Dead or Alive 2

Dead or Alive 2

13.10.2013 13:23:53
~B
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** | DOA 2 HARDCORE | **
/¯¯¯/¯¯\ ** | Kasumi Move List/Q&A | **
|¯¯¯||\_/ ** | For Playstation 2™ | **
\¯¯¯\ ¯¯¯¯¯\° ** | | **
¯¯¯)¯¯¯) / ** | Author -AdrenalineSL | **
|___|__/_ ** | E-mail -narnia_M3@hotmail.com| **
** | Created -February 13, 2001 | **
/¯¯¯/¯¯\ ** | Revised -August 13, 2001 | **
/¯¯¯/¯¯\¯\ \ _' ** | Version -North American | **
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\___\___/ _' ** | FAQ version FINAL | **
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All rights reserved including the right of reproduction in whole and in part
in any form. Playstation 2 and Playstation2 logos are registered trademarks
of Sony, Inc. DOA2: Hardcore is registered trademarks of Tecmo, Inc. The
author of this document is in no way affiliated with Sony Entertainment of
America and/or Tecmo, Inc. For more information, please read Legal Stuff. You
may not place this document on your website or reproduce it in any way
without the author's consent.


**************
** **
** CONTENTS **
** **
**************

1. Updates
2. Character Profile
3. Character Moves
- Basic Attacks
- Jumping Attacks
- Special Attacks
- Quick Moves
- Back-Facing Attacks
- Throws
- Taunts
- Tag-Team Attacks
- Miscellaneous Moves
4. CPU Opponents
- Ayane
- Bass
- Bayman
- Ein
- Gen Fu
- Helena
- Jann Lee
- Kasumi ALPHA
- Lei Fang
- Leon
- Ryu Hayabusa
- Tengu
- Tina Armstrong
- Zack
5. Kasumi Goodies
- Costumes
- Tag-Team Rating
- Best Combos
- Victory Calls
- Kasumi's Ending
6. Review For DOA2
7. Credits/Acknowledgements
8. Contact Information
9. Copyright Info
10. Final Words
- Author's Note




:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
1. UPDATES
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:

Version FINAL August 13, 2001
Re-formatted some stuff. Nothing really eye-catching. It still looks like
crap to me, but what can I say when this was one of my first FAQs.
Everything is finished. No more updates. I really mean it this time. =P

Version 0.81 May 3, 2001
Nothing terribly new to report. Just added the neat thing at the bottom.
That's it. Seriously. I don't have anything else to add in the guide really.
So I hope this will be my final update, but I'll keep it open in case there
was anything else to add. So see you in other FAQs! Bye!

Version 0.7 March 21, 2001
Again not a big update. But an update is an update. Added the extremely short
"Kasumi's Ending" to the guide. Until the next update, this is AdrenalieSL
signing out!

Version 0.65 March 17, 2001
Not a big update, but I just want to go through the versions anyway! ^_^

Version 0.5 February 21, 2001
Added a couple more combos. Changed some stuff.

Version 0.45 February 17, 2001
Started with the combos. Corrected many errors. Added general info. to the
Character's profile. Small update, all in all.

Version 0.4 February 14, 2001
Corrected some grammar and spelling errors. As well as some in-game errors.
Finished CPU Opponents section. Whew! Just a few more things to complete.

Version 0.2 February 13, 2001
Just started working on the FAQ. Can't expect too much done. Finished Move
List and other minorities. Not everything's done, but it's a start.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
2. CHARACTER PROFILE
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:

Home: Japan
Nationality: Japanese (duh!)
Occupation: Ninja/Assassin
DOB: February 23rd 19??
Age: 20, logically. Ayane was 16 when Kasumi was 17. But now Ayane is 19, so
Kasumi must be 20! Holy mother of doodies! I'm a rocket scientist! Or she
could just be 17, who knows. It's confusing! (although it says N/A in PS2
Version)
Height: 5'2"
Weight: 106 lbs.
Fighting Style: Mugen-tenshin Ninjutsu/Tenjimon
Family: Brother, Hayate (aka Ein); Father, Shiden; Half-sister, Ayane
Measurements: Bust 35", Waist 21", Hips 33"
Hobby: Fortune Telling
Favorite Food: Strawberry Mille-Feuilles
Friends: Tina Armstrong, Lei Fang

Background: Kasumi is a true bred "Shinobi" (female ninja) of the Mugen-
Tenshin style. Kasumi's brother, Hayate, was next in line to succeed as the
18th master of the Mugen-Tenshin Acacdemy. This was until one ominous day,
when an assassin left him marred and crippled in forest in Germany. Her
father Shiden was left bitter and refuses to mention the details surrounding
the attack. Kasumi's vindictive behavior will boost her determination to
succeed as 18th master of the school and get revenge for her brother. In an
attempt to settle her brother Hayate's vendettas, she became a runaway
shinobi.

