Megaman Legends

Megaman Legends

13.10.2013 02:22:05
~B
_____________________ 03/03/1999 4:28 PM _________________________
________________ Mega Man Legends FAQ/Walkthru ___________________
________________________ Version 1.7 _____________________________
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What Are You Looking At ?!?!
- Tron Bonne

Written By Anthony Hartley (Antookis)
Antookis@columbus.rr.com
ICQ: 5838229

WebSite http://wulf.8m.com
======== Sentinel Entertainment ========
Home For All My Works And A Few Good Lynx, Not Updated Often

WebSite #2 http://eva64.8m.com
===== Neon Genesis Evangelion Online =====
A Info Center For The Upcoming Eva N64 Game, Not Updated Much Either

The most recent version of this FAQ
is available at www.Gamefaqs.com
Check Out My Castlevania 64 FAQ !!

SYSTEM: Sony Playstation
TITLE: Mega Man Legends
GENRE: Action/Adventure/RPG
DEVELOPER: Capcom
AVAILABILITY: Japan & North America


========================================================
)))))))))))))))) Table Of Contents (((((((((((((((((((
========================================================

(1). Introduction
(2). Version Updates
(3). !!! WANTED !!!
(4). Default Controls
(5). Cast Of Characters
(6). Locations
(7). Beginning
(8). KattleLox Island
(9). 1st Corridor
(10). Tron
(11). Invasion of the Lego Men
(12). Yass Plains
(13). 2nd Corridor
(14). Clozer Woods
(15). 3rd Corridor
(16). Cardon Forest
(17). 1st Sub-Gate
(18). 4th Corridor
(19). Uptown
(20). Lake Jyun
(21). 2nd Sub-Gate
(22). 3rd Sub-Gate
(23). Battle of the Gesellschaft
(24). Old City
(25). Main Gate
(26). Sub-Cities
(27). Last Minute Sub-Quests
(28). Diffuse The Bomb!!
(29). Hot Pursuit
(30). Helping Hand
(31). Bag-O-Zenny
(32). Jim's Clubhouse
(33). Kids Collection
(34). Sick Wife
(35). Item Round-Up
(36). Battle Of Eden
(37). Normal Items
(38). Special Items
(39). Buster Parts
(40). Weapons
(41). GameShark / Pro Action Replay Codes
(42). Enemy Glossary
(43). Extra Stuff
(44). Disclaimer/Thanx

========================================================
[1] )))))))))))))))) Introduction (((((((((((((((((((
========================================================

Alright, first off I would like to thank anyone who reads this walkthru
and uses it to the fullest. Second, this walkthru is NOT 100% complete,
nor will it EVER be. However, it does cover almost everything that is in
the game.
Also note that this is for the set difficulty level not Hard or Easy.
So you Rent/Buy Mega Man Legends and are enjoying it until a HUGE robot
smashes you into a trillion little parts. So what do you do? Well if
your like me, you look around for some help, namely a FAQ or walkthru of
some sort. Then you cannot find a single one, instead you find a dozen
Resident Evil 2 FAQS, so what now? Thats what I found myself doing, so I
decided to make my own walkthru. This is my first walkthru, but I have
read enough others to get the general idea. Please excuse my constant
references to other games/movies/things, but this game reminds me of a
ton of other... Things... Like how the enemies look like a cross between
Ghost In The Shell and Mischief Makers, and how the towns look like they
are from Earthbound and how the people in the towns look like they are
from Quest 64 and how the Corridors look like Tomb Raider levels.
This Walkthru "borrows" many elements, such as hidden secrets and other
helpful effects that may not be 100% true (I'm sure they are..still).
The creators have been credited and the secrets are still being tested.
If one is unture/does not work than it will be removed in a later
version. Well on with the guide!

========================================================
[2] )))))))))))))))) Version Updates (((((((((((((((((((
========================================================

Version 1.7 3/03/99

- Converted Entire Faq/Walkthru to new format
- Enemy Glossary Complete

Version 1.6 1/27/99

- Minor changes to most sections.
- More ways to make Zenny added.

Version 1.5 11/28/98

- More Gamehsark codes added such as "Walk Through Walls"
- Bestiary added for more info on Reaver and Bonne bots.
- Slight character name corrections added.
- Ending times (8:00 hours) added for confirmation.
- "Best way to get Zenny" tactic also added to Main Gate section.

Version 1.4 10/9/98

- About the only item actually still left out of this Walkthru has been
added, the Old Shield has been found!!
- The "Extra Stuff" section has been made to give some more backdrop,
info and whatever else I feel like putting in.
- More items like the Triple Access Buster part have been added/
- Two more cases added to the "Wanted" section, hope I get some replies!
- Improved upon the "Version Updates", just trying to give a better
background. WhoopDeeDo!

Version 1.3 10/7/98

- More hidden secrets have been added such as the color change and bad
boy secrets.
- Added "Wanted" section, which should help this Walkthru in the future
by solving all unanswered questions or unfound items.
- Fixed the Boat & AirShip code, and added the Random Sounds
code...Sorta.

Version 1.2 10/1/98

- Since I got my cool new cable connection (it's worth the installation
cost), I also have a new ISP. E-mail me at my new address

- Added a helpful "Things To Get" Section to every location much like
other Walkthru's for RPG's often do.
- Changed and corrected most spelling errors.
(mee gose bac to skool to lern to spel propar)
- More cool people added to the "Thanx" section.

Version 1.1 9/20/98

- I must have been the only person in the world who did not find the
Helmet. After 50 helpful e-mails (even a few ICQ's) I added the
location of the Safety Helmet.
- The ASCII Title was improved upon.
- HUGE Sub-quest Section added, making this Walkthru twice as more
helpful as before.
- Plenty of Tricks added.
- Around 2000 more Game Shark codes added thanks to the Gameshark Club.
- "Character" section added due to lack of any background provided in
Walkthru >_<
- Professional graphs added full off of weapons, items and ratings!
- Jammed so much other stuff in it hurts.

Version 1.0 9/13/98

- First edition of Walkthru.
- Contains full Walkthru, Controls & Disclaimer.

========================================================
[3] )))))))))))))))) !! WANTED !! (((((((((((((((((((
========================================================


Every good Walkthru/FAQ can never be complete. This is one is not, but
it is getting closer. If you find ANYTHING that is not included in this
Walkthru, remember to e-mail me .

CASE 1: The Old Shield
CASE CLOSED BY:
TheFreak &
Michael Boyce

CASE 2: Sox goes to KattleLox
CASE CLOSED BY:
Christine Cain &
Joe Kain

CASE 3: Fun in the Sewers
If you go down into the sewers (found in the middle of an intersection
in the downtown area) you will notice is does not have a big purpose. It
can return you to the 1st corridor, but it really seems to have more
meaning. If you find anything more to this short location send that
puppy in!

CASE 4: Power Plant Meltdown
The Old City contains a power plant located past the N door. What its
use is for is unknown to me. It is not available to access and serves no
purpose to the game. Or does it? If you can find out why it is there
(Nuclear Meltdown anyone?) please tell me!

CASE 5: Servebot... To Go?
If the Bank is fixed after the fight, you can go in at one time and
talk to one of the tellers. He will say some kids came in and got some
money. Now a Servebot restraunt is open at the downtown area next to the
library. Go inside and talk, then adjust the camera to see the little
tikes behind the counter. What is this place for? Can you go behind the
counter? What is the meaning of life? If you can answer these questions,
then remember to send it in!

CASE 6: The Lost Boy
Check out the 2nd area of Yass Plains sometime (near the 2nd corridor
and just before the MarlWolf digging area) and talk to a boy in red by
the small bridge. He will say he is lost and that is it! Can you help
him home? Is this even a part of the game? If you find out tell me!


========================================================
[4] ))))))))))))))) Default Controls (((((((((((((((((((
========================================================


Analog ----------N/A
Dual Shock ------N/A
Triangle --------Selected Special Weapon Fire, Kick,
Speed up talk, Cancel.
Circle (Held Down) Dash (If Jet Skates are equipped)
Open Doors, Check, Talk.
X ---------------Jump, Accept
Square ----------Fire Arm Buster
D-Pad Up --------Upward Run
D-Pad Down ------Downward Run
D-Pad Left ------Left Strafe
D-Pad Right -----Right Strafe
Select ----------Overworld/Corridor Map
Start -----------Item Menu
L1 --------------Turn Camera Left
L2 --------------N/A
R1 --------------Turn Camera Right
R2 --------------Auto Aim & Lock
Start+Select ----Reset Game (Must be on Menu screen)


========================================================
[5] )))))))))))))) Cast Of Characters ((((((((((((((((((
========================================================

--------------------------------------------------------------------
| MegaMan "Blue Boy" Volnutt |
--------------------------------------------------------------------

Hero of this game and many others. He was found by Barrel when he was
just a baby. He is now 14 years old and an excellent Digger who works
for the Casket Family. His past is unknown to him and his friends...Or
so he thinks. In Japan, his name is Rock Walnut.


--------------------------------------------------------------------
| Roll Casket |
--------------------------------------------------------------------

MegaMan's childhood friend and companion. She lost her parents in a dig
when she was a baby. She is now 14 years old and has followed in her
parents footsteps by becoming MegaMan's Spotter. She helps him in his
digs by scanning ruins and is the equipment operator.


--------------------------------------------------------------------
| Barrel Casket |
--------------------------------------------------------------------

Roll's grandfather. He was a well-known and successful Digger. He helps
Roll and Mega Man maintain the Flutter.


--------------------------------------------------------------------
| Data "Lord Of The Invisible Drum" |
--------------------------------------------------------------------

MegaMan's little mechanical monkey friend. Data can save and replenish
for MegaMan, as well as advising him on his next move. What secrets
does he hold?


--------------------------------------------------------------------
| Teasel Bonne |
--------------------------------------------------------------------

Notorious leader of the Pirate family, the Bonnes, T. Bonne has never
lost before. He has now set his sites on KattleLox island looking for
the "MotherLode".


--------------------------------------------------------------------
| Tron "Evil Gal" Bonne |
--------------------------------------------------------------------

Mechanical wiz, she builds up many robots. She is the younger sister of
T.Bonne and often cheers him up. And guess what? She's
14 years old too...


--------------------------------------------------------------------
| Bon "Baby" Bonne |
--------------------------------------------------------------------

Youngest of the Bonnes, despite his big size, he's really just A baby.
BaBu!


--------------------------------------------------------------------
| Servebots "Lego Men" |
--------------------------------------------------------------------

Built by Tron, these little robots are quite funny and clumsy.


--------------------------------------------------------------------
| Mayor Amelia |
--------------------------------------------------------------------

Former assistant of Barrel while she was in school, she is now
in charge of Kattalox Island and the people living on it as well.


--------------------------------------------------------------------
| Wily "Mad Genius turned Shrimp Boat Captain" |
--------------------------------------------------------------------

Don't worry, he may look a lot like the evil Dr. Wily from previous
Mega
Man games, but he's a real nice guy! He rents out boats at the Lake Jyun
port.

