Knight Online

Knight Online

12.10.2013 16:33:38
<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>

Knight Online
FAQ
Version 1.5
For PC (Online MMORPG)
Skye7707 aKa Devon Kerkhove

<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>==**==<<<>>>

Table of Contents

01. Legal Information
02. Version History
03. Basic
04. Advanced
05. Wars
06. Characters
07. Skills
08. FAQ
09. Credits

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
01. Legal Information
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

This guide is complete as it is marked final, if you have some extra
information you can mail me at:

skye7707 @ gmail . com

Made by Devon Kerkhove, text taken from the official Knight Online website.
So all instructions would be in one nice file instead of long loading pages.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
02. Version History
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

08/14/2005 Version 1.0

08/20/2005 Version 1.5 The crappy layout had to be redone...

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
03. Basic
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game Features
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Look up, friend, and notice the clouds. When you become tired of endless
mouse-clicking over dreary landscapes, come to the world of Knight Online and
lose yourself in the beautiful sky.

The minute you acquaint yourself with the white clouds and the eagles in
the sky, you’ll find yourself caught in the charm of a true 3D online game.
Knight Online is the first game to successfully introduce the “Party System”
in Korea. Raising your character’s level, acquiring new items, and becoming
the strongest player should not be all that an online game has to offer.

We invite you to the World of Knight Online, where you’ll find a player
with better game manners may become more respected than a player
with expensive items; in a party system where you help your fellow
players to advance. A prominent and exciting feature of
Knight Online is the involving, persistent,
large-scale war between players.

When a player first registers and creates a character, he
must choose between two nations, El Morad,
the nation of the human race, and Karus,
the nation of Orc tribes.

The successful player will seek to join forces with others of
his or her nation in order to obtain victory. That character may become
a hero in Knight Online, through battle. He may also receive a title and
reward from the King, become the lord of his own castle, and
even rule over a city.

Ongoing development,
Constant growth through player interaction,
Beautiful and engaging environments.

That is Knight Online.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game Story
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--


Prologue
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The World of Carnac

In the beginning there was a chaos. Timeless energies swirled in a great mass
of color and light in the soundlessness of space. Over the millennia the
energies gained substance and began to weave itself into the fabric of what
would one day spell life.

Out of this fabric a thread, an insignificant piece of power disentangled
itself from the mass. While the essence of this thread was one and the same
as the energies which at the very moment were evolving, it changed along a
separate path. It alone gained consciousness.

Time passes...

The consciousness comes awake. At first it wanders around what now has become
a star, so compact has the energies woven itself over the eons. It looks upon
the lifeless star and is touched by his first feeling, sadness.

With his hands outstretched he, Logos, took it upon himself to create life.
For days he shaped what would become the world Carnac. At first he created
the lands, the tallest mountains and the deepest valleys. He then created the
clouds and the sky. He thought he was finished and he was content.

He watched the world from the mountains, reveling in the cools winds that swept
its peak. He touched the clouds and felt a wetness like he had never felt
before, he liked the feeling, the cool wet feeling of water. He tasted it and
was amazed by its purity and how refreshing it was. He thought about this,
and he looked down to the land beneath him. It was dark and dry, and for the
first time he realized that apart from the mountains the world did not look
beautiful, and though the world turned it was not alive. It did not speak, it
did not grow. It would merely spin for eternity, not unlike the energies it
was molded from.

He thought of the moisture in the clouds and remembered the joy he felt in the
experience. He wanted the lands of feel as he felt, he willed the clouds to
rain and so it did. It rained for 49 days and the water carved the rocks,
flooded the valleys and created the ocean. Soon the world was a splendid blue,
like a turquoise jewel hanging in the colorlessness of space. But there must
be those who can experience the splendors of the rivers, oceans and lakes.
The rocks and mountains as Logos had learned were lifeless.

Taking the remaining energies from the clay he did not use to fashion the
mountains he created life. First he created the fishes to swim in the water
he loved so much. Then he planted the trees who would forever favor the
presence of its moisture. Later came the animals then the soaring birds that
further graced the world with life. Lastly came men whom he created in his
likeness, they too had the power to mold the world to suit their needs and the
first seeds of mankind he placed near the great rivers which had been created.
There they would have all they need to prosper.

For a time all was well, Logos now a God was content. And all his creations
rejoiced and prospered in the land bestowed to them. But all was to be undone.
In his haste to create mankind in his own image a piece of clay was left
unused. The clay lay forgotten in the darkest valley of the new world.
There it lay for centuries, waiting for its turn to be molded into something
beautiful. At first it was patient, Logos has a special plan for me it thought
to itself, maybe he has not yet decided what to mold me into. But as with
everything with consciousness its patience waned, and it grew bitter.
Made of the very fabric of the world and instilled with a mind not unlike Logos
himself the forgotten piece of clay willed itself into existence.
Bit by bit it transformed and with each transformation it grew ever more
hateful of being forgotten.

By the time Logos recalled the forgotten piece it was far from too late.
Already an entity which named itself Patos was formed. It rivaled Logos in
power but contained none of the compassion, love and the desire to create as
its counterpart. Instead it longed to twist what Logos had painstakingly
created. As revenge, Patos’ first act of power was to instill change, change
which Logos from the very beginning hated.

From his act came the four seasons, day and night, life and death.
But this wasn’t enough; Patos wanted Logos to experience the pain and
abandonment he felt, taking a handful of sand he infused within every grain
what would be known as the sins of men. Each grain he took and planted into
all of mankind, and with that act men turned away from Logos, the learned
greed, lust and had a desire to dominate and destroy.

Powerless to stop it, Logos wept.

Chronicle 1
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The Beginning of Chaos


It has been sometime since Patos changed the world. But while it wasn't his
intention, by bringing about the distinction between life and death a new
player of this game between the Gods came to being. When there was no death
there was no need to create new life for all endured, this was the vision of
Logos, an enduring world which would retain its splendor for all eternity.
But with the onset of death the fabric of creation shifted, for if those with
life were to die, new life had to take their place. While Logos had the power
to create he did not posses the power to renew, why this is so is not known.
The duty to recreate life from the energies left behind by the dead fell to a
new god, the Goddess of Life, Akara.

Unlike Logos and Patos which interacted little with the world Akara was in
constant contact with every living being. She watched the old wither and
die and she nurtured the young to take their places. She learned to understand
the creatures which inhabited the world, she learned to love them as her own
even though she was not their true creator and they paid her no homage.
Overtime she felt Logos grow ever distant in his grief; she knew that Logos
now neglected his creations for he could bear not the pain of them having been
changed. While she did not fault Logos or Patos, she despaired that life no
longer prospered as it once did under the guidance of the creator.

"Perhaps," she thought, "I should adopt these children as my own."

As fate would have it the petition to claim all of creation as her own was
turned down. Logos feared that he would loose his creations even further.
He promised Akara that he would resume his responsibility; the goddess was
satisfied with this answer and lay the matter to rest. After all, all she
wanted was the world to be cared for, it mattered little to her who claimed
stewardship, though she herself may not realize it, but deep down she wished
she had that honor.

But just as Logos began keeping his promise Patos reemerged. This time he
decided to warp the very first of Logos' creations, the very mountains in
which Logos first felt the winds and touched the clouds. With ease Patos
called up fire from deep within Carnac's core. The pent up forces erupted
through mountain peaks creating fiery craters of molten lava. Horrified at
the destruction of his beloved mountains Logos was slow to stop Patos as he
struck a mighty blow cracking the sides of every volcano causing their
destructive forces to flow unheeded to engulf and ignite all that stood in
its path. Forests and their inhabitants were destroyed, rivers boiled to
nothingness and men standing petrified at the horror unfolding before them
lost their lives.

Generations later, many of the forests that were destroyed Akara regrew.
Animals once again walked the earth in abundance and rivers again flowed as
they once did. Men too recovered their losses and many of the new generation
knew nothing of what their fore fathers experienced. To them the silent
mountains had always spewed fire every so often, and they had learned to be
wary of its captivating beauty. In fact, most had never set foot on a
mountain let alone gazed down at the beautiful world from it, as Logos
once did. Due to this, Logos again retreated into his own despair and cared
not a bit for the world that was no longer his own.

This time Akara was determined to take over Logos’ supposed responsibility.
But she knew he would never give it up easily, for the good of life itself
she conspired to rid the world of the weak hearted Logos and the disruptive
Patos. Unbeknown to the other gods, Akara knew of one other. There was still
the god Cypher, who knew of nothing but destruction and deceit.
It is generally believed that it was Cypher who using methods unknown who
planted the ideas of bringing about destructive changes to Carnac.
For while Patos was responsible for change it was not in his nature to destroy,
many a historian would debate this issue in years to come.

Being told of the existence of Cypher, Logos grew wary and questioned Akara
about this new "god".

"How Cypher came into being is not known to me, but what is certain is that
the power of creation he has not. He cannot weave dust into mountains, change
the rain into snow nor can he bring life into the world. What he can do is
grind the tallest mountain into the finest dust, fire snow into vapor and smite
every living thing. He has the power to destroy, nothing more, nothing less.
It is his power you need to be rid of Patos".

Upon hearing this Logos was elated, he immediately left to seek out this god,
Cypher. Logos had dreams of his world returning to its prior form and did not
see the goddess' faint smile.