Shortly after her participation in the first Dead or Alive World Combat
Tournament, Kasumi was captured by the Super-human Development project. While
held captive, they were able to create, from splicing Kasumi's DNA with some
other unknowns, Kasumi ALPHA.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
3. CHARACTER MOVES
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:

Reading the guide is quite simple (like that's needed to be said). I have
classified each and every one of Kasumi's attacks according to the category
given. For example, "Deadly Attacks" would have Kasumi's...deadly moves and
in "Basic Attacks," it would list her basic skills. Lost you yet? And instead
of your daily press of low kicks, high punch, and tap Up-left to perform
(insert move here), I'll just simply tell you the PS2 controller buttons as
it makes life easier for both of us. I'll assume that you already know the
basic moves like jumping and what have you.

NOTE: Some moves require an action like, Up-left, Down-right, Up-left, and so
on. You must press both buttons simultaneously to execute the attack
correctly. All moves will appear in no particular order.

___________________________
| |
| CLEAN 'N' QUICK LEGEND: |
| |
| Tri=Triangle Cir= Circle |
| Squ=Square Cro= Cross |
| + = Simultaneous |
|___________________________|



»«»«»«»«»«»«»«»«»
» BASIC ATTACKS «
»«»«»«»«»«»«»«»«»

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
High Punch Tri 10
High Kick Cir 27
Low Kick Down, Cir 10
Low Punch Down, Tri 5
Middle Punch Down-right, Tri 20
Middle Kick Down-right, Cir 24


»«»«»«»«»«»«»«»«»«»
» JUMPING ATTACKS «
»«»«»«»«»«»«»«»«»«»

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Jumping Forward Punch Jump Toward Opponent + Tri 15
Jumping Forward Kick Jump Toward Opponent + Cir 30
Forward Landing Punch After landing from jump + Tri 22
Forward Landing Kick After landing from jump + Cir 25
Vertical Jumping Punch Jump straight up + Tri 15
Vertical Jump Kick Jump straight up + Cir 30
Vertical Landing Punch After landing from jump + Tri 22
Vertical Landing Kick After landing from jump + Cir 25
Backward Landing Punch After landing from jump + Tri 22
Backward Landing Kick After landing from jump + Cir 25
Tenryu Up-Right, Cir 30


»«»«»«»«»«»«»«»«»«»
» SPECIAL ATTACKS «
»«»«»«»«»«»«»«»«»«»

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Hiryu Up, Cir 25
Futen Up, Tri 12
Hiten Left, Tri 11
Getsurin Up-left, Cir 45
Tenyu Up-right, Cir 30
Rengou Tri, Tri, Cir, Cir, Cir 94
Osen Tri, Tri, Tri, Tri 47
Renji Tri, Tri, Cir, Down, Cir 69
Renjin Tri, Tri, Cir, Down-right, Cir 71
Gessai Tri, Tri, Up-left, Cir 55
Tenshu Tri, Tri, Right, Tri, Right, Cir 68
Genraku Tri, Tri, Right, Tri, Down, Cir 62
Engetsu Tri, Tri, Right, Cir, Cir 74
Getsuro Tri, Tri, Right, Cir, Down, Cir 68
Goyaku Cir, Cir, Cir 74
Jinyaku Cir, Down-Right, Cir 51
Jikyaku Cir, Down, Cir 49
Muei Right, Right, Tri, Down, Cir 45
Geshu Right, Cir, Cir 54
Roshu Right, Cir, Down, Cir 48
Roga Right, Right, Cir 30
Sen Tri + Cir 26
Sitten Squ + Cir, (pause) Cir 64
Sitsuro Squ + Cir, (pause) Down, Cir 60
Fukasen Down, Squ + Cir 25
Senka Down-Right, Squ + Cir 24
Mugen Down-Right, Down-Right, Tri 22
Nagi Left, Squ + Cir 30
Busen Down-Right, Down-Right, Cir 26
Hakuro Left, Cir, Cir 62
Tenbu Up-Right, Tri, Cir 40
T. Rengou Tri, Cir, Cir, Cir 84
T. Renjin Tri, Cir, Down-Right, Cir 61
T. Renji Tri, Cir, Down, Cir 59
S. Rishu Right, Tri, Cir, Cir 82
S. Kyosho Right, Tri, Cir, Down, Cir 78
S. Tenshu Right, Tri, Right, Cir 48
S. Genraku Right, Tri, Down, Cir 42
K. Osen Down-Right, Tri, Tri 40
K. Ogen Down-Right, Tri, Down, Cir 44
Kyoshu Tri, Tri, Right, Tri, Cir, Down, Cir 98
Rishu Tri, Tri, Right, Tri, Cir, Cir 102


