Sims 2, The

Sims 2, The

17.10.2013 15:30:16
Career Chance Card Guide
THE SIMS 2

Career Chance Card Guide
by Megafierce

To find a certain section, Ctrl+C its number, then press Ctrl+F, click
the text box, press Ctrl+V, and choose Find Next.

[1] Introduction

[2] Career Choices
[2.1] Adult Athletic
[2.2] Adult Business
[2.3] Adult Criminal
[2.4] Adult Culinary
[2.5] Adult Law Enforcement
[2.6] Adult Medicine
[2.7] Adult Military
[2.8] Adult Politics
[2.9] Adult Science
[2.10] Adult Slacker
[2.11] Teen/Elder Athletic
[2.12] Teen/Elder Business
[2.13] Teen/Elder Criminal
[2.14] Teen/Elder Culinary
[2.15] Teen/Elder Law Enforcement
[2.16] Teen/Elder Medicine
[2.17] Teen/Elder Military
[2.18] Teen/Elder Politics
[2.19] Teen/Elder Science
[2.20] Teen/Elder Slacker

[3] Chance Card Description

[4] Adult Chance Card Effects
[4.1] Athletic Chance Cards
[4.2] Business Chance Cards
[4.3] Criminal Chance Cards
[4.4] Culinary Chance Cards
[4.5] Law Enforcement Chance Cards
[4.6] Medicine Chance Cards
[4.7] Military Chance Cards
[4.8] Politics Chance Cards
[4.9] Science Chance Cards
[4.10] Slacker Chance Cards

[5] Teenager/Elder Chance Card Effects
[5.1] Athletic Chance Cards
[5.2] Business Chance Cards
[5.3] Criminal Chance Cards
[5.4] Culinary Chance Cards
[5.5] Law Enforcement Chance Cards
[5.6] Medicine Chance Cards
[5.7] Military Chance Cards
[5.8] Politics Chance Cards
[5.9] Science Chance Cards
[5.10] Slacker Chance Cards

[6] Credits

[7] Contact Info



------------------------------
[1] INTRODUCTION
------------------------------

Version 1: This guide was made because while browsing on GameFAQs, I
realized none of the guides they have contain all of this info. So, I
felt that I might as well make this up. The guide is divided into two
basic parts: Career Choices, Chance Card effects, and Chance Card
scripts.
You may reproduce this guide/send it in to other websites if you like,
just be sure to give me the credit for making it.

Version 1.1 (May 8, 2006): According to one Eric Rossi, you also get demoted
to Dishwasher in a certain career card outcome if you get the negative
result, though I don't believe it says so in the message you recieve.
I don't remember, though, as it's been several months since I first made
the guide :P
Anyway, with the guide being based on the Debug mode messages, I really
have no way of knowing if a secondary, non-messaged result happens. So this
error may happen again. But I certainly HOPE not.

------------------------------
[2] Career Choices
------------------------------

You can choose from one of ten different careers: Athletic, Business,
Criminal, Culinary, Law Enforcement, Medicine, Military, Politics,
Science, Slacker. There are many job 'levels' in each, with each higher
one offering more money. The jobs are listed in order from their lowest
level to their highest. The careers are listed in alphabetic order.
Adults have ten levels per career, teenagers or elders have only three.

[2.1] ADULT ATHLETIC
1- Team Mascot
2- Minor Leaguer
3- Rookie
4- Starter
5- All Star
6- MVP
7- Superstar
8- Assistant Coach
9- Coach
10- Hall of Famer

[2.2] ADULT BUSINESS
1- Mailroom Technician
2- Executive Assistant
3- Field Sales Representative
4- Junior Executive
5- Executive
6- Senior Manager
7- Vice President
8- President
9- CEO
10- Business Tycoon

[2.3] ADULT CRIMINAL
1- Pickpocket
2- Bagman
3- Bookie
4- Con Artist
5- Getaway Driver
6- Bank Robber
7- Cat Burglar
8- Counterfeiter
9- Smuggler
10- Criminal Mastermind

[2.4] ADULT CULINARY
1- Dish Washer
2- Drive Through Clerk
3- Fast Food Shift Manager
4- Host
5- Waiter
6- Prep Cook
7- Sous Chef
8- Executive Chef
9- Restauranteur
10- Celebrity Chef

[2.5] ADULT LAW ENFORCEMENT
1- Security Guard
2- Cadet
3- Patrol Officer
4- Desk Sergeant
5- Vice Squad
6- Detective
7- Lieutenant
8- SWAT Team Leader
9- Police Chief
10- Captain Hero

[2.6] ADULT MEDICINE
1- Emergency Medical Technician
2- Paramedic
3- Nurse
4- Intern
5- Resident
6- General Practitioner
7- Specialist
8- Surgeon
9- Medical Researcher
10- Chief of Staff

[2.7] ADULT MILITARY
1- Recruit
2- Elite Forces
3- Drill Instructor
4- Junior Officer
5- Counter-Intelligence
6- Flight Officer
7- Senior Officer
8- Commander
9- Astronaut
10- General

[2.8] ADULT POLITICS
1- Campaign Worker
2- Intern
3- Lobbyist
4- Campaign Manager
5- City Council Member
6- State Assemblyperson
7- Congressperson
8- District Court Judge
9- Senator
10- Mayor

[2.9] ADULT SCIENCE
1- Test Subject
2- Lab Assistant
3- Field Researcher
4- Science Teacher
5- Project Leader
6- Inventor
7- Scholar
8- Top Secret Researcher
9- Theorist
10- Mad Scientist

[2.10] ADULT SLACKER
1- Golf Caddy
2- Gas Station Attendant
3- Convenience Store Clerk
4- Record Store Clerk
5- Party DJ
6- Projectionist
7- Home Video Editor
8- Freelance Photographer
9- Freelance Web Designer
10- Professional Party Guest

[2.11] TEEN/ELDER ATHLETIC
1- Waterperson
2- Locker Room Attendant
3- Team Mascot

[2.12] TEEN/ELDER BUSINESS
1- Gofer
2- Mailroom Technician
3- Executive Assistant

[2.13] TEEN/ELDER CRIMINAL
1- Street Hawker
2- Numbers Runner
3- Pickpocket

[2.14] TEEN/ELDER CULINARY
1- Dish Washer
2- Drive Through Clerk
3- Fast Food Shift Manager

[2.15] TEEN/ELDER LAW ENFORCEMENT
1- School Crossing Guard
2- Parking Lot Attendant
3- Security Guard

[2.16] TEEN/ELDER MEDICINE
1- Nursing Home Attendant
2- Orderly
3- Emergency Medical Technician

