Starcraft

Starcraft

15.10.2013 13:00:55
StarCraft - Technisches FAQ von Siegfried Hornecker

FAQ - Frequently asked questions

Version 1.02 - Verbesserte Version
1. Fragen zum FAQ

1.0. Wo ist dieses FAQ zu bekommen? Wieviel kostet es?
Dieses FAQ ist Freeware. Es ist im DLH98 bzw DLH98Lite integriert.
Wer will, kann dem Autor (muß aber nicht) etwas Geld in Form von Bargeld,
Briefmarken oder Schecks schicken (soviel Geld aber nicht, wie der Kohl-Arsch
(Kohl-KOPF) geklaut hat ;) ). Ich nehme bei Bargeld nur Euro an! Aktien
jeglicher Firmen außer MicroSoft werden ebenfalls gerne angenommen. Sollten
mehr als 500DM (umgerechnet) zusammenkommen, wobei die Zeit dafür bis
11. 11. 2002 ist, werde ich weitere FAQs gratis schreiben und im DLH98 bzw.
DLH98Lite veröffentlichen. (Das war ein Witz, ich werde natürlich weiterhin
Beiträge an den DLH schicken!)

1.1. Wer hat dieses FAQ geschrieben?
Siegfried Hornecker

1.2. Warum wurde dieses FAQ geschrieben?
Ich wollte den Leuten, die danach suchen, technische Einblicke in dieses Game
geben.

1.3. Wann wurde dieses FAQ geschrieben? In welchem Jahr?
Dieses FAQ wurde am 10. November 2000 begonnen, und zwar um 01:03 Uhr!

1.3.1. Wann wurde dieses FAQ fertiggestellt?
Zu spät, viel zu spät...

1.4. In welchen Formaten ist dieses FAQ zu bekommen?
Bisher nur TXT, vielleicht werde ich das FAQ aber auch in DOC-Formate
konvertieren (z.B. Word 97) oder in RTF...

1.5. Wird dieses FAQ eine bestimmte Systemvorraussetzung benötigen?
Man sollte ein DOS, Linux oder Windows besitzen, welches ist wohl egal!

1.6. Wofür wurde dieses FAQ geschrieben?
Dieses FAQ wurde für den DLH98 bzw. DLH98Lite geschrieben.

!1.7. Gibt es Copyrights auf dieses FAQ?
Dieses FAQ ist Freeware. Das heißt, es darf frei kopiert, aber nicht vom
Betrachter oder Dritten weiterbearbeitet werden. Es darf auch nicht als
Grundlage oder teilweise Grundlage für andere FAQs benutzt werden² und muß
darüber hinaus gemäß dem UrhG behandelt werden, darf nicht für jegliche
kommerzielle Zwecke benutzt werden... Wer sich nicht an diese Gesetze hält,
kann mit verschiedensten Strafen bestraft werden. Außerdem wird er sich den
Haß des Autors zuziehen. Dieses FAQ darf an Dritte weitergegeben werden, darf
aber nicht an irgendjemanden weiterVERKAUFT werden.

²= Es sei denn, der Name des Autors wird in den Credits vermerkt

1.8. Was darf man mit diesem FAQ machen?
WIE OFT MUß ICH EUCH KLEINEN WICHSERN DAS NOCH ERKLÄREN.............? ;)

1.9. In wessen Auftrag wurde dieses FAQ hergestellt?
Kein Auftrag, eigene Idee...

1.10 Warum hat dieses FAQ keine History?
Die History ist bei "Sonstiges" (Punkt 3.1)

2. Fragen zum Game - Technisch

!2.0. Welche Systemvoraussetzungen werden für StarCraft benötigt?
Man sollte schon die folgenden Systemvoraussetzungen erfüllen:

586(Pentium)\90
8MB RAM
2-fach CD-ROM Laufwerk
Win 95-kompatible Soundkarte und Mouse
Direct-X-kompatible SVGA-Grafikkarte
ca. 100 MB freier Platz

Ich besitze einen AMD DURON 1200 MHz
256 MB RAM
40-fach CD-ROM Laufwerk
Win-98 kompatible Soundkarte\Mouse
Grafikkarte: Geforce 2 MX Chip
Unter Windows je nach installierten Programmen 10-30 GB Platz

2.1.1. Kann StarCraft auch unter Win 98\ Win 2000 betrieben werden?
Ja!

2.1.2. Kann StarCraft auch unter Windows NT\ME betrieben werden?
Fragen Sie bitte nicht zu ME. Laut Blizzard funktioniert SC unter Windows
NT 4.0!

