Rise of the Robots 2 - Resurrection

Rise of the Robots 2 - Resurrection

18.10.2013 03:35:58
R E S U R R E C T I O N

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P C F A Q

'.... welcome to my world'

V 1.1

by Chris McMullen (ChrisMc@lspace.org)

==============================================================================




Contents:

1: About the faq
1.1 Who made the faq?
1.2 How to contact me
1.3 Revision history
1.4 Feedback and information
1.5 Where to get the faq
1.6 Credits and thank you's.

2: What's Rise 2 all about?
2.1 What's the plot?
2.2 Who was it made by?
2.3 What's this about Brian May?
2.4 Where do I get it?
2.5 Where do I get a demo?
2.6 What do I need to play it?

3: What are the characters and moves?
3.1 What about the characters?
3.2 What are their moves?

4: What about the hidden characters?
4.1 What hidden characters are there?
4.2 How do I get to fight the hidden characters?
4.3 How do I play as the hidden characters?
4.4 What are the moves for the hidden characters?

5: What else can you tell me?
5.1 What bugs are there in Rise 2?
5.2 What are the screen modes Rise 2 uses?
5.3 What about RISE.TXT?
5.4 What about the Director's Cut?

------------------------------------------------------------------------------

1: About the faq
----------------


1.1 Who made the faq?
---------------------

This faq was written by me, Chris McMullen. I'm a student at the University
of Salford, and currently trying in vain to get a job for the summer. I also
review games for the GamesDomain Review, which can be found at :

http://www.gamesdomain.co.uk/gdreview

in the UK,

http://www.gamesdomain.com/gdreview

in the US, or

http://www.gamesdomain.ru/gdreview

in Russia.

I'll update the faq when I get new information, but as I'm not in full time
employment, don't expect me to answer any Rise 2 questions as fast as the
people Acclaim pay to give technical support. This faq relates mainly to the
PC version, although it is possible some moves will work on other systems.


1.2 How to contact me
---------------------

I can be contacted by email at ChrisMc@lspace.org.

1.3 Revision history
--------------------

Since 1.0;

More hidden characters added;
How to access hidden chars added;
Various minor changes.


1.4 Feedback and information
----------------------------

Please mail me if you have anything to add to the faq at all, such as
information on how to pick the other secret characters, or comments,
queries and the like. I'm at : ChrisMc@lspace.org , remember?


1.5 Where to get the faq
------------------------


It's currently only availble at the Spoiler's Centre, at...


http://spoiler.et.ee/ACTION/Mirage/rise2.1.txt

If you have web site, and you wish to put the faq up, you may as long as I
am given full credit, and you notify me of the address where the faq is
being stored.

*NOTICE*

This faq is (c) Chris McMullen 1996, and as such can only be reproduced
and sold at a minimal cost; that is, little more than it cost to print or
reproduce the faq.

Magazines wishing to use the faq, must give me credit,
as well as notifying me of the issue the faq was used in.

Again, if the faq is to be distributed on a CD, either commercial or a
magazine cover CD, must give me credit and notify me.

A copy of said CD or magazine would be a nice gesture too...

1.6 Credits and thank you's.
----------------------------

Acclaim and Mirage, for one, for producing the game, and from whom some
of the move information has been pilfered.

Various sources on comp.sys.ibm.pc.games.action who provided the odd move
here and there.

KevinM7891@aol.com for sending me the RISE2.CFG with various hidden chars
enabled.

------------------------------------------------------------------------------

2: What's Rise 2 all about?
---------------------------

2.1 What's the plot?
--------------------

Well, in the original game, Rise of the Robots (which wasn't as good as
Rise 2), there was a typical big corporation, Electrocorp. This corporation
produced robots to do various jobs and so forth, and everyone was happy.
But suddenly, and somewhat predictably, a computer virus called the Ego
Virus swept through the systems of all the robots, making them all nutty.
The Supervisor, the top robot then decided she(it?) would conquer
the world, and so before she could a cyborg was sent in to stop her and her
minions. And the Cyborg went along, and kicked her arse, end of game one.
Of course, the Supervisor only *pretended* to be beaten(?), and
absorbed the Cyborg, using his consciousness to give all her robots their
own personalities. The Electrocorp scientists decide to have another crack
at taking down the Supervisor, and send in another virus, the A-Virus,
which makes all the robots incredibly angry, and they decide to start kicking
each other's heads in. The Cyborg, however, isn't completely dead, and sends
his consciousness through the system to take over the body of one of the
robots. What this all boils down to, is yet more robot on robot fighting,
this time with a total of 18 characters to defeat.