[2.17] TEEN/ELDER MILITARY
1- Paintball Attendant
2- Recruit Training Corps
3- Recruit

[2.18] TEEN/ELDER POLITICS
1- Door to Door Poller
2- Campaign Worker
3- Intern

[2.19] TEEN/ELDER SCIENCE
1- Lab Glass Scrubber
2- Test Subject
3- Lab Assistant

[2.20] TEEN/ELDER SLACKER
1- Golf Caddy
2- Gas Station Attendant
3- Convenience Store Clerk

------------------------------
[3] Chance Card Description
------------------------------

What are Chance Cards? Well, every now and then when a Sim goes to work,
an event of sorts may pop up while they're there. It will give you a
little background info and then give you three possible choices, with the
third one always being "Ignore". Choosing Ignore means nothing happens as
a result of this Chance Card. If you choose either of the other two
options, however, you may end up with a positive outcome or a negative
outcome. Each choice has a possible positive and negative outcome. At
times, the outcome does nothing. At times, it may do something of very
high benefit (gain 50,000 Simoleons, get promoted, etc.) or it may cause
something very bad to happen to your Sim (lose 50,000 Simoleons, get
fired, etc.). You can also gain/lose skill points from these cards. So,
here're the possible outcomes. You can check them out and decide which
are right for you.


------------------------------
[4] Adult Chance Card Effects
------------------------------

[4.1] ATHLETIC CHANCE CARDS

1 -- TEAM MASCOT --

"Become Limpy" or "Steal Limelight"?

"Become Limpy"
Positive Outcome:
Your Sim gains 1 Body point and 1 Creativity point.
Negative Outcome:
Your Sim loses 150 Simoleons.

"Steal Limelight"
Positive Outcome:
Your Sim gains 2 Charisma points.
Negative Outcome:
Your Sim loses their job.

2 -- MINOR LEAGUER --

"Move Piano" or "Make Excuse"?

"Move Piano"
Positive Outcome:
Your Sim gets 1 Body point and 1 Charisma point.
Negative Outcome:
Your Sim loses 1 Body point.

"Make Excuse"
Positive Outcome:
Your Sim gets 2 Logic points.
Negative Outcome:
Your Sim loses 1 day's pay.

3 -- ROOKIE --

"Return Brace" or "Hide Brace"?

"Return Brace"
Positive Outcome:
Your Sim gains 2 Body points.
Negative Outcome:
Your Sim loses 1000 Simoleons.

"Hide Brace"
Positive Outcome:
Your Sim is promoted to Starter.
Negative Outcome:
Your Sim loses their job.

4 -- STARTER --

"Take Deal" or "Pass on It"?

"Take Deal"
Positive Outcome:
Your Sim earns 20,000 Simoleons.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Pass on It"
Positive Outcome:
Your Sim earns 1 Logic and 1 Charisma point.
Negative Outcome:
Nothing happens.

5 -- ALL STAR --

"Practice" or "Play Golf"?

"Practice"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Body points.
Negative Outcome:
Your Sim loses 15,000 Simoleons.

"Play Golf"
Positive Outcome:
Your Sim gains 4000 Simoleons and 2 Charisma points.
Negative Outcome:
Your Sim loses 1000 Simoleons and 1 Charisma point.

6 -- MVP --

"Take Pills" or "Take Herbs"?

"Take Pills"
Positive Outcome:
Your Sim gains 3 Charisma points.
Negative Outcome:
Your Sim loses their job.

"Take Herbs"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Body points.
Negative Outcome:
Your Sim loses 1 day's pay and 2 Charisma points.

7 -- SUPERSTAR --

"Give Heimlich" or "Find Manager"?

"Give Heimlich"
Positive Outcome:
Your Sim is promoted to Assistant Coach.
Negative Outcome:
Your Sim loses 20,000 Simoleons.

"Find Manager"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses 2 Charisma and 2 Mechanical points.

8 -- ASSISTANT COACH --

"Ask Rookies" or "Pay Movers"?

"Ask Rookies"
Positive Outcome:
Your Sim gains 3 Logic and 2 Charisma points.
Negative Outcome:
Your Sim loses their job.

"Pay Movers"
Positive Outcome:
Your Sim is promoted to Coach.
Negative Outcome:
Your Sim loses 12,000 Simoleons.

9 -- COACH --

"Cut Players" or "Cut Expenses"?

"Cut Players"
Positive Outcome:
Your Sim gains 25,000 Simoleons and 2 Charisma points.
Negative Outcome:
Your Sim loses 3 Charisma points.

"Cut Expenses"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Logic points.
Negative Outcome:
Your Sim loses 2 Charisma and 1 Body point.

10 -- HALL OF FAMER --

"Smile Pretty" or "Make Speech"?

"Smile Pretty"
Positive Outcome:
Your Sim gains 50,000 Simoleons.
Negative Outcome:
Your Sim loses 50,000 Simoleons.

"Make Speech"
Positive Outcome:
Your Sim gains 40,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

[4.2] BUSINESS CHANCE CARDS

1 -- MAILROOM TECHNICIAN --

"Invest" or "Tell Boss"?

"Invest"
Positive Outcome:
Your Sim gains 1000 Simoleons.
Negative Outcome:
Your Sim loses 200 Simoleons.

"Tell"
Positive Outcome:
Your Sim is promoted to Executive Assistant and gains 1 Charisma
point.
Negative Outcome:
Your Sim loses their job.

2 -- EXECUTIVE ASSISTANT --

"Shop" or "Tell Boss"?

"Shop"
Positive Outcome:
Your Sim gains 750 Simoleons and 1 Logic point.
Negative Outcome:
Your Sim loses 45 Simoleons.

"Tell Boss"
Positive Outcome:
Your Sim gains 1 Creativity point.
Negative Outcome:
Your Sim is demoted to Mailroom Technician.

3 -- FIELD SALES REPRESENTATIVE --

"Telemarketing" or "Door to Door"?

"Telemarketing"
Positive Outcome:
Your Sim is promoted to Junior Executive.
Negative Outcome:
Your Sim loses all their Charisma points.

"Door to Door"
Positive Outcome:
Your Sim is promoted to Junior Executive.
Negative Outcome:
Your Sim loses all their Creativity points.

4 -- JUNIOR EXECUTIVE --

"Have Dinner" or "Buy Ants"?

"Have Dinner"
Positive Outcome:
Your Sim is promoted to Executive.
Negative Outcome:
Your Sim loses their job.

"Buy Ants"
Positive Outcome:
Your Sim is promoted to Executive.
Negative Outcome:
Your Sim loses 1 Charisma point.

5 -- EXECUTIVE --

"Play to Win" or "Throw Game"?