2.1.3. Kann StarCraft auch unter Windows XP betrieben werden?
Ist mir unbekannt, müßte aber funktionieren!

2.2. Wie wird StarCraft installiert?
Hat ihr CD-ROM Laufwerk die Autorun-Funktion eingeschaltet? Wenn ja, dann
legen Sie, nachdem Windows gestartet ist, die StarCraft-CD in Laufwerk X:\,
wobei X:\ das CD-ROM-Laufwerk ist. Klicken Sie nun auf "StarCraft
installieren". Wenn die Autorun-Funktion fehlerhaft oder ausgeschaltet ist,
legen Sie die CD in Laufwerk X:\ und klicken Sie auf Arbeitsplatz. Klicken
Sie dann auf Ansicht, Aktualisieren und klicken Sie dann die CD an. Wenn das
nicht klappt, klicken Sie rechts auf die CD, Öffnen und suchen Sie dann
die Datei Setup.exe oder Install.exe, auf die dann doppelgeklickt wird.
Klicken Sie dann auf "StarCraft installieren".
ACHTUNG: Bei der amerikanischen Version klicken Sie auf "Install StarCraft".

2.3. Was mache ich bei Performance-Problemen?
Es hilft, den Sound und/oder die Musik GANZ auszuschalten (im Options-Menü).
Ansonsten sollte man sich etwas mehr RAM besorgen, oder einen besseren
Prozessor. Auch die neuesten Grafikkarten-Treiber könnten helfen.

2.4. Bringt eine 3D-Karte Verbesserungen?
Nein!

3. Sonstiges (Punkte, die nicht bei den technischen Fragen stehen)

*3.0. Fehler bei StarCraft

*3.0.1. Ist es ein Fehler, daß ich Belagerungspanzer zermalmen kann?
Nein! Dies war der einzige Weg, den Fehler zu vermeiden, durch den man
BPs unter Gebäuden verstecken konnte!

3.1.1. FAQ-History - Wann gemacht
Version 1.00 - 7.11.2001
Version 1.01 - 8.2.2002
Version 1.02 - 19.6.2002

3.1.2. FAQ-History - Was gemacht
Version 1.00
Erste Herausgabeversion
Punkte 1.0 bis 1.9
Punkte 2.0 bis 2.2

Version 1.01
Punkt 1.1 verbessert
Punkt 1.10
Punkt 2.1.3
Punkte 2.3 bis 2.5
Punkte 3.1 bis 3.3
Sternchen bei neuen Sektionen eingefügt!
Ausrufezeichen bei verbesserten Setionen eingefügt!

Version 1.02
Punkt 3.2 verbessert, da neue Patches zu SC existieren!
Punkt 2.0 verbessert
Punkt 3.0 eingefügt
Punkt 1.7 verbessert
Zeilenenden komplett verbessert, sodaß das FAQ im DLH besser angezeigt wird!

!3.2. Was bewirken die Patches zu StarCraft?
Siehe auch Patch.txt im Installationsverzeichnis! Wenn Sie eine
Versionsnummer kleiner als 1.09b haben, sollten Sie sich den neuesten Patch
besorgen!

Zeilen verkürzt von Siegfried Hornecker
-----------------------------------------------------------------------------
- patch 1.09b
-----------------------------------------------------------------------------

- Disconnects will be counted as losses in CompUSA games.

-----------------------------------------------------------------------------
- patch 1.09
-----------------------------------------------------------------------------

- Fixed various replay issues.

- Fixed a bug where Protoss and Terran victory and defeat background screens
did not display.

