Tecmo Stackers

Tecmo Stackers

17.10.2013 05:04:36
~B

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=======================================================================
TECMO STACKERS FAQ Version 1.2
=======================================================================

Table Of Contents
1. Copyright Notes
2. Version History
3. Controls
4. Game Basics
5. Character Bios
6. Arcade Mode
7. Insane Mode
8. Time Trial Mode
9. Chain Reaction Mode
10. Options Menu
11. Tips & Tricks
12. Strategy
13. Notes & Thanks

-----------------------------------------------------------------------
Copyright Notes
-----------------------------------------------------------------------

This FAQ is copyrighted work of Mike Truitt (e-mail mat2810@cs.com AOLIM
mat2810) any unauthorized usage of this FAQ is prohibited. If you would
like to use this FAQ in any way on your website, feel free to have it
posted. I would hawever like an e-mail asking me if you would be able to
use it, no matter what, you MUST GIVE ME CREDIT.

-----------------------------------------------------------------------
Version History
-----------------------------------------------------------------------

1.0 - Just started, all of FAQ written
1.1 - Added a couple of strategies, not too much change overall
1.2 - Added a few more strategies. Added Tip's & Tricks section and Art
at the top

Last Updated: Tuesday July 10, 2001

-----------------------------------------------------------------------
Controls
-----------------------------------------------------------------------

Here are the controls for all Modes except Chain Reaction Mode....

Button: What it does:
Start Pause
Start + Select Quick Reset
X Button Confirm / Stop Roulette / Flip Piece
Triangle Back
Circle Flip / Stop Roulette
Square Use Bomb (Arcade Mode)

Here are the controls for Chain Reaction Mode....

Start Pause
Start + Select Quick Reset
X Button Rotate Counterclockwise
Square Change Piece Into Obstacle Block
Triangle Shifts Camera View
Circle Rotate Clockwise
R1 Scale Up Screen
R2 Scale Down Screen
R1 + R2 Follow Piece Down Screen
L1 Zoom In
L2 Zoom Out
L1 + L2 Resize Field Of View

-----------------------------------------------------------------------
Game Basics
-----------------------------------------------------------------------

In order for you to beat this game you will need to try to keep your
screen clear of pieces that fall from the sky. These pieces (Quads) have
characteristics of their own. Each piece has its own color (Blue, Red,
Yellow, Pink, and Green) They come down in groups of two, sometimes they
are the same color, often times they are not. Whenever two pieces of the
same color touch, they will come together as one. In order for you to
clear blocks you will need to connect a set of four blocks of the same
color. To add a bit a difficulty to the game some pieces will reach out
and try to connect with other pieces. If this happens you can create a
chain (group of four quads), this can lead to some huge series of chains.
There is also a block that is only used as an obstacle. These blocks are
clear. If you want to remove these blocks you must do one of the
following things: Have one of the four pieces of a quad touch that piece,
or have a piece reach out and touch that piece.

-----------------------------------------------------------------------
Character Bio's
-----------------------------------------------------------------------

Along the way, you will meet many different characters.

Nurse Rena:
Nurse Rena is a sexy nurse that tries to help you along your way. She
"gives you your prescription for a fun puzzle game."

Pepe:
This hot headed, south of the boarder guitarist will turn up the heat
on his competitor faster than a red hot chili pepper. If your not in the
mood for salsa, he'll be having you say "No mas!" pronto.

Rosswell:
With all of the knowledge in the universe, this guy plays like he is
from another planet. His unknown origin and tactics make him well beyond
the grasp of opponents. He is quite possibly the best puzzle player this
side of Area 51.

Halogen:
This bulb boy, born the illegitimate son of Edison, is strictly high
wattage. Needless to say, he is a "bright" boy with a degree in
electricity. If an opponent is not cautious he is liable to get lit up
by this guy.

Devilin and Angela
These two make a rather odd duo since they come from very different sides
of the tracks. Devilin will bring you down with his frustrations to heavenly
heights. Their lazy teamwork will lell an opponent into a false sense of
security. Lose to these two enough, and you will be praying to be able to
play as "good" (and as "bad") as they do.

Marvin:
As a boy who loves to play childish pranks, this brat is not very well liked.
What makes him more hated by his opponents is this snot can beat you with
ease. When you manage to defeat him though, you will see just what a
spoiled-sport, crybaby this boy really is.

Sheba:
This internationally renowned feline has all of the moves of a cat, including
purr-fectly fast moves to claw her way to victory. Just when you think you
have this kitty cornered, she'll escape by using one of her nine lives.

