Trespasser

Trespasser

15.10.2013 14:00:48
Introduction

Some important things to keep in mind as you're reading through this:

- The random nature of the game means that your ammo usage will be different
than mine. So although I give weapon usage guidelines here, remember that they
are just guidelines. You might have to improvise a bit. - I won't list the
contents of every building or engage every dinosaur in this walkthrough, but all
the major puzzles will be covered, as well as a few surprises. - I'll only cover
the level up to the point where you get the purple key card and exit the town
through the east gate. There is a large portion of the level that happens after
you exit the town, but there are no real puzzles in that section, so there is no
need for a walkthrough after you get out of the gate. - The pictures in this
walkthrough are thumbnailed. Click on the small picture to open another window
with an enlarged screen shot of that scene. Okay, with that out of the way,
let's whoop us some Raptor tail...

Area 1:Beach

Area 2: Monorail

Area 3: Canyon

Area 4: The Town

Entering the Town

You start at the North end of the town, facing Southward, outside the town's
main North gate. There is a large pink building visible above the town wall. You
will discover later that this house is the mansion of John Hammond himself. Head
to the left of the main gate, where a sign identifies the town as "Burroughs".
Enter the doorway to the left of the sign. Grab the two pistols (tuck one into
your belt), and ignore the security door. The combination is the numbers (yes
they are numbers) on the wall, backwards and upside down. You can enter this way
if you want. Continue heading along the wall in an Eastward direction (remember,
you started the level North of the town facing Southward, so East is to the left
if you're facing the wall). You'll come upon a drain pipe protruding through the
wall. You can walk into the town through this pipe. Boy, that security door and
the locked gate sure must have made the inhabitants feel safe. Save the game
just before entering the pipe. Drop the red Raptor that's waiting for you on the
other side of the pipe. A quick note about weapon usage: At the beginning of
this level, and in some other levels later in the game, ammo is scarce. You need
to learn how to conserve ammo and to make every shot count. You can start
learning right now by dropping this Raptor with as few shots as possible. Do it
by aiming the gun carefully so that the sights line up correctly, and then
shooting the Raptor precisely in the head without missing. The Raptors will die
quite easily if you make perfect head shots. Keep re-loading the game and coming
through the pipe until you can reliably drop the Raptor with just a few head
shots. Inside the wall now, head left (East again) to find the town's East gate.
Note the purple key lock on this gate. This gate is your final destination in
this town, and obtaining the purple key card to open it is your primary task
while you're here. It's going to take a bit of work. Pest Control

Follow the road Westward from the East gate toward the town. You'll come upon a
wrecked bus near a small white house. There's a shotgun inside the house, but
don't pick it up yet. You should still have a full pistol in your belt, and a
few shots left in the pistol that's in your hand. Move a little farther down the
road towards the town with your pistol ready... An orange Raptor awaits you. If
you're good and you've conserved your ammo, you should be able to drop this one
with the remaining ammo in your first pistol. Drop the empty gun, go back to the
house by the bus, and nab the Shotgun. You're now packing a full pistol and a
full Shotgun. Save the Game and keep heading Westward into town. Two more
Raptors await you as you approach the first street intersection. Careful aim
with the pistol is required so that you can effectively use its ammo at long
range before you're forced to switch to the shotgun for the close-range Raptor
attacks. If you're lucky, you can do most of the work with the pistol, and will
only have to use one or two shotgun shells. Near Hammond's house (the big pink
one), there is a small white house with a picket fence and a gate. There's an
automatic rifle inside. You should be carrying a full rifle and a nearly-full
shotgun now. Save the Game. Shoot a few hoops at the basketball court across the
street. Remember to pick up your rifle again when you're done. Head for the
church, to the West. The park in front of the church has a statue of the town's
namesake: "E.R. Burroughs". The town is named after Edgar Rice Burroughs, the
author who wrote many classic adventure stories. Use the automatic rifle to drop
the red Raptor that awaits you on the south side of the church, save the game,
drop the rifle at the door, and head inside. A note about navigating inside
buildings: If you go into a building with a weapon dangling in front of your
face, you will tend to drop the weapon a lot. For the duration of this level,
all indoor areas are vermin-free, so you're safe to drop your weapons at the
door. This makes indoor navigation easier. Items in your belt are not
susceptible to loss, so you can safely keep one item tucked away when navigating
indoors. Inside the church is a blue keycard on a desk. This keycard is supposed
to get you into the security room in the command center, but you don't need it.
Later, I'll get you into the security room through an alternative entrance. For
now, it's better to have both inventory slots available for weapons. Head
upstairs and snag the kickass tranquilizer gun. You should now be carrying a
nearly-full shotgun and the tranq at this point. Head out the front door, make
sure you didn't lose your weapons in the church, and Save the game. Head
directly South from the church, keeping to the West and following the street
that the church was on. Don't cut across the center of the town, it will help to
avoid extra confrontations. As you approach the command center, a red Raptor
will take an interest in you. Tranq that dino! Aiming the tranquilizer gun is
difficult, but with practice (and a few reloads of a saved game), you should be
able to tranq the Raptor with one or two shots. He will freeze in his tracks.
But beware! The tranquilizer will wear off. So head on up to the Raptor and
finish him off with the shotgun before he sobers up. There's something quite
perversely satisfying about coming up to the Raptor point-blank and euthanizing
him like that. Area 5: The Lab (Part A)

Area 5: The Lab (Part 1) by Brad Blanchard.

