All Japan Women's Pro Wrestling

All Japan Women's Pro Wrestling

16.10.2013 22:18:31
~B

All-Japan Women's Pro Wrestling FAQ
v1.1 13 April 2001
by Jason "Da Clyde" Presley (daclyde@usa.net)


Contents

1) Introduction

2) Menus/Options

3) Game Play

4) Strategy

5) Basic Controls

6) Move Lists

7) Version History

8) Closing Comments/Acknowledgements


***************************************
1) INTRODUCTION
***************************************

The game is a bit limited in scope; your only available options
are fighting exhibition matches or fighting for the title. No create a
wrestler, no tag matches, no battle royals, no weapons. However,
lack of elaborate features aside, it's very well done and easily has some
of the (if not THE) best graphics of any Playstation wrestling game (with
only All Japan Pro Wrestling: King's Soul as the other possible best
looking game). The women are VERY well rendered (they actually look like
women! Keep in mind this came out BEFORE WWF Smackdown! and has the
graphics in the Yukes games beaten solidly) and very well animated. While
it is not chock full of hidden characters (it's got 1) or secret moves, as
far as playability goes, it stands up to most games on the market.

By the way, if you find that I've misnamed any moves, please email
me at daclyde@usa.net with the correct name and I'll get it fixed ASAP.


***************************************
2) MENUS/OPTIONS
***************************************

As with many Japanese games, use CIRCLE to select and X to cancel
or back up a screen. For all YES/NO confirmation screens, YES is
always on the left, NO is always on the right.

WWWA RANKING MATCH (Career Mode)
---NEW GAME
Character Selection
There are initially 13 characters to choose from and one hidden
wrestler freed up upon beating the WWWA Ranking mode. Choose with
CIRCLE (or TRIANGLE for different ring gear). In order from top to
bottom, left to right:

Yumiko Hotta
Manami Toyota
Takako Inoue
Kaoru Ito
Tomoko Watanabe
Kumiko Maekawa
Aja Kong
Kyoko Inoue
Mima Shimoda
Etsuko Mita
Chaparrita Asari
Rie Tamada
Yumi Fukawa
Akira Hokuto (Hidden, available in Challenge only)


---DATA LOAD


CHALLENGE MATCH (Exhibition match)
---1P vs 2P
Fall by 3 Count
Fall by Knock Out (10 count...it's VERY difficult to keep someone down for a 10,
but players can still submit or be counted out)
---1P vs COM (player picks CPU opponent)
---COM vs COM (good for seeing the various moves)


OPTION
---COM LV (difficulty) EASY NORMAL (default) HARD
---SOUND STEREO (default) MONO
---TIME 10:00 20:00 30:00 (default)
---MOVIE (ring entrances) ON (default) OFF
---EXIT

Options cannot be saved. When the console is turned off,
all options reset to the defaults.


***************************************
3) GAME PLAY
***************************************

At the top of the match screen, you have 2 important items:

1) Damage locator - consisting of 3 sections (head, torso, legs) this indicator
tells you how much damage is being done to the three sections of the players'
bodies. It starts with all sections WHITE for OK, then changes to YELLOW for
slightly worn and RED for hurt. Every move in the game affects only one of
the three body sections. If any of your opponent's indicator is red, you might
start laying in the submissions: sleepers, headlocks and rear chinlocks for the
head; armbars, sharpshooters, crabs for the torso; leglocks and figure fours
for the legs.

2) Finisher Bar - Not an indicator of your character's stamina, but more like how
over you are with the crowd. This bar increases by surviving moves, escaping
pins and submissions and appealing to the crowd. At about 2/3rds full, the bar
will start flashing and enables you to perform your finisher. For the purposes
of the statistics in the Career Mode, once the bar is activated, almost any power
move will be considered a finisher, not just the character's signature move.

***************************************
4) STRATEGY
***************************************

Here are some general strategies that apply to all characters.
You start out with your basic kick move and punch move while standing, running
or while your opponent is running at you. When the match starts, you must wear
down your opponent to be able to pull off any of the wrestler's actual moves.

