Dead or Alive 2

Dead or Alive 2

14.10.2013 08:45:53
~B
Loopy's PS2/DC DOA2 Guide To Tag Teaming
----------------------------------------
Version 1.0
(Alpha Release)
(Release Date: April 2001)



Contents
--------
About this FAQ
Characters' Profiles
Tag Teams
Taunts
Tag Team Taunts
Tag Combos
Challenge



About this FAQ
--------------
This FAQ will provide a brief introduction to the characters in Dead or
Alive 2 for the PS2 and Dreamcast. It will tell you which Tag Team
Combinations can be matched up and which can't -- so you can _really_ show
off to your mates.



Characters' Profiles
--------------------
The characters are laid out in the following order the selection screen:

+--------+------+----+--------+----+--------+-----+
|Kasumi |Gen-Fu|Tina|(Bayman)|Zack|Jahn-Lee|Ayane|
+--------+------+----+--------+----+--------+-----+
|Hayabusa|Helena|Bass|(Tengu) |Leon|Lei Fang|Ein |
+--------+------+----+--------+----+--------+-----+

Bayman and Tengu are hidden to begin with. Bayman will be released first,
Tengu after.

All characters start off with either 2 or 3 (usually 2) costumes. The more
you play as them, the more costumes will be released.

Kasumi
Nationality: Japanese
Fighting Style: Ninjutsu
Age: N/A
Height: 5'2"
Weight: 106 lbs.
Occupation: Ninja
Reason For Participating: I'm not sure, but I believe she's looking for
Hayate, her brother (Ein.) If someone wants to correct me, feel free to do
so.

Gen Fu
Nationality: Chinese
Fighting Style: Xinyi Liuhe Quan
Age: 65
Height: 5'7"
Weight: 172 lbs.
Occupation: Bookstore Owner
Reason For Participating: For the money. His granddaughter is ill and he
needs the money to buy her the required treatment. As he says, "There is a
saying that the nose of the Tengu can cure any illness."

Tina Armstrong
Nationality: American
Fighting Style: Professional Wrestling
Age: 22
Height: 5'9"
Weight: 115 lbs.
Occupation: Wrestler
Reason For Participating: Popularity.

Bayman
Nationality: Russian
Fighting Style: Russian Martial Arts
Age: 31
Height: 6'0"
Weight: 231 lbs.
Occupation: Assassin
Reason For Participating: ??

Zack
Nationality: American
Fighting Style: Self-Taught Thai-Style Boxing
Age: 25
Height: 5'11"
Weight: 172 lbs.
Occupation: DJ
Reason For Participating: MONEY!

Jahn Lee
Nationality: Chinese
Fighting Style: Jeet Kune Do (Bruce Lee's Style)
Age: 20
Height: 5'8"
Weight: 165 lbs.
Occupation: Bouncer
Reason For Participating: ??

Ayane
Nationality: Japanese
Fighting Style: Ninjutsu
Age: N/A
Height: 5'2"
Weight: 104 lbs.
Occupation: Ninja
Reason For Participating: To destroy Kasumi so that she can have Hayate
(Ein) to herself.

Ryu Hayabusa
Nationality: Japanese
Fighting Style: Ninjutsu
Age: 23
Height: 5'10"
Weight: 154 lbs.
Occupation: Curio Shop Owner
Reason For Participating: He promised "his friend" (Ein/Hayate I think it
was) that he would protect Kasumi and not let her die so he is here to watch
over her.

Helena
Nationality: French
Fighting Style: Pi Qua Quan
Age: 21
Height: 5'7"
Weight: 108 lbs.
Occupation: Opera Singer
Reason For Participating: To avenge her mother's assassination at the hands
of Ayane (Helena's mother took the bullet meant for Helena.)

Bass Armstrong
Nationality: American
Fighting Style: Professional Wrestling
Age: 46
Height: 6'5"
Weight: 346 lbs.
Occupation: Wrestler
Reason For Participating: Bass is the overprotective father of Tina. Not
wanting his favourite daughter to get hurt, he enters the tournament to
protect her.

Tengu
Nationality: Unknown
Fighting Style: Tengu Do
Age: 1500 (@__@)
Height: 7'1" (!!@__@!!)
Weight: 500 lbs.
Occupation: Unknown
Reason For Participating: Dunno, to beat the crap out of everyone else??

Leon
Nationality: Italian
Fighting Style: Russian Martial Arts
Age: 42
Height: 6'4"
Weight: 282 lbs.
Occupation: Mercenary
Reason For Participating: Leon's love, Roland was killed on their last trip
together. Before she died, she told Leon "The man Roland loves is the
strongest man in the world." Wanting to prove her right and to fulfill his
love's final request, he entered the tournament in an attempt to become the
strongest man in the world. Nothing else matters.

