RPG Tsukuru 4

RPG Tsukuru 4

22.09.2013 23:46:33
~B
By: DaRkEpYoN (zeromus220@hotmail.com)

Japanese text viewer required to use this document. Of course you can still
read it, but the Japanese will appear as letter garble. And what good is it to
you then?
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TABLE OF CONTENTS
1. Revision History
2. Introduction/legal junk
3. Translations
3.1 Main Menu
3.2 Special Commands
3.3 Job Capacity
3.4 Control Commands
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1. Revision History
v2.2 4/28/02 - Added the Control Commands section.
v1.1 2/24/02 - Initial release
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2. Introduction/legal junk
I wrote this to help drum up interest in this game among importers like myself.
I also wrote it for those of us who are struggling to make out heads or tails
of what's what in this game. This game is part of the Tsukuru series in Japan.
If you want to post this on any website, be my guest, but don't change anything
without telling me. Also, don't EVER try to make money off of this. It's just
like walking up to me and spitting in my face, so don't do it. Enough of that
icky legal mumbo-jumbo. Now, let's begin, shall we?
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3.1 Main Menu
_________________________
| System Data |
|________________________|
| Magic Monster |
| Special Moves Monster Unit |
| Item Map |
| Chara Monster Map |
| Chara Party Sys. Settings |
|________________________|
| Scenario Data |
|--------------------------------|
| Scenario Scen. Settings |
|________________________|
–‚–@ - Magic
•KŽE‹Z - Special Moves
ƒAƒCƒeƒ€ - Item
E‹Æ - Job
ŽålŒö - Main Characters
ŽålŒöƒp[ƒeƒB[ - Main Character Party
ƒ‚ƒ“ƒXƒ^[ - Monster
ƒ‚ƒ“ƒXƒ^[ƒ†ƒjƒbƒg - Monster Unit - This is how you place your newly created
monsters into battle.
ƒ}ƒbƒv - Map - The creation of the world your characters will be traveling is
done here.
ƒ‚ƒ“ƒXƒ^[‚Ì”z’u - Monster Appearance/Monster Map - Yep, you guessed it. All
thie random battles are handled here :-)
ƒ^ƒCƒgƒ‹ - Title
ƒVƒXƒeƒ€ŠÂ‹«Ý’è - System Settings - This is where you can put names in the
credits for parts of the system data. You can also set a password to get to
your data, in case little Timmy fires your RPG4 CD and destroys in 2 seconds
what took you 50+ hours to create. >_< But if you've been working on something,
and feel it absolutely sucks, you can delete all the system data in here as
well.
ƒVƒiƒŠƒIŠÂ‹«Ý’è - Pretty much the same as above. Again, all your painstakingly
created events are safe from little Timmy's curious thumbs.
ƒTƒ“ƒvƒ‹ƒ[ƒh - Sample Load - Replaces everything with the stuff from the
built-in sample game, Rappin' Magic.

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3.2 - “ÁŽêƒRƒ}ƒ“ƒh - Special Commands - If you've played the FF games, you
should have an idea how some of these work. :-) But, I' m going to assume you
haven't done so, and do my best to describe them.
“‚Þ - Steal - Steals from an enemy. You can set up what items are stolen in
the monster editor.
‹zŽû - Absorb - Steals HP.
ƒK[ƒh - Guard - Protects allies
‘h¶ - Revive - Self-explanatory
‘S‘̍UŒ‚ Attack All - Again, self-explanatory
‚Ô‚ñ‚Ç‚é - Mug - Works like the above steal, but also does damage. :-)
ƒZƒ‹ƒtƒŠƒJƒo[ - Self Recover - another one that doesn't take a rocket
scientist to figure out. :-p This would work on a non-magic using char like a
robot.
‚à‚Ì‚Ü‚Ë - Mime - Repeats the last action done by another character.
‘K“Š‚° - Coin Toss - Uses money to deal damage. It doesn't show the actual coin
hitting the enemy though :-(
Ž¡–ü - Healing - I guess this would also work for non-magic using characters.
˜A‘±–‚–@ - Continuous Magic - This will allow you to cast 2 spells in one turn
:-))
“G‚Ì–‚–@ - Enemy Magic - Learn certain spells that only the enemy can use.
ƒQƒbƒg - Get - Captures a monster if its HP is low enough.
ƒŠƒŠ[ƒX - Release - Works in conjunction with the above Get command. Calls
forth the captured enemy to perform a single attack.

There are more, but these are the ones that I could make any sense out of.
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3.3 - E‹ÆƒLƒƒƒpƒVƒeƒB[ Job Capacity - These are abilities you can set to a
character.

