Tony Hawk's Pro Skater 3

Tony Hawk's Pro Skater 3

16.10.2013 05:19:20
~B
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| | ___ _ __ _ _ | |__| | __ _ __ __| | __|/ ___
| | / _ \ | '_ \ | | | | | __ | / _` |\ \ /\ / /| |/ / / __|
| || (_) || | | || |_| | | | | || (_| | \ V V / | < \__ \
|_| \___/ |_| |_| \__, | |_| |_| \__,_| \_/\_/ |_|\_\ |___/
__/ |
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_____ _____ _ _
| __ \ / ___| | | | |
| |__) | _ __ ___ | (___ | | __ __ _ | |_ ___ _ __
| ___/ | '__| / _ \ \___ \ | |/ / / _` || __|/ _ \| '__|
| | | | | (_) | ____) || < | (_| || |_ | __/| |
|_| |_| \___/ |_____/ |_|\_\ \__,_| \__|\___||_|

=======================================================================
Tony Hawk's Pro Skater 3 (PSOne) FAQ / Walkthrough Version 2.0
=======================================================================

Contents:
1. About this FAQ
2. Version History
3. Controls
4. Characters
5. Walkthrough
6. General Hints & Tips
7. High Scores
8. Park Editor
9. Create A Skater
10. Gap Checklist
11. Cheats
12. Frequently Asked Questions
13. Changes
14. Reviews
15. Soundtrack
16. Notes & Thanks



=======================================================================
About FAQ
=======================================================================

I have noticed that many people have thought that this is a FAQ for the
Playstation 2 version of the game. However, this is not for the Playstation 2,
it is for the PSOne. I would not normally care, but from what I have gathered,
there are quite a few discrepancies in both versions, so if it is used for
Playstation 2 then it might not have all of the goals and levels or secrets
listed.

This FAQ is a copyrighted work of Mike Truitt. If you would like to use it on
your site e-mail me at mat2810@cs.com and I will be more than happy to allow
you to use it, but I would prefer you ask. Note: This FAQ is still in its
beginning stages, I will update as often as possible, if you have any questions
just send me an email and I should answer it.



=======================================================================
Version History
=======================================================================

1.0 - Just started, I have a long way to go. I hope to get at least a
little typed in for the next week or so. Once Thanksgiving break
hits, there should be some major updates.

1.1 - Got all of the walkthrough in, as well as tricks (not specials
yet) for all of the skaters. I should have the gap checklist up
on the next update (names of the gaps, not the descriptions, but
eventually, they will be in there)

1.2 - Finished all of the walkthough (got in the icon and deck
listings) and added some in the about this FAQ section.

1.3 - Finished the Create-A-Skater section finished

1.4 - Added the Soundtrack section of the FAQ. Started on the Gap
Checklist section.

1.5 - Continued some work on the Gap Checklist section

1.6 - Finished Gap Checklist!!!!, Finished Characters
section.

1.7/1.9 - I have had some confusion about what updates are what, so
these were kind of just non-existant

2.0 - Worked real hard on updating most of the sections, added cheats
and changes sections.

In my next update, there will definatly be large additions in the changes
section of the FAQ, I also am planning on huge updates in the Create-A-Skater
section. If you have any of your own created skaters or want eny request on
them, I will add them to the next update of my FAQ.

Last Updated: Monday, December 10, 2001



=======================================================================
Controls
=======================================================================

If you have played any of the other Tony Hawk's Pro Skater games on any system,
the controls are basically the same as they were before.

------------------
On the Ground
------------------

X Button: Ollie
Circle Button: Nothing
Triangle Button: Grind on a low rail
Square: Nothing
Start: Pause the Game
Select: Change View
L1: Nothing
L2: Switch Nollie or Fakie stance
R1: Nothing
R2: Switch to regular or switch stance
D-Pad: Steer your skater


------------------
In the Air
------------------

X Button: Nothing
Square Button: Perform a kick trick (When paired with D-Pad)
Triangle Button: Grind on a rail, or Wall Ride
Circle Button: Perform a grab trick (When paired with D-Pad)
Start: Pause the Game
Select: Change View
L1: Spin left
L2: Nothing
R1: Spin right
R2: Revert (When you are landing)
D-Pad: Steer your skater (Perform tricks when paired with Circle or
Square)


=======================================================================
Characters
=======================================================================

------------------
Tony Hawk
------------------

Depending on whose house you were checking, Tony Hawk's been a household name
for over twenty years. But it's really his last half decade of contest winning
and 900 spinning that have tattooed HAWK on the foreheads of our youth. A
trailblazer in the effort to bring skateboarding to the ends of the world, Tony
has become an icon for a generation of kids sorely needed one. Through the
invention of coutless tricks, his seemingly limitless potential, and a sense of
grace and class that follows behind his quickly moving self, Tony Hawk soars.

Stats:

Air time:: X X X X X X X
Hang time: X X X X X
Ollie::::: X X
Speed::::: X X X X X X
Spin:::::: X X X X X X X X
Landing::: X X X X X
Switch:::: X X X
Rail Bal:: X X X
Lip Bal::: X X X X X X
Manuals::: X X X X X

Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Steve Caballero
------------------

One of a select few, this "Godfather of Modern Skateboarding," help defined
just what it means to be a professional skateboarder, pioneering this modern
era of technical skating with innowvations like his namesake fakie ollie 360 -
The Caballerial. With the energy of a teenager and the sophistication of a man
who has made his own way, Cab is a year-round skater who teaches by example. He
rides every terrain - street, vert, and parks - with the skill and passion of a
master.

Stats:

Air time:: X X X X X X
Hang time: X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X
Spin:::::: X X X
Landing::: X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X X X X
Manuals::: X X X X

Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Kareem Campbell
------------------

An ideal combination of both East and West coast sensibilities, Kareem Campell
is not a bridge joining an equal-but-opposing geo-cultural issue, he's just an
authentic skater. Born and raised in real cities, his skate-life come-up led
Kareem to develop an urban foundation to his skateboarding. Not by design, but
rather out of necessity, his metro-style is a well-honed version of what the
rest of the world's street dwellers hope to someday attain: smart, real, and
smoothed out - without the R&B.

Stats:

Air time:: X X X X X X X
Hang time: X X
Ollie::::: X X X X X X
Speed::::: X X X X X
Spin:::::: X X X X X X X X
Landing::: X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X
Manuals::: X X X X X

Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Rune Glifberg
------------------

An O.G. Dane enduring the climes of sunny So.Cal, Rune Glifburg's been known to
phone home using ubiquitious digital technology. His extra-terrestrail power
style has led him to the podium of many vert contest, but he's suprisingly well
versed in all of the undisciplined disciplines of modern skating, parks, pools,
streets, and, of course, whatever. Pinching bits and peices of experiences from
all terrain has made Rune one of the mose veritile skaters of the day. Rune has
shown that treet, vert, or otherwise, it is possible to be at home no matter
where one may be in the world.

Stats:

Air time:: X X X X X X X
Hang time: X X X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X X
Landing::: X X X
Switch:::: X X X X
Rail Bal:: X X X X
Lip Bal::: X X X X X X
Manuals::: X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a

------------------
Eric Kosten
------------------

The clean bean ideal of an Everyskater, Eric Kosten has quietly became
skateboarding's most influential front-row cheerleader for the Los Angelas
Laders. Tirelessly supporting his home team to a donination NBA Championship
two peat, Eric, has also managed to evelve his smooth, consistent, and
innovative skateboarding skills to the point that young fans everywhere are
abandoning their dreams of crossovers and three pointers in hopes of someday
nailing fifteen-stair backside noseblunt slides, "Just like Kosten"

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X
Speed::::: X X X X X
Spin:::::: X X X X
Landing::: X X X X
Switch:::: X X X X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X
Manuals::: X X X X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Bucky Lasek
------------------

Bucky Lasek is an excitable twenty-something who, once emerging from the long
shadow cast by his friend and mentor Tony Hawk, proceeding to destro any sitcom
sidekickk preconceptions by cranking out his own style of beyond-the-boundries
vert skating. Bucky caries along with him a wieghty satchel of trickness that
includes above-the-lip flips and twist and a laundry list of tech coping
sorcery.

Stats:

Air time:: X X X X X X X
Hang time: X X X X X X X
Ollie::::: X X X
Speed::::: X X X X X X
Spin:::::: X X X X X X X
Landing::: X X X
Switch:::: X X X X X
Rail Bal:: X X X
Lip Bal::: X X X X X X X
Manuals::: X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Rodney Mullen
------------------

Rodney Mullen birthed today's street tech. Period. An icon among idols, he's
the man who freestyled many of the moves today's freshest pros use as a
foundation for their own progressive skating. Flat ground ollies, 360 flips,
and ollie impossibles were all made manifest by the critical thought and
problem solving of this tenured Prof. of skateboard conceptualism.

Stats:

Air time:: X X
Hang time: X X
Ollie::::: X X X X X X
Speed::::: X X X X X
Spin:::::: X X X X X X X X
Landing::: X X
Switch:::: X X X X X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X
Manuals::: X X X X X X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Chad Muska
------------------

With a nod to the past manifested in Muska Style, be it his deck designs or his
daring 'dos, this heroic skater proudly represents today's new breed of
renaissance professional skateboarders. This customized sled shredder is known
not only for his breathtaking leaps and bounds on board, but his other-level
self promotion - demoning, music making, and palm pressing like the tireless
public figure he's built himself up to into. Still, Muska has and always will
be respected for fearlessly testing the physical bounds of real deal street
skating with the best very of them.

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X X X
Lip Bal::: X X X
Manuals::: X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Andrew Reynolds
------------------

Stats:

Air time:: X X X X
Hang time: X X
Ollie::::: X X X X X X X X
Speed::::: X X X X
Spin:::::: X X X X X
Landing::: X X X X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Geoff Rowley
------------------

Stats:

Air time:: X X X X X X
Hang time: X X
Ollie::::: X X X X X X
Speed::::: X X X X
Spin:::::: X X X X X
Landing::: X X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X X X
Lip Bal::: X X X X X X X
Manuals::: X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Elissa Steamer
------------------

Stats:

Air time:: X X X X X X
Hang time: X X X X
Ollie::::: X X X X X
Speed::::: X X X X X
Spin:::::: X X X X X
Landing::: X X X X
Switch:::: X X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X X X X
Manuals::: X X X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Jamie Thomas
------------------

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Bam Margera
------------------

Stats:

Air time:: X X X X
Hang time: X X X
Ollie::::: X X X X X X X
Speed::::: X X X X X X
Spin:::::: X X X X
Landing::: X X X X X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X X
Lip Bal::: X X X X
Manuals::: X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Officer Dick
------------------

Officer Dick is unlockable once you complete all of career mode with one
player.

Stats:

Air time:: X X X X X X
Hang time: X X X X X X
Ollie::::: X X X X X
Speed::::: X X X X X X X
Spin:::::: X X X X X
Landing::: X X X X
Switch:::: X X X X X
Rail Bal:: X X X X
Lip Bal::: X X X X
Manuals::: X X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a


------------------
Wolverine
------------------

Wolverine is only unlockable once you complete all of the gaps in every level.

Stats:

Air time:: X X X X X
Hang time: X X X X X
Ollie::::: X X X X
Speed::::: X X X X X
Spin:::::: X X X X
Landing::: X X X X
Switch:::: X X X X
Rail Bal:: X X X X X X
Lip Bal::: X X X X X X
Manuals::: X X X X X


Controls:
Square Circle Triangle

Up............... Impossible Nosegrab Nosegrind
Up/Right......... Inward Heelflip Method Crooked
Right............ Heelflip Cannonball Board/Lip slide
Down/Right....... Varial Heelflip Del Mar Indy Smith/Feeble
Down............. Pop Shove It Airwalk 5-0 Grind
Down/Left........ Varial Kickflip Stalefish Smith/Feeble
Left............. Kickflip Melon Board/Lip slide
Up/Left.......... Inward Kickflip One Foot Japan Crooked/Overcrook
Up-Up............ Sal Flip Rocket Air Nosebluntslide
Right-Right...... Fingerflip Crossbone n/a
Down-Down........ 360 Flip Tailgrab Bluntslide
Left-Left........ Varial Benihanna n/a




=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=
Walkthrough
-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-=-


====================================
The Foundry
====================================

When you are not punching in and melting some steel, take a tour of this
wonderful foundry, complete with big ramps, lofty rails, and hydraulic presses.
This is the perfect place to practie some moves and get your basic skills ready
for the next level.

------------------
High Score 10 000
------------------

This is a fairly easy thing to acomplish. All that is really neaded to do is
just put some combos into your run.

------------------
Pro Score 25 000
------------------

Although the score is higher, it is still quite easy. If you put a special
trick into any combo you should get this by the time you are done with the
combo.

------------------
Sick Score 75 000
------------------

This might be a little bit troubling if you have never played any Tony Hawk
game before. If you have then just put together a decent combo or two, and you
should get this in no time.

------------------
Collect SKATE
------------------

At the start of the level, go down the rollin that is in front of you. There
should be a kicker ramp at the bottom of the hill. Jump over the halfpipe
towards the hovering letter S.

When you land, there should be a rail in front of you. Grind on the rail, then
jump over the platform and land in a grind on the next rail. Doing this should
get you the letter K.

Turn to the left and you should see a ramp next to the wall. Go to the right of
the ramp and there should be a ledge in front of you. Grind on the ledge and
you should get the letter A.

At the end of the ledge jump off to the left and land in a grind on the rail
that is comming downhill. At the end of the rail jump off and you should get
the letter T.

When you land, you should see a quarter pipe to your right. Jump off of the
middle of the quarter pipe and you should get the letter E.

------------------
Hit the Valves
------------------

At the start of the level, turn to your right and go down the rollin on the far
right. At the bottom of the hill, you should see the first valve on your right.
On the other side of the half pipe is a ramp that leads to a platform. Once you
get on the platform the second valve should be on your right. Go down the ramp
on the other side of the valve, and you should see the third valve to your
right. From there, turn left and go to the opposite side of the level. There
should be a fourth valve just opposite of where the third was. From there, turn
left and follow the path until you get to the half pipe. Go to the other side
of the half pipe and you should see the final valve.

------------------
Activate Press
------------------

At the start of the level go down the rollin and go forward until you get to
the half pipe. Jump over the half pipe, but aim a bit to the right. There
should be a path to the right of the platform. Go down that path and grind the
ledge on your left. Doing this should acivate the press.

------------------
Cannonball the Halfpipe
------------------

At the start of the level go down the rollin and go forward until you get to
the half pipe. Jump completly over the half pipe and do the Cannonball trick
(Right + Circle)

------------------
Grind the Control Booth
------------------

Skate all of the way to the back of the level, and go to where you got the
letter A. Grind the middle of the ledge and you should get the control booth.

------------------
Secret Tape
------------------

Skate to the back of the level, and go to the ramp to either the far left or
the far right. Once you are about halfway up, wallride the wall and jump up and
land in a grind on the pipe. At the end of the pipe wallride the wall again and
jump up to the second level. Once you are on the second level, jump off of the
quarter pipe in the center. When you land, jump off of the kicker ramp and onto
one of the platforms. Grind the rail that is furthest away from the wall, and
at the end of it, jump off and land in a grind on the hanging pipe. At the end
of these pipes is the secret tape.

------------------
100% Goals and Icons
------------------

To get this you must get all of the goals listed above and all of the icons,
all 5 stats and one deck icon.

-=-=-=-=-
Stat #1
=-=-=-=-=

As soon as you start the level, turn to your right and skate over to the
quarter pipe. Jump out of the quarter pipe and to your left and land in a grind
of the pole comming off of the wall.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level turn a little to your left and then jump off of the
kicker ramp and land on the walkway that is hovering in the air. Follow the
path until the end of it and you should get the second icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

After getting the "Activate the Press" you should see a platform rise up. At
either end of the ledge that you grinded should be a large kicker ramp. Jump
off of the ramp and land on the platform. In the middle of the platform is this
icon

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level, skate down the far left rollin. Keep on skating
until you get to the back of the level. There should be a platform all along
the back that has a gap in it. Grind the platform towards the gap, and then
jump over the gap and you should get this stat.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level, skate down the far left rollin. Keep on skating
until you get to the back of the level until you get to the ramp with a pipe to
the left of it. Wall ride the wall and then jump up and grind the pipe. At the
end of the pipe jump up to the high platform. As soon as you land there should
be an icon to your right.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level skate a little bit to your right and jump off of the
kicker ramp and land on the hovering platform. Skate all of the way to the back
of the platform, then turn to your left and you should see a room. Skate into
that room and the deck icon should be in the middle of it.



=====================================
Los Angeles
=====================================

Ah yes, La-la land. The place where dreams are made and cars sit in traffic.
This leel offers only the best Los Angeles skate locations, complete with smog
and earthquake damaged highways and buildings. It's post earthquare LA friend,
so do you run, or do you skate?

------------------
High Score 10 000
------------------

This is a fairly easy objective to get, all you really need to do is skate
around and pull of some simple combos and you should have this in no time.

------------------
Pro Score 40 000
------------------

This score is also a pretty simple score to get. If you are having some
problems, make sure you know your characters specials and try to do it a few
times.

------------------
Sick Score 100 000
------------------

100 000 is the first score that some people start to have problems with. Make
sure you do a few specials used in a large combo and you should get this fairly
easily.

------------------
Find SKATE
------------------

As soon as you start the level, skate forward and into the building. In front
of you should be the letter S.

Once you get outside of the building, turn to your left and you should see the
letter E right in front of you.

Once you get the letter E, go down the street. Once you are nearing the end,
you should see a kicker ramp off to your right. Jump off of the kicker ramp and
grind the wall that is to your left. Doing this should get you the letter K.

When you land, skate forward until you see a car wash in front of you. Go into
the car wash and you should see the letter A.

After getting A, turn to the left out of the building and then turn left again.
You should see to quarter pipes on your right. After the second quarter pipe,
wallride the wall and jump up grinding the rail. Doing this should get you the
letter T.

------------------
Transformers
------------------

At the start of the level, turn to your left. On the wall you should see the
first transformer. Then skate away from the wall. After you get passed the
grassy area, you should see the second valve to your right. When you get to the
street, turn left. About halfway down the street, you should see the third
transformer to the right on on a wall. Keep going until you get to the car
wash. Once there, go through it and you should see the fourth transformer on
the wall in front of you. Then turn back around and go towards where you got
the letter T. There should be a cavern to your right. Go into the cavern and
you should see the last transformer on the left wall.

------------------
Grind the Electric Rail
------------------

>From the start of the level skate forward until you get to the cavern. There
is a quarter pipe in the back of it. Jump out of the quarter pipe to the right
and land in a grind on the lower of the two pipes. Continue to grind this rail
until you get to the end of it, this should get you the electric rail goal.

------------------
Elevator Grind
------------------

Once you start the level, skate down and to the right until you get down to
where you can go under a roof. On one of the walls you should see a box. Run
into the box and the elevator door should open up on the other side of the
room. Get on the elevator until you get to the top of it. Then get out and turn
to your left. You should see a wire comming off of the corner of the ledge.
Grind this wire until you get to the bottom of it to get this goal.

------------------
Kickflip the Elevator Lobby
------------------

Skate down to where the elevator is. There should be a half pipe before you get
to it. Get air on the side furthest from the edge of the level. Then when you
are on the other side, jump off to the left, do a kickflip (Left + Square) and
land on the quarter pipe on the other side of the lobby

------------------
Find the Secret Tape
------------------

At the start of the level you should see a rail leading up to a roof. Grind
that rail until you get to the top. Once you are on the roof, jump off and land
in a grind on the peice of rebar comming out of it. You should be on top of a
platform now. Keep going until you get to the end of the platform, then jump
over the gap and land on the next platform. As soon as you land, turn right and
follow the path until the end of it. Then grind the pole and about halfway
through it there is a secret tape.

-------------------
100% Goals and Icons
-------------------

Get all of the goals listed above and all of the stat icons and the deck icon.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level you should see a rail leading up to a roof. Grind
that rail until you get to the top. Once you are on the roof, jump off and land
in a grind on the peice of rebar comming out of it. Doing this should get you
this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level turn left and start to skate down the street. Once
you get about halfway down the street, there should be an area to the left of
it. Go into that area and there should be a quarter pipe. Jump off of the
quarter pipe and you should get this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level skate forward until you get to the cavern in the
back of the level. There is a quarter pipe in the back of it. Jump out of the
quarter pipe to the left and land in a grind on the pipe. Keep on grinding the
pipe and you should eventually get to this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level skate forward and turn to your right. Follow the
street to the left. You should see a quarter pipe with two wires comming out of
it. Grind the wire that goes towards the start of the level. Get about 3/4 of
the way up the wire and you should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level skate forward and turn to your right. Follow the
street to the left. You should see a quarter pipe with two wires comming out of
it. Before you get to the pipe, there is a building with a wire comming out of
it. Wallride the wall and grind the wire. At the end of the wire is the last
icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

After grinding the Electric Wire, a kicker ramp should come out of the ground
in front of you. Jump off of the kicker ramp and land in a grind on the
telephone wires. Jump off at the end of the wire and land on the platform with
the quarter pipe on it. Get some air off of the quarter pipe to get this goal.



====================================
Rio De Janeiro
====================================

With its increadible views and precision skating, Rio de Jeneiro offers some of
the best "lines" in the buisness. Take a tour around the telephone cable or
spend time on its relaxing ramps. Anyway you skate it, Rio is always a blast.


Since Rio is a competition, it is a pretty simple thing to do. Just score
around 75 000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level go down the ramp and then turn to your left. You
should see a quarter pipe with a sign above it. Jump off of the middle of the
quarter pipe and you should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Go down the ramp at start of the level and then turn left. You should see a
planter to the right of the screen. Jump off of the planter to the left and
land in a grind on the telephone wires. Doing this should get you this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

At the start of the level skate forward until you come to an area with two
quarter pipes with a gap in between them. Jump off of either ones at an angle
just to the right. Hold down triangle and land in a grind on the telephone
wire. At the end of the wire is this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

As soon as you get down the ramp, turn to the right and skate to the corner of
the level. Wall ride the wall on either side of the corner. Jump up and land in
a grind on the pole that goes around the corner and you should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the
level. Before you get to the corner, you should see a spiral ramp. Go up this
ramp. At the top, turn around and wallride the wall and grind the wire. Keep on
grinding until you get to the end. Then jump into the secret area. Skate along
the ground until you get to where there is a quarter pipe on either side of
you. Jump off of the right side and land in a grind on the lowest set of
balconies. Make sure you are grinding to the left and you should get this icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the
level. Before you get to the corner, you should see a spiral ramp. Go up this
ramp. At the top, turn to the left and you should see the deck icon. Jump off
of the kicker ramp in front of you and you should get this icon.



=====================================
Suburbia
=====================================

Did someone say Ice Cream? I certainly didn't! Take care of that truck and
while you are at it check out some of the other skate enviornments Suburbia has
to offer. Hit the rooftop ledge grinds and the trailer park vert ramps in an
effort to advance you career as a pro skater. Who knows, if you are good
enough, you may want to own one of these houses some day.

------------------
High Score 25 000
------------------

This is a pretty simple goal to accomplish. If you put a special into a combo
you should get this before the end of the combo.

------------------
Pro Score 50 000
------------------

Just like the high score, 50 000 is not too tough of a goal. If you can not get
this in one combo, you should be able to get this in two. This is not a hard
task to accomplish.

------------------
Sick Score 150 000
------------------

This is a bit tough for some beginners. Make sure that you get a good sized
spin with your secials and you get your combo streached out for a while. Also
make sure that you land perfect when you do land your combo.

------------------
Find SKATE
------------------

Skate forward until you get past the first rail and then grind the second rail
and you sould get the letter S.

Keep going forward until you get to the quarter pipe on the back of the level.
Jump off to the right and over the rail and you should get the letter K.

Once you land on the next quarter pipe, turn to the left until you get to the
next quarter pipe. Then grind the top of the quarter pipe going to the right
and you should get the letter A.

After getting off of the quarter pipe, skate forward until you get to the back
yard of the house. Right in the middle of the yard is the letter T.

Once you get the letter T, turn right and you should see a quarter pipe on the
left side of the house. Jump off of the quarter pipe and you should get the
letter E.

------------------
Apall the Apliances
------------------

>From the start of the level, skate forward until you get to the quarter pipe
on the back of the level. Grind the top of it and you should get the first one.
Once you land, turn slightly to the left. You should see the second one on the
edge of a roof. Jump up and grind the edge and you should get the second one.
Then when you land, turn left and go behind the house in front of you. On the
edge of the pool in the backyard is the third apliance. In the back of the yard
is a long quarter pipe. Jump out of the quarter pipe on the right edge of it
and into their neighbors yard. You should see one apliance in front of you. Get
that one and then skate on the top of the ledge until you get to the back of it
and get the last one.

------------------
Get 3 Dishes
------------------

Go to where you got the last apliance. There should be a kicker ramp in front
of you. Jump up onto the roof and you should land right near the first dish.
Once you are there, turn to the right and get to the edge of the roof. There
should be a wire leading to another roof. Grind that wire until you get to the
next roof. On the back edge of this roof is the second dish. Jump off of the
roof and onto the ground. You should see a building to your left. Get up onto
the roof there and the third and final dish should be on the left side of it.

------------------
Ice the Icecream Man
------------------

As soon as you start the level turn to your left. Go forward and go in between
the two quarter pipes with the pipe standind in the middle of it. Get some air
off of the quarter pipe in the back of it, then jump from one of the quarter
pipes, over the gap and land on the other one.
This should get you this level goal.

------------------
360 Flip the Weathervane
------------------

At the start of the level, turn around and get onto the roof. Grind the top
edge of the higher of the two roofs towards the chicken thing. Once you get
near it, jump over it and do a 360 Flip (Down - Down - Square) and land in a
grind on the top of the lower of the two roofs.