Wear Her Down
The early minutes of the match will consist mostly of punches, chops, kicks
whips and the occasional back body drop. If you try to stand directly in front of
your opponent and trade punches, you'll most likely end up getting pounded. Take
the occasional shot, but here is where you should be doing a bunch of running moves
and moves from the Irish Whip. Also, try to time your opponent's strikes. If she
kicks or punches and misses, move in close, get a shot in and back away to try it
again.
You can also use strikes out of the grapple, but unless you can get the
timing right, more often than not, you opponend will hit you. Don't bother to try
to hit her from a grapple. Instead, always try to whip her into the ropes if you
are in a grapple. That gives you control and a chance to lay some damage on her
with a back elbow, clothesline, kick or one of your O button moves. Until some real
damage is done, you'll be doing a LOT of strikes and whips.

The Stagger
The first stage of wearing your opponent down is the stagger. After a
few strikes, your opponent will wobble for about a second or so. While you can't
yet perform a move on her, you have a chance to get in an extra, unopposed strike.
You have to be quick, though as the stagger doesn't last long and sometimes your
strike might put your staggered opponent JUST beyond your reach.

Stunned
Usually, following the stagger, you'll get to a stun. Your opponent is
stunned when she is just standing still and waving back and forth a little. Watch
for this as this is where you can start using your grapple moves. If you strike
her while she's stunned, she'll snap out of it and be back in control. Every
wrestler has about five moves from the front and 5 from the back when your opponent
is stunned. Not everyone has different moves for every direction and button combo.
You can also still punch and kick while they're stunned, but that's a waste of a
perfectly good stun. Some moves can be reversed...(the scoop slam into a small
package, anything in the shoulders into a victory roll, and almost anything else
into a Fujiwara armbar, piledriver into a back drop) or blocked (DDT, powerbombs).

Opponent Down
When she's just being stunned early in the match, she'll probably get up
rather quickly after the move is over. But later in the match, after laying your
opponent out with a powerbomb or scoop slam, move in for a submission, stomp or
elbow drop. Each wrestler has a submission from the head and feet. Stomps and
elbow drops against a downed opponent do about what a strike does to a stunned
opponent...wakes them up. But a submission requires them to break the hold or
get to the ropes. The longer the hold is on, the more damage is done, so try to
apply submission near the center of the ring.

The Corner
If you whip your opponent into the corner (you and she must be facing
diagonally in the ring) you have some options. You can use a running attack, or
you can put her up on the top turnbuckle and attempt a move on her from there.
Just like the stunned moves, some of these moves can be blocked giving your
opponent a chance to dive off the turnbuckle at you. Be selective of your moves.

Outside the Ring
If you end up on the outside of the ring, you've got to the count of 20
to get back inside. Use this time wisely. Some wrestlers have moves from the top
turnbuckle to the outside. This is also a way to end a match quickly. Generally,
as soon as you can, whip your opponent into the rail and hopefully get a stun. If
you do get a stun, try to pull off a move and whip her again and get back in the
ring before the 20. If you do, you can end a match in under 2 minutes.

Other Tips
Take advantage of the body part damage meter. If your opponent's head is
read, lay in the sleepers, piledrivers and choke slams. You get the idea.
If your wrestler has any quick pin moves, keep those in mind, you might
need them late in the match if you're getting pounded.
All the wrestlers have unique characteristics. Aja Kong is very powerful,
but at the same time, her strikes are very slow. If she's swinging at you, you can
probably hit her first. Yumiko Hotta has very quick jabs and strong kicks that are
great for softening up an opponent. Kumiko Maekawa has deadly kicks that can level
any opponent in short order, but at the same time, she doesn't have much stamina.
Kyoko Inoue and Akira Hokuto are very tough and take a lot of punishment before
they stun and also deliver some punishing moves. Yumi Fukawa is quick, but, like
Maekawa, has very little stamina.


