Commandos 3 - Destination Berlin

Commandos 3 - Destination Berlin

16.10.2013 12:00:47
COMMANDOS 3:DESTINATION BERLIN

This FAQ is written by SchattenSturm
E-mail address:just_J4cKy@hotmail.com

If you wish to e-mail me anything enqueries or wish to tell me
about anything I left out, please leave "COMMANDOS 3:DESTINATION BERLIN"
in the subject header, unless you wish to have ur e-mail in my
trash can.

This FAQ is the weapon and enemy guide for the PC version of the
game, COMMANDOS 3:DESTINATION BERLIN.

Should anything be incorrect here or my content isn't good enough
please e-mail me and tell me about it as this is my first time writing an
FAQ. Thanx.

Version 1.0:
Started 29-1-2004. Cool, man. Feels great to write an FAQ. Read all the stuff
about
the game and played it through 5 times.

Version 1.2:
Changed a few typos and added the flamethrower.

Version 1.3:
Added some new stuff. Added the Anti-tank cannon from Stalingrad

TABLE OF CONTENTS
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^
1.1 Legal notice (Boring yet important stuff)
1.2 Locations of this FAQ
1.3 Weapons FAQ
1.4 Enemy FAQ
1.5 Useful stuff
1.6 Cheats (not too sure, though)
1.7 Credits
^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^^

1.1 LEGAL NOTICE

This FAQ is written by Justin Loke ("SchattenSturm")
This is no joke. I am very serious about copyright laws. No part of this
should be found anywhere else except it having MY NAME. (You should
know the rest, eh?)

However, if you would wish to post this on your website, or for personal
use, feel free to do so. (Just make sure this is not under your name.) ^_^

1.2 LOCATIONS OF THIS FAQ

This FAQ is to be found only on the following websites.

"http://www.gamefaqs.com"
"http://www.actiontrip.com"
"http://faqs.ign.com"
"http://www.cheats.de"

If it's found anywhere else, please let me know. Thanx.

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1.3 WEAPONS FAQ
----------------------------------------------------------------------------------------
*Stopping power refers to the amount of hits required to take down
an enemy soldier.
(Now, the fun part)

MELEE WEAPONS:

PUNCH, TIE, GAG

Weapon specifications:

*Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on an enemy and the time the
commando takes to do this
Maximum ammo - Unlimited
Availible to - Green Beret, Sniper, Diver, Sapper, Thief

This is the standard "weapon" every commando has with the exception
of the Spy. A good whack in the noggin can keep a Nazi down for a while.
Be sure to tie him up though, cause he'll be quite grumpy when he wakes
up.

PIANO STRING

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on an enemy and the time the
commando takes to do this
Maximum ammo - Unlimited
Availible to - Thief

A very old trick. The Thief sneaks up behind an enemy and hangs the poor
fella' for him. This action is extremely slow as the Thief has to let the Nazi
fall to the ground before he can do anything else. Not one of my favourites,
but just be careful while using it.

FAIRBURN ASSAULT KNIFE

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on an enemy and the time the
commando takes to do this
Maximum ammo - Unlimited
Availible to - Green Beret, Diver

Quite useful. In fact, this is one of the best weapons in the game. It delivers
a powerful blow and is pretty quiet. The Green Beret sneaks up behind an
enemy soldier and either stabs him in the back(This one makes a fair bit of
noise) or slits his throat. The Diver, however throws the knife for a bit of a
bloody end.

SYRINGE

Weapon specifications:

Stopping power - 3
Strength - 40%
Rate of fire - As fast as you can click on an enemy and the time the
commando takes to do this
Maximum ammo - 20 doses
Availible to - Spy

Instead of punching the enemy, the Spy uses a syringe filled with poison that
kills in three doses. One will daze the Nazi, allowing you to sneak past him
without being seen or heard (Disappointing, as in the original Commandos it
could do a one-hit KO :-p ) Two will bring him down and three will finish em'
off.

FIREARMS:

COLT .45 M1911A / LUGER P06

Weapon specifications:

Stopping power - 3
Strength - 40%
Rate of fire - Fires a single shot
Maximum ammo - Unlimited / 120 bullets for the Luger
Availible to - All (Duh!)

This is the basic weapon for all of your commandos. Fairly powerful, average
speed and unlimited ammo (for the Allied pistol) makes this a quite effective
weapon. (Mostly the Spy and Thief don't come with this.)