2.2 Who was it made by?
-----------------------

Rise 2 was made by Mirage, the team behind Rise 1, and is distributed by
Acclaim Entertainment Inc. Mirage claim to have listened to the criticisms
made of Rise of the Robots 1, and the game is indeed a massive improvement
on the somewhat mediocre first.

2.3 What's this about Brian May?
--------------------------------

'Featuring music specially written and performed by Brian May' boasts
the front of the Rise 2 box. However, Rise 1 bore a remarkably similar
claim, and there was a total of about 3 chords from Queen's guitarist,
on the intro screen, then nothing else from him from the rest of the game.
Rise 2 does in fact have a little more, with 'Cyborg' by Brian May
on the CD itself, which can be listened to on any audio CD player. This
has vocals, and everything. However, you don't even get this in-game! All
you do get is a sort of muffled computer rendition on the title screen, and
the rest of the in-game music is non-May.

2.4 Where do I get it?
----------------------

Well, your local software shop should stock it.. failing that, you could
try a mail order company. You might have the odd problem; I don't know how
many units Rise 2 sold, but some software chains decided not to stock it,
possible on the reputation of Rise 1. All I can suggest is, shop around.

2.5 Where do I get a demo?
--------------------------

A few games magazines have carried the Rise 2 demo in the past, which lets
you play as 1 of 2 characters. It is available at the Games Domain ftp
site, ftp.gamesdomain.co.uk , in the /pub/demos directory. However, it is
about 13 meg in size, so unless you've got a damn fast link, you'd probably
be better off asking for an in-store demo somewhere.

2.6 What do I need to play it?
------------------------------

According to the specs on the side of the box, you need a total of 4MB of
RAM, a 486DX33, 3MB HD, a VESA compatible VGA card, and a double speed CD-ROM.
A 486DX2-66 is recommended, and 8MB is needed for SVGA graphics.
From personal experience, a 486DX40 is fine for playing the game..
running it on a Pentium speeds it up very little. I would, however, recommend
more than 8MB of RAM if you want to run SVGA mode - I had a hell of a time
getting it enough memory together with just 8MB of RAM. The game claims to
run in Windows 95, but I don't use it, myself. A soundcard is also required
for sound effects.

------------------------------------------------------------------------------

3: What are the characters and moves?
-------------------------------------

3.1 What about the characters?
----------------------------

There are a total of 18 robotic characters that you can pick at first, and
also a number of hidden characters. To finish the game, you need to defeat
each of the 18 characters, including a mirror match, and then defeat
Anil-8, and finally the Supervisor. The plot means that the Cyborg's
consciousness inhabits whichever robot you choose. That means no multiple
endings....
Each character can pull of a number of shattering special moves, and
making a special move connect fills up the super meter, at the bottom of the
screen. Fill the meter, and it will start to flash, and you can then pull off
that character's super move. Each character has a different super move,
though my vote has to go to Prime-8's super move, a roll which if it hits,
scores a back breaking 30 hits minimum.
You can also pull off complicated combos; a combo is a sequence
of moves, arranged so that once the first hit makes contact, the rest of the
sequence can't be blocked. Mastering combos will make winning a lot easier.
Rise 2 has a combo meter that lets you know how many hits you make, although
it insists on calling combos 'chaos', eg '12 hit chaos'.
Finally, each character has an execution move, which is used to
finish off an opponent. This can only be used at the end of a match, when
the words 'execution' come up. I feel just a tad short-changed here, because
although each robot can do an execution, there are in fact only about four
or five execution types, such as electrify, melt, and so forth. Space saving?
On a *CD* ? Using an execution move allows you to steal an opponent's
projectile move, and use this in combat. Listed below, as well as the
movements for special moves , are 5 sequences for 'Stolen Moves'. Using these
will activate one of the moves taken from an opponent. There is a different
sequence for each projectile type.