------------------
Find the Secret Tape
------------------

After doing the Ice the Icecream Man goal, the large pole should fall down.
Grind the edge of the pole or skate down the middle of it, and once you get to
the end of it, jump off and you should get the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level skate forward until you get to the back of the level,
then turn right and skate to the quarter pipe on the back wall. Grind the
quarter pipe going to the right and you should get the first icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Turn around at the start of the level, then skate to the back yard of the house
that is on your left. Facing the house you should see a quarter pipe. Jump off
of the quarter pipe to the right and land on the roof. There should be an icon
above you. Wall ride the wall and you should get this icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

Turn around at the start of the level, then skate to the back yard of the house
that is on your left. Facing the house you should see a quarter pipe. Jump off
of the quarter pipe to the right and land on the roof. When you get on the
roof, face towards the satelite dish. There should be a wire coming off of the
roof. By the end of the wire, you should have gotten this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

At the start of the level, turn around and get up onto the roof. Grind the top
edge of the roof and you should get this gap.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level turn around and get up to the roof. On the left side
of the roof is a dish. There should also be a wire comming off of it there.
Grind the wire, and about halfway down the wire, you sould get this icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

Turn left as soon as you start and skate under the building that is in front of
you. Behind the building is a quarter pipe. Get some air off of the quarter
pipe, and when you land, jump off of the kicker ramp that is in front of you.
When you land there should be another ramp, jump off of that and land in a
grind on the wires that are parallel to the direction you are traveling. Doing
this should get you this icon.



====================================
Airport
====================================

It's a late night in the airport, and it appears as though some unucky travlers
have lost their luggage. Instead of calling the airline, they just asked you to
check it out. Remember, you are going there to find the lost bages, not to
exploit the awesome light grinds and escalator runs. I'm serious, dude, don't
skrew around and grind the plane or hit any of those sweet ramps in the
terminal. Oh, what's the use, have fun and don't forget, only two carry-on
items per person.

------------------
High Score 40 000
------------------

Like many of the high scores, this is fairly simple to get. Just skate around
and put some tricks into your run and you should get this is no time.

------------------
Pro Score 100 000
------------------

This is also fairly simple. Put one or two specials into a combo and you should
have this goal down.

------------------
Sick Score 200 000
------------------

For any Tony Hawk 2 verterain this is quite simple. All you really need to do
is wall ride the wall where the flags are, do a 540 into a special grind and go
for as long as you can.

------------------
Find SKATE
------------------

>From the start of the level keep going forward until you get to the first
walkalator. Grind the middle rail on it and you should get the letter S.

Once you get off of the rail, jump down the escalator and you should see the
letter K on a rail right in front of you.

After getting the letter K, turn to the right a bit and get on the right side
of the first walkalator and you should get the letter A.

At the end of the walkalator, turn left and jump off of the left security check
that doubles as a kicker ramp and you should get the letter T.

When you land, there should be an escalator in front of you. Once you land,
skate forward until there is a quarter pipe on either side of you. Jump off of
the middle of the left quarter pipe and you should get the letter E.

------------------
Snage the Flags
------------------

Skate down to the back of the level. Look up and you should see three rails
going around the room. You should also notice different countries flags that
are connected to them. Simply grind the rail that the top of the flag touches
to get each of the flags.

------------------
Get the Luggage
------------------

Skate forward at the start of the level until you get to where there is a
hallway to the left of you. Go into that hallway, and skate to the end of it,
the first luggage bag should be on the left. When you get out, skate until you
get to and escalator. Jump down the escalator and the second luggage should be
just a bit in front of you. Keep going forward until you get to the second
escalator. Jump down it and go forward until you get to where there is a
quarter pipe on either side of you. Turn right and you should see the third
luggage bag in front of you. Then turn left and go into the room. Once you are
in the middle of it you should turn right. The fourth bag is in between the two
quarter pipes that are in front of you. Then turn around and go forward until
you get to a long bench. Jump up on the top of the bench and skate on it and
you should see the fifth one in front of you.

------------------
Nosebluntslide the Airport Sign
------------------

Skate forward until you get to the first set of escalators, jump down them.
Then go until you get to the next set. Jump down those as well. Go forward
until there is a quarter pipe on either side of you. Jump off of the left
quarter pipe on the right side going right. While you are in the air hit Up -
Up - Triangle. Hold down triangle until you land in a grind that is in the air.
Grind the sign until the end of it, then jump off and you should get this goal.

------------------
Grind the Plane
------------------

>From the start of the level skate forward until you get to the first set of
escalators. Jump down them and you should see two this quarter pipes with a
plane above the gap between them. Jump off of the left one and go slightly
right and hold down triangle. You should land in a grind on the wing of the
plane. Stay in the grind until the end of it. Jump off and land and you should
get this goal.

------------------
Find the Secret Tape
------------------

Skate forward until you get to the first set of escalators, jump down them.
Then go until you get to the next set. Jump off of the middle rialing and land
in a grind on the light rafter. Keep grinding until you get to the end of the
rial. Then jump off and land on the light that comes from your right. At the
end of this rail is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level, skate forward until you get passed the walkalator.
Turn left, then wallride the wall and jump off to your right. If done right,
you should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Skate forward at the start of the level and keep on going until you get to the
first escalator. Jump off of one of the railings and land in a grind on the
light rafter just ahead of you. You should get this icon after grinding about
halfway through the grind.

-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level, forward until you get to the second escalator.
Once again, jump up and land in a grind on the light rail.

-=-=-=-=-
Stat #4
=-=-=-=-=

After grinding that light rail, jump off to the light to the right and land in
a grind on the next light. Once you get to the end of the light, jump off and
land in a grind on the Airport sign. The icon in directly in the middle of the
sign.

-=-=-=-=-
Stat #5
=-=-=-=-=

>From the start of the level skate forward until you get to the end of the
level. Once you are in the room, jump off of the quarter pipe that is in front
of you and land in a grind on one of the pipes going to the right. Make sure
that you get on the top pipe. At the end of the pipe there should be the last
icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level, turn right on go into the baggage claim. Follow the
path down into the room. In the middle of the room is a rail. Grind the rail
and you should get this icon.



====================================
Skater Island
====================================

True to its name, this place is definately an island all it's own. Here you
will find the famous mini ram snake run and huge vert ramp. Don't froget the
street course and lovely beams at the top, they are perfect for everyday
grinding or trying to work out that one amazing run.

Skater Island is a competition, it is a pretty simple thing to do. Just score
around 175 000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level skate forward and then jump out of the halfpipe. When
you land, turn to the right and skate down the left side of the platform. At
the end of the platform is the first icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

>From the start of the level, skate to the back right corner of the room. You
should see a quarter pipe on either side of a doorway. Jump from one quarter
pipe, over the gap and onto the other quarter pipe. If you have done this
correctly, you should have gotten this icon.


-=-=-=-=-
Stat #3
=-=-=-=-=

>From the start of the level, skate to the back right corner of the room. You
should see a quarter pipe on either side of a doorway. Jump out of the left
quarter pipe and land in a grind on the lower of the two pipes. Doing this
should get you this icon.

-=-=-=-=-
Stat #4
=-=-=-=-=

As soon as you start the level, turn to your left and skate to the end of the
platform. There should be another platform just off of the one that you are on.
Jump onto this, then follow the ramp up to the top of the level. There should
be an icon up here.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level skate forward, then jump out of the halfpipe. Skate
forward until you get to the ground level, then turn to your left and skate
forward until you get to the back wall. There should be a quarter pipe in front
of a sign. Jump off of the middle of the quarter pipe and you should get this
icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

As soon as you start the level, turn to your left and skate to the end of the
platform. There should be another platform just off of the one that you are on.
Jump onto this, then wallride the wall and jump up and land in a grind on the
pipe. At the end of the pipe jump up to the next one. Grind the pipe series
around the corner, then at the end of the last one jump off and land on the top
of the sign. The deck icon should be in the middle of the sign.



====================================
Canada
====================================

The Great White North, the land of the moose, Hudson Bar, and more moose. Check
out the amzing minig rail system or try to get to the top of the mountain, it's
cold up there. Also, take some time checking out the skatepark, I think you
will agree when I say it's some of the best skating north of the United States
border.

------------------
High Score 50 000
------------------

This is fairly simple for many people to get. Skate around and put a few
specials into your run and you should be able to get this goal in no time.

------------------
Pro Score 125 000
------------------

This is where you will start to have to put your best combo in a run. One long
special grind followed by a series of manuals and tricks should get you this
goal in no time.

------------------
Sick Score 250 000
------------------

This is the hardest goal of mabey the whole game for many people. You must get
a good sized spin then a special grind followed by a streached out combo, and
make sure that you land perfect to get this goal. If you are having troubles
with this goal, check the high score section for tips.

------------------
Collect SKATE
------------------

As soon as you go down the kicker ramp, turn to the left and grind the ledge
comming from the ground. In front of you should be a kicker ramp. Jump off of
the middle of the kicker ramp and you should get the letter S.

>From there turn to your right and jump up and grind the fence. Keep grinding
until you come up to the letter K to the left side of the fence. Jump off and
get this letter.

When you land there should be a quarter pipe in front of you. Jump off of the
quarter pipe and onto the second level. When you land turn to your left and go
to the back of the level. You should see a rollin in the middle of the wall. Go
up the middle of the rollin and you should get the letter A.

Once you land, follow the same path that you just came from until you get to an
are with a kicker ramp and the letter E above it. Jump off of the kicker ramp
and get the letter E.

As soon as you get it. Turn left and go to the area where the snow is on the
ground. There should be a building in the back left corner of the area. Grind
the quarter pipe towards the building and at the end jump off into the building
and you should get the letter T.

------------------
Find the Totem Poles
------------------

>From the start of the level skate forward and down the path that is to your
right. At the bottom of the hill is the first totem pole. In front of you is a
quarter pipe. Jump out of the quarter pipe and onto the second level. Skate to
the back right of the area and you should see the second totem pole. After
getting this pole. Go to the area where you got the letter T. By the building
there should be the third totem pole. Then turn to your right and go forward
and you should see the fourth pole near you. Then skate back into the little
crevace to the left of all of the buildings and the last totem pole should be
here.

------------------
Blow Up the Tree
------------------

Go down the kicker ramp in front of you, then turn around and jump up onto the
roof that was behind you. You should see a dynomite detonator in front of you.
Run into it and you should get this goal.

------------------
Nosgrind the Tree
------------------

After blowing up the tree, a large tree should fall. Go to where the tree
touches the ground. Then jump up and grind on the tree. Once you get to the
level part of the tree, jump and hit Up - Triangle and you should do a nose
grind. Grind the tree until the end of it and you should get this level goal.

------------------
Ollie the Pool
------------------

>From the start of the level turn right and jump over the fence to your right.
Skate forward unil you see a pool with skid marks on either side of it. Jump
from one of the sides of the pool and land on the other side of the pool to get
this level goal.

------------------
Find the Secret Tape
------------------

At the start of the level jump over to the left side of the wall. Go to the
back of the area and jump up and grind the wall. There should be roofs in front
of you. Always get on the highest roof. On the last roof there should be a
kicker ramp. Jump off of it and land in a grind on the train tracks. Grind the
tracks until the end and jump into the half pipe. Jump out of this halfpipe and
into the higher one. Grind the left side of it as you are looking at the
opening in it. At the end of it, jump off to the left and land in a grind on
the pole. At the end of the pole is the secret tape.

------------------
100% Goals and Icons
------------------

Get all of the goals listed above and all of the stat icons and the deck icon.

-=-=-=-=-
Stat #1
=-=-=-=-=

At the start of the level, go down the kicker ramp and turn to your right. On
the other side of the fence is an L shaped bowl. Jump off of either side
towards the corner. If you come at the right angle, you should get this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

At the start of the level, go down the kicker ramp and jump over the fence to
your right. Keep skating until you get to the back of the level. After going
past the pools you should come to an area with a halfpipe with a circular end.
Grind the end going towards the circle. Once you get near the end jump off
towards the hovering icon.

-=-=-=-=-
Stat #3
=-=-=-=-=

Go down the kicker ramp and jump over the wall to your left. You should see a
wire leading up into the air. Grind the wire up to the top of it. Once you are
up there, you should get an icon at the top of it.

-=-=-=-=-
Stat #4
=-=-=-=-=

Turn around at the start of the level and jump onto the roof. Grind the right
one of the three rail road tracks. Keep on grinding these tracks until you get
onto the next roof. Once there, just keep on grinding the rial. Then jump off
and you should get this icon.

-=-=-=-=-
Stat #5
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the
back of the area and jump up and grind the wall. There should be roofs in front
of you. Jump up onto the first one and grind the rail in the middle of it. Then
jump up and grind the next roof. In the middle of the roof is this icon.

-=-=-=-=-
Deck Icon
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the
back of the area and jump up and grind the wall. There should be roofs in front
of you. Stay as low as possible on the platforms, but stay on the platform. Go
until you get to where there is a balcony with a room leading off to the right.
Go into this room and the icon is in here.



====================================
Tokyo
====================================

Downtown Tokyo, the lights, the shops, the .....skating? Heck yeah the skating.
Skate around this sectioned off area of town with the best of them. But
remember, practice makes perfect, riders don't come to this competition level
to mess around. Bring your best tricks and practice your biggest "lines"
because the big boys (and girls, well, they're not big, ummmm, you know what I
mean) are in town.


Tokyo is a competition, it is a pretty simple thing to do. Just score around
200 000 points in two runs and you should get the gold in no time.

-=-=-=-=-
Stat #1
=-=-=-=-=

Go down the rollin, then turn to your left. Go forward until you get to the
quarter pipe in the corner. Jump off of the quarter pipe and you should get
this icon.

-=-=-=-=-
Stat #2
=-=-=-=-=

Once you land, follow the wall that the quarter pipe is along. After a while,
you should get to a funbox next to the wall. Jump off of the box and wallride
the wall. Jump up from that and grind the ledge. At the end of the ledge is the
second icon.

-=-=-=-=-
Stat #3, 4, and 5
=-=-=-=-=

Go down the rollin and follow the right of the level until you get to where the
pools are. Before the pools, there is a quarter pipe on the wall. Jump up to
the top of the quarter pipe and grind the ledge going to the right. Just keep
on grinding the series of ledges to get these three icons.



====================================
Downhill
====================================

-=-=-=-=-
Icon #1
=-=-=-=-=

At the start of the level, skate forward until you come to the first planter.
Jump up and go through the first tree. Right behind it is the first icon.

-=-=-=-=-
Icon #2, 3, and 4
=-=-=-=-=

At the start of the level go down the ramp and turn to your right. After a
little bit, you should see a wire crossing the street. Right before that wire
is a ledge. Get onto the ledge, and then jump into a grind on the wire. Get to
the end of the wire and you will get these three icons.

-=-=-=-=-
Icon #5, 6, and 7
=-=-=-=-=

>From there you should be on a ledge. Jump down a few ledges until you get to
where another wire goes to the right. Grind the wire and by the end of it, you
should have gotten these three icons.

-=-=-=-=-
Icon 8, 9, and 10
=-=-=-=-=

At the end of the wire, there is a platform right in front of you. Jump off of
the platform and land in a grind on the pole that is high up on the wall. The
wire will go around behind the building and you should get the final three
icons.




=======================================================================
General Hints & Tips
=======================================================================

1. Do not get frustrated when you play.
2. Always look for a good combo to put into your run.
3. Always remember your characters specials.
4. When you are loosing balance on a grind, you can balance yourself
using the D-Pad
5. Have Fun!!!




=======================================================================
High Scores
=======================================================================

------------------------------------
Tips
------------------------------------

There are quite a few tips that you will need that will help you out to
complete most of the lines. Here, I will try to get most of them in here.

1. Always, skate around and figure out what exactly you will need to
do to get the whole line.

2. Try to get at least one of your skaters stats up to the max that
they can be

3. Manualing is the key to everything, you can not get most of the
lines with out being able to manual very well.

4. You should get used to the level that you are going to try the
combo on, if you don’t you will have to go through a lot of
needless frustration.

5. Try not to go too fast or too slow, both can destroy the attempt.

6. Try the lines in free skate mode, it would be pointless to do
in anything other that free skate.

7. Don’t give up too easily, some off the combos are frustrating at
first, and will even take a few hours to do them correctly (not
the trick itself, but to finally do it right)

8. Look for a shortcut, some times you think that you have to do the
combo on way but instead, you can do it another, and it makes
it extremely easier.

9. Learn how to balance yourself well on grinds, even if it is not a
part of the combo, it will help you rack up you point totals.

10. When ever you are loosing you balance on a manual or a grind to a
point when you know that you will fall, jump, pull of a trick, and
land in a manual or a grind again, sometimes you will fall, but
others, for some reason, will balance you out perfectly.

11. Use a skater that you are used to, this way you know how to balance
him or her on manuals, and you know just how they will react.

12. If you are not good at performing quick tricks, turn on the slow-
nic code, it will slow down time while you are performing tricks.
This will allow you to pull off tricks that you normally would have
the reaction time for.

13. Wall ridding also helps, it can get you to some hard to get places
like on top of buildings, or it can get you huge air if you jump at
the right time, you can even pull of "The 900" if you jump at the
right time

14. If you are trying to get your multiplyer up, equip the Japan Air
Madonna or Airwalk. You will be able to pull off 2 Japan Airs in
between two manuals, and you will be able to get at least 6 in each
vert trick.


------------------------------------
All Around High Scores
------------------------------------

There are a few ways to get high scores. There are two parts of your score, a
base score and a multiplier. The base score is the score before the
multiplication sign and the multiplier is the number after the multiplication
sign. If this is confusing here is a diagram .......
8564 is the base score and 12 is the
Base Score multiplier. To figure out the score of
8564 * 12 your combo the game figures out 8564*12
Multiplier If this was the score of your combo
then you would get a score of 102,768. Some
people have a hard time getting the base score while others have a hard time
getting the multiplier up. If you have trouble with one then you can still get
decent combos, but if you have problems with both then you will not get
anything over 100,000 with the average combo. To get a high base score is hard
to do at first until you figure out the secrets of it (You don't think that it
is just the line that you take did you?). The first thing that you will need is
a long rail or quarter pipe to grind. But just grinding will not help, you need
to have your skater equipped with an expensive special grind that you can
balance easily, most people find that Heelflip Darkslide is the easiest.
Instead of just using a special grind to a huge spin into the grind, and here
is why...
The more that you spin,
Degree of Spin Times your score is higher the more the trick will
180 1.5 be worth. The increase
360 2 is shown on the left. So
540 3 if you do a 360 Heelflip
720 4 Darkslide for 5 seconds
900 6 it will be 2x the score
1080 8 if you did just Heelflip
1260 10 Darkslide. So the more
spinning you do the higher the
base score will be. Often times people ask "How do you get such huge spins into
a grind?" Well it is hard, I can only do the 1260 once every blue moon and the
1080 is still a freak the 900 is easier to do. To do them you will need to do
one of three things: do a quick wall ride then a spin into a grind, or jump off
of a building into a grind, or jump off of the side of a quarter pipe into a
rail. This is one of the hardest part of getting the huge score is the
spinning. Instead of just spinning while you are going into a grind, do a
special grab that is quick to pull off and also easy to spin with, the best one
to do this with is the Pogo Air. Once you get this down you will have a huge
base score. Getting your multiplier up is a little bit easier once you know
what to do. After your grind you won't have much grinding balance so you will
have to get your multiplier up another way. This way is easy. The easiest way
and most obvious way to do it is jump kick trick then manual the repeat as much
as necessary. The other way will get your multiplier up faster but you have to
be a little bit more careful. You have to wall ride and jump off, while you are
in the air you can pull off two to three kickflips before you land into another
manual, and if you wallride in a corner you can get some serious air, while
doing this it is easier to do a grab trick and get a little bit higher. Be
careful when going into the corner because often times you will get a Big Drop
and you could fall. Once you have a high base score and a high multiplyer (the
highest possible is 55 so try to be at around 35-45) you need to do something
to finish it off. The easiest way to do this is by jumping off of a quarter
pipe. While you are in the air you have to options to finish it off, one is to
do one long grab trick while spinning to get the base score a little bit
higher, and the other one is to do a few fast grab tricks to get you multiplier
up a bit more. When you land there is only one way to land and that is perfect.
There are quite a few people who have problems with this, the easiest trick to
do that helps you land perfect is the Benihanna, it pretty much just points the
direction in which you are going to land. Landing perfect will in some cases
over double your score. When you start to use the same move multiple times in
one move (or one run if you are in Career Mode or single Sesson) the score you
will get for that trick will go down. As you can tell from the chart that I
made the first time
that you do the trick you will get 100% what the
1st time- 100% trick is worth, then the second time that you do
2nd time- 75% the same trick you will get 75%, then the third
3rd time- 50% time you do that same trick you will get 50% of
4th time- 25% what the trick is worth, and the fourt time you
5th + time- 10% will get 25% of what the trick is worth, and every
after that you will get 10% of what the original trick was
worth. If you use this corectly, espesially in a run where you are trying to
get in the 10 million range this will help you out. If you know the first time
you do a special grind it will be worth a certain amount, then after you use it
again it is worth less, you might want to find a couple of special grinds that
you are good at to get a huge run, instead of using the same one over and over
again.




=======================================================================
Park Editor
=======================================================================

-------------------------------
Main Options Screen
-------------------------------

While in the Park Editor Mode, press the start button to get into this option.
There are many different options here....

Freeride Test - After you have made parts or all of your park and you
would like to play it to see if it is good, but don't
want to save it yet, you can go to this option. Here
you will be able to play for as long as you want. To
get back into the Park Editor just pause the game and
go to quit, then back to editor.

New Park - When you first enter Park Editor you will be set with a
park, but if you would like a park of a different size you
should go to this option. There are five different sizes.
16 X 16 24 X 24 30 X 30
30 X 18 60 X 6

Set Theme - Here you can choose what type of setting your park will
have. There is no real impact that this option has to your
park, just a neat addition. There are four different
options for what the setting will be...
Curch Outside
Parking Lot Industrial

Save - Once you have made your park and would like to save it onto your
memory card, go here. There is not anything else that you can do
with this option.

Load - If you have a saved park and you would like to alter it in some
way, then go into this option.

Exit Editor - This is self explanatory. If you do not want to stay in
editor then go here. You will be asked if you would like
to save your park when you go to this option.

------------------------------------
Different Pieces
------------------------------------

~~~~~~~~~~~~~~
Set 1 Starts Total Pieces = 3
~~~~~~~~~~~~~~

1. Player One Start Point
2. Player Two Start Point
3. Horse Start Point

~~~~~~~~~~~~~~
Set 2 Gap Total Pieces = 1
~~~~~~~~~~~~~~

1. Gap Creation Piece

~~~~~~~~~~~~~~
Set 3 Risers Total Pieces = 9
~~~~~~~~~~~~~~

1. Low Quad
2. Low Double
3. Low Single
4. Medium Quad
5. Medium Double
6. Medium Single
7. High Quad
8. High Double
9. High Single

~~~~~~~~~~~~~~
Set 4 Quarter Pipes Total Pieces = 17
~~~~~~~~~~~~~~

1. Low Quad
2. Low Single
3. Low Corner
4. Low Outside Corner
5. Low Single Low Side Rail
6. Low Single High Side Rail
7. Low Single Low Rail
8. Low Single High Rail
9. Low Rollin
10. High Quad
11. High Single
12. High Corner
13. High Outside Corner
14. Low to High
15. High to Low
16. Low Spine
17. Low Hump

~~~~~~~~~~~~~~
Set 5 Quarter Pipes 2 Total Pieces = 17
~~~~~~~~~~~~~~

1. Low Quad
2. Low Single
3. Low Corner
4. Low Outside Corner
5. Low Single Low Side Rail
6. Low Single High Side Rail
7. Low Single Low Rail
8. Low Single High Rail
9. Low Rollin Wood
10. High Quad
11. High Single
12. High Corner
13. High Outside Corner
14. Low to High
15. High to Low
16. Low Spine
17. Low Hump

~~~~~~~~~~~~~~
Set 6 Rails Total Pieces = 18
~~~~~~~~~~~~~~

1. Low Quad
2. Low Single
3. Low Angle
4. Low Corner
5. Low Juntion
6. Low Double Slope
7. High Double Slope
8. Low Single Slope
9. High Single Slope
10. High Quad
11. High Single
12. High Angle
13. High Corner
14. High Junction
15. Low Double Slope
16. High Double Slope
17. Low Single Slope
18. High Single Slope

~~~~~~~~~~~~~~
Set 7 Offset Rails Total Pieces = 8
~~~~~~~~~~~~~~

1. Low Quad
2. Low Single
3. Low Angle
4. Low Corner
5. High Quad
6. High Single
7. High Angle
8. High Corner

~~~~~~~~~~~~~~
Set 8 Low Walls Total Pieces = 4
~~~~~~~~~~~~~~

1. Low Double
2. Low Single
3. Medium Double
4. Medium Single

~~~~~~~~~~~~~~
Set 9 Slopes Total Pieces = 16
~~~~~~~~~~~~~~

1. Low Single
2. Low Single Low Rail
3. Low Single High Rail
4. Low Single Corner
5. Low Double
6. Low Double Low Rail
7. Low Double High Rail
8. Low Double Corner
9. High Single
10. High Single Low Rail
11. High Single High Rail
12. High Single Corner
13. High Double
14. High Double Low Rail
15. High Double High Rail
16. High Double Corner

~~~~~~~~~~~~~~
Set 10 Stairs Total Pieces = 10
~~~~~~~~~~~~~~

1. Double Set
2. Double Set Low Rail
3. Double Set High Rail
4. Double Set Corner
5. Double Set Inside Corner
6. Quad Set
7. Quad Set Low Rail
8. Quad Set High Rail
9. Quad Set Corner
10. Quad Set Inside Corner

~~~~~~~~~~~~~~
Set 11 Pools Total Pieces = 8
~~~~~~~~~~~~~~

1. Bowl
2. Pool
3. Clover Pool
4. Side
5. Corner
6. Outside Corner
7. Floor
8. Pungee Pit

~~~~~~~~~~~~~~
Set 12 Funboxes Total Pieces = 8
~~~~~~~~~~~~~~

1. Small
2. Large
3. Octagonal
4. Long Octagonal
5. Spine Box
6. Wall Box
7. Taxi
8. Pyramid Hip

~~~~~~~~~~~~~~
Set 13 Kickers Total Pieces = 2
~~~~~~~~~~~~~~

1. Small
2. Large

~~~~~~~~~~~~~~
Set 14 Benches Total Pieces = 7
~~~~~~~~~~~~~~

1. Park Bench
2. Angle Park Bench
3. Bench
4. Angle Bench
5. Lunch Table
6. Angle Lunch Table
7. Slope Lunch Table

~~~~~~~~~~~~~~
Set 15 Signs Total Pieces = 6
~~~~~~~~~~~~~~

1. Medium Sign 1
2. Medium Sign 2
3. Medium Sign 3
4. Large Sign 1
5. Large Sign 2
6. Large Sign 3

~~~~~~~~~~~~~~
Set 16 Floor Total Pieces = 4
~~~~~~~~~~~~~~

1. Alternate Floor 1
2. Alternate Floor 2
3. Alternate Floor 3
4. Alternate Floor 4

~~~~~~~~~~~~~~
Set 17 Foliage Total Pieces = 3
~~~~~~~~~~~~~~

1. Planter
2. Small Planter
3. Tree

~~~~~~~~~~~~~~
Set 18 Misc Total Pieces = 2
~~~~~~~~~~~~~~

1. Wall Piece
2. Pillar



------------------------------------
Tips & Tricks
------------------------------------

There are a couple of things that you should not do if you want to make a good
spot.