Lei Fang
Nationality: Chinese
Fighting Style: T'ai Chi Quan
Age: 19
Height: 5'4"
Weight: 110 lbs.
Occupation: College Student
Reason For Participating: Lei Fang has a strong rivalry with Jahn-Lee and is
therefore in the tournment to try to defeat him.

Ein (Hayate)
Home: Unidentified (Presumably Japanese)
Fighting Style: Karate (Possibly Ninjitsu as well)
Age: 23
Height: 5'11"
Weight: 165 lbs.
Occupation: Karate Instructor
Reason For Participating: Ein suffered amnesia after an unfortunate
accident. Ein is participating in the DOA2 tournament to find out more about
himself and to try to recover the missing parts of his memory.



Tag Teams
---------
In this section I shall detail all the possible Tag Teams and show what
happens in each.

EVERY character (including Tengu) has a minimum of two Tag Throws. A few
characters (like Tina and Bass) have more than two Tag Throws, although this
depends on their team mate. One is the Basic Tag Throw and works on all
teams. The motion is Back + Tag (Free, Punch & Kick or any of the shoulder
buttons.) The second is the Variable Tag Throw and works only on certain Tag
Teams. The motion is Towards, Towards + Tag. If the team you chose is not
"Special" (i.e. they don't work together), then this motion will give you the
Basic Tag Throw animation. If the team _is_ Special, then you'll get a
different Double Team animation. As far as I know, Tengu will NOT make a
"Special" team with anyone else in the game.

An important note: Some Tag Teams only work one way. For example, Kasumi
will work with Bass, but Bass won't work with Kasumi and although you will
get a different animation for the Variable Throw from Kasumi to Bass, you'll
get the _same_ animation for Bass to Kasumi's Variable Tag Throw as their
Basic Tag Throw. In other words, some teams work one way only and some teams
have the same animation for both the Variable and the Basic Tag Throws. Bear
ing mind that some Teams _will_ work both ways (like Jahn-Lee to Lei Fang and
Lei Fang to Jahn Lee.) Where teams don't work, I'll simply say "Basic" in the
"Variable" description, indicating that the Variable Tag Throw gives the same
animation as the Basic Tag Throw.

So, just to summarise, there are three categories of Tag Throws: Basic
(Back + Tag), Variable (Towards, Towards + Tag) and Extra (Varies.) For each
character on every tag team, I will tell you what happens if they are tagged
TO and tagged from FROM. Where relevant, I'll also tell you the motions of
the Extra Tag Team throws.

Just to make sure you understand this chart, the character in asterisks
(for example *Kasumi*) is the character _starting_ the Tag Throw. The
characters indented below this character are the characters _finishing_ the
Tag Throw. So:

*Kasumi*
Gen-Fu

Means Kasumi is starting the throw and Gen-Fu is finishing it. If (WALL)
appears, this means that the animation is slightly different if you or the
opponent is/are near a wall. For example, Gen-Fu to Lei Fang's Variable
Throw usually sends the opponent crashing into the ground. If the opponent
gets knocked into the wall, Lei Fang will automatically follow up with a
Shoulder Barge. Obviously this doesn't happen if the throw is executed in the
middle of the arena. If the term *COMBO* appears, this means that the Tag
Throw can be comboed or followed up into something else.

BTW: I'm not sure I've got all the Extra Tag Throws in the game. If you do
know of any I've missed, let me know at jjyooi@yahoo.com.

(I've left out Tengu in this list because he will never make a "Special"
team with anyone -- at least not that I found. His Tag Throw is the Tengu
Foot Stomp when he finishes the throw and Irish Whip when he starts it.)

*Kasumi*
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Basic
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Spinning Face Drop Kick (Version 1)
Extra: N/A
Hayabusa
Basic: Irish Whip => Uppercut Launcer *COMBO*
Variable: Cross Slash Knife Hand Thrust
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Face Kick => Arm Throw => Spinning Knee Drop
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Reverse Roundhouse => Clothesline
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra:
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Double Take Down
Extra: N/A

