Street Fighter Zero 3

Street Fighter Zero 3

16.10.2013 09:19:56
~B
| GUY CHARACTER FAQ |
| Street Fighter Zero 3 (Playstation) |
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| WRITTEN BY Tenkei Yin |
| E-MAIL: tienchii@hotmail.com |
| AIM: Tenkei SF |
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| All Capcom characters are (c) Capcom Entertainment |
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| AUTHOR'S NOTES |
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- This FAQ is currently on it's early stages. If you wish to provide me
with some information that can be shared throughout, you can e-mail
me using the address above.
- This is not an expert FAQ, nor an beginner FAQ. This is solidly
designed for intermediate to advanced players.
- Verifications of unverified combos will be appreciated.

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| REVISION HISTORY |
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* 11/01/99
- This FAQ have been written.

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| SPECIAL MOVES |
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* Bushin Izuna Otoshi/Izuna no Hiji Otoshi
(Bushin Izuna Drop/Izuna Elbow Drop)
- D, DF, F + P, then P
Guy rolls in the air and depending on how far or how close he is
before you push the punch button will result either a elbow drop when
close or a rolling grab that slams the opponent on the ground when
close.

* Houzantou
(Mountain Demolishing Dipper)
- D, DB, B + P
Guy spins around for a second or half before immediately rushing
forward with his elbow. It's a good surprise move and possibly can
go through certain attacks.

* Bushin Senpuu Kyaku
(Bushin Whirlwind Leg)
- D, DB, B + K
Guy does his rip off version of Tatsumaki Senpuu Kyaku and spins his
leg as he jumps off slightly diagonally. This move should be intended
for juggling. Disadvantage is, sometimes it can go over certain
smaller sized opponents.

* Hayagake: Kyuuteishi/Kage Sukui/Kubikari
(Rapid Running: Quick Stop/Shadow Scoop/Neck Cutter)
- D, DF, F + K
The Bushin sucessor runs very fast across the screen until he reaches
his opponent. Depending on what button uses results different effects
when you cancel the dash when you press the button again. Using Short
for this move will make Guy stop earlier, which can surprise
opponents. The Forward version will do a very quick and low slide,
while the Roundhouse makes him hesitate for a half second before
doing a jumping crescent kick. Try mixing the Forward and Roundhouse
versions to confuse your opponent.

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| SUPER MOVES |
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* Bushin Hassou Ken
(Bushin Eight Paired Fist)
- D, DF, F, D, DF, F + P
Jumping diagonally forward, Guy catches his opponent in the air and
does a rapid air combo that ends with a kick that sends the opponent
flying to the ground. Use this super as an anti air attack, it tends
to catch the opponent by surprise, because of it's fast start up.

* Bushin Gourai Kyaku
(Bushin Great Lightning Leg)
- D, DF, F, D, DF, F + K
Guy will dash towards while unleashing a flurry of punches and kicks
ending with a flying crescent kick. The best thing about this, the
opponent can be juggled after the Level 3 version.

* Bushin Musou Renge
(Bushin Unparallelled Rapid Reap)
- F, DF, D, DB, B, F, DF, D, DB, B + P (Level 3)
Releasing a massive burst of energy, Guy grabs the opponent, and
suddenly the screen bursts in black and white flashes while you see
Guy's shadow beating up the opponent ten times before knocking the
opponent off in the air as Guy turns his back around doing his Bushin
pose. This is somewhat remiscent of Gouki's Shun Goku Satsu. Even
though this super looks cool, the damage doesn't make this super
worthy enough. It only takes about 40% damage, but compared to
others, this move is worthless. This super should be only for show.

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| COMBOS |
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Combos! More and more combos! Combo is Guy's main keyword, along with
Gen and Karin. Combo is the key to victory with Guy, without it, you
are useless!

Here, I try to put in the longest combos I can find involving Guy, but
the rest of the combos is up to you to figure out!

* (corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, S.Roundhouse,
S.Jab, S.Strong, S.Fierce, S.Roundhouse.

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| X-ISM |
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Firstly, be aware that in X-ISM, Guy have another new combo chain,
which is similar to his primary one, except his S.Roundhouse is changed
to C.Roundhouse, which is a throw actually.

* S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Jab,
S.Strong, S.Fierce.
* S.Jab, S.Short, S.Jab, S.Strong, S.Fierce, C.Roundhouse, S.Strong,
S.Fierce XX Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Izuna
Otoshi.
* (facing away from corner) S.Jab, S.Short, S.Jab, S.Strong, S.Fierce,
C.Roundhouse /\ Punch Air Throw \/ S.Strong, S.Fierce XX Bushin Izuna
Otoshi.

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| A-ISM |
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* J.UP.Roundhouse, S.Strong, S.Fierce XX Bushin Gourai Kyaku, S.Strong,
S.Fierce, Bushin Izuna Otoshi.
* J.UP.Roundhouse. S.Strong, S.Fierce XX Bushin Gourai Kyaku (LV.1/2),
S.Jab, S.Strong, S.Fierce XX Bushin Hassou Ken *(unverified)*

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| V-ISM |
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Actually, I'm not much of a V-ISM player (I'm not really that good in
Variable Combos) so this part will remain empty until my further
discoveries. Any helps will be highly appreciated.

Here's one I found from Fighters.Net from the Guy Combo MOV:

* (back to corner) (VC activation: Jab/Short) S.Jab, S.Strong,
S.Fierce, S.Roundhouse, S.Fierce XX Hayagake: Kubikari, S.Fierce XX
Hayagake: Kubikari, S.Strong, S.Fierce XX Bushin Senpuu Kyaku,
S.Strong XX Bushin Senpuu Kyaku

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| CREDITS |
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* Kao Megura
- for the Japanese words and translations

* Fighters.Net
- Their Guy's Combo MOV helped me to learn more about the
comboability of Guy himself.

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| "...when there is light, there must be darkness..." - Yin |
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