Wu Tang Shaolin Style

Wu Tang Shaolin Style

15.10.2013 20:43:00
~B
Wu-Tang: Shaolin Style - Suang Dao FAQ/Guide/Move List Version 0.3
Wu-Tang: Shaolin Style for PSX

By Dan GC (Guardian Cloud)

When Made: 12/01/99 08:06 PM PT
Last Updated: 12/21/99 06:18 PM PT
Document Information: 29 K (30, 516) bytes
Designed for, at least, IE 3 or NN 3 at 640x480
Resolution and Courier New font enabled
30, 516 characters (letters, numbers, etc.)

Wu-Tang: Shaolin Style was...
Created by: Paradox Entertainment
Licensed by: Activision
Published by: Activision
Released: November 10, 1999

Okay, if you have any comments, questions, corrections, or any other
things you can add to this, E-mail them to
_________________
Table of Contents
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1. Updates
2. What is Wu-Tang: Shaolin Style, anyway? (General Details)
3. Legend
4. Move List
1. Standing
2. Dash
3. Crouching
4. Grabs
5. Wake-Up Attacks
6. Launchers
7. My Okay Juggles
5. Strategy, Hints, and Tips
6. Moves' Damage
7. Using Suang Dao & Against Suang Dao
8. Basics (Basic Moves available to all characters)
9. Frequently Asked Questions
10. Special Thanks
11. Author Information

Copyright Disclaimer:

Unpublished Work Copyright (c) 1999 Dan GC

This FAQ is for private and personal use only. It may only be
reproduced electronically, and if placed on a Web Page or Site, may be
altered as long as this Disclaimer and the above Copyright Notice
appears in full. This FAQ is not to be used for profitable/promotional
purposes; this includes being used by publishers of magazines, guides,
book, etc. or being incorporated into magazines, etc. in ANY way without
Full Authorization from me and any cohorts I may have.
Wu-Tang: Shaolin Style is copyright (c) Paradox Entertainment and
Activision 1999.
This FAQ was created and is owned by me, Dan GC
All Copyrights and Trademarks are acknowledged that are not
specifically mentioned in this FAQ. Please give credit where it is due.

If you would like to print these document, save it as a Text Document
on your Hard Drive first, then open WordPad (if you have it), then
change the font to a more suitable one, such as Times New Roman with the
size of 10, take out unnecessary things, then print it afterwards.

This FAQ can be found at:
________________________________________________________________________
GameFAQs www.gamefaqs.com
________________________________________________________________________
Part 1: Updates
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Version 0.3 12/21/99:
Put in the Parental Lockout Code in the 'Frequently Asked Questions'
section. See my Expert FAQ or Secrets FAQ for details on it.

Version 0.2 12/12/99:
I haven't done much, since I covered about everything there is, so I
just added two things to the Special Thanks section. But I did add a
new 'Moves' Damage' section. Similar to the 'Move Analysis' section of
my Raekwon and Method Man, as well as my Ehrgeiz character guides,
Guides, this section lists the damage for each move, but it doesn't have
a move analysis.
I was also asked another question by some people about my high scores
and stuff. Check that out in the Frequently Asked Questions section. It
seems I'm not getting any mail relating to stuff I need, I just get
people asking me for the Parental Lockout Code, secrets, or telling me
how excellent I have done with these FAQs, even telling me things that
are already in my FAQs as well.

Version 0.1 12/01/99:
First version
________________________________________________________________________
Part 2: What's Wu-Tang: Shaolin Style? (General Details)
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Now, I don't know everything about this game, or even individual
characters. If you want to know, I'm still trying to find out all of
Suang Dao's moves, I'm missing quite a few. If you want to help with it,
then just E-mail me.
Okay, this game is a [up to] four-player fighting game. It's based on
the fighting engine of Thrill Kill, which was being made quite a while
back. Each character has their own unique strengths and weaknesses.
There are a lot of secrets to get, and to get those secrets, you have to
play through the Story Mode with every single character and get all of
the Chambers (36 of them).
This guide is just for one character: Suang Dao.
________________________________________________________________________
Part 3: Legend
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Controls:

UL U UR Up-Left Up Up-Right
\ | /
L -- N -- R Left Neutral Right
/ | \
DL D DR Down-Left Down Down-Right

