Armor
Rusty Pipe + Rusty Pipe + Old Tire = Maelstrom
Rusty Pipe + Rusty Pipe + Dirty Filter = Panzer
Rusty Pipe + Rusty Pipe + Burnt Plug = Stout Mail
Rusty Pipe + Rusty Pipe + Rusty Pipe = Water Rig

=======================================================================
vii Mini-games
=======================================================================

There are a LOT of mini-games in Breath of Fire IV. In BOF IV, most
people will ask you to do some 'work' before they will tell you the
information that you want. Some mini-games are fun while some are
annoying. This section should help you with the mini-games.
-----------------------------------------------------------------------
Mini-Games Instruction
-----------------------------------------------------------------------

Satisfy the Old man
Section 1.4
Fun Factor: 6/10
Difficulty: 3/10

You must feed the old man to make him happy meaning you must fill his
happiness bar and not the Food and Drink Bar. There are four stuff for
you to feed him. They are Sausage[1Z], Beer[1Z], Steak[5Z] and
Wine[5Z]Just Stuff him with Wine and Steak to make him really happy.
Feed him Steak once, then Wine once and the process continues. Since you
fed him those expensive stuffs, he will hands you a Panacea. He will
automatically tell you that he is full. He will tell you to get further
information from the information broker outside the Inn.

If you do not have much money, you can always feed him those cheaper
stuff, the Happiness bar will still fill up eventually but only slower.
You can always buy a panacea from shops in later towns.
Note: Feed him a lot of expensive stuff and you'll get Panacea.
Feed him a lot of cheap stuff and you'll get 2 antidote.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Up or Down
Section 1.4
Fun Factor: 3/10
Difficulty: 6/10

When you ask him about the sandflier parts, he will tell you that he did
not have any but know someone who has it. Tell him that you are
interested. Now you must pay for the information. The sum you offer must
match with the price of the information. Just pay him slightly above 100
Z and you'll get the information. Well, i paid 110Z for the information.
If you are willing, pay 123 Z to him and he will tell you the
information and give you a Ginseng. He will tell you to get the parts
from the black market but you'll need a password. He also tells you that
you can find one travelling merchant who know the password on the
Highway, east of the town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Treasure Hunt!
Section 1.5
Fun Factor: 7/10
Difficulty: 4/10

Press X to use the shovel to dig a hole where you're standing. However,
the shovel will break after it's used a certain number of times. If it
hits metal, it will weaken and break more easily, so be careful!
Remember where the dog stops as it knows where items are buried.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Turn the Wheel
Section 1.9
Fun Factor: 4/10
Difficulty: 3/10

Listen to the mouse lady carefully, so you will understand how to 'play'
this mini game. She will tell you to turn the flywheel by hand and when
the wheel is spinning fast enough, flip the switch. Read the instruction
too. Ryu will spin the wheel and another person will pull the lever. To
turn the wheel, keep turning the D-pad in clockwise or anti-closkwise
direction and the wheel will spin. Wait until it start to produce high-
pitched sound, then press 'O'. If you done it correctly, the big wheel
outside should turn and the wooden plank will be lowered. After that,
the mouse lady will give you items for your hard work. Note that you
will get different items depending on how many times you take to get the
work done. If you just take one try, then you will receive a toad and if
you take two tries, then she will give you a silver top. I am certain
that there are other prizes but i'm not going to find them out. E-mail
me about other prizes and i will add them as soon as possible.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Catch Chino
Section 1.13
Fun Factor: 5/10
Difficulty: 8/10

You can catch Chino by getting close to him and talking to him. He'll
run in the opposite direction if he sees you coming, so get ahead of him
and wait to cut him off. Keep staying on the high outer section where
the lady is. He will run around the edge of the town and come up from
stairs to the upper section where you are. As you see him runing around
the edge of the town. Chase him and he will change direction. Predict
where he will come out, then get there before him and wait for him.
After catching him, you SHOULD be very familiar with this town.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Hide-and-Seek
Section 1.13
Fun Factor: 8/10
Difficulty: 6/10

The children from the orphanage are hidden somewhere in the town and it
is up to you to find them. To catch them, find them and talk to them one
by one. You can see how many children you have left to catch by
returning to the orphanage and counting how many children are there. By
the way, there are a total of seven kids. It shouldn't be too hard to
round up all seven kids as the kids will give you the location of other
kids.