You start out on a road, just inside a gate. This is the first area with redwood
trees, so enjoy it now because its not that beautiful when a velociraptor is
chewing on your head. You might be hearing ferocious growls and roars, don't
worry it's just a Tyrannosaur. If you look to your left you will see a supply
case with a rifle and a Desert Eagle .44 Pistol. Pick them up, you will need
them. Now that you are sufficiently armed continue down the road toward the
menacing growls you heard before. After walking about 20ft. you will notice the
Tyrannosaurus Rex standing over a downed Triceratops (lunch time!). Continue
down the road (I urge you strongly to not shoot at the Rex, for he weighs about
8 tons more than you do and his teeth are slightly larger). Continue walking
until he notices you, at this point I recommend moving away from the dino. He
won't kill you if you stay away from his food, he wants to eat in privacy. You
soon come to a large fence and a broken down tour bus. Walk inside the bus and
move toward the back. On the floor you will find a silenced MP5 looking
automatic weapon. Drop one of the guns you are currently carrying and pick up
the automatic weapon. It may come in handy later on. Ok, now exit the bus and
take a left toward the gate. If you look closely at the key-reader you will
notice that it is broken. Next to the key-reader is a supply case with an
automatic pistol in it. Walk around to the front of the bus and you will find a
key pad and the numbers 1018 on the back of a sign. This is the password to the
gate, but like most passwords in Trespasser, it's backwards. Enter 8101 into the
key pad. With a little beep the gate will begin to open. You now have access to
the docks. As you walk down the road notice the gate to your right. You need the
infamous greed key card to get to the other side. Continue walking down the
toward the little white building next to a bunch of empty fuel drums. As you
approach the building you will hears snarels and snorts of a few curious Forest
Velociraptors. Next to the building you will find a white key card, use it to
open the door and go inside. Inside there is a Mac 10 automatic machine gun (the
Mac 10 and silenced automatic weapon are a very good combination against
Velociraptors). Exit the building and go around the corner to your right. Behind
the barrels there is a "Muldoon" type shotgun, take note of this for future
Velociraptor encounters. Now that you have two fully automatic weapons, feel
free to go postal on the Velociraptors, they just get in your way later on. As
you walk past the cargo crates, notice the "Atlantic" crate propped up against
another crate. Walk across the pavement toward the road leading toward a big
gray building. There will be a Velociraptor that runs toward you from a white
building to your right, show him how you feel about him and pump him full of
lead. Next walk toward the white building. The doors are locked, but just push
(or shoot) your way through the bars in the window. Once inside the building,
you will see that there are some crates to your right and two doors to your
left. The door to your far left is locked so take the other door. Your now in a
bathroom, grab the yellow key card, which is on top of the toilet. Over by the
crates there is another silenced automatic weapon, if your low on ammo I
recommend getting it. Exit through the window. Outside turn right and head
toward the big gray building made of center block. Use the yellow key card to
get in. Once inside take a right at the front desk and climb the stairs. By now
you have probably heard weird noises. These are from the Tyrannosaur out side,
behind the building. At the hallway at the top of the stairs head left and go
into the second door you see. In the room on a white board the letters read:
"David - card is in the Atlantic, good luck". Hmm, Atlantic, sound familiar?
It's the giant metal cargo thing propped up against another crate outside. Leave
the building and head to the small white key card building. At about this time a
hidden Velociraptor will attack you from behind, kill it. After the Velociraptor
"kicks the bucket" shoot at the trailer next to the white building. You want to
shoot at it in a way that when it's done moving it will lay next to the white
building. If the trailer thing works, and it does land next to the building,
climb up the crates next to the building, then onto the trailer, and then onto
the roof of the white building. If you didn't do it right, grab a small crate.
Instead of using the trailer as a step, use the crate. Place it on the top of
the crates in a way that you will be able to get on the roof. Save our game. Now
the hard part, look toward the ocean. Notice how the overhang, bus and board
make a nice little pathway to the cargo crates. Jump onto the overhang, then to
the bus. Save your game. Run down the board and jump to the second cargo crate
at the last possible second before you fall off the board. If you successfully
made it to the second crate, jump onto the third crate (onto the panel, but be
quick the panel will fall). Climb inside the Atlantic. At the bottom in the
water is the green key card. Exit the cargo crate and lower yourself to the
ground. Head on over to the green key card gate. Use the green key card and head
on up the hill toward the lab. Area 5: The Lab (Part B)

Area 6: The Forest

Area 7: The Mountain

Area 8: The Summit

Area 8: The Summit by Evilyam.