"Play to Win"
Positive Outcome:
Your Sim is promoted to Vice President and gains 2 Logic and 2
Creativity points.
Negative Outcome:
Your Sim gets 5000 Simoleons, but is demoted to Junior Executive.

"Throw Game"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 2 Creativity points.
Negative Outcome:
Your Sim loses 2 Logic points.

6 -- SENIOR MANAGER --

"License" or "Donate"?

"License"
Positive Outcome:
Your Sim is promoted to President and gains 3 Logic and 3
Creativity points.
Negative Outcome:
Your Sim loses 2 Logic points.

"Donate"
Positive Outcome:
Your Sim gets 2000 Simoleons and gains 1 Creativity point.
Negative Outcome:
Your Sim is demoted to Executive and loses 1 Logic point.

7 -- VICE PRESIDENT --

"Hold Shares" or "Sell Shares"?

"Hold Shares"
Positive Outcome:
Your Sim gains 7000 Simoleons.
Negative Outcome:
Your Sim loses 4000 Simoleons.

"Sell Shares"
Positive Outcome:
Your Sim gains 5000 Simoleons.
Negative Outcome:
Nothing happens.

8 -- PRESIDENT --

"Apply" or "Stay"?

"Apply"
Positive Outcome:
Your Sim is promoted to CEO and gets 25,000 Simoleons.
Negative Outcome:
Your Sim loses 3 Charisma points.

"Stay"
Positive Outcome:
Your Sim gets 5000 Simoleons.
Negative Outcome:
Your Sim loses 3 Logic points.

9 -- CEO --

"Sabotage" or "Trust"?

"Sabotage"
Positive Outcome:
Your Sim gains 2 Charisma and 1 Logic point.
Negative Outcome:
Your Sim loses 3 Logic points.

"Trust"
Positive Outcome:
Your Sim is promoted to Business Tycoon.
Negative Outcome:
Your Sim loses 3 Logic points.

10 -- BUSINESS TYCOON --

"Build Seaport" or "Buy Trucks"?

"Build Seaport"
Positive Outcome:
Your Sim gets 35,000 Simoleons.
Negative Outcome:
Your Sim is demoted to President.

"Buy Trucks"
Positive Outcome:
Your Sim gets 40,000 Simoleons.
Negative Outcome:
Your Sim loses 15,000 Simoleons.

[4.3] CRIMINAL CHANCE CARDS

1 -- PICKPOCKET --

"Stockbroker" or "Socialite"?

"Stockbroker"
Positive Outcome:
Your Sim gets 130 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

"Socialite"
Positive Outcome:
Your Sim is promoted to Bagman.
Negative Outcome:
Nothing happens.

2 -- BAGMAN --

"Lie" or "Replace"?

"Lie"
Positive Outcome:
Nothing happens.
Negative Outcome:
Your Sim loses 500 Simoleons.

"Replace"
Positive Outcome:
Your Sim gets 1250 Simoleons.
Negative Outcome:
Your Sim loses 750 Simoleons.

3 -- BOOKIE --

"Keep" or "Split"?

"Keep"
Positive Outcome:
Your Sim gets 2000 Simoleons.
Negative Outcome:
Your Sim loses 1000 Simoleons.

"Split"
Positive Outcome:
Your Sim gets 2000 Simoleons and gains 1 Creativity point.
Negative Outcome:
Your Sim loses 1 Creativity point.

4 -- CON ARTIST --

"Time-Share" or "Insurance"?

"Time-Share"
Positive Outcome:
Your Sim gets 8000 Simoleons and gains 1 Creativity point.
Negative Outcome:
Your Sim loses 5000 Simoleons.

"Insurance"
Positive Outcome:
Your Sim is promoted to Getaway Driver.
Negative Outcome:
Your Sim loses 2 Creativity points.

5 -- GETAWAY DRIVER --

"Turnpike" or "Surface Streets"?

"Turnpike"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 1 Mechanical point.
Negative Outcome:
Your Sim loses their job.

"Surface Streets"
Positive Outcome:
Your Sim is promoted to Bank Robber.
Negative Outcome:
Your Sim is demoted to Con Artist and loses 1 Mechanical point.

6 -- BANK ROBBER --

"Look-out" or "Vault"?

"Look-out"
Positive Outcome:
Your Sim is promoted to Cat Burglar.
Negative Outcome:
Your Sim loses 15,000 Simoleons.

"Vault"
Positive Outcome:
Your Sim gains 10,000 Simoleons.
Negative Outcome:
Your Sim loses their job and 2 Body points.

7 -- CAT BURGLAR --

"Acrobatics" or "Cross-Bow"?

"Acrobatics"
Positive Outcome:
Your Sim gets 20,000 Simoleons and gains 1 Body point.
Negative Outcome:
Your Sim loses 2 Body points.

"Cross-Bow"
Positive Outcome:
Your Sim gets 20,000 Simoleons and gains 2 Mechanical points.
Negative Outcome:
Your Sim loses their job and 5000 Simoleons.

8 -- COUNTERFEITER --

"Bribe" or "Launder"?

"Bribe"
Positive Outcome:
Your Sim is promoted to Smuggler.
Negative Outcome:
Your Sim is demoted to Cat Burglar.

"Launder"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses 25,000 Simoleons.

9 -- SMUGGLER --

"Speedboat" or "Sneak Out"?

"Speedboat"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses their job and 1 Body point.

"Sneak Out"
Positive Outcome:
Your Sim gets 55,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

10 -- CRIMINAL MASTERMIND --

"Capture" or "Doomsday"?

"Capture"
Positive Outcome:
Your Sim gets 55,000 Simoleons.
Negative Outcome:
Your Sim loses 20,000 Simoleons.

"Doomsday"
Positive Outcome:
Your Sim gets 60,000 Simoleons.
Negative Outcome:
Your Sim loses 30,000 Simoleons.

[4.4] CULINARY CHANCE CARDS

1 -- DISH WASHER --

"Keep Cleaning" or "Fire up the Burners!"?

"Keep Cleaning"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Fire up the Burners!"
Positive Outcome:
Your Sim gains 2 Cooking points.
Negative Outcome:
Your Sim loses 1 day's pay.

2 -- DRIVE THROUGH CLERK --

"Fries with that?" or "Teach them a Lesson!"?

"Fries with that?"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses 100 Simoleons.

"Teach them a Lesson!"
Positive Outcome:
Your Sim gains 1 Creativity point.
Negative Outcome:
Your Sim loses their job.

3 -- FAST FOOD SHIFT MANAGER --

"Who Needs Burgers?" or "Roll Up Those Sleeves!"?

