Chrono Trigger

Chrono Trigger

15.10.2013 01:04:38
~B

Chrono Trigger Technique Checklist
Version 1.0

By Paul J. Fritz Jr.
pfritz21@zdnetmail.com

Contents:
---------
How To Guide
General Notes
Single Techniques
Double Techniques
Triple Techniques
Single, Double, and Triple Techniques
Helpful Hints
Contact Information

How to use this Guide:
----------------------
This is a list of every Single, Double, and Triple Technique in Chrono
Trigger. This list is designed to help you keep track of all those
techniques. This guide is also designed to be printed out, so you can
check off or cross out the techniques as you learn them.

I used Microsoft Word 97 to type this Guide. I used 1" margins on the
top and bottom, and 1.25" on both sides. For best results, copy and
paste all the text into Word 97 or higher, then print it out on normal
8.5" by 11" paper. Page numbers are used to help you identify the page
breaks.

The How To Guide and General Notes can be found on this first page.
The Single Techniques are on page 2, Double Techniques on 3, and Triple
Techniques on 4. Pages 5 and 6 has a list of all the techniques. It
lists the Single Techniques, and all the Double and Triple Techniques
that use it. The last page has some hints and tips designed to
maximize the strength of these Techniques.

If you need to write any notes in as you play, I've included plenty of
room at the bottom of most of the pages. I find writing things down
helpful, but, like, you know, whatever.

General Notes:
- To perform a technique, your character must be "ready" (bar next to
his/her name full and white and his/her battle menu open.) Use a
technique by choosing Tech. (or Comb. if 2+ party members are ready),
then choosing a technique, then choosing which allies/enemies to use
it on. You must also have enough magic points (MP).
- For a Double or Triple Technique, all the party members involved with
that technique must be ready.
- You must first learn BOTH Single Techniques before you can learn the
appropriate Double or Triple Technique.
- Double and Triple Techniques labeled "White" cure your party, "Light"
are lightning attacks, "Water" are water and/or ice attacks, "Fire"
are fire attacks, "Phys." are physical attacks, "Shadow" are a
combination of 2 different types of magic, and "???" are unknown.
"Other" do not fall into any of the previous categories.
Page 1
SINGLE TECHNIQUES

Crono's Single Techniques Marle's Single Techniques
------------------------- -------------------------
Cyclone 2 Aura# 1
Slash 2 Provoke 1
Lightning* 2 Ice* 2
Spincut 4 Cure*# 2
Lightning 2* 8 Haste* 6
Life* 10 Ice 2* 8
Confuse 12 Cure 2*# 5
Luminaire* 20 Life 2* 15

Lucca's Single Techniques Frog's Single Techniques
------------------------- -------------------------
Flame Toss 1 Slurp# 1
Hypno Wave 1 Slurp Cut 2
Fire* 2 Water* 2
Napalm 3 Heal*# 2
Protect* 6 Leap Slash 4
Fire 2* 8 Water 2* 8
Mega Bomb 15 Cure 2*# 5
Flare* 20 Frog Squash 15

Robo's Single Techniques Ayla's Single Techniques
------------------------- -------------------------
Rocket Punch 1 Kiss# 1
Cure Beam 2 Rollo Kick 2
Laser Spin 3 Cat Attack 3
Robo Tackle 4 Rock Throw 4
Heal Beam 3 Charm 4
Uzzi Punch 12 Tail Spin 10
Area Bomb 15 Dino Tail 15
Shock 17 Triple Kick 20

Magus's Single Techniques
-------------------------
Lightning 2* 8
Ice 2* 8
Fire 2* 8
Dark Bomb* 8
Magic Wall* 8
Dark Mist* 10
Black Hole* 15
Dark Matter* 20

Notes on Single Techniques:
- Single Techniques are listed in the order in which they are learned.
- An asterisk indicates a magic spell. A # indicated a technique that
can be used out of battle.
- In the game, a technique with a star indicates a magic spell, one in
yellow indicates that it can be used out of battle, and one in gray
in the one you're currently gathering tech. points for.
- Crono's Lightning, Marle's Ice, Lucca's Fire, and Frog's Water are
learned by talking to Spekkio at the End of Time. Amass tech points
to learn the rest.
Page 2
DOUBLE TECHNIQUES