***************************************
5) BASIC CONTROLS
***************************************

For the purposes of this FAQ, I'll try to follow conventional abbreviations, so
X for the X-button
S for the Square
T for the Triangle
O for the Circle
Directions will be indicated by U, D, L, R for Up, Down, Left & Right
L/R means Left or Right

D-Pad - moves your character around (no analong in this game)

Ready Moves
S - punch
X - kick
O - grapple
T - nothing
L1 - appeal to crowd
D-Pad toward corner + R1 - run/ring out/climb turnbuckle (Facing Out)
R/L/U/D + R1 - climb turnbuckle (Facing In)
L2+R2 - activate finisher bar (it'll flash red and player will yell to the crowd)

In Grapple
S - punch
X - kick
O - Irish Whip/toss opponent out (opponent is whipped the opposite direction
from which you point the D-Pad)
T - nothing

Running
S - move with arms (character specific)
X - move with legs (character specific)
R1 - catch ropes, regain control after being whipped to ropes
(toward corner) R1 - Drop Kick from Corner

Against Stunned Opponent (front or back give different moves for O & T)
S - punch
X - kick
O - power move
L or R + O - power move
U + O - power move
D + O - power move
T - submission move
R1 to release hold

Opponent On Ground
S - elbow drop
X - stomp
O - pin
T - submission (different move at head facing up or down or feet)
R1 to release hold
R1 - pick up opponent

Opponent In Corner
R1 - put opponent on turnbuckle facing ring
D-pad + R1 - put opponent on turnbuckle facing out

Opponent On Top Turnbuckle
O - Perform move against opponent
Player on Top Turnbuckle
R1 - jump down
S/X - Move off the top

Move Toward Ropes to Break Submission
S - Left
X - Down
O - Right
T - Up
D-Pad - R and L rotate your body clockwise or counter-clockwise


***************************************
6) MOVE LISTS
***************************************

To perform Finishers, when Finisher Bar is blinking green, hit L2 & R2
at the same time. Finisher Bar should turn red. Now perform move as
described in the list.

------------
Yumiko Hotta
------------
Height: 5' 6" (168cm)
Weight: 176lbs (80kg)
Date of Birth: January 10 1967

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Pyramid Driver L/R + O - Release German Suplex
D + O - Tiger Driver D + O - German Suplex w/Bridge
U + O - Vertical Suplex U + O - Belly 2 Back Suplex
T - Fujiwawa armbar T - Sleeper w/Leg Scissor
FINISHER: L/R + O - Sitout Canadian Rack Powerbomb

Running Opponent Running
S - Back Elbow S - Forearm
X - Rolling Koppo Kick X - Side Kick to Head
T - Sleeper
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Crucifix Armbar T - Kneebar

Opponent Down Facing Down (At Head) (At Feet)
T - Fujiwara Armbar T - Anklelock

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Top Rope Arm Scissors

From Top Turnbuckle (Facing Out)
X/S - Flying Back Elbow

------------
Manami Toyota
------------
Height: 5' 6" (167cm)
Weight: 149.6lbs (68kg)
Date of Birth: March 2, 1971

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - German Suplex w/Bridge
L/R + O - Vertical Suplex L/R + O - Japanese Ocean Cyclone Suplex
D + O - Piledriver D + O - Double Underhook Suplex w/Bridge
U + O - Scoop Slam U + O - German Suplex w/Bridge
T - Arm Wringer T - Surfboard
FINISHER - L/R + O - Wrist Clutch Exploder

Running Opponent Running
S - victory roll thing S - Forearm
X - Front Dropkick X - Big Boot
T - Rolling Cradle
O - School Boy

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Half Crab

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Moonsault X - Flying Headbutt
S - Front Dropkick

------------
Takako Inoue
------------
Height: 5' 4" (163cm)
Weight: 138.6lbs (63kg)
Date of Birth: November 7, 1969

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Choke Slam L/R + O - Drop Back From Shoulders
D + O - Oorora Special D + O - Release German Suplex
U + O - DDT U + O - Belly 2 Back Suplex
T - Arm Wringer T - Surfboard
L/R + T - Fujiwara Armbar L/R + T - Sleeper

Running Opponent Running
S - Back Elbow S - Forearm
X - Kick to Head X - Kick
T - Sleeper w/Leg Scissor
O - Japanese Arm Drag