~

Once found, Cypher was not the image of power which Logos had envisioned.
He was the anti thesis of magnificence, he looked frail, worn and possessed
none of the aura of the other gods. Regardless, Logos trusted the
Goddess of Life and proceeded to ask for the favor.

Unknown to him, Akara had already approached Cypher and had told him of the
opportunity to destroy their predecessors. "You should kill Patos first",
she had said. "Logos is idealistic and weak, him you can kill at your leisure".
Cypher trusted Akara as well, for the purity of life held no evil and life
after all was her domain.

In preparation to confronting Patos, Logos reached out and drew the clouds
around him. From the clouds he fashioned a blade so beautiful it masked its
deadliness. This blade he gave to Cypher, and together they journeyed to the
deepest valley of Carnac where Patos resided.

At the mouth of the valley stood a massive fortress, strange a god of change
would choose to reside in something so unyielding and unchanging. But as they
approached, Patos stepped out from the shadows. In his hand he brandished a
spear of finest wood, tinged with green. It radiated life itself and there was
a certain calmness to it, the calm of a peaceful forest, there could be only
one who could have created such a weapon.

The one who had warned Patos of the arrival of the other two was now patiently
waiting for what she thought inevitable, the end of Logos, Patos and with luck
Cypher as well.

The battle was swift yet furious, no words were exchanged by the combatants
as Cypher charged, his gleaming sword held high. Patos merely stood blocking
blow after blow with his spear while counter attacking when he could.
Logos merely stood watching the fight unfold, praying that Patos would meet
his end.

Evenly matched the gods turned to their individual powers to given them
an edge. At first Patos swept away the sun and the stars sending the world
into darkness. Cypher already unused to the dark valley found himself ever
more blinded. Patos lunged, his spear grazing the shoulder of his opponent.
Angered, the wounded god rained destruction upon the valley setting all but
the rocks aflame. Recovering his sight and catching Patos totally off guard
as the other stared at his burning fortress, Cypher slashed and severed the
left hand of Patos.

Like thunder Patos screamed in pain as his lifeblood drained out of him.
But while Cypher and Logos looked upon him triumphantly something happened.
Subtle changes occurred within Patos and Cypher, their appearance did not
change but their demeanor, their life force if you will, shattered and reformed
into the image of each other. Patos through some means of magic now resided
in the body of Cypher, whereas the essence of Cypher now lay in the torn body
of the one he had wounded only moments earlier.

Though in pain the spirit of Cypher refused to just die. With a last act of
will he hurled the spear he clutched at his own body, the body that was
stolen from him. Patos who was reflecting upon his own genius managed not to
avoid the spear thrown at him by the Lord of Destruction.

Patos now lay dead, with Cypher about to join him. Cypher grew ever weaker and
with Logos having fled when he called fire down to the valley he was on his
own. It was then when he realized his powers were no longer confined to the
destruction of things but with some effort he could induce change much like
how Patos was renowned for. Focusing his fledgling abilities on his severed
arm he first stopped the blood from flowing. He then pulled at the sinew and
bones making them expand until they eventually took the shape of the missing
limb.

Fully recovered he stood and with new found strength he shouted for all to
hear, "I am reborn, fear me for I am now unmatched!"

As a display of strength he shattered the valley and out of the rubble
fashioned a monument not of stone but of glass. The monument while not
beautiful, with its sharp edges reaching out in all directions was no less
magnificent. Men flocked to marvel at its construction and to pay homage
to its creator, the god Cypher.

Chronicle II
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The Tale of The Pianna Knights


The fabric of creation is a fragile one. With the changes brought about by
Patos and then the new Patos-Cypher entity Carnac itself began to show gradual
signs of change. At first it was the insignificant changes, the smell of
flowers fading, the seasons being more unpredictable and ground water
occasionally coming up brown, as though rusted. These things men took little
notice of; there was no need for explanations sometimes "just happen".

All these was not Cypher doing however, for he himself was too busy lavishing
in the attention of his new found subjects. Years later humankind had divided
themselves up into the six great kingdoms, war monger Hellsgarem of the
Deserts, Buegrant with its ports and ships of steel, the white city of Arrdeam,
Planisad famous for magnificent harvests, the center of commerce, Brisbia and
finally El Morad on the west coast.

It was around this time when strange creatures began appearing all over Carnac,
at first they were thought to be wolves, bears and others animals whose
intentions could be violent. But they were not, they were different.
And with each passing year their difference just grew and grew, some had
sighted beings of stone, magic and worse of all those who used to be friends,
now resurrected into animated corpses bent on bringing all life to the level
in which they understood, death.

Before long those "hellish creatures" had grown in such numbers that even human
cities with their high walls and staunch defenders could not repel their might.
The first to fall was Planisad thus food resources were scarred. Soon others,
Brisbia and Arrdeam fell. Even the mighty babarian kingdom, Hellsgarem did not
survive, torching their city instead of letting it fall. The few survivors
flocked aboard the ships of the Buegrants who themselves were abandoning their
city, fleeing for El Morad by sea.

King Manes then ruler of El Morad took in the refugee's without prejudice.
Those able were given places in the army, further bolstering the defenses
of the city which had not yet been attacked. New battlements were raised,
and before the attack came supplies were brought in, weapons forged and armor
polished. The citizens of El Morad were determined not to let their city fall
and those who had already fled were resolute in their loyalty to their new
home, for if El Morad fell there was no one else to turn to. The insignificant
El Morad through a turn of events had now become mankind’s last stronghold.
Should it fall, the seeds of humanity would cease to exist.

Having been prepared the defenders repelled what should have crushed them.
After that initial trust random sporadic attacks continued to come.
For seven long years they fought and for seven long years King Manes prayed
to the gods who seemed to have turned a deaf ear and a blind eye to the
sufferings of their children. Though history will tell little beyond their
suffering, our heroes after the first two years of fighting had grown
accustomed to the random attacks. They were even prospering, to a fashion.
They again dared to venture beyond the safety of their walls.
Tunneling into the mountains behind the city they had a source for metals,
wood they harvested by sending armed bands into the forests. Food proved a
problem at first, but by relocating much of the populace into the mountains
and underground, enough space was vacated for crops to be planted.

By the third year seasoned veterans had begun hunting these monsters.
Traveling in small numbers these parties sought out and killed the weaker
creatures and those which had strayed too far from the others.
These warriors brought back stories of adventure and glory. Soon these parties
organized themselves into what would be known as the Pianna Knights.
They lived apart from El Morad and dedicated their lives to their work,
some of them would even learn the arts of magic and healing.
Arts long lost when men gained mortality.

On the last night of the seventh year, something extraordinary occurred,
red rain began to fall over El Morad. Far away a green fog inched ever closer.
A warning had sounded and for the first time in years all had run for the
gates and more than one would admit that they were afraid.

King Manes once again prayed to any who would listen. This time Cypher
answered.

"It is you, for so long I have prayed. Why do you only now answer"?
King Manes asked. The gods had never answered before, and many doubted
their existence.

"There was no need", came the reply.

"Everyday my people die, is there no greater a need"?

"There is no need",

Determined to see salvation the king begged, "You have the power, only will it
and all will be right again, we are but your humble servants".

"Servants are off no consequence, this day I show myself for the end is near.
Though I did not will this destruction, its flatters me to admit that my power
brought its beginning".

The King grew angry, "You may be a God, Cypher. But nothing can not be
brought low". Standing drew his sword and pointed it at the direction of
the voice, "If you will not help us, we shall meet our doom, together".
But Cypher was no longer there.

~

"There must be something we can do", one of the council members said wiping
sweat from his brow, while another beside him tried hard to suppress a yawn.
It was late afternoon and the lords and leaders have been discussing the
matter since the night before, when Cypher appeared.

A Planisadian lord stood and repeated his intent on escaping the encroaching
green fog. None of the scouts had yet returned and he believed it sound to
escape first then reevaluate the situation. It would days to move everyone and
time was already growing short.

"No, we stand and fight, kill Cypher and all should be well again", an overly
bold Erenion sweeping his hand in an arc, nearly knocking over a weary servant
who was refilling his goblet. "We have run enough".

The council was in uproar, it wasn't the first time someone suggested and while
they all knew that was the only solution they were reluctant to fight a god.
"Are you mad"? someone shouted, "Cypher is a GOD"!

"We will stay, but we will not fight",

The room was stunned into silence. To stay but not fight? Then what should
be done? Just die? Surely some believed that the king had finally lost his
senses. Already many had to be persuaded to believe that Cypher truly did
speak to his majesty.

"Send for the Pianna Knights".

~

The Pianna Knights rode through the castle gates amidst the cheers of the
entire populace. Here were the heroes of legend, those who would save them all.
In their newly fashioned armor and polished swords they looked every bit the
story book heroes of old. Not one who saw them believed that they would fail.

Near two hundred strong they rode in search for Cypher. Legend has it that
he had a built a monument of glass centuries ago and that he resided near it,
tended by his early followers who saw to his every need.

Guided by no more than stories told to young children the Pianna Knights rode
into the wilderness away the most obscure of human settlements, which of
course were now nothing more than ruins. In the forests they killed every
creature they encountered, but those were few and far between. It was as
though each and every one of those vile beings had been picked up and stored
away. One may even take a walk in the moonlight and return unharmed.