1. Do Not make the park all vert or all street.
2. When making rails, do not make too many rails real close together.
3. Try not to make too many Pungee Pits

There are also a couple of things that you should do to make a real good park.

1. Make sure that you leave some open space
2. Make a couple of gaps to add some challenge
3. Try to make at least one good high scoring line.



------------------------------------
How to Make Courses
------------------------------------


==================
Beginner Courses
==================


1. For a beginner course you should probably start out with the size 24
X 24, or 30 X 30. Either way, just make sure that you have enough
space to make the course that you want to.

2. After you have your course set, it is always good to start out with
a half pipe some where in your course. Most, likely the best spot
for it to be would be in the corner of your park, so it is out of
the way a little bit, but still accessible.

3. A good thing to do after that would be to make something that in
some way connects to, or relates to the half pipe that you just
made. This is usually done by making a quarter pipe on the back end
of open side, or a ramp on the back end. Other ideas might be to
have stairs leading up to the back end. What ever you can think of,
it will most likely work.

4. With the opposite corner of the park, you could create a type of
trail by making a series of rails and kicker ramps, or even sets of
steps and within the trail, make sure that you put in some Funboxes,
and maybe a planter if you are planning to make it an outdoor park.
If you made a small quarter pipe you could also make a long curved
quarter pipe like in THPS Warehouse.

5. If you made a decent trail, you should have quite a bit of the
course area covered, and then the rest of the course would be just
filling in the spaces with little nick-knacks. Note: Those little
nick-knacks can make or break the course (in THPS Warehouse, the set
of kicker ramps and the long rail make the course much better than
it would be if they tried to pack in a ton of ramps and rails, so
you don't need to have a ton of pieces to make a good course)

6. You should have your beginner course just about done, all you will
need to do is make gaps, horse positions and starting positions. If
you want to make some gaps, try to make them of ranging value. You
also do not want to make too many worth 5000 points.


==================
Intermediate Courses
==================


1. Once again, make your course 24 X 24 or even 16 X 16. It all depends
on what you are going for on your course. You could do just about
any size and make a decent course, just I would recommend these two
sizes.

2. Instead of making a halfpipe in the corner, you might want to make
some sort of level change in the corner. This can be done by either
making a pool, or adding risers. You should not make the risers too
high because you might not be able to build on top of them if you
wanted to.

3. If you did make a risers, you will need to make a way to get up
there. One of the best ways to do this is to make steps, you should
only set up a rail on every other to every fourth set sideways.
Personally, I like to make as many steps possible by using the Quad
Sets. This will make your steps more visible and will catch your eye
better. If you want the steps to be less desecrate, use the Double
Set and make the steps less steep.

4. If you made a pool, then you should find a way to make a transfer
into a the pool, or from the pool. One way to do this is to make
another pool to jump from to get into that pool. One of my favorite
little things to do is to make a sloped lunch table into the pool.
You could also make a planter into the pool, or if you made a curve
in your pool, you could fill in the area with that planter.

5. Just like in the Beginner course, the one thing that will make or
break your course is the line of the rails and kicker ramps or
quarter pipes. This is where your creativity should set in. If you
can finish off the rest of the course and make it fun then you will
have a good course, if not then you should have a mediocre course.

6. You should have your beginner course just about done, all you will
need to do is make gaps, horse positions and starting positions. If
you want to make some gaps, try to make them of ranging value. You
also do not want to make too many worth 5000 points.


==================
Advanced Course
==================


1. There is nothing that should change from the directions from the
Intermediate course. To make a really good advanced course you will
need some really good creativity.

2. If you need a good addition, one thing that can make a fun course is
a secret room. Not many people think about this. There are two ways
to do this. One is to block off an area using the Wall Piece. Then
make whatever you want in that area. To get into that area you will
need to make a high quarter pipe, in fact the highest possible
quarter pipe if you want to jump over it. The other way to do it is
block off most of the area with the Wall Pieces and then make risers
in the opening so you will need to jump over the risers. There are
many ways to get into this room.




=======================================================================
Create A Skater
=======================================================================


-------------------------------------
The DOs and DON'Ts
-------------------------------------


There are many things that will either make your created skater either really
good or really bad. Some of the ideas may not be so abvious, and others may be
quite obvious.

The DON'Ts

- Never make the shirt color and the pants color the exact same, it
will not look as good.

- Do not make your skater too fat or too thin, it may look cool at
first, but eventually it does not work well when you are looking at
something.

- Do not make you stats too heavy in just one catagory, all the others
will be real bad and will end up hurting you.

The DO's

- If you want a skater to have the same color shirt and pants, try to
find two colors that are close, but not the same.

- Try to make all of your stats somewhat even, (If you do not have any
idea of how to set them up I gave a few options in the Stats Menu
area.

- Try to make a specific style of clothing for your skater ie. thug,
goth, skater, prep etc.


------------------------------------
Roster Menu
------------------------------------


When you first get into the Main Menu of the game, you should notice an option
called Create Skater. If you decide you want to make a skater that resembles
you or one of your friends, go into this option. The first screen that
appears is a Roster Menu. There is not much to do here. All it shows is the
names of all of your created skaters (up to four) and some options at the
bottom.

If you have made a created character but did not like it very much, go to that
skater and press the Square button, this should delete this character.

If you have a character on another memory card or save press the Circle
button, this should lead you to a screen resembling the one where you load
your career and the controls are all the same.

If you want to leave this menu press the Triangle button and this
should put you back to the Main Menu.

If you have found a character that you want to change or make a new one,
go to them and press the X button and you will go onto the next
screen.


------------------------------------
Main Options Screen
------------------------------------


Name- You can make your name anything that you want to using letters
numbers and some symbols, the default option is Skater A.

Hometown- You can enter the name that you want your skater to live in,
once again you have the options of numbers letters and some
symbols, the default option is Woodland Hills.

Age- You can choose the age of your skater, ages vary anywhere from 5
years old to 55 years old, and add up by one, so you can choose
any age within that range.

Style- There are three different styles that each skater can be. Vert,
Street and All Around. A vert skater should have better Air,
Hangtime, Ollie, Speed, and Spin, while a street skater should
have better Switch, Rail Balance, Lip Balance, Manuals, and
Speed, but an all around skater should have average of every
thing.

Stance- There are two options here, Regular and Goofy. A regular stance
is when your feet face the right, and a goofy stance is when
your feet face the left. These are both true if they are not in
switch and are looking at them from behind, like the camera
does when you skate.

Weight- There are many options here- 88, 101, 115, 130, 145, 162, 180,
198, 217, 238, 254, 281, 304, 328, 352, and 378. All of these
numbers are in pounds.

Once you have all of these option decided, go to where it says next and you
should go onto the Appearance Menu


--------------------------------------
Appearance Menu
--------------------------------------


In this menu you have to determine what you skater will look like and wear.
Activision defiantly left you plenty of options here.

Complexion- There are three different types of complexions, the first
one is African American, the second is White, and the third
is a darker toned white, more like a tanned person.

Head- Here you choose what your head looks like, each complexion has
its own options in there.

-Type 1- Afro Guy, Low Cut, Sunglasses, Spike, Bald, Bald and a goatee,
Bald and a beard, Cornrows, Headband, Mowhawk, Mowhawk 2,
Hairnet, Helmut, Cap Backwards, Cap Forwards, Beanie, Shower
Cap, Rhasta Guy, Mullet A, Knit Cap, Finshing Hat

-Type 2- Mullet A, Mullet B, Low Cut, Sunglasses, Spike, Bald, Bald and
a goatee, Bald and a beard, Headband, Mowhawk, Baby Boomer
Mowhawk 2, Hairnet, Helmut, Cap Backwards, Cap Forwards,
Beanie, Hey Skipper, Shower Cap, Bald and a headband, Brown
Hair, Black Hair, Blond Hair, Blue Hair, Slick Hair, Slick
Hair 2, White Fro, and White Fro with glasses, Hair Net, Knit
Cap, Fishing Cap, Rasta Man.

-Type 3- Slick 1, Slick 2, Slick 3, Lowcut, Sunglasses, Spike, Bald,
Bald and a Goatee, Bald and a Beard, Headband, Mowhawk 1,
Mowhawk 2, Hairnet, Helmut, Cap worn Backwards, Cap worn
Forwards, Beanie, Mullet A, Knit Cap, Fishing Cap, Rasta Man,
and Shower Cap.

Cap Color- This option is only available if you have chosen your
character to wear a cap of some sort. There are a total of
38 different colors to choose from, so take your pick.

Torso- Any one of the following torsos can be chosen for all three of
the Complexion Types, and they are....
Button Shirt, Button Shirt with Long Underwear, Long Sleeve
Button Shirt, Button Shirt with a Large Pad, Button Shirt with a
Small Pad, Striped Shirt, Long Sleeved Striped Shirt, Plaid
Shirt, Plaid Shirt with Long Underwear, Long Sleeved Plaid
Shirt, Cammo Shirt, Long Sleeve Commo Shirt, Shirtless,
Shirtless with Large Pads, Shirtless with Small Pads, Tank Top,
Jersey 1, Jersey 1 and a Sweatband, Jersey 2, Jersey 2 and a
Sweatband, Jersey 3, Jersey 3 and a Sweatband, Sweatshirt, T-
Shirt, T-shirt and Long Underwear, Long Sleeve T-shirt, Long
Sleeve T-shirt with a Large Pad, Long Sleeve T-shirt with a
Small Pad.

Logo- You can put any one of the following logos on any one of the
torsos except if you chose the "Shirtless" option....
None, Audio, Airwalk, Alphanumeric, Axion, Billa Bong, Birdhouse,
Brigade, Cab Dragon, Circa, City Stars, Darkstar, Emerica, ES,
Etnies, Flip, Four Star, Fury, Ghetto Child, Girl, Hawk Shoes,
Hurley, Innes, Independent, Krux, Matix, Monster, Oakley,
Quicksilver, Red Dragon, Ricta, Shortys, S.P.O.T., Tensor, Toy
Machine, TSA, Valcom, and Zero.

Shirt Color- You can choose any one of the 38 colors in this menu to be
your shirt color, except if you chose the "Shirtless"
option.

Sleeve Color- You can choose any one of the 38 colors in this menu to
be your shirt color, except if you chose one of the
options where your shirt has no sleeves, or you have no
shirt all together.

Legs- Here you will have to choose what your skater wears on his legs,
this option does not change depending on the complexion type of
your skater.
Carpenter Pants, Cupped Pants, Ripped Pants, Baggy Pants, Baggy
Cargo Pants, Baggy Commo Pants, Baggy Carpenter Pants, Baggy
Cuffed Pants, Baggy Ripped Pants, Baggy Striped Pants, Bunched Up
Pants, Shorts, Cargo Shorts, Cammo Shorts, Ripped Shorts, Ripped
Shorts with White Pads, Ripped Shorts with Black Pads, Regular
Pants, Cargo Pants, and Cammo Pants.

Pants Color- You can choose any one of the 38 options for the color of
your pants.

Shins- This option will only work if you chose your character pants as
one of the shorts...
High Socks, Old School Socks, Long Underwear, No Socks, and
Ankle Socks.

Shoes- Choose any one of the many shoes for your skater to wear....
Caballeros, Campbells, Glifbergs, Kostens, Laseks, Margeras,
Mullens, Muskas, Reynolds, Steamers, Steamers White, and Thomas'


--------------------------------------
Stats Menu
--------------------------------------


The only thing that you do when you enter this menu is give your skater his
statistics, you have 5 points to give him and 10 sections to give them.

If you have chosen your skater to be a vert skater you should probably have
set him up something close to this.

Air- XXXXXXX
Hangtime- XXXXX
Ollie- XXXXX
Speed- XXXXX
Spin- XXXXXX
Landing- XXXX
Switch- XXXX
Rail Bal- XXXXX
Lip Bal- XXXX
Manuals- XXXXX

If you have chosen your skater to be a street skater you should probably have
set him up something close to this.

Air- XXXXXX
Hangtime- XXXX
Ollie- XXXXX
Speed- XXXXX
Spin- XXXX
Landing- XXXX
Switch- XXXX
Rail Bal- XXXXXXXX
Lip Bal- XXXX
Manuals- XXXXXXX

If you have chosen your skater to be an all around skater you should
probably have set him up something close to this.

Air- XXXXX
Hangtime- XXXXX
Ollie- XXXXX
Speed- XXXXX
Spin- XXXXX
Landing- XXXXX
Switch- XXXXX
Rail Bal- XXXXX
Lip Bal- XXXXX
Manuals- XXXXX

Note: These are just examples that I have made up they are not a direct
outline of what your skater should be, just an example of what a good skater
of that type would be.


-------------------------------------
Celebrity-Look-Alike
-------------------------------------


In this area I will enter ways to make different Celebrities in the create a
character mode...

Name: Andy Macdonald
Complexion: 2
Head: Hey skipper
Cap Color: Black
Torso: T-Shirt
Color: White
Logo: Airwalk
Pants: Cargo shorts
Color: Light brown
Shins: Ankle socks
Shoes: Lasek
Weight: 180

Name: Casey Bell
Complexion: 2
Head: Helmet
Helmut color: Light green
Torso: Long sleeve
Color: White
Logo: Quicksilver
Pants: Bunched
Color: White
Shins: No socks
Shoes: Rowley
Weight: 180

Name: Clint Caruolo
Complexion: 2
Head: Cap forward
Cap color: any
Torso: Anything with Long underwear
Color: Any
Logo: Flip logo
Pants: Bunched
Color: White
Shins: n/a
Shoes: Reynolds
Wight: 88

Name: Colin McCay
Complexion: 2
Head: Helmet
Cap Color: Black
Torso: Anthing with Large Pad
Color: Any
Logo: Girl
Shorts: Pad Black
Color: Dark Blue
Shins: Any
Shoes: Koston
Weight: 180

Name: Daewon Song
Complexion: 3
Head: Spike
Cap color: n/a
Torso: Jersey
Color: n/a
Pants: Regular
Color: Light Blue
Shins: n/a
Shoes: Police Order
Weight: 180

Name: DJ Lethal
Complexion: 2
Head: Forward hat
Color: Black
Torso: T-shirt
Color: Black
Pants: Carpenter
Color: Gray
Shins: n/a
Shoes: Police Order
Weight: 196

Name: Ed Templeton
Complexion: 2
Head: Slick or Lowcut
Cap Color: N/A
Torso: T-shirt
Color: Black
Sleeve Color: Black
Logo: Toy Machine
Legs: Regular Pants
Color: Brown
Shins: N/A
Shoes: Police Order
Weight: 180

Name: Fred Durst
Complexion: 2
Head: Beenie
Color: Red
Torso: T-shirt
Color: Black
Pants: Baggy carpenter
Color: Light brown
Shins: n/a
Shoes: Campbell
Weight: 196

Name: Freddy Kreuger
Complexion: Type 2
Head: Hey Skipper
Hat Color: Black
Torso: Long Sleeve Striped
Color: Any
Shirt Color: Red
Sleeve Color: Red
Pants: Regular Pants
Pants Color: Dark Brown
Shoes: Thomas
Weight: 180

Name: Gilligan
Complexion: Type 2
Head: Hey Skipper
Cap color: White
Torso: Long Sleeve
Logo: n/a
Shirt color: Red
Sleeve color: Red
Pants: Regular Pants
Pants color: Blue
Shins: n/a
Shoes: Megeras

Name: Greg Graffin
Complexion: 2
Head: Blonde hair
Shirt: Sweatshirt
Color: black
Logo: None
Pants: Regular pants
Color: black
Shoes: Police Order
Weight: 180 pounds

Name: John Cardiel
Complexion: 2
Head: Cap backwards
Cap color: Black
Torso: Plaid shirt
Color: Blue
Legs: Shorts
Shorts color: Light brown
Shins: High socks
Shoes: Police Order
Weight: 198

Name: John Otto
Complexion: 2
Head: Low cut
Torso: T-shirt
Color: Gray
Pants: Baggy cargo
Color: Light brown
Shoes: Steamer
Weight: 217

Name: Marc Johnson
Complexion: Type 2
Head: Beanie
Cap color: Gray or Dark gray
Torso: Button shirt
Logo: None
Shirt Color: Red
Sleeve Color: Red
Shins: None
Shoes: Police Order
Weight: 180

Name: Pat Channita
Complexion: 3
Head: Low cut
Torso: T-Shirt
Color: Red
Logo: Brigade
Pants: Baggy Pants
Color: Dark Blue
Shoes: Caballeros
Weight: 145

Name: Sam Rivers
Complexion: 2
Head: Bald
Torso: Button shirt
Color: Dark blue
Pants: Carpenter
Color: Black
Shoes: Police Order
Weight: 196

Name: Stone Cold
Complexion: Type 2
Head: Bald Goatee
Torso: Shirtless
Legs: Cargo Pants
Pants Color: Brown
Shoes: Police Order
Wight: 217

Name: Tom Green
Complexion: Type 2
Head: Brown Hair
Torso: Long Underwear
Shirt Color: Black
Logo: None
Pants: Baggy Cargo
Pants Color: Light Brown
Shoes: Laseks
Weight: 145

Name: Will Santos
Complexion: 3
Head: Slick 2
Torso: T-shirt
Logo: Adio
Shirt color: White
Legs: Bunchedup
Pants color: Brown
Shins: Ankle socks
Shoes: Reynolds
Wight: 254

Name: Coby Dick (From Papa Roach)
Complexion: 2
Head: Black Hair
Torso: T-Shirt
Color: Black
Logo: None
Pants: Regular
PantsColor: Black
Shoes: Caballeros
Weight: 217

Name: Marshal Mathers (EMINEM)
Complexion: 2
Head: Beanie
Beanie Color: Black
Torso: Tank Top
Color: White
Pants: Baggy Cargo
Color: Darkish Blue
Shoes: Reynolds
Weight: 180


--------------------------------------
THANKS
--------------------------------------

First off, I would like to thank everyone who posted their ideas at
gamewinners.com (Mad Dogg Rulez 1221; Brian Aguigiu; Ryan Sawey; Power Pete
50002; B Gosh 15; PSX1Game87; Porijmunky; Nathan Demers; Charlie; Tony Hawk
Jr,; RK Jones GW.) Thanks to Stephen Bennett for two of the Celebrities. Note:
These celebrities were taken from my Tony Hawk 2 create a skater faq, and since
there are only added options, the celebrities should stay the same.




=======================================================================
Gap Checklist
=======================================================================

------------------------------------
Foundry
------------------------------------

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Nice
=-=-=-=-=

Ollie from high ledge to over head platform landing on a rail

-=-=-=-=-
Tight
=-=-=-=-=

>From start turn right get onto pipe then transfer to catwalk

-=-=-=-=-
The Proof Is In The Gap
=-=-=-=-=

By pool get on a rail going tword the "PRESS" and land in a grind on a
different rail

-=-=-=-=-
Saved By The Grind
=-=-=-=-=

Go up to pipes leading to seceret tape (ones making an x with tape in middle)
just before the diagonal turn on the pipe jump off landing in a grind

-=-=-=-=-
Triple Beam
=-=-=-=-=

On right side of catwalk on the way to the deck you see a rail that splits 3
times grind an transfer to each one

-=-=-=-=-
End To End
=-=-=-=-=

Up on high ledge grind end to end of the quarter pipe

-=-=-=-=-
Workers Union
=-=-=-=-=

Grind the whole yellow rail by control booth

-=-=-=-=-
Board Burner
=-=-=-=-=

Grind quarter pipe next to molten steel and ollie over it landing in a grind

-=-=-=-=-
Pipe Hoppin Grinder
=-=-=-=-=

At pipes that make an x by seceret tape instead of following em around ollie
straight forward landing on the one across from it

-=-=-=-=-
Grind Away
=-=-=-=-=

On the left side of the press there is a pyramid type thing with rails, grind
it

-=-=-=-=-
Comby Bear Style
=-=-=-=-=

Starting from back part of stage grind that long pipe on wall heading tword the
pool, transfer from pipe to rail by pool or pool ledge

-=-=-=-=-
Shaba Style
=-=-=-=-=

>From the 3 steel pipes on right wall on last one ollie an wallride to grind so
your on that rafter/beam thing

-=-=-=-=-
Tight Pipe Grind
=-=-=-=-=

>From start turn around and grind over channel on pipe

-=-=-=-=-
We Work Hard
=-=-=-=-=

Grind pipe to the right from start

-=-=-=-=-
We Play Hard
=-=-=-=-=

Grind second pipe to teh right from start

-=-=-=-=-
Sweat
=-=-=-=-=

Grind 3 pipe in the line to the right from start

-=-=-=-=-
ProBall
=-=-=-=-=

>From sweat gap drop to pipe below and grind

-=-=-=-=-
Phat Ledge
=-=-=-=-=

Grind ledge in the very back of stage

-=-=-=-=-
West Side Rail Hoppin
=-=-=-=-=

Grind rail crossing gap where letter T is

-=-=-=-=-
East Side Rail Hoppin
=-=-=-=-=

Gap between yellow rails on left side of room (same as west sdie but on left
side of room)

-=-=-=-=-
Steppin Up
=-=-=-=-=

Grind far side of half pipe jumping up onto big block thing still grinding

-=-=-=-=-
Pipe Grind
=-=-=-=-=

Grind near sdie of half pipe

-=-=-=-=-
Along The Handrail
=-=-=-=-=

>From start grind handrail on immediate left of the "press"

-=-=-=-=-
Knock The Bucket
=-=-=-=-=

Grind the control booth goal

-=-=-=-=-
Going Forward
=-=-=-=-=

Grind rail before press, ollie over press, landing on rail

-=-=-=-=-
High Ledge Grind
=-=-=-=-=

Grind the whole grey part of the ledge above the control booth

-=-=-=-=-
To The D-Tank
=-=-=-=-=

On left wall grind pipe over hte 3 large tanks

-=-=-=-=-
Grind The Gap
=-=-=-=-=

On catwalk grind rail thats going left to right that is closest to start

-=-=-=-=-
Catwalk Crawler
=-=-=-=-=

On catwalk grind rail thats going left to right that is farthest from start

-=-=-=-=-
Drop And Grind
=-=-=-=-=

Heading toword deck on catwalk ollie over sdie an grind pool ledge

-=-=-=-=-
Criss Cross
=-=-=-=-=

Grind rail on catwalk by the x shaped path

-=-=-=-=-
World According To Gap
=-=-=-=-=

On left sdie of catwalk by stat point grind rail and drop off end grinding rail
below

-=-=-=-=-
Go The Distance
=-=-=-=-=

Transfer between the two rails where wold according to gap and east side rail
hoppin are

-=-=-=-=-
Getting Higher
=-=-=-=-=

Either wall ride to grind off the wall pipe on left side or grind end to end of
the yellow rail on high ledge

-=-=-=-=-
Booya Gramma... Booya
=-=-=-=-=

>From start turn left an grind pipe getting the others on that wall and
grinding phat ledge all the way around then wall riding to get on grey pipes
heading back tword start (make sure you hit all 7 grey pipes without hitting
ground)


~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~

-=-=-=-=-
Gapman And Robin
=-=-=-=-=

Grind grey pipe then ollie up onto part of quarter pipe

-=-=-=-=-
Second Story Air
=-=-=-=-=

Transfer from quarter piep to quarter pipe by molten steel

-=-=-=-=-
Southside Air
=-=-=-=-=

>From start turn around and transfer across teh channel on the quarter pipe

-=-=-=-=-
Wedge Gap
=-=-=-=-=

On right side by pool jump the downslope

-=-=-=-=-
Over the Halfpipe
=-=-=-=-=

Cannonball over the halfpipe... just without the cannonball

-=-=-=-=-
What are you doing here?
=-=-=-=-=

Furthest left corner on high ledge (above control booth) transfer in from
quarter pipe or wall ride in

-=-=-=-=-
Death Gap East/West
=-=-=-=-=

>From start hit the lip landing on upper part of catwalk on the right and same
thing on the left (2 seperate gaps)

-=-=-=-=-
Channel Surfin
=-=-=-=-=

Transfer across channel on quarter pipes by halfpipe

-=-=-=-=-
Over The Hardway
=-=-=-=-=

Transfer over the halfpipe but also over one of the taller grey things on
either end of the halfpipe

-=-=-=-=-
Skillz Gap
=-=-=-=-=

Next to along the handrail gap is a pyramid shaped thing hit that and land in
between closest set of rails on the downslope

-=-=-=-=-
Clear The Roller
=-=-=-=-=

Ollie down the giant rollin at the beggining instead of rolling down it

-=-=-=-=-
Bubblin Brew
=-=-=-=-=

Ollie over the molten steel

-=-=-=-=-
Gettin Over
=-=-=-=-=

Go for death gap west with a lot of speed and catch far rail in a grind or
clear it completely

-=-=-=-=-
Perfect Gap
=-=-=-=-=

Up on phat ledge at very back of stage ollie over the gap where stairs are
(don't grind)

-=-=-=-=-
Over The Flat
=-=-=-=-=

Transfer from quarter pipe over yellow rails (by control booth)

-=-=-=-=-
High To Low
=-=-=-=-=

Get on phat ledge and ollie over yellow rails to the ground below

----------------------------------
Los Angeles (25 gaps)
----------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Grass Jump (100 points)
=-=-=-=-=

At the start of the level skate forward a little bit. There should be a grass
hill in front of you. Jump completly down the hill without touching the grass
and you should get this gap.

-=-=-=-=-
Satisfying (200 points)
=-=-=-=-=

At the start of the level, skate down the hill, through the building and
across the street. There should be a building there with two doorways right by
one corner of it. Jump from one opening and through the other opening to get
this gap.