One of them is walking about inside the orphanage. Speak to her to catch
her.

There is another kid in the orphanage. The kid who is mopping the floor
in the orphanage will tell you that Rudd is hiding under the eastern
wall. By the way this kid is called Jahn.

Just west of the well under the arch is another kid. He will tell you
where Goete is. He mentions that he has saw Goete going off towards the
gate.

Head to the gate in this town to find Goete. The gate is at the west
side of the town.

Now head out of the arch and along the outer section of this town until
you reach a stair. There is a kid standing on the stair. You cannot see
him carefully but he's there. This is Rudd She will tell you that Modo
is hiding in somewhere difficult to spot. She will tell you to try
looking north from the top of the bridge to spot him.

Now head to the top outer section of the town. Head to the bridge and
look north while walking across it. You should spot a frog kid next to a
lady. He is Modo. He will tell you where Konoko is. He will tell you how
to get to him. From the place you are, walk 6 steps south, then 16 steps
west, then north 1 step, then west 3 steps, then south 3 steps, and then
west another 4 steps to find Konoko. Ignore his direction. Just head to
the orphanage and he will tell you to go to the Inn.

Konoko is the last child you'll need to find. He is in the Inn. The Inn
is located left of the gate where Goete is. Head into the Inn, then up
the stairs. You will find Konoko here. Catch her and congraduate
yourself for completing this mini-game.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Catch the Theif
Section 1.15
Fun Factor: 4/10
Difficulty: 8/10

To catch the theif, get close to him and press the 'X' button. He is
really fast and hard to catch. To catch him, you'll have to block the
passageways. You must push the barrels to block the passage using Cray's
push ability. After he ran away, DO NOT chase after him. Wait till the
camera zoom out. You will see that you are standing at the centre of a
'Y' path. Block the right with the two barrels nearby, then chase after
him and make him run in a clockwise direction. When he reaches the
blocked path, he will turn and run in the other direction. This is the
time you will catch him. After a few attempt, you should catch him. If
you mess up, head out of this area and try again.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Tidy the Storeroom
Section 1.16
Fun Factor: 5/10
Difficulty: 8/10

You need to move all the barrels and jars and line them up where they're
supposed to go. Those old barrels are not need anymore. Break those old
barrels if they are blocking the path. After talking to the man, head
into the room to start working. Read the instruction once more if you
need. The jars need to be put in the front of the sign in the north end
of the room and the barrels need to be put in front of the sign in the
south end of the room. Use Cray's ability to do so. Use Ershin's head
butt ability to destroy those old and useless barrels.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Load the Crates
Section 1.16
Fun Factor: 7/10
Difficulty: 6/10

Use the crane to load the freight onto the ship. Use the directional
buttons to move the crane arm. When the hook is directly obove a
container, press the 'O' button. If you're on target, the hook will
catch and you can lift the container. You can lower containers you've
picked up into the ship by pressing the 'O' button again. The ship can
carry up to 10 containers. Try to load as many as you can in the time
limit. Use the hook's shadow to guide you as you move the crane. You get
extra points for putting a container on spaces marked with a blue
square.
~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

#######################################################################
###################| SECTION 5 |###################
#######################################################################
############ Miscellaneous ############

=======================================================================
i Frequently Asked Questions
=======================================================================

Question: I can't get this particular weapon from the monster!!!
Answer : Some monsters will only drop items if you attack them
physically while some monsters will only drop items if you
attack them magically.

Question: The monster insist not to use the skill, how can i learn it?
Answer : Some monsters requires you to acompanish something before it
will start using the skill. For example, you will need to do
a 5-hit combo on a Goocount in order for it to start using
Icicle.

more coming soon...

=======================================================================
ii Credits
=======================================================================

Myself
dxiedata@hotmail.com
-For creating this guide

Prima's Official Breath of Fire IV guide
www.primagames.com
-For creating such a detailed guide.
-I obtained many information from this incredible guide.
-The faerie guide in this guide helped me a lot in creating this guide.

Capcom
-For creating such an awesome game
-For making Breath of Fire series even better.

More coming soon...
=======================================================================
Copyright 2001 by Desmond Xie
=======================================================================










 
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