One night a wave of fatigued washed over them and they each in turn fell asleep

They dreamt of a place near a valley, there were people there. And at first
their semi-conscious selves were elated, for they had thought they were the
last. But as their dreams were guided closer they saw the despair in the
faces of the people, how tired they looked without an ounce of joy in their
souls. But they did not understand, here was a peaceful place and
uncomplicated haven of rainbow colors when light struck the edifice of glass.
Realization dawned upon them, here was the lair of Cypher and those humans
were not his adoring subjects but his slaves. Their consciousness turned
towards the monument, at the foot of it a fortress stood, it was of
dark stone and it absorbed the lights as though it never existed.
They drifted closer, but as they neared the structure they felt rather
than saw a hand reach out and block their view.

The dream ended, but they did not stir till morning.

While the Pianna Knights were troubled by what they had seen they were no
less determined. However, their knowledge was not limited to what they had.
They were being drawn to the west as though they knew there was where they
had to be. And in their minds and hearts rang a verse, a prayer long forgotten:


We are your children,
Though long forgotten,
Do not forsake us.


Towards the west they rode, as quick as the wind, never had they been
inspired so. They rode without stopping for days, neither they nor their
animals felt hunger or exhaustion, they rode until a sight caught their eyes.
An enormous monument which sparkled like a diamond stood miles away.
Even having seen it up-close in their dream did not prepare them for the
magnificence before them. The neighing of one of their horses snapped them
out of their reverie and again they continued.

By dawn the next day they reached what appeared to be an impassable barrier,
the monument just beyond. There was nothing there but the horses refused to
go beyond the invisible line. Even the knights that dismounted found themselves
unable to bring themselves to cross it. It was as though the desire to enter
that "zone" left them the moment they approached. One would account later
that the feeling was akin to one looking at his favorite dish. He knew he
wanted it, but yet opening his mouth, he lost his appetite.

By noon none had passed but the terrain was changing. The forests and grass
which enveloped them dissolved as though nothing more than an illusion.
The ground seemed to dry up leaving nothing but dry earth behind. It dried
so quickly that it began to crack, scarring its smooth surface. Suddenly,
the ground in which held the knights gave in and all fell into the crevice.
Many were injured in that fall and some lost their lives. But most of them
now found themselves in a dark cavern having landed in the middle of a host
of every monster they had ever faced, and some which they have never before
laid eyes on. Standing there so tall as to almost reach the stalactites was
Cypher himself. They did not know him, but they knew they faced whom they
sought.

With the barest of a nod, the Pianna Knights were assaulted from all sides.
They formed a circle of shields, holding back the enemy as best they could
while protecting the injured and the healers within the ring. The knights
were skillful in war craft and they only lost a brother with the felling of
beasts ten times that number. But as the battle wore on their numbers had
dwindled significantly and there seemed to be no end of their tireless foes.

Down to than fewer fifty men, the beasts stopped their assault. They backed
away as Cypher approached, seeing him up close for the first time they saw
what Cypher truly was. Besides his gigantic form he looked little better
than an old man. He wasn't the fierce warrior god all expected him to be.

"Welcome, Knights-Pianna. I see you must be tired", he mocked.

The Knights did not answer, instead those inclined to sword play each picked
a target and rammed them thru. Those gifted in the mystic arts opened
themselves up the their powers and fire and lightning scorched all those
who stood in their path. So fierce was the attack that Cypher could only
watch as the few hundred beasts he had left were killed mercilessly.
More men were lost but it was all over, not a single creature stood standing,
and those that still lived lay bleeding on the blood soaked cavern floor.
They circled Cypher, but to defeat a god by sheer physical strength and the
little magic they could command was sheer folly. Cypher knew this and he
was unafraid. Already the corpses of the fallen were stirring. Soon they
would rise again, but would remember no face be it friend or brother.

As the very first of the zombies closed his hardening fingers on a fallen
sword words of fire burned in the minds of the survivors. Without knowing
the reason, they began chanting the prayer which had come to them before.


We are your children,
Though long forgotten,
Do not forsake us.


More and more of their fallen brethren were standing and rearming themselves.
Never in their lives had the Pianna Knights felt such fear while feeling
such hope. They continued.


We are your children,
Though long forgotten,
Do not forsake us.


Louder and louder the words echoed through the cavern, resounding of the
ancient walls and reverberating off the shivering stalactites. More verses
came out of their mouths.


We are one again with you,
You can hear us,
Listen to our plea.


Cypher unheeding their pitiful prayer flared his powers, the ceiling began to
collapse on our heroes and more than one was crushed by the falling granite.
Yes they stood unwavering.


It is the end,
We wish to return,
Welcome us home.


Like lighting there was a flash of light as something streaked from the heavens
Logos, the God Creator lifting his mighty bow had let fly a bolt of energy
fueled by the long prayers of salvation from generations past to present.
The bolt pierced the clouds, the cavern ceiling and struck the startled
Cypher above the shoulders. In a brilliance that would have blind all that
had not the blessing of Logos, Cypher was no more. Only his final cry for
vengeance vibrated softly on the walls.

Another voice more subdued but so clear and so full of love said.

"Welcome home".

Chronicle III
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Abandoned Once More


With the defeat of Cypher the green fog lifted and the jubilant Pianna Knights
rode home to find the whole of El Morad in celebration awaiting their return.
Tales of their adventures spread quickly among the people of El Morad and very
soon shrines and temples dedicated to the god Logos were raised in his honor.
Humanity began to prosper once again and for a time not one remembered that
Cypher vowed revenge.

Now that peace reigned many began to venture out of the city, at first little
farms sprang up just beyond the scarred walls and battlements that once
protected them, soon plantations growing crops of every kind and villages to
support the farming community mushroomed along side them. With the blessings
of Logos all prospered.

But peace was not to last long in the land of El Morad.

Twenty years has now passed since the defeat of Cypher, and El Morad has
become the capital of humanity. Gone are the makeshift houses and simple
establishments that served the defenders during their bitter struggle.
With the advent of peace and new found prosperity, beautiful boulevards and
magnificent sculptures raised in remembrance of those who gave their lives
during the "dark times" filled the newly constructed and expanded walls.
Many new towns and villages graced the countryside. While the villagers
pledged their loyalty to the crown those who roamed the highways did not.
Wealth brought about greed and bands of brigands preyed on the trade routes
and hijacked many a caravan foolish enough to travel unguarded. While King
Manes still lived these incidents were few and far between and all in all
his citizens were content.

~

Paul set on an empty wheelbarrow as he watched the commotion around him.
The king had just passed, having died suddenly in his sleep. Many believed
it was old age but some weren't too sure. It was a popular rumor that the
council of lords were eager to take command seeing that King Manes had no
heir. Either way the villagers were taking no chances and were preparing
rations and packing up daily necessities in case the latter was true.
Violent changes in establishment very often had equally violent consequences
on lower society.

Being only nine years of age Paul did not understand most of what was
happening but he reveled in the excitement of it all. There was sound of
riders approaching and a woman, probably his mother scooped up the nine
year old and taking him ran to the basement under their home to hide.
The riders may be friendly as was usually the case but no one was taking
any chances. Only the men, all armed stood in the village square to receive
the riders. They turned out to be soldiers from the city, here to officially
proclaim the king as dead and the council taking command. These riders were
friendly but soon it would not be so.

The Council was in power not yet a year when taxes were raised and large
portions of the army were retired. Without sufficient protection bandits
grew braver and even caravans running under guard were often attacked.
Those who could not afford guards or mercenaries were at the mercy of the
goddess of luck, if there was such a god.

While peace was still largely kept it was obvious that it was deteriorating.
Besides the rise in highwaymen the common populace also felt less inclined to
be cooperative with one another and especially with ranking officials,
whom made unreasonable demands while doing next to nothing to ease the
troubles of the common folk. Petty in discrepancies became full blown
squabbles and more than once a person of rank found himself dead and the
perpetrator hauled off to the gallows.

Over the years Paul grew up just like any other boy, thin and of average
height and just like all boys his age he had often listened to the soldier's
talk of heroic battles and awesome adventures. Now that he was of an age to
take up a profession, he hoped he would be accepted into the ranks of recruits
and one day win glory for himself just like the soldiers in the stories.
He imagined himself one day sitting under the village cherry tree telling
children of his great tales and adventures in much the same way he used to
listen.

Full of hope he wrote down his name on the log book used for such matters,
it already contained countless names of those who had visions such as he.
Signing his name he took one last look at the book and walked out of the
army registrar's office. Now he only had to wait for the summons.

~

"All of you are called to serve your people, you will serve until you are no
longer needed or until you die", the herald intoned the call traditionally
used to call civilians to take up arms for the good of their country.
"Do you accept this call"? he asked looking over those assembled before him.

A loud shout of agreement confirmed their acceptance and Paul, standing
behind everyone else felt the surge of emotions as all gathered took the
first step towards a life of daring and adventure.

That was so long ago.

Paul snapped out of his reverie as prisoner began clanging his metal cup
against the bars which held him. The prisoner indicated he was thirsty, and
though it was not allowed Paul took the cup and walked towards the back of
the room which housed the many cells. He was only allowed to get them water,
but walking up towards a keg he filled the cup with ale reserved for those
who were to have their last meal. It was a small gesture but the prisoner
took the cup, he did not speak but his eyes showed how thankful he was.
"The prisoner" as Paul thought of the man he was keeping an eye on was nothing
like the hardened criminals in the next room. He may look ragged and dirty
but his features did not possess the mean streak common among the thieves
and murderers. He was just a poor shepherd who was a few months back on his
taxes. There was a time when the law was more lenient towards those such as he.