CR Crouch
BL Block
P1 Punch 1
P2 Punch 2
X Kick 1
O Kick 2
F Forward
D Down
B Back
U Up
Dash tap in any direction twice (F, D, B, or U)
@ unofficial name (I made it up)
# then (move on to different move, same as -->)
ODB Ol' Dirty Bastard (the character)
OTG Off the ground
[] Square (or Box, as some people call it)
/\ Triangle
(rA) Rising Attack: a rising attack is an attack done when rising
from crouch (check out the Basics section for more)

Default 1 Button Setup Default 2 Button Setup
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Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch L2 Crouch L1
Block L1 Block L2

Default 3 Button Setup Default 4 Button Setup
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Punch 1 [] (Square) Punch 1 [] (Square)
Punch 2 /\ (Triangle) Punch 2 X
Kick 1 X Kick 1 /\ (Triangle)
Kick 2 O Kick 2 O
Crouch R2 Crouch R1
Block R1 Block R2

My Custom Button Setup Custom Button Setup*
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Punch 1 [] (Square) Punch 1
Punch 2 /\ (Triangle) Punch 2
Kick 1 X Kick 1
Kick 2 O Kick 2
Crouch L1 Crouch
Block R1 Block

*Unknown, you set up the buttons yourself. You push Select to edit the
buttons, push the buttons in the order you want it. The button assigned
to whatever command is in the order it appears (Punch 1 first, then
Punch 2, etc.). So if you wanted my Custom Button Setup, then after
pushing Select, you push these buttons in the following order:
[], /\, X, O, L1, R1. I hope that helped you.
________________________________________________________________________
Part 4: Move List
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Name Input
_______________________________________________
4.1: Standing
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Jab P1
Jab-Cross P1, P1
One-Two P1, P2
Mini Elbow F+P1
Mini Elbow-Hilt Charge F+P1, P1
Mini Elbow-Surprise Kick F+P1, K2
Hilt Charge B, F, P1
Hilt Surprise B, F, P1, K2
Hilt Razors B, F, P1, P2
Shoulder Ram B, F+P1
Sword Upper P1+P2
Shaolin Missile -Wall- K1+P1+P2
Spinning Double Slash K2+P2+P2
Spinning Sword Upper D, F+P1+P2
Wu-Tang Lariate B, D, F+P1
Counter State B, D, F+P1+P2
Cross Slice P2
Rising Sword Upper@ (rA) rising P2
Death Cut F+P2
Sword Scissors B, F+P2
Wu-Tang Swords B, D, F+P2
Short Kick K1
Hook Kick F+K1
Flying Guillotine B, D, F+K1
Side Kick K2
Trick Kicks K2, K2
Leap Kick F+K2
Double Leap Kicks F+K2, K2
Power Front Kick B, F, K2
Axe Stagger Kick B, F+K2
Tai Chi Kick B, D, F+K2
Tai Chi Combo B, D, F+K2, K2
Shaolin Taunt K1+P2
Counter High@ (high attacks) F+P1+P2
Counter Low @ (low attacks) F+K1+K2
_______________________________________________
4.2: Dashing
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Low Shin Slice Dash+P1+P2
Dash-Jab@ Dash+P1
Dash-Cross Slice@ Dash+P2
Dash-Short Kick@ Dash+K1
Dash-Side Kick@ Dash+K2
_______________________________________________
4.3: Crouching (must be crouching)
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Crouch Jab P1
Low Slice P2
Shin Kick K1
Low Roundhouse K2
_______________________________________________
4.4: Grabs
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Hit Swap K2+P1
Stab Slice Throw K1+P1
Double Slash Throw K2+P2
Skewer Spin Throw B, F+K1+P1
Behind Throw@ (behind) any grab command
_______________________________________________
4.5: Wake-Up Attacks
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Sword Upper@ P1 or P2
Low Sweep@ K1 or K2
_______________________________________________
4.6: High Launchers
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Hilt Surprise B, F, P1, K2
Sword Upper P1+P2
Spinning Sword Upper D, F+P1+P2
Double Leap Kicks F+K2, K2
_______________________________________________
4.7: My Okay Juggles
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As it says in the name above, these are "My Okay Juggles," which
means these aren't my BEST juggles, but the average Joe Schmoe Suang Dao
juggles. I would like to list my best ones, but...I'm not going to
spread my secrets over the world. You might not be able to execute them
anyway, since they require some good timing and stuff. Sorry about this.