--------------------------------------------------------------------
| The Inspector |
--------------------------------------------------------------------

Chief of the Police, he sometimes has duties for MegaMan to take out.


--------------------------------------------------------------------
| Reaverbots |
--------------------------------------------------------------------

Robots living in the ruins. Who built them and why? They come in
various
forms and are considered deadly.

--------------------------------------------------------------------
| MegaMan "MegaGirl" Juno |
--------------------------------------------------------------------

His origin is unclear, but he thinks he can decide either life
or death on the people of Kattelox Island.


========================================================
[6] ))))))))))))))))) Locations ((((((((((((((((((((((
========================================================


--------------------------------------------------------------------
| Kattelox Island |
--------------------------------------------------------------------


Island where it is said a big, but dangerous treasure is
buried... maybe the Mother Lode?


--------------------------------------------------------------------
| Apple Market |
--------------------------------------------------------------------

Place full of colorful shops. Hang out of Jim and Gang. South
of Downtown.
Important Places: Junk Shop.


--------------------------------------------------------------------
| Downtown |
--------------------------------------------------------------------

Central part of the city. Filled with many Residences. North to Apple
Market.
Important Places: Library, Sub-City Portal 2, Servebots Restaurant (??).


--------------------------------------------------------------------
| City Hall |
--------------------------------------------------------------------

Upper City where the Mayor, Ameila, resides along with the City
Inspector. North of Downtown.
Important places: City Hall, Police Station.


--------------------------------------------------------------------
| Uptown |
--------------------------------------------------------------------

Resort part of the city. Wily's Boat shop resides here. West of
Downtown.
Important places: Hospital, KTOX Studios, Art Gallery, Wily's Boats,
Sub-City Portal 3.


--------------------------------------------------------------------
| Lake Jyun |
--------------------------------------------------------------------

Lake west of Uptown. Second Sub Gate resides here.
Important places: 2nd Sub-Gate.


--------------------------------------------------------------------
| Old Town |
--------------------------------------------------------------------

Industrial part of the city, full of dangerous dogs. East of Downtown.
Important places: South door, leading to the Main Gate, rear
entrance of Main Gate, Sub-City Portal 1.


--------------------------------------------------------------------
| Yass Plains |
--------------------------------------------------------------------

Plains leading to Clozer woods. North of City Hall.
Important places: 2nd Junk Shop, Club House.


--------------------------------------------------------------------
| Clozer Woods |
--------------------------------------------------------------------

West of Yass Fields. Site of Big Dig and 3rd Sub Gate.
Important places: 3rd Sub Gate.


--------------------------------------------------------------------
| Cardon Forest |
--------------------------------------------------------------------

Landing spot for Flutter. South of Apple Market.
Important places: Flutter, Corridor 1 & 3.


--------------------------------------------------------------------
| Corridor 1 |
--------------------------------------------------------------------

Small ruin at the entrance of Apple Market. This is where you
rescue the Junk Shop man.



--------------------------------------------------------------------
| Corridor 2 |
--------------------------------------------------------------------

Ruin you can explore before attacking the MarlWolf. Parts for
the useful Powered Buster can be found there!


--------------------------------------------------------------------
| Corridor 3 |
--------------------------------------------------------------------

Ruin r 3you can explore before Roll rams the fence placed by the
Pirates at the 1st Sub Gate.


--------------------------------------------------------------------
| Corridor 4 |
--------------------------------------------------------------------

Ruin inside 1st Sub Gate. Must have Jump Springs.


--------------------------------------------------------------------
| Main Gate |
--------------------------------------------------------------------

Mysterious ruin that has no door, where the "MotherLode" is said to
be buried. You need to activate the Sub-Cities and visit them
before entering the dark corridors of the Main Gate!


--------------------------------------------------------------------
| Sub-Cities |
--------------------------------------------------------------------

"Living" quarters of Reaverbots.
Keys: Sleeper, Dreamer and Watcher that will open the three
closed doors in the Main Gate.


========================================================
[7] ))))))))))))))))) Beginning ((((((((((((((((((((((
========================================================

============
Things To Get:
Power Raiser
Blue Shard
============

After the familiar Capcom FMV you are introduced to the games backdrop
story. Does the guy reading this sound just a little ummm... Anyways
after a good explanation of the backdrop a cut scene appears and *gasp*
Mega Man talks! No more Saturday mourning cartoon voice for you! Mega
Mans voice reminds me of Ranma Saotome, but thats just me. After
watching the Raiders of the Lost Arc cut scene you begin the game. Get
use to your controls here because up ahead are some reaver bots (bad
guys). Notice the map in the upper left corner, that will help you out
later in the game for sure. Now continue forward, listen to Roll (You
can speed up the talking by pressing triangle) and look out for the
onion bots that come out of the wall to the right. Keep your distance
and blow'em away one at a time. You can take a right or continue on to
kill two more bots and get some more Zenny (the currency also used in
Breath of Fire). Go right like Roll says and go through the door. If you
don't then you may end up in a trap, easy trap, but still a trap.
Now some bots will jump out from the pillars. Use the R2 command and
take them out. Continue on until some bots pass you up. Take a right at
the first open door and shoot the big box. Get the zenny and continue.
Pass the force field and use R2 around the corner. Blast away at the
spider bot and go into the next room. Dispose of the two generators and
open the two orange chest beyond the force field. Equip the helpful
Power Raiser and go back to the first force field. Now prepare for a
boss bot.

*!*!*!*!*!*!*!*
Boss: Spike Bot
*!*!*!*!*!*!*!*

The trick here is to keep the Bot from moving and turning. Try to keep
him in place. Take him head on, shoot him 3 to 4 times, move to the
right as his arm comes down. Once the explosions are over with, move
back into position, fire, move to the right and repeat till he is dead.
Not to hard really.


========================================================
[8] )))))))))))))) KattleLox Island ((((((((((((((((((((
========================================================

============
Things To Get:
Broken Cleaner
============

After the cut scene of the smokin boss (which is STILL active) and after
the Back to the Future part 2 cut scene, Mega and friends (Roll seems to
be getting her clothing tips from Claire Redfield of Resident Evil 2 and
Barrel reminds me of an odd version of Dr. Light) crash land on
KattleLox island, where the majority of the game takes place.
Since Mega and friends don't seem to be insured, you are going to have
to fix the ship yourself. After some talking, walk over to the pint
sized monkey. Yikes. This guy needs a drum or somethin. Save and talk.
Continue past the brown sign ahead and the watch the police car drive
by. Talk to Barrel (Gramps) and watch him leave. Continue past the sign
again, talk if you want to whoever and enter Apple Market.
Check the garbage pails and plasma boxes for some Zenny and the broken
cleaner. One simple way to get Zenny here is to kik the yellow can by
the first garbage pail, into the back of (not on top of) the Jetlag
Bakery counter, you will get a bonus 1000 Zenny! One neat thing you
should be aware of is the secret color change. If you want to change
Mega's armor color to dark navy or even black you gotta play it bad.
Kicking vending machines over and over, kicking animals, kicking the can
in Apple Market into the bakery for 1,000 Zenny, not repairing damaged
buildings in the City Hall battle, let the bombs explode in the "Diffuse
The Bombs" subquest, and by shooting the police car and keeping the
"trunk of cash" in the "Hot Pursuit" sub-quest. When you finally change
color (it should not take too long) it is pretty impressive.
Talk, listen to some music and do what you feel like doing. Once you
are ready to proceed go into the Parts Center (Junk store) and talk with
the lady. Say yes and go outside again. Talk and save with Data (The
monkey) if you would like and go into the small hut by the broken wall.


========================================================
[9] )))))))))))))))) 1st Corridor ((((((((((((((((((((((
========================================================

==========
Things To Get:
Rapid-Fire
==========

Take a left and use R2 to take out the bots on the ledge. Continue down
the ramp and kill ALL the snake bots. They should be easy if you
equipped the power raiser. Now talk to the man and he will run off. You
can leave now, but if you want to get the Rapid Fire, continue through
the door. Watch out for the exploding bots and also destroy the beacon
to deactivate the leg bots. The easiest way is just to run in and out.
Don't bother with the other door at the entrance, it is a waste of time
and power. Leave.


========================================================
[10] ))))))))))))))))))) Tron (((((((((((((((((((((((((
========================================================

==========
Things To Get:
Mine Parts Kit
Splash Mine
Broken Motor
==========

Go out and save if you want to. Go back to the Junk Shop and talk to
the lady. She gives you Mine Parts kit and asks for your name. Say
whatever you like. That guy on the right sure does look like Ramza from
Final Fantasy Tactics, but thats beside the point. Go outside and talk
to Roll. She fixes the kit to make a special weapon. Learn how to use it
and leave. Watch the cut scene of the unsure police officer. Go back
into Apple market and Tip toe over to Jim and the gang using the D-pad
and O button. You can now go into the N (North) door. Watch the strange
cut scene of Tron and the Lego men. Now you are in downtown KattleLox.
Go into the library and listen to that great music. Check the garbage
pails for the broken motor. You can also go down into a sewer that leads
to the 1st corridor. Watch out for all oncoming traffic. In this game,
looking both ways pays off. Go into the next N door. Now this place has
class. Talk to Tron and go anywhere if you would like. Then go to City
Hall (you can't miss it). Talk with an officer to go inside. Once Barrel
blast you ears off with a "HEY! MEGAMAN!", listen to Amelia, the mayor
(who sounds like Ada from Resident Evil 2) and after the talk go out and
watch Tron run from a little mean dog. Poor Tron. Go to downtown and
talk to Tron on the pole. Then talk to the constipated doggie over and
over until a cut scne begins. After the interesting cut scene go outside
watch the liftoff, then talk to Roll. Then things start to get ugly.


========================================================
[11] ))))))))) Invasion of the Lego Men ((((((((((((((((
========================================================

==========
Things To Get:
Bonne Key
Digger Lisense B
==========

After the cut scene of Roll running inside to Apple Market, follow her.
Save here, because this next part is tough to say the least. Now go into
the Junk shop and buy at least a Range Booster and some defense
equipment. Go north and watch the cut scene (lots of those things seem
to come up in this game). Those Mechs look like something out of Project
A-ko if ya ask me. Here you will encounter your first mission start.

*!*!*!*!*!*!*!*
Boss: Tri Bots
*!*!*!*!*!*!*!*

Like it says the Bots have special abilities. Red is has firepower (it
shoots double what the others can), Yellow has a high hit point
endurance and Blue is just too fast! What it does not say is that there
is two hover jets that also can kill you. Jump left and right while
firing at a safe distance. After this they will begin to move. Go for
Red first. Chase it down and fire. Easy, just watch out for the constant
firing. Once it goes down, check it for a key, if it has the key then
the mission is over, lucky you. If not then collect the power ups and
Zenny it left behind. You can take out the jets using R2, it makes
things less complicated. Now go for yellow. This guy will stop often and
his aim is good. Run back and forth as much as you can. If the coast is
clear, go up to the vending machine to the north to "refresh" yourself.
One note here that might help, if you say no and then kik the vending
machine, a free pop will fall out! However, this can only be done once
per machine. Once yellow is gone check it for the Key. If the key is not
with it, this is not your lucky day. Hunt down blue and try to lure him
in-between the buildings to slow him down and shield you from the shots.
You can also plant some explosives to do some serious damage to him.