-=-=-=-=-
Cleared It! (200 points)
=-=-=-=-=

At the start of the level skate down the hill, through the building and across
the street. You should be a a skatepark type area. In the back of it is a half
pipe with a kicker ramp on either side of it. Jump from one of the ramps, over
the pipe and onto the other one.

-=-=-=-=-
Tight Fit (200 points)
=-=-=-=-=

At the start of the level skate down the hill, through the building and across
the street. You should be a a skatepark type area. In the back of it is a half
pipe, jump off of the left side as you came in and at an angle a bit to the
right. There should be a thin quarter pipe on the other side of the wall. Land
on this quarter pipe to get this gap.

-=-=-=-=-
No Look Transfer (200 points)
=-=-=-=-=

>From the start of the level turn to your right and skate down the street until
you get to the carwash. Go through the carwash and there should be a quarter
pipe to your right. Jump off of the middle of the quarter pipe at an angle to
the right and land on the quarter pipe that is in the corner of the path.

-=-=-=-=-
Flyin' High! (250 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind
that rail to the top of the building. Once you are up there, you should see a
peice of rebar comming out of it. Jump off of the building and onto the rail to
get this gap.

-=-=-=-=-
Carwash (250 points)
=-=-=-=-=

>From the start of the level turn to your right and skate down the street until
you get to the carwash. Go through the carwash and there should be a quarter
pipe to your right. Jump off of the right end of the quarter pipe and land on
the quarter pipe that is on top of the carwash.

-=-=-=-=-
Wrath of God! (500 points)
=-=-=-=-=

>From the start of the level skate down and to the right until you get to where
the elevator is. Get some air off of the quarter pipe that is furthest from the
elevator. Then jump off of the other quarter pipe to the level. Go over the
lobby and land on the quarter pipe on the other side.

-=-=-=-=-
G Rated (1000 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind
that rail to the top of the building. Once you are up there, you should see a
peice of rebar comming out of it. Jump off of the building and onto the rail.
At the end of the rail should be a kicker ramp. Jump off of the kicker ramp and
onto the building in front of you. You should see a sign in front of you with a
whole in it. Jump off of the building a bit to the right and go through this
whole to get the gap.

~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~

-=-=-=-=-
Hops (250 points)
=-=-=-=-=

At the start of the level skate down to the street to your right. Before you
get to the Electric rail, there should be a kicker ramp to your left. Jump off
of the kicker ramp and land on the telephone wires that lead to the end of the
buildings.

-=-=-=-=-
It Begins (250 points)
=-=-=-=-=

At the start of the level skate down the street to your right until you get
past the carwash. There should be a quarter pipe just to your right. Grind the
top of the pipe going towards the right, and at the end of it, jump off and
land in a grind on the top of the other quarter pipe.

-=-=-=-=-
Arise! (250 points)
=-=-=-=-=

At the start of the level skate down the street to your right until you get to
the wall next to the quarter pipe. Wallride the wall to the left, then jump up
and grind the pole next to the wall doing this should get you this gap.

-=-=-=-=-
Large (250 points)
=-=-=-=-=

After getting the "Arise!" gap, continue to grind until the end of the pole, at
the end of it, left yourself fall to the steps below. Grind the steps for a
little bit and you should get this gap.

-=-=-=-=-
Be Humble (250 points)
=-=-=-=-=

You getting the "Arise" and "Large" gaps, continue to grind the steps until the
end of them. There should be two planters in front of you. Jump off and grind
the first one, then grind the second one and you should get this gap.

-=-=-=-=-
Elevator Grind!! (250 points)
=-=-=-=-=

Once you start the level, skate down and to the right until you get down to
where you can go under a roof. On one of the walls you should see a box. Run
into the box and the elevator door should open up on the other side of the
room. Get on the elevator until you get to the top of it. Then get out and turn
to your left. You should see a wire comming off of the corner of the ledge.
Grind this wire until you get to the bottom of it to get this goal.

-=-=-=-=-
Dubba Jump (250 points)
=-=-=-=-=

At the start of the level skate down and through the elevator lobby. There
should be a platform with three planters in front of you. Get onto the platform
and grind all three of the planters in a row and you should get this gap.

-=-=-=-=-
Epic Jump (250 points)
=-=-=-=-=

At the start of the level skate down and through the elevator lobby. There
should be a platform with a red rail on the left side of it. Grind this rail
and jump over the gap at the end of it and land in a grind on the next rail to
get this gap.

-=-=-=-=-
Nice Start (250 points)
=-=-=-=-=

At the start of the level grind the planter in front of you and at the end of
it, jump off and grind the rail that is inside the large building.

-=-=-=-=-
Good Thinking (250 points)
=-=-=-=-=

After grinding the "Electic Rail" there should be ramps that form from the
street. On the back end of the one that is closest to the outside of the level
is another steep ramp. Jump off of this ramp and land in a grind on the
telephone wires that lead to the end of the level.

-=-=-=-=-
Two Ways (250 points)
=-=-=-=-=

At the start of the level grind the planter that is right of the one in front
of you. Then at the end of it, jump off and land in a grind on the rail in the
building. At the end of this rail, jump off and grind the next one, you should
get this gap then.

-=-=-=-=-
One Giant Leap (250 points)
=-=-=-=-=

>From the start of the level skate down and face the elevator lobby. Jump off
of the quarter pipe that is nearest the outside of the level and grind on the
platform above it to the right. At the end of the rail you should get this gap.

-=-=-=-=-
Around and Down (250 points)
=-=-=-=-=

>From the start of the level skate down and face the elevator lobby. Jump off
of the quarter pipe that is furthest the outside of the level and grind on the
platform above it to the left. At the end of the rail you should get this gap.

-=-=-=-=-
Grinding Down the Highway (1000 points)
=-=-=-=-=

You should see a rail leading to the top of the building in front of you. Grind
that rail to the top of the building. Once you are up there, you should see a
peice of rebar comming out of it. Jump off of the building and onto the rail.
At the end of the rail turn to your right and grind on the top of the left side
of the highway. Keep grinding down it, and at the last one, jump off to the
right and land on the peice of destroyed highway there and you should get this
gap.

-=-=-=-=-
Moving Up! (1000 points)
=-=-=-=-=

At the start of the level keep skating forward until you get to the area with
the cove. Get up and grind the lowest pipe going around the cove, then wallride
the wall and jump up and grind the next highest pipe to get this gap.

~~~~~~~~~~~~~~~~~~
OTHER GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Get Up There! (500 points)
=-=-=-=-=

At the start of the level, skate down the street that is to your right until
you get past the building where the elevator lobby is. There should be a wire
comming off of the building. Wallride the wall before it and jump up and grind
the wire to get this gap.


------------------------------------
Rio De Jeneiro
------------------------------------

~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~

-=-=-=-=-
Tripletime (200 points)
=-=-=-=-=

Skate down the ramp at the start of the level and go forward until the end of
the pool. Get out of the top of level and their should be two quarter pipes in
front of you. Transfer the gap in between them to get this gap.

-=-=-=-=-
Up and Over (250 points)
=-=-=-=-=

Jump off of the platform as soon as you start off. There should be a quarter
pipe on either side of you. Jump off of the quarter pipe nearest the buildings,
and jump over the quarter pipe that was behind you when you started and land on
the quarter pipe on the other side and you should have gotten this gap.

-=-=-=-=-
Hyper Monkey (250 points)
=-=-=-=-=

At the start of the level go down the ramp and then turn around. You should see
a quarter pipe on either side of the entrance. Transfer from one of the quarter
pipes to the other on to get this gap.

-=-=-=-=-
Unbelievable (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the first bridged
area. Before going under it, there is a quarter pipe on either side of the
entrance. Transfer from one, over the doorway and onto the other one to get
this gap.

-=-=-=-=-
Overtime (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the first bridged
area. Go under the bridge and then turn around. Their should be a quarter pipe
on either side of where you came out. Transfer from one of the quarter pipes
and land on the other one to get this gap.

-=-=-=-=-
Look Alive Out There (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the pool. Then turn
to your left and skate until you see a little break in the outside of the pool.
Transfer from one side of the rollin type thing to the other side of it to get
this gap.

-=-=-=-=-
Golden Time (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the pool. Then turn
to your right and skate until you see a little break in the outside of the
pool. Transfer from one side of the rollin type thing to the other side of it
to get this gap.

-=-=-=-=-
It Is No Dream (250 points)
=-=-=-=-=

At the start of the level jump off of the walkway and you should be in the
middle of a half pipe. Jump off of the side furthest from the buildings, and
over the walkway and onto the other quarter pipe to get this gap.

-=-=-=-=-
The Nod (250 points)
=-=-=-=-=

At the start of the level skate forward until you get to the end of the pool.
Then get out of the pool and turn around and you should see two wooden quarter
pipes. Transfer the gap that is inbetween them and you should get this gap.

-=-=-=-=-
Take The Fall (500 points)
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the
level. Before you get to the corner, you should see a spiral ramp. Go up this
ramp. Jump off of the kicker ramp in front of you and you should get this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Like a Bunny (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you are on the walkway that
was perpendicular to you. There will be a wall on either side of the walkway.
Grind the length on the wall that is closest to the front of the level, and
jump over the gap and grind the other side of you.

-=-=-=-=-
Salty Jerky (250 points)
=-=-=-=-=

At the start of the level skate forward until the pool starts to form. Grind
the lip on the right side of it. Keep grinding it until the gap in the pool,
jump over the gap and continue to grind until the end of this lip. Doing so
should get you this gap.

-=-=-=-=-
Over the Humps (250 points)
=-=-=-=-=

At the start of the level skate down the ramp and at the bottom of it turn to
your right. There should be a street barrier in front of you. Grind the side of
it towards the back of the level, then jump onto the platform in front of you.
Go forward until you until you get to the end of it and you should get this
gap.

-=-=-=-=-
Round the Bend (250 points)
=-=-=-=-=

At the start of the level, go down the ramp and turn to your left. There should
be a metal barrier by the street. Grind the barrier leading away form where you
started. At the end of the ramp, jump off and land in a grind on the planter
that is in front of you.

-=-=-=-=-
The Skinny (250 points)
=-=-=-=-=

After knocking down the platform on the right side of the level, grind the
length of it leading to the front of the level, then at the end of it, jump off
and land in a grind on the cement wall.

-=-=-=-=-
Working Monkey (250 points)
=-=-=-=-=

After knocking down the platform on the right side of the level, grind the
length of it leading to the back of the level, then at the end of it, jump off
and land in a grind on the metal street barrier.

-=-=-=-=-
J-Po (250 points)
=-=-=-=-=

At the start of the level, go down the ramp and turn to your left. There should
be a metal barrier by the street. Grind the barrier leading towards where you
started. Then at the end of it, jump off and land in a grind on the cement
wall.

-=-=-=-=-
Crack Shot (250 points)
=-=-=-=-=

Skate down the ramp until you get to the walkway that is perpendicular to you.
Go down to the right side of the ramp. Grind the wall that is furthest from
where you started, then when you get to the gap in the wall, jump over it and
grind the other side of the wall. At the end of the wall you should get this
gap.

-=-=-=-=-
Pithy (250 points)
=-=-=-=-=

At the start of the level, jump down the ramp and you should be in a half pipe.
Get on the outside of the halfpipe by the street. Grind the wall that is the
back of the quarter pipe from end to end to get this gap.

-=-=-=-=-
Produce the Points (250 points)
=-=-=-=-=

At the start of the level, turn around and jump out of the quarter pipe and get
into the street. Next to the wall you should see three produce servers. Grind
the end of one of them and jump and grind the next, then grind the last one and
you should get this gap.

-=-=-=-=-
Ledgendary (250 points)
=-=-=-=-=

At the start of the level, turn around and skate to the right corner of the
level. Before you get to the corner, you should see a spiral ramp. Go up this
ramp, then turn to your right and there should be a platform below you. Jump
down there, and then grind the edge of it from front to back and you should get
this gap.

-=-=-=-=-
Wall Crawler (250 points)
=-=-=-=-=

At the start of the level go down the ramp and turn to the right. Go forward
until you get into the street. Along the walls you will see three sets of
balconies. Wallride the wall and grind the one on the far right one, at the end
of it jump off and grind the middle one, then the last one. At the end of it,
jump off and grind the platform that is in front of you.

-=-=-=-=-
Mind Bender (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you get to the pool. Grind the
lip on the left side of it. Grind until the gap in the pool, then jump off and
grind the lip on the other side of the break.

-=-=-=-=-
The Fear (250 points)
=-=-=-=-=

At the start of the level go down the ramp until you get to the pool. Grind the
lip on the right side of it. Grind until the gap in the pool, then jump off and
grind the lip on the other side of the break.

-=-=-=-=-
Need a Gap (250 points)
=-=-=-=-=

At the start of the level skate forward until you come to an area with two
quarter pipes with a gap in between them. Jump off of the left one at an angle
just to the right. Hold down triangle and land in a grind on the telephone
wire. At the end of the wire is you should get this gap.

-=-=-=-=-
Jimkata! (250 points)
=-=-=-=-=

At the start of the level turn around and jump outside of the quarter pipe.
There should be a cement wall by the pool. Grind the cement wall away from the
spiral ramp. At the end of the wall jump off and land in a grind on the metal
street barrier.

-=-=-=-=-
Peeping Tom (250 points)
=-=-=-=-=

At the start of the level go down the ramp and turn left. Skate across the
street. You should see a high and low set of balconies. Wallride the wall and
grind the low set of it. Then wallride the wall and jump up and grind the high
balcony.

-=-=-=-=-
Fast Like Squirrel (250 points)
=-=-=-=-=

At the start of the level go down the ramp and turn to your left. Skate to
where the planter with the awning over it. Grind the back edge of it leading to
the back of the level, at the end of it, jump off and grind the metal street
barrier.

-=-=-=-=-
Like Ninja (1000 points)
=-=-=-=-=

Skate down to the back side of the level, then get the following gaps in one
combo... "Fast Like Squirrel," "Round the Bend," "J-Po," "Jimkata!," "Over the
Humps," "The Skinny," and "Working Monkey" and you should get this gap


------------------------------------
Suburbia
------------------------------------

~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Backyard Bump (100 points)
=-=-=-=-=

Turn around at the start of the level and go through the opening in the house.
You should see a two quarter pipes to your left with a quarter pipe a bit
further back behind them. Transfer the gap in between the two front quarter
pipes to get this gap.

-=-=-=-=-
Trailerpark Transfer (100 points)
=-=-=-=-=

Skate forward into the half pipe that is right in front of you. On the back end
of the half pipe, there should be a quarter pipe off to the right. Transfer
from the half pipe and onto the quarter pipe to the right.

-=-=-=-=-
The Weathervane (150 points)
=-=-=-=-=

At the start of the level, turn around and get onto the roof. Grind the top
edge of the higher of the two roofs towards the chicken thing. Once you get
near it, jump over it and you should get this gap.

-=-=-=-=-
Bart's Gap (150 points)
=-=-=-=-=

At the start of the level turn to your left and skate forward. Before you go
into the building turn to your left. You should see two kicker ramps leading up
to the roof with the weathervane. Jump off of the left kicker ramp to the left
and clear the wall that is to the left of the house.

-=-=-=-=-
Zen Mind (150 points)
=-=-=-=-=

Turn around at the start of the level and skate into the backyard with the
pool. Face the house in front of you. You should see two quarter pipes on
either side of it. Jump from one quarter pipe, over the back part of the house
and land on the other one to get this gap.

-=-=-=-=-
Into the Bowl (150 points)
=-=-=-=-=

Turn around at the start of the level and get onto the roof that is ahead of
you. Once there, face to right side of the level. You should see the pool in
front of you. Jump from this roof and into the pool to get this gap.

-=-=-=-=-
Trailerpark Transfer (200 points)
=-=-=-=-=

>From the start of the skate into the halfpipe. You should see a quarter pipe
on the building to your right. Transfer from this quarter pipe to the quarter
pipe to the left of it to get this gap.

-=-=-=-=-
Ice the Ice Cream Man (250 points)
=-=-=-=-=

As soon as you start the level turn to your left. Go forward and go in between
the two quarter pipes with the pipe standind in the middle of it. Get some air
off of the quarter pipe in the back of it, then jump from one of the quarter
pipes, over the gap and land on the other one.

-=-=-=-=-
Line Leap (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to
the left and go up the stairs. Jump off of the quarter pipe and get some air.
Then jump down the steps and land in a grind on the U-Shaped rail. At the end
of the rail jump off and get over all of the 2X4's that lead to the halfpipe.

-=-=-=-=-
Hick Hop (250 points)
=-=-=-=-=

Skate forward and to the right until you get to the cornermost trialer. On one
end of the building is a blue kicker ramp. Jump off of the kicker ramp and go
completly over the building.

-=-=-=-=-
Perfecting Your Skills (250 points)
=-=-=-=-=

>From the start of the level build your speed up until you get to the 2X4s that
lead to the halfpipe. Right before the boards is a ramp. Jump off of the ramp
and go over the boards and into the half pipe to get this gap.

-=-=-=-=-
10 Stair Set (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to
the left and go up the stairs. Jump off of the quarter pipe and get some air.
Then jump down the all of the steps without touching them and you should get
this gap.

-=-=-=-=-
OMFG!!! (250 points)
=-=-=-=-=

Turn left at the start of the level and skate forward until you get to the
building. Then turn left again and go forward until you get to the quarter pipe
in the back of the grassy area. Transfer from this quarter pipe to the left,
over the wall and land on the quarter pipe behind the house that was behind you
when you started.

-=-=-=-=-
Over the Green Gap (250 points)
=-=-=-=-=

>From the start of the level skate until you get to the half pipe. Then turn to
the left and go up the stairs. Jump off of the quarter pipe and get some air.
Quickly turn to the right and jump down the grassy area without touching any of
it and you should have gotten this gap.

-=-=-=-=-
Rear Entry (500 points)
=-=-=-=-=

Turn left at the start of the level and skate forward until you get to the
building. Then turn left again and go forward until you get to the quarter pipe
in the back of the grassy area. Get onto the platform behind this quarter pipe.
There should be a large kicker ramp on this platform. Jump off of the kicker
ramp and over the wall to get this gap.

-=-=-=-=-
Trailer Trash (500 points)
=-=-=-=-=

Skate forward from the start of the the level until you get to the quarter
pipe. Turn right and get onto the roof where one of the appliances was. Then
face towards the house with the pool and jump onto the trailer with the dish.

-=-=-=-=-
Trailerpark Transfer (1000 points)
=-=-=-=-=

>From the start of the level skate forward until you are in the halfpipe. Jump
off of the end that was nearest to you going towards the left. Land on the
quarter pipe that touches the trailer and you should have gotten this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Roof Slide (250 points)
=-=-=-=-=

Turn left at the start of the level, then when you get to the bulding turn left
again. You should see two kicker ramps facing the building with the
weathervane. Get some air off of the quarter pipe behind them, then jump off of
the left quarter pipe and land in a grind on the top of the roof and you should
have gotten this gap.

-=-=-=-=-
Grind the Line (250 points)
=-=-=-=-=

Turn left as soon as you start and skate under the building that is in front of
you. Behind the building is a quarter pipe. Get some air off of the quarter
pipe, and when you land, jump off of the kicker ramp that is in front of you.
When you land there should be another ramp, jump off of that and land in a
grind on the wires that are parallel to the direction you are traveling. Doing
this should get you this gap.

-=-=-=-=-
Welcome to Suburbia (250 points)
=-=-=-=-=

At the start of the level grind the rail that is right in front of you. At the
end of the rail jump off and grind the next one, and then the final one. At the
end of the last rail, you should get this gap.

-=-=-=-=-
Alex Likes Grinding (250 points)
=-=-=-=-=

At the start of the level turn around and get onto the roof that was behind
you. Once you are on the roof get on the edge that faces the back of the level.
You should see four telephone wires that lead to the quarter pipe. Grind the
leftmost one, then at the end jump off and land on a grind on the quarter pipes
below.


------------------------------------
Airport
------------------------------------

~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Flight on Time (100 points)
=-=-=-=-=

Skate down to the very back of the level, once you are in the final room, face
to your right and you should see two quarter pipes with a suitcase in between
them. Transfer from one of the quarter pipes and land on the other quarter pipe
to get this gap.

-=-=-=-=-
Lost Luggage (100 points)
=-=-=-=-=

At the start of the level turn to your right and go into the baggage handler.
You should end up in a room with an escalator on either side of it. Go to the
right one and jump down them completly without touching them.

-=-=-=-=-
Bye Bye Knees (150 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the second set of
escalators. Jump from the top of the escalators all the way down to the bottom
of them without touching any part of them and you should get this gap.

-=-=-=-=-
Over the Hump (150 points)
=-=-=-=-=

Turn slightly to the left at the start of the level and skate forward until you
get to where there is a blue mound right past the first doorway. Jump from one
side of this mound, over the center and onto the other side to get this gap.

-=-=-=-=-
Mad Pop (200 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the second set of
walkalators. Jump from one side, over the width, and onto the other side.
(Ollie over the thin side of the walkalator)

-=-=-=-=-
Block Hoppin (250 points)
=-=-=-=-=

>From the start of the level skate forward until you get past the second set of
walkalators. There should be a security check in front of you. Using it as a
ramp, jump over the security check and onto the other side to get this gap.

-=-=-=-=-
Narrow Escape (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once
in there, skate through both of the rooms until you get to the security check.
Using it as a ramp, jump over the security check and onto the other side to get
this gap.

-=-=-=-=-
Secret Stash (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once
in there, skate forward until you get into the first room. You should see a
quarter pipe in the middle of the back wall. Jump off of the quarter pipe, to
the right and land on the smaller quarter pipe that is touching the right wall
of the same room.

-=-=-=-=-
No Refunds (250 points)
=-=-=-=-=

At the start of the level turn to your right and go into the baggage handler.
You should end up in a room with an escalator on either side of it. Go to the
left one and jump down it completly without touching them.

-=-=-=-=-
Banana Gap (500 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the last room. Then
look to the back wall by the quarter pipes. You should see a bench that leans
on the wall. Get some air off of the quarter pipes, turn left and jump off of
the edge of the bench. Go completly over the bench and land on the other side
to get this gap.

-=-=-=-=-
Toaster Pop (500 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once
in there, skate forward until you get into the first room. You should see a
quarter pipe right next to where you came out. Jump off of that quarter pipe,
and to the left and land inside of the pool that is in the corner of the room.

-=-=-=-=-
Holy Pop (1000 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the first set of
walkalators. Jump over the narrow side of these and you should get this gap.

-=-=-=-=-
Brace Yo Self (1000 points)
=-=-=-=-=

Skate forward until you get to the first set of escalators. Ollie completly
down them without touching it and you should have gotten this gap.

~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Bump-N-Grind (250 points)
=-=-=-=-=

Skate forward and a bit to the right until you get to where there are a bunch
of moniters on the right wall by the first set of walkalators. Grind the whole
series of moniters from beginning to end and you should have gotten this gap.

-=-=-=-=-
Easy Grind (250 points)
=-=-=-=-=

>From the start of the level turn right and get into the baggage handler. Once
in there, skate forward until you get into the first room. You should see three
rails by the right wall. Grind these rails from beginning to end and you should
get this gap.

-=-=-=-=-
Monitor Stomp (250 points)
=-=-=-=-=

Skate down to the second set of walkalators. Along the right wall you should
see a set of moniters and lockers. Wallride the wall before the first one and
grind the edge of it. Keep on grinding the edges of the series of moniters
until the last one. Then you should get this gap.

-=-=-=-=-
Absolute Grind (250 points)
=-=-=-=-=

Skate forward until you get to the second set of escalators. Grind the rail
that is furthest to the right. At the bottom of the rail, jump off and land in
a grind on the bench that is in front of you. At the end of the bench you
should have gotten this gap.

-=-=-=-=-
Remain Calm (250 points)
=-=-=-=-=

Skate forward until the first set of escalators. You should see a handrail that
doubles as a ramp. Jump off of the ramp and land in a grind on the hanging
light. At the end of this light, jump off to the left and grind the next light
and you should get this gap.

-=-=-=-=-
Don't Panic (250 points)
=-=-=-=-=

After the "Remain Calm" gap, grind until the end of the lights, then jump off
and land in a grind on the lights that are right in front of you, then you
should get this gap.

-=-=-=-=-
Maintain (250 points)
=-=-=-=-=

At the end of the lights from the "Don't Panic" gap, jump off to your right and
land in a grind on the lights that should be there and you should get this gap.

-=-=-=-=-
Progress (250 points)
=-=-=-=-=

To get "Progress" you must get the "Remain Calm", "Don't Panic", and "Maintain"
gaps all in a series.

-=-=-=-=-
Commit (250 points)
=-=-=-=-=

After you get the "Progress" gap, you should see one last light fixture.
Transfer from the one that you are on to that one and you should get this gap.

-=-=-=-=-
Hey Get Down (250 points)
=-=-=-=-=

Skate forward until you get to the first set of escalators, jump down them.
Then go until you get to the next set. Jump down those as well. Go forward
until there is a quarter pipe on either side of you. Jump off of the left
quarter pipe on the right side going right. While you are in the air hold down
triangle until you land in a grind on the sign that is in the air. Grind the
sign until the end of it, then jump off and you should get this gap.

-=-=-=-=-
No Acro (250 points)
=-=-=-=-=

Skate forward until you get into the very last room. In front of you should be
a quarter pipe. Jump off of the quarter pipe at an angle slightly to the right.
Grind on the very top pole. Continue to grind this pole all of the way around
the large curve and you should get this gap.

-=-=-=-=-
Freaky Flow (250 points)
=-=-=-=-=

Skate forward until you get to the last set of escalators. Grind on the rail
that is furthest to the left. At the bottom of the rail, jump off and land in a
grind on the bench that is in front of you. At the end of the bench jump off
and you should get this gap.

-=-=-=-=-
Room Wrecka (250 points)
=-=-=-=-=

Skate to right at the start of the level and go into the baggage claim. Get
into the first room and grind the left edge of the left most escalator. At the
bottom of the rail jump off and land in a grind on the rail in front of you.
Then jump off and grind the curved rail. At the end of that, jump off and grind
the next curved rail. Grind the rail that is in front of that on. Then,
finally, jump off of that rail and land in a grind on the other escalator.
Doing this should get you this gap.

-=-=-=-=-
Good Control (250 points)
=-=-=-=-=

Skate to right at the start of the level and go into the baggage claim. Get
into the first room and grind the left edge of the left most escalator. At the
bottom of the rail jump off and land in a grind on the rail in front of you.
Then jump off and grind the curved rail. At the end of that, jump off and grind
the next curved rail. This should get you this gap.

-=-=-=-=-
Skate Everything (250 points)
=-=-=-=-=

Skate forward until you get into the very last room of the level. In front of
you should be a quarter pipe. Grind the lip of the quarter pipe going to the
left. At the end of the quarter pipe, jump off and land in a grind on the bench
that is in front of you.

-=-=-=-=-
Plane Bash (250 points)
=-=-=-=-=

>From the start of the level skate forward until you get to the first set of
escalators. Jump down them and you should see two this quarter pipes with a
plane above the gap between them. Jump off of the left one and go slightly
right and hold down triangle. You should land in a grind on the wing of the
plane. Stay in the grind until the end of it. Jump off and land and you should
get this gap.

-=-=-=-=-
Low End Theory (250 points)
=-=-=-=-=

At the start of the level skate forward until you get into the last room of the
level. Then turn to your left. You should see a quarter pipe in the corner of
the level. Grind the lip of the quarter pipe going in either direction. Then at
the end of the lip, jump off and land in a grind on the rail that is right
below it.

