Beneath a Steel Sky

Beneath a Steel Sky

17.10.2013 11:31:23
...GÖCKArt
@@W@@W@@@W@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@WW@@@WW@@MW
@@@@W@@MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM@W@MWM@
WWWWWMMMW ZMMM@WWMW
WBW@MMa :MMMW@W
WWWMM MMWBW
W@WMB SMZ @MMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMM8 rM@W@
W@WM MMMMM8 SMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM MMMMMMM MW@@
WWWM MMWWMMM XMMWW@@WW@WWWW@WWWWWM8 M@W@WWW@MMM MWWWW@M. MWWW
@W@M MM@WW@MMW MM@@WW@W@@@@W@@@MMMM7 MMWW@@@WW@M2 MMM@@WM M@W@
MMMM 8M@@@@@MMM MM@@@@W@WW@W@@WM78M MWWWWWWWWMM MMM@@WM MWW@
MMMM MMW@WW@@MM ZMMM@@W@@@@WMMMM M MMMM@@W@@@MM 2MWW@M M@W@
MMMM WMW@W@W@@MMS MM@WWWWW@WM , SMW@W@W@@MM@ M@@WM M@WW
MMMM XMW@@@@@@MMMMMa MM@WWW@@WM MWW@@W@@@MMZ MMW@M MWWW
MMMM ,MMWWWW@@W@@@MMM MW@W@WWWM MWWWWWWWWWMM MMM@M MWWW
MMMM MM@@@@@WW@@MM M MM@@W@WWM M@WW@MMMMM@MM WMMM MW@W
MMMM MMWW@@@W@MMa B 8MM@W@@WMW MM@WMMMMMMMM@MMM 2MM MWWW
MMMM MM@@@WWW@MW MM@W@@WMM; ZMMWMMM MM@@@MM M M@W@
@@@M MM@WW@WWM@ MM@WWWWWM, SMWWMM MM@WM@ M MWWW
WBBM 2M MMWW@WWMM :M@MMMMW@M. XMWMM MMWMM M MW@W
@W@M : MM@W@@@MM MMMMB M@@M SMWMM M@WM@ M MWW@
WWMM M WM@@@@@MB MMMM: MM@M 2MW@MM MM@MMM M MWWW
WWWM MMMM MMWW@WMW MM.2 MMMM 2M@WMM M@@MMM MWWW
@W@M MMMMM 8MW@W@M0 MX : BMM 2MWWWM M@@M MWWW
@W@M MMM0 M M@@WWM0 M SMM ZMW@@M MMMM MW@W
WW@M 7MMMMM M MM@MMMW M XMM ZMWW@M MWWW
W@@M MWM M@M0ZM MM MMM ZMWWWM MMMM MWWW
WW@M MWM, M@M M XZ MWM aM@WWM MWMM MW@W
@W@M .MMM8 M@M, i MM MWM aMW@WM MWMM MWWW
WW@M ;MMMM MM@M; MM MBM ZM@WWM MMMM MWBW
@@@M MMWMi MM ,MMM 8MWW@M M M MWWW
W@@M SMMMM MMWMi aB MMM MMM@@M M M MW@W
@@MM ,MMMM MMMM: M, MM@M M M MWW@
@WMM :MMM MMM2 rM MMMM M M@W@
@WMM 2MMM XM M MW@@
@WMM M MMMX BM MMMM rM MWWW
WWMM 2M MMMi MMM ; MW@@
WWMM : MX @M MMM M MWW@
W@@M 2M Ma XM @MM ;M MWWW
WWMM 7M MZ SM 7M MWWW
WW@M 0M MB WM MWW@
WWMM MM 2M M@WW
@WMM M8 .M MWWW
W@MM MS :M M@@W
WWMM MZ SM MWW@
W@MM 2: M MWWW
WWMM M@WW
WWMM M@WW
@WMM MWWW
@WMM 7MMMMMX MMMMM MMM MMM MMMMM WMMM MMMMMMWMM2 BMM MMMi MW@W
@WMM rMM.MMM MMMiM MMMM MMM MMMXW ,MMMM0 MMM MMM MMM MM@MM M@WW
W@MM :MM.,MM MMM @ MMSMMMMM MM8:. MMB MM MMM MMMMMMM WMM MMM M@W@
@WMM ZMMMMMM MMMMM MMM WMMM MMMMMMMMZ0MMM MMM MM8 MMM @MMMBMMMM M@W@
WWMM M@WW
@@MM :MMMMMMMM MMMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMMM MMMMMM MWWW
@WMM MMMMMMMMMM MMMMW@MMMMMM MW@MMMMMMMM MWWMMMMMMMM MMMMMM M@@@
W@MM MMMMMM aM MMMMMMMMMMMM MMMMWM MMMMMM MWWMMM M@WW
MMMM MMMMMM@Z: MMMMMM MMMMMMi;7XZ MMMMMM rr0 MW@MMM MWWW
@WMM SMMMMMMMMMMM MW@MMM W@MMMMMMMMM MMW@MMMMMM MW@MMM M@WW
@WMM ZMMMMMMMM7 MMW@MM MMW@MMMMMMM MMMMMMMMMM MWWMMM MWWW
@WMM M. MMMMMS MW@MMM MW@MMM MMWWMM MMWWMMMMMMi MW@W
@WMM MMMMMMMMMMMM MMMMMM MMW@MMMMMMM MMWWMMMMMMM MMMMMMMMMM: MW@W
@@MM aMMMMMMMMMMW MMMMMM MMMMMMMMMMM MMMMMMMMMMM MMMMMMMMMM; MMW@
W@MM MWWW
W@@M XMMMMMMMB ,MMMMMMMa 7MMMMMMMMMMMMM MMMMMMMMM M@W@
W@MM MMMMMMMMMMMMMM rMMMMMMMW iMMMMMMMMMMMMMMM MMMMMMMMM MWW@
@WMM SMMMW@@MMMMMMMMM :M@@@@@M2 :MMWW@@MMMM@WW@MM: MMWWWWMMM MW@@
@WMM MM@W@@MM2ZBMMMM iMWWW@@MX MMW@WMMM MM@WBWMM MM@@@MMM MWWW
@@MM WM@WWWWWZ ;M@@WW@M MM@@@MMM MMM@@MMMMWWWMMM MWWW
W@MM BMMW@WWMMMMMM0 ;MW@@WWM MMWWW@MM MMMWWWW@@WMMM MWWW
WWMM MMMMW@@@@MMMMMMM M@@@@@MMM@@WW@M MM@@W@W@MMM MW@W
@WMM ZMMMMMMM@W@@WMMW MWW@WWMMM@@WW@Mr MMWWWWWM@ MWWW
WWMM X0@MMWW@@WMM M@WM@@M MMMW@WMMM WMW@W@@M: MWWW
WWMM 7M0 MW@W@@@M M@@@WWM MM@@WWMMM MMWWWWWM; MWW@
@WMM MMMMMMMMMMWW@WMMM MWWWW@M7 MM@WW@MMM MMWWW@WMi MWWW
WWMM MM@@W@MMMM@@@MMMM M@WW@WMS MM@WWW@MM MMWWW@WM; MWWW
@@MM iMMMMMMMMMMMMMMM: aMMMMMMM@ MMMMMMMMM2 MMMMMMMMS MW@W
WW@M .2WMMMM@S iWaa22207 8a22222BM: a82S222Wi MWWW
WWWM MWWW
WWWMM MMWWB
@WW@MM MMWWWW
WWWW@MMMi MMM@@W@W
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM
MMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMMM


_______________________________________________________________________________
_______________________________________________________________________________

\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\


Beneath a Steel Sky FAQ

- Version 1.31 -



PC

Walkthrough and FAQ

last update on --------

written by ... selmiak


/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/\/
_______________________________________________________________________________
_______________________________________________________________________________
| i | CONTENT
*___*


i Content
ii legal Stuff
iii Preface
iv Controlls
v Characters
vi Walkthrough
vii Itemlist
viii LINC Space
ix FAQs
x LINC codes
xi Trivia
xii Versions
xiii Thanks for all the fish



___________
Help for hungry guidewriters ;)

If you think, this FAQ helped you out, then please be so kind and type the
following url in your browser an click on one of the ads there.

http://schmutzschild.de/supporte.html

You can't loose anything by doing so, except half a minute of your time and I
get some tips and write more guides! Even little money is money! Thank you!
______________

_______________________________________________________________________________
_______________________________________________________________________________
| ii | Legal Stuff
*____*


This FAQ is written by me, selmiak, just for the purpose to help you, so that
you are allowed to look at it, download it or print it.
The only websites allowed to host this FAQ are:

www.selmiak.de.vu
www.gamefaqs.com
www.steel-sky.de.vu
www.neoseeker.com
www.dlh.net or just dlh.net, without the www.
www.supercheats.com

If you want to host or publish this guide you need my permission. I'm a nice
guy (most of the time, not always, and not in this FAQ...) and will most of the
times say yes, but hosting my guide without asking me is stealing my work, and
you commit a crime.
Same is for claiming this guide as your work altering it's content, selling it
without my permission and what else you can think of to profit from my work.