*Gen-Fu*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Upwards Pushing Launcher => Mid-Air Drop Kick
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Push Off => German Suplex *COMBO*
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Sandwich Shoulder Charge
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Shoulder Pop => Flying Kick
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Upwards Pushing Launcher => Mid-Air Drop Kick
(Similar to Gen-Fu => Kasumi's Double Team.)
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher
Variable: Irish Whip => Double Taunt
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Push & Shove
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Sandwich Shoulder Charge
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Shoulder Pop => Team Shoulder Throw (WALL)
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Tina*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Shoulder Lift => Reverse Frankensteiner
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Double Take Down
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Shoulder Lift => Flying Body Scissors
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher (COMBO)
Variable: Giant Swing => Tornado Driver (WALL)
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Armstrong Twin Suplex
Extra: Down, Down-Towards, Towards + Tag: Double Clothesline
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Double Take Down
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Hurricarana => Spinning Banzai Drop
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Bayman*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Windmill Throw => Iron Palm
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Dragon Sleeper Hold => Double Twisting Neck/Leg
Breaker
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Arm Lock => Double Head Butt => Knock Down
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Basic
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Reverse Arm Hyperextension => Arm Throw => Leg Drop
Extra: D, DT, T + Tag: Oklahoma Stampede (WALL)
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Standing Reverse Arm Lock => Shoulder Charge
=> Dual Arm & Leg Break
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Zack*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Bear Hug => Drop Kick
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Swinging Bomb
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher
Variable: Basic
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Double Team: Reverse Samoan Drop
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Swinging Bomb
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Double Groin Smash => Cannon Ball
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Jahn-Lee*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Reverse Knee Take Out => Face Plant
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Basic
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Reverse Roundhouse Kick => Backbreaker => Camel
Clutch Hold
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Double 2-Step Roundhouse Kick
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Reverse Roundhouse Kick => Back Breaker => Camel
Clutch Hold
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Double Dragon
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Double 2-Step Roundhouse Kick
Extra: D, DT, T + Tag: Cranium Crush

*Ayane*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Spinning Face Drop Kick (Version 2)
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Basic
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Reverse Body Launcher => Flying Kick
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher
Variable: Double Back Elbow => Twin Flip Toss
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Toss (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Reverse Body Launcher => Powerhouse Kick
Extra: N/A

*Hayabusa*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Uppercut Launcher => Spinning Stomp Kick
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Uppercut Launcher => Double Taunt
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Double Spinning Neck Breaker
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Double Choke Slam
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Drop
Variable: Uppercut Launcher => Sky Rising Kick
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Uppercut Launcher => Mid-Air Drop Kick
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Uppercut Launcher => Super Victory Bomb
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Double Choke Slam
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Flip Toss => Flying Kick
Extra: N/A

*Helena*
Kasumi
Basic: Irish Whip => Knife Hand Throw
Variable: Double Face Kick => Double Take Down
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Double Crank Turn
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Basic
Extra: N/a
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Double Leg Sweep => Double Crescent Heel Drop
Extra:
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Toss (WALL)
Variable: Double Palm Combination
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Bass*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Spinning Take Down => Jumping Body Bomb
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Suplex/Piledriver Combination Attack
Extra: D, DT, T + Tag: Choke Slam => Neck Stomp/Spiral Body
Bomb Combination Attack
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Pancake Slam (WALL)
Extra: D, DT, T + Tag: Power Fist => Knee Drop
Zack
Basic: Irish Whip => Spinning Back Fist
Variable: Irish Whip => Double Axe Handle
Extra: D, DT, T + Tag: Karate Chop => Human Torpedo
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Power Bomb Launcher => Back Breaker Kick
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Shoulder Lift => Tornado DDT
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Basic
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock.
Variable: Pancake Slam (WALL)
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A

*Leon*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Windmill Throw => Iron Palm
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Dragon Sleeper => Dual Neck/Leg Breaker
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Standing Reverse Arm Lock => Shoulder Charge
=> Dual Arm & Leg Break
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Fist
Variable: Arm Lock => Double Head Butt => Knock Down
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Basic
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Leg Take Out => Ninja Stomp
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Reverse Arm Hyperextension => Arm Throw => Leg Drop
Extra: D, DT, T + Tag: Oklahoma Stampede (WALL)
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Basic
Extra: N/A
*Lei Fang*
Kasumi
Basic: Irish Whip => Knife Hand Strike
Variable: Basic
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Reverse Arm Lock => Double Bulldog
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Skyscraper Launcher Kick => Flying Kick
Extra: D, DT, T + Tag: Reverse Arm Takedown => Dragon Drop
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Basic
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Basic
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: 3-Step Dual Stun Palm Combination
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Basic
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Ein
Basic: Irish Whip => Reverse Knife Hand Strike
Variable: Crescent Kick Launcher => Crescent Heel Drop
Extra: N/A