*!*!*!*!*!*!*!*
Boss: Octo Bot
*!*!*!*!*!*!*!*

This is the challenging part. Get the key and watch the neat cut scene.
Seems like mean girl has a soft spot for Mega. Your History! Your Toast!
Just you wait! So true. Jump and fire when the bot turns round and
round. Then use R2 when it is standing straight up. Keep your distance
so that the flame waves will be avoidable. You may actually WANT the bot
to blow up the buildings, you heard me right, it may help you later in
the game. When the bot dashes just go under its legs. When it spouts out
the bombs RUN! The machine gun is easy to avoid if you keep moving.
After its defeat watch the toasted Tron getaway.
Go up to Data to save and recharge. Now go north through the skull door.
Watch a fun cut scene. Mega "The Lone Hero" now faces a new mission. You
have to protect 3 buildings now and also yourself. Save City Hall first,
thats your main priority. Take out the red ram bots first, they take
alot of hits so work fast. Then work on the flying bots. The flying bots
have around the same abilities as the earlier color coded mechs so
concentrate your fire on the yellow at first if you can. Just use R2,
they will miss you a lot so don't worry. You can use the bombs they drop
to your advantage. Just make sure they are dropped by a ram bot and
fireworks ensue. The flying bots will often go off screen to fetch more
ram bots, try to avoid this. Once the flying bots are gone, the Ram bots
cannot be dropped in. Ignore the news lady as much as you can, she can
really make you tense up, when you should just remain cool. Take out the
rest of the Ram bots and when the music ends, run over to whats left of
the City Hall.

*!*!*!*!*!*!*!*
Boss: Bon Bot
*!*!*!*!*!*!*!*

Now Bon Bonne comes in. This is not too hard but damaging to say the
least. Time your jumps and stay close to the bot. When it claps, jump
and watch out for the black and yellow pole that comes out at times.
This fight should go fairly quick. The missiles Bon launches are also
pretty harmless. After the fight watch a cool cut scene with Big Bro
Teasel. Crack that neck Bro! Well, if you got through all of this
trouble on your first try, I praise your gaming skills. You now get the
license from the mayor so you can go beyond City Hall. You can tell how
well you protected the city by the condition it is in. If you did not do
a good job protecting the City Hall, the mayors office will be trashed!
The car outside is fixed up and the police are out to "arrest" the
pirates. You can buy more blaster parts now. If you go into the fixed up
car, you can enhance your special weapons too.


========================================================
[12] ))))))))))))))) Yass Plains (((((((((((((((((((((((
========================================================

Once you are done, go north of the City Hall. Once outside the N Door,
you are greeted by a tank and a smoking police car. Put 2 and 2
together, plus some Servbots and you get the idea. The best tactic here
is to run. Go,go,go,go,go,go. Shooting the tanks is worthless since they
come back (unless you want the Zenny) and the turrets are hard to aim
at. Going inside the huts are also a waste of time. Now goto the cave
and to the other side of the plains. You now have 2 choices continue
north and get some helpful items or go into the next cave.


========================================================
[13] )))))))))))))) 2nd Corridor (((((((((((((((((((((((
========================================================

==========
Things To Get:
Cannon Kit
==========

Note: You can pass this part up if you like.

If you continue upward on the 2nd Yass Plains screen, you will come
across a hut. Go inside and straight ahead. Take a left and jump over
the bumps in the ground to the orange chest for some Zenny. Continue
through the next door and up the ramp ignoring the chest to the right
(its a trap). Once through the next door take a left into a large room
with exploding bots and flame throwing beacons. Make a right and go up
the ramp to the side. Once on the bridge take out the beacons. To the
right of the bridge is a ledge with a chest. Jump over and take the
Cannon Kit. Now with luck, jump back onto the bridge and continue or go
back. It is a dead end if you continue through the door. Leave.


========================================================
[14] )))))))))))))) Clozer Woods (((((((((((((((((((((((
========================================================

==========
Things To Get:
Powered Buster
Digger Lisense A
==========

From the second Yass Plains screen go to the cave. This leads to Clozer
Woods and a BIG boss plus plenty of tanks. You may want to save before
attempting this. Pass up the tanks and you will transfer to a cut scene
with Teasel.

*!*!*!*!*!*!*!*
Boss: Drill Bot (MarlWolf)
*!*!*!*!*!*!*!*

This can begin to get annoying but just hang in there. First shoot at
the lower treads until they blow. Remember to hit the sides and not the
back. The MarlWolf has a big energy blast that is hard to avoid so work
fast. Also keep your distance because it turns fast. Once the treads are
begin to smoke (which may take awhile) the tanks on the upper levels
begin to fire full-time. Find a good ledge to climb and take them out!
Now once that is done find a high ledge and jump onto the top platform
of MarlWolf. Begin to fire into the hatch like crazy and avoid the arms
to the side. If you fire fast enough the Servbots that come out cannot
detonate the bomb they carry. Boom.
Teasel leaves on his fish ship, dazed and confused. Climb up out of the
pit and Roll will give you a call. Say yes. Watch the funny cut scene of
Teasel and gang. Talk with the mayor, say yes and get the class A
license. Best of the Best. You can now make donations to the city. Its
nice to see it being rebuilt but not vital to the game. Go outside and
inside the car to talk to Roll. If you got the Cannon Kit, then she can
upgrade it to Powered buster. Leave for Cardon Forest in the support
car.


========================================================
[15] )))))))))))))) 3rd Corridor (((((((((((((((((((((((
========================================================

==========
Things To Get:
Old Shield
==========

Note: You can pass this part up if you like.

Once at Cardon Forest go into the valley and once out of it, go to the
left to a small hut. Enter. Keep going forward until you meet up with
some leg bots. Go left and past exploding and tissue bots until you come
to the next door. Go forward and up the ramp. Avoid the twirling Dradle
things (easy) and get ready for a mini-boss

*!*!*!*!*!*!*!*
Mini-Boss: Spike Bot 2
*!*!*!*!*!*!*!*

Once you get past the dradle things you come to an intersection take the
left. Blow up the boxes and get the goodies inside. Ahead is a copy of
the first boss. You can run and forget about him or fight. If you fight,
run from his pounding rampage and when he stops, avoid the flying
spikes. Not much else to say except don't count on those boxes from
stopping him!
Now take the right door and dispose of the onion bots. Continue until
you come to some more leg bots. Jump up on the platforms, take out the
beacons and open the chest for some Zenny. Go on and down the next
room's ramp. Run along the right wall to find a hole. Check it for the
Old Shield. Weave through the rest of the room avoiding or disposing of
exploding bots. Continue past 2 doors until you come out on a ledge. Do
not open the chest it is trapped, just remember to hit L1 or R1 and X
right after the message goes away to avoid the three bombs. Keep going
down until you see two boxes in the wall. Bust through them and get go
if you want to go back to the outside of Apple Market. If not jump down
from the ledge with the trapped chest and exit.


========================================================
[16] )))))))))))))) Cardon Forest ((((((((((((((((((((((
========================================================

Once past the valley go up to the cave. The women will run off. Enter to
see a familiar tank scene. The hippie mobile now backs you up, but you
shouldn't need it. As a matter of fact if you get in the way, Roll will
run you over! If you get in the back of the car, you will escape back to
the Flutter (The crashed ship). In order for the car to advance, you
must clear the road of tanks. Ignore the turrets and concentrate on the
tanks. Once you get rid of all 4 tanks Roll will ram the gate.


========================================================
[17] )))))))))))))) 1st Sub-gate (((((((((((((((((((((((
========================================================

==========
Things To Get:
3 Starter Keys
Yellow Shard
Grenade Kit
Old Doll
Old Bone
Spring Set
==========

After a cut scene of the gate unlocking, Mega goes down on an elevator.
Go to the right to see the first large refractor. It seems you need some
starter keys to take out the shield. Go right through the big door to
start the mission. Creepy place. The Jumper bots look like something
straight out of Quake 2. Take out the Corps bots nest for lots of Zenny.
Jump down, go up the ramp and shoot the bridge so it will fall. Jump
across to the next ledge, use R2 on the nest on the other ledge and jump
over once the corps bugs are gone to get the first starter key. Go to
the next ledge, shoot the bridge, jump across blast the nest go into the
doors. The sun bots here can also be taken out with R2. Next to the
conveyor belt, pull the yellow switch on the wall to activate it. Jump
across it, examine the hole in the wall to get a old doll and go forward
and left to the chest with the Grenade kit. Go up the ramp and Roll will
tell a quick story. Nice touch. Now run across the ice platforms. Ignore
the chest for now and continue on. Get the spring set in the chest and
go on. Check the hole in the wall next to the door for an old bone.
Here is an easy puzzle room, just zig zag through the switches and run
through the hallway to pass up the forcefield. At the end of the hallway
is another starter key. Jump off the cliff and look around the pit for a
hole in the wall for some Zenny. Work your way back to the ice
platforms. Let you and the chest fall through the ice onto the conveyor
belt. The spiked gear at the end will destroy the chest leaving only the
last starter key. Check the hole in the wall by the conveyor for some
Zenny and go back to use the control panel. Lower the shield and watch
the funny cut scene (well I think its funny). Go back into the car and
talk with Roll. You can get the Grenade arm from the Grenade kit and the
spring set can give you jump springs (remember to equip!).


========================================================
[18] )))))))))))))) 4th Corridor (((((((((((((((((((((((
========================================================

==========
Things To Get:
RollerBoard
Triple Access
==========

Note: You can pass this part up if you like.

Leave the car, equip the jump springs and go back into the sub gate. To
the left of the elevator is a ledge you can jump up to. Walk over to the
door and enter. Take out the tissue bots and go straight ahead for the
rollerboard. Then go up the ramp and look in the holes in the walls for
tons of Zenny, blow up the box at the end of hall and open the chest for
Zenny. Leave.
Now is also a good time to get the Triple Access Buster Part. Return to
the second corridor and go back to the dead end. You can now jump up to
the chest above and get some zenny. Blow away the boxes, go on and
ignore the chest to the left and right (both are traps), go across the
pit of red onion bots, jump up to the ledge, DO NOT open the chest to
the left, go down to the other end and open the chest for the triple
access.


========================================================
[19] )))))))))))))))) Uptown (((((((((((((((((((((((((
========================================================

==========
Things To Get:
Safety Helmet
ZetSabre
Mystic Orb
Music Box
Omni Unit
Giant Horn
Broken Propeller
Lipstick
==========

Take the car to CityHall. Time to get the helmet. Go to Yass plains
through the N door and you will notice the tanks and turrets are gone.
Jump up on a one of the small hills and you will notice a house with a
vending machine beside it. Walk in and buy some better items from those
nice folks from the junk store then go back out. Check the Plasma Box to
get the safety helmet. Return to City Hall, Call Roll and have her turn
the Safety helmet into the regular helmet. You now are truly

!!!!! M E G A M A N !!!!!