»«»«»«»«»«»«»«»
» QUICK MOVES «
»«»«»«»«»«»«»«»

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Genraku Tri, Tri, Right, Tri, Down, Cir 62
Getsurin Up-Left, Cir 45
S. Rishu Right, Tri, Cir, Cir 82
S. Genraku Right, Tri, Down, Cir 42
K. Osen Down-Right, Tri, Tri 40
T. Renjin Tri, Cir, Down-Right, Cir 61
Geshu Right, Cir, Cir 54
Roshu Right, Cir, Down, Cir 48
Roga Right, Right, Cir 30
Senka Down-Right, Squ + Cir 24
Sitten Squ + Cir, (pause) Cir 64
Muei Right, Right, Tri, Down, Cir 45
Nagi Left, Squ + Cir 30
Hakuro Left, Cir, Cir 62
Busen Down-Right, Down-Right, Cir 26
Tenbu Up-Right, Tri, Cir 40
Rishu Tri, Tri, Right, Tri, Cir, Cir 102


»«»«»«»«»«»«»«»«»«»«»«»
» BACK-FACING ATTACKS «
»«»«»«»«»«»«»«»«»«»«»«»

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Getsuei Up, Hold Cir 35
Rising Twist Down, Tri 38
Riren Hold Cir, Hold Cir 55
Turn High-Chop Tri 10
Turn Low Chop Hold Down, Tri 14
Turn High-Kick Hold Cirle 30
Turn Middle-Kick Down, Hold Cir 25
Turn Low Kick Hold Down, Hold Cir 24


»«»«»«»«»«
» THROWS «
»«»«»«»«»«

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Kahen Hold Squ + Tri 40
Kegon Right, Squ + Tri 42
Tenryu Left, Squ + Tri 45
Hien Down-Right, Down-Right, Squ + Tr 68
Ibara Up, Squ + Tri (pause) Left, Squ + Tri 119
Rogai Down, Down-Left, Left, Squ + Tri 60
Tsuzumi-Guruma Down, Down-Right, Right, Squ + Tri 55
Oboro Right, Right, Squ + Tri (pause)Down, Squ + Tri 60/70

Opponent's back against wall...
Youshi Right, Hold Squ + Tri 55

You back against the wall...
Adachi Left, Hold Squ + Tri 55

Opponent's back facing you...
Hakkato Hold Squ + Tri 50
Urahien Up, Hold Squ + Tri 57
Hiryu Right, Squ + Tri 55

While opponent crouching...
Himatsu Down, hold Squ + Tri 55
Enshu Down-Left, hold Squ + Tri 60


»«»«»«»«»«
» TAUNTS «
»«»«»«»«»«

--------------------------------------------------------------------
MOVE COMMAND
--------------------------------------------------------------------
Matoi Left, Right, Left, Hold Squ + Tri + Cir
Uragake Up-Left, Triangle
Tenbu Up-Right, Triangle

Thanks to Wayne Rhodes (Anothony@peoplepc.com)


»«»«»«»«»«»«»«»«»«»«
« TAG-TEAM ATTACKS »
»«»«»«»«»«»«»«»«»«»«

--------------------------------------------------------------------
MOVE TEAMMATE COMMAND DAMAGE
--------------------------------------------------------------------
Oborofutae Hayabusa Right, Right, Squ+Tri+Cir 70
Double Twist Kick Ayane Right, Right, Squ+Tri+Cir 70
Sweep Smash Ein Right, Right, Squ+Tri+Cir 70
Piggyback Crush Helena Right, Right, Squ+Tri+Cir 70
Oboro 2 Any Right, Right, Squ+Tri+Cir 64


»«»«»«»«»«»«»«»«»«»«»«»«
» MISCELLANEOUS MOVES «
»«»«»«»«»«»«»«»«»«»«»«»«

--------------------------------------------------------------------
MOVE COMMAND DAMAGE
--------------------------------------------------------------------
Uragake Up-Left, Tri N/A
Tenbu Up-Right, Tri N/A

Opponent Down Moves:
Oga Up, Hold Tri + Cir 20
Kawara Down, Hold Tri 10

Holds:
Kyoka Up-Left, Squ 58
Shiraha Left, Squ 58
Shigure Left, Squ 45
Momiji Left, Right, Down, Left, Squ 58
Madoi Right, Left, Up-Right, Squ 0
Mayoi Right, Left, Down-Right, Squ 0
Soken-Gari Down-Left, Squ 72
Mai-Goromo Left, Squ 87


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
4. CPU OPPONENTS
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


Fighting some opponents can be difficult, but that's what I'm here for!