Inside the merchant's quarter a large crowd had gathered to protest against
the taxes which increased significantly every year. The taxes could be
tolerated if the leaders did something to curtail the rampant rise in bandit
activity on what was called the traders "highway". Many had begun whispering
that greedy officials were actually masterminding the bandit activity and
that some of the bandits may even be soldiers in disguise. This however was
unlikely since there would be more money to be made through taxation rather
than the utter ruination of the livelihood of the merchants. But either way
it was ready fuel for the already raging emotions and many were inclined to
believe it just because they wanted to.

As the crowd grew, drawing in both supporters and those curious enough to
stick around soldiers were dispatched to break up what was slowly turning
into a violent mob.

The next morning there was no market. The entire space was taken up by what
would be the first public execution in the history of El Morad.
The executioners were masked men clad totally in black if not for their green
tabards marking them as members of the council's newly formed secret police.
It was their unit that had so efficiently caught and convicted the masterminds
behind yesterday's demonstration. The secret police had the power to judge any
man guilty on the grounds that he may be a threat to the peace.

Those gathered around the raised platform stood in silence as the "guilty" were
brought forward and their crimes announced. A total of twenty men stood on the
platform awaiting their fate. Some showed fear and not a few openly wept.
But most of them stood silently standing proud and erect as their last act of
defiance. Once their crimes were read they were unceremoniously beheaded, one
by one. The crowd was shocked but many seethed with long pent up anger.

~

Flame engulfed the center most portion of the city. Citizens ran in all
directions as armed men advanced towards the Center Precinct where many council
members and those in support of the rulers resided. The center of the city also
housed the wealthiest and the most influential men in the city. These were the
ones the raiders were aiming for, those who had been not only unjust, but
greedy and corrupt. The raiders numbering many times the number of city guards
and soldiers stormed through the streets chasing down and butchering all those
who had oppressed them. No one saved the soldiers stood in their path, for in
truth there were no men left. All not sworn to defend El Morad were among the
rebels.

Civil war had begun.

The wars did not last long, but many who found themselves on the wrong side
died. Paul was among the casualties, the idealistic young man who was forced
by circumstance to fight his countrymen. He was killed at the doors to the
council chamber, the last barrier between the council and the revolutionists.

If that victory spelled long awaited peace Logos would have been pleased,
but as hard as he tried to think otherwise he knew that his sons and daughters
were forever changed by Cypher all those years ago. When the old council fell
all rejoiced but many outlying towns took the opportunity to declare
independence, never again did they want to bear the yoke of being ruled.
But when the new council or "The Just" as they fashioned themselves to be
called consolidated their power they to were unable to give in to human
nature. They wanted control and had effectively convinced themselves that a
united race, united by any means, was to the benefit of all. Thus conquest
began.

~

A presence hovers over a small village. It surveys the surroundings;
no more than a hundred live here. They have a mill to grind the wheat and an
inn for the weary to have a drink or the have a game of dice, this was all
they had. The presence pauses, and looks down at a crowd gathered.

The crowd were made up mostly of men, they were armed and many were veterans,
the revolution being hardly a year ago. But when the newly formed cavalry
charged through their ranks every lance found a target. These men some were
old soldiers of the previous regime and many were highway bandits now in
the employ of the city. They excelled at fighting from horseback as they
would have done when they hijacked caravans. Facing men of such caliber
the defenders did not stand a chance. As an example to the others, not one
who stood their ground was spared.

The presence rose higher and higher until the blood soaked ground was
nothing more than a pinprick below the clouds. This time the presence
vowed never to return.

More destruction followed but fearing for their lives and families
most re-pledged their loyalty with minimal resistance.

While the human race was once again united albeit through force of arms,
life began to return to normal. But Logos had given up on humanity once
and for all and without his presence and power of Cypher's long forgotten
curse began its' strangle hold on humanity. But it would be a generation
before the first noticeable signs of the curse took hold and before then
a new race would come into being, the Elves.


Chronicle IV
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The Legend of the Elves


Let me tell you about the elves. The Elves never were part of the human world.
While they resembled us in many ways, they are taller, leaner but most
importantly they are immortal or so it is claimed. It's believed that they
were created by Logos when finally turned his back on humanity which he
viewed as incorrigible.

It is also believed that the Elves whose image was modeled after humankind
lived in very much the same way as did our ancestors. They lived simple lives
hunting, gathering and farming. The only difference was that they preferred
to live the dense forests of Carnac rather than the wide open plains favored
by their cousins.

While real, Elven kind hovers between myth and legend within the tomes of
human understanding. Only a few have ever chanced on meeting an elf for their
forest home is well protected by Logos and none knows of its location.
Some even believe that the forest "El Lura Lastach" or "the forest where
the Elves sing" exists not on El Morad but somewhere between reality and
inexistence. In layman's terms the forest resides on Carnac, yet it does not.
There are many theories regarding this phenomena but this concerns the realm
of priests and wizards not those who are more interested in listening to a
good story told.

These remarkable creatures are again divided into two groups or so legend
tells. The Iladhel and the Vladhel. The Iladhel are their spell casters,
our own wizards believe them weak for they only delve in the power of nature.
But weak they are not, our magic users have obviously never experienced a
year without winter and yet the forests of the Elves remain in perpetual
spring.

The latter are akin to what we understand as rangers. They're tracking
skills are unmatched and darkness do not impair their sight. They use long
bows of the like we have never seen. Their bows measure a height of a man
and their bolts can hit a target at 300 yards.

It is also believed that the Elves live in harmony singing and dancing
throughout the night not having a care in the world.

Not much more is known about these eternal beings and some of what we do
know may even be tall tales spun for the amusement of little children.
But perhaps one day, we will know more about those who are different, yet
not so different from the rest of us.

The Imperial Chronicles - Prologue
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

The Imperial Chronicles – Prologue

The Prophesy of the Crown
Life was tough even before the Plague. But the coming of the Plague heralded
a suffering never before experienced by the inhabitants of Carnac.
In a distant village, the local apothecary tried his best to find a cure.
All his efforts were in vain and no matter what combination of herbs and
plants he used, he could not find a suitable cure. All he could do was ease
the suffering of those afflicted, and there were many who were.
“Dignar,” a voice suddenly called out.

The apothecary turned his head to see who had called his name. It was Bero,
one of the village youths. The clan chief had placed much trust in him and
there was talk he was likeliest to be the next chief.

“We have need of your wisdom, Dignar,” Bero called again.

Dignar turned back to the patient he was attending then let out a sigh.
There was not much hope left for the patient. The plague had already taken
the patient’s wife and children; even if he did not get afflicted, he would
have died of heartbreak anyway. No will remaining, there was only one fate
left to the patient--death.

“I’m coming, Bero,” Dignar sighed. “I’m coming.”

The clan chief was conferring with the Seer when both Bero and Dignar
walked in.

“Ah, Dignar, finally,” the chief boomed. “The Seer here has unsettling news…”
“…Quite unsettling,” interjected the Seer.
“Quiet, you,” the chief boomed back.
“Apologies, m’lord,” cowered the Seer.

“As I was saying,” the chief continued, “It seems that our rival nation Karus
has increased their threat to us somewhat by forming a Council of their most
powerful clans.”
“What!” Bero was taken aback. “Now that they are united, they can wipe us out
anytime they want to!”
“Now, now, Bero,” Dignar spoke. “Don’t let us be rash with words just yet.
When the plague was at its peak and our numbers were lessened, we joined the
stronger clans for protection and they in turn joined even more stronger clans.
Our union protects everyone of ElMorad descent. I believe we are safe still
from Karus.”
“Indeed, that may be true,” the chief spoke again. “The Seer informs me that
the leaders of the other clans plan to form our own Council to combat any
advances made by Karus.”
“That sounds like a good plan,” said Bero.
“We must be wary,” warned Dignar. “We all know how our clan leaders love to
engage in petty in-fighting. An ElMorad Council may even make things worse.”
“We don’t know that, Dignar,” the chief said. “Right now, this sounds like
the best plan we have.”
“There’s more,” the Seer cackled. “I have seen someone mighty, a ruler, a
king--a king destined to emerge and lead the nation to victory.”
“I hope this bodes well in such times of trouble,” said the chief.
“Well, someone leading us and uniting us will come in handy,” said Bero.
“We shall see,” said Dignar. “We shall see.”

* * *

Carnac was in a time of great distress. A mysterious plague, a fast-spreading
and destructive one, scoured the lands and inflicted the many. As the populace
dwindled more and more each day, many clans rose to the occasion and swiftly
took advantage of the weakening populace by taking over each nations’ political
system.

Lesser clans, sometimes by choice, sometimes not were absorbed into bigger and
more powerful ones for protection. As the clans grew bigger and stronger,
they began to fight more and more until the battles became a power struggle
for supremacy. This was the beginning of the Era of Monarchy, an age where
everyone had to bow down to the power of the stronger clans… or face the
penalty of death.