If you find Typos or other constructive criticism, different pathes or other
stuff that should be in this guide drop me a line at:

!!! please make sure that you have the name of the game in the subject !!!



---> faqs [at] gmx [dot] de



If it's not obvious, the [at] is for @ and the [dot] replaces .

I replaced these symbols because of robots scanning the web for email-adres-
ses and spamming my account.
Hell, how do they know my dick is smaller than these dicks in internet porno-
graphy... I don't need you enlargements!

___________
Help for hungry guidewriters ;)

If you think, this FAQ helped you out, then please be so kind and insert the
following url in your browser an click on one of the ads there.

http://schmutzschild.de/supporte.html

You can't loose anything by doing so, except half a minute of your time and I
get some tips and write more guides! Even little money is money! Thank you!
______________


If you think one (or more) of my statements posted in this guide make you sick,
embarresed or are against your nature, please mail me at:

imnotinterestedyoucanstopreadingallthetime@chitchat.fuk

So, that's enough to my position of right, that means:
you have no right! :P



_______________________________________________________________________________
_______________________________________________________________________________
| iii | Preface
*_____*


After sucessfully translating my Flight of the Amazon Queen FAQ from german to
English I decided to translate my oldest PC only FAQ also into english language
and present it to a broader audience. It's been on gamefaqs for over a year
now, so it's about damned time. I hope I get to translate all my jokes I threw
in in my first german version, so if something looks rally strange, don't
worry, this is just a german joke I tried to translate word by word and that
didn't work out to be funny in english or it's just a normal typo or you just
don't have the required sense of humor, that is needed.
Whatever it is, like I said, don't worry, and Enjoy the game.
Be Vigilant.

selmiak July '05


_______________________________________________________________________________
_______________________________________________________________________________
| iv | CONTROLLS
*______*


____________________________

1. Gamescreen

2. Inventory

3. Menu
____________________________



____________________________

1. Gamescreen
____________________________

The first Chapter of the CONTROLLS Section is all about what happens in the
gamescreen and what happenes if you do something. After all you don't have that
much of choices what to do. To be precice, you only have three options. Here
are all three.


1st Action

Touch an Object with the Cursor:

-> Show what it is.


2nd Action

Click with the right Mousebutton:

-> use and/or pick up

Foster decides himself what he will do with the object.


3rd Action

Click with the left Mousebutton:

-> Look at


That all you can do with the combination of Mouse and brain.
_______________________________________________________________________________
===============================================================================

____________________________

2. Inventory
____________________________



You can access your Inventory by dragging the Mouse to the upper end of the
screen.
The Inventory window rolls down. You just have to watch this and then choose
the Item you would like to use. You do this as described in iv-1 (1-3)
Controlls in Gamescreen. The only difference here is, that you must keep the
left Mousebutton pressed to read what the object is. When you release the
button the words explaining the object disappear.




_______________________________________________________________________________
===============================================================================


____________________________

3. Menue
____________________________


You access the Menue by pressing F5.

There are a lot of buttons offering you to push around on them.
What happens when you push a specific button is explained here.


- Load Game

here your Options are:

- load a saved game

Here you can

- cancel

- load a saved game

- save game

here your Optionens are:

- save a game with a filename of up to 27 characters.

All in all you can save up to 999 Savegames in the ScummVM version
thanks to MBB for this info!

- cancel and get back up one level in the menu.

- end the game

- yes

- No

- start a new game

- yes

- No

- FX

- sounds on (bright)

- sounds off (not bright)


- Talkie and text

- Text and talkie.

- Text only.

- Talkie only.

- Music Volume

You can't turn off the music completely, but you can turn it quieter and
louder.

- gamespeed

If Foster is walking too slow for you, you put that switch to the very top
and after this he will definetaly not be to slow for you anymore.
Some riddles in this game are structured in a way, that you need to do
something fast, while something else is happening. If this is the case you
must set the gamespeed to veeeeeeeeery veeeeeeeeeeeery slow. Don't panic,
and don't forget your towel, I will explain this in the Walkthrough when
needed.

- back to the game

That's a good thing to ask, eeeehrm, I mean that's a good thing, that you
found that button, use this button to get back to the game.




_______________________________________________________________________________
_______________________________________________________________________________
| v | CHARACTERS
*_____*


__________________________

1. Robert Foster
2. Joey
3. Lamb
4. Hobbins
5. Stephen Reich
6. Anita
7. Dr. Burke
8. Miss Piermont
9. LINC
___________________________



********************
* IMPORTANT NOTE *
********************

Just read the Character descriptions if you want that the whole game has
nothing new to offer for you, or if you already made huge progress in the game
or already finished it.
In the following section of this FAQ there are lots of Spoilers, that will tell
you parts of the plot of the story,and a lot of gamers are really pissed if you
tell them what is going to happen in the game.
So, by this you have been warned, continue reading in this section on your own
risk.

********************
* IMPORTANT NOTE *
********************



1. Robert Foster
_______________________

Robert Foster comes from the Gap, a wilderness out of the huge metropolitan
town, called Union City, in this near future. His parents died in a helicop-
tercrash. A tribe of wild, uncivilized (whatever that means) people have
raised him.
The thing is, his name actually isn't Robert Foster, and that's the reason he's
kidnapped out of the Gap and taken to town. So what else should happen, than
the helicopter crashing again and Foster surviving again. At once the security
man Stephen Reich is after him, but he will be history more soon than late.


2. Joey
______________

Joey is a robot, build by Foster. He's kinda C3-PO for Anakin Skywalker. Just
that it's Joey and Foster. At the beginning of the game Joey is damaged and
Foster just carries Joey's main circuit board around.
But if Foster manages to stick the Circuit board into another soulless robot,
Joey can take over this guy and talk stupid to Foster. Very funny sometimes. At
the end Joey mutates to a jerk and is called Ken then.


3. Hobbins
_______________

Howard Hobbins works in the repair shop in the recycling plant. Foster can
steal his sandwich. hehe.
Hobbins will be punished very hard later because of the things YOU did.
Well, in the end it turns out that he will get a good job.
He looks kind of Irish to me, but that could also be, that in the Talkie
version all english speakers with strong accent do the voicing, even though the
game is set in a futuristic Australia, and this makes me thinks so. Well, he
looks like an Irishman, and I say he is, but I have no proove on this. Hell, I
would ask him if I could. And I would eat all his sandwiches all the time if I
could.


4. Lamb
_____________

Lamb is a controller in the Pipefactory, in which also Anita is working.
He's an asshole but he's very usefull for your aims. It's very nice when you
can downgrade him to a D-LINC.
He loves his cat and shows her Videos titled Pussys on Parade. Does this make
him a pervert. I think not, but he sure is pervert.



5. Stephen Reich
___________________

Stephen Reich is a Safetyman. First he's after you, then he's gone very fast!
He has a LINC Status of 5 and lives in Belle Vue Gardens 2291. You will make
your way through half of the game with his ID Card. He also has a pair of cool
sunglasses!



6. Anita
______________

Anita is a beautiful girl that works in Lamb's pipesfactory. The sad thing is
she gets displaced to the Reactor and was a D-LINC before. She has no future.
Anita is a hacker and she's on your side. She wants to help you to destroy LINC
and hosts a virus for you in the Cyberspace of LINC. Now you only have to get
it. But that is harder than you think it could be. Or something like that.



7. Dr. Burke
________________

In then middle area of the big town is Dr. Buke's practice. It seems like he's
addicted to the narcotic that he's sniffing all the time. It should be for his
patients, but he uses it for himself.
Dr. Burke is specialized in plastic surgery. He can implant you a Schriemann-
Port and he can also change and manipulate your fingerprints.
You can also talk to his patient with the opened stomach. heheheh!



8. Miss Piermont
________________________

Miss Danielle Piermont is a nice old lady, that always walks her dog. She
has got some very god connections and can introduce you into the club in the
lowest area. But before that you have to torture her dog. Only a bit ;)


9.LINC
_________________

So here is the big Spoiler, the socalled Plotkiller, so don't read on when you
want to find out by yourself!
LINC is a virtual Programm, written and created by your father. He spend more
time with LINC than with you and your mother. Then LINC took control over
your (Fosters) father and cLINCed directly into his brain. LINC controlls
everything in Union City, LINC wants you as a replacement for your father,
because he is too old. If you take the job or you delegate it to someone
else just standing nearby is your own choice. But be fast and think about
where you come from.