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Crucifix Leg Bar

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Anklelock

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Top Rope Arm Drag O - Super Back Drop

From Top Turnbuckle (Facing In)
X/S - Diving Knee Drop

---------
Kaoru Ito
---------
Height: 5' 4" (162cm)
Weight: 171lbs (78kg)
Date of Birth: October 20, 1971


Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Vertical Suplex L/R + O - German Suplex w/Bridge
D + O - DDT D + O - Choke Slam
U + O - Judo Flip U + O - Belly 2 Back Suplex
T - Arm Wringer T - Sleeper
L/R + T - Fujiwara Armbar L/R + T - Abdominal Stretch

Running Opponent Running
S - Hip Attack S - Forearm
X - Mule Kick X - Kick
T - Sleeper w/Leg Scissor
O - Headlock Takedown

Opponent Down Facing Up (At Head) (At Feet)
T - Leg Scissor Sleeper T - Crucifix Leg Bar

Opponent Down Facing Down (At Head)
T - Reverse Fujiwara Armbar T - Anklelock

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Fisherman Buster O - Super Back Drop

From Top Turnbuckle (Facing In) (Facing Out)
X - Stomp X/S - Rolling Senton
S - Senton Splash

To Outside
X - Flying Cross Body


---------------
Tomoko Watanabe
---------------
Height: 5' 3" (160cm)
Weight: 154lbs (70kg)
Date of Birth: February 23, 1972


Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Release German Suplex
L/R + O - DDT L/R + O - Blue Thunder Bomb
D + O - Canadian Rack Powerbomb D + O - Bulldog
U + O - Scoop Slam U + O - Release German Suplex
T - Arm Wringer T - Sleeper
FINISHER: L/R + O - Hell Smasher L/R + T - Sleeper w/Scissor

Running Opponent Running
S - Clothesline S - Clothesline
X - Side Kick X - Kick
T - Sleeper
O - Headlock Takedown

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Sharpshooter

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fuiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Top Rope Huricanrana O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Flying Back Elbow X/S - Hip Drop


--------------
Kumiko Maekawa
--------------
Height: 5' 5" (166cm)
Weight: 154lbs (70kg)
Date of Birth: November 7, 1971

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Vertical Suplex L/R + O - German Suplex w/Bridge
D + O - Spinebomb D + O - Release German Suplex
U + O - Scoop Slam U + O - Belly 2 Back Suplex
T - Arm Wringer T - Surfboard
L/R + T - Canadian Rack L/R + T - Sleeper
FINISHER: X - Ax Kick

Running Opponent Running
S - Back Elbow S - Forearm
X - Thrust Kick X - Thrust Kick
T - Sleeper w/Leg Scissor
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Boston Crab

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Super Back Drop

From Top Turnbuckle (Facing In)
X/S - Knee Drop


--------
Aja Kong
--------
Height: 5' 5" (165cm)
Weight: 226.6 lbs (103kg)
Date of Birth: September 9, 1970

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Vertical Suplex L/R + O - Release German Suplex
D + O - Piledriver D + O - Belly 2 Back Suplex
U + O - Scoop Slam U + O - Belly 2 Back Suplex
T - Canadian Rack T - Surfboard
FINISHER: U + O - Brainbuster L/R + T - Sleeper

Running Opponent Running
S - Clothesline S - Clothesline
X - Vader Attack X - Big Boot
T - Sleeper
O - Powerslam

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Half Crab

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - STF

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Back Drop Suplex O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Back Elbow Drop X - Diving Headbutt
S - Missile Dropkick


-----------
Kyoko Inoue
-----------
Height: 5' 3" (166cm)
Weight: 209lbs (95kg)
Date of Birth: April 22, 1969

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Sitout Canadian Rack Powerbomb L/R + O - Release German Suplex
D + O - Canadian Rack Powerbomb D + O - German Suplex w/Bridge
U + O - DDT U + O - Belly 2 Back Suplex
T - Arm Wringer T - Sleeper w/Leg Scissor
FINISHER: L/R + O - Niagara Driver L/R + T - Torture Rack

