Unreal Tournament

Unreal Tournament

18.10.2013 04:29:20
The Happy Camper - Camping Guide for Unreal Tournament CTF

Version: 1.1f
Author: Bernd Wolffgramm
Email: bw@dlh.net
Date: 04/24/2000

0. Legal Mumbo Jumbo

This Guide is copyrighted by Bernd Wolffgramm. Since this is no secret knowledge
and guides should be widespread you may publish this text on your website, but
email me (bw@dlh.net) first about that, since I'd like to know which web sites
post it. I am not sure if there will be updates for this guides, but the latest
version of this guide can always be found at

http://DLH.Net

There is also a german version of this text, that also can be found at
http://DLH.Net.

I am no clans man and also no UT pro so please don't ask me about technical or
gameplay problems. If you have questions, comments or additions concerning the
topic of this guide, feel free to email me.


I. Introduction


It has happend to all of us over and over again: we were walking down a lonely
street and there are no enemies in sight. And suddenly we die and we hear a
sound "Headshot" from the next rooms speakers. Someone of our "friends" has
snipered us in a net game. The enemy was hiding somewhere and all he had to do
is to wait ... untill we come along this place and then shoot you.

This is called camping, but this time you don't need a tent and a guitar, but a
sniper rifle and a safe place an enemy normally doesn't look at or cannot look
at. And of cause there must be a way to get to this position, mostly this means
you will have to use anti grav boots or the transloactor, so a bit experience
with these two items is also needed.

This guide will show you camping locations (Loc) for Capture The Flags maps. A
place that is listed here fullfills the criterions:

- there is a sniper rifle in the map
- the place can be reached with (anti grav) jumping or with the translocator
- the place is "invisible" for the enemy

In this guide I concentrated on CTF mode because the nature of all other (team)
modes make camping a bit useless or there isn't even a translocator/sniper in
the mode which are absolutely neccessary for successfull camping. Surely you can
try to use another weapon to attack from your hideaway, but the shoot frequency
of most weapons unhides your location immediately.


II. Camping Loactions


Map: (The Last) Command

Sniper: for the blue base in the right tunnel, for the red team in the left
tunnel, ammo is at the same place

Loc : Blue base, right above the beginning of the slope there are two beams
that go right all over the place

Plus : In the back of the attacker, complete breadth of the hall usable ammo is
close

Minus: Not really cloaked, especially when players search for the powerups right
and left in the blue tubes

Loc : Blue base, on both sides right opposite of the tunnel entrance you can
duck in the dark place and hide behind the pillar

Plus : Complete control of the tunnel

Minus: Heatseeker of the Rocket Launchers detects you fast

Loc : At the entrance of both sides to the neutral middle zone you can see a
small board above and over that three thin lamps

Plus : Very centrally located

Minus: Noticeable from both sides, not very far from gaming area, target zone
small

Loc : Close to red flag you see the scaffold (over the place of the rocket
launcher)

Plus : Very dark place, completely invisible

Minus: Framework sometimes covers target zone

Loc : Red zone next to transparent board in the right dark corner, semi coverd
by the window

Plus : Control over half of the neutral zone and closing the backdoor for the
blue team

Minus: Absolutely no movement possible, to be detected means to be dead


Map: Coret (Facility)

Sniper: Right above the place where the ripper is, ammo at the same place

Hard life for sniper fans because this level has no place where you have a
reasonable target area AND a safe place to hide. Sure there are 3 long range
ways, but the enemy sees you immediately. And all places where you may hide, eg
the room with the rocket launcher don't give you any usable range. Sniping yes,
camping no.


Map: Dreary (Outpost)

Sniper: From the home base ramp beam right to the 1st floor and go to the next
room

Loc : On the basement close to the fans you will find a dark place behind a
buttress

Plus : Darkness and the shine of a lamp cloak you

Minus: It's in the middle of the room and you can aim at folks on basement and
1st floor, the 2nd floor footbridge is not observable.