- Siege tanks no longer explode when placed on a beacon.

- Added LAN play via UDP

- Fixed latency issue with Windows 2000

- Added template type, CompUSA.
http://gamefixx.compusa.com/tournament/default.asp

*****Modifications (North American versions only)*****

- Please note that included with this patch is a .dll file that relays
back to Blizzard the hardware configuration of the system on which the
patch is installed. This file will be effective in North America only.

In keeping with our policy of protecting user privacy, we will not be
collecting any personal information, nor will we be able to associate
any hardware information with any particular user. We will only be
recording CPU, RAM, operating system, video card, and sound card
information.

The reason we are doing this is to help our development teams optimize
our current and future games and battle.net for various hardware
configurations. The information we receive will help us tailor our
software to meet the system requirements of our customers and help us to
enhance their overall gameplay experience. If you have any questions or
concerns about this procedure, please email us at support@blizzard.com.

-----------------------------------------------------------------------------
- patch 1.08b
-----------------------------------------------------------------------------

- Fixed a bug that caused the game to crash when a damaged morphing creep
colony, changed into a sunken colony.

- Mac ladder maps are now correct.

- Corrected URLs for KBK. www.kbk21.com.

- Removed URL for replay FAQ.

-----------------------------------------------------------------------------
- patch 1.08
-----------------------------------------------------------------------------
- Adds support for a new template "Top vs Bottom". This template functions
like Melee, with the exception that players in each half are automatically
allied and share vision at game start, thus removing the "who am I allied
with" question (and reducing the amount of clicking done after the game
starts). The game creator can move players around between the two sides as
needed to assign teams properly. Note that Top vs Bottom only works for
games with two sides - if you want to play 2x2x2 games, you will still need
to use Melee.

- Adds support for Game Recording. When a game is over, there will be a new
button "Save Replay" in the victory/defeat screen. If you save a replay,
you can watch it at a future date. Replays are saved to the "replay" folder
inside your Maps folder. Create a game and pick your replay from the
"replay" folder. A replay is always passworded. Up to 7 other people can
your your replay game to watch it with you; chat is from the people
currently connected to the replay game. Replay files can be transferred to
other people automatically (if someone joins your replay game, they get
your replay transferred to them via the automatic map download facility),
or you can copy your replay files (replays end in .REP) from your "replay"
folder to a desired destination manually. See
www.blizzard.com\starcraft
eplay for more information.
NOTE: game recording does not work for Team games (Team Melee, Team Free
for All, Team Capture the Flag).

- Adds support for gateway selection. You can now specify which Battle.net
cluster to connect to. In normal cases, you will do nothing, and you will
be sent to the "closest" Battle.net cluster. If you wish to override the
automatic selection, you can pick a cluster manually.

- Save Game clarification - the save game window now shows:
Saving Multiplayer Game
Save Game Name: XXX
in order to avoid the "Saving Starcraft Virus 1.0 to Hard Disk" joke.

- If you are really clever, you can crush tanks by landing buildings on them.
This is the unexpected consequence to fixing a cheeze that allowed players
to have siege tanks underneath barracks.

- Better proxy support
- Clearer battle.net messages.
- Updated "Connecting to fastest server" messages to be clearer.
- Ladders maps updated.
- Ladder cheating fix - Ladder map alteration fix (Japanese version too)
- Fixed various language translation problems.
- Fixed "gliding SCV" and "teleporting drone" bugs

ADDITIONAL KBK SUPPORT
Template Types
- KBK (Beginner)
- KBK (Game Room)
- KBK (Professional)
- KBK (Single)
- KBK (TEAM)
- KBK (Zone)
Account Types:
- KBK Beginner
- KBK Game Room
- KBK Professional
- KBK Single
- KBK Team-6
- KVK Zone-6
Visit www.kbk.co.kr\starcraft for more details

--------------------
Balance Changes 1.08
--------------------

TERRAN:
Valkyrie:
- Damage increase to 6 per missile.
- Acceleration and velocity increased slightly.
- Build time decreased.