~~~~~~~~~~~~~~~~~~
MANUAL GAPS
~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Precision (500 points)
=-=-=-=-=

Skate forward until you get to the second set of movers. In the middle of the
movers is a handrial. Manual the length of this handrail and you should get
this gap.

-=-=-=-=-
Nice Manny (1000 points)
=-=-=-=-=

>From the start of the level skate to your right and into the baggage handler.
From there skate into the second room. You should see a baggage claim. Get up
on top of it and manual the length of it and you should get this gap.

-=-=-=-=-
On Point (1000 points)
=-=-=-=-=

Skate forward until you get into the last room. You should see a bench in the
middle of this room. Manual from one end to the other end of this bench and you
should have gotten this gap.


------------------------------------
Skaters Island
------------------------------------

~~~~~~~~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Big Mouth (100 points)
=-=-=-=-=

Skate out of the halfpipe and then turn to your right. Skate to the outside
part of the level. Once there, turn around and you should see a quarter pipe on
either side of the doorway. Jump from one of the quarter pipes and transfer to
the other one to get this gap.

-=-=-=-=-
Over and Out (100 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn
right and skate outside. In the middle of this area is a kicker ramp. Jump
completely over the funbox and you should have gotten this gap.

-=-=-=-=-
Over The Rail (100 points)
=-=-=-=-=

>From the start of the level skate out of the halfpipe and into the street
area. By the pool closest to the halfpipe you should see a funbox. Jump from
this funbox and into the pool and you should get this gap.

-=-=-=-=-
Watch Yer Head (100 points)
=-=-=-=-=

Skate into the middle of the halfpipe and then turn to your left. You should
see a walkway along the wall. Use the walkway for a ramp and jump into the
first pool.

-=-=-=-=-
Micro Gap (150 points)
=-=-=-=-=

Go down the rollin in the halfpipe then get some air off of the other side.
>From there, jump from either side of the rollin, over the rollin and onto the
other side to get this gap.

-=-=-=-=-
Platform Air (150 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. From there turn left and
skate until you get to the quarter pipe by the large sign. Jump off of the left
side of the quarter pipe, to the left and land inside of the pool that is
nearest the wall.

-=-=-=-=-
Hip to Hip (200 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Once there, turn left and
you should see a funbox with a rial on it. Jump from one end of the funbox,
over the rail, and onto the other side and you should have gotten this gap.

-=-=-=-=-
Decked Out (250 points)
=-=-=-=-=

>From the start of the level, skate down to the bottom of the halfpipe. Turn
right and skate out to the street using the passage way. Then turn around and
you should see a quarter pipe on either side of the passage. Jump from one
quarter pipe, over the gap and onto the other one to get this gap.

-=-=-=-=-
Doorway Damage (250 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn
right and skate to the doorway that leads outside. Right before it is a quarte
pipe on either side. Transfer from one of these quarter pipes and land on the
other one and you should get this gap.

-=-=-=-=-
Roof to Roof Drop (250 points)
=-=-=-=-=

As soon as you start off, turn to your left and skate until the end of the
platform. You should see another platform just in front of you. Jump off and
land on that platform to get this gap.

-=-=-=-=-
Big Air (250 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn
right and skate outside. In the back of this outside part is a large quarter
pipe with a hump in the middle of it. Jump from one side of the quarter pipe,
over the hump, and onto the quarter pipe on the other end.

-=-=-=-=-
Easyway (250 points)
=-=-=-=-=

Skate forward and out of the halfpipe. Once you are in the street part turn
right and skate outside. In the middle of this area is a kicker ramp. Get on
either the right or left side of it and jump completly over it. (You should
have jumped over the narrower end)

-=-=-=-=-
Mix It Up (250 points)
=-=-=-=-=

Skate down the rollin at the start of the level and jump off of the left side
of the quarter pipe that is in front of you at a sharp angle to the left. Land
inside of the pool and you should have gotten this gap.

-=-=-=-=-
Corner Plunge (250 points)
=-=-=-=-=

Go down the rollin and jump off of the right side of the quarter pipe that is
in front of you at a sharp angle to the right. Go over the walkway and into the
clover pool and you should have gotten this gap.

-=-=-=-=-
Above the Bar (250 points)
=-=-=-=-=

Skate to the top of the other side of the halfpipe. There should be a little
ramp by the end of the quarter pipe. Jump off of this ramp and land into the
pool that is closest to you.

-=-=-=-=-
No View (250 points)
=-=-=-=-=

As soon as you start off, turn to your left and skate forward until you get
into the clover pool. Jump out of the pool going towards the street area and
you should get this gap when you land.

-=-=-=-=-
Thenextlevel (250 points)
=-=-=-=-=

Skate to the top of the other side of the halfpipe. There should be a little
ramp by the end of the quarter pipe. Jump off of this ramp and go over the
platform that is on top of it, and land on the ramp on the other side to get
this gap.

-=-=-=-=-
Channel Gap (500 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your right and
skate forward a bit. There should be a quarter pipe on the wall to your left.
In the middle of the quarter pipe is a gap. Transfer from one side of the gap
and onto the other side. Doing this should get you this gap.

-=-=-=-=-
Giant Transfer (500 points)
=-=-=-=-=

Get some air off of the opposite side of the halfpipe. Then turn left and jump
off of the left side of the halfpipe at a fairly sharp angle to the left. Land
inside of the clover pool and you should get this gap.

-=-=-=-=-
Pyramid Scam (500 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your left and you
should see a large funbox against the wall. Jump from one side of the funbox,
over this middle, and onto the other side to get this gap.

-=-=-=-=-
Bigdipper (500 points)
=-=-=-=-=

As soon as you start off turn to your left and stay on the platform. Skate
towards the closest pool, then at the end of the platform jump off and land
inside of the pool and you should get this gap.

-=-=-=-=-
Island Hop (1000 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Then turn around and you
should see some bleacher type things. Jump from one end of the bleachers, over
them and onto the other ones to get this gap.

-=-=-=-=-
Come Down (1000 points)
=-=-=-=-=

As soon as you start off, turn left and stay on the platform. Skate until the
end of it and jump onto the walkway. Get onto the top part of the walkway and
face the halfpipe. Jump off of this ledge and land on the platform where you
first started and you should get this gap.

~~~~~~~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~~~~~~~

-=-=-=-=-
Bench Hoppin (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate
outside. On the right side of the area there are three benches in a row. Grind
from one end of one, all the way the the other end of the last one and you
should get this gap.

-=-=-=-=-
Bleacher Bash (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate
outside. On the left side of the area there is a set of bleachers. Grind from
one end of the bleachers to the other end and you should get this gap.

-=-=-=-=-
Eagle Eye (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate
outside. As soon as you get outside turn around and you should see a Tony Hawk
sign. Jump off of the quarter pipe and grind the length of the sign and you
should get this gap.

-=-=-=-=-
Cola Fix (250 points)
=-=-=-=-=

As soon as you start the level turn right and stay on the platform. Skate along
the wall until you get to a pop machine. Grind the edge of this until the end,
then grind the rail that is on the ground. At the end of the rail is another
pop machine. Jump up and grind on this to get this gap.

-=-=-=-=-
Wall Rail (250 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Turn to your left and skate
until you get to the funbox. Jump off of the funbox and land in a grind on the
beginning of the long rail. Grind the legth of this rail to get this gap.

-=-=-=-=-
Nice Wood Work (250 points)
=-=-=-=-=

Skate out of the halfpipe and into the street area. Then turn left and follow
the wall on the back end on the halfpipe. Grind the legth of this wall from one
end of the level to the other end and you should get this gap.

-=-=-=-=-
Live to Skate (250 points)
=-=-=-=-=

Continuing from the "Wall Rial" gap, jump off and land in a grind on the wooden
bench along the wall. Grind until the end of this bench to get this gap.

-=-=-=-=-
Skate to Live (250 points)
=-=-=-=-=

Continuing from the "Wall Rail" and "Skate to Live" gaps, jump off of the
wooden bench and land in grind on the wooden bench that is in front of you and
you should get this gap.

-=-=-=-=-
Nice Connection (250 points)
=-=-=-=-=

Skate outside the halfpipe and into the street area. Then turn right and skate
outside. In the middle of this area is a funbox with some rails on it. Get some
air off of the quarter pipe and grind one of the rails. At the end of the rail,
jump off and grind one of the ledges in the hallway that leads inside.

-=-=-=-=-
Overhang Slap (250 points)
=-=-=-=-=

>From the start of the level skate to the left and get into the first pool.
Once in there, face the back wall. You should see that there is a platform just
above the pool. Jump off of the pool right below the platform and grind the
length of the platform to get this gap.

-=-=-=-=-
Destroy the Deep End (250 points)
=-=-=-=-=

>From the start of the level skate to the left and get into the first pool.
Once in there, you should notice that one lip is higher than the other. Grind
the length of the higher lip and you should get this gap.

-=-=-=-=-
Sick Style (250 points)
=-=-=-=-=

>From the start of the level skate to the top of the quarter pipe in front of
you. Then turn to your right and you should see a bent rail leading to the
clover pool. Grind the length of this rail to get this gap.


------------------------------------
Canada
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Kicker 2 Kicker (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and turn a bit to the left.
In front of you should be a kicker ramp. Jump off of the kicker ramp. Go over
the gap and land on or past the next kicker ramp to get this gap.

-=-=-=-=-
Quarter Pipe Transfer (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and then turn to the right
and jump over the fence. Skate forward until you get to the rollin where you
got the letter A. On either side of the rollin is a quarter pipe. Jump from one
of the quarter pipes and go over the rollin and land on the other quarter pipe
to get this gap.

-=-=-=-=-
Over the Quarter (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and jump over the fence.
Skate forward a little bit, then turn to your left. You should see a small
quarter pipe with a kicker ramp on either side of it. Jump from one of the
kicker ramps and land on or over the other one to get this transfer.

-=-=-=-=-
Parking Lot Rail Gap (250 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and go forward until the
street turns off to the right. Go down the street, and there should be two sets
of rails. Grind the right rail and when you get to the end of it, jump off and
land on the next rail, and you will have gotten this gap.

-=-=-=-=-
Over the Pool (500 Points)
=-=-=-=-=

>From the start of the level turn right and jump over the fence to your right.
Skate forward unil you see a pool with skid marks on either side of it. Jump
from one of the sides of the pool and land on the other side of the pool to get
this gap.

-=-=-=-=-
Billboard Gap (500 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and go forward until the
street turns off to the right. Go down the street, and there should be a wall
to the right. Wall ride the wall and grind the first billboard. At the end of
the billboard, jump off and land in a grind on the other one.

-=-=-=-=-
Roof 2 Roof (500 Points)
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the
back of the area and jump up and grind the wall. There should be roofs in front
of you. Jump up onto the first one and grind the rail in the middle of it. Then
jump up and grind the next roof. At the end of this roof is a kicker ramp. Jump
off of the ramp and land on the next roof to get this gap.

-=-=-=-=-
Over the Rails (100 Points
=-=-=-=-=

At the start of the level go down the kicker ramp and then turn to the right
and jump over the fence. Skate forward until you get to the rollin where you
got the letter A. Before you get to it there should be a funbox right before
it. Jump from one end of the funbox and land on or over the other side to get
this gap.

~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Big Grind Gap (500 Points)
=-=-=-=-=

At the start of the level jump off to the left, and grind the short wall in the
parking lot leading to the other side of the parking lot. At the end of the
wall, jump off and land on the other wall. Once you get to the end of this wall
you should get the gap.

-=-=-=-=-
Hell Yea! (1000 Points)
=-=-=-=-=

Go down the kicker ramp and jump over the wall to your left. You should see a
wire leading up into the air. Grind the wire up to the top of it. Once you are
up there, grind down to the other side to get this gap.

-=-=-=-=-
Crazy Fool (1000 Points)
=-=-=-=-=

At the start of the level jump over to the left side of the wall. Go to the
back of the area and jump up and grind the wall. There should be roofs in front
of you. Always get on the highest roof. On the last roof there should be a
kicker ramp. Jump off of it and land in a grind on the train tracks. Grind the
tracks on the left until the end. Keep on holding grind down. You should start
to grind a pole. Get to the bottom of the pole and you should get this gap.

-=-=-=-=-
The Tree (1000 Points)
=-=-=-=-=

After blowing up the tree, a large tree should fall. Go to where the tree
touches the ground. Then jump up and grind on the tree. Once you get to the
level part of the tree, jump and hit Up - Triangle and you should do a nose
grind. Grind the tree until the end of it and you should get this gap.

-=-=-=-=-
Short Hop (1000 Points)
=-=-=-=-=

At the start of the level go down the kicker ramp and turn to your left. Jump
up and grind on the wall. Jump over the gap and continue to grind on the wall
until you get to where it meets the quarter pipe. Jump off to the left and land
in a grind on the edge of the curb that is behind the quarter pipe to get this
gap.


------------------------------------
Tokyo
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Toi Toi (500 Points)
=-=-=-=-=

Skate down the rollin and the start of the level, then turn slightly to your
right. You should see a large kicker ramp with a road going down the middle of
it. Jump off of the ramp that is to the right side of the ramp and go over all
of the funbox to get this gap.

-=-=-=-=-
Gapanese (700 Points)
=-=-=-=-=

At the start of the level go down the rollin and go past the giant funbox. In
front of you should be two quarter pipes separated by a rather large kicker
ramp. Jump from one of the quarter pipes, over the kicker ramp and land on the
other quarter pipe.

-=-=-=-=-
Nap Nap (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn right and skate to
the back of the level. There should be a pool on the right side of the level
with an entrance gap. Get into the pool and then jump from one side of this
entrance and land on the other side of it.

-=-=-=-=-
Tranny Gap (750 Points)
=-=-=-=-=

At the start of the level go down the rollin and over the large funbox, then
turn to your left. You should see a large ramp to the left of the quarter pipe.
Jump off of the middle of this ramp and land on the other side of the platform
and you should get this gap.

-=-=-=-=-
Greasy (750 Points)
=-=-=-=-=

At the start of the level go down the rollin and go past the giant funbox. In
front of you should be two quarter pipes separated by a rather large kicker
ramp. Jump off of the large kicker ramp and land in the giant half pipe that is
hovering in the air.

-=-=-=-=-
Super Get Pilot Go (750 Points)
=-=-=-=-=

At the start of the level go down the rollin, turn left and skate to the back
of the level. You should see a pool on the left side of the level with an
entrance gap. Get into the pool and jump from one side of the gap to the other.

-=-=-=-=-
Heading For AO's (750 Points)
=-=-=-=-=

At the start of the level go down the rollin, turn left and skate to the back
of the level. You should see a pool on the left side of the level. Get into the
pool and then face in the direction of the other pool. Transfer from one of the
pools to the other to get this gap.

-=-=-=-=-
High and Mighty (1000 Points)
=-=-=-=-=

Skate down the rollin and the start of the level, then turn slightly to your
right. You should see a large kicker ramp with a road going down the middle of
it. Jump off of the left side of the road and go over all of the funbox to get
this gap.

-=-=-=-=-
Sushi Sore SF (1000 Points)
=-=-=-=-=

At the start of the level go down the rollin and then turn around. You should
see a quarter pipe on either side of the rollin that you just came from.
Transfer from one of the quarter pipes to the other quarter pipe to get this
gap.

~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Interstellar Space Grind (750 Points)
=-=-=-=-=

At the start of the level skate down and turn to the left. Go forward until you
get to where the loop is. Skate around to the backside of it, then grind either
one of the edges of it from start to finish and you should have gotten this
gap.

-=-=-=-=-
Scabby (750 Points)
=-=-=-=-=

At the start of the level skate down and turn to the right. Go forward until
you get to where the loop is. Skate around to the backside of it, then grind
either one of the edges of it from start to finish and you should have gotten
this gap.

-=-=-=-=-
You Got Gap (750 Points)
=-=-=-=-=

At the start of the level skate down and go forward past the funbox. Then turn
to the left and you should see a walkway leading up. Grind the left handed
railing until the top of it, then jump off and land on the railing that is in
front of you on the platform.

-=-=-=-=-
Tight (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn around. You should
see a quarter pipe to the left of the entrence. Grind from one end of the
quarter pipe to the other end of the quarter pipe to get this gap.

-=-=-=-=-
Booya-Tight (750 Points)
=-=-=-=-=

Go down the rollin turn right and skate to the back of the level. In the middle
of this area are three neon lighted rails. Grind the rightmost one going
towards the pools. At the end of the rail, jump off to the left and land in a
grind on the lip of the right pool. Grind on the rail until you are about done
with it, then jump up and grind the ledge that is behind the pool and you
should get this gap.

-=-=-=-=-
Keep It Going (750 Points)
=-=-=-=-=

Skate down the rollin at the start of the level then turn around. You should
see a quarter pipe to the right of the entrance. Grind from one end of the
quarter pipe past the other end of the quarter pipe and to the end of the
lights that are connected to the end of it to get this gap.

-=-=-=-=-
Gap For Your Effort (750 Points)
-=-=-=-=-

Skate down the rollin at the start of the level then turn around. You should
see a quarter pipe to the left of the entrence. Grind from one end of the
quarter pipe, past the lights and to the end of the rail. Then jump up and land
in a grind on the platform, (There should be a quarter pipe in the wall) at the
end of the platform you should get this gap.

-=-=-=-=-
Ape Grind (750 Points)
=-=-=-=-=

Skate down the rollin and turn to your right. Skate forward until you get to
the first large platform is on your left. In front of you should be two curved
rails with a strait rail between them. Grind one of the curved rails and
transfer to the other one to get this gap.

~~~~~~~~~~~~~
MANUAL GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Through The Hoops (1000 Points)
=-=-=-=-=

Skate down the rollin at the start of the level and then skate to where there
are the two loops. Get to the point where you can look through both of the
loops. Manual from the edge of one of the loops to the edge of the other loop
to get this gap.

~~~~~~~~~~~~~
OTHER GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Melissa's Gap
=-=-=-=-=

Skate to the back left of the level, there should be a sign of an asian woman
and an elephant. Wall ride the asian womans and you should get this gap.

-=-=-=-=-
That's What I'm Saying
=-=-=-=-=
Skate down the rollin and grind the pipe that is to your right. At the end of
the pipe jump off and grind the roof. Grind on the T shaped platform, when you
are on it, jump off to the right and wallride the sign and you should get this
gap.


-=-=-=-=-
Kamikaze (2500 Points)
=-=-=-=-=

At the start of the level go down the rollin and skate to where there is one of
the loops. Simply skate through either one of the loops and you will have
gotten this gap.


------------------------------------
Downhill
------------------------------------

~~~~~~~~~~~~~
AIR GAPS
~~~~~~~~~~~~~

-=-=-=-=-
20 Stair Set (100 Points)
=-=-=-=-=

At the start of the level, go down the ramp. Skate along the left side of the
track until you get to the area just past where you got the second set of stat
bonuses. Get up onto the left most platform. There should be two sets of
steps. Jump down the second set to get this gap.

-=-=-=-=-
True Skater (100 Points)
=-=-=-=-=

Skate down from the start of the level until you get to the river. On the left
side of the track there is a quarter pipe on either side of the river. Transfer
from one of the quarter pipes and land on the other quarter pipe to get this
gap.

-=-=-=-=-
MacCrank It (250 Points)
=-=-=-=-=

As soon as you start the level, jump all of the way down the steps that are in
front of you. Land at the bottom of them without hitting any of them to get
this gap.

-=-=-=-=-
16 Stair Set (500 Points)
=-=-=-=-=

At the start of the level, go down the ramp. Skate along the left side of the
track until you get to the area just past where you got the second set of stat
bonuses. Get up onto the left most platform. There should be two sets of
steps. Jump down the first set to get this gap.


~~~~~~~~~~~~~
GRIND GAPS
~~~~~~~~~~~~~

-=-=-=-=-
Just Like Real Life (250 Points)
=-=-=-=-=

Skate down from the start of the level and go to the back area. In the back
section of it you should see four rails with gaps between them. Grind each one
of the rails and go around the circle to get this gap.

-=-=-=-=-
Peace Be Still (250 Points)
=-=-=-=-=

At the start of the level go down the ramp and turn to your right. After a
little bit, you should see a wire crossing the street. Right before that wire
is a ledge. Get onto the ledge, and then jump into a grind on the wire. Get to
the end of the wire. From there you should be on a ledge. Jump down a few
ledges until you get to where another wire goes to the right. Grind the wire
and by the end of it, then land on the platform. Jump off of the end of the
platform and land in a grind on the hanging rail. At the end of the rail, jump
off and land on the rail in front of you. Doing this should get you this gap.

-=-=-=-=-
Obvious Yet Difficult (250 Points)
=-=-=-=-=

At the start of the level, go down the slope and turn left. Go past the quarter
pipe and grind the second platform. At the end of the platform jump off and
land in a grind on the next. Do this until you grind a long wire. At the end of
the wire, you should get this gap.





=======================================================================
Cheats
=======================================================================

Here is the Cheats that you get in order if you unlock them by beating the game
without entering any codes....


Number of Times Beaten Game: What Code Is: What Code Does:

1 Officer Dick Character

2 Skip to Restart Lets you start over in a selected part
of a level

3 Kid Mode Stats increase, small people, always
land tricks from an ollie

4 Perfect Balance Can grind and manual and never fall

5 Always Special You will always be able to pull off a
special trick

6 STUD Mode Max out characters stats

7 Weight Change Changes weight of skater to desired
amount

8 Wire-Frame Everything is now made of wires

9 Slow-Nic When you pull off tricks the game
becomes slow motion

10 Big Head Characters have big heads

11 Sim Mode Spin faster, but can not jump as high

12 Smooth Cheat Everything is gray do to the lack of
texture

13 Super Revert I cannot really tell what this does

14 Moon Physics Gravity is less with this cheat on

15 Disco Mode All ramps, tables etc. change colors

16 Super Revert I'm not quite sure what this cheat does

17 Level Flip Mirrored Levels


-----------------------
Controller Codes
-----------------------

Pause the game, hold L1 and then enter the following codes...


Turbo Mode: Left - Up - Square - Triangle (LUST)

Stud Mode: Square - Triangle - Up - Down - Down - Up - Square Triangle
(STUDDUST)

Always Special: Triangle - Right - Up - Square - Triangle - Down - Up -
Square - Triangle (TRUSTDUST)

I will have more codes posted as soon as I find out about them.


~~~~~~~~~~~~~~
BETA VERSION CODES
~~~~~~~~~~~~~~

Pause the game, Hold L1 and then enter the following codes....



Unlock Everything: Up - Triangle

All Gaps: Down - Down

Complete Game With Curent Skater: Down - Right

Perfect Balance: Down - Left

Infinite Special: Right - Left

Jetpack Mode: Up - Left

Controls~ Fly Up: X
Forward: Triangle
Left: L1
Right: R1
Spin left: L2
Spin right: R2


Skip To Restart: Down - Up

Moon Physics: Right - Up

Double Moon Physics: Up - Down

Sim mode: Down - X

Kid Mode: Right - Right

Big Head Mode: Right - Down

Turbo Mode: Up - Right.

Toggle Blood: Left - Down

Disco Mode: Left - Right

Slow-Nic: Down - Triangle

Wire Frame Mode: Down - Circle

Flip Level: Right - Triangle



-----------------------------------
GameShark Codes
-----------------------------------

Enter all of these codes at the code entry section of your Game Shark. All
codes with an asterix (*) by them only work on GameShark versions 2.2 or
higher.

