King's Quest 1 - Enhanced Version

King's Quest 1 - Enhanced Version

17.10.2013 18:28:58
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FAQ/Walkthrough for
KING'S QUEST I: QUEST FOR THE CROWN (VGA VERSION)

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GUIDE INFORMATION

Author: Tom Hayes
E-mail: thayesguides(at)gmail(dot)com
System: PC
Updated: 2nd April, 2006
Version: 1.1


CONTENTS

1. Introduction
2. Walkthrough
3. Item List
4. Point List
5. Copyright Information


VERSION HISTORY

1.1: 2nd Apr, 2006 (Format update)
1.0: 28th Aug, 2004 (First version)


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1. Introduction

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King's Quest I is set in the land of Daventry, where King Edward the Benevolent
is ill. He summons his most loyal Knight Graham to castle, and explains that he
has little time left to live. He mentions three treasures that were lost long
ago: A mirror that can tell the future, a magical shield that protects the
bearer from harm, and an enchanted chese that was always filled with gold. The
king hopes that with the treasures found, Daventry may return to the wonderful
place it used to be. The king explains that if the treasures are found, Graham
will take his place as King of Daventry. Graham accepts, and sets off into the
land of Daventry to find the three lost treasures.

This superb VGA remake of the classic 1983 original is very impressive. The
graphics have been given a noteable upgrade and look absolutely stunning in
places, while the control system has changed from text based (where commands
had to be typed) to a newer icon based system that was first seen in King's
Quest V. Anyone who has played the original will only encounter some minor
differences in gameplay here, but the visual and audio differences are huge. A
speech pack can even be downloaded to further immerse players in this fantasy
world. This game is freely available from http://www.agdinteractive.com/, and I
highly recommended it to all fans of adventure games.


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2. Walkthrough

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The game starts outside the castle. West. West. Walk behind the small rock and
push it to reveal a hole. Get the dagger from the hole. North. Climb the big
tree at the left side of the area. Walk carefully along the branch toward the
nest at the top of the tree. Get the egg and drop off the side of the branch to
fall down from the tree. West. West to the well. Use the dagger on the rope
above the bucket to get the bucket.

Use the crank to lower the rope into the well. Use the rope to climb down it,
then click the water to drop into it. Use the water again to dive down below
the surface. Swim into the hole at the top-left corner of this area and use the
path to get out of the water. Use the bucket with the water to fill it, then
walk west to arrive in the cave of a dragon. Use the bucket of water with the
dragon to douse the fire, causing the cave to fill with smoke. Get the mirror.

West. North. South. South. Look in the hole at the top of the stump to see a
pouch inside. Get the pouch and look at it in the inventory to see that it is
full of diamonds. West. North. North. West. Get a clover from the patch. South.
A fairy will show up and give you a spell that will protect you. West. Walk
west onto the garden and get a carrot. North. North. West. Get the bowl near
the tree and look at it in the inventory. West.

Get a walnut on the grass and use it on Graham to open it, revealing gold
inside. South. South. South. West. Get the pebbles. South. West. Enter the
house. Use the bowl on Graham to fill it. Give the bowl to the woodcutter and
get the fiddle from the table. Exit the house. South. South. Use the house to
eat some of it. Open the door. Enter the bedroom and wait for the witch to
enter the house and move to the stove. Walk up near to the witch and push her
into the cauldron. Open the cabinet and get the cheese.

Get the note from the bedside table in the bedroom and look at it in the
inventory. Exit the house. West. South. South. Open the gate to the pen and
give the carrot to the goat. Exit the pen and the goat should start to follow
Graham. South. West. South. South. Start to cross the bridge and the goat will
hit the troll out of the way. West. Talk to the gnome and he will ask you to
guess his name. Type "Ifnkovhgroghprm" at the prompt.

The gnome will give Graham some beans for correctly guessing his name. East.
East. Use the beans with the soil in the middle of the area and a big beanstalk
will grow from the ground. Use the beanstalk to start climbing it. Remember to
save at various points when you climb up the beanstalk, as it is very easy to
fall off. Up. Up. Walk east along the clouds. East. South. East. East. Get the
slingshot from the hole of the right tree. North. West to see the giant.

Keep walking around the tree at the left side of the area and the giant will
eventually get tired of following Graham. After the giant falls asleep, get the
chest and walk east. Enter the cave and walk down the path to the door at the
end of the cave. Use the door to exit the cave. East. Wait for the elf to
appear. Talk to the elf to get a ring. North. East. East. South. East. East.
Wait until the bird appears in the area.

Walk behind the small rock on the left side of this area, and jump to grab onto
the bird when it is flying above Graham to be taken to a new location. West.
Get the mushroom. East. Fall down the hole. South. West. Walk close to the rat
and give the cheese to it. After the rat disappears, open the door and use the
fiddle on Graham in the room with the two leprechaun guards. West. Get the
sceptre and the shield. West. Use the mushroom with Graham and then go through
the hole. East. North. North. East. East. Open the door to complete the game.