-------
AYANE
-------

Of horrors of all horrors, Kasumi's the only reason why Ayane even entered
this tournament--to kill Kasumi! With that hint slapped down, this can be a
very tough battle. Ayane's speed and counter ability outstrips Kasumi's by a
tad amount. This can be an advantage or a disadvantage, you give the call.
Ayane will rely on her Genmu attack, back-facing attacks, many eye-popping
combos and throws. Her combos are not a problem if you have well-timed
counter holds. To escape her throws, avoid close combat with her, same
applies for her back-facing attacks. As for her Genmu attack, try not to
leave big space between the two of them, but if it happens try blocking.

------
BASS
------

His prodigious strength and size can be a major disadvantage to you, but
Kasumi's speed can make up for the latter. Bass just loves his bone-snapping
attacks and seems to use them a lot, so avoid close-combat with him. When he
starts to block continuously, immediately use the Uragake move (back flip),
to stay out of his range. In this battle, think "guerilla warfare," which
consists of hit-and-run attacks. And depend heavily on Kasumi's Tenryu and
Genraku attacks.

--------
BAYMAN
--------

Ok, I still haven't personally played him, but I have been told that he
fights just like Leon, but a little more aggressive.

Thanks to Michaelg291@aol.com

-----
EIN
-----

Unfortunately for you, he is a pain in the butt. Even though he is your
brother, he won't be too lenient. Ein's Azuma and Fujin attacks are things to
look out for. They can knock you down and away from him all the while doing
major damage. Try not to let loose your combos until the right moment because
he can retaliate quite well with a devastating 3- or 4-hit combo. If you can
tether him to a wall and keep him there, then you can count on winning this
battle.

--------
GEN FU
--------

It is not wise to underestimate him, he is still as deadly as Bass. Gen Fu
may not have the speed, but he sure as hell has the brains and power to knock
you out cold. Although, personally, this is not a tough battle. Just let him
have it with your routine attacks such as S. Rishu, counter holds, and Tenryu
in that order.

--------
HELENA
--------

She is one tough mama! Her attacks can be somewhat blinding and nearly
impossible to predict. Helena is excellent when it comes to counter holds.
She can read your attacks some how. Try to avoid close-combat with her and
use such moves that can reach her at relatively far distance. Surprise her
with powerful moves such as Rishu. And move when she does to avoid getting
caught off guard.

----------
JANN LEE
----------

Damn you, Jann!! Jann Lee is VERY difficult if you fight carelessly. First of
all, his bloody war cries can really annoy the hell out of you. He enjoys
using his Dragon Blow, Dragon Kick, Dragon Elbow and any other Dragon
attacks. I advise that you not fight him up-close and personal, but at the
same time, avoid staying a distance away from him. The only thing you can
hope for is an opening and then, unleash your all. Tether him to a wall and
keep him there.

--------------
KASUMI ALPHA
--------------

Fighting against yourself may provide interesting insights into Kasumi's
weaknesses. Kasumi A doesn't fight nearly as well as the real Kasumi does (I
think it has something to do with her brain =P). As you may have guessed,
Kasumi A has all the same moves, style, weight, height, and whatever else
there is to compare her to. Now place yourself in your own shoes, and think
about which attacks Kasumi A will be less likely able to block and retaliate.
Or simply mash your buttons until she dies.

----------
LEI FANG
----------

She doesn't have any particular advantage over Kasumi-chan. Although, she
loves to rely on counter holds. Lei Fang is slow to attack and you may be
able to detect her next move if you are vigilant enough. Don't rely on
Kasumi's multi-hit combos, or you'd be countered left and right. Instead
deliver a few blows here and there, then go on the defensive side. And
repeat.

------
LEON
------

Leon tends to abandon traditional punches and kicks, and instead, relies on
knocking you into the air and damaging you with massive combos. This will be
a real problem for you since, when in the air, it'll be impossible for Kasumi
to apply her trusty counter holds against Leon. Try to keep on the ground,
and surprise Leon with unpredictable attack angles.