Double Technique User 1 Requires (MP) User 2 Requires (MP) Type
---------------- ------ ------------- ------ ------------- ----
Aura Whirl Crono Cyclone (2) Marle Aura (1) White
Ice Sword Crono Spincut (4) Marle Ice (2) Water
Ice Sword 2 Crono Confuse (12) Marle Ice 2 (8) Water
Fire Whirl Crono Cyclone (2) Lucca Flame Toss (1) Fire
Fire Sword Crono Spincut (4) Lucca Fire (2) Fire
Fire Sword 2 Crono Confuse (12) Lucca Fire 2 (8) Fire
X Strike Crono Slash (2) Frog Slurp Cut (2) Phys.
Sword Stream Crono Spincut (4) Frog Water (2) Water
Spire Crono Lightning 2 (8) Frog Leap Slash (4) Light
Rocket Roll Crono Cyclone (2) Robo Laser Spin (3) Phys.
Max Cyclone Crono Spincut (4) Robo Laser Spin (3) Phys.
Super Volt Crono Lightning 2 (8) Robo Shock (17) ???
Drill Kick Crono Cyclone (2) Ayla Rollo Kick (2) Phys.
Volt Bite Crono Lightning (2) Ayla Cat Attack (3) Light
Falcon Hit Crono Spincut (4) Ayla Rock Throw (4) Phys.
Antipode Marle Ice (2) Lucca Fire (2) Shadow
Antipode 2 Marle Ice 2 (8) Lucca Fire 2 (8) Shadow
Antipode 3 Marle Ice 2 (8) Lucca Flare (20) Shadow
Ice Water Marle Ice (2) Frog Water (2) Water
Glacier Marle Ice 2 (8) Frog Water 2 (8) Water
Double Cure Marle Cure 2 (5) Frog Cure 2 (5) White
Aura Beam Marle Aura (1) Robo Cure Beam (2) White
Ice Tackle Marle Ice (2) Robo Robo Tackle (4) Water
Cure Touch Marle Cure 2 (5) Robo Heal Beam (3) White
Twin Charm Marle Provoke (1) Ayla Charm (4) Other
Ice Toss Marle Ice (2) Ayla Rock Throw (4) Water
Cube Toss Marle Ice 2 (8) Ayla Rock Throw (4) Water
Red Pin Lucca Fire (2) Frog Leap Slash (4) Fire
Line Bomb Lucca Mega Bomb (15) Frog Leap Slash (4) ???
Frog Flare Lucca Flare (20) Frog Frog Squash (15) ???
Fire Punch Lucca Fire (2) Robo Rocket Punch (1) Fire
Fire Tackle Lucca Fire 2 (8) Robo Robo Tackle (4) Fire
Double Bomb Lucca Mega Bomb (15) Robo Area Bomb (15) ???
Flame Kick Lucca Fire (2) Ayla Rollo Kick (2) Fire
Fire Whirl Lucca Fire 2 (8) Ayla Tail Spin (10) Fire
Blaze Kick Lucca Fire 2 (8) Ayla Triple Kick (20) Fire
Blade Toss Frog Slurp Cut (2) Robo Laser Spin (3) Phys.
Bubble Snap Frog Water (2) Robo Robo Tackle (4) Water
Cure Wave Frog Cure 2 (5) Robo Heal Beam (3) White
Slurp Kiss Frog Slurp (1) Ayla Kiss (1) White
Bubble Hit Frog Water (2) Ayla Rollo Kick (2) Water
Drop Kick Frog Leap Slash (4) Ayla Triple Kick (20) Phys.
Spin Kick Robo Robo Tackle (4) Ayla Rollo Kick (2) Phys.
Boogie Robo Robo Tackle (4) Ayla Charm (4) Other
Beast Toss Robo Uzzi Punch (12) Ayla Rock Throw (4) Phys.

Notes on Double Techniques:
- Magus cannot perform Double Techniques.