*Ein*
Kasumi
Basic: Irish Whip => Knife Hand Thrust
Variable: Uppercut => Knife Hand Thrust
Extra: N/A
Gen-Fu
Basic: Irish Whip => Upwards Pushing Launcher
Variable: Basic
Extra: N/A
Tina
Basic: Irish Whip => Arm Take Down
Variable: Basic
Extra: N/A
Bayman
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Zack
Basic: Irish Whip => Spinning Back Elbow
Variable: Basic
Extra: N/A
Jahn-Lee
Basic: Irish Whip => Dragon Stomp
Variable: Uppercut => Double Sky Rising Kick
Extra: N/A
Ayane
Basic: Irish Whip => Twirling Arm Take Down
Variable: Half Irish Whip => Double Face Crusher
Extra: N/A
Hayabusa
Basic: Irish Whip => Leg Launcher *COMBO*
Variable: Double 2-Step Roundhouse Kick
Extra: N/A
Helena
Basic: Irish Whip => Arm Lock Take Down
Variable: Basic
Extra: N/A
Bass
Basic: Irish Whip => Power Slam *COMBO*
Variable: Sleeper Hold => Punch Flurry => Uppercut => German
Suplex
Extra: N/A
Leon
Basic: Irish Whip => Chicken Wing Face Lock (WALL)
Variable: Basic
Extra: N/A
Lei Fang
Basic: Irish Whip => Shoulder Tip (WALL)
Variable: Basic
Extra: N/A


Taunts (*Under Construction*)
-----------------------------
There are three main types of taunts: pre-battle, during battle and
post-battle. Here I'll tell you what each individual taunts has and, in the
case of the during battle taunts, tell you what they look like.

Kasumi
Pre-Battle:
"You can't stand in my way!"
"Why?"
During Battle:
Twirling Petal Dance (no dialogue)
Post-Battle:
"This is 'Mugen-Tenshin' style!"
"I must move on. Good-bye!"
"I'm sorry. Are you alright?"
"You can't defeat me!"
Gen-Fu
Pre-Battle:
"Shall I start?"
"This is getting a little tiring for me..."
During Battle:
"Yoshi!" (Cross-Legged Taunt)
Post-Battle:
"Look at my Iron Fist!"
"I may or may not win, but to lose is The Way of The Fool!"
"It is youth that makes you weak."
"Lazybones!"
Tina
Pre-Battle:
"No-one can stop me now!"
"Here I come!"
"It's just the beginning!"
During Battle:
"Come on(!)" {Gestures seductively}
"Let's go!"
Post-Battle:
"Nice try, this is for you..."
"Good, I can sleep well tonight."
Bayman
Pre-Battle:
"Are you ready to die?"
"I was waiting for you, Leon." (To Leon)
During Battle:
Post-Battle:
"You're not as strong as you look."
{Laughs}
Zack
Pre-Battle:
"Did ya wait long?"
During Battle:
Post-Battle:
"Aw, man! That wasn't nothin'!"
"There ain't no enemies in human kind!" (To Bass)
"Who the Hell are you, anyway?" (To Leon)
Jahn-Lee
Pre-Battle:
"I am the winner!"
"Make the first move!"
During Battle:
{Shouts like Bruce Lee}
Post-Battle:
"My fist never betrays me!"
"You haven't progressed at all!"
"You lose!"
"This isn't the place for you." (To Lei Fang)
Ayane
Pre-Battle:
"Get out of my way!"
"Sorry, I'm not sweet!"
During Battle:
Post-Battle:
"You scum!"
"You're annoying me again!"
"I'll let you go this time."
"Hey! You didn't have time to sing!" (To Helena)
{Walks Away}
Hayabusa
Pre-Battle:
"'Nin'"
"Make up your mind!"
"For my friend's sake, I cannot lose!"
During Battle:
"Farewell" (Kneeling taunt)
Post-Battle:
"It's a pity..."
"Farewell."
"Fare-thee-well!"
"The storm is about to rage!"
Helena
Pre-Battle:
"This is going to be a good match."
"I cannot lose."
"You are not my concern."
"The curtain has just risen."
During Battle:
Post-Battle:
"It isn't you."
"You are not the one."
"Did you think that you could defeat me."
"Only victory can bring me to the truth."
"This is perfect harmony."
Bass
Pre-Battle:
"I won't have any mercy, even for a beginner!"
"I won't have any mercy, even for a woman!"
"WRESTLING IS THE BADDEST!!"
"Enough! When are you going to wake up?"
"C'mon, focus!"
"I won't give up my Championship Belt!"
During Battle (All involve Bass stamping his feet):
"Yeah!"
"Alright!"
"TINA!"
"It's SHOW TIME!!"
Post-Battle:
"You're too immature!"
"I won't give Tina to _you_!" (to Zack)
"I'm the champion!"
"I will accept any challenge, any time, any where!"
"In the ring, you won't be spared." (to Tina)
Tengu
Pre-Battle:
"You brat!"
During Battle:
Post-Battle:
"You make me laugh!"
"You are pathetic!"
"You're ridiculus!"
"This is the Art of Tengu!"
Leon
Pre-Battle:
"Do you want to die?"
During Battle:
Post-Battle:
Lei Fang
Pre-Battle:
"Hello!"
"More! Not enough!"
During Battle:
Post-Battle:
"Sorry(!)"
"It's not a matter of power."
Ein
Pre-Battle:
"I'm coming."
"When will my memory return?"
"Nothing can get in my way!"
"Don't come near me!"
During Battle:
Post-Battle:
"Oh, my head."
"It was a good fight!"
"This feeling... It's coming back!"
"Victory excites me!"