--------------
RYU HAYABUSA
--------------

His desire to protect you is a horse load of crap. What he really meant to
say was, "Let me kill you first, before anyone, other than I, can." Hayabusa
is very proficient with countering repetitive attacks and attacking too often
can be a real pain. Kasumi, however, still has that quickness you can look
forward to. So a good thing to remember is to mix up your attack range.

-------
TENGU
-------

Kasumi is a slight disadvantage against Tengu. Tengu is unbelieveably good at
countering, so you cannot lay a finger on him. Tengu's whirlwind attack can
kill you in short order. So have Kasumi rely heavily on her Tenbu or Tenryu
attacks. Tengu's whirlwind attack can be painful, but takes a while to
execute, so take this opportunity to hurtle toward the dark lord and deliver
a combo of powerful punches and kicks. Make sure he uses that attack as
little as possible by staying a good 2 feet away from him.

-----------------
TINA ARMSTRONG
-----------------

Being the daughter of Bass, one can quickly notice her bulky contour (well,
she is a wrestler afterall!). Tina loves to lift you off the ground and
perform her famous signature moves that can be a real back-breaker. She likes
to mix up her attacks and counters well when you least expect it. Mirror her
every move and attack furiously when possible.

------
ZACK
------

He is really quick with delivering powerful kicking combos. Zack tends to
knock you in the air first and then attack you with hard-to-counter-attacks.
Try to avoid close-combat. You are probably better off with Kasumi's
customary Tenryu and multi-combo attacks.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
5. KASUMI GOODIES
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


You must get the costumes subsequently. By this, I mean that you cannot get
costume 2 before costume 1. Get that clear?

_______________________________________
/ CONDITION 1 -- CONDITION 2 /
---------------------------------------------------------------
Costume 1 Complete Story Mode Play as Kasumi 5
(any settings) times w/ UPS on
---------------------------------------------------------------
Costume 2 Complete Story Mode Complete Story
(any settings other than Mode 3 times
default)
---------------------------------------------------------------
Costume 3 Complete Story Mode Complete Story
Without continuing Mode 5 Times
---------------------------------------------------------------
Costume 4 Earn 2 million points Play as Kasumi
In Survival Mode more than 50 times
---------------------------------------------------------------
Costume 5 Complete 50 stages in Play as Kasumi
Survival Mode more than 100 times
---------------------------------------------------------------
Costume 6 Get the cherry item Play as Kasumi
In Survival Mode more than 200 times
---------------------------------------------------------------


~~~~~~~~~~~~~~~~
TAG-TEAM RATING
~~~~~~~~~~~~~~~~

How compatible is Kasumi with each of the following? Let's take a look-see
shall we? (I'm a natural ^_^)

Scale
1- Avoid using at all times
5- Ehh...OK to use sometimes
10- Make it your official attack duo!

AYANE- Both are very quick and can unleash countless attacks at once. But if
they were to spar, Ayane would have the advantage here. Due to their superior
speed and countering ability, they would be an unstoppable two-some. (9)

BASS- Having a slow and bulky brute like Bass combined with an agile
sweetheart like Kasumi, isn't what you call a good match. It's almost like
flying an airplane without any piloting abilities. But...if you must
experiment...I can't stop you from doing so. (3)

EIN- Ahh, there's nothing like a brother and sister fighting side by side.
With Kasumi's amazing speed and Ein's powerful blows, you'll have your
opponent eating dirt all day. (10)

GEN FU- Not a good team at all. Gen Fu is slow while Kasumi is undoubtedly
speedy. What do you get when you come across a combination of a snail and a
hare? I don't know. You figure it out! (4)

HELENA- This is a fairly credible team, not the best, but it should suffice
against particular teams. Helena is exceptionally strong, while Kasumi is
fast! So having strength and speed is a good thing. (7)

JANN LEE- Surprisingly, Jann and Kasumi make an exceptionally good tag team.
Since Jann is quick and strong, this gives you a major advantage against such
teams as, let's say...Leon and Zack? You should be able to pummel them to
oblivion with this pair. (8)

LEI FANG- It's not good, nor is it bad. It's kinda inbetween. Lei Fang is
SLOW (not as slow as Gen-Fu), so that's a visible flaw in the team. But since
Lei Fang is unbelievably good at countering, like Kasumi, they make a good
defensive team. (7)

LEON- Don't even want to think of the possibilities of what might go wrong
with this pair. All I have to say is that it won't work out. Period. (4)

HAYABUSA- Probably one of the best teg-teams. Haybusa's and Ein's fighting
styles are identical. Hayabusa has a good variety of powerful attacks and his
speed is slightly better than Ein's. Therefore, Kasumi and Hayabusa would
make a perfect 10! (10)