"Who Needs Burgers?"
Positive Outcome:
Your Sim is promoted to Host.
Negative Outcome:
Your Sim loses 500 Simoleons.

"Roll Up Those Sleeves!"
Positive Outcome:
Your Sim gets a "modest bonus" and gains 1 Logic point.
Negative Outcome:
Your Sim is demoted to Drive Through Clerk and loses 1
Logic point.

4 -- HOST --

"The Grandparents" or "Those Darn Kids"?

"The Grandparents"
Positive Outcome:
Your Sim gets 400 Simoleons.
Negative Outcome:
Your Sim is demoted to Fast Food Manager.

"Those Darn Kids"
Positive Outcome:
Your Sim is promoted to Waiter.
Negative Outcome:
Your Sim loses 2 Creativity points.

5 -- WAITER --

"Play Fetch" or "Try Tap"?

"Play Fetch"
Positive Outcome:
Your Sim is promoted to Prep Cook.
Negative Outcome:
Your Sim loses 300 Simoleons.

"Try Tap"
Positive Outcome:
Your Sim earns 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

6 -- PREP COOK --

"Italian Wedding" or "Louisiana Gumbo"?

"Italian Wedding"
Positive Outcome:
Your Sim gets 2000 Simoleons and gains 1 Cooking point.
Negative Outcome:
Your Sim loses 1000 Simoleons.

"Louisiana Gumbo"
Positive Outcome:
Your Sim is promoted to Sous Chef.
Negative Outcome:
Your Sim loses their job and 1 Cooking point.

7 -- SOUS CHEF --

"Eastern Eats" or "No-Cal Cooking"?

"Eastern Eats"
Positive Outcome:
Your Sim gets 10,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Prep Cook and loses 5000 Simoleons.

8 -- EXECUTIVE CHEF --

"Sporks of Steel" or "Blend 'n' Send"?

"Sporks of Steel"
Positive Outcome:
Your Sim gets 20,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Blend 'n' Send"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses 20,000 Simoleons and 2 Logic points.

9 -- RESTAURANTEUR --

"Theme Parks" or "Airports"?

"Theme Parks"
Positive Outcome:
Your Sim is promoted to Celebrity Chef.
Negative Outcome:
Your Sim loses 30,000 Simoleons.

"Airports"
Positive Outcome:
Your Sim gets 50,000 Simoleons and gains 1 Logic point.
Negative Outcome:
Your Sim is demoted to Executive Chef and loses 1 Creativity
point.

10 -- CELEBRITY CHEF --

"Stay Honest" or "Pay the Man"?

"Stay Honest"
Positive Outcome:
Your Sim gets 25,000 Simoleons.
Negative Outcome:
Your Sim loses 35,000 Simoleons.

"Pay the Man"
Positive Outcome:
Your Sim earns 60,000 Simoleons.
Negative Outcome:
Your Sim loses 25,000 Simoleons and is demoted to Dishwasher.

[4.5] LAW ENFORCEMENT CHANCE CARDS

1 -- SECURITY GUARD --

"Call Police" or "Confront"?

"Call Police"
Positive Outcome:
Your Sim earns 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Confront"
Positive Outcome:
Your Sim is promoted to Cadet.
Negative Outcome:
Your Sim loses 349 Simoleons.

2 -- CADET --

"Go Out" or "Study"?

"Go Out"
Positive Outcome:
Your Sim is promoted to Patrol Officer.
Negative Outcome:
Your Sim loses 1 Body point.

"Study"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses 500 Simoleons.

3 -- PATROL OFFICER --

"Wait" or "Save the Day"?

"Wait"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Nothing happens.

"Save the Day"
Positive Outcome:
Your Sim gains 1 Body point.
Negative Outcome:
Your Sim loses 900 Simoleons.

4 -- DESK SERGEANT --

"Finish Work" or "Get Donuts"?

"Finish Work"
Positive Outcome:
Your Sim gets 1000 Simoleons.
Negative Outcome:
Your Sim is demoted to Patrol Officer.

"Get Donuts"
Positive Outcome:
Your Sim gains 1 Logic and 1 Cooking point.
Negative Outcome:
Your Sim loses 1 Body point.

5 -- VICE SQUAD --

"Door" or "Stairs"?

"Door"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses 2 Body points.

"Stairs"
Positive Outcome:
Your Sim gains 2 Body points.
Negative Outcome:
Your Sim is demoted to Desk Sergeant.

6 -- DETECTIVE --

"Back Door" or "Fire Escape"?

"Back Door"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses 2 Body points.

"Fire Escape"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses 1 Body point and 2 days' pay.

7 -- LIEUTENANT --

"Yell Loudly" or "Really Loudly"?

"Yell Loudly"
Positive Outcome:
Your Sim gains 1 Body and 1 Cleaning point.
Negative Outcome:
Your Sim is demoted to Desk Sergean and loses 1 Logic point.

"Really Loudly"
Positive Outcome:
Your Sim is promoted to SWAT Team Leader.
Negative Outcome:
Your Sim is demoted to Detective.

8 -- SWAT TEAM LEADER --

"Flashbang" or "Smokescreen"?

"Flashbang"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 2 Logic and 1 Body point.
Negative Outcome:
Your Sim loses 2 Cleaning and 1 Logic point.

"Smokescreen"
Positive Outcome:
Your Sim is promoted to Police Chief.
Negative Outcome:
Your Sim loses 2 Cleaning and 1 Logic point.

9 -- POLICE CHIEF --

"Take Part" or "Blow Whistle"?

"Take Part"
Positive Outcome:
Your Sim gets 40,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Blow Whistle"
Positive Outcome:
Your Sim is promoted to Captain Hero.
Negative Outcome:
Your Sim loses 50,000 Simoleons.

10 -- CAPTAIN HERO --

"Power Plant" or "Giant Robot"?

"Power Plant"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Giant Robot"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses 25,000 Simoleons.

[4.6] MEDICINE CHANCE CARDS

1 -- EMERGENCY MEDICAL TECHNICIAN --

"Clean Up" or "Ask Custodian"?

"Clean Up"
Positive Outcome:
Your Sim is promoted to Paramedic.
Negative Outcome:
Your Sim loses 1 day's pay.

"Ask Custodian"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses their job.

2 -- PARAMEDIC --

"Sidewalk" or "Go on Foot"?

"Sidewalk"
Positive Outcome:
Your Sim gains 2 Mechanical points.
Negative Outcome:
Your Sim loses their job.

"Go on Foot"
Positive Outcome:
Your Sim gains 1 Body point.
Negative Outcome:
Your Sim loses 500 Simoleons.