Now go to the Downtown area and open the W door. Once on the other
side, you will be in Uptown. Whats so up about it? City Hall looks much
better! If you go to KTOX TV you can play some neat mini games and make
some serious zenny.

Quick Mini Game Guide
Just go up to the desk and talk to the lady to play the next two games.

+++++ Beast Hunter +++++
With a name like that, it has to rock. What!?! Kik balls and stuffed
doggies at another automated dog chasing some weird guy thats got a
stick up his tail? FUN! This game is the easiest since the auto dog
(woulda been funny if it were rush) doesn't go too fast even on the A
ranking level. Just concentrate, grasshopper, and the Zetsabre will be
yours after 16 points on A ranking. After this Roll can combine this
with the pen-light to give you the Blade arm.

+++++ Balloon Fantasy +++++
Here you have to shoot a large number of big bouncing rubber balls in a
certin amount of time. Make sure to have your buster on good range, high
rapid rate and descent energy, attack power does not matter. Once you
get the A ranking, the Mystic orb is yours. Have roll take the orb and
the MarlWolf shell to make the Shield arm.

You will need the Dash ability to play the next three games.

+++++ Straight Track +++++
This should just be to warm you up. Hold down Circle then when in Dash
mode press up on the D-pad for increased speed. Hit as many yellow cones
as you can. Just keep trying and you will get it. You will get the Music
Box after getting an A ranking. Give the Box to Roll by choosing TALK in
the support car and say I won it for you. Cute.

+++++ Left Track +++++
Start off by holding Circle, once in dash mode press up on the D-Pad,
then down and L1 on the turns and don't worry to much about any more
hard turns till the very end. You get the Omni Unit, a descent Buster
Part.

+++++ Technical Track +++++
This course is hard to remember. Make lots of Hard turns and try to get
lucky by hitting the yellow cones. You will get the Giant Horn which you
will use later at the Art gallery. This one to say the least, is the
hardest Mini game.

Check the garbage pails for zenny and a broken propeller. If you go
back to the car in downtown you can get the Vacuum Arm, which suks up
much needed zenny! Talk to the woman painting up on the hill and say she
needs some red. Now go to the "Dressmaker Hipbone" store in Apple
market, talk to the clerk and say yes to get the lipstick. Give the
lipstick to the painter and now the art museum in the middle of Uptown
is open. Go in check some things out and go upstairs. Talk to the
painter and give her the doll and bone... HEY!!! You quit your laughin
you pervert! Alright now go to Wily's Boats. Yep thats right, old Wily
made it into the game, and in an odd form too. Seems like all the boats
are gone except one, but that one is broke down, talk to one of the
maintenance guys twice. Never fear Roll is here! She will use the Yellow
refractor on the boat (and boy did she get dirty while doing it), Wily
will let you use the boat.


========================================================
[20] ))))))))))))))) Lake Jyun (((((((((((((((((((((((((
========================================================


Be sure to save with Data, because the next part is tough the first time
through. Enter the boat and you take off for the next sub-gate. Watch
the takeoff and get ready. When you get to the sub-gate, the place is
swarming with enemy subs! The Red subs fire water based torpedoes (the
ones you should look out for) and the yellow subs fire aerial missiles.
This mission takes awhile but just keep up the defense and look around
as much as you can. The jets don't pose to much of a threat but should
still be shot down. After disposing of all of them somethin not so good
happens.

*!*!*!*!*!*!*!*
Boss: Ness Bot
*!*!*!*!*!*!*!*

After all the boats are gone, a cut scene appears and reveals the big
Ness bot. Tron still has that "funny feeling" and then the fight begins.
I would be surprised if you survive this. Since your health is low
already a good idea is just to give up, retreat, save and come back with
full power. Once you do this or keep going, shoot down all the oncoming
missiles. You cannot hurt this bot... Yet. Wait until you get past the
canal then begin to fire at its arm then the back guns and finally the
other arm. Continue to fire as much as possible. Blasters with hi rapid
rates work well here. After the guns and arms are gone shoot the back
cannon. Don't give it a chance to fire, if it does the energy ball much
like the Marlwolf's will hit the boat causing big damage. Just fire as
much as possible and on target. You should do alright. Abandon ship! The
Bonnes get away yet again but remain in high spirits.


========================================================
[21] ))))))))))))))) 2nd Sub-gate ((((((((((((((((((((((
========================================================

==========
Things To Get:
Gatling part
Old Hover Jets
3 Starter Keys
Ring
Joint Plug
Rapid Striker
Red Shard
Bomb Schematic
==========

After the fight you appear directly in front of the 2nd sub-gate. Go in.
Go forward, listen to Roll, fight the red onion bots and search the
holes in the walls for zenny. Keep going down the hall until you reach
the chest with the old hoverjets. Go back and jump up onto the upper
ledge and go into the door. Here you will find the crab bots that can be
shot with your special weapon to be turned over. Take a left keep going,
open the chest for starter key, go back a little, look for a hole in the
wall and get the gatling part (ooohhh baby!). Now take the right path
and check the hole for a ring. Go beyond the doors, past the waterfall,
into the other waterfall to a chest with the 2nd starter key. If you
fall into the lower pit below, you will meet the stealth Jumper bots,
one of the coolest enemies in the game, and most deadly. In the middle
of the pit on a platform you can get the joint plug from the chest. Take
out some random sun bots and go into the middle waterfall, turn right
and go out the other waterfall, jump on the ledge, jump into the next
waterfall and get the last starter key in the chest. Also check the hole
beyond it. Now goto the other side of the middle waterfall and enter
through the door.
Some gator bots will jump out from the water tunnel, so be ready. Pass
them up if you can and go left. This will lead to a small corridor place
and if you keep going, you can get a Rapid striker from a chest. Leave
and go forward instead of into the right path, which is a dead end. Go
past the odd room with the circular thing in the middle to the refractor
room. Roll gives you the good news that the refractor should be able to
repair the flutter! Use the keys lower the shield and exit. Now for the
expectable. Boss time.

*!*!*!*!*!*!*!*
Boss: Behemoth Bot
*!*!*!*!*!*!*!*

Now this is a boss! Use your most powerful weapons and remember to heal
with canisters frequently. He will leap out at you so jump to the right
or left then jump again to avoid the shockwave. You can only hit him in
the head so use R2 when possible and the jump+fire tactic is the best.
He does not do much else, but you can run around him to gain some space.
Try not to get close, he will do a dumb looking soccer kik and you don't
need that. Afterwards, exit the level to get your much deserved piece of
apricot pie.
The Bonnes come up with a smart plan in the next cut scene and then you
come back to the port. Go out and into the car to talk to Roll. She and
Mega fix the Flutter and you now get to see the inside of the craft.
Talk to Gramps to find out about the main gate. Go into the last room
and look around for the bomb schematic in the elegant chest. Then have
Roll give you the Jet Skates from combining the hoverboard and old jet
pack. The joint plug was used to make an adapter plug, which gives you a
much needed third blaster part slot. She also makes the bomb schematic
into the grand grenade weapon. Also TALK to her and say that she can
have the ring (now wasn't that sweet).


========================================================
[22] ))))))))))))))) 3rd Sub-gate ((((((((((((((((((((((
========================================================

==========
Things To Get:
Tele-Lens
Guidance Unit
3 I.D. Cards
Antique Bell
Ancient Book
Target Sensor
==========

Pick the option on the flutter to go to the sub-gate. A simple cut scene
later, you are there. Go forward and down into the pit. Go to your left
and into the door. Listen to how bad Mega's reading skills are and
continue out. Look out for the Jumper Bots! Go to the left and through
the door. Take out the jumper bot and look in the holes in the walls for
a Tele-lens. Now go outside and take the right door. Open the chest for
the guidance unit and then drop down to the shadow bots. Blast them when
they are vulnerable and go to the other side, jump up to the ledge and
get the I.D. card from the chest. Check the holes in the platforms for
Zenny and the Antique Bell. Now go into the doors in the center. Go to
the left and get the target sensor out of the chest. Go to the right
path and take a left. Now go right and jump up to the ledge to get an
Ancient book. Return to the right path and go right on the right path
(confused yet?). You will come to a large corridor. Go left to get the
second I.D. Card from the chest and turn on the generator (the machine
in the middle of the room) by walking up and pressing it. Go back to the
room where you first met the shadow bots and enter one of the side wall
doors. Inside you will face/off against 3 spider bots. Move fast, keep
your distance and use R2. The blow out a chunk of the ceiling
(highlighted on the mini-map) with your special weapon. Enter the door,
go down the elevator and prepare.

*!*!*!*!*!*!*!*
Bosses: Cerebus Breed Bot
*!*!*!*!*!*!*!*

3 Hell hounds will come out of nowhere. Try to get them to circle you,
it makes them easy target practice. Whatever you do, do not get in front
of them. Also move as fast as you can when they start the flame-thrower
thing. Be sure to have PLENTY of energy canisters for this one. After
the fight go on to the next door. Twist around the ledge and get the
last I.D. card. Now go back to the Control room and use the cards. Now
watch the Main Gate open in all its glory, scaring everyone in Apple
Market, Uptown, City Hall and where ever else. Leave the 3rd Sub-Gate.
Have Roll make the Sniper Scope from the Tele-lens and the target sensor
plus she makes the guidance unit into the Active buster, one of the best
weapons in the game. Now go back to Cardon Forest. Watch the cool and
llloooonnnngggggg cut scene of the 2 crafts.


========================================================
[23] )))))))))) Battle of the Gesellschaft (((((((((((((
========================================================

*!*!*!*!*!*!*!*
Boss: Jet Fleet
Gesellshaft
Red Bird Jet
*!*!*!*!*!*!*!*

If you have the Active Buster equipped this fight just got alot easier.
First you have to take out the 5 or so jets. Blow them away while they
are all in a line and then use R2 to target them.
R2 is about the only way you are going to get a hit in on this mission.
One by one they will drop out of the sky. Then the Fish craft will hover
above you for awhile. Watch the cut scene of the hopeless Bonnes and
then back to action. Fire upon the middle bottom of the craft by using
R2 to look up as it passes by you. Try to take out the bombs that they
shoot out at you the best you can, then fire downward toward the right
wing. Take out as many side guns as you can, then wait for the craft to
switch sides. After all the weak spots are gone they will fire at you
with a huge blast. Fire toward the skull part to destroy the craft.
After this, the Bonnes get away on a cool escape jet. Hopefully you
still have some energy left for the ship because here comes another
battle. Just use R2 and the most powerful weapons you have. The Red Bird
will hit you with a volley of missiles and multiple blast from its guns.
Take the hits and aim as good as you can. The Red Bird Blows up and Roll
feels that they should have gone easy on the Bonnes. Afterwards, Barrel
will talk of the main gate, and you can walk in on Roll while she is
dressing... Or something to that effect.


========================================================
[24] )))))))))))))))) Old City (((((((((((((((((((((
========================================================

Leave the flutter and head to the junk shop and stock up. Now go to the
E door in the downtown area. You are now in Old City, an industrial
place full of dogs that are serious pains in the rear. Dash and jump
away from them, or kik them either way, they always come back. Go to the
S door and then right. Well there it is, the main gate. R u ready? Good.
If not, I suggest you enhance the active buster and your armor to the
max.