The most powerful clans of Karus were the first to form a Council as it was in
their young blood for obedience. The formation of such a grand Council scared
the clans of ElMorad and they in turned planned to form a Council of their own.
Councils were formed but many failed. But the clans still had unresolved
issues with each other and many petty issues were fought over resulting in
the dissolving of the Council.

It is foretold by many seers and fortune tellers that by the second moon of
this year, a destined King will appear and he will lead his nation to victory.

The prophecy soon came to be true for both nations.

The Imperial Chronicles
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Imperial Chronicles I

The Shinobi War
It was foretold by the seers of the land that a mighty King would appear and
lead a nation to victory. The great prophecy spread through both the great
nations of Karus and ElMorad and many people, believing the prophecy to be
true, awaited eagerly for their King and saviour to come.
But the prophecy served to fuel the doubts of the Council members of each
nation towards each other. Jealousy and doubt was rife within each nations’
Council and the members began to plot against each other.

Thus began the Era of Corruption and Assassination.

Due to the sudden need for skilled assassins, masters of such a deadly craft
soon appeared from lands far away as if answering a call.
These “Shinobi Masters”, as they were called, were soon put to the task of
training an elite group of assassins, a group of rogues whom later became
known as the “Shinobi Knights”.

The Shinobi Knights were trained so rigorously, they soon mastered the art
of deadly strikes as well as greatly enhancing the use of stealth attacks,
fire arrows and poison arrows.

The Shinobi Masters also kept with them a secret. It is said that they possess
a sacred scroll, a parchment containing a secret that unleashes a power hidden
inside the soul of a Shinobi. Many have sought to obtain this secret,
many have failed.

One night, as they were studying the stars, Bero asked the wise and venerable
Dignar what he knew of the secrets of the Shinobi.

“Dear Dignar, I seem to recall that you promised me you would tell me what
you know of the Shinobi,” persuaded Bero, the newly appointed clan chief.
“Harumph,” grunted Dignar. “Very well, you impatient youth.”

Dignar let his gaze remain upwards.

Then he spoke, “Shinobi Gems are required to persuade those wily
Shinobi Masters into handing over the Attack Power Scroll.”
“The Attack Power Scroll?” asked Bero.
“You remember. It is the scroll that contains the Shinobi Masters’ secret
for unleashing the soul’s hidden power,” continued Dignar.
“Ah yes…” pondered Bero. “Sounds simple, really”
“Oh you think so, do you?” Dignar shot back, before he let out a hearty laugh.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game Installation
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

If you are using Windows 98, please ensure that you have already installed
DCOM98 before installing Knight Online Client.

01.
Press the download button or the button below to download Knight Online Client.
Select 'save' and save it to the directory of your choice.

02.
Please wait until the Knight Online Client has been successfully being
downloaded. Then double click on the downloaded file to begin the file upzip
process.

03.
Once the zip file had been upzipped, click "Install Now" to proceed.

04.
An InstallShield wizard for “Knight Online” will appear. It will install
“Knight Online” into your computer. To continue, click “Next”.

05.
Please select a folder where Setup will install all the required files.
To install files into default folder, click “Next”. To install to a different
folder, click “Browse” and select different folder.

06.
Please select a "Program Folder" to add in program icons. You may type a new
folder or select one from the existing folder list. Then, click on the
"Next" button to proceed.

07.
" Knight Online" installation process in progress. Please wait for a while.

08.
After "Knight Online" installation process is completed, a "Knight Online"
shortcut will be created on your desktop.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game Login And Character Creation
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

* Please makes sure you that you have registered as e-Games member before
you proceed with the game login and character creation instructions.

01.
Please click on the “Knight Online” icon on your desktop to initiate
“Knight Online” game launcher.

02.
Type your Login Name, Password and Security Code then press the start button
to launch and login to the "Knight Online" game console.

03.
Once you have successfully login to “Knight Online” game console, please select
the server that you wish to be connected.

04.
Please select your nation. The one in blue color located on the right is
ELMORAD. The one in red color located on the left is KARUS. You can choose
the character you want to create depending on the nation you have selected.
The nation selection screen will show up if you log on for the first time.
You can only select your nation once, so you should be careful about your
selection. You can only reselect another nation after you have deleted all
your characters.

05.
After you had select your nation, you are required to create your game
character based on your preference. Click on an empty chair. You will move
to character creation screen. Choose your race --> Choose your job -->
Choose your character face types --> Choose your character hair types -->
Distribute your bonus points --> Name your character. Once you are all done,
press the create character button.

06.
Left click on the character that you created. “Knight Online” game will be
loaded. You are now ready to enter the world of Knight Online. Enjoy!

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game User Interface
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Conditions

1. Experience If the bar graph is full, your level goes up.
2. HP Reduces with when hit by a monster or an enemy and fills up when sitting
down or gets healed by a priest.
3. Detailed Exp The experience graph goes up one box when this box gets filled
up.
4. Mp Reduces with the use of magic. Gets filled up when sitting down.
5. Location Your location shows up on the mini map with an arrow. Monsters are
shown with a red dot and your party members are shown with a yellow dot.

Function Buttons

1. Map Button It shows the location the map location of your character and
shows the location of the monsters. (shortcut m)
2. Inventory Button Shows the items of your character. (shortcut I)
3. Character Button Shows the information of your character. (shortcut u)
4. Skill Button Shows the information of your skills. (shortcut k)
5. Attack Button Starts your attack. (shortcut r)
6. Jump Button You can change from walk to run form the auto-run state.
(shortcut t)
7. Sit Button Set your character into sit mode. If you sit down, your mana
(M P) and life (H P) fills up. (shortcut c)
8. Camera Button You can change the view and the location of your camera.
(shortcut F9)
9. Trade Button If you push this button after clicking on a character, the
trade window appears.
10. Invite Button If you push this button after clicking on a character, you
can join party with him.
11. Command Button Insert default game command.
12. Exit Button Exit from game

Chat

Normal It is send only to the players nearby
Private Sent to only one player. It is does not send to other players.
Shout Your message is sent even to players far away. You lose your MP in this
instance.
Party You can chat with your party members.
Clan You can chat with your clan members.
Ally You can chat with your ally members.

Information

1. Information about the attacked blow.
2. Information about the damage you have taken.
3. Information about the object being attacked, ant the distance and direction
of the object.
4. Information about the trade, party and one on one chatting.
5. Information about the possibility of using the item.

Gamers Trade

The trade window pops up if you click on a character and press the trade button
or if you type “/trade” on the chat window.

You can drag and drop the desired items and Noa, and then if both players click
on the trade button, the trade is completed.

Trade

1. If you go up to and right click on the merchant, a trade window appears
with the list of the merchant’s merchandise.
2. Drag and drop the item you want to deal, and deal by using the arrow button.
3. If you are too far away or lack the sufficient money, you can’t buy the item
* To wear the item you have just bought, you have to close the trade window and
open the inventory window.

Character

You can see the attack ability, defense ability, level, and other abilities of
your character in this window.
You can check the required experience left in order to upgrade your level.
you can check the attack ability and the defense ability of your character.
Shows the ability to lift and the weight of the weapon your character is
currently using.
You can distribute the 3 bonus points you are awarded when you upgrade your
level.
You can see the various resistances of your character.
The resistance is only affected with the use of items.

Inventory

You can see the items your character is currently using.
You can see the items your character currently possesses.

Skill

You can check the skills your character can currently use.
When you pass level 10 skill pointers appear, and you can distribute these
skills the way you want to.

Shortcut

You can drag the skills that appear on your skill window and use it in the
shortcut window.

Usage 1 (Use the mouse)
Use the mouse to use the skill you want.

Usage 2 (Use the keyboard)
Press the number of the skill you want to use. (The first one is number one
and so on)

Help

The help menu shows up when you press the F1 button.
The player can learn the basic usage and information about the game through
the help window.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Adding a friend
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

01.
Click 'Character' from the function button shown.

02.
Click 'Friend' from the 'Character' window.

03.
Click on the character you want to register as your friend and press the
register button on the character window and he becomes registered as your
friend.

04.
Delete: Gets deleted from your friend list.

05.
Private: Click on the desired character from the friend list, and he
automatically becomes set as the whisper party.

06.
Party: If you click on the desired person from the friend list, he is
invited into the party.

07.
Refresh: You get a new list of your friend list.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Game Play
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Character Control

01.

Move forward by using the W or up key.
Move backward by using the S or down key.
Run/walk mode can be changed with the T key.
Walk/run is set if you press the E key.
Toggle character’s status by clicking on the icons in the main bar.
Move character with mouse when in a quarter-view mode.

02. Sitting/ Standing Up
You can make your character sit by pressing the C key, and this speeds up
the healing of the health (HP), and the mana (MP).
This can also be done by clicking on the condition figure on the game’s main
tool bar.

03. Changing Direction
A or left key is to turn left, D or right key is to turn right.
If you push down on the right click button on your mouse and turn your mouse,
your character turns that way.

04. Attack

You can start an attack by double clicking on the target or by pressing the
R button.
If you double click on the target or press R after clicking on the target,
the attack begins. This can also be done by clicking on the condition figure
on the game’s main tool bar.

Trade

01. Trading with Merchants

If you type “/town” on the chat window and right click on the merchant,
the trade chat window appears.

Click on “I wan to deal." Then you can shop by drag and drop in the trade
window.