3 -- NURSE --

"Examine Sherpa" or "Examine Llama"?

"Examine Sherpa"
Positive Outcome:
Your Sim is promoted to Intern.
Negative Outcome:
Your Sim loses 1 Logic point.

"Examine Llama"
Positive Outcome:
Your Sim gets 5000 Simoleons.
Negative Outcome:
Your Sim is demoted to Paramedic.

4 -- INTERN --

"Speak Up" or "Try Later"?

"Speak Up"
Positive Outcome:
Your Sim is promoted to Resident.
Negative Outcome:
Your Sim loses 2 Charisma points.

"Try Later"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 2 Logic points.
Negative Outcome:
Nothing happens.

5 -- RESIDENT --

"Treat Bowler" or "Make a Point"?

"Treat Bowler"
Positive Outcome:
Your Sim gains 2 Charisma points.
Negative Outcome:
Your Sim loses 2 Charisma points.

"Make a Point"
Positive Outcome:
Your Sim is promoted to General Practitioner
Negative Outcome:
Your Sim loses 1 day's pay.

6 -- GENERAL PRACTITIONER --

"Turn Away" or "Check In"?

"Turn Away"
Positive Outcome:
Your Sim gets 10,000 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

"Check In"
Positive Outcome:
Your Sim gains 3 Charisma and 1 Body point.
Negative Outcome:
Your Sim loses 2 Charisma points.

7 -- SPECIALIST --

"Attend Meeting" or "Inform Chief"?

"Attend Meeting"
Positive Outcome:
Your Sim is promoted to Surgeon but loses 1 Creativity point.
Negative Outcome:
Your Sim loses 2 Body points.

"Inform Chief"
Positive Outcome:
Your Sim gains 1 Logic and 1 Charisma point.
Negative Outcome:
Your Sim loses 2 Logic and 2 Charisma points.

8 -- SURGEON --

"Finish Quickly" or "Hand Off"?

"Finish Quickly"
Positive Outcome:
Your Sim gains 2 Logic and 2 Body points.
Negative Outcome:
Your Sim loses 5000 Simoleons.

"Hand Off"
Positive Outcome:
Nothing happens.
Negative Outcome:
Your Sim loses their job.

9 -- MEDICAL RESEARCHER --

"Prescribe" or "Research"?

"Prescribe"
Positive Outcome:
Your Sim gets 25,764 Simoleons.
Negative Outcome:
Your Sim loses their job and 20,000 Simoleons.

"Research"
Positive Outcome:
Your Sim gains 2 Logic and 2 Charisma points.
Negative Outcome:
Your Sim loses 2 Cleaning points.

10 -- CHIEF OF STAFF --

"Send Away" or "Meet Intern"?

"Send Away"
Positive Outcome:
Your Sim gets 80,000 Simoleons.
Negative Outcome:
Your Sim loses their job and 40,000 Simoleons.

"Meet Intern"
Positive Outcome:
Your Sim gains 3 Cooking points.
Negative Outcome:
Your Sim loses 50,000 Simoleons and 3 Charisma.

[4.7] MILITARY CHANCE CARDS

1 -- RECRUIT --

"Kitchen Duty" or "Rations"?

"Kitchen Duty"
Positive Outcome:
Your Sim gains 1 Cooking point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Rations"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses their job.

2 -- ELITE FORCES --

"Stealth" or "Dance"?

"Stealth"
Positive Outcome:
Your Sim gains 1 Body point.
Negative Outcome:
Your Sim loses 100 Simoleons.

"Dance"
Positive Outcome:
Your Sim gets 5 Simoleons and gains 1 Charisma point.
Negative Outcome:
Your Sim loses 1 Charisma point.

3 -- DRILL INSTRUCTOR --

"Underwear" or "Baguettes"?

"Underwear"
Positive Outcome:
Your Sim gains 1 Creativity point.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Baguettes"
Positive Outcome:
Your Sim is promoted to Junior Officer.
Negative Outcome:
Your Sim is demoted to Recruit.

4 -- JUNIOR OFFICER --

"Advance on Foot" or "Use Parachutes"?

"Advance on Foot"
Positive Outcome:
Your Sim gains 500 Simoleons.
Negative Outcome:
Your Sim loses 1000 Simoleons and 1 Charisma point.

"Use Parachutes"
Positive Outcome:
Your Sim is promoted to Counter-Intelligence.
Negative Outcome:
Your Sim loses 2 Body points.

5 -- COUNTER-INTELLIGENCE --

"Network Probes" or "Wire-Taps"?

"Network Probes"
Positive Outcome:
Your Sim gains 2 Mechanical points.
Negative Outcome:
Your Sim loses their job.

"Wire-Taps"
Positive Outcome:
Your Sim gets 2000 Simoleons.
Negative Outcome:
Your Sim loses 1 week's pay.

6 -- FLIGHT OFFICER --

"Engage" or "Contact Base"?

"Engage"
Positive Outcome:
Your Sim gets 3000 Simoleons.
Negative Outcome:
Your Sim loses 2 Mechanical points.

"Contact Base"
Positive Outcome:
Your Sim gains 1 Body point.
Negative Outcome:
Your Sim loses 1 Charisma point.

7 -- SENIOR OFFICER --

"Search Alone" or "Whole Squad"?

"Search Alone"
Positive Outcome:
Your Sim gains 1 Body and 1 Charisma point.
Negative Outcome:
Your Sim loses 1 Charisma and 1 Mechanical point.

"Whole Squad"
Positive Outcome:
Your Sim gets 5000 Simoleons.
Negative Outcome:
Your Sim is demoted to Flight Officer.

8 -- COMMANDER --

"Book 'em" or "Pardon 'em"?

"Book 'em"
Positive Outcome:
Your Sim is promoted to Astronaut.
Negative Outcome:
Your Sim loses 1 Body and 1 Charisma point.

"Pardon 'em"
Positive Outcome:
Your Sim gets 30,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Senior Officer and loses 10,000 Simoleons.

9 -- ASTRONAUT --

"Explore Venus" or "Explore Ocean"?

"Explore Venus"
Positive Outcome:
Your Sim is promoted to General.
Negative Outcome:
Your Sim loses their job.

"Explore Ocean"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses 25,000 Simoleons.

10 -- GENERAL --

"Intercept" or "Vaporize"?

"Intercept"
Positive Outcome:
Your Sim gains 20,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Astronaut and loses 2 Mechanical and 2
Charisma points.

"Vaporize"
Positive Outcome:
Your Sim gains 55,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

[4.8] POLITICS CHANCE CARDS

1 -- CAMPAIGN WORKER --

"Get Assistant" or "Answer"?