========================================================
[25] )))))))))))))))) Main Gate (((((((((((((((((((((
========================================================

==========
Things To Get:
Buster Unit
Autofire Barrel
Blunted Drill
Shiny Red Stone
Generator Part
==========

Enter the Main Gate. Inside you will be greeted with some great music
(reminds me of Blaster Master for the NES) and a very bright area. Keep
twisting down the descending tunnel until you come around to a door, you
know you are there because Roll say "Its one big spiral!". Open the door
and get the Buster Unit from the chest. Go into the next door when Roll
becomes out of range. Go in and use the console on the wall to unlock
the sub-cities. Keep going and blast the Cerebus away. Ignore the 2
doors and go down the corridor to the south. A Grey Cerebus awaits along
with some onion bots. Keep going, check the hole in the wall for
Autofire Barrel (!!) and the Bunted Drill in the chest. Go back and to
the right side of the corridor, keep going right, check the hole in the
wall for a shiny red stone then blast the Cerebus from behind! Fun! Go
back and into one of the other doors to get to a corridor area. You will
find a Generator part and a dead end. Go back and go into the final
door. The Cerebus is back so be careful! Dash straight ahead to the next
door. Go outside, you will be back in Old town. Head over to the door
mark 88 (You CANNOT miss it) and enter. Now watch a very entertaining
cut scene.

*!*!*!*!*!*!*!*
Boss: Big Bot Bruno
*!*!*!*!*!*!*!*

Whoa! Now that is BIG!!!! Alright start off by just jumping left and
right, don't bother firing yet. Then when it turns around, bust through
the fence and walks away, blow it to pieces! It won't know what hit it!
Muhahahahahahahahaha...Sorry... Heal when needed avoid all blast and use
the active buster in the thin stomach area. Hide behind the two black
gates, the only thing it cannot destroy.
The Bonnes walk away in defeat (yeah right), anyways go down they
opposite gate you came up from to go to the first sub-city.


========================================================
[26] )))))))))))))))) Sub-Cities (((((((((((((((((((((
========================================================

==========
Things To Get:
Main Gate Keys
==========

||||| Sub-City #1 |||||
This has to be the coolest level next to Sub-Gate 2. Its like you walked
on to the set of Terminator 3! Fire and kill ALL enemies, plus beacons
on top of the roofs of the buildings.
Look up and high, the door to the big tower will not open until
everything is gone. Once all the Leg and big mouth bots are gone, the
door will open allowing you to get the Watchers Key. Exit.

||||| Sub-City #2 |||||
Go to the Downtown area and look for another gate. Enter and prepare.
This one is easy if you kill everything from a distance. Go to the Tower
for the Sleeper Key. Exit.

||||| Sub-City #3 |||||
Now go to the Uptown area. You cannot miss this gate. Inside is the
largest bot in the game, its harmless really, but it unleashes tons of
other more dangerous bots so you will have to kill them and the
caterpillar bot. Shoot its hatch at the back when its open and try to
keep up with it. The third half will blow off, continue the same tactic
until it is gone. Go to the central tower to get the Dreamer Key. Exit.
Drop off the Red stone at the museum then call Roll on the Walkie-Talkie
for her to make the Drill arm from the Blunted drill. The Autofire
Barrel and Generator part can be used to make the buster part auto
battery. With the drill arm, you can finally bust down all those dead
ends in all 4 corridors!


========================================================
[27] ))))))))) Last Minute Sub-Quests ((((((((((((((((
========================================================

Note: NONE of this has to be done to complete the game, but you are
missing a big chunk of the game is you pass this all up!
Mega Man Legends is filled with lots of sub-quests. You should get them
out of the way now. I put them all in a good order, try to do them in
this fashion.


========================================================
[28] ))))))))))) Diffuse the Bombs!! ((((((((((((((((
========================================================

==========
Things To Get:
Plastique
Bomb
BlureBear
==========

Before doing I recommend saving. Talk to inspector with fixed police
department (if it was trashed, pay for the repairs). After talking with
the inspector, go to the downtown area. This is a fast paced bomb hunt.
Dash over to the woman in orange talk quickly to her and go for either a
green house by the E door or W door. After this talk to the man in the
construction hat by the Library. You have a 50/50 chance here and if you
miss it, your chances of finding it go way down. One thing that helps is
if all the Houses were mowed down by the Octo Bot. Then you don't have
to climb or go around houses just jump up on the rubble and get the
bomb! This may take some time, don't rush yourself. The first bomb will
give you plastique, which Roll can turn into Power Blaster L.
The second bomb can be turned into the Power Blaster R. After the race
check the garbage pails for the BlureBear parts which can be made to
make the Machine Buster.


========================================================
[29] ))))))))))))) Hot Pursuit ((((((((((((((((((
========================================================

Watch the T.V. in the Flutter and go to the Downtown area. Shoot the Red
car in the trunk around ten or so times and the car will explode. I
don't recommend shooting the police car. Grab the case, toast the lego
men. You now have two choices. You can either talk to the inspector and
get 20,000 zenny from him OR walk out of the downtown door (anyone will
do) and you will get an option to steal the money landing you a cool
200,000 zenny! Also talk to the officers inside the police HQ for the
real story. Whoops! My bad.


========================================================
[30] ))))))))))))))) Helping Hand ((((((((((((((((((((
========================================================

==========
Things To Get:
Flower Pearl
==========

Talk to the nurse in room 305 at the hospital in Uptown. Then talk to
the girl in the lobby. Like this supposed to *sniff* make you *sob* sad
or something *Honk* excuse me.... Now goto the mayor and talk about the
hospital equipment. Use the 20,000 Zenny on the equipment, go back and
talk to the girl for the Flower Pearl. She sure does say Again weird.
Use the Flower Pearl with the Gatling parts for the Gatling Gun Buster.


========================================================
[31] ))))))))))))))) Bag-O-Zenny ((((((((((((((((((((
========================================================

==========
Things To Get:
Bag
Support Arm
==========

Talk with the inspector and talk with the man in the Police HQ lobby
also. Go to Taple Electronic Goods store in apple market, now talk to
the cashier. Run over to the Jetlag bakery and talk. Talk with the
Liberian at the Downtown library. Now talk with girl at the Northern
soda pop machine in the Downtown area. Finally talk to kid in red near
the library three times. Look in the garbage pail near him for the Bag.
After you are done playing Mega Man P.I. go back to the Police HQ and
talk with the Inspector for the Support Arm.


========================================================
[32] )))))))))))))) Jim's Clubhouse ((((((((((((((((((((
========================================================

==========
Things To Get:
PickAx
Saw
MarlWolf Shell
==========

Go to Yass Plains and look for a house with Jim and gang inside. Talk
with Jim, say yes and go to the City Hall area. Talk to the man in hard
hat by bank. Get the pickax and return it to Jim. Play some mini games,
enhance some special weapons, anything to kill time. Return. Not bad,
not bad at all. They need a saw. Talk to same man that gave you a pick,
then look around some garbage pails in the Downtown area. Return to Jim
after you get the saw. Kill some more time. Hey hey! I like these guys
style! Talk to Jim, then check the pile to the right for a MarlWolf
Shell.


========================================================
[33] )))))))))))))) Kids Collection ((((((((((((((((((((
========================================================

==========
Things To Get:
Beetle
Stag Beetle
Old Heater
Comic Book
Broken Circuit
X Buster
==========

Go Cardon Ruins area, find a girl on the mound and look around the
trees to find a icky beetle just squirming there. Pick it up (ew) and
take it to the Jim. Give him the beetle, look in the pile for the
heater. Now go to the second part of yass plains and check by a mound
near the corridor entrance for another beetle. Take it back to Jim, get
the broken circuit from the pile. Now go behind the Junk store in Yass
Plains where you got the helmet and pick up the red flat object, the
comic book. Why couldn't all the items spin like that? Take it to Jim,
say yes, get the X buster out of the pile.


========================================================
[34] )))))))))))))))) Sick Wife ((((((((((((((((((((((
========================================================

==========
Things To Get:
Sun-Light
==========

Talk to the Grocer man at Apple market. His wife is missing. Go out to
the Cardon Forest and look around the 3rd corridor entrance (not inside,
outside) for a women who looks like she is sobbing against the cliff.
Choose to take her to the hospital. Watch the neat camera angle go out,
go back in and talk to the guy in the orange cap for the sun-light.


========================================================
[35] )))))))))))))) Item Round-Up ((((((((((((((((((((((
========================================================

==========
Things To Get:
Blaster Unit R
Weapon Plans
Rapid-Fire Barrel
Shiny Object
Old Laucher
Pen-Light
Main Core Shard
==========

Time to round up all those loose items left in the corridors and sub
gates. Basically the only ones left should be in the 3rd Sub Gate. Equip
the Drill Arm, you will need it. Once inside go to the center of the
corridor (the place with the tall platforms, Shadow bots and doors on
almost each side of the room). Once inside go into the middle door
through the huge pillar. Take a right then a left to go to a very
different corridor. Here you probley got the ancient book earlier. Drill
through the big stone wall on the left and jump up on the small opening
above to get the Blaster Unit R and Weapon plans from the hole in the
wall and the chest. Now goto the right side and take out the wall. Jump
up on the ledge and get the Rapid-Fire Barrel from the chest.
Continue on and up the ramp. Pass up the Jump bot, time yourself on the
pendulums then take out the boxes from a distance. Check each side of
the ledge for the holes in the walls for Zenny.
Drop down off the ledge go up the next ramp and go left for the chest
with more Zenny. Drop off that ledge and continue on. Avoid the
exploding bots until you come to the last ledge. Jump up to it and open
the chest for even MORE Zenny! Now turn 180 and go down the unexplored
hall. Go through the door and turn the crab bot over. Keep going past
the hall to your right, check the hole in the wall for a Shiny Object.
Now go down the right hall avoiding the pendulums and keep going. Once
through the next door go right. Pass up the shadow bot and go into the
next room, open the chest for the Old Launcher (Finally). Turn around,
go forward, left, left, right, right and right (Dis way, No dat way!) to
get to a treasure filled room. Just open the middle one the other two
are traps. Ignore the stone wall the other way when heading back, it
just leads to the 2nd Sub gate. Go back to the left door you have not
entered yet. Enter it and go right for a chest with the pen-light
inside. Break open the first set of stone walls and check the hole in
the real wall for some Zenny. Repeat this with the next two sets of
stone walls, while avoiding the shadow bots, to get even more Zenny and
the Main Core Shard. Sorry if this is confusing the place is big. Now
that all this is done go back out the way you came and exit the 3rd Sub
gate (one long trip). Once back outside and in the Flutter have Roll go
to work. She will give you the Spread Buster for the Old Launcher, Arm
Support and Ancient Book. She also takes the Broken Circuits, Main Core
Shards and Sun-light to make the Omni-Unit Omega. The Rapid-Fire Buster
is used for the Machine Gun Buster plus she should put together anything
else from the bonus games. Also remember to take back ALL items to the
art museum. A girl in a green dress will appear upstairs, so talk to her
and say yes to get the cursed (go through all that work to get a cursed
weapon part... Cute, rrreeaaalll cute) prizm crystal. The crystal is
used with the Weapon plans and X-Buster to make the Shining Laser, which
can take out the last boss in mere seconds if fully upgraded. Whew!