Science Facility:
- Build time decreased.
- Irradiate research cost increased to 200 minerals, 200 gas.
- Yamato Cannon research cost decreased to 100 minerals, 100 gas.

Missile Turret:
- Decreased cost to 75 minerals.

Factory:
- Charon Missile Booster research cost decreased to 100 minerals, 100 gas.

Dropship:
- Increased speed.

Goliath:
- Increased ground attack range.

Battle Cruiser:
- Build time decreased.
- Supply cost decreased to 6.

PROTOSS:
Dragoon:
- Build time increased.

Scout:
- Decreased cost to 275 minerals, 125 gas.

Carrier:
- Supply cost decreased to 6.

Templar:
- Psi Storm Damage reduced.

Corsair:
- Disruption Web spell duration decreased.

Zealot:
- Shields decreased to 60 and hit points increased to 100.

ZERG:
Queen:
- Decreased build cost to 100 minerals, 100 gas.

Ultralisk:
- Supply cost decreased to 4.

Queen's Nest:
- Spawn Broodling cost decreased to 100 minerals, 100 gas.

Hydralisk Den:
- Lurker Aspect cost increased to 200 minerals, 200 gas.
- Hydralisk speed upgrade cost increased to 150 minerals, 150 gas.

Spawning Pool:
- Increased build cost to 200 minerals

Sunken Colony:
- Building armor increased to 2.
- Hit points decreased to 300.

-----------------------------------------------------------------------------
- patch 1.07
-----------------------------------------------------------------------------
- Adds support for Korean tournament (KBK).
- Fixes lag meters on join game screen.
- Changes default Battle.net font so that it is easier to distinguish
certain characters while in chat.
- Fixes German text for Brood War units which appeared as English on some
systems after upgrading to v1.06.

-----------------------------------------------------------------------------
- patch 1.06 - (Battle.net client patch)
-----------------------------------------------------------------------------
- Adds Battle.net support for Warcraft II: Battle.net Edition.
- Adds command completion to Battle.net chat. It can be accessed by pressing
the key.
- Fixes some minor battle.net issues.
- Displays cancel dialog in situations when server is busy.

-----------------------------------------------------------------------------
- patch 1.05
-----------------------------------------------------------------------------

- Reduced Academy cost to 150 minerals.

- Reduced Science Facility cost to 100 minerals, 150 gas.

- Reduced Spider Mine research cost to 100 minerals, 100 gas.

- Reduced the cooldown for units on unload from a transport.

- Added a limit so games can only be saved at most once every
two minutes during a multiplayer game.

- Fixed a bug that caused save game compatibility problems with 1.03 save
games loaded into 1.04 and Brood War.

- The 'something for nothing' cheat no longer gives Brood
War upgrades in normal Starcraft games.

- When using the 'exactly' modifier in trigger conditions, incomplete
units are no longer included in the comparision.

- Hallucinated devourers no longer leave acid spores on targeted units.

- Spider mines are now properly affected by disruption web.

- Neutral medics no longer auto-heal units.

- Added a wireframe for Infested Duran in a dropship.

- The low memory version of the disruption web art is now correct.

- Terran insane AI no longer locks the system.

- Fixed the bug that allowed terran buildings to move after landing.

- Fixed the bug that incorrectly allowed 'morph to lurker' commands
to be issued to units that weren't hydralisks.

- Miscellaneous minor bug fixes.

- (StarEdit) Eliminated dependence on updated comctrl32.dll

- (StarEdit) Now displays language based on installed version of Starcraft
rather than operating system setting

- (StarEdit) Fixed a bug in the Player Upgrades dialog that could cause
settings for one player to be inadvertently copied to another

-----------------------------------------------------------------------------
- patch 1.04
-----------------------------------------------------------------------------
- Custom AI has been strengthened, beware.

- Invincible Drone bug has been fixed.

- Starcraft compatibility with Brood War implemented.

- You can select all burrowed units of the same type or cloaked units of the
same type by using the Ctrl+select method or by double clicking.