_______________________________________________________________________________
_______________________________________________________________________________
| vi | WALKTHROUGH
*______*


_________________________

Introduction
_________________________


The Voodopriest is standing at the fireside, he's your stepfather and he's
babbling to you. Your selfmade robot sees, that something is comming at you.
Helicopters appear and they land, armed soldiers come near you and explain to
you that they are seacrching for someone.
You remember, that your mother died at a helicoptercrash and you got raised by
a tribe in the gap. They gave you the name Robert Foster.
The soldiers do a DNA Test on you and find out that you are the one they are
looking for.
So they do the only thing logical, they extinct the tribe that rasied you, your
family, and kidnap you from the gap and stuff you in a helicopter (again) to
take you to the ciy.
Of course the helicopter crashes (again) and you survive (again...).
Hunted by the security of a mysterious Mr. Reich you find yourself in front of
a picturesque junk press.



After this nice introduction I do not want to keep you on tenderhooks anymore,
so here is what you have been waiting for, the long awaitet Walkthrough:

/\/\/\/\/\/\/\/\/\/\/\/\/\/\
____________________

Walkthrough
____________________

\/\/\/\/\/\/\/\/\/\/\/\/\/\/



Recycling Plant
_____________________

Here is the place you run, as the cop is after you.
Go left to the stairs, but don't go down, as you will be shot when you step
down the stairs.

So you better search for the crowbar, because the door is locked and the
crowbar might be useful here.

Well, the crowbar is not easy to find, that's kind of the first riddle in this
adventure. Drag the mouse on the upper border of the stairs, the game shows you
the word stairs, now move the mouse to the left end of the stairs and a little
bit up. Perhaps you need to go a little bit to the left. Now it shows rung so
you click with the right button and get the crowbar.
Use the crowbar on the door on the left.

The guard hears the noise and comes to check out, where the sound came from!

With a little bit of luck you survive this unpleasant situation. Now enter the
recycling Plant again.
Go down the stairs and enter the door to the right.

Look at the trash there. One of the robots seems to not have a circuit board,
so smash in Joeys Circuits, and Joey will come to life. Now talk to Joey, who's
trapped in a cleaning robot by now.

Go one more room to the right and talk to Hobbins. Open the cupboard door. So
Hobbins won't let you open the door, so go back one room.
Now step on the lift. Once the alert is activated Hobbins will enter the scene,
get you away and turn off the alert. While Hobbins is turning off the alert
enter his room and steal the wrench and the sandwich. The wrench is more
important, doesn't matter if you don't get the sandwich.

!!!!!!! Attention please !!!!!!!

If this doesn't work out for you because Hobbins gets back too fast and
displaces you even before you could get the wrench do the following: step on
the lift and set the game speed to the sloooooooowest possible and this
shouldn't be much a problem.

!!!!!!! Attention please !!!!!!!

Now go back to the broken robot that's standing there and is waiting to be
repaired. Try to repair it with the wrench. This doesn't work out quite well,
so ask Hobbins 'what's up with the robo?' (in Foster's wors). First you have to
talk a lot about escaping and so, thats also interesting, so the last question
will be about the robot and he tells you what the problem is, make sure you get
it all, and then ask Joey if he can help you repair the robot.

Now everthing works as it should and the robot starts bringing barrels. I don't
WANT to know whats inside these barrels. Well, the robot puts them on the lift
and the lift carries them down.
At the very moment the lift is down Foster can slide down the liftbar (right-
click on the hole!)

Try to open the door and stuffing stuff in the slot. After finding out, that
this doesn't work, ask Joey for help (once again).
Now Officer Reich enters the room and wants to kill you, because he thinks you
are Overmann. But LINC (the camera) prevents him from killing you in a radical
manner. Thank you LINC. Before you continue your quest search the corpse for
the sunglasses and Reich's ID-Card. Take both with you and hurry on.



Finally escaped from the recycling plant
_____________________________________________

Go one screen farther right. Here you'll find the Elevator, that isn't working,
a way to a wrecked helicopter that got nothing for you besides some informa-
tions, so enter the factory.

Here you can brabble at the woman, after that she will be displaced by Super-
visor Lamb and Lamb will throw you out. Now leave the screen for once and enter
back in.
Now you can talk to Lamb and he will throw you out again. Now wait outside and
you should be able to talk to the woman without getting thrown out or her
getting displaced.

Now throw yourself out and meet Lamb in front of the factory. You can talk to
him but that's not that productive, so you better enter the factory again and
go one screen farther. Try to get into the storage room. Doesn't work, so ask
Joey to get in. He will find a fusebox. Well done Joey, for this you will get a
new shell. Now stuff the wrench into the gearwheels (that are very deep between
the meachnic and the door) and take back the wrench.

Go to the welding robot where Anita was working before. Use the wrench with the
robot and then ask Joey if he wants a new shell.

Go to the entrance to the storeroom and send Joey in again to turn off the
fuses. You can watch it all through the window :)
After Joey burnt the fuses you can enter the storeroom. Now kick the gateway to
get to the stuff on the other side of it. Just click it to kick it. Take the
WD40, and the key. Under the gateway is a putty, Take this too.
As you step out you'll be reliefed of the sunglasses, the WD40, the key and
eventually (if you got it) the sandwich. Darn!
At leas you got the piece of wax. Let Joey examine it! It's a plastic explo-
sive!

Now leave he factory and as far left as you can. Pass the guard and farther
left, there is the door we want to enter. The old man on his chair doesn't
matter (as always), try to push one of the buttons on the machine on the right.
This doesn't work, because the are held back by some mechanism. With the wrench
you can get rid of these locks.
So ask Joey if he perhaps wants to push the button on the right. As he does it
(and as you are not standing in his way) it's now your turn to push the button
on the left. The old man will now leave the room and you can take the bulb with
you (switch off the switch before!!!) Leave the switch this way and use the
plastic explosives in that place the bulb was. Now switch on the switch and the
cage will be blown open and you are able to regulate the energy. Use the right
switch and then leave the left one as it is and go to the elevator on this
level.
Do you see the red cable on he right side of the screen? Ask Joey if he's in
the mood for welding. So let him weld the cable.
Open the elevator with your (?) ID Card and enter the elevator. Watch out for
Joey, he sometimes misses the Elevator.




Down one floor
__________________

So take the cable with you.
Leave the screen to the left and take the way to the back. Here you use the ID-
Card with the Lock next to the left door.
Enter Reichs appartement and stalk in. Use the pillow and take the magazines
with you.

Step outside and wait for Lamb. He sometimes walks on by. Ask him who repaired
the elevator? After talking to Lamb get back on the track that's connecting
everything in this level and walk to the very right. Enter into the Travel
Angency called TravelCo. Talk to the man behind his desk and ask him politely
for tickets. He won't give you any, the are waiting list and other stupid
stuff. But look at him, yes, you're right, how clever you are, you saw on first
sight, that he's a biker, so give him the biker magazine from Reich's
appartement. He will give you the tickets at once.


Back-up
______________

Use the elevator to get back up again and wait for Lamb. Give him the tickets
you just got from the Tavel agent.
He will invite you to a fantastic event, to the thing you have been waiting for
all your life, you will pay a visit to his factory. Yeeehah!
So get in the factory and wait for him.

After he told you everything you need to know you can finally go past the jerk
and see Anita again. Talk to her and after some talking she will be a nice girl
and upload her jammer to your ID Card. You only have to give it to her. You can
get some more useful information from her if you want to.

After you're done with talking to Anita get out of the factory and use the ID
Card with the LINC Terminal.

As you can bypass the Retinascan in the LINC Terminal you should make a profit
of that opputunity. So use the LINC Terminal and log in to Option 4 - Security
Service. After the sucessfully passed retina Scan choose number 2 - Special
Operations and then go to 1 - file adjustments.
Hehe, now you can degrade Lamb to a D-LINC, just press 1 and 2 to degrade his
LINC Status and clear his bank account. Easy and funny, eh?
Now exit the terminal ad wait for Lamb in front of his pipe factory and talk to
him about the Tour. So he'll send you to his friend Anchor to get an insurance.
Wait until he tries to use the elevator and talk to him again. He has a serious
problem, because he can't use the elevator his Cous Cous might die, and as you
are a nice person you will look for her, won't you.
So get down one level.



Down one level again
________________________________

So get to Lamb's appartement. It's the one next to Reich's where you got the
magazine.
So take the Video Cassette and get t into the Video Recorder. So you can have a
close look at Lamb's Pussies on Parade. Alright, so do what you are here for,
feed the cat if you want to, you can do so, by using he machine.