"Get Assistant"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses 65 Simoleons.

"Answer"
Positive Outcome:
Your Sim is promoted to Intern.
Negative Outcome:
Your Sim loses their job.

2 -- INTERN --

"Edit" or "Grammar Check"?

"Edit"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim is demoted to Campaign Worker.

"Grammar Check"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

3 -- LOBBYIST --

"Lobby For" or "Lobby Against"?

"Lobby For"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 1 Charisma point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Lobby Against"
Positive Outcome:
Your Sim is promoted to Campaign Manager.
Negative Outcome:
Your Sim loses their job.

4 -- CAMPAIGN MANAGER --

"Cancel Event" or "Go As Planned"?

"Cancel Event"
Positive Outcome:
Your Sim gains 2 Logic and 1 Charisma point.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Go As Planned"
Positive Outcome:
Your Sim gets 5000 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay and 1 Logic point.

5 -- CITY COUNCIL MEMBER --

"Vote Yes" or "Vote No"? (#1)

"Vote Yes"/"Vote No"
Positive Outcome:
Your Sim gets 9568 Simoleons and gains 2 Charisma points.
Negative Outcome:
Your Sim loses 2 Charisma points.

6 -- STATE ASSEMBLYPERSON --

"Run" or "Lend Support"?

"Run"
Positive Outcome:
Your Sim is promoted to Congressperson.
Negative Outcome:
Your Sim loses 3 Charisma points.

"Lend Support"
Positive Outcome:
Your Sim gets 30,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Campaign Manager.

7 -- CONGRESSPERSON --

"Vote Yes" or "Vote No"? (#2)

"Vote Yes"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Logic points.
Negative Outcome:
Your Sim loses 3 Logic points.

"Vote No"
Positive Outcome:
Your Sim gets 40,000 Simoleons.
Negative Outcome:
Your Sim loses 10,000 Simoleons.

8 -- DISTRICT COURT JUDGE --

"Innocent" or "Guilty"?

"Innocent"
Positive Outcome:
Your Sim gets 25,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Guilty"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Logic points.
Negative Outcome:
Nothing happens.

9 -- SENATOR --

"Run" or "Hide"?

"Run"
Positive Outcome:
Your Sim is promoted to Mayor.
Negative Outcome:
Your Sim is demoted to District Court Judge.

"Hide"
Positive Outcome:
Your Sim gets 45,000 Simoleons.
Negative Outcome:
Your Sim loses 1 Charisma and 1 Logic point.

10 -- MAYOR --

"Yes" or "No"?

"Yes"
Positive Outcome:
Your Sim gets 30,000 Simoleons.
Negative Outcome:
Your Sim loses 10,000 Simoleons.

"No"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

[4.9] SCIENCE CHANCE CARDS

1 -- TEST SUBJECT --

"Red" or "Blue"?

"Red"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Blue"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses 127 Simoleons.

2 -- LAB ASSISTANT --

"Let Wiki" or "Speak Mind"?

"Let Wiki"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses 867 Simoleons.

"Speak Mind"
Positive Outcome:
Your Sim is promoted to Field Researcher.
Negative Outcome:
Your Sim is demoted to Test Subject.

3 -- FIELD RESEARCHER --

"Go In" or "Get Help"?

"Go In"
Positive Outcome:
Your Sim gets 15,000 Simoleons.
Negative Outcome:
Your Sim loses 1 Logic point.

"Get Help"
Positive Outcome:
Your Sim is promoted to Project Leader.
Negative Outcome:
Your Sim loses 1 Logic point.

4 -- SCIENCE TEACHER --

"The Mall" or "Video Arcade"?

"The Mall"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses 1 Logic point.

"Video Arcade"
Positive Outcome:
Your Sim gains 1 Logic and 1 Charisma point.
Negative Outcome:
Your Sim is demoted to Field Researcher.

5 -- PROJECT LEADER --

"Inform" or "Steal"?

"Inform"
Positive Outcome:
Your Sim gets 7500 Simoleons.
Negative Outcome:
Your Sim is demoted to Field Researcher.

"Steal"
Positive Outcome:
Your Sim gains 2 Logic points.
Negative Outcome:
Your Sim loses their job.

6 -- INVENTOR --

"Power Inverter" or "Intake Valve"?

"Power Inverter"
Positive Outcome:
Your Sim gets 10,000 Simoleons.
Negative Outcome:
Your Sim loses 7,000 Simoleons.

"Intake Valve"
Positive Outcome:
Your Sim gains 2 Cooking points.
Negative Outcome:
Your Sim loses 3 Cleaning points.

7 -- SCHOLAR --

"Theory" or "Field Work"?

"Theory"
Positive Outcome:
Your Sim gets 5000 Simoleons and gains 2 Logic points.
Negative Outcome:
Your Sim loses 2 Cleaning points.

"Field Work"
Positive Outcome:
Your Sim gains 2 Logic and 2 Charisma points.
Negative Outcome:
Your Sim loses their job.

8 -- TOP SECRET RESEARCHER --

"Desert Site" or "Installation"?

"Desert Site"/"Installation"
Positive Outcome:
Your Sim is promoted to Theorist.
Negative Outcome:
Your Sim loses 2 Logic points.

9 -- THEORIST --

"Tangible" or "Intangible"?

"Tangible"
Positive Outcome:
Your Sim gets 50,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Scholar.

"Intangible"
Positive Outcome:
Your Sim gets 20,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Inventor.

10 -- MAD SCIENTIST --

"Green" or "Orange"?

"Green"
Positive Outcome:
Your Sim gets 55,000 Simoleons.
Negative Outcome:
Your Sim loses 10,000 Simoleons.

"Orange"
Positive Outcome:
Your Sim gets 25,000 Simoleons.
Negative Outcome:
Your Sim loses 20,000 Simoleons.

[4.10] SLACKER CHANCE CARDS

1 -- GOLF CADDY --

" 'I dunno' " or " 'Whatever' "?

" 'I dunno' "
Positive Outcome:
Your Sim gets 50 Simoleons.
Negative Outcome:
Your Sim loses their job.

" 'Whatever' "
Positive Outcome:
Your Sim gets 20 Simoleons.
Negative Outcome:
Nothing happens.

2 -- GAS STATION ATTENDANT --

"On Break" or "Pretend"?

"On Break"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses 50 Simoleons.

"Pretend"
Positive Outcome:
Your Sim gets 100 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

3 -- CONVENIENCE STORE CLERK --

"Duct Tape" or "Gum"?

"Duct Tape"
Positive Outcome:
Your Sim gains 1 Mechanical point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Gum"
Positive Outcome:
Your Sim gains 1 Cooking point.
Negative Outcome:
Your Sim loses 1 Mechanical point.