- If you have multiple Carriers or Reavers selected you can build
Interceptors and Scarabs for all of them at the same time.

- Cooldown times of units being dropped out of transports corrected.

- Stim Pack causing Firebats to fire slowly corrected.

- Zergling adrenal gland upgrade effects corrected.

- Fixed a bug where the muzzle flash on a full fire bunker aiming south
displayed incorrectly.

- Air unit movement near the edge of the map corrected.

- The Ladder directory has been updated with the Season 4 ladder maps.
Retired ladder maps have been moved to the OldLadder directory.

============================================
1.04 Changes to StarEdit (Map Editor)
============================================

- New save feature that identifies all 'enhanced' data in the scenario and
specifies which versions of Starcraft will be able to load the scenario.

- Addition of the comparing conditional 'exactly' for use in such triggers
as: ACCUMULATE, BRING, COMMAND, COUNTDOWN TIMER, DEATHS, ELAPSED TIME,
KILL, OPPONENTS, and SCORE.

- Increased number of Switches to 256.

- Increased number of usable locations to 254.

- Added the ability to specify 'Random' in the SET SWITCH trigger action.

- Added the ability to name switches.

- Added the ability to set Fog-of-War for multiple players simultaneously
by holding down Control or Shift.

- Added the ability to re-name any unit.

- New triggers:
a) ORDER UNIT (Move to, Patrol to, Attack to)
b) The ability to specify a quantity for the following actions:
CREATE UNIT, CREATE UNIT W/PROPERITIES,
MOVE UNIT, KILL UNITS AT LOCATION, REMOVE UNITS AT LOCATION.
c) PAUSE/UNPAUSE TIMER
d) MODIFY UNIT ENERGY
e) MODIFY HANGER COUNT
f) MODIFY UNIT HIT POINTS
g) GIVE UNITS TO PLAYER
h) MODIFY UNIT RESOURCES
I) MODIFY UNIT SHIELD POINTS
j) SET ALLIANCE STATUS
k) COMMENT TRIGGER
l) END IN DRAW
m) SET UNIT DEATHS

- You can now select locations obscured by other locations.

- Location operations are now undoable.

- You can now explicitly sort Conditions.

- You can remove all Map Revealers from a map (really!).

- The Unit and Hero Settings dialog has been enhanced.

A new StarEdit help file with info on these triggers and all the new
features in StarEdit can be downloaded from our web site
(http://www.blizzard.com).

============================
1.04 Balance Changes
============================

TERRAN:
Wraith
- Decreased cost to 150 minerals, 100 gas.
- Increased cooldown rate of ground attack.
- Increased air to air damage to 20.

Dropship:
- Increased speed slightly.
- Although the patch.txt included with patch 1.04 states that dropship build
time was increased, this is INCORRECT.

Science Vessel:
- Decreased cost to 100 minerals, 225 gas.
- Increased acceleration.
- Increased overall damage of Irradiate.
- Increased sight radius.

Battlecruiser:
- Increased its starting armor to 3.
- Increased Yamato Cannon damage to 260.

Goliath:
- Increased ground damage to 12.
- Increased effectivness of weapon upgrade on ground to air weapon system.

Nuke:
- Nuclear Missiles build faster.

ComSat:
- Decreased energy cost to 50.

Starport:
- Decrease cost of Starport to 150 minerals, 100 gas.
- Decreased add-on cost of Control Tower to 50 minerals, 50 gas.
- Decreased build time.

===============================
PROTOSS:
Archon:
- Increased acceleration.

Dragoon:
- Decreased cost to 125 minerals, 50 gas.
- Decreased build time.
- Increased range upgrade (Singularity Charge) by 1.

High Templar:
- Decreased energy cost of Hallucination to 100.

Scout:
- Increased Air to Air damage to 28.
- Increased shields to 100 and hit points to 150.
- Increased cooldown rate of ground attack.

Carrier:
- Changed build cost to 350 minerals, and 250 gas.
- Increased hit points of Carrier to 300.
- Increased starting armor of Carrier to 4.
- Increased Interceptor shields and hitpoints to 40.
- Increased Interceptor damage to 6.