LEE-ENFIELD NO.4 MK1 / MAUSER KARABINER 98K

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - Fires a single shot
Maximum ammo - 15 bullets
Availible to - All

This is a pretty good weapon. One fine shot can polish off your enemies. One
major drawback is that both are bolt-action rifles, (What happened to the
good ol' M1 Garand?) which means your men will take time to load another
bullet into the firing chamber. Allied soldiers come with unlimited ammo, but
that doesn't mean your commandos will. Get ammo off the enemy's backs.

MP40 SUBMACHINE GUN

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - Fires a burst of 7 bullets
Maximum ammo - 150 bullets
Availible to - All

Fully automatic and very powerful. It's burst of seven can eliminate two Nazis
standing together. In my opinion, it is the best weapon in the game. However,
there is a big drawback as your men have a tendency to miss when the enemy
is running towards them, thus, wasting ammo. Grab ammo from the enemy.

STURMGEWEHR 44 ASSAULT RIFLE

Weapon specifications:

Stopping power - 2
Strength - 70%
Rate of fire - Fires a single shot
Maximum ammo - 15 bullets
Availible to - All

This was the only operational assault rifle in World War II. In the game, it is
semi-automatic and does not require your men to cock the rifle like bolt-action
rifles. Quite powerful, as two shots can bring a Nazi down. Usually found on
parachutists (Guys in grey).

M1903 SPRINGFIELD / GEWEHR 43

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - Fires a single shot
Maximum ammo - 25 bullets
Availible to - Sniper

These are long range sniper rifles which can be handled only by the Sniper.
Once selected, a scope will replace your cursor and one shot will take down
a Nazi if your skill with the mouse is good enough. Pick up ammo from enemy
snipers. (Green rifle clips)

FLAMETHROWER

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - Fires in a continuous stream
Maximum ammo - 500 fuel units
Availible to - Sapper

This powerful weapon is only availible in the "Cripple Nazi Support" mission.
It is completely silenced, making it a very useful weapon indeed. Problem is,
the roasted Nazi will run all about, even into another enemy's view, so, make
sure that no one will see the burnt body.

PIAT ANTI-TANK GUN

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - Fires a single explosive shot
Maximum ammo - 6 shells
Availible to - Sapper

Cool weapon. This tube uses an electrical charge to propel the shell out. Use it
against large groups of Nazi infantry or enemy armour.(Three explosive heads
destroy
a Tiger Tank)

EXPLOSIVES:

NO. 36M Mk 1 "MILLS BOMB"

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 10 grenades
Availible to - All

Not a bad thing at all. I see the guys at Pyro Studios made a big change by
allowing everyone to use it instead of the Sapper. Now you can order your
Spy to do the dirty work by getting him to blast away with this. You can
usually find these "pineapples" from boxes.

ANTI-PERSONNEL MINE

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 10 mines
Availible to - Sapper

A very big letdown since the "Commandos 2" series. The blast now only
kills one enemy soldier instead of taking out a few. Lay these little traps
in chokepoints for maximum kills such as passages or bridges. Find them
in boxes lying around the map.

ANTI-TANK MINE

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 10 mines
Availible to - Sapper

Yet another letdown. The mine hardly scratches the paint of the hull of a
Tiger Tank as it takes almost 3 to kill one. Lay these little traps in
chokepoints for maximum kills such as passages or bridges. Find them
in boxes lying around the map.

REMOTE-CONTROLLED BOMB

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 1 bomb
Availible to - Sapper

Sweet. Six sticks of blue-painted TNT can cause a whole tank to go up in
flames if placed in a correct place. Find these in boxes lying around the
map.

TIMED BOMB

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 1 bomb
Availible to - Sapper

Pretty rare around in "Commandos 3:Destination Berlin". I can only
remember a few in Stalingrad. Six sticks of these red-painted TNT
can cause a whole tank to go up in flames if placed in a correct place.
Find these in boxes lying around the map.

GAS GRENADES

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 10 grenades
Availible to - Sapper

Quite a good weapon. This green can of gas marked with a poison
mark affects enemy soldiers and YOUR MEN. So be careful where you
throw these. (My Green Beret slept through the whole
mission in Berlin.) Counter these by wearing gas masks.

MOLOTOV COCKTAIL

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - 10 bottles
Availible to - Sapper

Quite a silent way to kill. The Sapper throws a bottle of paraffin which
bursts into flames the instant it touches the ground. Problem is, the
uniform of the soldier will by roasted along with him.