3.2 What are their moves?
-------------------------

Here they are.... they're not easy to do.. I recommend a good joypad for the
180 degree moves;

*NOTICE* - Not all moves have been confirmed, mainly those involving
180 degree movements - damn hard to pull off on the KB.

B means Back (opposite direction facing),
F means Forward (direction facing),
U mean Up ,
D mean Down

DB, DF, UF, and UB mean the diagonals;

P means any Punch, and K means any Kick

I've managed to simplify some moves, and it may be possible to simplify
some further.. let me know if you can simplify or correct a move mentioned
here.

Executions are either 'close' or 'far'. Close means just a step away from
your opponent, far means about half a screen away.

-----

Cyborg :

Shoulder Charge - B, B, F + K
Flying Uppercut - D, DF , F + P
Aerial Fireball (in air) - F, F + P
Low Sweep - D, DB, B + K

Super Move - B, DB , D , DF , F + P

Stolen Moves - B, B + P
- D, DB , DB + P
- B, DB, D + P
- F, DF, D, DB , B + K
- F, DF , F + K

Execution (far) - F, DF , D , DB , B + P

-----

Chromax

Low Fireball - D, DF , F + P
Charge Attack - F , F , F + K or hold F, K , K , K
Low Sweep - B, DB, D + K
Head Hurl - B , B , B + P or hold B, P , P , P

Super Move - D , D , D + K or hold D , K , K , K

Stolen Moves - D, DF , F + K
- B, DB , D , DF , F + K
- D, DB, B + P
- B , B + K
- F, F + P

Execution (far) - B , B , F + P

-----

Crusher

Dive Attack (in mid air) - D , D + P
Pincer Mincer - D, DF, F + P
Acid Spit - B , B , B + K , or hold B , K , K , K
Ground Slide - F , F + P

Super Move - B , B , B , F , F + K

Stolen Moves - D, DB , B + P
- D, DF , F + K
- B , DB , D + P
- F , F + K
- B , B + K

Execution (close) - D, DB , B + K


-----

Deadlift

Sword Attack - B , B , F + P
Low Sweep - B , DB , D + K
Fireball - D, DF , F + P
High Energy Bolt - B , BD , D + P
Low Energy Bolt - D, DB , B + P
Teleport - F, F + K

Super Move - F , DF, D, DB , B + K

Stolen Moves - D, DF, F + K
- D, DB, B + K
- B , B + P
- B , DB , D , DF , F + K
- F, F + P

Execution (close) - B, B, B + K

-----

Detain

3 Hit Chaos - F , F + P
Charge - F , F , F
Headbutt - D, U + P
Low Sweep - B, DB , D + K

Super Move - F , DF , D , DB , B + P

Stolen Moves - D, DB , B + P
- B , B + K
- B, DB , D + P
- D, DF , F + K
- D ,DF , F + P

Execution (far) - B , DB , D , DF , F + K

-----

Griller

Ground Slam - B, DB , D , DF , F + P
Pummel - F, DF , D , DB , B + P
Slap Attack - B, F, F + P
Low Sweep - B, DB , D + K

Super Move - B, DB , D , DF , F + K

Stolen Moves - D, DF , F + P
- D, DF , F + K
- D, DB, B + K
- F , F + P
- B, B + K

Execution (close) - F , F , F + P

-----

Insane

Low Fireball - D, DB , B + K
Mid Fireball - D, DF , F + P
Bat Attack - D, DF, F + K
Low Sweep - B, DB , D + K

Super Move - F, DF , D , DB , B + P

Stolen Moves - D, DB , B + P
- F, DF , D + P
- F, DF, D + K
- D, DB , B + P
- F , F + K

Execution (far) - B, B, B + P

-----


Loader

Lightning - F, F, D + P
Uppercut - D , U + P
Low Sweep - B , DB , D + K
Ground Spikes - D, DF, F + P

Super Move - Unknown ... anyone know this one?