1-1 Goes near and selects the merchant as the target.
1-2 The merchant will look towards you and a chat window will appear when you
right click on the merchant.
1-3 You can start trading when you select “I want to deal” from the chat
window
1-4 The trade window appears and you can look at the items the merchant
possesses.
1-5 The item information will appear when you put the cursor on the item of
your choice.
1-6 Select the item you want and drag it into your storage box (Drag and drop).

- If you buy the item, money is automatically taken out.
- If there’s an item window, enter the number of items you want to purchase.

02. Trading with Merchants (2)

Click the menu below in the following steps.

trade application -> item dealing
dealing money -> money deal window -> type the amount
-> deal confirmation window
repair chatting window -> repair window

click on the partner and type “/trade”.

2-1 Click on the desired user and type “/trade” in the chat window.
2-2 A message window waiting for the opposition’s answer will appear.
2-3 If the other person approves, the trade window appears.
2-4 The bottom part of the trade window is your area and the top part is the
part where you place the goods being dealt. (Left part is your area)
2-5 If you want to place an object, click on the object and drag it onto the
top window.
(You can’t put back an item you have already placed on the top window,
so place your items after much consideration. If you have placed the wrong item
cancel the trade.)
2-6 Verify the items of your partner and press the trade button.
2-7 The trade goes through if both persons press the trade button

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Hunt
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--


01. Monster Information
When hunting a monster, we compare the monster’s level and the user level to
differently distribute the experience. You can also estimate the hunting
success rate by targeting the monster by color.

Level Difference Note
+8, ... 100% experience
+5, +6, +7 100% experience
+2, +3, +4 100% experience
-1, 0, +1 100% experience
-2, -3, -4 80% experience
-5, -6, -7 50% experience
-8, .. (gain no experience) No experience

02. Monster Target Bar

Monster Target Bar is created on top when you click on a monster.

03. Auto Attack

Automatic attack occurs when you double click or press R key after targeting a
monster

04. Attain Hunt items

To attain an item after killing a monster, go near the dead monster and right
click on the monster and you will be able to see the item it will give you.
By clicking on that item, it will automatically be added to your inventory.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Storage Acces
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

- The warehouse is a useful place so that the user can store more items while
playing the game.
- The warehouse is located inside the castle with the inn keeper.

01. Store

1. Target and select and right click the inn keeper.
2. When the warehouse window is created, top part is the inventory area and
the bottom part is your inventory area.
3. The usage method is the same as trade and it’s the drag and drop method.
4. When you’re done, close the warehouse window.
* However, a warehouse is not one for a character, but one for a account

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
04. Advanced
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Item Upgrade
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

01. Item Upgrade

When you click on the magic anvil next to Charon in Moradon, the item upgrade
window will appear.
If you right click on the item you want to upgrade and the upgrade scroll then
press ok, the item upgrade will begin.

02. Item Upgrade System
The possible upgrade items are the purple items and unique items (partial)
All magic scrolls except for the strength scroll can only be used once, and can
not be used again.

[ Weapon Upgrade ]

Item Upgrade Scroll
The item gets upgraded one grade and the base damage and the additional damage
goes up in the same rate. You can upgrade your items up to 10 levels. In the
same rate, the items can be destroyed.

Reduce Scroll
You can lower the required application capability by using the reduce item.
You can use this only once without any relation to the item level and once an
item is reduced, its properties can’t be changed, and it can only be upgraded.
The item can be destroyed with the same probability.

Elemental Scroll
You can add additional damage to an item by adding elemental properties onto it
There are fire, cold, electric and poison additional damages. This can be done
once without any restrictions to the item level, but once elemental properties
are added to an item, it can’t be changed to other properties. The item can be
destroyed with the same probability. This also changes a unique item to an
upgradeable unique item. In this case, the success rate is 100%.

Dispel Scroll
This changes and electricity added elemental staff to fire, cold elemental
staffs. In this case, the success rate is 100%.

[ Elemental PropertiesThat Are Added To Each Weapon ]

Dagger Sword Axe Sledge Hammer
Poison Properties Flame Properties Glacier Properties Lightning Properties
Spear Bow Staff
Poison Properties Poison Properties Lightning, Flame, Glacier properties

Priest Weapon
Lightning Properties

[ Armor Upgrade ]

Item strengthen Scroll
The item level gets upgraded one level and the defense ability, capability,
bonus resistance, resistance bonus all upgrades with the same probability.
You can upgrade up to 10 levels. The item can be destroyed with the same
probability.

Enchant Scroll
Bestows health properties to a defense item to upgrade health bonuses.
This can be used only once, regardless of the item level. The item can be
destroyed with the same probability.

Immune Scroll
Bestows bonus immunity to upgrade bonus resistance.
This can be used only once, regardless of the item level.
The item can be destroyed with the same probability.

Reduce Scroll
Reduces the item wearing requirements.
This can be used only once, regardless of the item level and once an item
is reduced, it can be upgraded, but the item properties cannot be changed.
The item can be destroyed with the same probability.

03. Item Upgrade Scrolls

Item Upgrade Scroll
Able to upgrades the item level by one with normal probability. Item level
is represented with a (+) at the end of the name.

Enchant Scroll
Adds health options to armor.

Immune Scroll
Adds resistance options to armor.

Reduce Scroll
Lowers the item requirements. It is useful for making a item for a friend

Elemental Scroll
Increases added damage and rare options to a weapon.

Blessed Upgrade Scroll
Has a better probability than an item upgrade scroll.
This can be obtained from monsters and is useful for making +6 items.

Blessed Enchant Scroll
Has a 95% success rate. Recommended for +6 items and can be obtained
from monsters.

Blessed Immune Scroll
Has a 95% success rate. Recommended for +6 items and can be obtained
from monsters.

Blessed Reduce Scroll
Has a 95% success rate. Recommended for +6 items and can be obtained
from monsters.

Blessed Elemental
Scroll Has a 95% success rate. Recommended for +6 items and can be obtained
from monsters. Turns unique items into upgradeable unique items.
100% success rate.

Blessed Dispel Scroll
Changes and electricity added elemental staff to fire, cold elemental staffs.
In this case, the success rate is 100%
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Party
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Party:
There is a party system on Knights Online where you can hunt by joining forces
with other users. Partying is fun in many ways and you can expect faster
character growth.

Generation Requirements:
1. You can party with players within +,-8 levels of your level.
2. Even if it violates the rule above, you can party with players who are X1.5
or My Level/1.5.

01. Starting a party
Click on the person you want to party with and type “/Party.” Wait for the
approval of the opposition.

If a party is formed, a group window will appear and you can see the state of
your party members.

* Experience the player gains =
[ Monster Experience * { 1+0.2 * (number of party members - 1) } ] *
player level/sum of all party member levels.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Clan
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Starting A Clan

National Point /Clan Ranking
1. A player who wins a battle with a player from another nation receives
national contribution points.
2. The clan points are measured by summing up all the national contribution
points of all the members in the clan.
3. The Clan is classified into five levels according to clan points.
4. Each clan receives an insignia on the shoulder pad of his armor depending
on each level.
5. A special effect is given to the insignia of the top 5 clans of El Morad
and Karus in each server.
6. We are planning to make a fighting field for the clans from the same nation.
7. Clan dungeon is being added. You will be awarded clan points and items for
clearing the clan dungeon stages.

Requirement For Starting A Clan:
• Level 20 or higher.
• Possess 500 thousand Noa

Step To Start A Clan:
• Click the Inn Keeper
• Select the Create Clan menu
• Type the name of your clan
• Pay 500 thousand Noa
• Create clan

Clan:
• Minimum 3 to maximum 36 possible
• Right to complete Clan Quests planning to be offered
• Able to enter Clan Dungeon planning to be offered
• Have to be a clan member to start a Knight group

Joining A Clan:
• The clan leader or the assistant clan leader targets the desired player
and /join or accept the player by clicking the accept into clan button in
the clan menu window

Disbanning Or Quitting A Clan:
• If the clan leader types /leave clan the clan is terminated
• If a clan member types /leave clan, the member is out of the clan

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Beginner System
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

• You need to be level 1~20 in order to sign up. After you receive the quest
will have one Golden Chicken logo come out.

• Name of the NPC is Selith[Special Store].

• When you complete the event at level 30, you’ll receive 500,000 coins.

• When a beginner signs up for this quest. Level 35 or above allows this
beginner in their party, then they earn a certain amount of manner point.

• Manner point field is activated when the user reaches level 35.

• When the user helps out beginners by inviting them into their party and
hunting with them, their manner points will automatically increase.

• Manner point is received by the helper when the beginners level up.
Manner points will be received as follows.

• LV1~20 : 1 point. | LV21~30 : 2 points.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Forgotten Temple
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

• You need to go talk to the NPC in Moradon in order to go to the
Forgotten Temple. The requirement for entering the temple is as follows:

Forgotten Temple [2Grade]

Level : 46~59
Opening Time : 11AM ~ 6PM
Teleporting Location : Through the NPC in Moradon (costs 300,000)

Forgotten Temple [1Grade]

Level : 60 and above
Opening Time : Noon ~ 7PM
Teleporting Location : Through the NPC in Moradon (costs 500,000)

Rules Forgotten Temple:

1. Only the first 32 people can enter the Forgotten Temple.
2. You can teleport to Forgotten Temple through the NPC in Moradon.
3. You cannot earn any coins/items in Forgotten Temple. The only thing you
can earn is experience points.
4. When you’re in the Forgotten Temple, you can teleport back to Moradon by
typing the command “/town” or by disconnecting from the game, regardless
of your current HP.
5. When you kill all the monsters in Forgotten Temple, you’ll receive a
Treasure Chest. You can get items through this chest. Each shrine will
give out different chest.
6. There’s a 30 minute time restriction in Forgotten Temple. If you do not
eliminate all the monsters within 30 minutes, the gate to the temple will
be closed.
7. You can form party inside the Forgotten Temple, regardless of your
nationality.

