Priston Tale

Priston Tale

18.10.2013 05:41:36
Fighter FAQ
***********************************
* Priston Tale Fighter FAQ *
* Copyright 2002 Holyknight14 *
* Version 1.01 - (August 14, 2002)*
***********************************


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-----------------
Table of Contents
-----------------
1. FAQ/Personal Introduction
2. Basics of PT
3. Statistics Management
4. Equipment
5. Skills
6. Levelling
7. FateLingod
8. What to expect
9. Version History
10. Legal Junk
11. Credits


============================
1. FAQ/Personal Introduction
============================


To start things off, this is my very first FAQ for Gamefaqs so if I make any
errors, please don't shove it in my face but please email me and kindly tell
me what I did wrong. I have been an active Messageboard user on Gamefaqs for
2 years now and during my time I have seen many FAQs and decided to write
one myself. I love Priston Tale, it is a new MMORPG Beta that was released
as an Open Beta recently and I have been playing it since the very first day
it began. The Fighter class IMO is the best out of the four that you have
choice in picking. Playing this game can be long and frustrating but I enjoy
it and my goal is to help you save time by not making mistakes in the
development of your Fighter so all that time put into him will not be a
waste. IMPORTANT: READ MY SKILLS SECTIONS FOR UPDATES ON SECOND TIER SKILLS
AND CLASS CHANGING.


===============
2. Basics of PT
===============


In order to even begin developing your Fighter, you have to know the basic
controls and buttons so that you don't go crazy trying to figure it all out
in the middle of a battle :).

Commands
--------
"Enter" - pressed once, brings up the Chat Window, pressed after that, it
enables talking or disables it so you can use the other battle
commands.

"C" - brings up the Status screen where you can see experience values and
other vital statistics such as elemental defense, HP, MP and Stamina
as well as Attack Rating and Defense.

"V" - brings up the Inventory screen where your equipment and stored items
are shown as well as Gold.

"S" - brings up the Skill screen where you can view the 4 unique skills
given to each class. Skills that have at least 1 point in them are
orange colored while ones without a point are a dull color. The 3
empty windows with the axe symbol are not used in this current Beta.
You only get 4 skills :(.

"D" - brings up the Party screen, unfortunately parties are disbanded after
leaving the game so I don't find it very useful.

"R" - switches between running which consumes Stamina and walking which is
very slow but Stamina free.

"Tab" - switches map on or off

"1, 2, 3" - there are 3 slots at the bottom of the screen next to the mouse
buttons, they are used to store potions, pressing 1, 2 or 3 uses
a potion.

Other Commands
--------------
"Whispering" - in order to whisper, first bring up the Chat Window and then
type /:person's name instead of "person's name" put in the
screename of the person.

"Auto Walk/Fight" - This really doesn't work that well but it DOES work.
To enable this, keep left clicking and pressing shift
at the same time, like I said, this doesn't work to
well, so only do when your walking so you don't have
to keep holding the mouse button.

"Hot Keys" - This is nice to know once you get Raving and Impact. Since you
only have 2 spots for attacks, your gonna probably use your
regular attack and then one of your active skills, when one is
recharging, you can switch to another to use. Drag your mouse
pointer over to Raving or Impact and at the same time, either
right click or left click and press an "fx" button, so stick
Raving on F1 and Impact on F2 or the other way around.

Attacking
---------
To attack enemies, you must use the mouse. On a standard mouse there are 2
buttons, therefore you have 2 buttons to assign an attack or skill. Until
level 14 minimum, you will not have an active skill therefore the 2 boxes
at the bottom of the player screen will both be Fist icons. Once you do
aquire an active skill, lets say Raving, you open the skills window and then
put Raving into the desired box by either right clicking or left clicking on
the picture. Now once you find an enemy, click once then hold the button
until the monster dies, rinse and repeat.


========================
3. Statistics Management
========================


In Priston Tale there are 5 stats that require points to be added to every
time you gain a level. Each level bestows 5 points that you must use
properly otherwise your character may be drastically affected later on. The
5 stats are: Strength, Spirit, Talent, Agility and Health.