Running Opponent Running
S - Clothesline S - Forearm
X - Dropkick X - Big Boot
T - Sleeper w/Leg Scissor
O - Powerslam

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Giant Swing

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Back Elbow Drop X/S - Dropkick


------------
Mima Shimoda
------------
Height: 5'6" (168cm)
Weight: 136.7 lbs. (62kg)
Date of Birth: December 23, 1970

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Release German Suplex
L/R + O - Hair Mare L/R + O - Tiger Suplex
D + O - Piledriver D + O - German Suplex w/Bridge
U + O - Scoop Slam U + O - Release German Suplex
T - Arm Wringer T - Surfboard
L/R + T - Sleeper

Running Opponent Running
S - Clothesline S - School Boy
X - Side Kick X - Big Boot
T - Sleeper
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Figure 4 Leglock

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Double Underhook Suplex O - Death Lake Driver

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Moonsault X - Diving Headbutt
S - Front Dropkick
(To Outside)
X/S - High Cross-body


-----------
Etsuko Mita
-----------
Height: 5' 7"
Weight: 165lbs
Date of Birth: May 5, 1969

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Piggyback Drop
L/R + O - Northern Light Suplex L/R + O - German Suplex w/Bridge
D + O - Piledriver D + O - Piggyback Drop
U + O - Hair Mare U + O - Piggyback Drop
T - Arm Wringer T - Surfboard
L/R + T - Choke Toss L/R + T - Sleeper w/Scissor
FINISHER: L/R + O - Death Valley Driver

Running Opponent Running
S - Back Elbow S - Blazing Chop
X - Side Kick X - Big Boot
T - Sleeper w/Leg Scissor
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Boston Crab

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Super Back Drop


----------------
Chaparrita Asari
----------------
Height: 5' (152cm)
Weight: 123.2lbs (56kg)
Date of Birth: September 15, 1973

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - German Suplex w/Bridge
L/R + O - Snapmare L/R + O - Dragon Suplex
D + O - Small Package D + O - German Suplex w/Bridge
U + O - Scoop Slam U + O - German Suplex w/Bridge
T - Arm Wringer T - Surfboard
L/R + T - Victory Roll

Running Opponent Running
S - Back Elbow S - Forearm
X - Front Dropkick X - Front Dropkick
T - School Boy
O - Huricanrana w/Pin

Running Toward Opponent in Corner
FINISHER: X - Cartwheel/Handspring Mule Kick

Opponent Down Facing Up (At Head) (At Feet)
T - Standing Moonsault T - Figure 4 Leglock

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Huricanrana w/Pin O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Skytwister Press X/S - Front Dropkick


----------
Rie Tamada
----------
Height: 5' 2" (158cm)
Weight: 125.4lbs (57kg)
Date of Birth: March 13, 1973

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - German Suplex w/Bridge
L/R + O - Double Arm Suplex w/Bridge L/R + O - Release German Suplex
D + O - Snapmare D + O - Dragon Suplex
U + O - Scoop Slam U + O - German Suplex w/Bridge
T - Arm Wringer T - Surfboard
FINISHER: L/R + O - Fisherman's Suplex

Running Opponent Running
S - Tilt-a-whirl Cross Body S - Forearm
X - Front Dropkick X - Front Drop Kick
T - School Boy
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Rear Chinlock T - Figure 4 Leglock

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Superplex O - Super Back Drop

From Top Turnbuckle (Facing In)
X - Front Dropkick
S - Flying Knee Drop


-----------
Yumi Fukawa
-----------
Height: 5' 1" (153cm)
Weight: 121 lbs (55kg)
Date of Birth: May 22, 1976

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - German Suplex w/Bridge
L/R + O - Fisherman Suplex L/R + O - Release German Suplex
D + O - Snapmare D + O - German Suplex w/Bridge
U + O - Scoop Slam U + O - German Suplex w/Bridge
T - Arm Wringer T - Sleeper
L/R + T - Fujiwara Armbar
FINISHER: L/R + O - Fisherman Suplex