Stolen Moves - D, DF , F + K
- D, DB , B + P
- F , F + P
- B , B + K
- D , DF , F + P

Execution (far) - F , DF , D, DB , B + K

-----

Lockjaw

Throw - B, DB, D, DF , F + K
Missile Attack - D, DB, B + P
Mid Air Missiles (in air) - F , F + P
Leaping Uppercut - D, DF, F + K

Super Move - B, DB , D, DF , F + K

Stolen Moves - D, DF , F + P
- D, DB , B + K
- B, B + K
- B, B + P
- B, DB, D + P

Execution (far) - B, B, F + P


-----

Necroborg

Low Sweep - B, DB, D + K
Power Uppercut - D, U + P
Lightning Bolt - B, B, B + P or hold B, P , P , P

Super Move - F, DF , D , DB , B + K

Stolen Moves - D, DF, F + P
- D, DF , F + K
- D, DB , B + P
- B , B + P
- B, DB , D + P

Execution (far) - B, DB , D , DF , F + K

-----

Prime-8

Ground Slam - D, D, D + P or hold D, P , P , P
Power Dive - D, DF, F + P
Vertical Roll - D, U + K
Low Sweep - B, DB , D + K

Super Move - D, B , D , B + K

Stolen Moves - D, DB , B + P
- unknown
- D, DB , B + K
- F, F + P
- F, F + K

Execution (close) - F, F, F , F , F, F + P

-----

Rook

Spin Punch - D, DF, F + P
Jet Kick - D, DF, F + K
Fireball - D, DB , B, P
Air Kick (in air) - F, F + K
Jet Boost - B , B
Low Sweep - B, DB , D + K
Multiple Kick - K repeatedly

Super Move - B, DB, D , DF, F + P

Stolen Moves - F, DF, D , DB, B + K
- B, DB , D + P
- D, DB , B + P
- D, D + K
- F , F + P

Execution (far) - F, F, F + P , or hold P, F , F , F

-----

Salvo

Flaming Blade - F, DB , D + P
Flamethrower - D, DF, F + P
Low Sweep - F, DF, D + K

Super Move - D, DF, F + K

Stolen Moves - D, DB , B + P
- D, DB , B + K
- B, DB , D + P
- F, F + P
- B , B + K

Execution (close) - F, DF, D , DB, B + K

-----

Steppenwolf

Shell Attack - D, DF, F + P
Charge - F, F, F
Uppercut - DF + P
Airstrike - D, DB, B + P
Air Dive (in air) - D, D + K
Leaping Dive - F, F + K
Rapid Fire - B, B, B + P

Super Move - B, DB , D , DF , F + P

Stolen Moves - B, DB , D + P
- D, DF, F + K
- D, DB , B + K
- F , F + P
- B, B + K

Execution (close) - F, DF, D , DB , B + K

-----

Suikwan

Flying Kick (in air) - F, F + K
Fireball - D, DB, B + P
Ginsu Attack - F, F + P
Low Sweep - B, DB , D + K

Super Move - F, F, F , F + P , or hold P , F , F , F , F

Stolen Moves - D, DF, F + P
- D, DF, F + K
- D, DB, B + K
- B, DB , D + P
- F, F + P

Execution (close) - F, DF, D, DB , B + P

-----

Vandal

Buzzsaw Attack - D, DF, F + P
Low Sweep - B, DB, D + K
Dive Kick (in air) - F, F + K

Super Move - F, DF, D , DB , B + K

Stolen Moves - D, DF , F + K
- D, DB, B + P
- D, DB , B + K
- F, DF, D + P
- F, DF, D + K

Execution (close) - B, DB, D, DF, F + P

-----

V1 Hyper

Sliding Kick - B, B + K
Low Whip - F, DF, D + P
High Whip - D, DB, B + P
Hop Forwards - F, F, F
Fireball - D, DF, F + P

Super Move - B, DB, D , DF , F + P

Stolen Moves - F, DF , D , DB, B + P
- D, DB, B + K
- D, DF, F + K
- F, F + P
- B, DB, D + P

Execution - B, B, B + P

-----

War

Vertical Roll - D, U + P
Arc Kick - D, DB, B + K
Hop Forward - F, F
Hop Back - B, B
Air Roll (in air) - D, D + K
Energy Dash - B, F + P
Grenade - B, DB, D + P