Strength
--------
Strength is the main requirement for most Weapons and Armor that you will
need as a Fighter. It gives small boosts to your Weight Limit and also
raises Attack Power a little. You will be increasing Strength constantly to
enable the usage of better equipment as quickly as possible, not only for
the better damage and defense but also for a better look ;). Also I now
regard Strength as a more important stat than before. Defense is calculated
by your Equipment armor + Strength stat, so you wanna have a lot of Strength
to have good defense, luckily you'll be increasing it all the time.

Spirit
------
As a Fighter, Spirit is very unimportant until higher levels simply because
its gains aren't very beneficial at all. Spirit is a component for a few
pieces of equipment but not the good ones that a Fighter needs. It gives big
boosts to your MP and MP Recovery rate so don't worry about it until you are
using skills constantly. Since you will need Strength and Talent almost all
the time , you probably won't have points for this unless you sacrifice
Health, now you choose between Health and Spirit. ;)

Talent
------
Talent is a very good stat for a Fighter and on par with Strength in need.
It is a necessary requirement for many of the Equips along with Strength
that a Fighter is gonna have to use, therefore you should increase it as
needed. Talent slightly increases Attack Rating and Defense along with a
little bit of speed.

Agility
-------
Agility is a requirement for a lot of things instead of Talent that Fighters
need, mainly boots. In addition, Agility is IMO the most important stat in
the game. It greatly improves Attack Rating and slightly boosts Defense, if
you desire early on to use a bow, it will also increase your projectile
damage, however this is meager as you will not use that bow for much longer.

Health
------
Health is not a requirement for any piece of equipment but that is no reason
to neglect this stat. It alone raises HP greatly and also gives a large
Stamina boost while also raising HP Recovery Rate. Early in the game this
stat is not very important as the monsters are weak but later on when
fighting in harder areas this stat will prove to be very useful for keeping
your Fighter alive.

Starting Status
---------------
Strength - 28
Spirit - 6
Talent - 21
Agility - 17
Health - 27

As you can see, Fighters start off very Strength and Health heavy, making
them pretty decent unarmed fighters for the first level until you can get
some money. Leave Spirit alone and work on your Strength and Talent while
not forgetting Agility. Increase Health only when you feel you can spare a
few extra points. Follow the guide below to see where to stick your points
for what equipment.

Status Distribution
-------------------
Now that the basic overview of the stats themselves is done, you should have
a much better knowledge of your own status distribution that you will
follow.

For levels 1-10, you should mainly focus on getting the Strength
and Talent requirements for the Long Sword, Clamshell Gauntlets, Brigandine
and Steel Boots. If you don't want to bother with the 42 strength req. for
the Battle Axe at such a low level, then don't bother with it, stick with
a War Mace and you'll be fine till the Long Sword. If you finish that off
then start working on getting 30 Agility for the Fold Armlets and Long
Boots.

Next up are levels 11-18, here your main focus is to be able to use
a Fighter Spec. Broad Sword by level 13, aquiring one can be difficult, the
best way is to wait in town and keep advertising that you are buying one
until someone recognizes you, or just wait around until someone advertises
they are selling one, this is how I aquired mine. It has quite a high
requirement for that level but it is important to get it so you can use
a shield, because mobs in the Foresty area by Minigues and Obits will drain
your potion supply fast. A normal Broad Sword will not do, it is simply to
weak and slow to be of any use, so if you give up on the Broad Sword, stick
with a Long Sword and pray you don't get mobbed heavily. If you manage to
stock up 40k Gold (its a lot) head on over to the Second town, located at
the very top of the Wasteland maps, its after a long bridge with a guard on
it, run to the back of the ruin like area and you will find the shopkeepers.
Here you want to get Finger Gauntlet and Chain Boots, also get the Scale
Armlet if you wish although it is not to important, If you are using the
Broad Sword then also buy a Tower Shield. If they sell a Fighter Spec Double
Sided War Axe, buy it. In Ricarten buy Steel Armor and make sure you can use
that by level 17. By level 16 you have a choice in weaponry, either go for a
Fighter Spec, Double Sided War Axe for sheer power or go with the Broad
Sword + Tower Shield combo. The first will make you powerful as hell
(especially if you are still fighting in the foresty area), The latter will
keep you alive and against mobs you probably won't even have to use potions
at all in the Foresty area. The War Axe needs 69 Strength though and I think
that is way to high to reach by 16 without neglecting all the other stats so
I decided to go Broad + Tower. By the time you hit level 18 your Strength
should be pretty high, around 50-60, Talent at 35-40, Agility at 35-40,
Spirit at 6 and Health at about 30-35.