í“¬’†HP‰ñ•œ Recover HP in battle
“ñ“—¬ Weapon in each hand. Like a Genji Glove in FF3/6
ƒJƒEƒ“ƒ^[ Counter
Υԥӛ Equip Swords
’Ü‘•”õ Equip Claws
‘„‘•”õ Equip Spears
ñ‘•”õ Equip Staves
‹|–î‘•”õ Equip Bows
e‰ÎŠí‘•”õ Equip Guns
ŠZ‘•”õ Equip Armor
‚‘•”õ Equip Shield
ƒAƒNƒZƒTƒŠ[‘•”õ Equip Accessory
—¼ŽèŽ‚¿Hold a weapon with both hands
‚©‚΂¤ Cover
ŒoŒ±’lƒAƒbƒv Experience Up
CCPƒAƒbƒv Class Change Points Up
ƒ‰ƒ“ƒ_ƒ€í“¬ Random Encounter
–‚–@ƒ_ƒ[ƒW”¼Œ¸ Magic Damage Halved
•KŽE‹Zƒ_ƒ[ƒW”¼Œ¸ Special Attack Damage Halved
•¨—ƒ_ƒ[ƒW”¼Œ¸ Physical Damage Halved
–³Œø‰» No Effect (?)
‰ïS‚̈ꌂŠm—¦ƒAƒbƒv Satisfaction of a hit up (?)
•ó” oŒ»—¦ƒAƒbƒv Not sure, but I think this increases the rate at which enemies
leave items.
ƒAƒCƒeƒ€Œø‰Ê‚Q”{ Doubles the effect of items
–‚–@Œø‰Ê2”{ Same as the above, but it affects magic.
—Í30“ƒAƒbƒv Power 30% Up
Žç‚è30“ƒAƒbƒv Defense 30% Up
‘Ì—Í30“ƒAƒbƒv Physical Strength (Constitution) 30% Up
‹C—Í30“ƒAƒbƒv Mental Strength 30% Up
‰^‚Ì—Ç‚³30“ƒAƒbƒv Luck 30% Up
‘f‘‚³30“ƒAƒbƒv Agility 30% Up
Œ«‚³30“ƒAƒbƒv Intelligence 30% Up
MPÁ”ï—Ê”¼•ª MP Consumption Halved
MPÁ”ï—Ê1/4 MP Consumption Reduced to 1/4 of original cost.
ƒGƒiƒW[ƒhƒŒƒCƒ“ Energy Drain
ƒAƒNƒZƒvƒg Accept
”{ æ§UŒ‚ First Attack
‹­§AIs“® Controlled by AI

Again, there are a couple more, but I can't quite make sense of them.

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3.4 - §ŒäƒRƒ}ƒ“ƒh Control Commands - These are what run your events in the
scenario editor.

ƒƒbƒZ[ƒW - Message - This is how dialogue is handled.
êŠ•ÏX - Change Location - Like the name says, this command takes you from
one location on a map to another.
‘¼ƒCƒxƒ“ƒgŽÀs - Event swap (?)
‚Q‘𕪊ò - 2 choices - This is basically where you can have it say Yes or No,
or come up with your own.
‘½•ªŠò - Multi-choice - Pretty much the same as the above but you can have up
to 4.
ƒXƒƒbƒg•ªŠò - Slot choice - This is basically the same as the above, but it
chooses options at random.
ƒXƒCƒbƒ` - Switch - For the uninitiated, a switch is basically a way of telling
the game that a certain event has been completed so that it does not repeat
itself.
•Ï” - Variables - This is where you can have fun with all sorts of mini-games.
The uses for this are almost infinite.
ƒEƒFƒCƒg - Wait - Pauses for however long you set it.
BGM - Duh.... changes background music.
SE - Another no-brainer. Plays sound effects.
‚¨“XEh - Inn/store - You can determine what items are sold and how much it
costs to rest here.
ŠŽ•i•ÏX - (something to do with items) - Basically, this gives or takes
items from your inventory.
‰æ–ʃGƒtƒFƒNƒg - Special effects - This is where you can set up things like
explosions or lightning strikes.
E‹Æ’ljÁ - Add jobs - Gain new jobs. A good example would be the crystal shards
in FF5.
E‹Æ‹­§•ÏX - Delete jobs - Basically the opposite of the above..
ŽålŒö–¼‘O•ÏX - Change character name - Changes a character's name to whatever
you pick here.
ƒp[ƒeƒB[\¬ - Party organization - Adds/Deletes party members.
ƒp[ƒeƒB[•\Ž¦ - Party indication - You can have it where everyone follows the
leader, or only the leader is shown.
ƒp[ƒeƒB[ˆÚ“® - Party movement - automatically moves the party around in the
directions you specify.
“VŒó - Weather - Calls a weather effect like rain, snow, or underwater.
ƒ‚ƒ“ƒXƒ^[‚Ɛ키 - Fight monster - This is how you do boss battles. You can set
the music for the battle as well as the music for winning and losing here.
æ•¨ - Vehicle - Travel over land, sea, and air with this option. You could
have a dragon on land or a golem in the sea, but try to make it believable.
ƒ^ƒCƒgƒ‹ - Title - Displays the lovely title screen you made in the title
editor.
ƒGƒ“ƒfƒBƒ“ƒO - Ending - End credits roll.

Well, that's all for now. More as I figure them out.


 
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