Tag Team Taunts
---------------
Usually, when facing off against another tag team, both your characters will
do their individual "get ready" animations. However, if you have a "Special"
tag team (i.e. one that has a different "Variable" tag throw), then chances
are that they will have a different opening and closing animation. For
example, at the start of the match, Jahn Lee and Lei-Fang start of
back-to-back with Lei-Fang facing away from the camera. Lei-Fang moves from
behind Jahn-Lee and they both get ready. Lei-Fang says her "Hello(!)" taunt.
At the end, both do a Swan Kick (Karate Kid) and Lei-Fang mirror's Jahn Lee's
taunt pose. Jahn Lee says "_This_ is Martial Arts." The pose? Well, it's like
Helena's low-crouching pose.

In general, you only get different tag-team "get ready" poses if there is a
Variable throw in _both_ directions. So, even though Gen-Fu has a Variable
tag throw to Lei-Fang, Lei-Fang doesn't have one back to Gen-Fu, so they
don't have a different "get ready" animation.

Some of the animations can be quite funny. Tina and Bass for example are
cuddling each other and Tina and Zack try to play pat-a-cake wrestler style
and Zack flunks. Bass and Leon/Bayman do it properly.

Others are quite flashy. For example, Lei-Fang and Helena both bow together
and when Ayane/Kasumi and Hayabusa win, they both teleport away.


Tag Combos (*To be completed*)
------------------------------
Unlike Tekken Tag or Capcom's Vs. series, you can tag in and out in the
middle of a combo. This can lead to insanely high combo hit strings. My
record so far was 11 hits is Hayabusa and Kasumi and I fluked that -- I
haven't been able to recreate it! :-(

Basically, tag combos have simple rules:
1. The starting character must not send the opponent flying.
2. The starting character must hit the opponent at least once before tagging
out.
3. The tagging character must also hit the opponent at least once.
4. If the starting character only hits the opponent once, that one must be a
"stun" (leaves the opponent reeling for a brief moment) or a "critical"
hit.
5. Provided you can keep the opponent airbourne, you should (theoretically)
be able to keep a combo going forever.

An example combo would be:
Kasumi: Back+Punch x4, Tag, Zack: Punch x2, Kick = 7 Hits.
Another would be:
Kasumi: Back+Punch x4, Tag, Hayabusa: Punch x2, Kick x3 = 9 Hits.
Or, how about this:
Tina: Punch x2, Tag, Zack: Punch x2, Tag, Tina: Punch x3 = 7 Hits.

Pick and mix your teams and combos and experiment with the moves. Some can
be tagged out, some can't. For example, Ein's Punch x3 finishes off with a
power punch. You can tag out after the second hit (they stagger between hits
two and three anyway, so they can't counter during the tag.)

If you've got some flashy or devastating combos, let me know so I can put
them up here. My e-mail address is jjyooi@yahoo.com


Challenge
---------
My sister brought this up when I pressed START too early when I lost against
Tengu and it seemed like he said "This is the Art of You Brat."

So, the challenge here, it to take all of the quotes from either pre, during
or post battles -- one from each character, and try to make a small paragraph
that makes reasonable sense. Here's my first attempt:

"Hello, you brat, I'm coming, no-one can stop me now. Did ya wait long? Make
up your mind. Shall I start? Make the first move. This is going to be a good
match, you can't stand in my way. Do you want to die? I've been waiting for
you, Leon. WRESTLING IS THE BADDEST! Sorry, I'm not sweet.

If you've got other ones, let me know (see earlier for my e-mail address),
it'll be a laugh to see what you can come up with. :)
*****************************************************************************
FAQ (C) Loopy 2001, DOA2 & DOA2:Hardcore (C) Tecmo
*****************************************************************************
*****************************************************************************





 
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