For levels 19-?? you have to do your future planning for equipment based
on what you see in shop listings and such. Currently at level 20, Fate does
not have any additional equipments other than what is in my equipment
listings. Until level 22 minimum, there won't be any major upgrades, so
until then look around and see what you want to use.


============
4. Equipment
============


Probably the most important part of your Fighter in PT is his equipment,
depending on your equipment you will either win or lose each battle. Of
course fighting without equipment against enemies of your own level is
stupid. One important note is the usage of the word "Spec." that you will
see on some pieces of equipment. "Spec" is followed by one of the 4 classes,
for instance Fighter Spec. This is found at the bottom of an equipment's
description and all it indicates is a boost in the equipment's stats for
that certain class. It is highly reccomended to use Fighter Spec. equipment
whenever possible as the small boosts can prove very useful. The basic
layout of what your character can wear includes: 1 weapon, 1 shield (only if
using a 1 handed weapon), 1 armor, 1 pair of boots, 1 pair of gauntlets, 1
pair of armlets, 2 rings, 1 amulet and 1 stone. Early on rings and amulets
are pretty useless and should be sold unless the boosts are to your liking.
In this section I will list some important equipment for your Fighter upto
my level. Of course updates will follow as I grow stronger. Equipment
strength can vary a little bit, for instance Celtic Daggers can be attack
power 2-4 and another could have 2-5, so the ones that I list are what I
have used. Any value listed after a "+" is a spec. value, any equipment that
is a Fighter Spec. is shown under Gold.

Abbreviations
-------------
AP = Attack Power, WS = Weapon Speed, C% = Critical %, AR = Attack Rating
It = Integrity, DR = Defense Rating, As = Absorb, B% = Block %, Sp = Speed,
Pt = Potion Storage, Og = Organic, Fm = Flame, Fo = Frost, Lt = Lightning
Po = Poison, Str = Strength, Tal = Talent, Agi = Agility, Lvl = Level
Rec = Recovery, St = Stamina, Spr = Spirit, Het = Health

Weapons
-------

"Celtic Dagger" AP = 2-4 "War Mace" AP = 3-5 Str - 30
1 handed WS = 7 1 handed WS = 7
180 G C% = 1 460 G C% = 3
AR = 59 AR = 45
It = 31 It = 30

"Battle Axe" AP = 4-6 Lvl - 4 "Long Sword" AP = 7-11 Lvl - 9
1 handed WS = 5 Str - 42 2 handed WS = 7 Str - 40
800 G C% = 4 WS + 2 2600 G C% = 7 Tal - 30
Fighter Spec. AR = 39 AP + Lvl/5 AR = 40
It = 42 It = 48

"Broad Sword" AP = 7-10 Lvl - 13 "Double Sided AP = 9-17 Lvl - 16
1 handed WS = 6 Str - 57 War Axe" WS = 6 Str - 69
5k - 7k G C% = 5 Tal - 36 5520 G C% = 9 Tal - 36
Fighter Spec. AR = 47 WS + 1 Fighter Spec. AR = 60
It = 61 AP + Lvl/5 It = 62

Body Armor
----------

"Battlesuit" DR = 8 "Brigandine" DR = 16 Lvl - 10
400 G As = 0.3 2500 G As = 0.6 Str - 52
It = 18 It = 25 Tal - 30
Og = +1 Og = +2
Fm = -1 Fm = -1
Fo = +1 Fo = +2
Lt = -1 Lt = -1
Po = +1 Po = +2

"Steel Armor" DR = 35 Lvl - 17 "Rounded Armor" DR = 52 Lvl - 22
5000 G As = .8 Str - 60 12000 G As = 1.1 Str - 66
It = 30 Tal - 36 It = 34 Tal - 44
Og = +2 Og = +3
Fm = +2 Fm = +3
Fo = +2 Fo = +3
Lt = -1 Lt = -1
Po = +2 Po = +3

Shield
------

"Wood Shield" DR = 4 "Kite Shield" DR = 25 Lvl - 9
1 handed As = 0.3 1 handed AS = 0.6 Str - 50
120 G B% = 6 3300 G B% = 8 Tal - 30
It = 15 It = 40
Og = +1 Og = +2
Fm = -1 Fm = +2
Fo = +1 Fo = +2
Lt = -1 Lt = +2
Po = +1 Po = +2