SPECIAL WEAPONS:

ANTI-TANK CANNON

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - Unlimited
Availible to - Green Beret

This friggin' large gun is only available in the "Protect General O' Donnell"
mission. The Green Beret is the only one who can operate it, due to his
muscles and versatility. Eliminate the two sub-machine gunners who are wheeling
this in and you can use it.

LIGHT MACHINE GUNS(MG42/ MASCHINES-GEWEHR 42)

Weapon specifications:

Stopping power - 1
Strength - 100%
Rate of fire - As fast as you can click on a location and the time the
commando takes to do this
Maximum ammo - Unlimited
Availible to - Green Beret, Sapper

These big boys can be found on most of the missions. Again, because of his
strength and versatility, the Green Beret can carry the gun and fire it,
making him da "Terminator"... The Sapper also can use these mounted guns,
which can be sometimes hazardous to his health, as he can be easily seen
and be fired upon before he even pulls off a single shot. Just be careful
around these guns.
----------------------------------------------------------------------------------------
1.4 Enemy FAQ
----------------------------------------------------------------------------------------
The main threat of your missions. Here are some important things
about them.

*Never let your Spy stand in front of an officer, a Gestapo sergeant
or a Waffen SS soldier, for they can see through his disguise.
*Dudes with rifles, assault rifles and MP40s can waste your men
very quickly.
*Fists now do more damage to your men.
*Try to eliminate Nazis as stealthily as possible.
*Alarms ALWAYS fail your missions. (You'll know why when you
play the game.)
*Machine gunners can kill you with ONE bullet. (Same applies to
the Nazis)
*They have unlimited ammo, but not you.

Now for the profiles on the enemy.

WEHRMACHT TROOPS

WEHRMACHT RIFLESMAN

Weapon:Mauser Karabiner 98K
Uniform:Light brown
Threat:70%
Rank:Low

These are the standard infantry of the German army. Their Kar
98K rifles are highly effective against your men as they pack a
punch. However, you can counter this by stealing the enemy
rifles and using it against them.

WEHRMACHT MACHINEGUNNER

Weapon:MP40 submachine gun
Uniform:Blue
Threat:70%
Rank:Low

These machinegunners are a real threat to your men. Their MP40s
take off two-third the health of a commando. Likewise of the
Wehrmacht riflesmen, you can steal their weapons and use it against
them.

WEHRMACHT LIEUTENANT

Weapon:Luger P06
Uniform:Blue
Threat:40%
Rank:Medium

These fellas are not much of a threat as their Luger is pathetic and
they can't see through your disguise. Don't waste too much time on
them.

MECHANIC

Weapon:Fists
Uniform:White & green
Threat:50%
Rank:Low

Now these annoying civilians are more irritating. Their punch is more
devastating and they can sound the alarm even quicker. One good
way is to run past them and confuse them. Once that is done, stab or
punch them out.

WEHRMACHT OFFICER

Weapon:Luger P06
Uniform:Green
Threat:65%
Rank:High

The Spy's worst enemy. Now, officers can see through your disguise
faster and their Luger can damage you pretty much. One good thing
is that they are usually isolated, so you can get rid of them easily.

SECRETARY

Weapon:Fists
Uniform:White
Threat:50%
Rank:Low

Now these annoying civilians are more irritating. Their punch is more
devastating and they can sound the alarm even quicker. One good
way is to run past them and confuse them. Once that is done, stab or
punch them out.

WEHRMACHT SNIPER

Weapon:Gewehr 43 Sniper Rifle
Uniform:Brown
Threat:75%
Rank:Low

Certain troops in the Nazi Army are trained to use precision weapons.
These are the enemy snipers. Although not as dangerous as their
"big brother" in Stalingrad, you should beware of them, as one shot
square between the eyes can put your men down.

LUFTWAFFE TROOPS

LUFTWAFFE PARATROOPERS (FALLSCHIRM)

Weapon:SturmGewehr 44 Assault Rifle
Uniform:Grey
Threat:70%
Rank:Low

These parachutists are DEADLY. They land out of nowhere and they
attack in squads of 3 excluding an officer. Beware of these soldiers
from hell. Their StG 44 Assault Rifle can "pwn" your men in an instant.

LUFTWAFFE OFFICER (FALLSCHIRM)

Weapon:Luger P06
Uniform:Grey
Threat:65%
Rank:High

Although they are not as deadly as their soldier counterparts, they
still can see through your Spy's disguise, attract the attention of
their squad and you will soon have one heck of a problem. Just be
careful around these guys.