1. B, F+P1, #B, D, F+P1, #P1, P2, #CR+K1, #rising P2, #B, D, F+P1 or P2,
#CR+K2
________________________________________________________________________
Part 5: Strategy, Hints, and Tips
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Basic Strategy:
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you're playing against someone who can do Tech Rolls really easily,
which can be done really easily anyway, then OTG combos usually don't
work on people like them.
Now, you'll need some basic knowledge of this game. You can find some
of it in the Basics section of this FAQ. You will also need some basic
survival tips. If you want to learn the hard way, which I had to, then
you'll play through Story Mode and find out yourself, if not, I'll tell
you some tips.

- Evasion: you'll need to avoid enemy attacks, especially when they
jump you, as well as Raged and/or cheap enemies
- Defense: you'll need to block a lot, especially when you're getting
jumped or fighting against a Raged enemy; block until they're open
then attack them with something quick and strong that'll knock them
down
- Offense: you'll need to attack a lot as well, but be careful with
what attacks you use, don't risk doing a high-powered, slow move that
would leave you open for a wide period of time, otherwise you can get
killed; also, if you fight against someone who just keeps on blocking
forever, keep doing really, really quick attacks (quick start up and
recovery) and just do that forever, if that doesn't work...
- Throwing: throw them, if you're fighting against someone who just
loves to block and waits for an opportunity to attack, then just
throw them while they're blocking, that'll teach 'em
- Sneaking Up: if you're on a team, try sneaking up behind an enemy and
attack/throw them to give an opportunity for your partner(s) to
attack

Survival Tips:
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If you really want some survival tips, they're above. To have
individual survival tips for each character, just play through Story
Mode with each character. You'll learn what it takes to survive with
the character you are using. I can't really help you out here, except
with Suang Dao. But they can be described above and throughout the Story
Mode Walkthrough. Although you can't play Story Mode using the rivals,
you can use the original character since the rivals are similar to them.

Mix-Ups and Juggles:
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Mix-Ups...what the freak is that!? Well, if you read one of my Ehrgeiz
Character Guides, you'd know what it is. A mix-up...is exactly what it
is, a mix-up. You have some moves that you trade off between that have
different start up and recovery times that might trick your opponent
into doing something you can attack them. You "mix" between them and you
should be able to attack your opponent if you use it correctly.
As for juggling, Suang Dao is pretty good, and you should be able
to think of some your own and if you think it's worthy/good enough, send
it to me and I'll think about it. If I already know it, then I won't
list it, maybe I will. It depends on what I feel like doing.
________________________________________________________________________
Part 6: Moves' Damage
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In this section, I shall give the damage for each hit of each move in
its corresponding order.
Damage may vary depending on position of your character and your
opponent. The damage of each move is based on normal damage, no Rage,
and done with the opponent trapped against the wall. Number of hits may
vary as well if not done with the opponent trapped against the wall.

Name and Input |Damage

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6.1 Standing

Jab: P1 |6
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Jab-Cross: P1, P1 |6, 6
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One-Two: P1, P2 |6, 8
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Mini Elbow: F+P1 |8
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Mini Elbow-Hilt Charge: F+P1, P1 |8, 8
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Mini Elbow-Surprise Kick: F+P1, K2 |8, 8
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Hilt Charge: B, F, P1 |8
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Hilt Surprise: B, F, P1, K2 |8, 10
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Hilt Razors: B, F, P1, P2 |8, 5 each hit (up to 4)
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Shoulder Ram: B, F+P1 |9
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Sword Upper: P1+P2 |11
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Shaolin Missile -Wall-: K1+P1+P2 |30
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Spinning Double Slash: K2+P2+P2 |12
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Spinning Sword Upper: D, F+P1+P2 |12
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Wu-Tang Lariate: B, D, F+P1 |5 each hit (up to six)
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Counter State: B, D, F+P1+P2 |20
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Cross Slice: P2 |8
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Rising Sword Upper@ (rA): rising P2 |9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Death Cut: F+P2 |6-35 (charge: fourth
arm rising is last)
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Sword Scissors: B, F+P2 |9
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Wu-Tang Swords: B, D, F+P2 |7 each hit (up to 5)
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Short Kick: K1 |7
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Hook Kick: F+K1 |8
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Flying Guillotine: B, D, F+K1 |15
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Side Kick: K2 |8
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Trick Kicks: K2, K2 |8, 8
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Leap Kick: F+K2 |8
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Double Leap Kicks: F+K2, K2 |8, 10
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Power Front Kick: B, F, K2 |17
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Axe Stagger Kick: B, F+K2 |10
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Tai Chi Kick: B, D, F+K2 |18
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Tai Chi Combo: B, D, F+K2, K2 |18, 18
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Shaolin Taunt: K1+P2 |N/A
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Counter High@ (high attacks): F+P1+P2 |20
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Counter Low @ (low attacks): F+K1+K2 |20
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
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6.2: Dashing