------------------
Andrew Reynolds Codes
------------------

All Level Goals: 300BBDF0 0032

All Stat Points: 300BBDF1 00FF

All Level Goals & Medals:* 50000802 0000
800BBE00 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BBE2C 00FF


-=-=-=-=-
All Level Goals
=-=-=-=-=

Foundry: 800BBE00 FFFF

Los Angeles: 800BBE02 FFFF

Suburbia: 800BBE06 FFFF

Airport: 800BBE08 FFFF

Canada: 800BBE0C FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBE04 FFFF

Skater Island: 800BBE0A FFFF

Tokyo: 800BBE0E FFFF


-=-=-=-=-
All Stat Points
=-=-=-=-=

Foundry: 300BBE2C 00FF

Los Angeles: 300BBE34 00FF

Rio De Janeiro: 300BBE3C 00FF

Suburbia: 300BBE44 00FF

Airport: 300BBE4C 00FF

Skater Island: 300BBE54 00FF

Canada: 300BBE5C 00FF

Tokyo: 300BBE64 00FF

All Levels:* 50000808 0000
300BBE2C 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBE30 00FF

Los Angeles: 300BBE38 00FF

Rio De Janeiro: 300BBE40 00FF

Suburbia: 300BBE48 00FF

Airport: 300BBE50 00FF

Skater Island: 300BBE58 00FF

Canada: 300BBE60 00FF

All Levels:* 50000708 0000
300BBE30 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBE20 000A

Hang Time: 300BBE21 000A

Ollie: 300BBE22 000A

Speed: 300BBE23 000A

Spin: 300BBE24 000A

Landing: 300BBE25 000A

Switch: 300BBE26 000A

Rail Bal: 300BBE27 000A

Lip Bal: 300BBE28 000A

Manuals: 300BBE29 000A

All Stats:* 50000502 0000
800BBE20 0A0A



------------------
BAM MARGERA
------------------

All Level Goals: 300BC160 0032

All Stat Points: 300BC161 00FF

All Goals and Medals:* 50000802 0000
800BC170 FFFF

All Icons:* 50000F04 0000
300BC19C 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC170 FFFF

Los Angeles: 800BC172 FFFF

Suburbia: 800BC176 FFFF

Airport: 800BC178 FFFF

Canada: 800BC17C FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC174 FFFF

Skater Island: 800BC17A FFFF

Tokyo: 800BC17E FFFF


-=-=-=-=-
All Stat Icons
=-=-=-=-=

Foundry: 300BC19C 00FF

Los Angeles: 300BC1A4 00FF

Rio De Janeiro: 300BC1AC 00FF

Suburbia: 300BC1B4 00FF

Airport: 300BC1BC 00FF

Skater Island: 300BC1C4 00FF

Canada: 300BC1CC 00FF

Tokyo: 300BC1D4 00FF

All Levels:* 50000808 0000
300BC19C 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC1A0 00FF

Los Angeles: 300BC1A8 00FF

Rio De Janeiro: 300BC1B0 00FF

Suburbia: 300BC1B8 00FF

Airport: 300BC1C0 00FF

Skater Island: 300BC1C8 00FF

Canada: 300BC1D0 00FF

All Levels:* 50000708 0000
300BC1A0 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC190 000A

Hang Time: 300BC191 000A

Ollie: 300BC192 000A

Speed: 300BC193 000A

Spin: 300BC194 000A

Landing: 300BC195 000A

Switch: 300BC196 000A

Rail Bal: 300BC197 000A

Lip Bal: 300BC198 000A

Manuals: 300BC199 000A

All Stats:* 50000502 0000
800BC190 0A0A



------------------
BUCKY LASEK
------------------

All Level Goals: 300BBB5C 0032

Max Stats: 300BBB5D 00FF

All Level Goals & Medals:* 50000802 0000
800BBB6C FFFF

All Decks & Stat Icons:* 50000F04 0000
300BBB98 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBB6C FFFF

Los Angeles: 800BBB6E FFFF

Suburbia: 800BBB72 FFFF

Airport: 800BBB74 FFFF

Canada: 800BBB78 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBB70 FFFF

Skater Island: 800BBB76 FFFF

Tokyo: 800BBB7A FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BBB98 00FF

Los Angeles: 300BBBA0 00FF

Rio De Janeiro: 300BBBA8 00FF

Suburbia: 300BBBB0 00FF

Airport: 300BBBB8 00FF

Skater Island: 300BBBC0 00FF

Canada: 300BBBC8 00FF

Tokyo: 300BBBD0 00FF

All Levels:* 50000808 0000
300BBB98 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBB9C 00FF

Los Angeles: 300BBBA4 00FF

Rio De Janeiro: 300BBBAC 00FF

Suburbia: 300BBBB4 00FF

Airport: 300BBBBC 00FF

Skater Island: 300BBBC4 00FF

Canada: 300BBBCC 00FF

All Levels:* 50000708 0000
300BBB9C 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBB8C 000A

Hang Time: 300BBB8D 000A

Ollie: 300BBB8E 000A

Speed: 300BBB8F 000A

Spin: 300BBB90 000A

Landing: 300BBB91 000A

Switch: 300BBB92 000A

Rail Bal: 300BBB93 000A

Lip Bal: 300BBB94 000A

Manuals: 300BBB95 000A

All Stats:* 50000502 0000
800BBB8C 0A0A



------------------
CHAD MUSKA
------------------

All Level Goals: 300BBD14 0032

Max Stats: 300BBD15 00FF

All Level Goals & Medals:* 50000802 0000
800BBD24 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BBD50 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBD24 FFFF

Los Angeles: 800BBD26 FFFF

Suburbia: 800BBD2A FFFF

Airport: 800BBD2C FFFF

Canada: 800BBD30 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBD28 FFFF

Skater Island: 800BBD2E FFFF

Tokyo: 800BBD32 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BBD50 00FF

Los Angeles: 300BBD58 00FF

Rio De Janeiro: 300BBD60 00FF

Suburbia: 300BBD68 00FF

Airport: 300BBD70 00FF

Skater Island: 300BBD78 00FF

Canada: 300BBD80 00FF

Tokyo: 300BBD88 00FF

All Levels:* 50000808 0000
300BBD50 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBD54 00FF

Los Angeles: 300BBD5C 00FF

Rio De Janeiro: 300BBD64 00FF

Suburbia: 300BBD6C 00FF

Airport: 300BBD74 00FF

Skater Island: 300BBD7C 00FF

Canada: 300BBD84 00FF

All Levels:* 50000708 0000
300BBD54 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBD44 000A

Hang Time: 300BBD45 000A

Ollie: 300BBD46 000A

Speed: 300BBD47 000A

Spin: 300BBD48 000A

Landing: 300BBD49 000A

Switch: 300BBD4A 000A

Rail Bal: 300BBD4B 000A

Lip Bal: 300BBD4C 000A

Manuals: 300BBD4D 000A

All Stats:* 50000502 0000
800BBD44 0A0A



------------------
CUSTOM SKATER 1
------------------

All Level Goals: 300BC23C 0032

Max Stats: 300BC23D 00FF

All Level Goals & Medals:* 50000802 0000
800BC24C FFFF

All Decks & Stat Icons:* 50000F04 0000
300BC278 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC24C FFFF

Los Angeles: 800BC24E FFFF

Suburbia: 800BC252 FFFF

Airport: 800BC254 FFFF

Canada: 800BC258 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC250 FFFF

Skater Island: 800BC256 FFFF

Tokyo: 800BC25A FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BC278 00FF

Los Angeles: 300BC280 00FF

Rio De Janeiro: 300BC288 00FF

Suburbia: 300BC290 00FF

Airport: 300BC298 00FF

Skater Island: 300BC2A0 00FF

Canada: 300BC2A8 00FF

Tokyo: 300BC2B0 00FF

All Levels:* 50000808 0000
300BC278 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC27C 00FF

Los Angeles: 300BC284 00FF

Rio De Janeiro: 300BC28C 00FF

Suburbia: 300BC294 00FF

Airport: 300BC29C 00FF

Skater Island: 300BC2A4 00FF

Canada: 300BC2AC 00FF

All Levels:* 50000708 0000
300BC27C 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC26C 000A

Hang Time: 300BC26D 000A

Ollie: 300BC26E 000A

Speed: 300BC26F 000A

Spin: 300BC270 000A

Landing: 300BC271 000A

Switch: 300BC272 000A

Rail Bal: 300BC273 000A

Lip Bal: 300BC274 000A

Manuals: 300BC275 000A

All Stats:* 50000502 0000
800BC26C 0A0A


------------------
Costume Skater 2
------------------

All Level Goals: 300BC318 0032

Max Stats: 300BC319 00FF

All Level Goals & Medals:* 50000802 0000
800BC328 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BC354 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC328 FFFF

Los Angeles: 800BC32A FFFF

Suburbia: 800BC32E FFFF

Airport: 800BC330 FFFF

Canada: 800BC334 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC32C FFFF

Skater Island: 800BC332 FFFF

Tokyo: 800BC336 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BC354 00FF

Los Angeles: 300BC35C 00FF

Rio De Janeiro: 300BC364 00FF

Suburbia: 300BC36C 00FF

Airport: 300BC374 00FF

Skater Island: 300BC37C 00FF

Canada: 300BC384 00FF

Tokyo: 300BC38C 00FF

All Levels:* 50000808 0000
300BC354 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC358 00FF

Los Angeles: 300BC360 00FF

Rio De Janeiro: 300BC368 00FF

Suburbia: 300BC370 00FF

Airport: 300BC378 00FF

Skater Island: 300BC380 00FF

Canada: 300BC388 00FF

All Levels:* 50000708 0000
300BC358 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC348 000A

Hang Time: 300BC349 000A

Ollie: 300BC34A 000A

Speed: 300BC34B 000A

Spin: 300BC34C 000A

Landing: 300BC34D 000A

Switch: 300BC34E 000A

Rail Bal: 300BC34F 000A

Lip Bal: 300BC350 000A

Manuals: 300BC351 000A

All Stats:* 50000502 0000
800BC348 0A0A



------------------
Custom Skater 3
------------------

All Level Goals: 300BC3F4 003F

Max Stats: 300BC3F5 00FF

All Level Goals & Medals:* 50000802 0000
800BC404 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BC430 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC404 FFFF

Los Angeles: 800BC406 FFFF

Suburbia: 800BC40A FFFF

Airport: 800BC40C FFFF

Canada: 800BC410 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC408 FFFF

Skater Island: 800BC40E FFFF

Tokyo: 800BC412 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BC430 00FF

Los Angeles: 300BC438 00FF

Rio De Janeiro: 300BC440 00FF

Suburbia: 300BC448 00FF

Airport: 300BC450 00FF

Skater Island: 300BC458 00FF

Canada: 300BC460 00FF

Tokyo: 300BC468 00FF

All Levels:* 50000808 0000
300BC430 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC434 00FF

Los Angeles: 300BC43C 00FF

Rio De Janeiro: 300BC444 00FF

Suburbia: 300BC44C 00FF

Airport: 300BC454 00FF

Skater Island: 300BC45C 00FF

Canada: 300BC464 00FF

All Levels:* 50000708 0000
300BC434 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC424 000A

Hang Time: 300BC425 000A

Ollie: 300BC426 000A

Speed: 300BC427 000A

Spin: 300BC428 000A

Landing: 300BC429 000A

Switch: 300BC42A 000A

Rail Bal: 300BC42B 000A

Lip Bal: 300BC42C 000A

Manuals: 300BC42D 000A

All Stats:* 50000502 0000
800BC424 0A0A



------------------
ELISA STEAMER
------------------

All Level Goals: 300BBFA8 0032

Max StatS: 300BBFA9 00FF

All Level Goals & Medals:* 50000802 0000
800BBFB8 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BBFE4 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBFB8 FFFF

Los Angeles: 800BBFBA FFFF

Suburbia: 800BBFBE FFFF

Airport: 800BBFC0 FFFF

Canada: 800BBFC4 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBFBC FFFF

Skater Island: 800BBFC2 FFFF

Tokyo: 800BBFC6 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BBFE4 00FF

Los Angeles: 300BBFEC 00FF

Rio De Janeiro: 300BBFF4 00FF

Suburbia: 300BBFFC 00FF

Airport: 300BC004 00FF

Skater Island: 300BC00C 00FF

Canada: 300BC014 00FF

Tokyo: 300BC01C 00FF

All Levels:* 50000808 0000
300BBFE4 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBFE8 00FF

Los Angeles: 300BBFF0 00FF

Rio De Janeiro: 300BBFF8 00FF

Suburbia: 300BC000 00FF

Airport: 300BC008 00FF

Skater Island: 300BC010 00FF

Canada: 300BC018 00FF

All Levels:* 50000708 0000
300BBFE8 00FF

-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBFD8 000A

Hang Time: 300BBFD9 000A

Ollie: 300BBFDA 000A

Speed: 300BBFDB 000A

Spin: 300BBFDC 000A

Landing: 300BBFDD 000A

Switch: 300BBFDE 000A

Rail Bal: 300BBFDF 000A

Lip Bal: 300BBFE0 000A

Manuals: 300BBFE1 000A

All Stats:* 50000502 0000
800BBFD8 0A0A



------------------
ERIC KOSTEN
------------------

All Level Goals: 300BBA80 0032

Max Stats: 300BBA81 00FF

All Level Goals & Medals:* 50000802 0000
800BBA90 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BBABC 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBA90 FFFF

Los Angeles: 800BBA92 FFFF

Suburbia: 800BBA96 FFFF

Airport: 800BBA98 FFFF

Canada: 800BBA9C FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBA94 FFFF

Skater Island: 800BBA9A FFFF

Tokyo: 800BBA9E FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BBABC 00FF

Los Angeles: 300BBAC4 00FF

Rio De Janeiro: 300BBACC 00FF

Suburbia: 300BBAD4 00FF

Airport: 300BBADC 00FF

Skater Island: 300BBAE4 00FF

Canada: 300BBAEC 00FF

Tokyo: 300BBAF4 00FF

All Levels:* 50000808 0000
300BBABC 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBAC0 00FF

Los Angeles: 300BBAC8 00FF

Rio De Janeiro: 300BBAD0 00FF

Suburbia: 300BBAD8 00FF

Airport: 300BBAE0 00FF

Skater Island: 300BBAE8 00FF

Canada: 300BBAF0 00FF

All Levels:* 50000708 0000
300BBAC0 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBAB0 000A

Hang Time: 300BBAB1 000A

Ollie: 300BBAB2 000A

Speed: 300BBAB3 000A

Spin: 300BBAB4 000A

Landing: 300BBAB5 000A

Switch: 300BBAB6 000A

Rail Bal: 300BBAB7 000A

Lip Bal: 300BBAB8 000A

Manuals: 300BBAB9 000A

All Stats:* 50000502 0000
800BBAB0 0A0A



------------------
GEOFF ROWLEY
------------------

All Level Goals: 300BBECC 0032

Max Stats: 300BBECD 00FF

All Level Goals & Medals:* 50000802 0000
800BBEDC FFFF

All Deck & Stat Icons:* 50000F04 0000
300BBF08 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBEDC FFFF

Los Angeles: 800BBEDE FFFF

Suburbia: 800BBEE2 FFFF

Airport: 800BBEE4 FFFF

Canada: 800BBEE8 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BBEE0 FFFF

Skater Island: 800BBEE6 FFFF

Tokyo: 800BBEEA FFFF


-=-=-=-=-
Stats Icons
=-=-=-=-=

Foundry: 300BBF08 00FF

Los Angeles: 300BBF10 00FF

Rio De Janeiro: 300BBF18 00FF

Suburbia: 300BBF20 00FF

Airport: 300BBF28 00FF

Skater Island: 300BBF30 00FF

Canada: 300BBF38 00FF

Tokyo: 300BBF40 00FF

All Levels:* 50000808 0000
300BBF08 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBF0C 00FF

Los Angeles: 300BBF14 00FF

Rio De Janeiro: 300BBF1C 00FF

Suburbia: 300BBF24 00FF

Airport: 300BBF2C 00FF

Skater Island: 300BBF34 00FF

Canada: 300BBF3C 00FF

All Levels:* 50000708 0000
300BBF0C 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBEFC 000A

Hang Time: 300BBEFD 000A

Ollie: 300BBEFE 000A

Speed: 300BBEFF 000A

Spin: 300BBF00 000A

Landing: 300BBF01 000A

Switch: 300BBF02 000A

Rail Bal: 300BBF03 000A

Lip Bal: 300BBF04 000A

Manuals: 300BBF05 000A

All Stats:* 50000502 0000
800BBEFC 0A0A



------------------
KAREEM CAMPELL
------------------

All Level Goals: 300BB8C8 0032

Max Stats: 300BB8C9 00FF

All Level Goals & Medals:* 50000802 0000
800BB8D8 FFFF

All Deck & Stat Icons: 50000F04 0000
300BB904 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BB8D8 FFFF

Los Angeles: 800BB8DA FFFF

Suburbia: 800BB8DE FFFF

Airport: 800BB8E0 FFFF

Canada: 800BB8E4 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BB8DC FFFF

Skater Island: 800BB8E2 FFFF

Tokyo: 800BB8E6 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BB904 00FF

Los Angeles: 300BB90C 00FF

Rio De Janeiro: 300BB914 00FF

Suburbia: 300BB91C 00FF

Airport: 300BB924 00FF

Skater Island: 300BB92C 00FF

Canada: 300BB934 00FF

Tokyo: 300BB93C 00FF

All Levels:* 50000808 0000
300BB904 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BB908 00FF

Los Angeles: 300BB910 00FF

Rio De Janeiro: 300BB918 00FF

Suburbia: 300BB920 00FF

Airport: 300BB928 00FF

Skater Island: 300BB930 00FF

Canada: 300BB938 00FF

All Levels:* 50000708 0000
300BB908 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BB8F8 000A

Hang Time: 300BB8F9 000A

Ollie: 300BB8FA 000A

Speed: 300BB8FB 000A

Spin: 300BB8FC 000A

Landing: 300BB8FD 000A

Switch: 300BB8FE 000A

Rail Bal: 300BB8FF 000A

Lip Bal: 300BB900 000A

Manuals: 300BB901 000A

All Stats:* 50000502 0000
800BB8F8 0A0A



------------------
JAMIE THOMAS
------------------

All Level Goals: 300BC084 0032

Max Stats: 300BC085 00FF

All Level Goals & Medals:* 50000802 0000
800BC094 FFFF

All Deck & Stat Icons:* 50000F04 0000
300BC0C0 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC094 FFFF

Los Angeles: 800BC096 FFFF

Suburbia: 800BC09A FFFF

Airport: 800BC09C FFFF

Canada: 800BC0A0 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC098 FFFF

Skater Island: 800BC09E FFFF

Tokyo: 800BC0A2 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BC0C0 00FF

Los Angeles: 300BC0C8 00FF

Rio De Janeiro: 300BC0D0 00FF

Suburbia: 300BC0D8 00FF

Airport: 300BC0E0 00FF

Skater Island: 300BC0E8 00FF

Canada: 300BC0F0 00FF

Tokyo: 300BC0F8 00FF

All Levels:* 50000808 0000
300BC0C0 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC0C4 00FF

Los Angeles: 300BC0CC 00FF

Rio De Janeiro: 300BC0D4 00FF

Suburbia: 300BC0DC 00FF

Airport: 300BC0E4 00FF

Skater Island: 300BC0EC 00FF

Canada: 300BC0F4 00FF

All Levels:* 50000708 0000
300BC0C4 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC0B4 000A

Hang Time: 300BC0B5 000A

Ollie: 300BC0B6 000A

Speed: 300BC0B7 000A

Spin: 300BC0B8 000A

Landing: 300BC0B9 000A

Switch: 300BC0BA 000A

Rail Bal: 300BC0BB 000A

Lip Bal: 300BC0BC 000A

Manuals: 300BC0BD 000A

All Stats:* 50000502 0000
800BC0B4 0A0A



------------------
OFFICER DICK
------------------

All Level Goals: 300BC4D0 0032

Max Stats: 300BC4D1 00FF

All Level Goals & Medals:* 50000802 0000
800BC4E0 FFFF

All Deck & Stat Icons:* 50000F04 0000
300BC50C 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC4E0 FFFF

Los Angeles: 800BC4E2 FFFF

Suburbia: 800BC4E6 FFFF

Airport: 800BC4E8 FFFF

Canada: 800BC4EC FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC4E4 FFFF

Skater Island: 800BC4EA FFFF

Tokyo: 800BC4EE FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BC50C 00FF

Los Angeles: 300BC514 00FF

Rio De Janeiro: 300BC51C 00FF

Suburbia: 300BC524 00FF

Airport: 300BC52C 00FF

Skater Island: 300BC534 00FF

Canada: 300BC53C 00FF

Tokyo: 300BC544 00FF

All Levels:* 50000808 0000
300BC50C 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC510 00FF

Los Angeles: 300BC518 00FF

Rio De Janeiro: 300BC520 00FF

Suburbia: 300BC528 00FF

Airport: 300BC530 00FF

Skater Island: 300BC538 00FF

Canada: 300BC540 00FF

All Levels:* 50000708 0000
300BC510 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC500 000A

Hang Time: 300BC501 000A

Ollie: 300BC502 000A

Speed: 300BC503 000A

Spin: 300BC504 000A

Landing: 300BC505 000A

Switch: 300BC506 000A

Rail Bal: 300BC507 000A

Lip Bal: 300BC508 000A

Manuals: 300BC509 000A

All Stats:* 50000502 0000
800BC500 0A0A



------------------
RODNEY MULLEN
------------------

All Level Goals: 300BBC38 0032

Max Stats: 300BBC39 00FF

All Level Goals & Medals:* 50000802 0000
800BBC48 FFFF

All Deck & Stat Points:* 50000F04 0000
300BBC74 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BBC48 FFFF

Los Angeles: 800BBC4A FFFF

Suburbia: 800BBC4E FFFF

Airport: 800BBC50 FFFF

Canada: 800BBC54 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=-

Rio De Janeiro: 800BBC4C FFFF

Skater Island: 800BBC52 FFFF

Tokyo: 800BBC56 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BBC74 00FF

Los Angeles: 300BBC7C 00FF

Rio De Janeiro: 300BBC84 00FF

Suburbia: 300BBC8C 00FF

Airport: 300BBC94 00FF

Skater Island: 300BBC9C 00FF

Canada: 300BBCA4 00FF

Tokyo: 300BBCAC 00FF

All Levels:* 50000808 0000
300BBC74 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BBC78 00FF

Los Angeles: 300BBC80 00FF

Rio De Janeiro: 300BBC88 00FF

Suburbia: 300BBC90 00FF

Airport: 300BBC98 00FF

Skater Island: 300BBCA0 00FF

Canada: 300BBCA8 00FF

All Levels:* 50000708 0000
300BBC78 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BBC68 000A

Hang Time: 300BBC69 000A

Ollie: 300BBC6A 000A

Speed: 300BBC6B 000A

Spin: 300BBC6C 000A

Landing: 300BBC6D 000A

Switch: 300BBC6E 000A

Rail Bal: 300BBC6F 000A

Lip Bal: 300BBC70 000A

Manuals: 300BBC71 000A

All Stats:* 50000502 0000
800BBC68 0A0A



------------------
RUNE GLIFBURG
------------------

All Level Goals: 300BB9A4 0032

Max Stats: 300BB9A5 00FF

All Level Goals & Medals:* 50000802 0000
800BB9B4 FFFF

All Decks & Stat Icons:* 50000F04 0000
300BB9E0 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BB9B4 FFFF

Los Angeles: 800BB9B6 FFFF

Suburbia: 800BB9BA FFFF

Airport: 800BB9BC FFFF

Canada: 800BB9C0 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BB9B8 FFFF

Skater Island: 800BB9BE FFFF

Tokyo: 800BB9C2 FFFF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Foundry: 300BB9E0 00FF

Los Angeles: 300BB9E8 00FF

Rio De Janeiro: 300BB9F0 00FF

Suburbia: 300BB9F8 00FF

Airport: 300BBA00 00FF

Skater Island: 300BBA08 00FF

Canada: 300BBA10 00FF

Tokyo: 300BBA18 00FF

All Levels:* 50000808 0000
300BB9E0 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BB9E4 00FF

Los Angeles: 300BB9EC 00FF

Rio De Janeiro: 300BB9F4 00FF

Suburbia: 300BB9FC 00FF

Airport: 300BBA04 00FF

Skater Island: 300BBA0C 00FF

Canada: 300BBA14 00FF

All Levels:* 50000708 0000
300BB9E4 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BB9D4 000A

Hang Time: 300BB9D5 000A

Ollie: 300BB9D6 000A

Speed: 300BB9D7 000A

Spin: 300BB9D8 000A

Landing: 300BB9D9 000A

Switch: 300BB9DA 000A

Rail Bal: 300BB9DB 000A

Lip Bal: 300BB9DC 000A

Manuals: 300BB9DD 000A

All Stats:* 50000502 0000
800BB9D4 0A0A



------------------
STEVE CABALLERO
------------------

All Level Goals: 300BB7EC 0032

Max Stats: 300BB7ED 00FF

All Level Goals & Medals:* 50000802 0000
800BB7FC FFFF

All Icons:* 50000F04 0000
300BB828 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BB7FC FFFF

Los Angeles: 800BB7FE FFFF

Suburbia: 800BB802 FFFF

Airport: 800BB804 FFFF

Canada: 800BB808 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BB800 FFFF

Skater Island: 800BB806 FFFF

Tokyo: 800BB80A FFFF


-=-=-=-=-
All Stat Icons
=-=-=-=-=

Foundry: 300BB828 00FF

Los Angeles: 300BB830 00FF

Rio De Janeiro: 300BB838 00FF

Suburbia: 300BB840 00FF

Airport: 300BB848 00FF

Skater Island: 300BB850 00FF

Canada: 300BB858 00FF

Tokyo: 300BB860 00FF

All Levels:* 50000808 0000
300BB828 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BB82C 00FF

Los Angeles: 300BB834 00FF

Rio De Janeiro: 300BB83C 00FF

Suburbia: 300BB844 00FF

Airport: 300BB84C 00FF

Skater Island: 300BB854 00FF

Canada: 300BB85C 00FF

All Levels:* 50000708 0000
300BB82C 00FF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Air: 300BB81C 000A

Hang Time: 300BB81D 000A

Ollie: 300BB81E 000A

Speed: 300BB81F 000A

Spin: 300BB820 000A

Landing: 300BB821 000A

Switch: 300BB822 000A

Rail Bal: 300BB823 000A

Lip Bal: 300BB824 000A

Manuals: 300BB825 000A

All Stats:* 50000502 0000
800BB81C 0A0A



------------------
TONY HAWK
------------------

All Level Goals: 300BB710 0032

All Stat Points: 300BB711 00FF

All Level Goals & Medals:* 50000802 0000
800BB720 FFFF

All Icons:* 50000F04 0000
300BB74C 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BB720 FFFF

Los Angeles: 800BB722 FFFF

Suburbia: 800BB726 FFFF

Airport: 800BB728 FFFF

Canada: 800BB72C FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BB724 FFFF

Skater Island: 800BB72A FFFF

Tokyo: 800BB72E FFFF


-=-=-=-=-
All Stat Icons
=-=-=-=-=

Foundry: 300BB74C 00FF

Los Angeles: 300BB754 00FF

Rio De Janeiro: 300BB75C 00FF

Suburbia: 300BB764 00FF

Airport: 300BB76C 00FF

Skater Island: 300BB774 00FF

Canada: 300BB77C 00FF

Tokyo: 300BB784 00FF

All Levels:* 50000808 0000
300BB74C 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BB750 00FF