Super Move - B, DB, D, DF, F + P

Stolen Moves - D, DB, B + P
- D, DF, F + P
- D, DF, F + K
- F, DF, D + P
- F, DF, D + K

Execution (far) - B, F, B + K

------------------------------------------------------------------------------

4: What about the hidden characters?
------------------------------------

4.1 What hidden characters are there?
-------------------------------------

Well, looking at the name data file on the CD, there would appear to be
a total of eight hidden characters that don't normally make an appearance
in the game. These are ; Mayhem, Assault, Naden , Rack, Sane, Vitriol ,
Surpressor, and Ard One. They're generally a lot stronger than normal
characters; Sane can take off 1/3rd of your energy with one strong kick.

4.2 How do I get to fight the hidden characters?
------------------------------------------------

Well, I don't know how to fight Rack and Naden, but if you progress through
the game without having to continue, ie, not losing a battle, you will be
faced with a number of hidden characters as you go along. Vitriol is the
first, and he appears after you've beaten the sixth fighter.
Ard One comes next, usually after Battle 12, Surpressor comes next,
usually around Battle 15. Finally, after Battle 18, there's either Sane, or
Mayhem. Remember, to see all these fighters, you must not lose a single
battle. You can lose a round, but not a battle.
I'll leave you to work out how to beat them yourself.. they're not
too hard if you don't let them get the upper hand. They're usually variants
on the existing robots, in design at least. Vitriol, for example, is a kind
of cross between Deadlift, and Steppenwolf. I still haven't seen Naden,
or Rack, yet.


4.3 How do I play as the hidden characters?
-------------------------------------------

As well as all the regular characters, you can also play as one of several
hidden characters;

Vitriol, who is basically Steppenwolf with better armour and stronger moves;

Assault, who's basically a pumped up Rook. He has most of Rook's moves,
but all of them do massive damage;

Supervisor, the end of game boss, complete with morphing slice n dice moves,
and chrome nipples to boot;

Anil-8, the Supervisor's guardian, and finally;

Mayhem, an absolutely huge character with few moves, but a lot of impact.
With his huge size, he can't jump, which is his weak point.



To play as Vitriol, go to the character select screen, and press;

RIGHT, RIGHT, RIGHT, UP , UP , DOWN , LEFT , LEFT , DOWN , DOWN.



Vitriol will now appear in a little box below the main characters. Simply
press down on the bottom row to reach him. Once any hidden character becomes
selectable, the game's status is saved to rise2.cfg, and that character
remains selectable till you delete the file.

Access to the rest of the characters seems to be time-related. That is, you
only get to meet some characters after you've played through the game a
certain number of times. However, after having a look at various rise2.cfg
files (sent to me by KevinM7891@aol.com), I've found a way round this. You'll
need a file/hex editor (I used Hexed) for this.

1. First of all, use the code mentioned above, to make Vitriol a playable
character.

2. Then, drop to Dos, or Windows, whichever your file/hex editor uses.

3. Go the directory ACCLAIM\RISE2\ on your harddrive. Backup the file
RISE2.CFG

4. Load the file RISE2.CFG into your file/hex editor.

5. Look at the contents of the file, and look for a hex number '80'. This
will usually be along the bottom of the file somewhere.

6. Change the '80' to '8f'

7. Save the file, and load up Rise 2 again. Voila!

If you have any problems using this, let me know. Another alternative would
be ask me to mail the RISE2.CFG file to you, but this can often have odd
effects on the game's setup. It even does funny things to the setup screen.
Try the hexediting method first.


4.4 What are the moves for the hidden characters?
-------------------------------------------------


Vitriol
-------

Dash - F, F, F
Rapid Fire - D, DF , F + P
Uppercut - DF + P
Air Dive (in air) - D, D + K
Dive Jump - F, F + K

Super Move - F, DF , D , DB , B + P

Stolen Moves - B, B + P
- D, DF, F + K
- D, DB, B + K
- F, F + P
- B, DB , D + P

Execution (far) - D, DB , B + K

Supervisor
----------

Blade Charge - D, DF, F + P
Vertical Slice - D, DB , B + P
Double Slice - D, DB , B + K
Vertical Slice - D, DB, B + P

Super Move - D, D, D + K or hold K, D , D , D

Stolen Moves - F, F + K
- B, B + P
- B, B + K
- D, DB , B +K
- D, D, + K

Dismemberment (not tested) - B, B, F, F + P
- use when opponent is nearly
dead.