========================================================
[36] )))))))))))))) Battle Of Eden (((((((((((((((((((((
========================================================

==========
Things To Get:
Power Stream
& a can o'whoop A$$ !!!
==========

Well, this is it. Make yourself as powerful as possible and go back to
the main gate. Once in the spiral section, go all the way down to the
bottom. Open the door and enter. Use the 3 keys on the doors to the
right. Go up to the door and watch the important cut scene. Afterwards,
blow away the big mouth bot in front of you and turn over the crab bots.
Open the chest for the power stream buster part, which makes your
busters attack power MAX. Go on and check out the pretty refractor. Take
a left, dispose of the Sun bots and then take a right. After the horde
of sun bots are gone, enter the final room. Data is here. This is the
Final save point and energy boost. Save here. You can go back up and to
anywhere you want, don't worry.

*!*!*!*!*!*!*!*
Final Boss: Mega Man Juno
*!*!*!*!*!*!*!*

OK, this is it! Snob boy (or girl as I like to call him) has some fast
and powerful attacks, make sure you have full canisters and all that
jazz. He will begin with a piledriver, fire and jump away. When he says
"Ready?" he will execute a double arm laser, try to keep in the center
when this happens. Fortunately his endurance is low so give'em all ya
got from the start.
After finally defeating him, he will go into a back armor machine ala
sigma style. Dash around and run around him in circles nail him with a
volley of active buster shots. The fight will go fast if you do it
right.
If you have the Shining Laser, at full upgrade, this fight is all too
easy. Just fire straight ahead. Juno's power goes down in a good 4 to 8
seconds in both forms! Ouch!

Watch and interact with the ending (walk around and talk with the towns
folk) talk to Roll, say you are ready and stay after the credits to see
a "Surprise". Timing in the game can effect a new game since you may
start off with dash parts at the beginning if you had a good time like
around 8 hours or so. You can change the difficulty from Normal to Hard.
Once you beat it on Hard, you can change it to Easy. Easy gives you one
amazing Blaster you will have to see for yourself. IT ROCKS!!! Some
things may be missing from this Walkthru is so, please contact me
if you find anything.


========================================================
[37] )))))))))))))) Normal Items (((((((((((((((((((((
========================================================


Name Location
--------------------------------------------------------------------
Ancient Book 3rd Sub-Gate
Spread Buster Special Weapon (With Old Launcher + Arm Supporter).

Antique BellClozer 3rd Sub-Gate
Gift to the Museum.

Arm Supporter Police Station
Spread Buster Special Weapon. (With Old Launcher and Ancient Book)
Reward for finding the Bag.

Autofire Barrel Main Gate
Auto Battery Buster Part (With Generator Part).

Bag Downtown
Give it to the Inspector.

Beetle Cardon Ruins Area
Give it to the kid in the Club House.

Blunted Drill Main Gate
Drill Arm Special Weapon.

Blurebear Parts Downtown Garbage Pail
Machine Buster Special Weapon.

Bomb Downtown
Power Blaster R Buster Part. After finding one the the
two bombs.

Bomb Schematic Barrel's room in the Flutter
Grand Grenade Special Weapon.

Broken Circuit Club House
Omni-Unit Omega Buster Part (With Sun-Light + Main Core Shard). In
exchange of the Stag Beetle.

Broken Cleaner Apple Market Garbage Pail
Vacuum Arm Special Weapon. (With Broken Motor + Broken Propeller)

Broken Motor Downtown Garbage Pail
Vacuum Arm Special Weapon. (With Broken Cleaner + Broken Propeller)

Broken Propeller Uptown Garbage Pail
Vacuum Arm Special Weapon. (With Broken Motor + Broken Cleaner)

Camouflage Shield Junk Shop
Makes you invisible for a time.

Cannon Kit 2nd Corridor
Powered Buster Special Weapon.

Comic Book Lying behind the Junk Shop in Yass Plains
Give it to the kid in the Club House.

Defense Shield Junk Shop
Makes you invincible for a time.

Energy Canteen Junk Shop
Tank used to store energy for later use.

Energy Square In ruins
Depending on the size, they refill your Life Bar energy.

Extra Pack Junk Shop
Adds one energy unit to your Energy Canteen. (Up to 99)

Flak Jacket Junk Shop
Absorbs 1/4 of your damage.

FlowerClozer Woods
Gift to Roll.

Flower Pearl Hospital
Gatling Gun Special Weapon. (With Gatling Part)
Reward for helping Hospital girl.

Gatling Part 2nd Sub-Gate
Gatling Gun Special Weapon. (With Flower Pearl).

Generator Part 2nd Corridor
Auto Battery Buster Part (With Autofire Barrel).

Giant Horn KTOX Studio
Gift to the Museum.
Technical Race Class A price.

Grenade Kit 1st Sub-Gate
Grenade Arm Special Weapon.

Guidance Unit 3rd Sub-Gate
Active Buster Special Weapon.

Hyper Cartridge Junk Shop
Refills your current Special Weapon.

Joint Plug 2nd Sub-Gate
Adapter Plug Special Item.

Kevlar Jacket Junk Shop
Absorbs 1/2 of your damage.

Kevlar Jacket Omega Junk Shop
Absorbs 3/4 of your damage.

Life Gauge Junk Shop
Add one bar to your Life Bar.

Main Core Shard 3rd Sub-Gate
Omni-Unit Omega Buster Part (With Sun-Light + Broken Circuit).

MarlWolf Shell Club House
Shield Arm Special Weapon. (With Mystic Orb)
Reward for helping the kids.

Music Box KTOX Studio
Gift to Roll. Straight Race Class A price.

Mystic Orb KTOX Studio
Shield Arm Special Weapon. (With MarlWolf Shell) Balloon Fantasy Class A
price.

Old Bone 1st Sub-Gate
Gift to the Museum.

Old Doll 1st Sub-Gate
Gift to the Museum.

Old Heater Club House
Gift to the museum. In exchange of the Beetle.

Old Hoverjets 2nd Sub-Gate
Jet Skates Special Item (With Rollerboard).

Old Launcher 3rd Sub-Gate
Spread Buster Special Weapon (With Arm Supporter + Old Launcher).

Old Shield Corridor ???
Gift to the Museum.

Pen Light 3rd Sub-Gate
Blade Arm Special Weapon (With Zetsabre).

Pick Man near City Hall
Help the kids Club House.

Plastique Downtown
Power Blaster L Buster Part. After finding on the
the two bombs.

Prism Crystal Museum
Shining Laser Special Weapon (With X Buster + Weapon Plans). Reward for
giving the Giant Horn to the Museum.

Rapid Fire Barrel 3rd Sub Gate
Machine Gun Buster Part.

Refractor Shard or Zenny Everywhere
Used as money, the bigger they are, the more they worth!

Ring 2nd Sub-Gate
Gift to Roll.

Rollerboard Corridor 4
Jet Skates Special Item (With Old Hoverjets).

Safety Helmet Box in Yass Plains
Helmet Special Item.

Saw Man near City Hall, then Downtown
Help the kids Club House.

Shield Repair Junk Shop
Repairs your Life Shield.

Shiny Object 3rd Sub Gate
Gift to the Museum.

Shiny Red Stone Main Gate
Gift to the Museum.

Splash Mine Kit Junk Shop
Reward for helping the Junk Shop Man.

Spring Set 1st Sub-Gate
Jump Springs Special Item.

Stag Beetle Yass Plains second screen
Give it to the kid in the Club House.

Sun-Light Hospital
Omni-Unit Omega Buster Part (With Broken Circuit + Main Core Shard).
Reward for helping the Grocer's Wife.

Target Sensor 3rd Sub-Gate
Sniper Scope Buster Part (With Tele-Lens).

Tele-Lens 3rd Sub-Gate
Sniper Scope Buster Part (With Target Sensor).

Trunk Downtown
Taken from the Bank Robbers.

Weapon Plans 3rd Sub Gate
Shining Laser Special Weapon (With Prism Crystal + X Buster).

X Buster Club House
Shining Laser Special Weapon (With Prism Crystal + Weapon Plans).
In exchange of the Comic Book.

Zetsabre KTOX Studio
Blade Arm Special Weapon. (With Pen Light) Beast Hunter Class A price.



========================================================
[38] )))))))))))))) Special Items (((((((((((((((((((((
========================================================


Name Location (Combination)Description
----------------------------------------------------------------------

Energy Canteen Junk Shop
Energy Tank you can refill at the Junk Shop.
The more Extra Packs you'll buy, the more units of energy it will
contain. (Up to 99)

Helmet Yass Plains
Protects your head better. Don't forget to equip it!

Jet Skates
(Rollerboard + Old Hoverjets)Allows you to dash, making
you go faster. Don't forget to equip it!

Jump Springs
(Spring Set)Makes you jump higher. Don't forget to equip it!

Armor Junk Shop
Protects your body better. Don't forget to equip it!

Adapter Plug
(Joint Plug)Allows you to equip three Buster Parts
instead of two.

Blue Refractor Prologue Corridor
No use...

Yellow Refractor 1st Sub-Gate
Used for powering up the Lake Jyun Boat.

Red Refractor 2nd Sub-Gate
Used for powering up the Flutter.

Class A License City Hall
Given by the Mayor after you beat Bomb
Bonne. Allows you access to the Portals 2 and 3.

Class B License City Hall
Given by the Mayor after you beat the
MarlWolf. Allows you access to the three Sub-Gates.

Citizen Card Cardon Woods
Given by a police officer after Roll fix the
Support Car. Allows access to the city.

Walkie-Talkie Support Car
Given by Roll in the Support Car after you got the Class B License.
Key Downtown
Taken from one of the three Servebots tanks. Allows
access to the City Hall.

Cardon Keys 1st Sub-Gate
Three Starter keys allowing you to lower the shield around the Yellow
Refractor.

Lake Jyun Keys 2nd Sub-Gate
Three Starter keys allowing you to lower the shield around the Red
Refractor.

ID Cards 3rd Sub-Gate
Three access cards allowing you to activate the Main Gate.

Sub-Cities Keys One in each three Sub-Cities
Sleeper, Dreamer and Watcher keys allowing you to enter the deepest
corridors of the Main Gate.