4 -- RECORD STORE CLERK --

"Naughty Llamas" or "Reticulated Splines"?

"Naughty Llamas"
Positive Outcome:
Your Sim gains 2 Charisma points.
Negative Outcome:
Your Sim loses 849 Simoleons.

"Reticulated Splines"
Positive Outcome:
Your Sim gains 2 Charisma points.
Negative Outcome:
Your Sim loses 1 Charisma point.

5 -- PARTY DJ --

"Hits" or "Oldies"?

"Hits"
Positive Outcome:
Your Sim gets 200 Simoleons and gains 1 Charisma point.
Negative Outcome:
Your Sim loses 578 Simoleons.

"Oldies"
Positive Outcome:
Your Sim gets 200 Simoleons and gains 1 Charisma point.
Negative Outcome:
Your Sim loses 1 day's pay and 1 Charisma point.

6 -- PROJECTIONIST --

"Splice" or "Substitute"?

"Splice"
Positive Outcome:
Your Sim is promoted to Home Video Editor.
Negative Outcome:
Your Sim loses their job.

"Substitute"
Positive Outcome:
Your Sim gets 2200 Simoleons and gains 1 Creativity point.
Negative Outcome:
Your Sim loses their job and 1 Creativity point.

7 -- HOME VIDEO EDITOR --

"Tragic Clown" or "Bunny Rabbits"?

"Tragic Clown"
Positive Outcome:
Your Sim gets 7000 Simoleons and gains 3 Creativity points.
Negative Outcome:
Your Sim loses 1 day's pay and 1 Creativity point.

"Bunny Rabbits"
Positive Outcome:
Your Sim gets 75,000 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay and 1 Creativity point.

8 -- FREELANCE PHOTOGRAPHER --

"Take Stock" or "Demand Cash"?

"Take Stock"
Positive Outcome:
Your Sim gets 4000 Simoleons and gains 1 Logic point.
Negative Outcome:
Your Sim loses 1 week's pay.

"Demand Cash"
Positive Outcome:
Your Sim is promoted to Freelance Web Designer.
Negative Outcome:
Your Sim loses 2 Mechanical points.

9 -- FREELANCE WEB DESIGNER --

"Reveal All" or "Erroneous Info"?

"Reveal All"
Positive Outcome:
Your Sim gets 20,000 Simoleons.
Negative Outcome:
Your Sim loses 2 Charisma points.

"Erroneous Info"
Positive Outcome:
Your Sim gains 2 Charisma and 2 Creativity points.
Negative Outcome:
Your Sim loses their job.

10 -- PROFESSIONAL PARTY GUEST --

"Sing" or "Streak"?

"Sing"
Positive Outcome:
Your Sim gets 40,000 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Streak"
Positive Outcome:
Your Sim gets 20,000 Simoleons.
Negative Outcome:
Your Sim is demoted to Freelance Photographer and loses 2
Charisma points.

------------------------------
[5] Teenager/Elder Chance Card Effects
------------------------------

[5.1] ATHLETIC CHANCE CARDS

1 -- WATERPERSON --

"Break it up" or "Keep Watering"?

"Break it up"
Positive Outcome:
Your Sim gains 1 Body point.
Negative Outcome:
Your Sim loses 1 Body point.

"Keep Watering"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

2 -- LOCKER ROOM ATTENDANT --

"Keep Quiet" or "Blow the Whistle"?

"Keep Quiet"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Nothing happens.

"Blow the Whistle"
Positive Outcome:
Your Sim is promoted to Team Mascot.
Negative Outcome:
Your Sim loses 1 week's pay.

3 -- TEAM MASCOT --

"Become Limpy" or "Steal the Limelight"?

"Become Limpy"
Positive Outcome:
Your Sim gains 1 Body and 1 Creativity point.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Steal the Limelight"
Positive Outcome:
Your Sim gains 2 Charisma points.
Negative Outcome:
Your Sim loses their job.

[5.2] BUSINESS CHANCE CARDS

1 -- GOFER --

"Latte" or "Cappuccino"?

"Latte"
Positive Outcome:
Your Sim gets 100 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Cappuccino"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses 100 Simoleons.

2 -- MAILROOM TECHNICIAN --

"Invest" or "Tell Boss"?

"Invest"
Positive Outcome:
Your Sim gets 1000 Simoleons.
Negative Outcome:
Your Sim loses 200 Simoleons.

"Tell Boss"
Positive Outcome:
Your Sim is promoted to Executive Assistant.
Negative Outcome:
Your Sim loses 1 Charisma skill point.

3 -- EXECUTIVE ASSISTANT --

"Shop" or "Tell Boss"?

"Shop"
Positive Outcome:
Your Sim gets 750 Simoleons and gains 1 Logic point.
Negative Outcome:
Your Sim loses 45 Simoleons.

"Tell Boss"
Positive Outcome:
Your Sim gains 1 Creativity point.
Negative Outcome:
Your Sim is demoted to Mailroom Technician.

[5.3] CRIMINAL CHANCE CARDS

1 -- STREET HAWKER --

"Ritzy Shops" or "Farms"?

"Ritzy Shops"
Positive Outcome:
Your Sim is promoted to Numbers Runner.
Negative Outcome:
Your Sim loses their job.

"Farms"
Positive Outcome:
Your Sim gets 800 Simoleons.
Negative Outcome:
Your Sim loses 500 Simoleons.

2 -- NUMBERS RUNNER --

"Place the Bet" or "Pass It Up"?

"Place the Bet"
Positive Outcome:
Your Sim gets 400 Simoleons.
Negative Outcome:
Your Sim is demoted to Street Hawker and loses 100 Simoleons.

"Pass It Up"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Nothing happens.

3 -- PICKPOCKET --

"Stockbroker" or "Socialite"?

"Stockbroker"
Positive Outcome:
Your Sim gets 130 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

"Socialite"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Nothing happens.

[5.4] CULINARY CHANCE CARDS

1 -- DISH WASHER --

"Keep Cleaning" or "Fire Up the Burners!"?

"Keep Cleaning"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Fire Up the Burners!"
Positive Outcome:
Your Sim gains 2 Cooking points.
Negative Outcome:
Your Sim loses 1 day's pay.

2 -- DRIVE THROUGH CLERK --

"Fries With That?" or "Teach Them a Lesson!"?

"Fries With That?"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses 100 Simoleons.

"Teach Them a Lesson!"
Positive Outcome:
Your Sim gains 1 Creativity point.
Negative Outcome:
Your Sim loses their job.