Now pay a visit to Anchor. He's the insurance guy, he's not as hyperactive as
Stan from the Monkey Island series but he's a good replacement. His office is
next to the Travelagency on right on the second level.
Talk with him about the Schriebmann-Port. He will advice you to Dr. Burke's
surgery.

So go to Dr. Burke's surgery, it's on the left end of this level. When you're
there talk to the hololady. To do so activate the projector. Uh, she won't let
you in, so ask Joey to talk to the Hololady that she should open the damned
door, so when Joey wants to know what to say use the last option. Now you can
enter and talk to the doctor.
He wants some of your organs in an exchange for an Schriebman-Port. So try
giving him the first 2. You are too healthy for him, so try the least and the
last option, if you only were a robot, than you had no problems in trading in
your nuts. So finally you get your Schriebman-Port. After this operation talk
to the Doc again and tell him you need to get on the ground floor. He will
advice you to anchor again. So let's check that out.

Ask him about his special policy. Of course he wants to know who send you, so
tell him who send you. After that Anchor will look somewhere in the back of his
office. In that time ask Joey to weld away the Anchor from Anchor's statue.
Take the Anchor from Anchor with you. When Anchor returns before you got the
Anchor from Anchor ask him again about the special policy and try again to get
Anchor from Anchor while anchor is away.

Okay, so you finally got the Anchor (from Anchor). Get back to the Recycling
plant with it. Get up the stairs you once fled from Reich to and enter the fire
exit. Out there use the Anchor you stole from Anchor with the cable and thow
this to the sign on the opposite side of the gap. Ta ta tata, Indiana Jones is
nothing against Foster.

You see the lockers in the back? One of them is Reich's and you can open it
with his ID-Card, but there is nothing useful in there so go into the next room
and enter the Cyberspace there. You do so by using your ID-Card in the Slot
next to the interface and then take a relaxed seat on the chair for the
interface.



CyberSpace
______________

Now it's getting really cool!

So take a look at what you got, so drag the mouse to the upper end of the
screen and the Cyberspace menue will drop down.

There you have a lot of Symbols, to find out, what they are all about , have a
close look at section viii - LINC Space there you'll get all the Info you
need. By now I'll assume, that you have red that chapter or you know your way
around LINC Space, it's not that difficult.


At first you pick up the ball, thats lying around there, it's some compressed
Data. Now continue to the right. Use the open order to open the Carpet bag.
Pick up the magnifying glass and the Birthday Surprise.

Now enter the next room. Here you must use the decompress routine on the
compressed Data to get two Passwords out of it. Here you use the Passwords to
puzzle around and then continue.

Hey ho, let's go:

There are 9 Password nodes there, I'll give them numbers from 1-9 when looking
from top on it.


3 6 9

2 5 8

1 4 7

The nodes 1, 2, 4, 5 and 7 have a ying yangish Symbol on them on which you can
deposit your Passwords. Of course you first have to collect your Password gain
before you can use it again somewhere else. So let's get it on.


PLEASE don't read what's coming up now, I just included it for completism but
it's a thousand times more fun to solve this by yourself.!



-green on 1

-red on 4

-green on 2

-red on 5

-green on 7


that's it for this funny interesting riddle, now enter the next room and take
the bust and the book with you.
Now use the decryption Programm for decryption the three Text document you
collected and now log out, before your provider sends you your phone bill.
Have you noticed how I avoided to mention a provider by name. The golden days
without Popup ads...

So, log out and use the LINC Terminal right there on the right. Use the
Security Service (option 4) and read the encrypted documents. You'll find out
about your real background. Now enter the special operations and use the second
option to load special privileges on your ID Card.

So leave the Police Station now and head for the ground floor, use the two
elevators, the one on the second floor is in front of the junktion to Lamb's
and Reich's appartements.



Finally on ground level
____________________________

Once you reach the ground level Joey will do a good Job as a basejumper
without a parachute. Crash boom bang, now he's broken and you get his Circuit
board and need to find a new shell for him.

Walk to the left and talk to the Doorman to the club St. James. He will tell
you, that you need a reputation to join the club.
So talk to Mrs. Piermont, she's the old lady that is walking around with her
dog. Talk to her about Overman and then about her sponsoring your membership
for the club. She wants to meet you in her appartement so ring the bell and say
Robert is here and then enter her appartement.
Talk to the old lady and sooner or later she will phone the club. That takes
some time, so long you can put the Video Cassette into the Video recorder and
her dog will be attracted by the cat. While the dog is away from his place you
can steal some of his dog biscuits. Now leave.

Get back to the Club, but make sure you take the southern path. You will come
to a little hatch with a closed door. Take a closer look at the door by left-
clicking it. Now the lock of the door also shows up. Youcan crack the lock with
your ID-Card. An old trick, but it still works in a fictional future.
Enter the hatch and pick up the secateurs.
Leave the hatch and finally go to the club you should be able to enter now.



Splash the dog
__________________

So we are inside the club now, so go to the door right of the band and look at
the lock next to the door. Talk to anyone about anything and then leave again.

Go to the elevator and put the dogbiscuits on the plank next to the pond. Wait
until the dog is near the biscuits and then pull he rope. This funny action
distracts the guard and you can now enter the cathedral.

The door on the right lead to a ventilation shaft looking like this:

http://img261.imageshack.us/img261/5978/schacht7ft.jpg

In there take the midde door and you enter the Krypta or however this thing is
called. Open the lockers in there and in the middle locker you will find Anita.
She died because Lamb exposed her to the radiation. Get up to the top floor
again. Lamb says he doesn't know a thing about it, so what can you do, you
can't kill him just for that, can you?

So enter the pipe factory and go to the room before the ractor. Open the locker
in the middle and put on the protection overall. Now you can enter the reactor.
Use the terminal and open the reactor door (by using option 2 dummy). Now enter
the real reactor and look out for a LINC-Card. After picking it up leave, if
you are responsible in what you do close the reactor door again then put on
your own coat again.


LINCspace'd again
______________________

Now head for the police station and go down to the LINC Node. This time you use
Anita's ID-Card for logging in. Now you got some different things in your
invetory.

Go to the second room and use the Blind file on the eyeball and enter the door
he's guarding very fast. If you don't get it set the game speed to veeeeeeeeery
slow. At the crusader just go up in the door you can enter.
There you use the playback function from your inventory on the well. Anita left
a message before her death to you. She tell you to contact Eduardo and get into
the old subway system beneath the city and this is the only way to enter LINCs
secret base.

Okay, so get back into the first room you always start your journey through
LINC-Space and set the gamespeed to veeeeeeery slow and blind the eyeball there
and head back to the room with the well you just watched Anitas message and
continue one door farther and pick up the tuning fork quick, before the eyeball
deblinds. After picking this thing up get out of the LINC Space and get down to
the ground level. [.LS.]
But you don't have to pick up the tuning fork and can pick it up later.


Eduardo
__________

On the ground level go to the right to the two guys in front of Mrs. Piermont
appartement. Talk to the gardener about everything, then talk to the boy
playing videogames about everything possible and then talk to the gardener
again about the flowers! An then about Anita and so on until he's got nothing
more to say and comes out as Eduardo, Anita's contact.

Now you have to check out the courtroom next to the club's entrance and watch
what you have done hehehe.



Inside the Club
_____________________

So you are in that bar again and the band is gone. Whatelse should you do than
turn on the Jukebox. By the way, the title above this section has nothing to do
or is in any way affiliated with half a dollar!

You can choose between
"You search, but find nothing"...
"as cool as you"...
"Longbeech"...

Choose "You search, but find nothing"... and talk to Colston, the Club owner.
After some time the song will get on his nerves and he will kick the Jukebox.
While he's away you can steal his glass, that's saturated with his finger-
prints. Armed with the glass go to Dr. Burke. Use the glass on him and he will
explain to you how to replace your fingerprints with Colstons fingerprints. Now
get back into the bar and press your thumb on the metal plate next to the door
at the end of the bar.



Winecellar
_____________

Step on the box under the grill and destroy it. Yeah, Rock 'n Roll. Now use the
crowbar on the big box, called packing case. Rip off the wooden lid and use
this to strongen the box under the grill. Now you can step on the box without
hurting you or the box. Standing on the box use the crowbar on the grill to
make a hole in it. Now you can use the secateurs to completely cut off the
grill.
So climb into the subway.



Subway
__________

Go to the right and there follow the junction and one screen farther you better
save your game.
Just for fun go on without doing anything. You will see a very cool animation
for the graphics of these days ^_^.
Okay reload and then put the bulb into the socket in front of the hole. This
will keep the mutated monster away from you. After the subway station there is
a small tunnel you just need to click on the exit and Foster will run there
without loosing his life but with a rush of adrenaline in his blood.