========================================================
[39] )))))))))))))) Buster Parts (((((((((((((((((((((
========================================================


Name Location (Combination)Ratings
-------------------------------------------------------------------

Auto Battery(Autofire Barrel + Generator Part) ENG MAX
Blast Unit Junk Shop ATK+1, ENG+2
Blaster Unit Omega Junk Shop ATK+2, ENG+3
Blaster Unit R 3rd Sub-Gate ATK+2, RNG+2, RPD+2
Buster Max Given when you begin the Easy Mode
ATK MAX, ENG MAX, RNG MAX, RPD MAX!
Buster Unit Portal 2 ATK+1, RNG+2
Buster Unit Omega Junk Shop ATK+3, RNG+3
Gatling Gun(Gatling Part + Flower Pearl) ATK+1, ENG+4, RNG+1
Laser Junk Shop ATK+4
Machine Gun(Rapid-fire Barrel) ENG+3, RPD+1
Omni-Unit Curve Race Class AATK+1, ENG+1, RNG+1, RPD+1
Omni-Unit Omega(Main Core Shard + Sun-Light + Broken Circuit)
ATK+2, ENG+2, RNG+2, RPD+1
Power Blaster L(Plastique) ATK+2, RNG+1
Power Blaster R(Bomb) ATK+2, RPD+1
Power Raiser Prologue Ruin ATK+1
Power Raiser Alpha Junk Shop ATK+2
Power Raiser Omega Junk Shop ATK+3
Power Stream Main Gate ATK MAX
Range Booster Junk Shop RNG+1
Range Booster Alpha Junk Shop RNG+2
Range Booster Omega Junk Shop RNG+3
Rapid Fire Corridor 1 RPD+1
Rapid Striker 2nd Gate RPD+2
Sniper Range Junk Shop RNG+4
Sniper Scope(Target Sensor + Tele-Lens) ATK +1, RGN+5
Sniper Unit Junk Shop ENG+1, RNG+2
Sniper Unit Omega Junk Shop ENG+2, RNG+3
Triple Access 2nd Corridor ENG+1, RNG+1, RPD+1
Turbo Battery Junk Shop ENG+4
Turbo Charger Junk Shop ENG+1
Turbo Charger Alpha Junk Shop ENG+2
Turbo Charger Omega Junk Shop ENG+3


========================================================
[40] )))))))))))))))) Weapons (((((((((((((((((((((
========================================================


Left and Right Kick
Basic attacks when outside a hostile area or when you don't equip a
Special Weapon.

Mega Buster
Always equipped on the left arm, limitless ammo. You can equip it with
two Buster Parts. (Three with the Adapter Plug).

Normal Arm
Right kick, when you don't equip a Special Weapon. Weak.

Powered Buster Cannon Kit
One of the best Special Weapon you'll use
most of the game. Enhance it as soon as possible! Poor firing rate,
tho...

Grenade Arm Grenade Kit
Throws one grenade at a time.

Vacuum Arm Broken Motor + Broken Propeller + Broken Cleaner
Used for sucking Refractor Shards and Energy Cubes without effort.
Upgrade it to the max in the beginning and you'll be able to get items
from really far away! Harmless.

Blade Arm Zetsabre + Pen Light
Slashes with an energy blade, poor range.

Splash Mine Mine Parts Kit
Drops mine in front of you. First Special Weapon.

Machine Buster Blumebear Parts
Weapon with a high rate of firing, but not powerful.

Drill Arm Blunted Drill
Close range weapon, can also be used to destroy walls!

Spread Buster Old Launcher + Arm Supporter + Ancient Book
Throws multiple bombs at a time.

Active Buster Guidance Unit
Homing missiles. When fully enhanced, it's the best weapon. But it's
VERY expensive!

Grand Grenade Bomb Schematic
Throws bigger grenades than the Grenade Arm.

Shield Arm Mystic Orb + MarlWolf Shell
Creates an energy field in front of you. Harmless.

*Shining Laser* Prism Crystal + Weapon Plans + X Buster
Shoots a continuous laser, very destructive!


========================================================
[41] ))))))) GameShark / Pro Action Replay (((((((((((((
========================================================

And now for those intelligent people (cheaters) here are two codes that
will insure your completion of the game. Codes Made & Tested on 2.00
Version Game Shark. Note: I have not verified all codes, so please do
not e-mail about failed codes.

-----------------------------------------------------------
| NAME | CODE |
=============================================================
| Infinite Zenny | 800C1B2C 423F |
| | 800C1B2E 000F |
| Infinite Life | 800B521E 00C4 |
| | |
| Equipped Buster Parts Position Modifier | |
| | |
| Slot 1 | 300B5600 00?? |
| Slot 2 | 300B5601 00?? |
| Slot 3 | 300B5602 00?? |
| | |
| Buster Parts Slot Position Modifier | |
| | |
| Slot 1 | 800B5604 00?? |
| Slot 2 | 800B5606 00?? |
| Slot 3 | 800B5608 00?? |
| Slot 4 | 800B560A 00?? |
| Slot 5 | 800B560C 00?? |
| Slot 6 | 800B560E 00?? |
| Slot 7 | 800B5610 00?? |
| Slot 8 | 800B5612 00?? |
| Slot 9 | 800B5614 00?? |
| Slot 10 | 800B5616 00?? |
| Slot 11 | 800B5618 00?? |
| Slot 12 | 800B561A 00?? |
| Slot 13 | 800B561C 00?? |
| Slot 14 | 800B561E 00?? |
| Slot 15 | 800B5620 00?? |
| Slot 16 | 800B5622 00?? |
| | |
| Time 00:00 | 800C1B1C 0000 |
| | 800C1B1E 0000 |
| | |
| Have All Normal Items | 800BE420 FFFF |
| | 800BE422 FFFF |
| | 800BE424 FFFF |
| | 800BE426 FFFF |
| | |
| Have All Special Items | 800BE41C FFFF |
| | 800BE41E FFFF |
| | |
| Have All Special Weapons [Note 3] | 800BE410 FFFF |
| | |
|Equipped Special Weapon Modifier [Note 1]| 300B5322 000? |_____
| |_____ |
|Equipped Special Weapon Always Active Modifier | 300B5320 000? |
| [Note 1] ------ -----
| | |
| None Event Based Special Items [Note 2] | 800BE41C 03F7 |
| | 800BE41E FFFF |
| | |
| Mega Buster Always Enabled | 300BE321 0001 |
| | |
| Infinite Special Weapon Power (BPC) | 800357FC D623 |
| | 800D895E 2400 |
| | 800D8B5E 2400 |
| | 800D8BBE 2400 |
| | |
| Invincible MegaMan | 300B52C0 0001 |
| | |
| Invisible MegaMan | 300B52C1 001F |
| | |
| Chameleon Net Always Active | 800BBD96 06BB |
| | |
| Defense Shield Always Active | 800BBD94 031E |
| | |
| Random Sounds [Note 4] | 80100E02 2400 |
| | |
| Air Walker | D00C0C26 4000 |
| | 800B51B8 0001 |
| | |
| Mega Jump | D00B52CC 4000 |
| | 800B51D2 FA00 |
| | |
| Infinite Life Boat & Airship | 800C1B6C 0800 |
| | |
| Quantity Digits for Character & Stage Modifier Codes |
| | |
| | |
| 00 - Nothing | |
| 01 - Blaster Unit Omega | |
| 02 - Sniper Unit Omega | |
| 03 - Laser | |
| 04 - Sniper Range | |
| 05 - Turbo Battery | |
| 06 - Power Raiser Omega | |
| 07 - Range Booster Omega | |
| 08 - Turbo Charger Omega | |
| 09 - Blast Unit | |
| 0A - Sniper Unit | |
| 0B - Power Raiser Alpha | |
| 0C - Range Booster Alpha | |
| 0D - Turbo Charger Alpha | |
| 0E - Power Raiser | |
| 0F - Range Booster | |
| 10 - Turbo Charger | |
| 11 - Buster Max | |
| 12 - Power Stream | |
| 13 - Blaster Unit R | |
| 14 - Buster Unit Omega | |
| 15 - Omni-Unit Omega | |
| 16 - Auto Battery | |
| 17 - Sniper Scope | |
| 18 - Rapid Striker | |
| 19 - Gatlin Gun | |
| 1A - Omni-Unit | |
| 1B - Power Blaster R | |
| 1C - Power Blaster L | |
| 1D - Machine Gun | |
| 1E - Triple Access | |
| 1F - Buster Unit | |
| 20 - Rapid Fire | |
| 21 - Helmet | |
| | |
| Quantity Digits foruipped Special Weapons Modifier |
| | |
| 0 - Kick | |
| 1 - Mega Buster | |
| 2 - Machine Buster | |
| 3 - Powered Buster | |
| 4 - Drill Arm | |
| 5 - Grenade Arm | |
| 6 - Spread Buster | |
| 7 - Vacuum Arm | |
| 8 - Active Buster | |
| 9 - Blade Arm | |
| A - Grand Grenade | |
| B - Splash Mine | |
| C - Shield Arm | |
| D - Shining Laser | |
------------------------------------------------------------
(38 codes total)

Note 1: These codes are to be used with have all Special Weapons code!

Note 2: It seems to mess up when you give the red crystal to Roll early
in the game....also the citizen cards still don't work nor does the
other crystal...Use the code to give you the only special items that
work early in the game! Just active code save it and turn the code off!

Note 3: Since Roll is the one that has to equip the weapons before you
can even use them...Use the Equipped Special Weapon Modifier
code to remedy that problem!

Note 4: Game did a funky thing for me on this. It may lock up at the
Capcom FMV and start playing random sounds!

Note 5: With this code, if you go too far on the other side of a wall
you may not be able to get back to a position to where you can go on.


========================================================
[42] )))))))))))))) Enemy Glossary (((((((((((((((
========================================================


/////Reaverbots\\\

Zakobon (Onion Bot)
Description: The "Goomba" of Megaman Legends. Often waddles and falls
down easily.
Main Attack: Endless bomb toss and a quick bum rush. Try to avoid/kick
the bombs and keep your distance.

Arukoitan (Leg Bot)
Description: Tall mindless reaverbot that marches around corridors.
Main Attack: Shoots energy balls and unending bum rushes.

Orudakoitan (Beacon)
Description: The main core of the Arukotian bot, it serves as the
activator of any nearby Arukotian.
Main Attack: Helpless. Fire away at it before nearby Arukotian can
attack.

Shekuten (Exploding Bot)
Description: Puny little bot. Awakens when Mega is in the area and
begins to walk on two small rods.
Main Attack: Self-destruction on contact, just run past them since they
come in groups and carry little zenny.

Mirumijee (Snake Bot)
Description: Small four part bot with movements of a snake.
Main Attack: Nothing more than a sprint attack, an easy target.

Guru (Crab Bot)
Description: Slow walking and heavily armored bot. Flatness and speed of
a turtle or crab.
Main Attack: A quick unexpected skittle can knock Mega down in seconds.
Fire a endless burst from your buster or try some of your special
weapons to make it land on it's back.

Miroc (Tissue Bot)
Description: The smallest bot in the game. Rolls around on the ground
and body looks like it is made of tissue.
Main Attack: A spiked head-butt, also they are very quite, but easy to
take out.

Mimic (Trap Box)
Description: Looks exactly the same as a regular treasure box.
Main Attack: Spouts out bombs when opened. Jump out of the way and fire
for a zenny gold mine.

Jakko (Corpse Bot)
Description: Eerie small hovering bots that form from a "nest".
Main Attack: Endless swoops of death. Take out the nest and stay away
from being underneath the Jakko's.