TINA ARMSTRONG- Ever wonder what it's like to have a wrestler at your side?
Here's a good example, really. This couple isn't bad at all. The team may not
be very well balanced, but Tina is a good all around fighter. I mean Tina
could do all the neck-breaking moves while Kasumi can just stun everyone with
her beauty ^_~ (7)

ZACK- Zack is like Leon. Kasumi's tag team specials won't work well with him.
So it's a no-no. (3)

I believe Bayman and Tengu are not accessible during Tag Team Mode.

~~~~~~~~~~~~
BEST COMBOS
~~~~~~~~~~~~

To start super combos, you must first, stun your opponent to prevent further
counters while preparing for your combo. To execute a combo correctly and
effectively, you must have well coordinated fingers (hands), and well-timed
attacks. You can practice these combos in Sparring Mode if you wish to master
them because they can come in handy when playing with friends, the computer,
etc. I have been experimenting with the below combos for the longest time,
and have been able to perform them from time to time. It's hard! So if there
are any mistakes, please correct me.

NOTE: These combos MAY not be all of Kasumi's comobs. I have tried all I can
to find them. There may be more, but it's probably hard to properly execute!
Please if you have anything you'd like to add, let me know and I'll give you
tons of credit! Thanks!


QUICK 'N' EASY COMBO STARTERS

- Down-Right, Down-Right, Tri
- Up-Right, Tri
- Up, Cir
- Left, Cir


LEGEND
———————————————————————————————————————————
| U= Up | UL= Up-Left | P= Punch |
| D= Down | UR= Up-Right | K= Kick |
| L= Left | DL= Down-Left | F= Free |
| R= Right | DR= Down-Right | |
———————————————————————————————————————————


> signifies that you must pause for about 1/2 a second and continue
your combo.

If I ever put a dash in the # of hits and Damage space. That generally
means that the combo is not finished and continues onto the next line.

————————————————————
\4- to 10-hit combos\ ___________________
———————————————————— \ # of Hits\ Damage\
--------------------------------------------------------------
|U, K > K, K > U, K > P, P, P, P | 8 | 70 |
|--------------------------------------------------------------|
|DR, DR + P > D + P > P, P, F + P, F + K | 6 | 75 |
|--------------------------------------------------------------|
|P, P, UL + K | 3 | 70 |
|--------------------------------------------------------------|
|P, P, F + P, F + K | 4 | 78 |
|--------------------------------------------------------------|
|U+L > P,P > P > DR, DR+P > P, P, F+P, F+K | 9 | 85 |
|--------------------------------------------------------------|
|DR,P,P >F,F+P >DR,P >DR,DR+K >P,P,F+P,F+K | 9 | 87 |
|--------------------------------------------------------------|
|DR,P,P > F,F+P > DR,P > U+K > P,P,F+P,F+K | 9 | 106 |
|--------------------------------------------------------------|
|U + K > P, P, K > P, P, F + P, F + K | 8 | 102 |
|--------------------------------------------------------------|
|DR,DR+P > DR,DR+P > U+K > P,P,F + P,F + K | 9 | 126 |
|--------------------------------------------------------------|


———————————————
\10+-hit combos\ ___________________
——————————————— \ # of Hits\ Damage\
--------------------------------------------------------------
|DR, DR + P > P,P > P,P,K > P,P,P,P | 11 | 98 |
|--------------------------------------------------------------|
|DR,DR+P> P,P > P,P > DR,DR+K > P,P,F+P,F+K | 11 | 127 |
|--------------------------------------------------------------|
|DR,P,P > F,F+P > P,P > U+K > P,P,F+P,F+K | 10 | 106 |
|--------------------------------------------------------------|
|P,P,P,> P,P,P,P > D,P > U+K > P,P,F+P,F+K | 12 | 118 |
|--------------------------------------------------------------|


Here is a combo submitted by a reader:

I haven't been able to test it myself, but I trust him. And this is his
acutal e-mail, but I corrected grammar and spelling mistakes to make it less
incoherent. Sorry Michael!

Thanks to Michaelg291

OK! This is going to sound kind of funny!? Key: p,=punch, k,=kick,
u,=up, $,=together press, okay p,p,!! after the 2nd punch it will say
2hit then press p,p, the screen will still say 2hits funny huh? but
the hit still link together so thats really 4hits not 2hits if it
does say 4hits STOP because they will counter you so i will show u
what it looks like p, p, p, p, p, p, p, p, $u,k, p ,p ,p p thats it
the damage is 105 but in training mode it will say 20 then 85=105 so
thats a 13hit combo but the screen will say 11hits.


~~~~~~~~~~~~~~
VICTORY CALLS
~~~~~~~~~~~~~~

Victory calls are expressions the character often displays after a victorious
battle. It's pretty interesting to see what each character has to say. Here
are Kasumi's "victory calls," as I like to call it.