You will find yourself behind a blocked way and in front of some ugly pulsating
veines on the wall. Smash your crowbar into the plaster and then again smash it
into the now exposed bricks. Once again we use the Metal bar. Now smash it into
the swelling in the veine. This doesn't do much of a harm so smash the brick on
the crowbar. Hah, finallay the veine is bleeding, so wait a second and a droid
will come it's way and open up the door. So get in!



LINCs secret base
______________________

Look through the grill and look at that android. Creepy isn't it. Well, go
through the door leading somewhere to the back. There is an iris. Use the
controls unit to reduce the temperature. Set the gamespeed to veeeery slow (you
know what to do) and then step on the closed iris and pull the handle. This
loosens the grid above the iris.

Now leave this room and continue to the right until you reach the robot. Just
stuff Joeys platine into this robot and order him to look around and collect
information.

Talk with him about the infos he gatherd and talk about the nutrition tanks. So
you find out, that the androids will die without the nutrition fluid. Whatelse
should you do, than order Joey to open the tap and let these bastards die and
distract the android.
You should hear a dripping sound, wait some time or look through the grill
again to see if there is a little puddle. When and only when there is a puddle
you can enter the room with the android fetus.

After the android is history you can cross the room and leave it somwhere in
the back to another room with the cylindrical tanks. Only one door will let you
leave here, it's the one in the back on the right.

Here you have to use your ID-Card to enter the LINC Terminal. Use option 2 to
Access to restricted Area and open the door with the option 1. Now leave the
LINC Terminal and this room you are in.

Beacuse you openend the door the android can come in to beat Joey up. After the
fight it's your duty to take Joey's Circuit board with you. You should also
take a close look at the corpse that's left now. You gain another ID-Card. With
this one get back to the controll room and use Gallaghers ID-Card on the slot
on the LINC Node and enter the LINC-Space.


LINCspace
______________

So blind the second Eyeball again and walk on by. You will come to the crusader
one last time. Use the DIVINE WRATH on the crusader. You find the Divine Wrath
on Galaghers ID-Card. After the crusader is gone (with god) enter the room he's
guarding.

Now you see the small DNA helix rotating inside the crystal. Remember the
Oscillator?

Log out of the LINC space and log in again with Anitas ID-Card. She has got the
Oszillator saved on her ID Card, if you have picked up the Oszillator of
course.
If you haven't picked it up yet, go back to the last LINC Space Chapter in the
Walkthrough by pressing Strg+F and search for [.LS.] and do what is explained
there with Galaghers ID Card. And then you do what comes next.

Blind the eyball and move to the crystal again. Use the Oszillator to destroy
the crystal around the Helix. So pick up the Helix.

it looks like this:

http://img317.imageshack.us/img317/6453/lincspacecrystal1tj.jpg

The Helix is a Virus that Anita deposited there for you. Log out now, there is
nothing left to do in LINC-Space.


Final dutys
______________

finally leave the controll room and enter through the door you opened through
the LINC terminal and enter the cryogenic freezer room.
Left of the door to the right are tongs you need. Take them with you please and
enter the next room. Open the cabinet in the MIDDLE and put Joeys Circuit Board
in it and then use the Terminal next to it. Use the option 2 - Download
Character Date and then option 3 - Run startup programm.
The new Joey will awake. Sounds creepy, eh? Well, actually it is creepy,
because Joey has turned into a complete jerk.
Walk to the next room and ask this Joey Ken thing to put his hand on one
sensor. Put your own hand on the other sensor simultaneously. Don't care about
Ken for the moment and continue your way to the newly opened door. Tie the
cable to the pipe support and then you have to get back to the cryogenic
laboratory again.

Use Anitas Id-Card (with the Virus helix on it) on the Terminal and crash the
System. Now take a tissue out of the tank with the use of the tong and freeze
it in the huge tank. Now get back to where you tied the rope to the pipe
support. Climb down the improvised ladder and throw the tissue into the hungry
orifice and poison it that way. A secret door will open up and you better save
right now for the last time. Then you can do the Indiana Jones again and swing
over to the door.

Now everything explains and is explained and you only need to ask Ken to take a
seat as your father it thrown out by LINC. Then this adventure finally has
reached it's sad

END






_______________________________________________________________________________
_______________________________________________________________________________
| vii | Item List
*_______*

A List of all items, sorted in order of appereance, what to do with it and what
Foster tells you about the Item!

__________
RUNG \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I in inventory refered to as

METAL BAR

* Found?

Found next to the stairs in the Recycling Plant

. Fosters first impression

"I could make USE of that"

? used for

used to open the fireexit and later to destroy and open other things.

: Fosters second impression, when in Inventory

The crowbar is strong enough to give good leverage

.: Joey's opinion on that.

It's a metal bar.
It's an alloy of iron and carbon.
commonly known as Steel.

________________
CIRCUIT BORAD \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I CIRCUIT BOARD

* already in the Inventory

. n/a

? used inside different Robotshells to bring Joey to life.

: The circuits on the board containe Joey's unique personality.

.: huh! Mirror mirror on the wall!

___________
SANDWICH \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I SANDWICH

* Hobbin's Workshop

. It's GROSS!
There's some kind of MEAT in it!

? nothing really

: The meat is mosty fat and gristle which appears to be in the early stages
of putrefaction.

.: Lots of ingredients

__________
WRENCH \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I WRENCH

* Hobbin's Workshop

. There's a hundred and one USES for a WRENCH!

? a hundered and one occasions. First to find out that the robot has no nuts.

: The tool is a standard 30mm wrench

.: It's a 30mm wrench!
And you can keep it away from my nuts!

___________
ID-CARD \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I ID-CARD

* Inside the Furnace Room. Reich's corpse!

. n/a

? Accessing Linc Space and other stuff

: The plastic Card bears only the security Logo

.: It's an ID-Card in the Name of Reich

________________
DARK GLASSES \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I DARK GLASSES

* Inside the Furnace Room. Reich's corpse!

. n/a

? given to the guy in the pipe factory

: The dark glasses are cheap, plastic and broken

.: Of those shades?
They're broken.

__________
WD40 \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I WD40

* In the storeroom in the Pipefactory

. LUBRICANT! This stuff is always USEFULL!

? n/a

: The can contains an all purpose cleaning and lubrication fluid

.: LUBRICANT! You can give me a SQUIRT of that ANY time!

__________
KEY \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I KEY

* In the storeroom in the Pipefactory

. It has 'BULWARK' printed on it.

? n/a

: The key has 'BULWARK' stamped on it's shaft

.: It's and itricately cut key, Rob!

__________
PUTTY \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I

* In the storeroom in the Pipefactory

. It's a lumb of grey stuff...

? bulbreplacement!

: The puttylike substance is grey and plastic

.: You're WRONG - That's plastic EXPLOSIVE!

______________
LIGHT BULB \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Light Bulb

* The steam room on the upper level

. What a WASTE of ENERGY / there's no power lighting the bulb...

? Monsterkiller

: The light bulb is a standard 100 W filament bulb.

.: There's nothing SPECIAL about it.
It's an ordinay LIGHT BULB.

__________
CABLE \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I CABLE

* hanging from the upper floor, falling to the second floor.

. It's LONG and FLEXIBLE... just what I NEED!

? bulding a grappling hook.

: The cable is made up of many strands of wire and appears to be very strong.

.: It's mostly COPPER, with traces of iron, carbon and magnesium.
Will it BEAR my WEIGHT?
Oh, yes! Easily!

___________
MAGAZINE \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I magazine

* In Reich's Appartement

. 'DANGEROUS BIKES MONTHLY' - a MOTORBIKE magazine

? Trading it with the travelagent

: The magazine is called 'Dangerous Bikes Monthly' and bears a photo of a man
in traction.

.: A MOTORBIKE magazine! Those MACHINES are SLEEK!

__________
TICKET \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I ticket

* Travelagency; swapped for Item above

. 'Travelco Tours - one adult'

? Holiday for lamb

: The printing on the ticket reads 'Travelco Tours - one adult'

.: It's made of re-cycled paper.

__________
ANCHOR \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Anchor

* Anchor's Insurance

. n/a

? building a grappling hook

: The decorative anchor is die-cast from a cheap metal

.: It's a model anchor made of steel

__________________
GRAPPLING HOOK \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I grappling hook

* build from the cable and the anchor

. n/a

? to do the Indy

: The anchor and cable are fastended together to privide an improvised
grappling hook

.: How CLEVER! You've made a GRAPPLING HOOK!

___________________
VIDEO CASSETTE \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Video Cassette

* Lamb's appartement

. It's titled 'PUSSYS ON PARADE'

? showing Ms. Piermonts dog

: The Video is standard VHS Format and bears the title 'Pussys on Parade'

.: It's a low-qualitiy video cassette, VHS Standard.


______________
SECATEURS \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Secateurs

* The little hatch on ground level

. They're for CUTTING and PRUNING plants

? Cutting and pruning wire.