Introduction This level is swarming with Velociraptors (Mountain), and they're
exceptionally hungry. Your best hope is getting them to fall off cliffs or
stumble and give you a chance to escape, since ammo is painfully scare. You
start out on the elevator from the last level. You need to signal a rescue
helicopter and make it to the landing pad at the top of the mountain. The first
problem facing you is 3 raptors in the area where you start out. Big Trouble You
have two options: Fight it out with the raptors (my choice), or make a break for
it. If you choose the latter, skip to the next section and hope you get a good
head start! If you choose to fight, you need lots of luck. First, run forward to
a Desert Eagle pistol and a Benneli shotgun. Use the shotgun on the first raptor
you see, using as many shells as it takes to kill him. If there's some distance
between you and the next raptors, pull out the pistol and shoot them before they
get too close. You can run back to the elevator and try to lure them off, or
just smack them around with the empty guns. Now that you're alone, discard the
two worthless irons and run to the center of all the windmills. On the left is a
box with a Mac-10 submachine gun, and on the right is a Calico MP50 machine
pistol. Moving on up

Run to the back of this area, where there are two buildings. Behind the one on
the left there are two dumpsters. Jump on these to get onto the roof. Walk onto
the section of roof between the buildings and then onto the roof of the second
building. Drop in there through the open skylight. Hit the big red button on the
wall marked 'Activate Beacon' and celebrate your finding a working radio. After
your little conversation with the Navy is over, run out the door and make your
way to the first stairway. You may also consider a trip to the other building to
pick up a Belle' shotgun, if you prefer that to one of the handguns. Long Climb

Two raptors await you on the first mountain stretch. Kill the first one as
quickly as possible, and run to the next set of stairs to avoid the other one.
Pick up the Belle' on the landing. At the top of these stairs is a very excited
raptor. Hopefully, he'll get too eager and fall over the edge he's perched on.
Another raptor will approach you from a hill ahead of you. You can probably get
past him without shooting, but if he gives you trouble, kill or discourage him
with the MP50. Climb up the next set of stairs and grab the shotgun at the top.
Head over to the left and confront a raptor then turn to the right to find
another one guarding a Redhawk revolver. As you continue on your way, you'll get
to a short bridge where two raptors will pounce on you. An interesting strategy
for this part is to fall off the bridge into a small space below. The raptors
will do likewise. Swing your shotgun around to push them onto the face of the
mountain. While they're falling, run down and towards the first stairway. Follow
the same path as before to get back to where you were, evading any raptors you
hadn't killed on your first advance. Passed the bridge, climb the hill on the
left to find a Mac-10. Walk down the stairs and get onto the metal walkway.
Follow it up to the top. The Final Confrontation Up here, you will meet two
final raptors and a giant über-raptor, not to mention a deadly electric fence
with the juice still running. Luckily, if you've been careful with your ammo,
you have quite an arsenal at your disposal. Drop your revolver back on the metal
walkway, being careful not to let it fall over the edge, and walk up to the main
area. Pick up the H&K 91 rifle and Belle' shotgun, and drop them both onto the
walkway also. Now you need to get the dinos to come out of hiding. Run along the
right edge of the area to the far end, pick up the MP5 submachine gun and run
back through the center towards the metal walkway. There's also a Desert Eagle
pistol next to the big crates, but you don't really have time to pick it up. The
dinos should be alerted to your presence by now. Two will come from the right
edge (now on your left) and one in front of you. Kill the raptor in front of
you, while still running, using about half your MP5 clip. Jump back onto the
metal walkway, run around the first corner and taunt the two remaining raptors a
little. The small one will hopefully get too excited and try to jump the gap,
missing horribly and falling to his grisly death. Kill the big guy with the
whatever you've stockpiled on the walkway. Let's Blow this Popsicle Stand!

Now that that's taken care of, throw 3 small crates near the other big ones.
Position two of them in a row and stack the third one on top, making a
staircase. Jump off these crates on the big one, then jump to the one on your
left, then the tallest one. If you're hurt at all, give yourself a chance to
recuperate, then fall down to the ground through the hole in the fence.
Run down the stairs, and carefully run over the walkway (you wouldn't w
ant to fall after all that!) onto the helicopter pad. Revel in the sound of a
helicopter rescuing you, then you're done!

 
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