Map: Eternal Caves

Sniper: No Sniper in this level


Map: Face(/ing Worlds)

Sniper: Behind the building Behind two of the three beamers

Loc : The places where you will find the Snipers after using the beamers

Plus : Wide range target zone, you can see ANYONE coming to your castle

Minus: Anyone expects you exactly there

Loc : Behind all flames in the castle

Plus : View to the flag

Minus: Not really cloaked (ducking helps a bit)


Map: (The Iron) Gauntlet

Sniper: The rifle lies in the neutral zone on the wooden ledge right above the
lava pool

Loc : The ceiling over the flags is propped up by seven buttresses, you can
teleport on the three smaller ones.

Plus : View to the flag

Minus: Limited target zone

Ort: If you leave the red flag base you will find dark archways on the left and
on the right. The left one is better because no weapons are stored here

Plus : You are completely cloaked

Minus: Less usefull target range

Ort: If you leave the blue base and move to the left at the stairs down to the
lava pool you will get to an lift that will bring you to two embrasures.

Plus : Large target range

Minus: This is the "official" embrasure of this level so people will expect you
there and you can be attacked from behind. The rooms in the neutral zone all
have dark corners hidden behind pillars, these all can be used.


Map: Lava Giant

Sniper: Blue base: at both embrasures Red base: upper ledge right in the middle

Loc : Blue base: Surely at the embrasures

Plus : You are able to target anyone using the three upper tunnel through the
rock

Minus: That's surely the place where foreign snipers will look for enemies first

Loc : Blue base: Top roof of the castle left or right

Plus : You can see all five tunnels through the rock

Minus: You are visible, so go on the back side of the roof and use the spire to
hide a bit

Loc : Red base: Right next to the sniper location Plus On the left side you can
see four, on the right side five tunnels that go through the rock.

Minus: That's surely the place where foreign snipers will look for enemies first

Lock: Red base: Top roof of the castle

Plus : You can see all five tunnels through the rock

Minus: You are visible, so go on the back side of the roof and use the spire to
hide a bit Loc : Rock in the middle of the gaming area

Plus : You can see almost the complete gaming area, you are very flexible

Minus: Hard to get there: Go to the middle tunnel and shoot with the
translocator to the fog above: When you have the feeling the destination module
might be on the highest point, beam there and immediately shoot in direction
heaven again, repeat this once again. Now you are on the top of the rock ... or
dead, because falling means to lose life. You can support this trick by using
the anti grav boots also, that means jump, shoot, beam, etc. and with the belt,
which may save your life when you are not successfull. There is also another way
to get on top of the rock: Jump on the roof of your base, throw the beamer on
the roof, get the impact hammer and shoot at the destination module close to
you. The direction should of cause be towards the rocks. If you have some luck
you so may 'golf' the destination module up to the top of the rock. Both top
weapons, rocket launcher and Redeemer can be observed through a window or a
path. Maybe it's worth to camp there also.


Map: Niven (Experimental Lab)

Sniper: No Sniper in this level


Map: November

Sniper: Red base: around the next corner at the flag Red base: ammo is on the
the crate next to the embrasure Blue base: under the main staircase Blue base:
from the flag move left to the pile of crates

Loc : Above the submarine there is a ledge right all around the dock

Plus : Everyone must cross this area

Minus: You are not invisible, everyone knows this secret

Loc : Blue base: Ledges and tubes around the waste pool

Plus : You are completely invisible, flag area control

Minus: Take care for the movement

Loc : Red base: Ledges around the water next to the flag

Plus : Direct view over the complete red flag home base

Minus: You are visible

Loc : Red base: if you come from the blue base, move on straight to the last
pile of crates and teleport to the ledges above the crates

Plus : Shooting range almost close to the red flag and observing the powerup
place right below, use the lamps also for movement action

Minus: Take care for the movement

Loc : Red side, the area parallel to the water can be controlled from the last
pile of crates, the same can be done from above the embrasure

Plus : Large target range, controlling many power ups

Minus: Place is quite predictable

Loc : Both sides have "official" embrasures

Plus : Large target range, blue base here has an advantage, usefull to attack
people who know location 1

Minus: The "official" embrasures are attacked by anyone


I'd like to say thanks to Peter 'PTF' Langenhahn, who tought me the last trick
on the Lava Giant map and Lord Protector, who told me the alternative way to
travel there. Anyone who knows more good camping place please email me. Anyone
who wants to contribute with camping places in non official levels fell free to
contribute.

Bernd Wolffgramm
bw@dlh.net
April/May 2000, July 2006

 
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