Arbiter:
- Decreased cost to 100 minerals, 350 gas.

Shuttle:
- Increased build time.

Reaver:
- Increased build time.

Templar Archives
- Increased cost to 150 minerals, 200 gas.

Citadel of Adun
- Decreased cost to 150 minerals, 100 gas.

Stargate:
- Decreased cost to 150 minerals, 150 gas.
- Decreased build time.

Robotics Facility:
- Increased build time.

Robotics Support Bay:
- Increased cost to 150 minerals, 100 gas.

Observatory:
- Decreased cost to 50 minerals, 100 gas.

Forge:
- Decreased cost to 150 minerals.

Photon Cannon:
- Decreased build time.

Fleet Beacon:
- Decreased cost of "Increased Carrier capacity" upgrade to 100 minerals,
100 gas.
- Decreased research time of "Increased Carrier capacity" upgrade.

Shield Battery:
- Increased starting energy to 100.
- Increased effective range of 'Recharge Shields'.

===============================
ZERG:
Overlord:
- Increased speed bonus for "Pneumatized Carapace" upgrade.
- Decreased research time of "Ventral Sacs" upgrade.

Scourge:
- Increase hit points to 25.

Hydralisk
- Increased build time.

Mutalisk
- Although the patch.txt included with patch 1.04 states that Mutalisk build
time was increased, this in INCORRECT.

Queen:
- Increased range of Broodling by 1.
- Increase energy cost of Parasite to 75
- Decreased Parasite casting range to 12.

Defiler:
- Increased cost to 50 minerals, 150 gas.

Hatchery:
- Decreased the speed at which the Hatchery/Lair/Hive spawn new larva.
- Decreased build cost to 300 minerals.
- Increased build time.

Sunken Colony:
- Decreased cost of Sunken Colony upgrade to 50 minerals.
- Decreased build time.
- Increased attack rate of Sunken Colony.
- Increased damage to 40.

Spore Colony:
- Decreased build time.
- Changed damage type to normal.

Greater Spire:
- Increased build time.

-----------------------------------------------------------------------------
- patch 1.03
-----------------------------------------------------------------------------
- Very long games using the Terran Insane AI will no longer lock up.

- Custom maps that use the "set next map" trigger will now work properly
after loading them from a saved game.

- The length of time you have to leave a game before it counts on your record
on battle.net has been reduced from 5 minutes to 2 minutes.

- New ladder maps have been added. The old ladder maps have been moved to
the OldLadder directory and downgraded to "Blizzard Approved" status.
The (8)Green Valleys.scm map has been promoted to "Ladder" status.

- Fixed bug where if Zerg burrowers burrowed just as they decloaked (when
leaving an Arbiter's field of influence) it would desync a network game.

- The MOVE UNIT trigger action now behaves correctly with add-ons. Buildings
with existing add-ons will detach from the add-on if either the building
or the add-on moves. Add-ons under construction will be cancelled.

- Buildings that are created with the CREATE UNIT trigger action or moved
with the MOVE UNIT trigger action will attempt to reattach to add-ons of
the correct type that are in the correct location.

- Preplaced carriers owned by the Neutral player slot that have an initial
hangar count greater than 0 will no longer crash the game.

- Executing a KILL UNIT trigger action immediately followed by a MOVE UNIT
trigger action will no longer result in a crash.

- Doodads are no longer affected by the MOVE UNIT trigger action.

- The mission countdown timer now has a maximum value of 99:99:99 (h:m:s)

- Fixed bug that caused Elapsed Time to display incorrectly when finishing
a very short mission.

-----------------------------------------------------------------------------
- patch 1.02
-----------------------------------------------------------------------------
- Flying units no longer receive 'cover' from terrain features.

- Fixed the bug when cancelling a guardian in high latency games that killed
the mutalisk and gave multiple refunds.

- Fixed the bug that could sometimes cause a map editor, hit point modified
siege tank's hit points to be incorrect after transforming.

- Time elapsed while the game is paused no longer counts toward total
elapsed game time.