: The shears are dark with rust but still sharp.

_________________
DOG BISCUITS \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Dog Biscuits

* Ms. Piermonts appartement.

. Little crunchy DOGGY Snacks!

? used as a trap for Ms. Piermont's dog.

: The doggie snacks are hard brown biscuits with a coating of the dog's
abundant saliva

____________
LINC CARD \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I LINC Card

* in the reactor room

. It's an ID Card - minus the Secrity logo.

? To enter LINC Space

: The plastic bears a holographic image of Anita

__________
GLASS \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Glass

* In front of Colston in the Club

. There are GREASY fingerprints on the glass!

? To rip of Colstons fingerprints.

: The glas bears the user's greasy fingerprints.

______________
WOODEN LID \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I n/a

* in the wine cellar

. It's a solid piece of wood...

? strongen the weak box

: n/a

__________
BRICK \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Brick

* in front of LINC's secret Base.

. A good solid old brick.

? to destroy the pulsation veine.

: The brick is standard sized, regular shaped, dark red in color and
brick-like in every way.

_____________
LINC CARD \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I LINC Card

* carried by Gallagher

. n/a

? to access LINC Space

: he plastic bears a holographic image of Galagher

__________
TONGS \
¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯¯
I Tongs

* In LINC's base in the freezer room.

. They're like the ones used by SURGEONS!

? pick up the tissues with it.

: Imprinted on the handle are the words 'Surgical Steel- made in Hobard'


_______________________________________________________________________________
_______________________________________________________________________________
| viii | LINC Space
*________*


You first enter the LINC Space in the Police Station on the upper Level after
you got your Schriebmann Port.

In the Cyberspace that LINC Space is you see everything in black background and
Foster has turened into a purple man. Your Items have also changed into Cyber
Space commands and stuff you only need here. When you drag the mouse to the
upper end of the screen the Cyberspace menue will drop down. Let's see what we
have got here.

- QUESTION MARK

Use it and drag it over any item or symbol and you will be told what it is!

- DISCONNECT

FILE: LOG OUT
TYPE: SYSTEM COMMAND
DESIGN: PROF. PIERMONT, UNION LABS

To disconnect the eidos from the matrix

- OPEN

FILE: OPEN
TYPE: SYSTEM COMMAND
DESIGN: PROF. PIERMONT, UNION LABS

To access folders

- DOCUMENT (1)

FILE: BRIEFING.DOC
SIZE: 242 bytes
DESIGN: UNION SECURITY

Text file

You cannt read it by the start you first need the reading tool to read it.

- CHARON

FILE: CHARON
SIZE: 10k
DESIGN: GRENDEL

To override system log-on Security. Please distribute freely. Hi to Roo, Baz
& Ian

- DOCUMENT (2)

FILE: REPORT.DOC
SIZE: 201 byte
DESIGN UNION SECURITY S03

Text File

You cannt read it by the start you first need the reading tool to read it.

- COMPRESSED DATA

FILE: <>
SIZE: 13k
DESIGN: <>

File unreadable/ data format unrecognized

It's the ball you collect in the first room of the Cyberspace. In your
Cyber inventory it looks like a two colored ball.
Turns into two PASSWORDs after the decopression with the BIRTHDAY SURPRISE
Decompressor.

- DECRYPT

FILE: KWIK-D-KRYPT
SIZE: 33k
DESIGN: ORRIS AND WERNER, UNION LABS

A decryption routine for all standard UCSI coded files

The magnifying glass out of the carpet bag.

- DECOMPRESS

FILE: BIRTHDAY SURPRISE
SIZE: 32k
DESIGN: THE WILDE BOYZ

The ULTIMATE decompression routine for all SERIOUS system surfers. SPREAD'EM
AND ENJOY.

The birthday surprise out of the carpet bag.

- PASSWORD

FILE: CODE BREAKER
SIZE: 22k
DESIGN: L. THWAITES, UNION SECURITY

Access to password protected nodes - Security use only.

- PASSWORD

FILE: CODE BREAKER
SIZE: 22k
DESIGN: L. THWAITES, UNION SECURITY

Access to password protected nodes - Security use only.

- PHOENIX

FILE: PHOENIX PROGRAMM
SIZE: 64k
DESIGN: C. GRAY, UNION SECURITY

Restricted use only, in accordance with LINC mandate 899.

the bust found after the password riddle

- DOCUMENT (3)

FILE: PHOENIX.DOC
SIZE: 183 bytes
DESIGN: C. GRAY, UNION SECURITY

Text file

the book found after the password riddle

- PLAYBACK

FILE: PLAYBACK
SIZE: 28k
DESIGN: Y. OKUDA, UNION LABS

To view holographic diary image files. Compatible with HOL standard formats.

found on Anita's LINC Card.

- BLIND

FILE: BLINDFOLD
SIZE: 23k
DESIGN: P. INALCIK, PYGNOSIS

Counter intrusion counter measure. The author does not accept liability for
brain damage.

found on Anita's and Galagher's ID-Card.

- OSZILLATOR

FILE: OSCILLATOR
SIZE: 55k
DESIGN: PROF. PIERMONT, UNION LABS

Range of modulation increased due to class IV variants in
LINC defense.

Found as a Tuning Fork with Anitas ID.

- DIVINE WRATH

FILE: DIVINE WRATH
SIZE: 53k
DESIGN: INFORMATION CLASSIFIED

Classified specification - Union Security use only.

Found on Galaghers ID-Card in LINCs Secret Base.


_______________________________________________________________________________
_______________________________________________________________________________
| ix | FAQs
*______*



Question:

Where can I get Beneath a Steel Sky? My trusted Gamedealer doesn't have it for
sale anymore!

Answer:

Good thing to ask, the game Beneath a Steel Sky Freeware since some time. This
is because the nice guys from Revolution Software gave the source code for the
digital Theather engine Revolution used for Beneath a Steel Sky to the nice and
busy guys at ScummVM and they wrote an emulator for Beneath a Steel Sky and the
guys at Revolution are so nice they said, okay, it's freeware now, we want more
people to play our old and ingenious games.
So this means that you can download the game everywhere it is offered. And you
don't even have to pay for this. Isn't this nice? I hope Lucas Arts' Management
will do the same sooner or later!

_______________________________________________________________________________

Question:

That's very interesting, but you didn't answer my question I asked you, so,
where can I get this game, goddammid?

Answer:

Good thing to ask, here is a little selection of different providers and hosts:


http://www.unet.univie.ac.at/~a0200586/videogames/steelsky/

^^^^
This is Clems Site, with a lot of Beneath a Steel Sky related stuff and lots of
other Beneath a Steel Sky stuff!



http://www.vollversion.de/download/beneath_a_steel_sky_430.html


http://www.acid-play.com/download/Beneath_a_steel_sky.php


http://www.gamershell.com/news_BBeneathaSteelSkyBFreewa.shtml


and the most important source:


vvvvvvvvvvvvvvvvvv

http://www.scummvm.org/downloads.php

^^^^^^^^^^^^^^^^^^


At ScummVM you first have to download the ScummVM tool, and then the rewritten
version of the game. ScummVM is a rewrite of the original Lucas Arts Scumm En-
gine for Windows XP or NT or 2000 (or even MAC, dunno) and with this nice litle
tool you can play nice little Games like Monkey Island or Zak McKracken again
on your superfast XP Computer. Isn't that's cool, eh!
_______________________________________________________________________________

Question:

Can I copy my old Savegame, I still saved from the original version of the game
Beneath a Steel Sky to my current harddrive and use them with the ScummVM
Version and play with them?

Answer:

No, this doesn't work, these Filetypes are not compatible.

______________________________________
| |
| ...thanks to Wolfgang for this Info!|
_______________________________________|______________________________________|

Question:

Can I die in Benath a Steel Sky?

Answer:

Oh yes, there are multiple ways to die in Beneath a Steel Sky, here are some
possible deaths in this game, no guarantee on completeness.

- walk down the stairs just at the beginning of the game and you will get shot
by Stephen Reich.

- Stuff the plastic explosive into the place you take the bulb from without
switching off the power before!

- enter the police station and try to use the elevator without cracking your
LINC ID Card.

- the bulb again! Pass the hole in the subway without putting the bulb in the
socket!

- Be too slow in the room after the Museum station in the subway and a huge
Rock will fall on Fosters head.

- stay too long on the iris under the androids room in the LINC Basis.

- enter the androids room without unlocking the grid he will fall in.

- don't ask Joey to take your Fathers seat in the LINC room.

_______________________________________________________________________________

Question:

What other games do you write FAQs for?