"Tower Shield" DR = 35 Lvl - 16
1 handed As = 0.8 Str - 62
6200 G B% = 10 Tal - 36
It = 40
Og = +2
Fm = +2
Fo = +2
Lt = +2
Po = +2

Gauntlet
--------

"Clamshell Gauntlet" DR = 20 Lvl - 9 "Finger Gauntlet" DR = 20 Lvl - 16
2500 G As = 0.5 Str - 40 6600 G As = 0.6 Str - 50
It = 44 Tal - 30 It = 52 Tal - 40
Og = +3 Og = +2
Fm = +3 Fm = +2
Fo = +3 Fo = +2
Lt = -1 Lt = -1
Po = +3 Po = +2

Footwear
--------

"Steel Boots" DR = 9 Str - 34 "Long Boots" DR = 12 Lvl - 9
1200 G As = 0.2 2800 G As = 0.2 Str - 40
Sp = 0.6 Sp = 0.8 Agi - 30
It = 31 It = 34
Og = +1 Fo = +2
Fm = +1 Po = +2
Po = +1

"Chain Boots" DR = 17 Lvl - 16
6600 G As = 0.3 Str - 55
Sp = 1.0 Agi - 40
It = 38
Fm = +2
Fo = +1
Po = +1

Armlet
------

"Leather Armlets" DR = 3 "Fold Armlets" DR = 8 Lvl - 9
150 G AR = 10 2800 G AR = 20 Str - 40
It = 38 Agi - 22
Pt = 20 Pt = 26
It = 26 It = 38

"Scale Armlets" DR = 10 Lvl - 16
5000 G AR = 24 Str -
Pt = 30 Agi - 26
It = 46

Sheltom
-------

"Lucidy" HP Rec = 0.1 Lvl - 5 "Sereneo" HP Rec = 0.2 Lvl - 12
500 G MP Rec = 0.2 2000 G MP Rec = 0.3

This is the path I took in my equipment choices, as you may notice a lot of
the equipment I chose does not become available until level 9. I did this on
purpose, I would keep my choices very limited until level 9 because those
equips in some of the categories are the best you can buy in Ricarten. Until
level 9 I amassed the required money for everything while molding my stats
accordingly. Once I hit level 9, my Fighter became a Defensive and Offensive
monster against the newbie monsters and levelling became much easier, plus
HobGoblins dies very easily. I left out Rings and Amulets because I find
them very insignificant and I don't use them. Fighter Spec. equipment is
proving to be a lot better than the normal stuff. I reccomend that you never
use normal stuff after a Long Sword since levelling will be a lot easier
with Fighter Spec. stuff. As I get more powerful, expect many more equipment
listings.


=========
5. Skills
=========


This is the category that seperates each of the characters in PT and makes
them unique. The Fighter has a very good assortment of skills, all of which
are useful in most situations. It's good to get all the skills first before
putting more points into one of them, that way you get to feel for all the
skills so you can see which you dont care for and which should get points.
The deal with Second Tier Skills and Second Classes is that, once your
Fighter reaches level 20, you will be able to do a quest to change to the
next class, in this case "Warrior." With that class change comes the Second
Tier Skills and a new look. Also you will have the choice of re - pooling
your skill points so you can distribute them again if you screwed up the
first time, bear notice that you will have to pay the skill cost again if
you wish to do this.

There are 2 bars next to the Skills in the Skill Window. One is green and
the other is orange. The green displays your progress with the skill (only
for active ones) and increases as you use it. The orange is your recharge
timer. After using an active skill, it has to recharge, and you can see
how much you have left to wait by looking at the orange bar. By increasing
your green bar, the recharge timer decreases to almost instant recharge.

Passive Skills
--------------
"Melee Mastery" This great skill raises the attack damage of any Melee
Wepon to grace the Fighter's hands, at beginning levels with weak weapons
the gains aren't great but later on this skill can make a Fighter much more
poweful. I reccomend putting only 1 point in this until later levels when
better weapons are available. Melee Mastery seems to be the only 1st Tier
Skill that I find will be valuable even when the 2nd Tier is released.