Los Angeles: 300BB758 00FF

Rio De Janeiro: 300BB760 00FF

Suburbia: 300BB768 00FF

Airport: 300BB770 00FF

Skater Island: 300BB778 00FF

Canada: 300BB780 00FF

All Levels:* 50000708 0000
300BB750 00FF


-=-=-=-=-
Stat Icons
=-=-=-=-=

Air: 300BB740 000A

Hang Time: 300BB741 000A

Ollie: 300BB742 000A

Speed: 300BB743 000A

Spin: 300BB744 000A

Landing: 300BB745 000A

Switch: 300BB746 000A

Rail Bal: 300BB747 000A

Lip Bal: 300BB748 000A

Manuals: 300BB749 000A

All Stats:* 50000502 0000
800BB740 0A0A



------------------
WOLVERINE
------------------

All Level Goals: 300BC5AC 0032

Max Stats: 300BC5AD 00FF

All Level Goals & Medals:* 50000802 0000
800BC5BC FFFF

All Decks & Stat Icons:* 50000F04 0000
300BC5E8 00FF


-=-=-=-=-
Level Goals
=-=-=-=-=

Foundry: 800BC5BC FFFF

Los Angeles: 800BC5BE FFFF

Suburbia: 800BC5C2 FFFF

Airport: 800BC5C4 FFFF

Canada: 800BC5C8 FFFF


-=-=-=-=-
Gold Medals
=-=-=-=-=

Rio De Janeiro: 800BC5C0 FFFF

Skater Island: 800BC5C6 FFFF

Tokyo: 800BC5CA FFFF


-=-=-=-=-
All Stat Icons
=-=-=-=-=

Foundry: 300BC5E8 00FF

Los Angeles: 300BC5F0 00FF

Rio De Janeiro: 300BC5F8 00FF

Suburbia: 300BC600 00FF

Airport: 300BC608 00FF

Skater Island: 300BC610 00FF

Canada: 300BC618 00FF

Tokyo: 300BC620 00FF

All Levels:* 50000808 0000
300BC5E8 00FF


-=-=-=-=-
Deck Icons
=-=-=-=-=

Foundry: 300BC5EC 00FF

Los Angeles: 300BC5F4 00FF

Rio De Janeiro: 300BC5FC 00FF

Suburbia: 300BC604 00FF

Airport: 300BC60C 00FF

Skater Island: 300BC614 00FF

Canada: 300BC61C 00FF

All Levels:* 50000708 0000
300BC5EC 00FF


-=-=-=-=-
Max Stats
=-=-=-=-=

Air: 300BC5DC 000A

Hang Time: 300BC5DD 000A

Ollie: 300BC5DE 000A

Speed: 300BC5DF 000A

Spin: 300BC5E0 000A

Landing: 300BC5E1 000A

Switch: 300BC5E2 000A

Rail Bal: 300BC5E3 000A

Lip Bal: 300BC5E4 000A

Manuals: 300BC5E5 000A

All Stats:* 50000502 0000
800BC5DC 0A0A


------------------
GAPS
------------------

Foundry: 800BC908 FFFF
800BC90A FFFF
800BC90C FFFF
800BC90E FFFF


Los Angeles: 800BC914 FFFF
800BC916 FFFF


Rio De Janeiro: 800BC920 FFFF
800BC922 FFFF


Suburbia: 800BC92C FFFF
300BC92E FFFF


Airport: 800BC938 FFFF
800BC93A FFFF
800BC93C FFFF


Skater Island: 800BC944 FFFF
800BC946 FFFF
800BC948 FFFF


Canada: 800BC950 FFFF


Tokyo: 800BC95C FFFF
800BC95E FFFF



------------------
UNLOCK CHEATS
------------------


Officer Dick: 300BCA1C 00FF

Skip To Restart: 300BCA20 00FF

Kid Mode: 300BCA24 00FF

Perfect Balance: 300BCA28 00FF

Always Special: 300BCA2C 00FF

STUD: 300BCA30 00FF

Weight: 300BCA34 00FF

Wireframe: 300BCA38 00FF

Slow-Nic: 300BCA3C 00FF

Big Head: 300BCA40 00FF

Sim Mode: 300BCA44 00FF

Smooth: 300BCA48 00FF

Super Revert: 300BCA4C 00FF

Moon Physics: 300BCA50 00FF

Disco Mode: 300BCA54 00FF

Level Flip: 300BCA58 00FF



------------------
Misc
------------------

10X Combo Multiplier: D0067754 1414
80067758 7FFF
D0067754 1414
8006775A 2442


Infinite Time: D003BA00 3974
8003BA02 2400


Unlock Officer Dick: 800B9118 0001


Unlock Wolverine: 800B926C 0001


Unlock Downhill: D0026318 0003
8002631A 2400


Always Win Gold Medals: 800C2752 270F
800C2758 270F




=======================================================================
Frequntly Asked Questions
=======================================================================

1. What exactly is a revert, and when should I do it?

A revert is a trick where you quickly spin around 180 degrees right as you are
landing from a vert trick. You should try to hit the R2 button right as you are
landing.




=======================================================================
Changes
=======================================================================

There have been many changes between Tony Hawk's Pro Skater 3 on Playstation
One and the Tony Hawk's Pro Skater 3 for Playstation 2. At first you might just
think that there will be minor changes, but there are quite a few distinct
changes.


Graphics:

PSOne

The skater designs for Playstation One, are pretty much the same as they were
in Tony Hawk's Pro Skater 2 for the same system. However, in Tony Hawk 2, the
skaters seemed to be attached much better to their envornment than they do
here. Since the develuper is Shabba and not Activision, the graphics are much
more grainy and choppy, much like those of Mat Hoffman's Pro BMX.

PS2

Absolute perfection. There is no other way to describe it. Tony Hawk's Pro
Skater 3, just like the previous two versions of the game, pushes the limits of
Playstation 2, and has the best graphics for any game out for its time. Just
look at screenshots of this game for each version and you will be able to tell
the difference almost immeadiatly.


Career Mode:



=======================================================================
Reviews
=======================================================================

In this section I will feature reviews from review writers at GameFAQs.com as
well as submissions from anybody who wishes for their reviews to be in here. If
you want your reveiw posted, send me an e-mail at mat2810@cs.com and I might
post it providing it follows the rules listed below and is fairly well done.
Your name will be listed with the review. I do have some rules for reviews if
you wish for yours to be posted....


#1: No foul language

#2: It must be more than 500 words

#3: I do have the right to refuse any reviews that are sent to me.

#4: You must score your review from 1 - 10

#5: You must have a tagline (A one or two line saying summing up the
game)


~~~~~~~~~~~~~~~~~~~~~~
Mike Truitt
~~~~~~~~~~~~~~~~~~~~~~


Not the best in the series, but still worth playing....


With all of the hype surrounding it, will Tony Hawk's Pro Skater 3 be
able to keep up with the expectation of gamers everywhere? On top of all of the
pressure prom the hype that is second only to a Final Fantasy game, Tony Hawk's
Pro Skater 3 is being made on a system that is all but dead, the Playstation.
With Neversoft focusing its skills on the big brother of this port, they
allowed Shabba to produce this version of the game. For those who do not know
who Shabba is, they were the ones that made Mat Hoffman's Pro BMX, a game that
many think might be the worst Tony Hawk clone out there, and Thrasher: Skate
and Destroy, a game that was able to best compete with Tony Hawk. With all of
these variables affecting it, can Tony Hawk's Pro Skater 3 stand up and still
be a great game? Quite simply put, the answer is surprisingly yes.

There are many new additions that Tony Hawk 3 has that its two younger
brothers do not have. The most obvious, as well as controversial, is the
Revert. By adding the Revert, as well as dozens of other tricks,
Activision gave the virtual skaters to extend there conbos way beyond
what is humanly possible. To many this is an extremely fun feature, but
to others it takes much of the strategy out of getting the insane combos that
we all so badly desire. Scores that the best of the best in Tony Hawk 2 could
only get if they were lucky are now commonplace in many areas. This is
definatly a double-edged sword in many ways. For those without much skill, they
will be able to surpass what they could only dream about getting, but on the
other hand, you are taking many of the players' ability to set realistic, yet
challenging goals for themselves. Many can not decide which side they are on,
they like the fact that they can break ten million at will, but don't like the
fact that they were using a trick, that if used correctly, gives you the
opportunity to never land your combo without using any cheats at all. This is a
very difficult dilemma to be caught up in.

If you have played one of the previous two versions of the Tony Hawk
series, then you will undoubtedly be familiar with the story line. As
Tony Hawk, or one of twelve other pro skaters, you must find a series of icons
scattered throughout the level and get huge scores in one of the many levels.
If you are good enough, you will come to one of the three competitions. Here,
you must pull off all of your tricks in perfect order, then if you have enough
skill, you will have come away with the gold medal. Assuming that you have
gotten all of the icons and goals in every level, as well as getting all of the
gold medals, you will unlock either a secret character, or a new cheat. Next,
you will have to do the same thing with more than a dozen other pro skaters as
well as hidden and created characters. By the end of the game, it gets quite
monotonous and will leave you begging for the master cheat code.

For those who have played the Playstation 2 version of the game, they
have seen and experienced some of the greatest graphics dawned upon the
video game industry outside of a FMV. After playing, or even seeing it
being played, there is absolutely nothing that can compare to it on the
Playstation. Tony Hawk's Pro Skater 3 is not an exception in any way. At first,
to many veterans, the graphics seem oddly unfamiliar, but for
those who have played Mat Hoffman's Pro BMX, they will be a dead on
match to those. This is because Shabba produced both of those games
using basically the same engine. Anybody knows that there is no way that the
graphics compare to those of Playstation 2, but suprizingly they are some of
the better ones for Playstation. There are many spots where the graphics will
get glitchy and foggy, as well as how graphics will seem to just pop up instead
on gradually come into existence. This can get annoying extremely quickly.
Other that that, the graphics are clean and well presented, a very well done
game visually.

When Tony Hawk's Pro Skater first came out over 3 years ago, it had what was
considered the best soundtrack in a game not titled Final Fantasy or
Castlevania. There was nothing that could even compare to it. Then along came
the sequel, which blew the mind of every video game fan on the planet. This
time around, Neversoft chose to go with more big name bands, instead of
underground bands which they have done in the past. Even the precedents of punk
rock, The Ramones, were not able to resist the offer from this classic series.
Although there is not any comparison between the soundtrack for Tony Hawk's Pro
Skater 3, and its previous versions, the soundtrack is definatly worth
listening to.

With the controls that have implanted themselves into our subconscience
over the last four years of playing them and frustrating over them, Tony Hawk's
Pro Skater 3 instantly had one of the best control systems in the industry.
There are only a few minor changes that have been put to effect for the, what
is likely the last, Tony Hawk's Pro Skater game for the Playstation. The first
major change in the Revert. The Revert allows you to do a quick turn right as
your are landing on a quarter pipe and is able to be ollied from or manualed
from. The other change is the quick 180 degree turn. No longer can you use this
quick spinning, high scoring trick to your advantage. Still, there is no
person, especially a Tony Hawk's Pro Skater fan, that can not like the game for
that.

As there was in the transaction between the first two installments in
the series, there is a slight different in the gameplay. Between Tony
Hawk 1 and Tony Hawk 2, the gameplay seems to slow down just enough so
that it is noticeable. Now, there seems to be a slight increase in the
speed of the gameplay. With these changes, it makes each game unique and
different. Another good thing about the speed change it makes you feel as if
you are playing a whole new game instead of just the same game over and over
again. Unlike the perfection that is known as Tony Hawk's Pro Skater 2, there
are some flaws in Tony Hawk's Pro Skater 3's
gameplay. Although it is not as extreme as Dave Mirra's Freestyle BMX,
it does seem as though you are magnetically attracted to many of the
rails throughout the game. Basically Tony Hawk 3 does nothing to improve upon
or regress from the great, almost perfect game play of the whole Tony Hawk's
Pro Skater series.

2-Player Mode in Tony Hawk's Pro Skater 3 is one of the largest let
downs in a long time for many people. Shabba, instead of putting there
balls on the line and making some changes and adding onto what was
handed to them from Tony Hawk's Pro Skater 2, did absolutely nothing.
Not that the 2-Player Mode was bad, it seems just after a while you
expect more options and what you have gets kind of old. Just like many
other people, I was quite disappointed in the multiplayer section of
this game.

Being extremely similar to its two predecessors, the challenge of Tony
Hawk's Pro Skater 3 all depends on just whom is playing the game. For a
seasoned veteran, there is no real challenge other than finding all of
the gaps. For the mediocre player, Tony Hawk's Pro Skater 3 will present a
decent challenge, and for a first time player, Tony Hawk's Pro Skater 3 will be
a very difficult game. If you are hoping to have a game that is more
challenging than Tony Hawk's Pro Skater 1 & 2, this is not one that I would
recommend to many people.

Outside of the Revert, there is not very much that is original about
this version of the game. Career Mode is based on the same things as
before, but instead of your stats increasing naturally, or having to be
bought, you will have to find icons that increase your stats and give
you a new deck in each one of the levels. Unlike the huge improvements
is Create-A-Skater Mode and Park Editor in the Playstation 2 version of
the game, there is almost no change in either one of those modes, very
disappointing.

One thing that Shabba has done well is keep the fun in the game. Besides the
fact that many of the level designs are poor at best (Canada being the best
example), what has been done well is fun to play. Continuing in the tradition
of the first two versions of the game, huge scores are able to be gotten for
those who know how, and if you know how, nothing can be more entertaining than
stringing together a huge combo that ranges into the millions of points.

Having been somewhat of a short time since I have beaten the game, it is hard
to tell just how much replay value is in this game. Many of the
levels do not open themselves up very well to huge scores. This can
either be a good thing, or a bad thing, only time will tell. However,
from the way that things are looking, there will be plenty of replay
value to go around.

I would recommend that any non-Playstation 2 owner to get this game.
That is, of course, assuming that they were a fan of one of the two
previous versions of the game.

Tony Hawk's Pro Skater 3 could be best described as an expansion pack to its
previous two versions. If some were to offer you more specials, Bam Margera (of
Jackass fame), and 9 more levels to your Tony Hawk's Pro Skater 2, you would
take that offer in no time. That is pretty much what Tony Hawk's Pro Skater 3
is.

Overall: 8/10



~~~~~~~~~~~~~~~~~~
PSC_PATTERSON (Nikki Kuppens)
~~~~~~~~~~~~~~~~~~


The only thing I can say is this game is great


The new Tony Hawk sequel finally arrived after some time. This time 2 Tony
Hawks will appear, one for PlayStation, one for PlayStation 2. No PlayStation 2
review yet, but a PlayStation review instead. Lets see if this game lives up to
the legend. And also to what we expect it to be.

The game begins with an intro movie with real life skaters, doing the most
amazing tricks and stunts and after that you'll end up in the menu. And that's
one of the bad things in this game! In Tony Hawk 2, you had a quite original
menu, with the spinning wheel and all. But now the menu is just a list of all
the options available. There are different modes, that we all know from the
previous games, like the Career Mode, Free Skate Mode, Single Session and the 2
Player Mode. You can also design your own park again and create your own
skateboarder. Lets go for a Free Skate. You'll end up in some kind of factory
with a lot of smoke and rusty things. This first level is kind of
disappointing, it's very dark and hard to get an overview of the whole level.
But hey, it's all about the goals that you need to complete, so quit Free
Skating and try the Career Mode. Picked Tony Hawk and I was on my way again.
The first 3 goals are high scores to beat, other goals are getting 5 letters
(SKATE) and 5 other things (Like buttons or switchboards.). And of course
there's the secret tape in each level. And there are a few goals that change
from level to level. After completing some goals, I unlocked the next level, so
I moved on. And this level is much better! This next level is in the middle of
a big city, with huge buildings. You can get pretty high in this level. For
example, you can take an elevator that will bring you to the top of the highest
building, to grind a cable back to the streets again. Just one tiny mistake and
you'll end the BIG DROP on your face. Fortunately, I had some experience with
Tony Hawk games (Who doesn't?) so it worked quite well. After completing some
more goals, I saved my game and though about this new experience for a while.
Yeah, the Tony Hawk feeling was coming back to me quickly!
The graphics can be compared with the previous part in the series. Very good
for PlayStation standards. The boarders are very detailed and the environment
are pretty realistic too. There's a lot of pop up though, but that isn't very
disturbing. The parks are very big and have a good design (Except for park
number one, that was a bit disappointing!). Especially the parks that you'll
get to later, like Airport and Canada, are very big and beautiful. These parks
have a lot of secret areas that you will only get to when you raised your
stats. You can raise your stats by finding the little stat signs in every
level. There are 5 signs in each level. Some aren't very hard to find, but some
will take some time before you get them. There's also a hidden deck in each
level. When you found the deck, collected the stats and completed every goal,
you completed the level for a 100%. Next to the normal levels, the tournament
levels are also available again. You need to do 3 runs in a tournament level.
You need to get as many points as possible without bailing. The worst run
doesn't count, but the best 2 do. When you get the gold medal, you'll get a
bonus level and the ending movie at the end. The bonus level doesn't have any
goals, but you can use it in Free Skate Mode and in the Single Session.

When I first started Tony Hawk's Pro Skater 3, I only paid attention to the
controls and the graphics, but the music came later. The music is good and
really fits the game. There are all different kinds of music, but most of it is
just rock. The music is very important and stimulating, especially in the Free
Skate Mode. I don't know how much time you'll spend on this game before you
finish it, because that depends on your experience. If you know the controls
(Which are exactly the same as in the previous games!), you'll really fly
through the levels towards the end. But if you never played these games before,
you'll spend quite some time on this game. You can finish the game again with
another skater, after you finished it with the first skater. But you won't
enjoy it as much as the first time when you do so. You can also try to find all
the 'gaps' in every level. A gap is a space between 2 objects, and you can earn
extra points by jumping from one object to the other. For example, grinding
from one rail to jump and grind another one. Or jumping from one ramp to
another, which is called a transfer. Some of the gaps are very hard to finds
and even the most experienced gamers will find it hard to find all of them.

So Tony Hawk's Pro Skater 3 is simply an excellent game. But I can't find many
changes though, compared to the previous Tony Hawk game. The controls are
exactly the same and the graphics look alike. But the levels are totally
different, of course, and that's the main reason for buying this game. When you
want more than just new parks, wait for Tony Hawk 3 for the PlayStation 2,
which will contain more new things and looks better, of course. To all the
other people I can only say that this game is great!

Graphics: 9
Durability: 8
Gameplay: 9
Originality: 7
Sound: 10
Extras: 9
Difficulty: Normal
Learning time: 15 minutes
Overall: 9



~~~~~~~~~~~~~~~~~~
lylemcd (lylemcd@onr.com)
~~~~~~~~~~~~~~~~~~


This is not your typical game review (and it's long)


Tony Hawk Pro Skater 3 (THPS3) was one of my most awaited games for
Playstation, especially considering that everything is pretty much for PS2 now.
After playing the addiction (literally) that was THPS1 and 2 (although I didn't
like 2 as much as 1), and reading the review stuff on 3, I was eagerly awaiting
my next hit. While the game was certainly everything I had read it to be, let
me say up front that it wasn't all I think it could have been.

Now, let me say upfront that I am NOT going to compare the PSONE version of
THPS3 to the PS2 version. First and foremost, I haven't played the PS2 version
(waiting to get a PS2 for Christmas). Even if I had, it wouldn't be a fair
comparison. PS2 has so much more power than the PSONE that it would be like
comparing an Atari 2600 game to a Super NES game and concluding that the Atari
game wasn't any good.

Instead, I want to gauge THPS3 relative to the first two games, as well as on
its own merits. I'm also going to assume everyone has played the first two
games so that anything I say about them won't be a spoiler (I won't give any of
the hidden/secret stuff about THPS3 away).

Now, most people consider THPS1 to be one of the classics of the Playstation, a
must-play game no matter what your favorite genre is. I happen to agree.
Outside of the technical aspects of the game (which were excellent, including
the super tight control scheme that just about every skateboarding game that
came afterwards copied), it simply had that indescribable fun factor. Sure, the
learning curve is a bit steep but once you get the hang of it, its a blast
cranking out tricks and combos. That is, like many games of my youth (I'm a
crusty 31 as I write this), it was just fun to play. Whether I was trying to
complete part of the Career mode or just popping it in for a few quick session
runs, it was fun. In fact, even 2 years afterwards (and despite having had
THPS2 since it came out), I still go back and play THPS1 quite frequently, even
more than I play THPS2. Of course, I also play old Apple II and arcade games in
emulation so what do I know?

Anyway, THPS2 was a good improvement on the first. The addition of the manual
did deepen gameplay, as well as being able to switch around tricks (both
regular and specials). I should mention that I personally liked the idea of
each skater having their own signature moves from THPS1 better. That is, the
360 flip to mute is a Hawk original, along with the 900. Being able to give any
skater the 900 or the Heelflip Darkslide takes away from the individuality of
the skaters in my opinion. But that's just me. The levels didn't seem to have
quite the thrill as in THPS1 but some of that is simply the inevitable
comparison to the original ; you never forget your first, as the old saying
goes. The addition of the two unlockable secret characters (Spiderman, with his
own special moves which were cool to watch ; and Private Carerra who now had to
be unlocked by finding all the gaps) was also an interesting improvement.
Skater Heaven was possibly one of the coolest additions ever. For those of us
old enough to remember the Bones Brigade and ''Search for Animal Chin'', the
areas in that level were just fun to play around on. The addition of stats that
you could increase with cash added a bit more depth, although not as much as
you think (since I invariably ended up maxing out everything in the same order,
first increasing rail balance so I could get high grind scores, and then
worrying about everything else and both switch and big drop are fairly useless
stats).

Which brings us to THPS3. Which, in some ways, stepped forward, and some ways
stepped backwards.

First, lets look at forwards. Ok, there are more skaters including perennial
favorite (for anyone who likes the show Jackass, and I'm not one of them) Bam
Margera. There was also the addition of some truly outrageous super moves (like
Bam's Jackass grab and some silly grinds like the Coffin and Human Dart
Grinds). Even some of the added regular moves are really cool to look at, like
the Crookedcop, cannonball, and Shifty airs.

And, then there's the revert. Vert skaters, who had been ignored, at least from
the standpoint of combos in the first two games, now had a way to link together
vert moves. I guess this is considered a forward move. I also consider it a
backwards move for a reason I'll come to in a second. The level designs (which,
from what I can tell are scaled down versions of the PS2 levels) are a lot
busier and frenetic (look it up), with even more combo possibilities than the
first two games. Which is both good and bad. yes, it gives you more combo
options, but it also makes it harder to figure out what's going on (the levels
simply have too much going on).

And then there's backwards. First, there's the revert. I know why Neversoft
decided to put it in, to make the vert guys happy so they could get the kinds
of combos that the street skaters were racking up. Thing is, it makes pulling
off absurd scoring combos way too easy. I mean, getting a high combo (100k
plus) in THPS1 was extremely difficult, takes some seriously mad gaming skillz.
And there are still combos in THPS1 that I can't pull off consistently, like
the Holy Sh*t grind, even after two years of playing. 400k+ and then some
combos in THPS2 were doable without cheats as long as your grind and manual
balance skills were good. In, THPS3, you can literally pull off million point
combos without too much trouble. That's with no cheats, assuming you have any
skills at balancing during grinds and manuals (and once you max out those
stats, its that much easier to do).

So, you ask, so what? Well, some of the level goals (three on each level, to be
exact) are score goals (High score, Pro Score, and Sick Score in order of
increasing value). Even the highest high score goal (something like 250,000
points for the Canada level as I recall) is trivial to get with the revert
because you can get twice that in a single combination if you're decent at the
game at all. That is, when you can get 800k or more (some people are reporting
3 million point combos with the revert), getting the Sick score of 250k isn't
difficult at all.

The revert also affected the competition levels. Despite claims in the game
(all three of them) and instructions that your competition scores (0 to 99.9)
are made based on originality and falls, they're not for the most part ;
they're based mainly on your final score at the end of the run. Score high
enough and you can get a 99.9 pretty much no matter what you do. Of course,
using the smae tricks over and over makes it tougher to score high but it can
be done.

I can remember struggling in THPS1 to get gold at Roswell (the secret level),
because I simply couldn't score high enough to do it. I'd come into the third
run with 91 and 92 or something and worry about making it (it was luck,
depending on how the game scored the other skaters). Even 2 years later, after
all that practice, I've only gotten a 99.9 once or twice on that level. In
contrast, in the final competition level in THPS3 (Tokyo), you can bust out
600,000-800,000 points in a single combo and get 99 and change easily. Anything
less than like a 96 in the competitions either means you really suck or you're
not trying (or you're wasting time getting stat points and finding the secret
deck). They might as well hand you the gold medals for all the difficulty
involved in obtaining them. So considering how easy it is to score million
point runs, they should have made the score goals much, much higher.

I also didn't like the new trick system. In THPS2, all the special moves (and
alternate flip, grab, and liptrick moves) were available but you had to earn
enough cash to get them. In THPS3, you open new moves by winning contests.
Thing is, you don't some of the basic moves from THPS2 (like Tony's heeflip
varial to lein which I always thought was a cool move, as well as being good
for getting big points since you could hold it while you spun) until you finish
the Tokyo level. And by that time you really don't need it cuz its time to move
to another character and start over.

Which is part of the problem too, it gets tedious replaying all the levels with
every character over and over again (both THPS1 and 2 had this problem as well
but it didn't seem as bad for some reason). The PS2 version gets around this by
putting stuff in different places on the level, so there's some replay value.
Of course, the limits to the PS1's power prevented this which isn't really the
programmers fault.

And now, the really big problems. As most probably know, Neversoft (who did the
first 2 games) shipped out THPS3 development for the PS1 to Shaba games, who
made Grind Session (one of the many THPS ripoffs). Now, I played two different
demos of Grind Session and I thought they both sucked. Not just because they
were blatant ripoffs of THPS, but because they were bad ripoffs. The controls
were loose, the skaters were floaty, and the level designs were garbage. You
couldn't pull off special tricks consistently and the controls were more random
button pressing than anything. Maybe Shaba got it together for the final
release but I'll never know because I won't even spend the $5 to rent the
thing.

Now, given the 'quality' of Grind Session, I'm not sure why Neversoft let Shaba
do the PS1 version. Maybe they figured Shaba could do a basic conversion of the
PS2 game since they had done a skateboard game. I don't know. But I think
Neversoft made a mistake in letting anyone else work on the game. Yes, I know
they had to so they could put their efforts into the PS2 version and have both
released at the same time. But, like the old saying, if you want something done
right, do it yourself. Letting another company, much less one that did a bad
THPS ripoff, do the game was a near guarantee that it wouldn't live up to the
previous games.