Rewards for Forgotten Temple

To those that gets through the Forgotten Temple, a treasure chest will be given
as a reward. You can take this chest to Miraselth (NPC) to open it.

Dark Vane
- Made by the Dark Elf, it kills the opponent instantaneously.
- Attack 62, Glacier Damage 30, Dex 5, MaxHP-100, MaxMP100.

Smite Hammer
- Crafted by the monk from the Logos Temple.
- Attack 92, Flame 20, STR5 MAXHP, MP+50

Hanguk Sword
- Crafted by the artisans of Chosun. Has mysterious powers.
- Attack 67, Poison 30, STR 5.

Defender of the Lord
- Shield of Zignon. Said to have embedded magical powers.
- Defense 185, MaxHP, MP+10, Knife, Bow Defense 5, Reflect Physical Attack 5.

Hell Breaker
- Built only in Halskarem, the city of steel.
- Attack 131, Flame 50, INT 5

Enion Bow - Said to be made from the hair of Elf Enion.
- Attack 91, Lightning 30, STR 5.

Wreath of Erenion
- Contains strong flame power.
- Attack 65, Flame 30, STR 5, MP 1, MAX MP+20, Resistance to Lightning 20.

Glacier Erenion - Contains strong glacier power.
- Attack 65, Glacier 30, HP 5, MP 1, MAX MP+20, Resistance to Flame 20.

Lightning Erenion
- Contains strong lightning power.
- Attack 65, Lightning 30, INT 5, MP 1, MAX MP+20, Resistance to Glacier 20.

Ron’s Staff
- Magician of Brisbia. Said to have been missing since his battle
against manticore.
- Attack 60, Flame 20, Glacier 20, Lightning 20, MP 1, MAX MP+20,
Flame resistance +5, glacier
resistance +5, lightning resistance +5.

You can also earn gold, silver, and 6th armor, and various other items.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Rental System
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Purpose

1) Allows mid/low level users to try using expensive high level armor/weapons
by renting them from high leveled users. The high leveled users can earn
coins by letting people borrow the item.

2) This is to encourage users to use coins in the game and encourage people
to trade items because people will learn and experience different types
of items.

Rental Method

1) Level Restrictions: In order to keep the random items from being registered
there’s a level restriction which only allows users with level 30 or above
to register items.

2) Rental Scroll: In order to keep the random items from being registered,
we’ve established a Rental System where the registering person will have
to pay a certain price for the rental scroll which is required to register
an item up for rental.
i) Rental scrolls cost 100,000 coins.
Where do you buy the scrolls from? Can buy from Moradon one NPC called
Charon.
ii) One rental scroll is required to register 1 item for rental.
iii) The scroll is required when registering.
iv) When you cancel you’re registration for rental, the rental scroll will
not be returned to you.


3) Rental NPC: NPC that’s in charge of the whole rental system.

4) Registering Items: If a user has an item they want to put up for rental,
they’ll have to buy a Rental Scroll from Charon NPC and register the item
with the Rental NPC.
i) You can register one item at a time.
ii) A user cannot register an identical item twice.
(same kind with same option).
iii) The rental period can be 6, 12, 24 hours.
iv) One person can register up to 6 items. In total there can be 600 items
registered for rental per server. (Can be adjusted).
v) You have to place your item on to the registration window.
vi) The registered items are kept by Rental NPC.
vii) When registration is canceled the item is automatically given back into
the character’s storage.
viii) The registered item will appear on the registered list from Rental NPC.
ix) The registered item will display the following information :
basic item info, rental period, and rental fee.
x) The rental items will not display the owner’s name.
To keep users from bothering him for his item.
xi) 10% of the rental fee is charged as a Rental Processing fee.


5) Renting Items: The renting user can select the item from the Rental NPC
and pay the fee required to rent them for a certain period of time.
i) Renting doesn’t require a rental scroll.
ii) You need to have the required fee in your inventory.
iii) The user that registered the item will be notified that their item has
been rented when they reconnect to the game.
iv) The rented item will display a slightly different tone of color.
v) You cannot trade/sell a rented item.
vi) When the rental period is over the item will be returned to the original
owner’s storage after 10 minutes. If they are connected to the game when
the item is returned they have to move to different zones or reconnect
in order to find the item in their storage.
vii) When the renter deletes his/her character the rented item will be
automatically returned to the owner.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
05. Wars
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Lunar Gate War
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Server Xydonis - Lunar War: Saturday 9pm (GMT+8)
Server Odin - Lunar War: Sunday 9pm (GMT+8)

Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user you'll be awarded with 50
national points.
- When you get killed by an user you will lose 25 national points or
- 1% of experience points will deducted for those user that have no more
national points left.
Restrictions - 200 users from each nation allow participate for Lunar Gate War.
- Level 30 and above.

Dark Lunar War
Experience. Points - You will not lose any experience points in Lunar Gate War.
National Points - When you kill an opposite user you’ll be awarded with 50
national points.
- When you get killed by an user you will lose 25 national points or
- 1% of experience points will deducted for those user that have no more
national points left. You get 1000 national points for killing a Keeper and
500 for killing a Warder.
Restrictions - 200 users from each nation allow participate for Dark Lunar War.
- Level 30 to level 50. Total sum of skill should be 82, stat should be 447,
and characters what have selected their master skill (2nd specialty) cannot
join this. This is to prevent high leveled users from purposely lowering their
levels just to take part in this war.
Gold - You don’t win any coins for killing users of opposite nation. However,
you’ll lose 5% of your coins if you are killed.

Commander

• 10 minutes after the start of Lunar War, the clan leader of top 5 clans from
each nation with the most combines national points will become the commander.
• The commander may use the command “/command” in order to command all the
users. Command will show on top of the screen.
• The commanding authority will not be lost even if you get killed.


Taking Control of Enemy’s Base

Leader NPC - The user that kills the enemy’s Leader NPC will have their name
appear on the top portion of the screen.
Taking Over - When the user kills all the NPCs in the enemy’s base, the base
is considered to be taking over and a notice will appear on the screen.

Requirements For Winning Lunar Gate War

• Kill all enemies 3 Guards NPCs ( Warder 1, Warder 2 and the Keeper NPC )
• If there are no winner after the regular wartime (1st hour), then the nation
that killed the most Warder/Keeper will win the war.
• If the both nation have kill the same number of NPCs, then the nation that
killed the most users will win the war.
• If the winner is still undecided from requirement 1-3, then the nation that
lost the previous Lunar Gate War will win.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Nation Invasion
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Invading The Defeated Nation

Invading Gate - When the winner is decided, the winning nation’s users can
invade the enemy’s country through the enemy’s warp gate from the war zone.
In this point of time, everyone from the winning nation will able to go in
the war zone for them using defeated nation warp gate to teleport them to
defeated country.
Defeated Nation - The defeated nation’s users will be teleported backs to
their own nation immediately.
Invasion - The users that are invading enemy’s nation cannot use the warp gate
or set the resurrection sport in the enemy’s nation.
Safe Zone - A small area near the Lunar Gate entrance in the defeated nation
will be the save zone for the invader. The invader will spawn in this safe zone
You will not be attacked within this safe zone. The enemy’s NPC that may enter
this area will be kill immediately. (They’ll spawn back at their own original
spot, according to regeneration time.)
End of Invasion - When the invasion time is over, the invading nation’s users
will be teleport back to their own nation and the NPCs will return to their
original position.
Coin - You will lose 50% coin from your inventory for getting killed by enemy
user.
National Points - You’ll earn 50 National points if you kill an enemy nation’s
user.
- You will lose 50 National points if an enemy’s nation user kills you.


Village Battle

Village Monument - There is a Monument in each village.
Possession - If the invading nation can destroy the opposing nation’s village
monument, the possession of the monument will be turn over to the invaders.
When the invaders have taken over the village:
a) A notice will be display stating “ XXXXX village has been overrun”.
b) The monument will be replaced with the invader’s nation and in one minute
from the invaders that are within 100 meters from the monument will be
awarded with 50 National points and 50,000 coins.
c) If the invader defend their monument for 10 minutes, they will be awarded
with 50 national points and 50,000 coins.
d) From then on; 25 national points and 25,000 coins will be awarded every
5 minutes.
When the defending nation retakes its village from the invaders:
a) A notice will be displayed “XXXXX village has been capture”.
b) When the defenders retake the village from the invaders, their monument
will replace the invaders monument and the defending nation’s users that
standing 100 meters from the monument will be awarded with 50 national
points and 50,000 coins with in 1 minutes.
c) The defending nation will only be rewarded when they have retaken the
village from the invaders.
Retaking - The invaders can try to retake the village from the defending nation
once they lose the village back to the defending nation.
Piana, Breth village - The village battle may be held in 3 villages in each
nation’s main zone simultaneously, the reward given for over taking over the
main village (Piana and Breth) will be 4 times as much as the other villages.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
War Rewards
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

Rules Rewards
Character that kills the enemy’s keeper (party) 2000 coins + 2000 nation points
Character that kills the enemy’s warder (party) 1000 coins + 1000 nation points
Character that kills the enemy’s guard (party) 500 coins
Character that kills the enemy’s recon (party) 300 coins
Character that kills the enemy’s clan leader (party) 50000 coins
Character that kills the enemy’s users (party) 10000 coins

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
06. Character
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Elmorad Nation
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

BARBARIAN

Nation : Elmorad
Occupation : Warrior
Characteristics : The strongest warrior of Elmorad, complimented by his
physical strength.