-----------------------------------------------------------------------
Arcade Mode
-----------------------------------------------------------------------

There are two options once you go into this menu:

===================================
1 Player Vs. CPU
===================================

------------------
Practice Course
------------------

Here, you will practice for three matches against random opponents. There
is nothing to do here except just play and practice up on your competition
skills.

------------------
Normal Course
------------------

Here, you will go through a rigorous competition against a seemingly
endless amount of enemies. There is nothing to do except build your skills
even better than in practice mode.

------------------
Hard Course
------------------

This is the same as normal course, except with harder enemies.


====================================
1 Player Vs. Two Player
====================================

The first menu here is how many matches you want to compete in 1-3-5 are
your options. From here you will go into your difficulty screen. There are
5 different levels Easy - Normal - Tough - Hard - Insane. You should also
be able to choose how many bombs you will want in your competition. A bomb
will enable you to clear Obsticle Blocks without making a chain of four
quads.

-----------------------------------------------------------------------
Insane Mode
-----------------------------------------------------------------------

In Insane Mode you will start out with your screen partially filled up
with quads. The object of insane mode is to clear as many blocks as
possible without getting your pile to reach the top of screen. This is a
very good way to learn how to get your way out of a jam and quickly.

-----------------------------------------------------------------------
Time Trial Mode
-----------------------------------------------------------------------

In Time Trial Mode, you will have a split screen. You will want to fill
up the blank screen on the right with obstacle blocks by creating chains.
This is some good practice on just about everything about this game.

-----------------------------------------------------------------------
Chain Reaction Mode
-----------------------------------------------------------------------

In the Chain Reaction Mode you will start out with a giant pit. You whole
goal is to make as many chains in one turn as possible. One good thing
about this is the fact that you can create a perfect situation for a huge
chain. All around, I think that this is the most fun option of the game.

-----------------------------------------------------------------------
Options Menu
-----------------------------------------------------------------------

There are two menus in this one Menu.

====================================
Sound
====================================

You can change two options here, Sound Effects and Back Ground Music. To
change the level use left and right on the D-Pad. To switch to the other
option use up or down on the D-Pad.

====================================
Controller
====================================

The only thing that you will be able to change here is your controller
configuration.

-----------------------------------------------------------------------
Tips & Tricks
-----------------------------------------------------------------------

===========
The Do's
===========
1. Never try to create an overly perfect chain, somewhere along the
line you will make a mistake or your opponent will drop some
obsticle blocks, completly ending your whole series.

2. Whenever you get your screen mostly filled up, do not try to clear
it in one turn. Just take your time and slowly clear it away by
creating SINGLE chain series. In no time you should gain your ground
back.

3. Just have fun when playing, nothing is worse than playing with a
friend that throws his controller around.

============
The Don'ts
============

1. Do not show fear. It is a little known fact that some games, like
bears can smell fear. If you are afraid, the CPU will eat you alive.

2. Do not get frustrated, you will loose your cool and you most likely
skrew something up and loosing.

-----------------------------------------------------------------------
Strategy
-----------------------------------------------------------------------

There are a couple different strategies you can use.....
Note: You don't need a great advanced strategy to win, if you are able
to string a couple of easy strategies into one advance strategy, that is
equally effective. If you would like to send me a chain that you use, no
matter what level it is please do, my email is (mat2810@cs.com)

===================================
EASY STRATEGIES
===================================

[R] As you can tell here, the four blues will get blocked off
[R] leaving the three reds to fall on the one creating another
[R] chain, and just leaving the one yellow quad left.
[B] [R]
[B] [R]
[B][B] [R]
[R][Y] [R][Y] [Y]


Here, the four red quads will make a chain, and the two
[R] blues will meet to create another leaving just
[B] [R] [B] the yellow quad left.
[B] [R] [B]
[B] [R] [B]~~~
[Y] [B] [Y]~~~[B] [Y]


[R] Here the four blue ones will meet to make a chain, and then the
[B] red one will fall to make another chain with the
[B][R] [R] other red pieces
[B][R] [R]
[B][R] [R][R]

You will start our getting a
[B][Y] red chain, the blue and the
[R][R][R][R] [B][Y] yellow quads will fall making
[B][B][B][Y][Y][Y] [B][B][B][Y][Y][Y] two more chains.

====================================
INTERMEDIATE STRATEGY
====================================

[Y][R] Here you will start out by getting the
[B][B] [R] [B][B] red chain. The yellow quad
[B][Y] [Y][R] [B][Y]~~~[Y] [B] will fall. Then
[Y][Y] [B][R] [Y][Y] [B] [B][B]~~~[B] it will reach out
the other yellows and then
make a chain. Finally, the blues will fall and you should get this third
and final chain.


