Pilotwings 64

Pilotwings 64

14.10.2013 04:24:09

English

Unlimited fuel (Japanese version):
Pause the game and press Up, Down, Left, Right.

Birdman star locations:
Finding a Birdman star will allow access to the Birdman suit.
The screen will turn white after the star is obtained. Note that
the Rocket Belt is required to reach all of these locations except
for Holiday Island.

Holiday Island: Under the natural arch on the beach
Cresent Island: In the hidden cove on the beach located
between the airport and little village.
Little States Island: Center of Central Park in New York.
Ever-Frost Island: Deep inside the cave that feeds the smaller
waterfall. Go to the end of the cave and
change the viewpoint to look downward.

Refueling locations:
There are two gas stations on Little States Island. Follow the
road to the northwest from Cape Canaveral in Florida to find a
gas station on the left with a sign displaying the Paradigm logo..
Get near to the ground and approach it until the sound heard
during take off from a hopping pad is heard. The other gas
station is in the small town near the nuclear power plant in
the Midwest. Fly into that town with the Rocket Belt or
Gyrocopter to get under the little gas station roof.

Perfect scores:
Press C-Right(2), C-Up, C-Down, C-Left, C-Right(2) at the title
screen and begin game play. Perfect scores in all tests will be
saved in file one. Although posted as a valid code on other web
sites, it does not function in the retail version of the game.


SECRETS:
New York to San Francisco warp
Enter the green office building near the start in New York.
A Nintendo 64 logo will be inside the building. Fly through
the building and exit in San Francisco. The trip may be reversed
if desired.

Miami to Seattle warp
Fly inside the space shuttle hanger in Florida, fly towards the
ceiling, then turn around and fly back out to emerge in Seattle.
The trip may be reversed if desired.

Wario on Mt. Rushmore
Hit Mario's nose on Mt. Rushmore with Gyrocopter missiles or a
cannonball shot. His face will transform into Wario's face.

Driving the Gyrocopter
The Gyrocopter can be driven on the ground by landing anywhere
after getting enough forward momentum in the air.. After landing,
keep moving forward. Note that the Gyrocopter will become airborne
again if its speed exceeds 40.

Rocket Belt, Pilot Class shortcut
There is a shortcut in the cave on Crescent Island. There is a
left turn that leads down a straight section after the first
stalactite in the cave. The cave narrows midway through the
straight section,. Just after the narrow section is a torch on
the wall. Turn right at the torch to reach a branch in the cave.
Avoid touching the wall in the very narrow sections.

Night time on Rocket Belt, Beginner Class
Enter the cave in front of the chapel on top of the hill. There
should be water coming out of cave and a sewer grate deep inside.
Fly to the sewer grate and the game will slow as a strange noise
is heard. The cave will turn darker. Exit the cave to fly outside
at night.


Cannonball settings:
Use the following settings to reach a landing target on the
first shot. Note that small adjustments must be made to get
a 25 points rating on each shot. Recalibrate the cannon after
every attempt. Trial and error must be used to land optimally
for the shots that require less than full power.


CANNON VERTICAL HORIZONTAL POWER
-------------------------------------------------------------------
Round One
Cannon 1 1-2 degrees W 50 degrees N Full
Cannon 2 12 degrees S 70 degrees W Full
Cannon 3 18 degrees W 30 degrees N Full
Cannon 4 4 degrees S 87 degrees W Full

Round Two
Cannon 1 10 degrees S 65 degrees W Full
Cannon 2 5 degrees S 12 degrees W A little less than ½
Cannon 3 29 degrees W 28 degrees N Full
Cannon 4 18 degrees E 49 degrees S ¾

Round Three
Cannon 1 13 degrees E 23 degrees S Full
Cannon 2 7 degrees S 85 degrees W ¼
Cannon 3 52 degrees S 41 degrees W Full
Cannon 4 45 degrees E 54 degrees S A little less than full



German


Die Besten Einstellungen beim Cannonball:
Hier sind ein paar ziemlich genaue Koordinaten für die Kanone,
um schon fast ins schwarze zu treffen:


Erste Runde: Zweite Runde:
------------ -------------
Kanone 1 Kanone 1
VERTIKAL: 1-2 Grad VERTIKAL: 10 Grad
HORIZONTAL: W 50 Grad N HORIZONTAL: S 65 Grad W
POWER: 100% POWER: 100%

Kanone 2 Kanone 2
VERTIKAL: 12 Grad VERTIKAL: 5 Grad
HORIZONTAL: S 70 Grad W HORIZONTAL: S 12 Grad W
POWER: 100% POWER: 50%

Kanone 3 Kanone 3
VERTIKAL: 18 Grad VERTIKAL: 29 Grad
HORIZONTAL: W 30 Grad N HORIZONTAL: W 28 Grad N
POWER: 100% POWER: 100%

Kanone 4 Kanone 4
VERTIKAL: 4 Grad VERTIKAL: 18 Grad
HORIZONTAL: S 87 Grad W HORIZONTAL: E 49 Grad S
POWER: 100% POWER: 75%



Dritte Runde:
-------------
Kanone 1
VERTIKAL: 13 Grad
HORIZONTAL: E 23 Grad S
POWER: 100%

Kanone 2
VERTIKAL: 7 Grad
HORIZONTAL: S 85 Grad W
POWER: 25%

Kanone 3
VERTIKAL: 52 Grad
HORIZONTAL: S 41 Grad W
POWER: 100%

Kanone 4
VERTIKAL: 45 Grad
HORIZONTAL: E 54 Grad W
POWER: 95%

 
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