- Increased the cost of a Zerg Hatchery from 300 to 350 minerals.

- Changed the damage type of the Photon Cannon weapon system from explosion
to normal.

- Preplaced heroes for the AI will now auto acquire targets and defend
themselves.

- Fixed a bug that could potentially, in high latency games, over-charge zerg
players when morphing larva into units.

- Modified the 'Free For All' game type so that the rules of diplomacy apply
to computer players. (Computer players are no longer allied in FFA.) Also,
made FFA available for single player custom games.

- Fixed the crash that occurred when selecting a unit type, that would
normally have shields, configured to have 0 shields via the map editor.

- Fixed the bug that bumped people back to the race select screen after they
had completed a single player campaign mission.

- (Battle.net) Create game screen will now display ladder game speed as
'Fast' instead of 'Faster'.

- (Battle.net) Profile draw code will now handle different sized destination
windows.

- Fixed 'attach to incomplete addon' crash bug.

- Added three new Computer AI scripts for use with the map editor (Protoss
Insane, Terran Insane, Zerg Insane) to be used in custom campaign levels.

- Fixed bug that played the incorrect 'complete' sound for addons.

- Fixed bug that prevented rescued tanks and goliaths from acquiring targets
correctly.

- Fixed bug that caused Starcraft to allocate unnecessary amounts of memory
while running minimized.

- Fixed bug that could cause maps with a large number of pre-placed units to
crash at load time.

- Fixed bug that, in rare cases, could cause game to crash when certain types
of units died.

- Fixed bug that caused access violation when maps with unplaceable units
were loaded.

- Fixed bug that caused access violation when any zerg air unit died while
cloaked by an arbiter.

- (StarEdit) Fixed bug that prevented changes to Norad II Hero unit weapon
damage fields

- (StarEdit) Mineral patches and geyser are now limited to 50,000.

- (StarEdit) Added exception handler.

- (StarEdit) Fixed bug that made it impossible to remove Map Revealers via a
trigger.

- (StarEdit) Fixed bug that could cause triggers to 'disappear' on systems
using large fonts.

- (StarEdit) Fixed bug that allows powerups to be placed in invalid locations
on high terrain

- (StarInst) Fixed minor over-calculation of disk space used by saved games
for uninstall.

- (StarInst) Moved file pre-cache requests to the install scripts.

- (StarInst) Added support for multiple events per screen item without the
use of sub-scripts.

- (StarInst) Eliminated unnecessary screen refreshes.

-----------------------------------------------------------------------------
- patch 1.01
-----------------------------------------------------------------------------
- Fixed cheat that allowed one player in a multiplayer game to see the map.

- Fixed bug that allowed players to receive extra resources when
canceling building construction multiple times by exploiting lag in a
multi-player game.

- Fixed pathing problem related crash bug that was most commonly
exhibited in Terran 10.

- Fixed C Runtime Library crash bug exhibited during saved games
when year was greater than 2098.

- Fixed sprite allocation errors that prevent normal combat and
creation of units.

- Fixed occasional hang when joining and leaving Battle.net.

- Enemy Science Vessels no longer continually unmask after
irradiating units.

- Missile turrets controlled by the AI properly acquire targets.

- Fixed blank game names in Battle.net game list.

- Game names with high ASCII characters now show up properly.
-----------------------------------------------------------------------------
-----------------------------------------------------------------------------



*3.3 Was existiert sonst noch zu StarCraft?
Es gibt StarCraft-BroodWar, ein exzellentes AddOn.
Es gibt StarCraft-Sammelfiguren (nicht mehr im Handel erhältlich?)
Es gibt eine StarCraft-Umsetzung für Nintendo(r) 64(tm), die aber ohne BW
ist, und inhaltlich sonst gleich?! Es fehlt aber der Multiplayer-Modus!

*3.4 Credits

Mitwirkende ("Punkte" laut Ubi Soft):
Siegfried Hornecker (Autor und alleiniger Eigentümer dieses FAQ!)

Thanx to:
Blizzard Entertainment (for making SC and BW)
 
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