Sharukurusu (Jump Bot)
Description: My favorite bot in the game! Has huge arms to it's side and
some come in stealth.
Main Attack: A surprise dash from behind. When they appear take the
advantage when the stall to blast. Lots of endurance on this one.

Firushudot (Croc Bot)
Description: A rare bot that easily looks like a croc or gator.
Main Attack: In-land flopping and crawling plus a powerful shockwave.
Hide and fire, most will leave if there is no danger.

Gorubeshu (Shadow Bot)
Description: Very Japanese looking bots with large shields.
Main Attack: A block and hide tactic works well with these guys. A
stream of buster fire and special weapons, plus some dodging of the
fireballs works good here.

Foo-Roo (Sun Bot)
Description: A golden hovering eye. Often comes in groups.
Main Attack: A sneak self-destruct attack. Try to lock-on and take them
out, plus never turn your back on one.

Cannam (Spider Bot)
Description: A wall crawling spider like bot. Often comes in green.
Main Attack: Not too much attack wise, use your lock-on to take the high
endurance out.

Karubun (Big Mouth Bot)
Description: A very rare and large bot, if not dumb looking. Think along
the lines of a tank.
Main Attack: A powerful smash and dual bomb throws can cause a problem.
Keep your distance and fire like there is no tomorrow.

HanmuruDoll (Spike Bot)
Description: Wooza! This sucka is big! Containing large block like legs
and some very long arms to boot.
Main Attack: Lots of endurance is the least of your problems, an easy
side step and you have it made because the arms often come down in a
predictable place. Try to fire from behind and take use of it's slow
turning.

Karumuna Bash (Cerebus Bot)
Description: Here doggy doggy... OUCH!! GET IT OFF ME!!! HEELLLPPPP!!!!
Main Attack: Some impressive long range flares and fast tackles make
this a tough cookie. Keep on the move, carry lots of energy and unload
as much weaponry as you possibly can. Good luck!

Gai-ne Tooren (Caterpillar Bot)
Description: The longest bot in the game, but also somewhat weak.
Main Attack: While it doesn't actually attack, it does produce reavers
bots from it's backside like a factory. Wait till the backside opens and
fire!

Garudoriten (Behemoth Bot)
Description: An odd looking but large and powerful toy bot. King Of The
Reavers?
Main Attack: A sonic wave and a high kick that are energy suckers. Fire
at the head and jump after a few shots.

////////Bonne\\\\\

Blumebear (Tri Bots)
Description: Large tank like bots that coem in red, blue and yellow.
Main Attack: High rapid fire guns, fast wheels and all around three is
not a good number. Go for the red first off, then the yellow, then blue.

Drache (Jet Bot)
Description: Bulky looking jets.
Main Attack: A simple machine gun fire, lock-on and with a few hits they
will start to chug some smoke.

Feldynaught (Octo Bot)
Description: Trons very cool mech! Large, red and fast!
Main Attack: Contains a falcon cannon, multi dash and bomb brigades.
Keep your health up and don't be afraid to get close.

Maiberu Haagen (Ram Bots)
Description: Semi-powerful bots that look like they are used more for
contruction then destruction.
Main Attack: A straight forward ram that can take out the near-by
buildings. Unload as much onto them as you can and remember to take out
the Flying Bots first.

Horunisse (Flying Bot)
Description: High flying carrier bots that come in red, blue and yellow.
Main Attack: It swoops down low to drop off ram bots and bombs. Try to
take them down before they can get away.

Bon Bonne
Description: Large hovering baby like bot.
Main Attack: Missiles take part as well as a clapping motion and long
tongue attack. Try to run underneath Bon when he fires the missiles,
jump to the side when the tongue comes and star away when his hands come
up for the clap.

Leopordo (Tank)
Description: Mini-tanks which serv bots navigate.
Main Attack: A machine gun or a bomb tosser, circle and fire until done
with.

Gun Battery (Turret)
Description: An annoying and weak gun turret.
Main Attack: An explosive gun, not to difficult, sneak up from behind
and blast away.

Marlwolf (Drill Bot)
Description: Marlwolf is an amazingly tough worker bot and has two huge
drills to boot.
Main Attack: A feather bomb attack, large green energy balls and even
the actual bot can all throw Mega to the ground. Check out the Marlwolf
section for full strategy.

Zuuf Geleido (Sub Bot)
Description: Small sub like bots that can damage your boat!
Main Attack: STA missiles and torpedo's can be a problem, concentrate on
the actual missiles instead of the subs.


========================================================
[43] )))))))))))))))) Extra Stuff (((((((((((((((((
========================================================


This is the part where I throw everything else in that is related to
Legends. If you have something to add don't hold back! E-mail
me right away!

- The save icon for the memory card is a glowing Bonne symbol (A skull).
- In the Running Battle Mode on "Pocket Fighters" also for the PSX,
these characters makie an appearance.
+ Legends Edition: Mega Man, Roll, Tron & A Servebot. Cool!
+ Regular Edition: Mega Man, Roll & Rush.
+ X Edition: Mega Man (X), Zero & Iris.
- Mega Man Legends first prototype name was "Mega Man Neo".... Maybe
they could use that for the sequel?
- Mega Man Legends in Japan is titled "Rockman Dash".
- II Air [Orchestral Suite No. 3 in D Major, BWV.1068] will often begin
to play during the game.


========================================================
[44] )))))))))))))) Disclaimer/Thanx (((((((((((((((
========================================================


Disclaimer & Legal Notice

This electronically published document is a trademark (tm) and copyright
(c) 1999 Anthony Hartley. All Rights Reserved.
This electronically published document was intended for free circulation
throughout the use of IRC, HTTP, FTP, Telnet, Usenet, Newsgroups, and if
used for HTML at the website, may be "broken up into pieces" as long as
the contents are unmutilated, unpirated, unmodified, and as long as this
fine print is included provided that the content of this document
remains original. In NO EVENT shall this document be used for any
monetary compensation via selling printouts, gaming magazine publishing,
video game guides, and any other non-electronical forms that exist as
this constitutes a direct violation of the Byrne Internet Copyright Law,
United States Title 107, and all other forms of Internet Copyright Laws
that exist. Stealing any of this work, rewording this work, or any
forms of plagiarism constitutes a serious violation of all applicable
Internet Copyright Laws and a severe criminal act. Violators of all
Internet Copyright Laws and International Treaties face severe monetary
fines as well as time in jail as well as dishonorable shutdown from the
ISP hosting the violator's access. Any copyright that is not listed in
this document is acknowledge and respected by Anthony Hartley as no
infringement was acknowledged. This document was created by Anthony
Hartley under compliance with all applicable Internet Copyright Laws and
International Treaties, with the addition of United States Code 107 and
the Byrne Internet Copyright Bill, constituting "fair use" under US Code
107.


Mega Man Legends is copyright 1997 by Capcom. This walkthrough is not
associated or indorsed by Capcom in any way. You may freely distribute
this Walkthru for noncommercial purposes if it is not altered in anyway
and I am credited. Please do not drink and read this WalkThru at the
same time. Thank You.

//////////////////////////// Thanx \\\\\\\\\\\\\\\\\

- In order of latest help:

Capcom... I can't remember why though.

Sony, for making the best CD Console system to date.
And now for the important people, the players....

-----------------------------------------------------------
CJayC
-----------------------------------------------------------
- For keeping this Walkthru at Gamefaqs


-----------------------------------------------------------
Stone
-----------------------------------------------------------
- For keeping this Walkthru at the Playstation Haven


-----------------------------------------------------------
Yuri Dieujuste
-----------------------------------------------------------
- For keeping this Walkthru at the Playstation Network


-----------------------------------------------------------
Anthony Newman "Genji"
-----------------------------------------------------------
- For being the FIRST to give the location of the Helmet.

-----------------------------------------------------------
Vic Jimenez
-----------------------------------------------------------
- For also giving the location of the Helmet and more shark codes.

-----------------------------------------------------------
Bio Ice
-----------------------------------------------------------
- For location of helmet and help on special sub quests amoung other
things.

-----------------------------------------------------------
- Big Ol' Thanx to Tommy Boyer
-----------------------------------------------------------
- For numerous graphs,locations and character info.


-----------------------------------------------------------
- Michael Klucher
-----------------------------------------------------------
- For more info on the Helmet.

-----------------------------------------------------------
- HngKong
-----------------------------------------------------------
- For a direct hint to the Helmet.

-----------------------------------------------------------
- Martin Pytluk
-----------------------------------------------------------
- For some excellent
suggestions.

-----------------------------------------------------------
- Robert Fellinger
-----------------------------------------------------------
- For some good tips.

-----------------------------------------------------------
- Jason Holmes
-----------------------------------------------------------
- For even MORE info on the Helmet.

-----------------------------------------------------------
- Tommy Williams
-----------------------------------------------------------
- For a detailed hint on the Helmet.

-----------------------------------------------------------
- Justin Strauss
-----------------------------------------------------------
- For pointing out that there was a Megaman Stategy guide from Prima
(Doh)!

-----------------------------------------------------------
- Thunder
-----------------------------------------------------------
- For the excellent Gameshark Codes!

-----------------------------------------------------------
- Joseph Plempel
-----------------------------------------------------------
- For some more good info.

-----------------------------------------------------------
- Luke
-----------------------------------------------------------
- For the helpful "steal the zenny" trick in the "hot Pursuit" sub-
quest.

-----------------------------------------------------------
- Alex Javelly
-----------------------------------------------------------
- For the color change trick and more info on timing of the game.

-----------------------------------------------------------
- Nick Goebel
-----------------------------------------------------------
- For the free pop trick.

-----------------------------------------------------------
- Mike
-----------------------------------------------------------
- For the improved boat & airship gameshark code.

-----------------------------------------------------------
- Nathan Prima Suwanto "The Blue Dragon"
-----------------------------------------------------------
- For description of traps and location of Triple Access.

-----------------------------------------------------------
- TheFreak
-----------------------------------------------------------
- For a vital location description of the Old Shield.

-----------------------------------------------------------
- Michael Boyce
-----------------------------------------------------------
- For a confirmation on the location of the Old Shield.

-----------------------------------------------------------
- Sean Collishaw

-----------------------------------------------------------
- For some great info on the Cerebus bots.

Thanx Everyone!

Thank YOU for reading (and playing), I hope this walkthru helps in any
way it can. Some (VERY few) items are still missing. If you would like
to improve this walkthru in any way send suggestions, changes and
comments to Antookis@columbus.rr.com

Written By Anthony Hartley
Antookis@columbus.rr.com
ICQ: 5838229
WebSite: http://wulf.8m.com
______________________________________________________
_ _ _ _____ ___ ___ _ _ _ ___
/ \ / | / /|_ _| / _ \ / _ \ | |/ /| |/ _|
/ \ / |/ / | | / / \ \/ / \ \| / | |\ \
/ ___ \ / /| / | | \ \_/ /\ \_/ /| \ | | \ \
/_/ \_\/_/ |_/ |_| \___/ \___/ |_|\_\|_||__/
______________________________________________________


 
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