[B][G][R] [B][G][R] You start off getting a chain of yellow,
[B][G][R] [B][G][R] once this happens, all of the other Quads
[B][G][R] [B][G][R] will fall perfectly into place. Thank you
[Y][Y][Y][Y] [B][G][R] very much to Graham Frederick for sending
[B][G][R] [B][G][R] me this chain.
[B][G][R] [B][G][R]
[B][G][R] [B][G][R] Here is what Graham had to say:

This will release all of the BGR blocks as a single chain. You won't
get as many blocks falling on your opponents since the chain level isn't
as high as in the first example. However, the blocks will clear much more
quickly and probably cause many other blocks to reach out


[R][G] [R]
[B][R][Y] [B][R] [B]
[B][G][Y] [B][G] [B]
[B][R][G][Y] [B][R][G] [B][R][R] [B][B]
[B][R][G][Y] [B][R][G][G] [B][R][R] [B][B]

You will start out by getting the yellow chain. The green quad will fall
down making another green chain. The red quads should fall down meeting
the other two, which creates a third chain. Finally, the two blue quads
will fall making a fourth chain.


[G] To start out with you
[G] will get the yellow
[B][G][Y][Y] [B][G] [B] chain. The chain should
[B][O][Y][B] [B][G] [B] [B] delete the two obsticle
[B][O][Y][G] [B][G]~~~[G] [B]~~~[B] blocks. The three green
blocks should fall, one
of the green blocks should reach out creating a second chain. Once that
happens, the blue block will reach out creating a third chain.

====================================
ADVANCED STRATEGY
====================================

[Y]
[R][G][Y][R] [R][G] [R]
[G][G][Y][R] [G][G] [R] [R][G] [R]
[B][B][Y][G] [B][B]~~~[G] [G][G]~~~[R] [R] [R]
[R][R][B][B] [R][R][B][B] [R][R]~~~[G] [R][R]~~~[R]

This combo is quite complicated. First the yellow chain will break,
leaving room for the blue to reach out and grab the blues on the
bottom making another chain. This causes the rows to fall and leaves
room for the greens to meet and make another chain. Finally, the reds
will fall and make the last Chain.


[P][P][P]
[R][R][R] [P][P][P]
[G][G][G] [R][R][R] [P][P]
[B][B][B] [G][G][G] [R][R] [P]
[Y][Y][Y][Y] [B][B][B] [G][G] [R]
[B][G][R][P] [B][G][R][P] [P][G][R][P] [R][P] [P]
[B][G][R][P] [B][G][R][P] [R][G][R][P] [P][P][R][P] [P]
[B][G][R][P] [B][G][R][P] [G][G][R][P] [R][R][R][P] [P][P][P][P]

This is probably my favorite chain yet. You start out getting the yellow
chain, once the yellow chain falls, all heck breaks loose. The three blues
will fall on top of the stack of blues causing a second chain. Once the
blues fall, the two left over greens will fall on the stack of greens
which also causes a chain. The red quad will fall on the stack of red
quads which connects to the fallen red quads to form a fourth chain.
Finally, the pink forms a row on the bottom which connects to the row
of pinks to form a FIFTH Chain! (Not too bad for a somewhat easy combo
to set up) Thanks once again to Graham Fredrick.

Here is what he said about his chain....

This is usually an easy construction to make and will result in a three
chain if completed. However, depending on what garbage is left to the sides
of the tower, the chain series could get messed up with blocks reaching out.
Once you create the setup with three yellow blocks, you can try to set up
another chain that will clear the yellow blocks, creating an even higher
chain.

Note: I did change the chain a little bit from what Graham sent me, but
it is still his idea.


[R]
[P][Y]
[B][P][P] [B] [R] [B]
[R][R][R][P][Y] [R][R][R][Y][Y] [R][R][R]~~~ [B]
[B][B][B][Y][Y] [B][B][B][Y][Y] [B][B][B][R] [B][B][B]

When you first start out you should get the pink chain. That should cause
the yellow and the red to fall causing the yellow chain. Then you should
get the red when the red piece reaches over, and creats the third chain.
After the red chain is created, the blue quad should fall down on top of
the other three creating the fourth chain in the series.

-----------------------------------------------------------------------
Notes & Thanks
-----------------------------------------------------------------------

This is a copyrighted work for Mike Truitt , any usage of this faq not
noted by its author is banned, if you want to have it on you site, just
e-mail me at mat2810@cs.com and I'll be more than happy to allow you to
have it on your site, but you MUST ask. This Faq should only have my name
on it Mike Truitt, if you see it on any sit that doesn't give me credit
please notify me. If you would like to submit your own strategy, just e-mail
me and I should post it. Total Time - 1:54
©2001 Mike Truitt






 
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