Assault
-------

Vertical Jet - B, B
Chun-Li Kick - K rapidly
Spinning Punch - D, DF , F + P
Jet Kick - D, DF, F + K
Fireball - D, DB , B + P
Air Kick (in air) - F, F + K

Stolen Moves - F, F + P
- D, D + K
- F, DF , D + P
- F, DF , D + K
- D , D + P

Execution - F, DF, B , DB , B + P

Anil-8
------

Fireball - D, DF , F + P
Air Kick (in air) - F, F + K
Low Sweep - B, DB , D + K

Stolen Moves - D, DF , F + K
- D, DB , B + P
- B, B + P
- B, B + K
- D, DB , B + K

Execution - D, D , B + P


Mayhem
------

Overhead Smash - F, F + P
Charging Head Butt - F, F + K
Super Pagga - D, DB , D , DF , F + P




-----------------------------------------------------------------------------

5: What else can you tell me?
-----------------------------

5.1 What bugs/oddities are there in Rise 2?
----------------------------------

There's a few wierd things in Rise 2.. here are the ones I've spotted so far:

Title screen plays non-vocal version of 'Cyborg' - intentional?

Deadlock's dizzied/dying pose is screwed.. he just twitches.

War rolls backwards as if from a throw, even when he misses his opponent.

Mayhem's stage plays vocal theme...

Mayhem always fights at his stage

Mayhem always explodes at the end of every round if beaten.

5.2 What are the screen modes Rise 2 uses?
------------------------------------------

There are three main screen modes Rise 2 uses; VGA, SVGA , and SVGA with
parallax scrolling.

VGA mode is the basic default mode. Graphics are a little blocky, but if
you have a slower PC, it's faster than SVGA mode. The screen scrolls from
side to side in this mode.

SVGA displays graphics at twice the resolution of the VGA mode, and therefore
the graphics are much clearer. Great if you have a fast PC. The screen
doesn't scroll at all, and it's therefore very easy to pin your opponent
against the side of the screen.

SVGA parallaxed is the same as the latter, but the screen scrolls. This is
again a tiny bit slower than the previous mode, but it's up to you really.

5.3 What about RISE.TXT?
------------------------

RISE.TXT is a file stored in the RISE2 directory of the CD, and it defines
the various text messages in the game. RISE.TXT is a text file, and a typical
part of RISE.TXT might look like this;


6,CYBORG * old cyborg name
6,LOADER * old loader name
7,PRIME 8 * old ape name

The bit after the * are comments, and ignored by Rise 2. The bit before
tells Rise 2 what to call the various characters, what to say at the end
of rounds. The number signifies how many characters are in the string.
If for example, you wanted to change the name of Prime 8 to Apefaced,
you'd change the line to

8,APEFACED * old ape name

8 for the number of characters in the new name, and APEFACED as the new
name. Get the picture? Obviously, you can't edit and save rise.txt if on
the CD, but if you copy it to the same directory as your rise2.cfg file
(usually \acclaim
ise2) , the program will look for it there first.


5.4 What about the Director's Cut?
----------------------------------

The Director's Cut is a new version of Rise 2, with an extra CD containing
footage on the making of the game. Plus , the actual game itself has
a number of new backgrounds, and two extra characters. At least, that's what
the bumph says. And how do the folks who bought Rise 2 when it came out get
this new version? You don't.
That's right, Acclaim have helpfully decided not to offer any sort of
upgrade option at all. Not a sausage. What happens to the people who've
already bought the game, eh? Tchoh. Well, if anyone from Acclaim or
Mirage is reading, I think I should be sent a copy of the new version anyway,
cos I'll probably get some horrible wrist related injury from maintaining
this faq. I thank yew.


------------------------------------------------------------------------------

T H E E N D

(c) Chris McMullen 1996
Rise of the Robots 2 (c) Mirage 1996

 
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