Page 3
TRIPLE TECHNIQUES

Triple Tech. 1 Requires (MP) 2 Requires (MP) 3 Requires (MP) Type
------------ - ------------- - ------------- - ------------- ----
Delta Force C Lightning 2(8) M Ice 2 (8) L Fire 2 (8) Shadow
Arc Impulse C Spincut (4) M Ice 2 (8) F Leap Slash (4) Ice
Life Line C Cyclone (2) M Life 2 (15) R Laser Spin (3) ???
Final Kick C Lightning 2(8) M Ice 2 (8) A Triple Kick(20) ???
Delta Storm C Lightning 2(8) L Fire 2 (8) F Water 2 (8) Shadow
Fire Zone C Spincut (4) L Fire 2 (8) R Laser Spin (3) Fire
Gatling Kick C Lightning 2(8) L Fire 2 (8) A Triple Kick(20) ???
Triple Raid C Cyclone (2) F Slurp Cut (2) R Robo Tackle (4) Phys.
3D Attack C Cyclone (2) F Slurp Cut (2) A Triple Kick(20) Phys.
Twister C Cyclone (2) R Laser Spin (3) A Tail Spin (10) ???

Dark Eternal M Ice 2 (8) L Fire 2 (8) Mg Dark Matter(20)Shadow
Grand Dream M Life 2 (15) F Frog Squash(15)R Cure Beam (2) ???
Omega Flare L Flare (20) R Laser Spin (3) Mg Dark Bomb (8) ???
Poyozo Dance M Provoke (1) L Hypno Wave (1) A Tail Spin (10) ???
Spin Strike F Leap Slash(4) R Robo Tackle(4) A Tail Spin (10) ???

Rock Checklist:
Color Location Time How to get it
----- -------- -------- ----------------------------------
Black Kajar 12000 BC Open the water, wind, and fire
books (in that order). The Black
Room is in the secret room that
will open.
Gold Denadoro Mts. 600 AD With Frog in the lead, get hit by
the Free Lancer that's throwing
rocks. Frog will catch one and it
will become the Gold Rock.
Blue Giant's Claw 600 AD ???
White Black Omen 12000 BC ???
600 AD
1000 AD
Silver Laruba Ruins 65000000 BC After saving Crono, talk to the Nu
that offers to change the lead
character's name. The Nu will just
give it to you.

- The party members that perform the Triple Techniques can be found in
the columns labeled 1, 2, and 3. In those columns, C stands for
Crono, M for Marle, L for Lucca, F for Frog, R for Robo, A for Ayla,
and Mg for Magus.
- You cannot perform (use in battle) Dark Eternal unless Marle, Lucca,
or Magus is holding (has equipped as an accessory) the Black Rock.
- You cannot perform Grand Dream unless Frog is holding the Gold Rock.
- You cannot perform Omega Flare unless Lucca, Robo, or Magus is
holding the Blue Rock.
- You cannot perform Poyozo Dance unless Marle, Lucca, or Ayla is
holding the White Rock (found in the Black Omen).
- You cannot perform Spin Strike unless Frog, Robo, or Ayla is holding
the Silver Rock.


Page 4
SINGLE, DOUBLE, AND TRIPLE TECHNIQUES

This is a list of everyone's Single Techniques and the Double and
Triple Techniques that "inspires" the Single Technique.

Crono (MP) Double Tech. Triple Tech.
----------- ------------ ------------
Cyclone (2) Aura Whirl, Fire Whirl Life Line, Triple Raid
Rocket Roll, Drill Kick 3D Attack, Twister
Slash (2) X Strike
Lightning (2) Volt Bite
Spincut (4) Ice Sword, Fire Sword Arc Impulse, Fire Zone
Sword Stream, Max
Cyclone, Falcon Hit
Lightning 2 (8) Spire, Super Volt Delta Force, Final Kick
Delta Storm,
Gatling Kick
Life (10) *** Not needed for Double/Triple Techniques ***
Confuse (12) Ice Sword 2
Fire Sword 2
Luminaire (20) *** Not needed for Double/Triple Techniques ***

Marle (MP) Double Tech. Triple Tech.
---------- ------------ ------------
Aura (1) Aura Whirl, Aura Beam
Provoke (1) Twin Charm Poyozo Dance
Ice (2) Ice Sword, Antipode
Ice Water, Ice Tackle
Ice Toss
Cure (2) *** Not needed for Double/Triple Techniques ***
Haste (6) *** Not needed for Double/Triple Techniques ***
Ice 2 (8) Ice Sword 2, Antipode 2 Delta Force, Arc
Antipode 3, Glacier, Impulse, Final Kick,
Cube Toss Dark Eternal
Cure 2 (5) Double Cure, Cure Touch
Life 2 (15) Life Line, Grand Dream