"This is 'Mugen-Tenshin' style."

"Sorry. Are you okay?"

"I have to move on...forgive me..."

"I...have...to...go..."


~~~~~~~~~~~~~~~~
KASUMI'S ENDING
~~~~~~~~~~~~~~~~

*Ok, before you read any further, this is a spoiler. Well, this is a fighting
game afterall, who cares about the story right? Yeah, well, I've received an
e-mail about it, so I might as well add it into the guide. No harm in doing
that. This just goes to show how demanding you people are.

ENDING...

Now that Kasumi has kicked the living daylights out of Tengu, Kasumi can
finally put her past behind her and move on. She can stop running away and
return home...home...where she belongs.

Ok, that wasn't so bad now was it? It's short, but that's really what the
ending was all about. No hard feelings.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
6. REVIEW FOR DOA2
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


Here's a short opinionate review on DOA2: Hardcore. Just thought I'd share
some of my feelings about this game with the world. =)

Call me bias, but I love DOA2, or any other DOA game for that matter. Why?
It's the characters and the various game play selections. So many to choose
from. I don't know why but if I had to choose either Street Fighter
(anything), Tekken Tag and DoA, I would lean more towards DoA. I just love
it! It's the best fighting game ever!!! Here's a rundown on the game:

Game Play (9/10)
It's great in every aspect! The only reason why I knocked off a point was
that some moves really hurt your fingers and maybe, hurt your wrist (^_^)
It's not much of a reason, but hey it's my review! There are so many modes of
play to choose from. You have your character's story line, time battles,
sparring, the all-mighty tag-team battles, team battles and many more! The
fun is endless!

Storyline (9/10?)
Can't really mention anything about it, now can I? I mean it's a fighting
game. BUT surprisingly enough, each character has their own story and it is
quite entertaining. Short sequences, but indulging nonetheless.

Sound (10/10)
Perfect! The voice acting is great, especially in Japanese. It sounds rather
forced in English. But other than that, c'est super! The punching, kicking,
head-bashing and back-breaking sound effects are excellent. Need I say more?

Replay Value (8/10)
With all of its good qualities, even a great game like this one can get very
boring after a while (a long while at that). But the Tag team battle mode can
keep you busy for weeks and weeks to come. Plus, it's well-worth it to watch
all the cool in-game CGs.

Overall View
DOA2 is definitely a must-have game for fighting game fans. I just don't know
what there isn't to like about this game. Sure, it can be frustrating at
times, but what's a game without some madness? This is just my own
perspective of the game. If you find the need to oppose my little review, oh,
go write your own review and such.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
7. CREDITS/ACKNOWLEDGEMENTS
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


Stephanie Lee - For taking the time to research all over the net and make this FAQ
possible! Big thank you for saving up enough lunch money to buy this game! =)

Prima's Official Guide
- For providing me with a lengthy move list and other various things to add
to the guide (I did not transfer everything from the book to this FAQ, if you
suspect.). I used their "damage" list, most of the move lists, costumes and
some additional information.

Tecmo
- For producing the best fighting game the gaming world has ever seen (as
opposed to Tekken). It is just lovely.

ATadeo - For consuming some of his valuable time to help me with my FAQs. If it
weren't for his generousity, I wouldn't be able to share my knowledge with
you fine people! ;)

CJayC - For maintaining the most entertaining website on the net and hosting my
FAQs.

Lumina-M
- I took some costume info. from his Secrets FAQ. It's a very good FAQ and
very informative.

Michaelg291
- For sharing how to beat Bayman. He is also responsible for one of the
combos for Kasumi. Thanks pal!

Wayne Rhodes (Anothony@peoplepc.com)
- For two extra taunts I missed.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
8. CONTACT INFORMATION
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


Over the past few months I've been devoting myself into FAQ writing, I have,
unfortunately, been receiving tons and tons of e-mails of the *gasp* same
questions that have been _already_ covered in the guide. Why in god's name
would I even bother to write this guide, if no one reads it before e-mailing
me. The reality boggles my mind. I don't even want to start about the number
of daily "intellectual" criticism I get. I rarely reply to them since all, if
not, most of them are stupid to the bone. If I've replied to you, it's either
because I felt sorry for you, or your e-mail was worth the effort to reply to
and to be sent.