3 -- FAST FOOD SHIFT MANAGER --

"Who Needs Burgers?" or "Roll Up Those Sleeves!"

"Who Needs Burgers?"
Positive Outcome:
Your Sim gains 1 Cooking and 1 Charisma point.
Negative Outcome:
Your Sim loses 500 Simoleons.

"Roll Up Those Sleeves!"
Positive Outcome:
Your Sim gets a "modest bonus" and gains 1 Logic point.
Negative Outcome:
Your Sim is demoted to Drive Through Clerk and loses 1 Logic
point.

[5.5] LAW ENFORCEMENT CHANCE CARDS

1 -- SCHOOL CROSSING GUARD --

"Long Road" or "Shortcut"?

"Long Road"
Positive Outcome:
Your Sim gets 100 Simoleons.
Negative Outcome:
Your Sim loses 1 week's pay.

"Shortcut"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses their job.

2 -- PARKING LOT ATTENDANT --

"Park and Pocket" or "Stand Aside"?

"Park and Pocket"
Positive Outcome:
Your Sim gets 175 Simoleons.
Negative Outcome:
Your Sim loses 150 Simoleons.

"Stand Aside"
Positive Outcome:
Your Sim is promoted to Security Guard.
Negative Outcome:
Nothing happens.

3 -- SECURITY GUARD --

"Call Police" or "Confront"?

"Call Police"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Confront"
Positive Outcome:
Your Sim gets 400 Simoleons and gains 1 Body point.
Negative Outcome:
Your Sim loses 349 Simoleons.

[5.6] MEDICINE CHANCE CARDS

1 -- NURSING HOME ATTENDANT --

"Bedpan" or "Bathroom"?

"Bedpan"
Positive Outcome:
Your Sim gets 100 Simoleons.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Bathroom"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses 1 day's pay.

2 -- ORDERLY --

"Find a Room" or "Make Her Wait"?

"Find a Room"
Positive Outcome:
Your Sim is promoted to Emergency Medical Technician.
Negative Outcome:
Your Sim loses 2 days' pay.

"Make Her Wait"
Positive Outcome:
Your Sim gains 1 Mechanical point.
Negative Outcome:
Your Sim is demoted to Nursing Home Attendant.

3 -- EMERGENCY MEDICAL TECHNICIAN --

"Clean Up" or "Ask Custodian"?

"Clean Up"
Positive Outcome:
Your Sim gains 1 Mechanical point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Ask Custodian"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses their job.

[5.7] MILITARY CHANCE CARDS

1 -- PAINTBALL ATTENDANT --

"Defective Merchandise" or "Video Surveillance"?

"Defective Merchandise"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses their job.

"Video Surveillance"
Positive Outcome:
Your Sim gets 150 Simoleons.
Negative Outcome:
Your Sim loses 100 Simoleons.

2 -- RECRUIT TRAINING CORPS --

"Elk Leadership" or "Llama Altercation"?

"Elk Leadership"
Positive Outcome:
Your Sim is promoted to Recruit.
Negative Outcome:
Your Sim loses 1 week's pay.

"Llama Altercation"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim is demoted to Painball Attendant.

3 -- RECRUIT --

"Kitchen Duty" or "Rations"?

"Kitchen Duty"
Positive Outcome:
Your Sim gains 1 Cooking point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Rations"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses their job.

[5.8] POLITICS CHANCE CARDS

1 -- DOOR TO DOOR POLLER --

"Phone Polls" or "Song and Dance"?

"Phone Polls"
Positive Outcome:
Your Sim gets 75 Simoleons.
Negative Outcome:
Your Sim loses 1 Charisma point.

"Song and Dance"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses 50 Simoleons.

2 -- CAMPAIGN WORKER --

"Get Assistant" or "Answer"?

"Get Assistant"
Positive Outcome:
Your Sim gains 1 Charisma point.
Negative Outcome:
Your Sim loses 65 Simoleons.

"Answer"
Positive Outcome:
Your Sim is promoted to Intern.
Negative Outcome:
Your Sim loses their job.

3 -- INTERN --

"Edit" or "Grammar Check"?

"Edit"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim is demoted to Campaign Manager.

"Grammar Check"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

[5.9] SCIENCE CHANCE CARDS

1 -- LAB GLASS SCRUBBER --

"Dismantle" or "Don't Touch"?

"Dismantle"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses their job.

"Don't Touch"
Positive Outcome:
Your Sim gets 170 Simoleons.
Negative Outcome:
Your Sim loses 1 week's pay.

2 -- TEST SUBJECT --

"Red" or "Blue"?

"Red"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses their job.

"Blue"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses 127 Simoleons.

3 -- LAB ASSISTANT --

"Let Wiki" or "Speak Mind"?

"Let Wiki"
Positive Outcome:
Your Sim gains 1 Logic point.
Negative Outcome:
Your Sim loses 867 Simoleons.

"Speak Mind"
Positive Outcome:
Your Sim gets 700 Simoleons.
Negative Outcome:
Your Sim is demoted to Test Subject.

[5.10] SLACKER CHANCE CARDS

1 -- GOLF CADDY --

" 'I Dunno' " or " 'Whatever' "?

" 'I dunno' "
Positive Outcome:
Your Sim gets 50 Simoleons.
Negative Outcome:
Your Sim loses their job.

" 'Whatever' "
Positive Outcome:
Your Sim gets 20 Simoleons.
Negative Outcome:
Nothing happens.

2 -- GAS STATION ATTENDANT --

"On Break" or "Pretend"?

"On Break"
Positive Outcome:
Your Sim gets 500 Simoleons.
Negative Outcome:
Your Sim loses 50 Simoleons.

"Pretend"
Positive Outcome:
Your Sim gets 100 Simoleons.
Negative Outcome:
Your Sim loses 1 day's pay.

3 --CONVENIENCE STORE CLERK --

"Duct Tape" or "Gum"?

"Duct Tape"
Positive Outcome:
Your Sim gains 1 Mechanical point.
Negative Outcome:
Your Sim loses 1 day's pay.

"Gum"
Positive Outcome:
Your Sim gains 1 Cooking point.
Negative Outcome:
Your Sim loses 1 Mechanical point.


------------------------------
[6] Credits
------------------------------

- The credits for finding the job scripts and effects go to me and the
debug mode.
- I used Warfreak's FAQ/Walkthrough on GameFAQs to find all the career
names.
- Eric Rossi corrected an error I'd made.

------------------------------
[7] Contact Info
------------------------------

My email is megafierce2@hotmail.com, if you see anything that needs
correcting or whatever, email me. Just include something like "About your
Sims 2 Guide..." as the subject title when you do.

 
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Career Chance Card Guide
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