Low Shin Slice: Dash+P1+P2 |10
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Dash-Jab@: Dash+P1 |6
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Dash-Cross Slice@: Dash+P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Short Kick@: Dash+K1 |7
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Dash-Side Kick@: Dash+K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.3: Crouching (must be crouching)

Crouch Jab: P1 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Slice: P2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Shin Kick: K1 |5
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Roundhouse: K2 |8
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.4: Grabs

Hit Swap: K2+P1 |10
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Stab Slice Throw: K1+P1 |25
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Double Slash Throw: K2+P2 |28
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Skewer Spin Throw: B, F+K1+P1 |35
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Behind Throw@ (behind): any grab command |55
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
6.5: Wake-Up Attacks

Sword Upper@: P1 or P2 |9
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Low Sweep@: K1 or K2 |10
________________________________________________________________________
Part 7: Using Suang Dao & Against Suang Dao
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
________________
|Using Suang Dao:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
He's almost exactly like RZA. Most of the stuff in this section is
from RZA's anyway.
_____________________
|Close-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P1 with:
============================
1. P1 or P2
2. F+P1 (to F+P1 links)
3. B, F+P1 (to B, F+P1 juggles)
4. B, D, F+P1 or P2
5. B, D, F+P1+P2
6. Crouch+P1 or P2
7. Crouch+K1 or K2
8. Grab

Close-range is something Suang Dao excels pretty well in. You can
actually do almost anything after the standing P1 and it could hit,
especially with its recovery time.
______________________
|Medium-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Follow the standing P2 with:
============================
1. P1 (to P1 links)
2. B, F+P1 (to B, F+P1 juggles)
3. B, D, F+P1 or P2
4. B, D, F+P1+P2
5. B, D, F+K2 (to B, D, F+K2 links)
6. Crouch+P1, P2, K1, or K2
7. rising P2
8. Grab

Notes: the standing P2 really is medium-range if you're close up, but it
does have quite some reach.
____________________
|Long-Range Fighting:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You can keep your distance from time to time with Suang Dao. But be
careful to not go too far because your opponent can rush in with a
dashing attack you might not be expecting.
__________________
|Crouching Attacks:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
There's not much to do with crouching attacks except to get a really
quick hit on your opponent. I'd say CR+K1 is best against standing or
grounded opponents. CR+P1 works well against crouching opponents.
_______________________________
|Countering Opponent's Mistakes:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
His B, F+P1 is really good at countering. It travels a pretty long
distance so you can rush in with this even though you aren't very close.
You can then do one of the juggles that'll cause him/her to lose power.
______________
|Miscellaneous:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯
You don't need to know much else. Suang Dao is a brutal guy. You're
pretty safe if [B, D, F+P1] or [B, D, F+P2] are blocked by your opponent
because if they let go, they'll get hit, and those attacks can hit up to
a certain amount so they'll be knocked away quite some distance until it
is over.
Also, evasion is okay with Suang Dao. You can be any range from your
opponent. But to close in the gap between you and your opponent, you can
use his [B, F+P1] or just wait for them to come to you and do
[B, D, F+P1] or [B, D, F+P2].

Suang Dao has two attacks which can be used to shortly stun the
opponent. They are...

1. B, D, F+K1
2. B, F+K2
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
__________________
|Against Suang Dao:|
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you miss an attack, try to Counter so you can avoid any oncoming
attacks Suang Dao might lay out on you. Watch out for his Wu-Tang
Lariate and Wu-Tang Swords, if you're hit by it, you'll be knocked back
and you won't be able to counter. You have to stop Suang Dao from
attacking you, so your best best might be Countering, if you know how to
do it with the character you are using.
________________________________________________________________________
Part 8: Basics
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
If you don't know how to move, block, crouch, and/or attack, then you
need some common sense and/or knowledge. Well, here are some basic stuff
you can do.