KRIEGSMARINE TROOPS

KRIEGSMARINE SAILOR

Weapon:Luger P06
Uniform:Black
Threat:50%
Rank:Low

Now these annoying civilians are more irritating. They are only
found in the "Destroy The Warships" mission but they now have
a Luger with them. Make sure you stay out of their sight, as they
will not only shoot you, but will attract the attention of other more
powerful troops as well.

NAZI ELITE TROOPS

WAFFEN SS STORMTROOPER

Weapon:MP40 submachine gun
Uniform:Brown
Threat:85%
Rank:Low

These guys are one of the biggest threats you will encounter in
Commandos 3. Armed with an MP40 submachine gun and the
ability to see through disguises at long range, you will definately
avoid these chaps. Use more powerful weapons on them.

GESTAPO SGT.

Weapon:MP40 submachine gun
Uniform:Dark blue / Grey
Threat:85%
Rank:Medium

What can I say? These guys are replicas of the Stormtroopers,
except that they carry the rank of a Lieutenant. Avoid them at
all costs.

GESTAPO OFFICER

Weapon:Luger P06
Uniform:Grey
Threat:65%
Rank:High

These guys populate Berlin. Watch out for them, as the Spy's
Syringe will not work well here. Stay out of their evil sight if
you do not want to get your men killed.

PATROL LEADER

Weapon:Luger P06
Uniform:Grey
Threat:65%
Rank:High

One of the coolest looking uniforms in Commandos 3. They are
usually found leading patrols of 5 men. Watch it, as it is not them
who are dangerous. It is their squad. Tread softly around them.

PATROL MEN

Weapon:MP40 submachine gun
Uniform:Grey
Threat:85%
Rank:Low

Careful of these Nazis. Whatever they see, their commander sees.
Once you are spotted, a rain of bullets will pour upon you. One
good way to eliminate them is to use a Gas grenade or grenade.

WEHRMACHT ELITE SNIPER

Weapon:Gewehr 43 Sniper Rifle
Uniform:Brown
Threat:100%
Rank:Low

He is only found in one level, which is the first mission of the game.
Follow the game's advice, as he can indeed see further than you.
Easily recognized by the "wings" above him. Find a suitable sniping
position and poke him in the back. Or else, he'll be swatting you down
like nobody's businness.
----------------------------------------------------------------------------------------
1.5 USEFUL STUFF
----------------------------------------------------------------------------------------
Here are some useful tips on how to get past Commandos 3

- Always conserve ammo. This is pretty important as you have to pick
ammo from enemy soldiers, which can be tough if they're hard to get
to.
- Quicksave OFTEN. You will be able to correct your mistakes and not
have to restart the level just because you sounded the alarm due to a
careless mistake. Just do this whenever you need to do something
risky.
- To hit the dirt faster, press SPACEBAR and right-click immediately.
Your Commando will slide to the ground. Same for standing up.
- Barrels are useful... especially in the first Normandy mission.
- Run only when necessary, as it attracts the attention of the enemy.
- If you need to set up ambushes, always position your men round corners.
this gives you the element of surprise and the enemy won't be able to see
you.
- Try not to get shot. This is because your Commandos will automatically
1st aid kits, which is highly annoying.
- Metal boxes are always empty, so, don't waste your time on them.
- Use the right weapon at the right time. Don't waste a rifle bullet on a
technician or an unarmed soldier. Make good use of the ammo given
to you.
- When up against machine guns, don't try to alarm the gunners. This is because
they can swivel the guns pretty quickly and they hardly miss, unless you're
running.
- Always LOOK through windows and doors before you enter a room. It saves
your arse from being blown off by a Nazi who just wanders in and spots
you.
- Avoid standing i front of the bunkers in the "Storm the Beach" mission.
Just because you don't see a gunner doesn't mean he isn't there. So,
watch yourself.
- Chokepoints are deadly if you get mobbed.
(That's all I have for now.)

----------------------------------------------------------------------------------------
1.6 CHEATS
----------------------------------------------------------------------------------------
Type in this at the title screen when you make a profile, in block.
You could alternatively type this in after you have selected one of
your men.

Type : SOYINCAPAZ

This will activate Cheat mode. Then, you can activate certain cheats.

Teleport : Shift + X
Invisibility : Ctrl + V
Invincibility : Ctrl + I
Complete mission : Ctrl + Shift + N
Destroy everything : Ctrl + Shift + X

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1.7 CREDITS
----------------------------------------------------------------------------------------
Thanks to the following :

Dad - who bought this wonderful game. Luv ya always.

My senior - who told me about the cheats

Pyro Studios - for making such a great game

You - for taking time to read this.


 
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