MALE EL MORADIAN

Nation : Elmorad
Occupation : Warrior, Magician, Priest, And Rogue
Characteristics : With his natural born talent, he can do anything.

FEMALE EL MORADIAN

Nation : Elmorad
Occupation : Warrior, Magician, Priest, And Rogue
Characteristics : With her natural born talent, she can do anything.

--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--
Karus Nation
--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--==--

ARCH TUAREK

Nation : Karus
Occupation : Warrior
Characteristics : The strongest warrior of Karus, complimented by his
physical strength.

TUAREK

Nation : Karus
Occupation : Priest, Rogue
Characteristics : With his natural born talent, he has taken the priest and
rogue role of Karus.

WRINKLE TUAREK

Nation : Karus
Occupation : Magician
Characteristics : Naturally small in stature, made up for his weakness by
becoming smarter and by learning magic. Has taken the role
of the magician in Karus.

PURI TUAREK

Nation : Karus
Occupation : Priest
Characteristics : The only female race of the Karus. Though female, she has
strong healing skills and mighty strength.

Stat Point

Ability Points: 3 ability points are awarded every time a player upgrades
one level. This is what makes up the characteristics of a character and this
is what characterizes the player. Each occupation requires different
investments in each ability

Strength
This point affects the physical attack damage for Warriors and Priests and
decides which weapon they can use.
Health
It determines the character's HP and also improves the MP for Warriors
and Rogues.
Dexterity
It affects the attack power for Rogues and attack success rate.
Intelligence
It determines the Magic Points (MP) for priests or magicians.
Magic Power
This ability determines the attack power of a magician skill.

Common Skill

Command
Upgrades your command ability in an army.
Politics
You can practice politics in a nation.
Siege Weapons
Gives you the ability to use siege weapons.
Language Gives
you the ability to translate the opponent’s language.

Building

WEAPON STORE
The place to buy weapons such as swords, sledge hammers and armors such as
ring mails.

SUNDRIES
You can buy different things such as candles, torches, gauges.

INN
A place of meeting, you can buy food and drinks.

GUARD TOWER
The guards standing watch in the guard tower will defend you from low level
monsters and enemies.

Occupation


A player starts with an occupation he has selected and starts playing with the
base abilities and skills of that occupation. Unlike other games, there is no
perfect character in Knights Online.

Each occupation has its own unique abilities and skills, so various occupations
may have to join forces in order to gain experience effectively. El Morad and
Karus both have 4 occupations respectively, and when a character reaches
level 10, you can go to the captain and change occupations.


Elmorad, Blade
Karus, Berserker - These warriors who don’t back down until death are adapt at
close range battle and use many weapons with ease. They also have stills to
protect a comrade.

Elmorad, Hunter
Karus, Ranger - Rogue are adapt at hunting skills. They can hide their bodies
and observe enemies by using their hunter instincts. They can also sneak up on
enemies and cause damage.

Elmorad, Mage
Karus, Sorcerer - Magicians use natural elements to make powerfully destructive
magic. The fire magic causes the most damage and the cold magic slows enemies
down. The electric magic also freezes enemies.

Elmorad, Cleric
Karus, Shaman - The priest’s role is to heal their companions, and is welcome
everywhere. They can also upgrade the companion’s abilities and can heal
curses and illnesses. They can also curse enemies.

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
07. Skills
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Warrior

Sprint 1 Increases running speed temporarily
Slash 3 Inflict 120% damage to an enemy
Crash 5 Raise Attack Rate by 1.5x
Defense 7 Increase defense level temporarily
Piercing 9 Increase attack rate by 2x

Rogue

Sprint 1 Increases running speed temporarily
Archery 3 Shoot an arrow
Dagger Thrust 5 Inflict 150% damage with dagger attack
Swift 10 Increases party member’s running speed temporarily
Power of Wolf 30 Increases surrounding party member’s attack level.
Uses Blood of Wolf

Magician

Flash 1 Inflict magic damage to an enemy
Shiver 3 Inflict damage to an enemy for a period of time
Summon Party Members 4 Summon party members
Flame 5 Burn an enemy
Cold Wave 7 Ice based magic that reduces enemy’s attack speed
Spark 9 Ignite spark within enemy’s body. Disperse magic attack as well
Gate 15 Teleport to re-spawn point
Escape 35 Teleport all of party members to your re-spawn point

Priest

Tiny Healing 1 Restore party member’s HP by 15
Light Strike 2 Light based magic attack
Strength 4 Raise party member’s strength by 15
Light Healing 5 Restore party member’s HP by 30
Resist Poison 6 Raise party member’s poison resistance by 20
Brightness 7 Light based magic attack
Tiny Restore 8 Restore party member’s HP by 50 for 20 second

~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
08. FAQ
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Question : I get a white screen
Answer : This could happen when the user's computer system is outdated.
If this problem occurs click the option folder in the Knight Online folder
and in the game graphic, quality, screen mode select option, change your
settings of character, object and geography all to low. If the problem
persists, it is probably because of an old graphic driver problem.
Please upgrade your graphic driver to the newest version.

Question : I can't log on to the server
Answer : You may experience difficulties logging on if there are too many
users online or if there is a certain problem with the server. If there are
any tests being done on Knight Online, the server may be closed down without
any previous notice.
If this is the case, please wait and try to log in to the server later.
We will try our best to solve any problems as soon as possible.

Question : I can't seem to patch the game client. This is the error message
I get
Answer : The autopatch server requires your port number 21. If you are
behind a firewall, ensure that your firewall configuration has port 21 unblock.

Question : After the autopatch screen I get this message After the autopatch
screen I get this message "Connection Failed: There is an error in the selected
server"
Answer : If you are behind a firewall, ensure sure the port number 15100 is
open (unblock).

Question : I get this error message when I try to start the game.
"Cannot create D3D Device - please check DirectX and display adapter
drivers" or "Cannot create D3D Device - Invalid display property"
Answer : Make sure you have DirectX 8.1 or above installed, and at least
32M video Card (GeForce 2 or above recommended)

Question : When I try to launch the game through the desktop launcher,
I get this error message "Please execute Knight Online via the icon on the
Desktop". I tried twice and it is still the same.
Answer : Your registry for the game is corrupted. Go to Control Panel,
force uninstall the Knight Online, remove the previous Knight Online
Installation Folder, then reinstall the Knight Online again. If the
problem persist, try downloading the latest version of Knight Online
from our official website and install it.

Question : "You should download & install game full version"
Answer : You might have the old Knight Online client install or the client
that you downloaded is corrupted. Go to Control Panel, force uninstall the
Knight Online, remove the previous Knight Online Installation Folder, then
install the Knight Online again.

Question : Launcher gives "No Internet Connection" error
Answer : The launcher has a timeout setting. If you internet connection is
slow, you might get the above error message. Login through the following URL.
Ensure that you use IE version 5.5 and above.
https://www.e-games.com.my/asp/login/loginko.asp

Question : When I select the server that I wish to connect to, this error
message shows, "Failed logging into the Current Zone Server. (10061)"
Answer : The server that you selected might be down for maintenance.
Please check the server status and select another server set.

Question : When installing, "An error occurred while launching the setup.
The remote procedure call failed."
Answer : Go to Control Panel, force uninstall the Knight Online, remove
the previous Knight Online Installation Folder, then install the
Knight Online again.

Question : Game freezing / Randomly rebooting / Game crash
Answer : Some AMD Athlon CPU got this problem. We recommended Intel CPU.

Question : Why was I unable to login through the Knight-Online Launcher?
Answer : e-Game's authentication mechanism uses SSL (Secure Sockets Layer)
to encrypt the transmission of login and password information between
your browser and our Web server. If you are behind a corporate firewall
configured to block SSL traffic on port 443, the standard port for secure
http (https) service, you will not be able to complete the authentication
process and log-in to play the game. If this is your problem and your
network administrator opens access for port 443, you should be able to
authenticate.
Authentication problems can also be caused if you are using a proxy that
is setup for http connections instead of https connections.


~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~
09. Credits
~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~-~

Thanks to CJayC.

Devon Kerkhove
 
Комментарии:
Ваш комментарий сохранен!!!
The Captcha element applies the Captcha validation, which uses reCaptcha's anti-bot service to reduce spam submissions.

Engl. FAQ

12.Октябрь 2013
 
Популярное
30.Декабрь 2013
07.Апрель 2014
07.Июль 2015
25.Сентябрь 2015
27.Май 2015
19.Февраль 2014
11.Июнь 2014
24.Июль 2014
04.Март 2019