Lucca (MP) Double Tech. Triple Tech.
---------- ------------ ------------
Flame Toss (1) Fire Whirl
Hypno Wave (1) Poyozo Dance
Fire (2) Antipode, Fire Sword,
Red Pin, Fire Punch,
Flame Kick
Napalm (3) *** Not needed for Double/Triple Techniques ***
Protect (6) *** Not needed for Double/Triple Techniques ***
Fire 2 (8) Antipode 2, Fire Delta Force, Delta
Sword 2, Fire Tackle, Storm, Fire Zone,
Fire Whirl, Blaze Kick Gatling Kick,
Dark Eternal
Mega Bomb (15) Line Bomb, Double Bomb
Flare (20) Antipode 3, Frog Flare Omega Flare




Page 5
Frog (MP) Double Tech. Triple Tech.
--------- ------------ ------------
Slurp (1) Slurp Kiss
Slurp Cut (2) X Strike, Blade Toss Triple Raid, 3D Attack
Water (2) Sword Stream, Ice
Water, Bubble Snap,
Bubble Hit
Heal (2) *** Not needed for Double/Triple Techniques ***
Leap Slash (4) Spire, Red Pin, Line Arc Impulse,
Bomb, Drop Kick Spin Strike
Water 2 (8) Glacier Delta Storm
Cure 2 (5) Double Cure, Cure Wave
Frog Squash (15) Frog Flare Grand Dream

Robo (MP) Double Tech. Triple Tech.
--------- ------------ ------------
Rocket Punch (1) Fire Punch
Cure Beam (2) Aura Beam Grand Dream
Laser Spin (3) Rocket Roll, Max Life Line, Fire Zone,
Cyclone, Blade Toss, Twister, Omega Flare
Robo Tackle (4) Ice Tackle, Fire Triple Raid,
Tackle, Bubble Snap, Spin Strike
Spin Kick, Boogie
Heal Beam (3) Cure Touch, Cure Wave
Uzzi Punch (12) Beast Toss
Area Bomb (15) Double Bomb
Shock (17) Super Volt

Ayla (MP) Double Tech. Triple Tech.
--------- ------------ ------------
Kiss (1) Slurp Kiss
Rollo Kick (2) Drill Kick, Flame Kick,
Spin Kick
Cat Attack (3) Volt Bite
Rock Throw (4) Falcon Hit, Ice Toss,
Cube Toss, Beast Toss
Charm (4) Twin Charm, Boogie
Tail Spin (10) Fire Whirl Twister, Poyozo Dance,
Spin Strike
Dino Tail (15) *** Not needed for Double/Triple Techniques ***
Triple Kick (20) Blaze Kick, Drop Kick Final Kick, Gatling
Kick, 3D Attack

Magus (MP) Triple Tech.
---------- ------------
Dark Bomb (8) Omega Flare
Dark Matter (20) Dark Eternal

Magus cannot do Double Techniques. Lightning 2, Ice 2, Fire 2, Magic
Wall, Dark Mist, and Black Hole are not needed for Triple Techniques.






Page 6
HELPFUL HINTS

* There are about 30 to 50 Magic Tabs throughout the adventure. Using
one on a party member will increase his/her magic rating by one, and
therefore increase the strength of his/her magic spells.
* Ethers, Mid Ethers, and Full Ethers restore 10, 30, and 60 MP,
respectively. HyperEthers restore all MP's. All four can only b
used on one character.
* Equipping Crono with a Red Katana or Frog with a Rune Blade will
increase their magic ratings by 4.
* Equipping any character with a Magic Scarf, Magic Seal, or Magic
Ring will increase their magic rating by 2, 5 and 6 points,
respectively.
* Equipping any character with the SilverStud (found in the Denadoro
Mountains) will decrease his/her magic use by 50%. It's like having
twice as many MP's.
* Equipping any character with the Gold Stud (found behind the black
door in Trann Dome, 2300 AD) will decrease his/her magic use by 75%.
It's like having 4 times an many MP's. Very useful for spells like
Luminaire or Flare.

Contact Information:
--------------------
Via e-mail: pfritz21@zdnetmail.com
Via AOL IM: PFritz21

I welcome any questions or comments concerning this guide. If you do
e-mail me however, please include "Chrono Trigger" in the subject line.

This guide can be found at both GameFAQs (http://www.gamefaqs.com) and
my web site (http://www.pfritz21.com).

If anyone else has this guide on their site without my permission,
please let me know. If you'd like to use this guide on your site,
please contact me.









 
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