Running Opponent Running
S - Flying Crosschop S - Forearm
X - Front Dropkick X - Front Dropkick
T - School Boy
O - Back Body Drop

Opponent Down Facing Up (At Head) (At Feet)
T - Crucifix Armbar T - Crucifix Leg Scissor

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Top Rope Arm Drag O - Super Back Drop

From Top Turnbuckle (Facing Out) (Facing In)
X/S - Moonsault X - Flying Headbutt
S - Front Dropkick


------------
Akira Hokuto (hidden)
------------
Height: 5' 5" (167cm)
Weight: 129.8lbs (59kg)
Date of Birth: July 13 1967

Opponent Stunned (Front) Opponent Stunned (Behind)
O - Scoop Slam O - Belly 2 Back Suplex
L/R + O - Vertical Suplex L/R + O - Dragon Suplex
D + O - Piledriver D + O - Dangerous Queen Bomb
U + O - Hair Mare U + O - Belly 2 Back Suplex
T - Arm Wringer T - Surfboard
FINISHER: L/R + O - Northern Lights Bomb

Running Opponent Running
S - Back Elbow S - Straight Jab
X - Side Kick X - Roundhouse Kick
T - Sleeper w/Leg Scissor
O - School Boy

Opponent Down Facing Up (At Head) (At Feet)
T - Standing Reverse Armbar T - Sharpshooter

Opponent Down Facing Down (At Head) (At Feet)
T - Reverse Fujiwara Armbar T - Half Crab

Opponent on Turnbuckle Facing In Opponent on Turnbuckle Facing Out
O - Fisherman Buster O - Super Back Drop

From Top Turnbuckle (Facing In) (To Outside)
X/S - Front Dropkick X/S - Somersault Splash


***************************************
7) VERSION HISTORY
***************************************

v 1.0 - (20 March 2001) Initial Release, missing some finishers.
v 1.01 - (08 April 2001) added name for Manami Toyota's finish
added d-pad control to submission in Basic Controls
v 1.1 - (13 April 2001) added R/L+T moves for in front and behind stunned
opponent, added strategy section, corrected a few
move errors

***************************************
8) CLOSING NOTES/ACKNOWLEDGEMENTS
***************************************

I've had a blast assembling this FAQ and I've learned a WHOLE bunch about
joshi puroresu in the process. Women's wrestling is a serious affair in Japan
and I can only pray that some of it rubs off on the USA. If anyone has read my
review of the game on GameFaqs...well, consider that a first impression. I didn't
really give the game much of a chance. Now that I've written this FAQ, my respect
for this game and for the amazing women in Japan has grown considerably.
I had to do a ton of research to put this thing together. It wasn't a simple
task to match up faces for 14 wrestlers I was completely unfamiliar with, not to
mention trying to put a name with some of the awesome Japanese moves. Fortunately,
a whole new area of the internet opened up to me as I found some GREAT sites to
show me the way:

Michiku Pro http://www.cherrybabe.com/michiku/
Features a wealth of information on Japanese women's wrestling, the most
valuable to me was the highly detailed Profiles section with pictures and
bios of all of the women in this game.

Women's Wrestling Illustrated http://womens-pro-wrestling.com/
While a bit sloppy with the HTML, this is a great site about women's
wrestling all over the world. These people give women's wrestling better
treatment than any of the crappy men's wrestling internet rumor mills out
there. If only more men's wrestling sites would take note.

WrestleReference Online http://www.ishmael.f9.co.uk/
Quite literally an encyclopedia of wrestling moves. AJWPW contained a bunch
of moves I'd never heard of or seen (Pyramid Driver, Hell Smasher, Niagara
Driver to name a few). The site has full text descriptions of nearly every
move as well as many animations, video clips and pictures. It also lists
variations, who uses the moves and other names given to the moves.

GameFaqs.com http://www.gamefaqs.com
Hey, they're the original host of this FAQ, and if it hadn't been for them
not already having one, I'd've never written this!

Copyright/Permissions

This Frequently Asked Questions document is copyright 2001 by Jason Presley.
Feel free to copy, distribute, host or modify this document in any way you see fit
so long as you give me credit for the original.





 
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