"Fire Attribute" This skill increases resisitance to Fire attacks, by quite
a bit, I have yet to find any monsters that actually use something that this
skill protects against so I don't find it useful at all yet. Only put 1
point into this so you can proceed onto Raving. I don't know a lot about
later enemies but they may have fire attacks so this "might" become useful.
I say don't bother but you never know, wait till you get into later areas
before upgrading this one.

Active Skills
-------------
"Raving" This skill is sort of like Kaio-Ken from Dragon Ball Z in that it
super powers your attack for one swing so that you hit twice and do more
damage with it at the cost of life. The life lost is measly, it may get high
at higher skill levels but the way it seems to increase (.2% a skill level)
I don't really see a problem. I personally like Impact a lot better, more on
this at the bottom of this section.

"Impact" This skill is a cool looking quick 2 slice chop at the enemy that
is supposed to raise attack rating. The increases on the skill's description
do not mention any sort of attack rating bonus unless "Add Attack Power" is
supposed to be "Add Attack Rating". I assume it is the latter so I use that
instead of Raving.

The big question as of now, without 2nd tier skills is Raving? or Impact? In
my earlier version I thought of combining Raving and Impact. I now beleive
that is impossible as they are both very quick attacks. I thought at first
that Raving was over a short period of time as the description reads, but
it isn't, therefore I say pick one! Here is the low down on the first two
skill levels of both skills.

Raving Level 1: Add Damage - 13% Pros
Number of hits - 2 ----
Life Decrease - 1% per hit - Extra Hit
MP usage - 14 - Increase Damage
Stamina usage - 35 - Fast

Raving Level 2: Add Damage - 16% Cons
Number of hits - 2 ----
Life Decrease - 1% per hit - Life Lost Per Hit
MP usage - 16 - Doesn't look as good as
Stamina usage - 37 Impact

Impact Level 1: Add Attack Power - 20 Pros
Damage Boost - 20% ----
MP usage - 16 - Adds Accuracy
Stamina usage - 37 - Increase Damage more than
Raving
Impact Level 2: Add Attack Power - 40 - Looks cooler
Damage Boost - 25% - Fast
MP usage - 18
Stamina usage - 39 Cons
----
- Costs more
- No Double Hit

Now after careful examination, I beleive Impact to be better for one of two
reasons. If Impact does add Attack Rating instead of Power, then it will
miss a lot less then Raving. However If it really does add Attack Power in
addition to the Damage Boost %, then it's shear power rips Raving apart. On
the other hand, if Raving becomes 3 hits in later skill levels then kiss
Impact goodbye as their would now be no contest. Impact can't be used with
Hammers but that really shouldn't be a problem, stick to Axes or Swords,
they do the job quite nicely.


============
6. Levelling
============


The main part of any RPG Beta is to level up your character and become
strong. PT is no exception, all you do in this game is fight, knowing the
right enemies to fight at what level will greatly speed up the process and
prevent unwanted deaths so you dont lose EXP unnecessarily.

Lvl 1-10
--------
Fight in Newbie Monster Land right outside of Ricarten, the Hoppies, Armas
and Mushroom Ghosts are very easy to beat with little equipment and will
gain you fast levels (as long as you gain kills) until level 6. After that
you will have to fight a lot more to gain levels but you have to stay here
until level 9 minimum when you get the major equipment upgrade. Until level
9 avoid at all costs the Hobgoblins roaming around, unless you have potions
or your feeling dangerous, just remember, death takes away EXP, so be
careful. I say to stay here till level 10 so you can get Melee Mastery for a
little damage boost in the next area.

Lvl 11-17
---------
Move on to the Foresty Ruins area located North West of Ricarten. Here you
can fight Miniques, Orbits, Dorals and Plants. In this area, mobs are a
problem for someone not using a good shield for the extra defense, so if
you cant handle a mob, DONT FIGHT IT, find some people to help you and then
take them on or run. Levelling here will seem awesome after pummelling all
those weaklings that only offer 75-100 EXP a kill, here you gain around 300
a kill. Another note, beware of Plants when fighting other enemies, even
with a shield, Plants are annoying they have a lot of HP, Defense and
Offense, use potions when needed and you will be fine. My favorite levelling
spot is a bit Northwest of the entrance. It looks like a type of ruins and
it has a great spawnrate while being the least crowded in the area. Here the
monsters spawn in groups of 2. That means 2 Miniques, 2 Orbits and 2 Imps.
Dorals and Plants spawn occasionally as 1 because they are tougher. The
enemies spawn in the same places so stick to those areas, if your lucky
you'll get a good amount of kills and your EXP will soar, once you get to
level 17, you should indulge in some new upgrades to make your life easier.