Other than anything I've _yet_ to complain about, feel free to contact the
the goddess of this guide, AdrenalineSL, with just about anything you have in
your head, including death threats and sexual harassment. But please, please,
don't send newspaper or magazine articles. Those tend to be a lot more
annoying. Social e-mails will be deleted without being read, as it wastes my
time. If you feel the need to socialize, I have about 3 other ways to contact
me.

If you feel the need to send hate mail and the likes, try to argue your views
intelligently. Things like "Your walkthrough for SUCKS!!!"
will be deleted upon being read and laughed at. Seriously, if you were trying
to hurt my feelings, you need to do better than that. It actually gives me a
good laugh, in all honesty. I always reply to valid criticism.


E-mail: narnia_M3@hotmail.com
MSN Messanger: see above
AIM: reddmaggot
ICQ: 70967247


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
9. COPYRIGHT INFO
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:


This document is (c) 2001 AdrenalineSL

All rights reserved including the right of reproduction in whole and in part
in any form. Playstation2 and Playstation2 logos are registered trademarks
of Sony Entertainment of America, Inc. DOA2: Hardcore is copyright and
property of Tecmo, Inc.

You may download the file through a web browser onto a single computer for
your personal, non-commercial use only. You may not permit anyone else to
modify the file or use it for any commercial purpose, display, performance,
sale or rental. It absolutely cannot be decompiled, disassembled, modified,
or create derivative works based on the documentation in whole or in part. Do
not remove any copyrights.

Information on this document is copyrighted to proprietary material to S. Lee
and may not be reproduced, published, modified, copied, uploaded,
transmitted, or distributed in any way, without the author's prior written
permission. The author does grant any express or implied right to you under
any patents, copyrights, or trademarks. Entire contents of this document may
not be reproduced in any form. Remember kids only you can prevent forest
err...plagiarism is naughty!

Stephanie Lee is in no way related to Sony Entertainment of America or any of
its affiliates, any other console gaming software, development, marketing,
distributor, or any of that. DOA2: Hardcore, Kasumi and all related
characters are registered trademarks of Tecmo Japan. The author makes no
claims to the creation of these.

If you have any errors or inaccuracies to report, contact the author.


:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:
10. FINAL WORDS
:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:*:

To the guy viewers, and girls too...

First of all let me say, since I'm a girl and writing a FAQ/Move List for
Kasumi, this does NOT make me a lesbian! I'm just one of those gamers who
just happens to be a girl. I love the Dead or Alive series and similar
fighting games! And Kasumi happens to be my favorite character and the next
being, Ryu Hayabusa. I know this stuff is "supposedly" for guys, but does it
say somewhere on the box that it is specifically for men and men only? If so,
point it out, so I can go lynch myself. I'd really appreciate it if you
would keep your head out of the gutter if I say something that can set you
off. I do not want to hear you saying, "ewwww..." or something relevant to
that if I say something like, "...I like Kasumi..." (which I do, but not in
an intimate way!!) I just want to mention this, in case it ever pops up.

Thanks for reading! This was needless to say one of first FAQs, so it may not
be great compared to my recent works.


=============================================================================
MUCHO GRACIAS!!!
=============================================================================

/^ ^^ ///
/ // ^ ^ /O%G%/t( /////
O(@@ 6@e /RG(t////~t%K^/ //^/
DeFtones @#(((^ ^//~6K%^^^^
R@G%/~ //(CK@
@@B6((~/ ^^^~/~t%@
@@R6((~((/%/~(/CO@ /
@@GC%GtC~/~((tte@@^
/@QGCCtCCt%tCCQQR@@/^^/
RBC%tCCGGC/GCeR@@@/////
(#O((%%CGG#KKR@BB@et/~//
et(/tt(K@@#K#eGGOQet////
C~/(((OB#OGC%6eGGKGGC(///
^^ % /(OKeC%tCC6C6666OG%~// /
/ ^(t/~%G6(tC%(%tC%%C6%%///////
^ ^%/(%KCC(((%((/(/(~// //^//~//
C/%R@(t(/^ ^^ / / ///
^/^(t#@(((/^ !~AdrenALiNe~!
^%%@@(~/~/^ ^ ^//^// /
/(//////// ^ / / R~%G^C
German
t~/^ ^
// ////// / ^^^///////G/ ~/ ///^
/// ^//^/// / / /^ / ^//// ///

_Adrenaline_ Deftones 1995
-------------------------------------
The Kasumi Character Guide
Copyright © 2001 Stephanie Lee
February 2001








 
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Gen Fu Move
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