But I think Shaba dropped the ball. First off, the controls in THPS3 aren't
even as good as in THPS2. Yeah, all the controls are the same but its just not
as tight, you don't pull off special moves as consistently (and I say this as
someone who can play THPS1 and 2 and pull off ridiculous combos on autopilot
while talking on the phone) and it gets annoying when you hit left/right square
to get a special flip and end up doing the right square grab instead. This is
unfathomable to me ; they should have used the same code from THPS3 and the
controls should have been identical.

Also, to my eyes, the graphics aren't as good as in THPS2. Maybe I'm just
getting old, but they look grainier to me (you can't even tell what some of the
special moves actually are, Tony's double kickflip to indy comes to mind ; the
liptrick specials are the same way you can't tell what they are supposed to
be). There is also some problems with clipping and such, more than in THPS2.
Like with the controls, this makes no sense. All Shaba had to do was use the
same game engine (and program the revert since that was the only real addition)
as in THPS2, and it would have been at least as good. Maybe it wouldn't have
been better but it sure shouldn't have been worse.

By a similar token, Shaba changed the excellent THSP2 interface completely. And
the changes made it much more of a hassle to navigate the game as far as I was
concerned. This was especially true of the trick assignment. They changed from
a nice readable big font from THPS2 to a tiny little font similar to what they
used in Grind Session (did I mention that I thought Grind Session, the demo at
least, sucked). Yeah, fine, I'm old and have crappy eyes but there was no
reason to change the fonts. Once again, why they didn't just use the THPS2
code, and felt the need to change stuff is beyond me.

As well, parts of the game simply feel unfinished (hopefully what I'm about to
write about isn't a spoiler for anyone). For example, one of the cheats from
THPS2 is the Skip to Restart, which lets you start at different points of the
level. Two comments. First, in THPS2, the Skip to Restarts were all named and
the name told you where it would put you. In THPS3, they are all Skip_Restart
A, Skip_Restart B which is just idiotic). Also, unless its just my copy that's
tweaked, Shaba wrote glitchy code (again, why when they could just use the
THPS2 code from Neversoft). When I use the Skip to Restart, parts of levels
disappear and what's remaining gets fogged up. So I have to quit back to the
main menu and reload the level. Yes, it's merely time consuming and annoying
but it shouldn't be in a 'finished' game in the first place. That kind of
glitchy code is just unacceptable (unless it's just my copy in which case,
nevermind).

Additionally, places where you should have gotten something (like an end movie)
for your effort, there is.....nothing. Zip, zilch, nada, the big goose egg. So
whereas everything you completed (like the horrible Gap List which you had to
complete to get Private Carerra in THPS2) got you something for your efforts
(when you finished the game with Private Carerra you get a new movie), this
isn't the case for THPS3. Its like Shaba just wasn't original enough to think
of anything cool to put in the game. Which makes all your hard work seem pretty
much wasted. Again, I'm old, and I'm beyond feeling a basic sense of
accomplishment or pride for running the secret characters through the game,
making it my 14th time through, getting 100% with them, and getting nothing for
my efforts. If I'm going to put in the 45 minutes of effort to 100% every
level, gimme something. Getting nothing harkens back to the days where Apple
computer games said 'You are the winner', , , and that was
it.

Then there's the Gap list in THPS3. Like in THPS2, finding every gap nets you a
secret character (I won't tell you who it is, I imagine everyone knows
already). But finding them all was more an effort in tedium than anything fun
(admittedly, THPS2 shared the same problem). But, worse than that are that some
of the gaps are a combination of stupid, silly, or just plain illogical. The
''Why are you here'' gap in the Foundry comes immediately to mind. There's not
even consistency in the Gap listings. For example, in one of the levels, one of
the gaps is clearly listed as a wallride gap. Fine. But in another level, two
of the gaps which turn out to be wallrides are listed as 'Other gaps'. I'm
sorry but what the heck is an 'Other gap'? That anyone found some of these gaps
(and I thank many of the people on the message boards at Gamefaqs for their
efforts, although I did make my share of contributions) is beyond me. Also, the
liptrick gaps from THPS2 (that were sort of fun to find) are missing, I guess
Shaba couldn't think of any although there were plenty of places to put them.

Another example, the park editor. Ok, I never use the one in THPS2 (not that
interested in making my own parks) but THPS2 came with a combination of several
dozen premade parks. Yes, they were much smaller than the main levels but they
gave you some more replay value because some of them had some fun stuff to
skate on and were pretty well done. THPS3 comes with pre-made parks as well.
But they are the same pre-made parks as in THPS2. Which gets a big 'You've got
to be kidding me!' as far as I'm concerned. I guess playing them again with the
revert is something but I don't intend on bothering. I guess the guys at Shaba
were either too far behind schedule, too lazy, or too uncreative to make any
new parks to play for once you got bored with the main levels.

The character editor was made more extensive too (more choices of people, hair,
etc) but I could personally care less about it. I made a character and finished
the game with him, just to finish the game with him. Making him look like me
just isn't that big of a deal.

And I guess finally, the game simply feels sort of old and worn out. Yes, fine,
there are new levels, new moves, and a new trick (the revert). But beyond that
it seems like more of an expansion pack to THPS2 (if they'd released an
expansion pack of new levels running on the Neversoft THPS2 code, it would have
been a better game, even lacking the revert). And its an unfinished expansion
pack at that. That is, THPS2 felt like a fairly large increase in game over
THPS1. The graphics were much improved, the manual added a lot to the gameplay,
and there was more secret stuff. THPS3 felt like a rehash of THPS2 but with
many steps backwards.

Now, with that said, would I recommend buying it? Yeah, probably. Its fun for a
bit, but just doesn't seem to have the same zip as THPS1 (which I intend to go
back playing until I get my PS2) or THPS2. And, as stated, I will be getting
the PS2 version of THPS3 and playing all the way through that one. I can't
imagine its any worse than the PS1 version and hopefully it will give me my
next fix until I'm ready to tackle Metal Gear Solid 2.

Oh yeah, final score or whatever. Maybe a 5 out of 10. I don't think it's
awesome like many, but I don't think it totally sucks (Grind Session, based on
the demo might get a 1.5 if that). It just could have been better


=======================================================================
Soundtrack
=======================================================================

If you have the lyrics to any of the songs that I do not have, please send me
them. I will be sure to give you credit.

------------------
A.F.I: The Boy Who Destroyed the World
------------------

Once there was a boy who had vibrant glow, but as it goes, someone took it from
him.
One day through the rain I heard him meekly moan, he said "Will you wrap your
arms around me as I'm falling?" Remember when we were all so beautiful? But
since then we've lost our glow. They said it hurt their eyes but he would never
know that they were filled with regret as their own dissipated. He said, "I now
feel more desperately alone, even though they wrapped their arms around me as
I'd fallen." They said it hurt their eyes, but he would never know that they
were claiming regret as their own...
as their own dissipated.


------------------
Adolescents: Amoeba
------------------

------------------
Alien Ant Farm: Wish
------------------

Proud, proud is to hear it all yeah yeah
Proud ah proud, proud is to watch us fall yeah yeah
Make a wish, make a succotash wish
You live the pompous life
Throw kisses all the time
Make wishes don’t break mine
Cold fire use to inspire all not now
These are tired, maybe they’ll find their niche
Or resort to wish
Make a wish, make a succotash wish
You live the pompous life
Throw kisses all the time
Make wishes don’t break mine
Chorus:
Don’t be low, you better watch the road
Don’t be low, you got the strength and the balls
Chimes use to break my wish
Back?won’t you bring him back? Not now
Chorus
Chimes use to break my wish


------------------
Bodyjar: Not the Same
------------------

Think of all the things I do
And I stilll hold the thought of you
With someone else I know it's true
So far away

And I can only hold my breath
And start to die a lonely death
With you and me and all the rest
So far away

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
I don't need you anyway
You're not the person that I belived in yesterday

I can't hold it back you see
I know it all comes back to me
You must have practiced hard to be
So far away

Never wanted me to know
Just write me off I let you go
And now there's more for you to know
So far away

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
Something's missing anyway
You're not the person that I believed in yesterday
That I believed in yesterday

Don't say I told you so
One thing you'll never know

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday

You're not the same
You've changed
I don't need you anyway
You're not the person that I believed in yesterday
That I believed in yesterday


------------------
CKY: 96 Quite Bitter Beings
------------------

With my perceptions in a mix
Down twenty miles through the sticks
To the cloudy town of Hellview: Population 96
Excessive vacancy, well maybe
In the shadow of an eye
All the strangers pass right through
Where the rules just don't apply
At the fork turn left a store
But on the right stay free from sight
'Cause 96 quite bitter beings
Like to stack the bodies high
The only way to ever leave is
Overflooded by the storm
And entanglement in Hellview
Brings you fear in fifty forms
They've deleted all the tourists
At the bottom of the lake
And not one supports the cause
To leave the blood stay in the veins
Here, three miles back is where we are
All we ever wanted was an answer
Civilized are close but way too far
All we ever wanted was an answer
Footprints giving clue to where we are
All we ever wanted was an answer
Civilized are close but way too far
All we ever wanted...


------------------
Del the Funky Homosapien: If You Must
------------------

It's important to practice good hygiene
At least if you wanna run with my team
I'm bout to get into some shit that I've seen
This fool's breath, I mean so bad it'll melt your ice cream
They say don't say nothing if you can't say nice things
Sittin too close to him it burned(?) like my eyes sting
I try to be subtle, hand him a stick of gum
I was a victim of breath on him
Running his yap about what sets he from
Gotta get some gum gotta get him some
He turned it down, his teeth was brown
Excruciating for him and it was a new sensation
I had to ask the dope to pass the soap
Cuz his toe had the sniff of crustaceans
Or bathrooms in a bus station
He had a can of Olde E and some raisins
Amazing... head to toe B.O.
He didn't know, used to the fragrance
Just as the days went without bathing
He felt manly and not like a maiden
He had one dread, and fungus
Said he worked on peoples' toilets with plungers
Girls let the guy you were with ????
So guys take your cue from this number

[CHORUS] (x2)
You gotta wash your ass, if you must
You gotta wash your hair, if you must
You gotta brush your teeth, if you must
Or else you'll be funkyyyyyyyy

Now at class you need total concentration
But there's kids in the back holdin conversations
Crackin on each other, and neither were poster boys
Both of em smell like the type that soap avoids
Coast and Joy, they leave their absence
One's fool's feet smelled like it struck some matchsticks
Brimstone, girls would never bring him home
I was laughin, then his friend raised his tone
And said, "Bud(?) you rolled all over yourself" "yeaaa"
I know some people your ass should be submerged
Like you need to deal with water cuz you smell like a turd
Wanna cap get some courage, your feet smell lurid
Well look it up
And while you're at it, get a cup
And squeeze the sweat out your sweatshirt and drink it or gargle
You get our vote for most stinkiest
That nigga started thinkin of s***, said I was frail
I said he was stale
Underarms is ripe
Undergarments tight, about to leap out your holy sweats
And we holdin bets, and after this I'm gonna collect
Nigga check, yourself
Respect yourself
And wash your motha****** body 'fore your sweatshirt melt
Like radioactive, no lady find you attractive
The funk got you captive
You don't need a map bitch

[CHORUS] (x2)
You gotta wash your ass, if you must
You gotta wash your hair, if you must
You gotta brush your teeth, if you must
Or else you'll be funkyyyyyyyy


------------------
Guttermouth: I'm Destroying the World
------------------

------------------
House of Pain: I'm a Swing It
------------------

I'm a swing it
Watch me bring it
To the next level
The graphic devils
Gettin' funky like the Nevilles
Brothers from the bayou,
So why you wanna trip
Just play the sideline kid
And wait for me to trip
'Cause I can feel it in the air tonight
But yo I'm not Phil Collins
I'm more like Henry Rollins
'Cause I search and destroy
Retoy with the plot
Tryin' to get what I got
Ya might get shot
Hot damn I'm a slam ya like ONYX
Then teach ya how to write a rhyme
Like hooked on Phonics
Mother Goose ain't got shit on me
'Cause I get loose at the jam and wreck the whole party
I make em' jump and mosh
Oh my gosh
There slamin in the pit
When I'm kickin my shot
They're buggin at the eyes
'Cause I got mad styles
And ain't a damn thing funny
I get money in piles
Some people thought I died
That's just a rumor though
Others thought I fell off
But now I'm numero uno
Dos not cuatro
word to Kool Kieth
I'm a break up your teeth
When I die (die)
Bury me (me)
Hang my balls from a cherry tree (tree)
Let them get ripe and take a bite
And if they don't taste right then don't blame D (D)
You need to quit swingin
The styles that I'm bringin
The funk knuckle dragon
The kids on the wagon
I'm not the 12 stepper
Don't play me like a lepper
My mic sounds nice
But it's not Salt-n-Pepa
Well it's the man with the plan
To get all your skins
The tip of my dick is where the line begins
So hoe's form a line
Take off that swine
Strip your ass butt naked
Let's see if you can take it
'Cause I'll make you feel...
LIKE A NATURAL WOMEN!
'Cause I keep it comin'
I'm the Everlastin'
Free style assasin
My soul and my goal is to bring a little passion
To your girl's life like the Daily Sun
Throw her down on the bed
And tie her up wit ropes
I'm just another rager with a Dairy Face
Punk motherfuckers beef and rhyme my race
You need to step back kid and give me some space
So I can cold spark the party when I'm rockin the place
Danny Boy's arrivin'
I Stand six five and a half, don't laugh kid
The outlaw biker with my big shit kicker
On a highway to hell
'Cause I never tell
Well it's the funk back breaker
We heat it up like Jamaica
Don't bring your woman to the party cause I'll take her
Hit the deck 'cause I'm down with the Hoolis
I got a trunk full of funk like the groovy doolies
I'm not the man but I'll asked who was he
Quick's hot the hair do just like Ruth Buzzy
Runnin' 'round town like ya been to jail son
But ya hit the swap meet to get your hair and your nail done
Get off my sack
'Cause your shit is wack
Ya dis me and I'm a dis ya back
I'm a swing it (X4)


------------------
KRS One: Hush
------------------

Uh-huh, whatchu thought? Uh-huh, we was done?
Uh-huh, whatchu thought?! Yeah, yeah
Yeah, whatchu thought? Uhh, uhh, uhh
Yo, yo, back again! What's that? Back again!
What's that? Word! C'mon

[Nyce]
A North Face and skully hat don't MAKE YOU A THUG
A army suit, a pair of Timbs don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Yo, yo, yo, check it, check it
Let us begin, KRS, winnin again, KRS-One did it again
KRS bigger than them, look at them they bit it again
I think my gun just gonna start clickin again
Click-clack, I always spit back
Anybody call my name I go get that
In fact we draggin 'em out, to a deserted route
The teacher returns, you must learn, the word is out
No doubt highly respected, Front Page Records
Off the hook, yet still connected
Are you teachin yourself, teachin yourself?
I'm like history repeatin itself
"Criminal Minded", you've been blinded again
Lookin for my style you can't find it again
You can find these others that may sound like Kris
but when it comes to the hands they don't get down like Kris!
They never ran up in the clubs with a hundred thugs
Never had the respect of Crips and Bloods
Never knew B.O., they never knew Big Pun
They never battled MC's, they never bust they gun
They don't know that, all they know is that show DAT
That's Digital Audio Tape if you don't know that
Now go back and get my name correct
'fore I snatch that platinum from 'round your neck

[Nyce]
A doo rag a platinum chain don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Word, yeah yeah, uh-huh, yo
Yo, yo, yo (hit 'em Kris!)
What mean the world to me? H-I-P, H-O-P
And S-I-M, O-N-E
And G-O-D, I stay low key
I go down to hell, and slap up Satan
Then return to heaven, where Scott LaRock is waitin
Resurrection, just like my brown complexion
when I speak, I don't need protection from the heat
I walk these streets and I'm quick to hit first
Throw on any beat I'll be quick to spit first
and rip town, I take one look around
And all you hear is, "Get down, get down, get down!"
Knowledge Reigns Supreme, I stay on blast
That's why these rappers want me to go on last
That's the truth, that's the fact, that's the deal
Forget sex appeal, my tech is real
And my rep is real, K-R-S
Woo-woop-woop! That's the sound of E-M-S
The rag on your head, it best stay white
Cause I can turn that red in a mintue a-ight?
Now go back and get my name correct
'fore I snatch them diamonds from 'round your neck
Once again, get my name correct
'fore I snatch that platinum from 'round your neck

[Nyce]
A North Face and skully hat don't MAKE YOU A THUG
A army suit, a pair of Timbs don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!
A doo rag a platinum chain don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
A real thug is a thug that's HUSH!

[KRS-One]
Yeah.. yeah.. yo, yo, yo
To all my heads who wanna see an improvement
in hip-hop culture, join this movement
We need more glocks than my man Freddie Foxxx
The knowledge I spit to the click it don't stop
That hardcore God-core, ready to start war
Rock more shock more top your pop tour
I'm sure I'll drop the grade to zero
When the teacher return, I don't chase DeNiro
Like where yo? Where yo? They livin in fear yo
It's a jungle sometime, but I got my spear yo
The album's called "Sneak Attack", that's what it is
KRS-One spittin facts to kids

[Nyce]
A army suit, a pair of Timbs don't MAKE YOU A THUG
That tough guy talk don't MAKE YOU A THUG
An ill mug and a gat don't MAKE YOU A THUG
A real thug is a thug that's HUSH!
A doo rag a platinum chain don't MAKE YOU A THUG
A North Face and skully hat don't MAKE YOU A THUG
A fat ride with chrome don't MAKE YOU A THUG
A real thug is a thug that's HUSH


------------------
Mad Capsule Markets: N Pulse
------------------

------------------
Motorhead: Ace of Spades
------------------

If you like to gamble, I tell you I'm your man
You win some, lose some, it's all the same to me
The pleasure is to play, it makes no difference what you say
I don't share your greed
The only card I need is
The Ace of Spades
The Ace of Spades

Playing for the high one, dicing with the devil
Going with the flow, it's all a game to me
Seven or eleven, snake eyes watchin' you
Double up or quit, double stakes or split
The Ace of Spades
The Ace of Spades

You know I'm born to lose, and gambling's for fools
But that's the way I like it baby, I don't wanna live forever
And don't forget the Joker

Pushing up the ante, I know you wanna see me
Read'em and weep, the dead man's hand again
I see it in your eyes, take one look and die
The only thing you see, You know it's gonna be
The Ace of Spades
The Ace of Spades


------------------
Nextmen: Amongst Madness
------------------


------------------
Ozomatli: Cut Chemist Suite
------------------

Tuna the smoke-jumper, packin my oral cannon
bustin from Okinawa, Japan to Laurel Canyon
swallow flows, we turning like plush tires
mellow intros lyrics be burning like brush fires
spreading vocal leprosy, using discrepancy
lyric weaponry lessens your chances of testing me
stop and freeze m.c.’s, I block atrocities
true philosophies from the lips of black Socrates
the pocket-penciler in your peninsula
killing Dracula mc’s who bit from my vernacular
I can back it. The ill scene we occupy
no lullaby, got you high, when I rock a fly
verse, for my people, let me breath slow
give a heave-ho, and stimulate your cerebral
system, Cut Chemist grip the fader
Tuna the group debater
we murder you duplicators

cuz I'm an aristocrat, ghetto diplomat
and I'm blessed with a gift for rap

They call me mister antagonistic, drastic
comin from a place where these cops get their assed kicked
the last trick unified was the cornerstone
but now a lyric pistol to the dome is how we warn a clone
born alone, the strength of god makes my mission higher
they found a liar dead, strung up with fishin wire
the mystifier packin vocal artillery
makin lovely word connections like Chuck Woolery
the cool in me, I’ll make your block turn on one rhyme
electrifyin like some nocturnal sunshine
the planetary pioneer and his mixer
Cut Chemist, Chali 2na spittin scriptures
paintin pictures, even sisters adapt cuz
we take it back like chiropractors
actors on wax make worse for real mc's who worth your while
so they search for me
cuz I'm an aristocrat, ghetto diplomat
and I'm blessed with a gift for rap


------------------
Ramones: Blitzkreig Bop
------------------

Hey ho, let's go Hey ho, let's go
Hey ho, let's go Hey ho, let's go
They're forming in straight line
They're going through a tight wind
The kids are losing their minds
The Blitzkrieg Bop

They're piling in the back seat
They're generating steam heat
Pulsating to the back beat
The Blitzkrieg Bop

Hey ho, let's go
Shoot'em in the back now
What they want, I don't know
They're all reved up and ready to go


------------------
Red Hot Chili Peppers: Fight Like a Brave
------------------

Fight Like A Brave
All you slingers and fiends
hide behind your rocks
put down your guard
I'm not here to box
this is no showdown
so throw down your guns
you see it doesn't matter
where you come from
you could be from park ave
or from a park bench
you could be a politican
or a bitchy princess
but if you're lookin' for a fist
and you're lookin' to unite
put your knuckleheads together
make a fist and fight
not to your death
and not to your grave
I'm talking about t hat freedom
fight like a brave

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

If you're sick-a-sick'n'tired
of being sick and tired
if you're sick of all the bulls***
and you're sick of all the lies
it's better late than never
to set-a-set it straight
you know the lie is dead
so give your self a break
get it through your head
get if off your chest
get it out your arm
because it's time to start fresh
you want to stop dying
the life you could be livin'
I'm here to tell a story
but I'm also here to listen
no I'm not your preacher
and I'm not your physician
I'm just trying to reach you
I'm a rebel with a mission

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid

I'm here today to pump up the uplift mofo party plan
a plan based on a band, a band based on a plan
there should be no.....in the land of lands
it's a hollywood jam

You say you're running and you're running
and you're running afraid
you say you ran across the planet
but you couldn't get away
the fire in your brain
was driving you insane
you were looking for a day
in a life that never came
so don't tell me that
I've got to take a number
cause I've been to that doctor
and believe me that's a bummer
here's a one of a kind
convention of the mind
and don't forget to mention
that it doesn't cost a dime
come as you like
and leave any time
and one more thing
you know it doesn't have to rhyme

fight like a brave
don't be a slave
no one can tell you
you've got to be afraid...

------------------
Redman: Let's Get Dirty
------------------

------------------
Reverend Horton Heat: I Can't Surf
------------------

------------------
Rollins Band: What's the Matter Man
------------------

------------------
Xzibit: Paparazzi
------------------

Intro

1996, the Disfunctional member of the Alkohaliks family
It's XZIBIT, Bring it live, one time, like this

Verse One

Sometimes I wonder if it's all worth my while
Xzibit stay versitile
with Million Dollar lifestyle
and I can feel it as a child growin' up
the n***** that were real and the n***** that were scared as f***
that's why Xzibit only roll with a chosen few
You ain't really real, I can tell when I look at you
So ease off the trigga talk, you ain't killin s***
it's not affecting me or the n***** that I'm chillin with
I don't believe the hype or buy a Woof ticket
N**** you make a gang of noise and never seem like a cricket
I guess that's why we never kick it
a lot of n***** are soft and get tossed tryin to f*** with the liquid
How many n***** do you know like this?
Also claimin that they're riding but they really turn b****
It don't make sense
Either you're a soldier from the start
or an actor with a record deal tryin to play the part
like dat

Chorus:

It's a shame
n***** in the rap game
only for the money and the fame
EXTRA LARGE
It's a shame
n***** in the rap game
only for the money and the fame
Paparazzi (2x)

Verse Two

I don't need no lights no cameras
just action god dammit
never no superstar
I'm more like a planet
so my composure is kept while others start to sweat
A merchant from the fog with my f****** up dialogue
try to live high on the hog leaves you bankrupt
and n***** you spent it on, would not give a f***
now that's deep, how deep, It's deeper than Atlantis
Home of the scandalous
Big Bad Los Angeles
Dangerous, Vandelous
Yo, not to be trusted
so how the f*** is you hard
not being scared by the boulevard
I'm pulling that card and sayin Gin muthaf******
flowin like liquid, soak it in muthaf*****
I'm breakin it down, my sounds, so crowds are like deaf
from the West
puttin whole counties to the test
it's all in perspective
Breaker one-nine copy
this is for the n***** gettin caught up in the Paparazzi

Chorus

Verse Three

N***** smoke stress and cross dress
but I just play the back
others going through schemes and pipe dreams
for a contract
real tightly rolled, f*** 'em all how I feel
I made a cool half mil
before I had a record deal
there for you look and stare like it's magic
too much of anything can make you an addict
when devils be startin static, forgot the automatic
I set it off straight, I spread hate, then I vacate, but wait
who dare to cross this path
yo, I do ya like math
cut with glass, make a blood bath
so on behalf of all n***** I get drunk with
smoke a lot of ***** with
I dispose of your punk s***
keep it all in perspective
Carbon Copies gettin caught up in the Paparazzi

Chorus

------------------
Zebrahead: Check
------------------

Coming hard core looking like a gangster bitch, Trying to front like you ain't
rolling filthy rich Laguna Hills you were born and raised. But you¹re claiming
South Central is where you spent your days. Coming out hard talking crazy,
Knowing in your mind that you really don't fit. Standing up straight with a
ganster lean, Talking ganster slang about what you seen. Take a chance kid,
don't fall down hard again. You better think twice before you come at me Right
through your dome I can clearly see Hey little dog, you gonna bark all day?
Cause toe to toe, in the ring, is where I play. So you better step back and
check yourself, Stop fronting and just be yourself Cause no one cares what set
your claiming, Till someone grabs their gun and starts their aiming At you!
Tripping out cause you got no clout Cause it ain't about how hard you are Try
using your brain and you will go far. Be true to the color that you were born
with Not the color that you're adorned with, So keep it real and always be true
And be yourself in all that you do. Stand up tall and get some respect And
always remember, keep yourself in check



=======================================================================
Notes & Thanks
=======================================================================

This is a copyrighted work for Mike Truitt , any usage of this faq not noted
by its author is banned, if you want to have it on you site, just e-mail me at
mat2810@cs.com and I'll be more than happy to allow you to have it on your
site, but you MUST ask. This FAQ must have my name, Mike Truitt on it, if you
see it on any site that does not give me credit, then please notify me. Course
and Character descriptions were taken directly from the instruction manual (c)
Activision 2001.
Thanks krs_one78@hotmail.com and cab22uk@hotmail.com for many of the lyrics
that I do not have. Thank you very much to Atreides (atknight@hotmail.com) for
his huge help in the gaps section. The Game Shark codes were taken from their
official webpage.


(c)2001 Mike Truitt
 
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No-Intros-Patch
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15.Октябрь 2013
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