Dash:
To dash, push in any direction twice on the D-Pad/Joystick

Tech Roll:
When you are knocked into the air, right before your body lands on the
ground push the [Block] button (you can hold it if you wish)

Blocking:
If you stand in a neutral position, you will automatically block high
and middle attacks. To block low attacks, you must crouch and hold block.
You can also just hold block as a backup, but sometimes its better to
stand neutrally.

Flip Up:
When you are on the ground, push the [Block] button and you'll flip
up.

Activate Rage Meter:
When your Rage Meter (the red power bar under the green one) is full,
push all attack buttons simultaneously, damage you do is now doubled.

Roll:
When you are on the ground, you can roll in four different directions.
Which direction you roll is relative to the camera angle, so when you
push Up, it might be a forward/back roll or a side roll. The same thing
with the other directions.

Wake-Up Attacks:
When you are on the ground, you can push one of the attack buttons to
get up and attack.

Rising Attacks:
To do a rising attack, you must be crouching. Let go of the crouch
button and right after letting go, push an attack button, that is a
rising attack. But only some attacks differ when it's a rising attack.

Juggling:
The opponent can only be launched three times, including the original
launcher. So you can only relaunch twice during a juggle, then there's
an opportunity to do an OTG anytime during the juggle.

Miscellaneous Stuff:
For moves that require you to push a direction (L, R, U, or D), you
can change the direction of each movement to its opposite (L with R,
U with D) and do the move like that and it'll still come out normally.
Also, if you hit the opponent while they are on the ground, the damage
they take is reduced a lot.
________________________________________________________________________
Part 9: Frequently Asked Questions
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
1. What is your best record with any character for each type of record?
___________
|Story Mode:|
¯¯¯¯¯¯¯¯¯¯¯
Character Rank Streak Continues Time Chambers Got
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon Abbot 16 none 00:17:10 ALL
____________
|Time Attack:|
¯¯¯¯¯¯¯¯¯¯¯¯
Character Time Defeated Stages Chambers Received
¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯ ¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Raekwon 00:17:10:35 ALL ALL

The other records don't matter. I played through all of the stages,
never continued, never played the same stage more than once, and got all
of the chambers. I wonder what I'd get if I skipped all of the bonus
stages...for Time Attack.

2. What's the Parental Lockout Code?
The Parental Lockout Code is...

/\ O X X [] /\ O []

If you think I copied PRevolution's FAQ, I didn't. I bought this game
the day after it came out. Be forewarned, if you already have secrets
for the game without the Parental Lockout Code, then you can't have the
Memory Card with your file in Slot 1, otherwise it would load that data
and you'd never get a chance to put the code in. If you put the code
in, then you'll be losing the stuff you earned. It's on you.

These paragraphs below are of my previous response.

Sorry, I'm not going to tell you. If you don't have
the instruction manual, then it could mean you got the game illegally,
even if you didn't, so I'm not going to tell you. I want to respect what
Paradox Entertainment did, and that's not distributing the code to
whoever doesn't have the manual. It wouldn't be fair to people who had
to get the instruction manual. If you got a burn of this game, well,
that's just how it is for you, isn't it?
Actually, if you want the code, check out the GameFAQs Message Board.

3. What are some of your "best" juggles?
Like I said before, I'm not going to tell my secrets to the whole
world. I did that once with Ehrgeiz, and I'm not going to do it again.

Have any questions or if you can help me answer any questions that
need confirmation, then E-mail them to lbdangc@aol.com
________________________________________________________________________
Part 10: Special Thanks
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Paradox Entertainment:
Making this game

Queen Ruby Holdings:
Help making this game

Activision:
Publishing and help making this game

Kao Megura:
His old disclaimer which I'm using
________________________________________________________________________
Part 11: Author Information
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
Name: Dan GC
E-mail: LB Dan GC@aol.com
Web page: http://i.am/dan_gc
Under Construction
ICQ: None

"You're funny. But keep it up and you'll just piss me off." ~ Fei

Don't plaigarize! It's bad! And always give credit where it's due!
________________________________________________________________________
Unpublished Work Copyright (c) 1999 Dan GC
________________________________________________________________________
END

 
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