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3. Item List

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BEANS
Found by correctly guessing the name of the dwarf, Ifnkovhgroghprm. They are
used on the soil two screens east of the dwarf to make a beanstalk grow.


BOWL
Found two screens north and one screen west of the carrot patch. It is used
on Graham in the woodcutter's house before being given to the woodcutter.


BUCKET
Found by using the dagger on the rope above the bucket at the well. It is
filled with the water at the top-left corner of the well, and is then used to
douse the flames of the dragon.


CARROT
Found in the carrot patch behind the castle. It is given to the goat in the
pen, which will make the goat follow Graham.


CHEESE
Found in the cabinet in the witch's house. It is given to the rat guarding
the entrance to the leprechaun cave.


CHEST
Found by making the giant sleep on the clouds at the top of the beanstalk. It
is one of the three treasures.


CLOVER
Found in a patch of clovers two screens north and two screens west of the
stump where the pouch was found. It is not used.


DAGGER
Found in the hole after walking behind the small rock and pushing it. It is
used to cut the rope above the bucket at the well.


EGG
Found in the nest after climbing up the tree one screen north of the area
where the dagger is found. It is not used.


FIDDLE
Found on the table in the woodcutter's house, the fiddle can be taken after
the woodcutter has been given the full bowl. It is used in the area of the
cave with the two leprechaun guards.


MIRROR
Found in the dragon's cave in the well after the bucket of water has been
used on the dragon. It is one of the three treasures.


MUSHROOM
Found one screen west of the area where Graham is dropped by the bird. It is
used on Graham to make him small enough to walk out of the leprechaun cave.


NOTE
Found on the table in the witch's bedroom. It is read in the inventory.


PEBBLES
Found at the side of the lake one screen west of where the dagger was found.
They are not used.


POUCH
Found in the stump two screens south to the exit of the dragon's cave. It is
looked at in the inventory.


RING
Found by talking to the elf. It is not used.


SCEPTRE
Found in the leprechaun cave. It is not used.


SHIELD
Found in the leprechaun cave. It is one of the three treasures.


SLINGSHOT
Found in a hole in a tree at the bottom-right corner of the clouds at the top
of the beanstalk. It can be used to defeat the giant, although for maximum
points the sling should not be used.


WALNUT
Found on the grass by the tree one screen west of the area where the bowl was
found. It is used on Graham to discover that the walnut has gold inside.


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4. Point List

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TOTAL POINTS ACTION

2 2 Push the small rock at the left side of the castle.

7 5 Get the dagger from the hole which was under the small rock.

9 2 Climb the tree north of the area where the dagger was found.

15 6 Get the golden egg from the nest after climbing up the tree.

17 2 Use the dagger on the rope above the bucket at the well.

19 2 Climb into the well after the crank has been used.

23 4 Dive into the water at the bottom of the well.

25 2 Fill the bucket with the water from the well.

26 1 Enter the dragon's cave in the well.

31 5 Use the bucket of water on the dragon to douse the flames.

39 8 Get the magic mirror from the cave.

41 2 Walk west and then north to exit the dragon's cave.

42 1 Look in the stump two screens south of the exit to the cave.

45 3 Get the pouch from the stump.

48 3 Look at the pouch in the inventory.

50 2 Get one of the clovers from the patch.

52 2 Get a carrot from the carrot patch behind the castle.

55 3 Get the bowl at the side of the tree.

56 1 Look at the bowl in the inventory.

59 3 Get one of the walnuts on the grass near the walnut tree.

62 3 Use the walnut on Graham to open it.

63 1 Get the pebbles near the mountain lake.

65 2 Use the bowl on Graham in the woodcutter's house.

68 3 Give the full bowl to the woodcutter.

71 3 Get the fiddle from the table in the woodcutter's house.

73 2 Eat some of the witch's gingerbread house.

80 7 Push the witch into the cauldron.

82 2 Open the cabinet in the witch's house.

84 2 Get the cheese from the cabinet.

85 1 Get the note from the table in the witch's bedroom.

87 2 Read the note in the inventory.

92 5 Show the carrot to the goat in the pen.

96 4 Lead the goat to the troll's bridge.

105 9 Correctly guess the dwarf's name.

107 2 Plant the beans in the soil to make the beanstalk grow.

109 2 Climb up to the top of the beanstalk.

111 2 Get the slingshot from the hole in the tree.

118 7 Keep walking around the tree until the giant falls asleep.

126 8 Get the chest near the side of the giant.

129 3 Talk to the elf to get the ring.

132 3 Grab the bird to be taken to the other side of the river.

133 1 Get the mushroom at the side of the river.

135 2 Give the cheese to the rat.

138 3 Play the fiddle in the room with the two leprechaun guards.

144 6 Get the scepter from the throne room.

152 8 Get the shield from the throne room.

155 3 Eat the mushroom to walk through the small hole.

158 3 Open the door of the castle.


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5. Copyright Information

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This document is Copyright 2004-2006 Tom Hayes. It is not to be distributed in
any form without the permission of the author. The author of this document is
not affiliated with the creators of this game in any way. The latest version of
this document can be found at www.gamefaqs.com.
 
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