Lvl 18-???
----------
Start levelling in the Wasteland areas and make use of your better armor and
the Impact skill, be careful of mobs and if you can try to team up with a
second Fighter for help Tanking or an Archer for Long Range support. Plant
Lords are trouble but give a whopping 2500 EXP, fight at your own risk.
Zombies seem to be slower and stupid compared to Skeletons, so I prefer to
fight them as opposed to the latter. If you feel you want more than these
simple creatures than head on over to Wasteland area 2 where you can fight
Cockrices and Mephits. These enemies are rather tough so I wouldn't bother.
Getting mobbed by these monsters can mean a lot of wasted pots or fast
death. Cockrices and Mephits are worth more EXP then Skels and Zombies so
if you want to, go fight there, its a bit north of Wasteland area 1, keep
going till you start fighting them.

As always updates will follow when I gain to higher levels.


=============
7. FateLingod
=============


In this section I just wanted to show my character's progress so you can get
an idea as to your Fighter. He will be updated every 5 levels, since he is
level 20 now, next update will be at level 25.

FateLingod Lvl - 20 Fighter
HP - 116 Og - 4 Str - 69 AR = 316
MP - 41 Fm - 15 Spr - 10 AP = 21 - 36
St - 161 Fo - 5 Tal - 40 DR = 146
Po =-2 Agi - 40 As = 7
Lt - 5 Het - 35 Sp = 2

His equipment, is the last one of every category in the equipment section,
unless there is a choice to make like Broad or War Axe. As you can see I
fumbled on his stats a little bit increasing Spirit 4 points but he is still
a fine warrior and now that I stick to my FAQ plan he is better than ever.


=================
8. What to expect
=================


This FAQ is far from being done and it will slowly progress as Fate levels,
I hope to get the equipment section updated as well as the levelling
section, and I want more information on the skills and skill levels,
Eventually I wish to add a step by step stat distribution guide, but that
wont come for a long time. I also want any feedback on my FAQ so I can make
it better based on Gamefaqs member's opinions.


==================
9. Version History
==================


August 8, 2002
Version 1.0 - I did much more than I actually thought I could do and
completed many sections in one Version.

August 14, 2002
Version 1.01 - Early update, Fate is only level 18, but I wanted to inform
Fighters about 2nd Tier skills, changed format a bit, added
information to nearly every category.

August 19, 2002
Version 1.1 - This update was rather small since I covered most of the new
stuff in Version 1.01. I added a few things, updates on new
skills and stuff, plus more levelling tips and status help.


==============
10. Legal Junk
==============


Look, as with all FAQs, this is copyright Holyknight14, yes thats me, not
you, not your Hamster, no one but ME. If this FAQ shows up on any site but
Gamefaqs I will take action and just simply teach the person who stole it
physically until that person learns to behave. You know the rules, anyway if
you do want it on your site, email me at Videoidiot14@hotmail.com asking
permission and the automatic response will be yes, unless of course your
charging for it, thats just silly. Use this guide to improve your knowledge
of PT and I will be happy, you will be happy, and CjayC will be happy err I
guess. Contacts:

Email: Videoidiot14@hotmail.com
AIM: videoidiot14

I also have MSN but I don't really use it


===========
11. Credits
===========


Hopefully people will help me more so I can expand this section :)

"Triglow Pictures" - Bless them for making this excellent Beta RPG and for
providing excellent service, rock on Triglow!

"CjayC" - For making the excellent site we call gamefaqs, with out which
I wouldn't have a life :P

"EternalSpirit" - For allowing me to use his FAQ Format and for answering my
newbie questions, a very nice person

"Dr Poo" - For pointing out several formatting errors and for giving me some
sense of confidence that my FAQ is actually good :P

"Instant Noodles" - For pointing out that I misspelled Fighter at the top :(

"Isoacid" - For noticing various spelling errors.

"FateLingod" - For being my Fighter and taking all that damage from Plants

"Drew (me)" - For writing this FAQ!

"Ragnarok Online Message Board" - Without going there I would have never
found PT!

"PTProphecy" - Constant news on Priston Tale





 
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