Answer:

A lot of games, if I have the time. I doubt I will ever finish this translation
but when you read this it means I did it and some other games will follow up. I
once wanted to write for all old classic Lucas Arts Games, but as it turn out,
that I'm a slow progressing perfectionist, I might never finish this aim, but
who knows what the future brings. I guess If you drop me a line on how much
this FAQ helped you, YOU motivate me a lot!
And a motivated selmiak means more guides on cool games filled with humor from
the dark side and the obscure and also filled with lots of informative
information!

_______________________________________________________________________________

Question:

So what do you want for this?

Answer:

I want to see you dancing naked on glowing coals and hear your crying my name
in a orgasmic manner!

_______________________________________________________________________________

Question:

Are you serious?

Answer:

For Sure!

_______________________________________________________________________________

Question:

How long do you want to continue writing useless, sensless and brainless
questions in here?

Answer:

Until you stop reading!

_______________________________________________________________________________

Question:

Hah, what do you do, if I stop reading?

Answer:

You will never know if you don't continue reading!

_______________________________________________________________________________

Question:

Why are you so great, goodlooking and such a winner?

Answer:

I'm so modest and shy, I don't want to answer!
_______________________________________________________________________________

Question:

Can I ask a serious question?

Answer:

Yes, please, that's what I'm here for!
_______________________________________________________________________________

Question:

What other games did Revolution Software bring to life?

Answer:

That's a good thing to ask, besides Beneath a Steel Sky they released Lure of
the Temptress, In Cold Blood, and the Broken Sword 1-3 Series.

_______________________________________________________________________________

Question:

If I still have a question, even though this FAQ/Walkthrough is so filled up
with tons of informations, ... can I send you an email?

Answer:

Sure, use Beneath a Steel Sky as a subject and send the mail to

faqs (at) gmx (dot) de

and as content insert whatever is on your mind. By the way, hatemails will be
printed and used for amusement of me and my guests laid out in my toilet, it
could be your letter, give it a shot!
Loveletters and Fanmail is only accepted in connection with meaningful nude
pictures ;)


_______________________________________________________________________________
_______________________________________________________________________________
| x | LINC Codes
*_____*

The original floppy disk version of Beneath a Steel Sky included a copy
protection using Codes, which were subsequently removed in the CD-ROM versions.
As a result of Beneath a Steel Sky being freeware, these codes have become
public domain. When playing BASS in ScummVM, however, these codes are never
needed as ScummVM has permission to bypass the copy protection even in the disk
version.
But if you still play the old Version of the game and perhaps you lost your
Codes this might be usefull for you.
So here we go, the LINC Codes are as follows:


* Amritah Cola Company: 704723
* Anchor Insurance: 520228
* Beaudin Beauty Salon: 293852
* Blayde´s Emporium: 293944
* Celestial Sandwich Sushi bar: 257303
* Cole Brothers Gathering: 113668
* Dreamtyme Imports: 127813
* Frank´s Fisheries: 492132
* Hammond´s Drug Store: 113322
* Hvengelmir Heating Company: 180400
* Keading Memorial Pipe Company: 520394
* Martell´s Wine & Winkle Bar: 127174
* Mudd´s meat by-products: 305662
* Nonesuch data system: 386253
* Peejays Bakery: 284764
* Richy´s Metal Heaven: 386651
* Security Services Social Club: 815931
* Sqwak Security Systems: 284291
* The Piermont foundation: 704417
* Ultars Eatery: 257925




_______________________________________________________________________________
_______________________________________________________________________________
| xi | TIVIA
*______*


- BULWARK ... what?

The word (?) Bulwark, that is printed on the key found in the pipefactory's
storeroom is an anagram for:
War Klub or Bulkwar.

- ROBERT FOSTER?

Foster is called Foster because the Australian Tribe found him after the
helicopter crash somewhere in the Gap next to a can of Foster's the Australian
Beer. So they decided to call him Robert Foster.

- LEVEL WARPING

Warning! This feature might crash Beneath a Steel Sky; the safest way to
perform this cheat is if you just started the game and enter the debugger
before you do any other action.

To enter the debugger, press CTRL-D. A text window will open. Type "section 0"
and press enter. Type "exit" (and press enter) or hit ESC to exit the debugger.

now the screen should fade out and fade in in another location in the game

the following commands are available:

section 0 - on the fire escape, ready to enter the police hq
section 1 - after Foster escapes the furnace room
section 2 - Belle Vue
section 3 - ground level
section 4 - in the collapsing tunnel
section 5 - LINC
section 6 - final scene, Rob entering the council room

NOTE: these codes weren't accessible in the original BASS game, they were
merely meant as helpers for the programmers of BASS.
If the game should crash after using the debugger, please DO NOT bother the
ScummVM team. The information presented here is rather inofficial.

...thanx to Clem for this nice info. More from him on his
website mentioned in the thank you section





- SHOW THE GRID

To enter the debugger, press CTRL-D. A text window will open. Type "showgrid"
and press enter. Type "exit" (and press enter) or hit ESC to exit the debugger.

now you should see a grid of white boxes on every screen, roughly denoting
where you can walk.

the interesting thing is that the programmers also added some secret messages
(such as "HELLO!" or "TONY")

(to turn the grid off again, just enter "showgrid" once more in the debugger
window)

NOTE: these codes weren't accessible in the original BASS game, they were
merely meant as helpers for the programmers of BASS.
If the game should crash after using the debugger, please DO NOT bother the
ScummVM team. The information presented here is rather inofficial.

...thanx to Clem for this nice info. More from him on his
website mentioned in the thank you section



_______________________________________________________________________________
_______________________________________________________________________________
| xii | VERSIONS
*_______*



Version 0.30 . 18.04.2004
<>-------------=='#'==-----------<>

Well, I just started translating my german Beneath a steel Sky FAQ into
hopefully understandable english language.
So the Version History section isn't that long after all. Check out my german
FAQ on GameFAQs.com and look at the history, to see what long way this document
came ;)
Maybe there will some update follow up. Maybe not. Sometime I find some glaring
errors just as the file is posted.


Version 1.00 . 24.07.2005
<>-------------=='#'==-----------<>

Tatata! Finally done with the traslation. It's only been over a year, that I
started. I hope the people translating the new Harry Potter are not that slow
in progress. All other sections are also included in the translation. This
FAQ is done for now.


Version 1.01 . 25.07.2005
<>-------------=='#'==-----------<>

fixed some smaller formatting errors. I always find them just when the file is
posted. Not before, always after. At least I take care of them ;)
Also corrected some spelling errors. I don't think I found them all, but at
least I hope I have eliminated most of them!


Version 1.02 . 31.07.2005
<>-------------=='#'==-----------<>

Changed a bit in the controls section, as it's impossible to have the two
Options Foster has, combined in one Mousebutton ;)


Version 1.10 . 02.08.2005
<>-------------=='#'==-----------<>

So I added the LINC Codes I found on the Wikipedia entry on Beneath a Steel Sky
as an own section and I hope that some might find them usefull!


Version 1.11 . 05.08.2005
<>-------------=='#'==-----------<>

more spellchecking and some tweaks and twats here and there. You know, the
usual stuff you do with such a small update.
Before I forget, I added another (negative of the top one) ASCII Image at the
end of the FAQ. It looks great, don't you think?


Version 1.12 . 07.08.2005
<>-------------=='#'==-----------<>

corrected the webaddresse for the Ascigenerator mentioned in the Thank you
section.


Version 1.20 . 09.08.2005
<>-------------=='#'==-----------<>

Finally added the ITEM LIST as Section vii!
added www.supercheats.com to the 'hosting permitted sites'

Version 1.21 . 10.10.2005
<>-------------=='#'==-----------<>

This Version is, as the Number implies just a minor update, just some better
ASCII-Art, some spelling errors eliminated and other small changes, that do not
actually change the layout or the Solution much. You won't recognize it even if
you would spend some 10 minutes on it! But now it looks better!

Version 1.30 . 05.11.2005
<>-------------=='#'==-----------<>

There is another new thing in this FAQ now, it's section number 11 or xi, and
it's the Trivia section. Have a nice read there!

Version 1.31 . 03.24.2006
<>-------------=='#'==-----------<>

Some more (the last I hope) spelling errors eleminated! Yes, I killed'em, sir,
just as you wanted me to do!
added my website to the hosting sites, pay me a visit, drop me a line or just
read on under ... www.selmiak.de.vu

_______________________________________________________________________________
_______________________________________________________________________________
| xiii | THANK YOUS
*________*


Thanks to Revolution Software, you made a very good straight game, spiced with
a very nice portion of humour, that I would like to see nowadays again.

Thanks to Gonzo Henning, even if I don't see you any more today or have any
contact to you (or that I do want contact to you) you showed me that game back
in the days and got a copy from a friend of a friend. Those were some days.
Thanks for that, I still like this Game you see!

Special thanks to Dave Gibbons, mastermind of this game's Artdesign.
for more info it's best to look here:
http://www.davegibbonsfansite.com/Beneath_a_steel_sky/beneath_a_steel_sky.html

Thanks to MBB alias Ludix for a lot of stuff and corrections and other
additions.

Thanks to Clem for explaining the function of the ScummVM tool to me, and in
that way to you too, cuz I used his explanation in this guide. I hope it is
understandable, because I use my own words, and I don't know much about
history, and biology, and at least about informatics.
make sure to pay Clems site a visit, as it features a lot of stuff and good
information about Beneath a Steel Sky.
His siteadress is:
http://www.unet.univie.ac.at/~a0200586/videogames/steelsky/

Thanks to wolfgang for pointing out that you cannot use the Savegames from the
old Beneath a Steal Sky in the ScummVM Version of the game.

Thanks to CjayC for keeping GameFAQs up and running.

Thanks to Jonathan Mathews and his creation, the marvellous ASCII-Generator,
found at:
http://go.to/ascgen/
or
http://ascgen.jmsoftware.co.uk/

Thanks to the technical university of Munich and their dictionary available
under http://dict.leo.org. It helped me a lot.

Thanks to http://imageshack.us/ for hosting images for free. At least at
this time they still host them.

Thanks to the unknown author on the wikipedia website for providing the LINC
Codes

Thanks to me cuz I wrote all this.

Thanks to you because you still read this.


SELFPROMOTION:

To find more FAQ to other great games penned by me go to:

http://www.gamefaqs.com/features/recognition/39198.html

or browse my website:


www.selmiak.de.vu


...and now the very least:

___________
Help for hungry guidewriters ;)

If you think, this FAQ helped you out, then please be so kind and type the
following url in your browser an click on one of the ads there.

http://schmutzschild.de/supporte.html

You can't loose anything by doing so, except half a minute of your time and I
get some tips and write more guides! Even little money is money! Thank you!
______________


Be Vigilant!

_______________________________________________________________________________
Copyright (c) 2004-2006 - selmiak
www.selmiak.de.vu

cooooooooooooooooooooooooooooooooooooooooooooooooooooooooooc
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
oCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCo
.CCCCCCC oCCCCCC
CCCCCC CCCCCo
CCCCCC CC CCCCCo
CCCCCC cCC: CCCCCo
CCCCCC :C.CCCc CCCCCo
CCCCCC CCCCCCCCCCC CCCCCo
CCCCCC cCCCCCCCCCCC. CCCCCo
CCCCCC oC cCCCCCCCCCCC: CCCCCo
CCCCCC C oC cCCCCCCCCCCC: CCCCCo
CCCCCC CCCCCC cCCCCCCCCC CCCCCo
CCCCCC .CCCCCC cCCCCCCCCC CCCCo CC CCCCCo
CCCCCC CCCCCC :CCCCCCCCC CCCCCCCC CC. CCCCCo
CCCCCCCC: cCCCC :CCCCCCCCC CCCCCCCo Co CCCCCo
CCCCCCCC: cCCCC. C :CCCCCCCCC CCCCCC CC CCCCCo
CCCCCCC: cCCCC. :c.CC :CCCCCCCCC CCCCCC CCCCCCCCCo
CCCCCCC. :CCCC.cCCCCCC :CCCCCCCCC CCCCCC CCCCCCCCCCo
CCCCCCc :C cCCCC.cCCCCCC :CCCCCCCCC CCCCCC CCCCCCCCCCo
CCCCCC .cCoo cCCCC.:CCCCCo :CCCCCCCCC CCCCCC CCCCCCCCCCo
CCCCCC CCCCCC cCcCCCCc:CCCCC :CCCCCCCCC CCCCCC CCCCCCCCCCo
CCCCCC CCCCCC cCcCCCC. CCCCC :CCCCCCCCC CCCCCC. CCCCCCCCCCo
CCCCCC :CCCC cCCCCCC. CCCCC :CCCCCCCCC CCCCCC. CCCCCCCCCCo
CCCCCCCCCCCCCCC cCCCCCC. CCCCC :CCCCCCCCC CCCCCC.CC CCCCCCCCCCo
CCCCCC :CCCC coCCCCCCCCCCCCc :CCoCCCCCC CCCCCC.CC CCCCCCCCCCo
CCCCCC :CCCC cCCCCCCCCCCCCCC CCCCCCCCCCCCC CCCCCCCCC CCCCCCCCCCo
CCCCCC oCCCCCC cCoCCCCCCCCCCCC CCCoCCCCCCCCCooocCCCCCCCCC CCCCCCCCCCo
CCCCCCc: oCCCCCCcccoCCCCCCCCCCCCCC CoCCCCCCCCCCC CCCCCCCCC CCCCCCCCCCo
CCCCCCCC oCCCCCC cCoCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCC::CCCCCCCCCCo
CCCCCCCCcCCCCCCCCCCCCCCCCCoCCCCCCC CCCCCoCCCCCCC CCCCCCCCCC..CCCCCCCCCCo
CCCCCCCC oCoCCCCCCCcCCCCCCCCCCCCCC CCCCCCCCCCCCC CCCCCCCCCC CCCCCCCCCCo
CCCCCCCC oCCCCCCCCccCCoCCCCCCCCCCCCCCCCCCCCCCCCCoC CCCCCCCCCC CCCCCCCCCCo
CCCCCCCC oCCCCCCCCccCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCoCCCCCCCCCCCCCo
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCoCCCCC CCCCCCCCCCo
CCCCCCCCCCCCCCCCCCocCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCoCCCCC CCCCCCCCCCo
CCCCCCCCCCCCCCCCCCccCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCo
CCCCCCCCCCCCCCCCCCocCCoCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC CCCCCCCCCCo
CCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
cCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCo
cCCCCC. .C c oCo C :CC C : Cc CCCC cCCCCCCCo
cCCCCC. cC C o C oC CC CC CCC C oCCCCCCC
cCCCCC. o o .CCC C C oCC :C CC Cc CCo CCCCCCC
cCCCCCccccccCCcccccocccCCoccCccccccoooCCoooooooCCoooCCoooCCCooCCCoooCCCCCo
cCCCCCCCCc :. C c .. cCCCCCCCCCC
cCCCoCCC . C c .. cCCCCCCCCoC
cCCCCCC CCo :C. C CCCCCC oCCCCC. cCCCoCCCCCC
cCCCCCC .oCoCCc CCCC C C. cCCCCCCCCCC
cCCCCCCC cCCc CCoC C C. cCCCCCCCCCC
cCCCCCoCCCCCc CCc CCCC CCCCCC oCCCCC. cCoCCCCCCCC
cCCCCCC cCCc CCCC . . .CCCCC
cCCCCC. .oCCoc CCoC . . .CCCCC
cCCCCCCCoc.. :oCCCCCCoccccccCCCCccccccccooooooooooooooooooooooooooooCCCCC
cCCCCCCCCCCCc :CCC oCoCC. :CCCC :oCCCCC
cCCCCCCCC .C CCCC oCC: oCCoCCCC
cCCCCCCC :CC CCC: CC coCCCCCCC
cCCCCCC CCCCc CCC CC CCc CCCCCCCCCC
cCCCCCC .oCCCCC o .CCCCC. CCCCCCCCCCC
cCCCCCCc oCC CCCCoCCC .CCCCCCCCCCCC
cCCCCCCoC C cCCoCCCCCc cCCCCCCCCCCCCC
cCCCCCCCCCCCCoc. C oCCCCoCC CoCCCCCCCCCCCC
cCCCCCCC: .oCCCCo Co oCCCCCC CCCCCCCCCCCCCC
cCoCoCCo o CCC: CCCCC CCCCCCCCCCCCoC
cCCCCCC CCC oCCCo CoCC CCCCCCCCCCCCCC
cCCCCoCC oCoCC oCCCC: :CC CCCCCCCCoCCCCC
cCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
cCCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCCC
oCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCo
cCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCoCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCo
.CCCCoCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCc
oCCCCCCCCCCCCCCCCCoCCCCCCCCCCoCoCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCC
:CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCc
:CCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCCo

okay folks, it's done, that's all, good night, end of FAQ!
 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Dt. Lösung im pdf-Format
Lösung

14.Октябрь 2013
Engl. Lösung

17.Октябрь 2013
FAQ

18.Октябрь 2013
Engl. Lösung

15.Октябрь 2013
Komplettlösung
Lösung

18.Октябрь 2013
Engl. Lösung

12.Октябрь 2013
 
Популярное
07.Апрель 2014
25.Сентябрь 2015
30.Декабрь 2013
01.Декабрь 2014
19.Февраль 2014
11.Февраль 2016
07.Июнь 2019
04.Март 2019